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2
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -7,7 +7,7 @@ assignees: ''
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
**Platform**: *Android/iOS/Mac/Windows/Linux*
|
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
|
||||||
|
|
||||||
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
||||||
|
|
||||||
|
|||||||
6
.github/workflows/deployment.yml
vendored
@@ -5,8 +5,12 @@ on:
|
|||||||
tags:
|
tags:
|
||||||
- 'v*'
|
- 'v*'
|
||||||
|
|
||||||
|
permissions: {}
|
||||||
jobs:
|
jobs:
|
||||||
deploy:
|
deploy:
|
||||||
|
permissions:
|
||||||
|
contents: write # for release creation (svenstaro/upload-release-action)
|
||||||
|
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
@@ -19,6 +23,8 @@ jobs:
|
|||||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||||
- name: Add Arc release
|
- name: Add Arc release
|
||||||
run: |
|
run: |
|
||||||
|
git config --global user.email "actions@github.com"
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||||
cd ../Arc
|
cd ../Arc
|
||||||
git tag ${RELEASE_VERSION}
|
git tag ${RELEASE_VERSION}
|
||||||
|
|||||||
3
.github/workflows/pr.yml
vendored
@@ -2,6 +2,9 @@ name: Pull Request Tests
|
|||||||
|
|
||||||
on: [pull_request, workflow_dispatch]
|
on: [pull_request, workflow_dispatch]
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: read # to fetch code (actions/checkout)
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
testPR:
|
testPR:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|||||||
4
.github/workflows/push.yml
vendored
@@ -2,8 +2,12 @@ name: Tests
|
|||||||
|
|
||||||
on: [push, workflow_dispatch]
|
on: [push, workflow_dispatch]
|
||||||
|
|
||||||
|
permissions: {}
|
||||||
jobs:
|
jobs:
|
||||||
runPush:
|
runPush:
|
||||||
|
permissions:
|
||||||
|
contents: write # for Update bundles
|
||||||
|
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
|
|||||||
@@ -39,10 +39,13 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
|
|||||||
### Android
|
### Android
|
||||||
|
|
||||||
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
||||||
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
2. In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called `latest` and put all of its contents into the newly created folder.
|
||||||
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
3. In the same directory run the command `sdkmanager --licenses` (or `./sdkmanager --licenses` if on linux/mac)
|
||||||
|
4. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
||||||
|
5. Enable developer mode on your device/emulator. If you are on testing on a phone you can follow [these instructions](https://developer.android.com/studio/command-line/adb#Enabling), otherwise you need to google how to enable your emulator's developer mode specifically.
|
||||||
|
6. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
||||||
|
|
||||||
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
|
To debug the application on a connected device/emulator, run `gradlew android:installDebug android:run`.
|
||||||
|
|
||||||
### Troubleshooting
|
### Troubleshooting
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ You may want to add your server to this list. The steps for getting this done ar
|
|||||||
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
||||||
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
||||||
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
||||||
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`.
|
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["canvas", "logic-display", "large-logic-display"]`.
|
||||||
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
||||||
- Your name or description must reflect the type of server you're hosting.
|
- Your name or description must reflect the type of server you're hosting.
|
||||||
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
||||||
@@ -19,10 +19,12 @@ You'll need to either hire some moderators, or make use of (currently non-existe
|
|||||||
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||||
6. Finally, **submit a pull request** to add your server's IP to the list.
|
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
||||||
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
|
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"address": "google.com"
|
"address": "example.com:6000"
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
|
||||||
|
|
||||||
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
||||||
|
|||||||
@@ -122,8 +122,14 @@ dependencies{
|
|||||||
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
|
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
|
||||||
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
|
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
|
||||||
|
|
||||||
//TODO dynamically find best android platform jar instead of hard-coding to 30
|
def version;
|
||||||
def sdkFile = new File((String)findSdkDir(), "/platforms/android-30/android.jar")
|
def highestVersion;
|
||||||
|
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
|
||||||
|
version = it.name.find(/\d+/).toInteger();
|
||||||
|
highestVersion = version > highestVersion ? version : highestVersion;
|
||||||
|
}
|
||||||
|
|
||||||
|
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
|
||||||
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
|
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -42,6 +42,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
Seq<Selement> allDefs = new Seq<>();
|
Seq<Selement> allDefs = new Seq<>();
|
||||||
Seq<Stype> allInterfaces = new Seq<>();
|
Seq<Stype> allInterfaces = new Seq<>();
|
||||||
Seq<TypeSpec.Builder> baseClasses = new Seq<>();
|
Seq<TypeSpec.Builder> baseClasses = new Seq<>();
|
||||||
|
ObjectSet<TypeSpec.Builder> baseClassIndexers = new ObjectSet<>();
|
||||||
ClassSerializer serializer;
|
ClassSerializer serializer;
|
||||||
|
|
||||||
{
|
{
|
||||||
@@ -232,9 +233,15 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
Stype repr = types.first();
|
Stype repr = types.first();
|
||||||
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
|
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
|
||||||
|
|
||||||
|
String name = group.name().startsWith("g") ? group.name().substring(1) : group.name();
|
||||||
|
|
||||||
boolean collides = an.collide();
|
boolean collides = an.collide();
|
||||||
groupDefs.add(new GroupDefinition(group.name().startsWith("g") ? group.name().substring(1) : group.name(),
|
groupDefs.add(new GroupDefinition(name,
|
||||||
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides));
|
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides));
|
||||||
|
|
||||||
|
TypeSpec.Builder accessor = TypeSpec.interfaceBuilder("IndexableEntity__" + name);
|
||||||
|
accessor.addMethod(MethodSpec.methodBuilder("setIndex__" + name).addModifiers(Modifier.ABSTRACT, Modifier.PUBLIC).addParameter(int.class, "index").returns(void.class).build());
|
||||||
|
write(accessor);
|
||||||
}
|
}
|
||||||
|
|
||||||
ObjectMap<String, Selement> usedNames = new ObjectMap<>();
|
ObjectMap<String, Selement> usedNames = new ObjectMap<>();
|
||||||
@@ -260,6 +267,8 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
//get base class type name for extension
|
//get base class type name for extension
|
||||||
Stype baseClassType = baseClasses.any() ? baseClasses.first() : null;
|
Stype baseClassType = baseClasses.any() ? baseClasses.first() : null;
|
||||||
@Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null;
|
@Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null;
|
||||||
|
@Nullable TypeSpec.Builder baseClassBuilder = baseClassType == null ? null : this.baseClasses.find(b -> Reflect.<String>get(b, "name").equals(baseName(baseClassType)));
|
||||||
|
boolean addIndexToBase = baseClassBuilder != null && baseClassIndexers.add(baseClassBuilder);
|
||||||
//whether the main class is the base itself
|
//whether the main class is the base itself
|
||||||
boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base();
|
boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base();
|
||||||
|
|
||||||
@@ -381,17 +390,30 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
syncedFields.sortComparing(Selement::name);
|
syncedFields.sortComparing(Selement::name);
|
||||||
|
|
||||||
|
if(!methods.containsKey("toString()")){
|
||||||
//override toString method
|
//override toString method
|
||||||
builder.addMethod(MethodSpec.methodBuilder("toString")
|
builder.addMethod(MethodSpec.methodBuilder("toString")
|
||||||
.addAnnotation(Override.class)
|
.addAnnotation(Override.class)
|
||||||
.returns(String.class)
|
.returns(String.class)
|
||||||
.addModifiers(Modifier.PUBLIC)
|
.addModifiers(Modifier.PUBLIC)
|
||||||
.addStatement("return $S + $L", name + "#", "id").build());
|
.addStatement("return $S + $L", name + "#", "id").build());
|
||||||
|
}
|
||||||
|
|
||||||
EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name()));
|
EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name()));
|
||||||
//entities with no sync comp and no serialization gen no code
|
//entities with no sync comp and no serialization gen no code
|
||||||
boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
|
boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
|
||||||
|
|
||||||
|
TypeSpec.Builder indexBuilder = baseClassBuilder == null ? builder : baseClassBuilder;
|
||||||
|
|
||||||
|
if(baseClassBuilder == null || addIndexToBase){
|
||||||
|
//implement indexable interfaces.
|
||||||
|
for(GroupDefinition def : groups){
|
||||||
|
indexBuilder.addSuperinterface(tname(packageName + ".IndexableEntity__" + def.name));
|
||||||
|
indexBuilder.addMethod(MethodSpec.methodBuilder("setIndex__" + def.name).addParameter(int.class, "index").addModifiers(Modifier.PUBLIC).addAnnotation(Override.class)
|
||||||
|
.addCode("index__$L = index;", def.name).build());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//add all methods from components
|
//add all methods from components
|
||||||
for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){
|
for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){
|
||||||
if(entry.value.contains(m -> m.has(Replace.class))){
|
if(entry.value.contains(m -> m.has(Replace.class))){
|
||||||
@@ -444,8 +466,15 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
mbuilder.addStatement("if(added == $L) return", first.name().equals("add"));
|
mbuilder.addStatement("if(added == $L) return", first.name().equals("add"));
|
||||||
|
|
||||||
for(GroupDefinition def : groups){
|
for(GroupDefinition def : groups){
|
||||||
|
if(first.name().equals("add")){
|
||||||
//remove/add from each group, assume imported
|
//remove/add from each group, assume imported
|
||||||
mbuilder.addStatement("Groups.$L.$L(this)", def.name, first.name());
|
mbuilder.addStatement("index__$L = Groups.$L.addIndex(this)", def.name, def.name);
|
||||||
|
}else{
|
||||||
|
//remove/add from each group, assume imported
|
||||||
|
mbuilder.addStatement("Groups.$L.removeIndex(this, index__$L);", def.name, def.name);
|
||||||
|
|
||||||
|
mbuilder.addStatement("index__$L = -1", def.name);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -575,6 +604,16 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
skipDeprecated(builder);
|
skipDeprecated(builder);
|
||||||
|
|
||||||
|
if(!legacy){
|
||||||
|
TypeSpec.Builder fieldBuilder = baseClassBuilder != null ? baseClassBuilder : builder;
|
||||||
|
if(addIndexToBase || baseClassBuilder == null){
|
||||||
|
//add group index int variables
|
||||||
|
for(GroupDefinition def : groups){
|
||||||
|
fieldBuilder.addField(FieldSpec.builder(int.class, "index__" + def.name, Modifier.PROTECTED, Modifier.TRANSIENT).initializer("-1").build());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
|
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -590,7 +629,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
groupsBuilder.addField(ParameterizedTypeName.get(
|
groupsBuilder.addField(ParameterizedTypeName.get(
|
||||||
ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC);
|
ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
|
||||||
groupInit.addStatement("$L = new $T<>($L.class, $L, $L)", group.name, groupc, itype, group.spatial, group.mapping);
|
groupInit.addStatement("$L = new $T<>($L.class, $L, $L, (e, pos) -> { if(e instanceof $L.IndexableEntity__$L ix) ix.setIndex__$L(pos); })", group.name, groupc, itype, group.spatial, group.mapping, packageName, group.name, group.name);
|
||||||
}
|
}
|
||||||
|
|
||||||
//write the groups
|
//write the groups
|
||||||
@@ -853,7 +892,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
for(Smethod method : methods){
|
for(Smethod method : methods){
|
||||||
String signature = method.toString();
|
String signature = method.toString();
|
||||||
if(signatures.contains(signature)) continue;
|
if(!signatures.add(signature)) continue;
|
||||||
|
|
||||||
Stype compType = interfaceToComp(method.type());
|
Stype compType = interfaceToComp(method.type());
|
||||||
MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL);
|
MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL);
|
||||||
@@ -864,12 +903,19 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
builder.addAnnotation(OverrideCallSuper.class); //just in case
|
builder.addAnnotation(OverrideCallSuper.class); //just in case
|
||||||
|
|
||||||
if(!method.isVoid()){
|
if(!method.isVoid()){
|
||||||
if(method.name().equals("isNull")){
|
String methodName = method.name();
|
||||||
|
switch(methodName){
|
||||||
|
case "isNull":
|
||||||
builder.addStatement("return true");
|
builder.addStatement("return true");
|
||||||
}else if(method.name().equals("id")){
|
break;
|
||||||
|
case "id":
|
||||||
builder.addStatement("return -1");
|
builder.addStatement("return -1");
|
||||||
}else{
|
break;
|
||||||
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(method.name()));
|
case "toString":
|
||||||
|
builder.addStatement("return $S", className);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(methodName));
|
||||||
String desc = variable == null ? null : variable.descString();
|
String desc = variable == null ? null : variable.descString();
|
||||||
if(variable == null || !varInitializers.containsKey(desc)){
|
if(variable == null || !varInitializers.containsKey(desc)){
|
||||||
builder.addStatement("return " + getDefault(method.ret().toString()));
|
builder.addStatement("return " + getDefault(method.ret().toString()));
|
||||||
@@ -879,10 +925,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nullBuilder.addMethod(builder.build());
|
nullBuilder.addMethod(builder.build());
|
||||||
|
|
||||||
signatures.add(signature);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
|
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
|
||||||
|
|||||||
@@ -97,14 +97,14 @@ public class StructProcess extends BaseProcessor{
|
|||||||
}
|
}
|
||||||
|
|
||||||
//[setter] + [constructor building]
|
//[setter] + [constructor building]
|
||||||
if(varType == TypeName.BOOLEAN){
|
if(isBool){
|
||||||
cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)");
|
cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)");
|
||||||
|
|
||||||
//bools: single bit, needs special case to clear things
|
//bools: single bit, needs special case to clear things
|
||||||
setter.beginControlFlow("if(value)");
|
setter.beginControlFlow("if(value)");
|
||||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
|
|
||||||
setter.nextControlFlow("else");
|
|
||||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
|
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
|
||||||
|
setter.nextControlFlow("else");
|
||||||
|
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
|
||||||
setter.endControlFlow();
|
setter.endControlFlow();
|
||||||
}else if(varType == TypeName.FLOAT){
|
}else if(varType == TypeName.FLOAT){
|
||||||
cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)");
|
cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)");
|
||||||
|
|||||||
@@ -60,7 +60,13 @@ public class CallGenerator{
|
|||||||
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
|
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
|
||||||
|
|
||||||
//add fields to the type
|
//add fields to the type
|
||||||
for(Svar param : ent.element.params()){
|
Seq<Svar> params = ent.element.params();
|
||||||
|
for(int i = 0; i < params.size; i++){
|
||||||
|
if(!ent.where.isServer && i == 0){
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
Svar param = params.get(i);
|
||||||
packet.addField(param.tname(), param.name(), Modifier.PUBLIC);
|
packet.addField(param.tname(), param.name(), Modifier.PUBLIC);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ allprojects{
|
|||||||
|
|
||||||
ext{
|
ext{
|
||||||
versionNumber = '7'
|
versionNumber = '7'
|
||||||
if(!project.hasProperty("versionModifier")) versionModifier = 'alpha'
|
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||||
@@ -231,6 +231,7 @@ configure(subprojects - project(":annotations")){
|
|||||||
options{
|
options{
|
||||||
addStringOption('Xdoclint:none', '-quiet')
|
addStringOption('Xdoclint:none', '-quiet')
|
||||||
addStringOption('-release', '16')
|
addStringOption('-release', '16')
|
||||||
|
encoding('UTF-8')
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1055,6 +1055,20 @@
|
|||||||
"search": [
|
"search": [
|
||||||
"defense"
|
"defense"
|
||||||
]
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"uid": "99aa5c8f6bbe4d96a3f422a60ff065a9",
|
||||||
|
"css": "planet",
|
||||||
|
"code": 59443,
|
||||||
|
"src": "custom_icons",
|
||||||
|
"selected": true,
|
||||||
|
"svg": {
|
||||||
|
"path": "M343.8 0L312.5 31.3 281.3 62.5 218.8 62.5 187.5 93.8 156.3 125 125 156.3 93.8 187.5 62.5 218.8 62.5 281.3 31.3 312.5 0 343.8 0 406.3 0 468.8 0 531.3 0 593.8 0 656.3 31.3 687.5 62.5 718.8 62.5 781.3 93.8 812.5 125 843.8 156.3 875 187.5 906.3 218.8 937.5 281.3 937.5 312.5 968.8 343.8 1000 406.3 1000 468.8 1000 531.3 1000 593.8 1000 656.3 1000 687.5 968.8 718.8 937.5 781.3 937.5 812.5 906.3 843.8 875 875 843.8 906.3 812.5 937.5 781.3 937.5 718.8 968.8 687.5 1000 656.3 1000 593.8 1000 531.3 1000 468.8 1000 406.3 1000 343.8 968.8 312.5 937.5 281.3 937.5 218.8 906.3 187.5 875 156.3 843.8 125 812.5 93.8 781.3 62.5 718.8 62.5 687.5 31.3 656.3 0 593.8 0 531.3 0 468.8 0 406.3 0 343.8 0ZM406.3 62.5L437.5 93.8 468.8 125 531.3 125 562.5 156.3 562.5 218.8 593.8 250 625 281.3 656.3 312.5 687.5 343.8 718.8 375 781.3 375 843.8 375 906.3 375 937.5 406.3 937.5 468.8 937.5 531.3 937.5 593.8 906.3 625 875 656.3 875 718.8 843.8 750 812.5 781.3 781.3 812.5 750 843.8 718.8 875 656.3 875 625 906.3 593.8 937.5 531.3 937.5 500 906.3 468.8 875 437.5 843.8 437.5 781.3 468.8 750 500 718.8 531.3 687.5 562.5 656.3 562.5 593.8 562.5 531.3 531.3 500 500 468.8 468.8 437.5 406.3 437.5 343.8 437.5 281.3 437.5 250 468.8 218.8 500 187.5 531.3 156.3 562.5 125 593.8 93.8 625 62.5 593.8 62.5 531.3 62.5 468.8 62.5 406.3 93.8 375 125 343.8 125 281.3 156.3 250 187.5 218.8 218.8 187.5 250 156.3 281.3 125 343.8 125 375 93.8 406.3 62.5ZM718.8 562.5L687.5 593.8 687.5 656.3 718.8 687.5 781.3 687.5 812.5 656.3 812.5 593.8 781.3 562.5 718.8 562.5Z",
|
||||||
|
"width": 1000
|
||||||
|
},
|
||||||
|
"search": [
|
||||||
|
"planet"
|
||||||
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 4.6 KiB |
BIN
core/assets-raw/sprites/blocks/distribution/cross-full.png
Normal file
|
After Width: | Height: | Size: 209 B |
|
Before Width: | Height: | Size: 260 B After Width: | Height: | Size: 382 B |
|
Before Width: | Height: | Size: 192 B After Width: | Height: | Size: 270 B |
BIN
core/assets-raw/sprites/blocks/environment/crystalline-vent1.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
core/assets-raw/sprites/blocks/environment/crystalline-vent2.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 237 B |
|
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 215 B |
|
Before Width: | Height: | Size: 194 B After Width: | Height: | Size: 194 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-corner1.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-corner2.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-side1.png
Normal file
|
After Width: | Height: | Size: 366 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-side2.png
Normal file
|
After Width: | Height: | Size: 395 B |
BIN
core/assets-raw/sprites/blocks/logic/reinforced-message.png
Normal file
|
After Width: | Height: | Size: 341 B |
BIN
core/assets-raw/sprites/blocks/logic/world-message.png
Normal file
|
After Width: | Height: | Size: 340 B |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 887 B After Width: | Height: | Size: 912 B |
|
Before Width: | Height: | Size: 889 B After Width: | Height: | Size: 881 B |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 899 B |
|
Before Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 306 B |
|
Before Width: | Height: | Size: 430 B |
|
Before Width: | Height: | Size: 299 B After Width: | Height: | Size: 573 B |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
BIN
core/assets-raw/sprites/blocks/production/heat-router-glow.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
core/assets-raw/sprites/blocks/production/heat-router-heat.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
BIN
core/assets-raw/sprites/blocks/production/heat-router-top1.png
Normal file
|
After Width: | Height: | Size: 729 B |
BIN
core/assets-raw/sprites/blocks/production/heat-router-top2.png
Normal file
|
After Width: | Height: | Size: 756 B |
BIN
core/assets-raw/sprites/blocks/production/heat-router.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
core/assets-raw/sprites/blocks/production/melter-bottom.png
Normal file
|
After Width: | Height: | Size: 121 B |
|
Before Width: | Height: | Size: 198 B |
|
Before Width: | Height: | Size: 552 B After Width: | Height: | Size: 563 B |
BIN
core/assets-raw/sprites/blocks/production/separator-bottom.png
Normal file
|
After Width: | Height: | Size: 222 B |
|
Before Width: | Height: | Size: 179 B |
|
Before Width: | Height: | Size: 158 B After Width: | Height: | Size: 315 B |
|
Before Width: | Height: | Size: 679 B After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 197 B After Width: | Height: | Size: 296 B |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 10 KiB |
BIN
core/assets-raw/sprites/ui/pane-left.9.png
Normal file
|
After Width: | Height: | Size: 185 B |
BIN
core/assets-raw/sprites/ui/pane-right.9.png
Normal file
|
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core/assets-raw/sprites/ui/pane-top.9.png
Normal file
|
After Width: | Height: | Size: 200 B |
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid listing
|
|||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = Official Mindustry wiki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -89,7 +90,7 @@ stats.destroyed = Buildings Destroyed
|
|||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Buildings Deconstructed
|
||||||
stats.playtime = Time Played
|
stats.playtime = Time Played
|
||||||
|
|
||||||
globalitems = [accent]Total Items
|
globalitems = [accent]Planet Items
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
level.select = Level Select
|
level.select = Level Select
|
||||||
@@ -138,21 +139,36 @@ mods.reloadexit = The game will now exit, to reload mods.
|
|||||||
mod.installed = [[Installed]
|
mod.installed = [[Installed]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [red]Disabled
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
|
mod.erroredcontent = [red]Content Errors
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
|
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [red]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
mod.enable = Enable
|
mod.enable = Enable
|
||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Restart Required
|
mod.reloadrequired = [red]Restart Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Import From GitHub
|
mod.import.github = Import From GitHub
|
||||||
@@ -168,12 +184,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = About
|
about.button = About
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = New content unlocked!
|
unlocked = New content unlocked!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -231,6 +252,7 @@ servers.showhidden = Show Hidden Servers
|
|||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
trace = Trace Player
|
trace = Trace Player
|
||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
@@ -274,6 +296,7 @@ server.invalidport = Invalid port number!
|
|||||||
server.error = [scarlet]Error hosting server.
|
server.error = [scarlet]Error hosting server.
|
||||||
save.new = New Save
|
save.new = New Save
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
save.none = No saves found!
|
save.none = No saves found!
|
||||||
savefail = Failed to save game!
|
savefail = Failed to save game!
|
||||||
@@ -316,6 +339,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -341,6 +365,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
|||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
@@ -425,6 +451,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copy to Clipboard
|
||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
@@ -623,11 +650,13 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0
|
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
|
||||||
|
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
@@ -635,6 +664,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -660,6 +692,9 @@ weather.sandstorm.name = Sandstorm
|
|||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
|
||||||
|
campaign.playtime = \uF129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
@@ -743,6 +778,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -751,14 +788,34 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past certain enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = An important transportation route for the enemy. No cores detected in the sector, but expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
@@ -894,6 +951,8 @@ ability.statusfield = {0} Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Repair Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
@@ -934,6 +993,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -943,7 +1004,7 @@ bullet.infinitepierce = [stat]pierce
|
|||||||
bullet.healpercent = [stat]{0}[lightgray]% repair
|
bullet.healpercent = [stat]{0}[lightgray]% repair
|
||||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}%[lightgray] fire rate
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
@@ -1047,8 +1108,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
@@ -1074,6 +1135,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1099,6 +1161,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1142,9 +1206,10 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1152,12 +1217,14 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
rules.placerangecheck = Placement Range Check
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite Enemy Team Resources
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1170,7 +1237,7 @@ rules.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Units Require Ammo [red](may be removed)
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
rules.playerteam = Player Team
|
rules.playerteam = Player Team
|
||||||
rules.title.waves = Waves
|
rules.title.waves = Waves
|
||||||
@@ -1278,12 +1345,17 @@ unit.corvus.name = Corvus
|
|||||||
|
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1291,11 +1363,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
@@ -1341,7 +1410,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
@@ -1408,6 +1477,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1504,7 +1575,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1515,7 +1586,7 @@ block.constructor.name = Constructor
|
|||||||
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
||||||
block.large-constructor.name = Large Constructor
|
block.large-constructor.name = Large Constructor
|
||||||
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
||||||
block.deconstructor.name = Deconstructor
|
block.deconstructor.name = Large Deconstructor
|
||||||
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
||||||
block.payload-loader.name = Payload Loader
|
block.payload-loader.name = Payload Loader
|
||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
@@ -1540,13 +1611,14 @@ block.yellow-stone-plates.name = Yellow Stone Plates
|
|||||||
block.red-stone.name = Red Stone
|
block.red-stone.name = Red Stone
|
||||||
block.dense-red-stone.name = Dense Red Stone
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
block.red-ice.name = Red Ice
|
block.red-ice.name = Red Ice
|
||||||
block.arkycite-floor.name = Arkycite Floor
|
block.arkycite-floor.name = Arkycite
|
||||||
block.arkyic-stone.name = Arkyic Stone
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
block.rhyolite-vent.name = Rhyolite Vent
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
block.carbon-vent.name = Carbon Vent
|
block.carbon-vent.name = Carbon Vent
|
||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1586,6 +1658,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1658,11 +1731,10 @@ block.mech-assembler.name = Mech Assembler
|
|||||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1694,28 +1766,26 @@ team.blue.name = Blue
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uF8C4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \uE85E [accent]Drill[] tab in the menu at the bottom right, then select a \uF870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \uE85E [accent]Drill[] tab in the menu at the bottom right, then select a \uF870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uF896 [accent]Conveyor[] from the \uE814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uF896 [accent]Conveyor[] from the \uE814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uF861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uF838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1726,14 +1796,62 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
|
|||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \u00EF\u00A1\u00A8 [accent]Foundation[] core over the \u00EF\u00A1\u00A9 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with \uf837 [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Used in all types of construction and ammunition.
|
item.copper.description = Used in all types of construction and ammunition.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
item.lead.description = Used in liquid transportation and electrical structures.
|
item.lead.description = Used in liquid transportation and electrical structures.
|
||||||
@@ -1756,15 +1874,32 @@ item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic
|
|||||||
item.blast-compound.description = Used in bombs and explosive ammunition.
|
item.blast-compound.description = Used in bombs and explosive ammunition.
|
||||||
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Used for cooling machines and waste processing.
|
liquid.water.description = Used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition.
|
liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition.
|
||||||
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
||||||
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uF77E [lightgray]Derelict
|
block.derelict = \uF77E [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
|
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
|
||||||
block.illuminator.description = Emits light.
|
block.illuminator.description = Emits light.
|
||||||
block.message.description = Stores a message for communication between allies.
|
block.message.description = Stores a message for communication between allies.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Compresses coal into graphite.
|
block.graphite-press.description = Compresses coal into graphite.
|
||||||
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
||||||
block.silicon-smelter.description = Refines silicon from sand and coal.
|
block.silicon-smelter.description = Refines silicon from sand and coal.
|
||||||
@@ -1831,7 +1966,7 @@ block.plated-conduit.description = Moves liquids forward. Does not accept input
|
|||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
||||||
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
block.liquid-junction.description = Acts as a bridge between two crossing conduits.
|
||||||
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
||||||
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
||||||
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||||
@@ -1911,44 +2046,159 @@ block.interplanetary-accelerator.description = A massive electromagnetic railgun
|
|||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
#Erekir
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Applies heat to structures. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Applies heat to structures. Requires slag.
|
||||||
|
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.\nOptionally uses phase fabric to boost efficiency.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
|
unit.dagger.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.mace.description = Fires streams of flame at enemy targets.
|
||||||
|
unit.fortress.description = Fires long-range artillery at enemy ground targets.
|
||||||
|
unit.scepter.description = Fires a barrage of charged bullets at enemy targets.
|
||||||
|
unit.reign.description = Fires a barrage of massive piercing bullets at enemy targets.
|
||||||
|
unit.nova.description = Fires laser bolts that damage enemy targets and repair allied structures. Capable of flight.
|
||||||
|
unit.pulsar.description = Fires arcs of electricity that damage enemy targets and repair allied structures. Capable of flight.
|
||||||
|
unit.quasar.description = Fires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight. Shielded.
|
||||||
|
unit.vela.description = Fires a massive continuous laser beam that damages enemy targets, causes fires and repairs allied structures. Capable of flight.
|
||||||
|
unit.corvus.description = Fires a massive laser blast that damages enemy targets and repairs allied structures. Can step over most terrain.
|
||||||
|
unit.crawler.description = Moves toward enemy targets and self-destructs, causing a large explosion.
|
||||||
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
||||||
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
unit.spiroct.description = Fires sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain.
|
||||||
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
unit.arkyid.description = Fires large sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain.
|
||||||
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemy targets. Can step over most terrain.
|
||||||
unit.flare.description = Fires standard bullets at nearby ground targets.
|
unit.flare.description = Fires standard bullets at enemy ground targets.
|
||||||
unit.horizon.description = Drops clusters of bombs on ground targets.
|
unit.horizon.description = Drops clusters of bombs on enemy ground targets.
|
||||||
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
unit.zenith.description = Fires salvos of missiles at enemy targets.
|
||||||
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
unit.antumbra.description = Fires a barrage of bullets at enemy targets.
|
||||||
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at enemy targets.
|
||||||
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
||||||
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
||||||
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
||||||
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
unit.quad.description = Drops plasma bombs on ground targets, repairing allied structures and damaging enemy ground targets. Capable of carrying medium-sized ground units.
|
||||||
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
unit.oct.description = Protects nearby allies with a regenerating shield. Capable of carrying most ground units.
|
||||||
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
unit.risso.description = Fires a barrage of missiles and bullets at enemy targets.
|
||||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
unit.minke.description = Fires shells and standard bullets at enemy ground targets.
|
||||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
|
||||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
|
||||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
|
||||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||||
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
unit.retusa.description = Fires homing torpedoes at enemy targets. Repairs allied units.
|
||||||
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
unit.oxynoe.description = Fires structure-repairing streams of flame at enemy targets. Targets enemy projectiles with a point defense turret.
|
||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemy targets. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts enemy targets with 4 autonomous laser turrets.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
|
||||||
|
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
@@ -1964,6 +2214,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1974,7 +2225,7 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a unit.
|
lst.applystatus = Apply or clear a status effect from a unit.
|
||||||
lst.spawnwave = Simulate a wave being spawned at an arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Spawn a wave.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||||
@@ -1984,6 +2235,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
@@ -2129,7 +2381,7 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Свалете за Android от F-Droid
|
|||||||
link.wiki.description = Официално Mindustry ръководство
|
link.wiki.description = Официално Mindustry ръководство
|
||||||
link.suggestions.description = Предложете вашата идея
|
link.suggestions.description = Предложете вашата идея
|
||||||
link.bug.description = Намерихте грешка? Съобщете тук
|
link.bug.description = Намерихте грешка? Съобщете тук
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
|
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
|
||||||
screenshot = Записана екранна снимка в {0}
|
screenshot = Записана екранна снимка в {0}
|
||||||
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
|
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
|
||||||
@@ -143,10 +144,21 @@ mod.multiplayer.compatible = [gray]Поддържа Мрежова Игра
|
|||||||
mod.disable = Деактивирай
|
mod.disable = Деактивирай
|
||||||
mod.content = Съдържание:
|
mod.content = Съдържание:
|
||||||
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
||||||
mod.requiresversion = [scarlet]Изисква минимална версия на играта: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Липсваст зависимости: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
||||||
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
||||||
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
|
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
|
||||||
@@ -168,12 +180,17 @@ mod.scripts.disable = Вашето устройство не поддържа м
|
|||||||
about.button = За играта
|
about.button = За играта
|
||||||
name = Име:
|
name = Име:
|
||||||
noname = Трябва да изберете [accent] име на играча[].
|
noname = Трябва да изберете [accent] име на играча[].
|
||||||
|
search = Search:
|
||||||
planetmap = Глобус
|
planetmap = Глобус
|
||||||
launchcore = Изстреляй Ядрото
|
launchcore = Изстреляй Ядрото
|
||||||
filename = Име на файл:
|
filename = Име на файл:
|
||||||
unlocked = Отйлючихте нови неща!
|
unlocked = Отйлючихте нови неща!
|
||||||
available = Можете да проучите нови технологии!
|
available = Можете да проучите нови технологии!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Завършено
|
completed = [accent]Завършено
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -230,6 +247,7 @@ servers.disclaimer = Публичните сървъри [accent]не[] са п
|
|||||||
servers.showhidden = Покажи Скритите Сървъри
|
servers.showhidden = Покажи Скритите Сървъри
|
||||||
server.shown = Показан
|
server.shown = Показан
|
||||||
server.hidden = Скрит
|
server.hidden = Скрит
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Проследи Играч
|
trace = Проследи Играч
|
||||||
trace.playername = Име на играча: [accent]{0}
|
trace.playername = Име на играча: [accent]{0}
|
||||||
@@ -274,6 +292,7 @@ server.invalidport = Невалиден порт!
|
|||||||
server.error = [scarlet]Грешка при стартиране на сървър.
|
server.error = [scarlet]Грешка при стартиране на сървър.
|
||||||
save.new = Нов Запис
|
save.new = Нов Запис
|
||||||
save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз?
|
save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Презапиши
|
overwrite = Презапиши
|
||||||
save.none = Не са намерени записи!
|
save.none = Не са намерени записи!
|
||||||
savefail = Грешка при записване на игра!
|
savefail = Грешка при записване на игра!
|
||||||
@@ -316,6 +335,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Отвори Линк
|
openlink = Отвори Линк
|
||||||
copylink = Копирай Линк
|
copylink = Копирай Линк
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -341,6 +361,8 @@ pausebuilding = [accent][[{0}][] за да Отложите на Строежа
|
|||||||
resumebuilding = [scarlet][[{0}][] за да Продължите Строежа
|
resumebuilding = [scarlet][[{0}][] за да Продължите Строежа
|
||||||
enablebuilding = [scarlet][[{0}][] за да Позволите Строенето
|
enablebuilding = [scarlet][[{0}][] за да Позволите Строенето
|
||||||
showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете.
|
showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Вълна {0}
|
wave = [accent]Вълна {0}
|
||||||
wave.cap = [accent]Вълна {0}/{1}
|
wave.cap = [accent]Вълна {0}/{1}
|
||||||
wave.waiting = [lightgray]Вълна след {0}
|
wave.waiting = [lightgray]Вълна след {0}
|
||||||
@@ -425,6 +447,7 @@ waves.max = max units
|
|||||||
waves.guardian = Пазител
|
waves.guardian = Пазител
|
||||||
waves.preview = Преглед
|
waves.preview = Преглед
|
||||||
waves.edit = Редактирай...
|
waves.edit = Редактирай...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Кобирай в Клипборд
|
waves.copy = Кобирай в Клипборд
|
||||||
waves.load = Зареди от Клипборда
|
waves.load = Зареди от Клипборда
|
||||||
waves.invalid = Клипборда съдържа невалидна информация за вълни.
|
waves.invalid = Клипборда съдържа невалидна информация за вълни.
|
||||||
@@ -616,6 +639,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -627,6 +652,9 @@ resources.max = Max
|
|||||||
bannedblocks = Забранени блокове
|
bannedblocks = Забранени блокове
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Добави Всички
|
addall = Добави Всички
|
||||||
launch.from = Изстреляй от: [accent]{0}
|
launch.from = Изстреляй от: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -651,6 +679,8 @@ weather.snow.name = Сняг
|
|||||||
weather.sandstorm.name = Пясъчна буря
|
weather.sandstorm.name = Пясъчна буря
|
||||||
weather.sporestorm.name = Спорова буря
|
weather.sporestorm.name = Спорова буря
|
||||||
weather.fog.name = Мъгла
|
weather.fog.name = Мъгла
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -735,20 +765,43 @@ sector.windsweptIslands.description = По - нататък край брего
|
|||||||
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
||||||
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
||||||
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Горящ
|
status.burning.name = Горящ
|
||||||
status.freezing.name = Замръзяващ
|
status.freezing.name = Замръзяващ
|
||||||
@@ -884,6 +937,8 @@ ability.statusfield = Подсилващо Поле
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Възстановяващо броня Поле
|
ability.shieldregenfield = Възстановяващо броня Поле
|
||||||
ability.movelightning = Подвижна светкавица
|
ability.movelightning = Подвижна светкавица
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -924,6 +979,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]Подпалване
|
bullet.incendiary = [stat]Подпалване
|
||||||
bullet.homing = [stat]Самонасочване
|
bullet.homing = [stat]Самонасочване
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
||||||
@@ -1037,8 +1094,8 @@ setting.bridgeopacity.name = Плътност на Мостовете
|
|||||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||||
setting.showweather.name = Показвай Графики за Климата
|
setting.showweather.name = Показвай Графики за Климата
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||||
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
|
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
|
||||||
uiscale.cancel = Отакз & Изход
|
uiscale.cancel = Отакз & Изход
|
||||||
@@ -1064,6 +1121,7 @@ keybind.mouse_move.name = Следвай Мишката
|
|||||||
keybind.pan.name = Панорамен Изглед
|
keybind.pan.name = Панорамен Изглед
|
||||||
keybind.boost.name = Ускорение
|
keybind.boost.name = Ускорение
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Избери Регион
|
keybind.schematic_select.name = Избери Регион
|
||||||
keybind.schematic_menu.name = Меню със Схеми
|
keybind.schematic_menu.name = Меню със Схеми
|
||||||
keybind.schematic_flip_x.name = Завърти Схема по X
|
keybind.schematic_flip_x.name = Завърти Схема по X
|
||||||
@@ -1089,6 +1147,8 @@ keybind.select.name = Избери/Стреляй
|
|||||||
keybind.diagonal_placement.name = Диагонално Поставяне
|
keybind.diagonal_placement.name = Диагонално Поставяне
|
||||||
keybind.pick.name = Вземи Блок
|
keybind.pick.name = Вземи Блок
|
||||||
keybind.break_block.name = Унищожи Блок
|
keybind.break_block.name = Унищожи Блок
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Премахни избора
|
keybind.deselect.name = Премахни избора
|
||||||
keybind.pickupCargo.name = Вземи Товар
|
keybind.pickupCargo.name = Вземи Товар
|
||||||
keybind.dropCargo.name = Остави Товар
|
keybind.dropCargo.name = Остави Товар
|
||||||
@@ -1132,6 +1192,7 @@ rules.coreincinerates = Унищожаване на Ресурси при Пре
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Позволена Употребата на Схеми
|
rules.schematic = Позволена Употребата на Схеми
|
||||||
rules.wavetimer = Таймер за Вълни
|
rules.wavetimer = Таймер за Вълни
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Вълни
|
rules.waves = Вълни
|
||||||
rules.attack = Режим Атака
|
rules.attack = Режим Атака
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1146,8 +1207,10 @@ rules.enemyCheat = Безкрайни Ресурси за Ботът (Черве
|
|||||||
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
|
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
|
||||||
rules.blockdamagemultiplier = Множител на Щетите на Блокове
|
rules.blockdamagemultiplier = Множител на Щетите на Блокове
|
||||||
rules.unitbuildspeedmultiplier = Множител на Скоростта на Производство на Единици
|
rules.unitbuildspeedmultiplier = Множител на Скоростта на Производство на Единици
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Множител на Точките Живот на Единици
|
rules.unithealthmultiplier = Множител на Точките Живот на Единици
|
||||||
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
||||||
rules.unitcap = Максимален Брой Единици
|
rules.unitcap = Максимален Брой Единици
|
||||||
@@ -1265,12 +1328,17 @@ unit.vela.name = Вела
|
|||||||
unit.corvus.name = Корвус
|
unit.corvus.name = Корвус
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1278,11 +1346,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Паралакс
|
block.parallax.name = Паралакс
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
block.sand-boulder.name = Пясъчен Камък
|
block.sand-boulder.name = Пясъчен Камък
|
||||||
@@ -1327,7 +1392,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
|
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
|
||||||
block.tar.name = Катран
|
block.tar.name = Катран
|
||||||
block.stone.name = Камък
|
block.stone.name = Камък
|
||||||
block.sand.name = Пясък
|
block.sand-floor.name = Пясък
|
||||||
block.darksand.name = Тъмен Пясък
|
block.darksand.name = Тъмен Пясък
|
||||||
block.ice.name = Лед
|
block.ice.name = Лед
|
||||||
block.snow.name = Сняг
|
block.snow.name = Сняг
|
||||||
@@ -1394,6 +1459,8 @@ block.distributor.name = Разпределител
|
|||||||
block.sorter.name = Сортирач
|
block.sorter.name = Сортирач
|
||||||
block.inverted-sorter.name = Обърнат сортирач
|
block.inverted-sorter.name = Обърнат сортирач
|
||||||
block.message.name = Съобщение
|
block.message.name = Съобщение
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Осветител
|
block.illuminator.name = Осветител
|
||||||
block.overflow-gate.name = Преливаща Порта
|
block.overflow-gate.name = Преливаща Порта
|
||||||
block.underflow-gate.name = Обратна Преливаща Порта
|
block.underflow-gate.name = Обратна Преливаща Порта
|
||||||
@@ -1490,7 +1557,7 @@ block.payload-router.name = Товарен Рутер
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Разглобител
|
block.disassembler.name = Разглобител
|
||||||
@@ -1531,6 +1598,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1570,6 +1638,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1646,7 +1715,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1678,17 +1746,11 @@ team.blue.name = син
|
|||||||
hint.skip = Прескочи
|
hint.skip = Прескочи
|
||||||
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
|
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
|
||||||
hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба.
|
hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба.
|
||||||
hint.mine = Доближете се до \uf8c4 медната руда и я [accent]кликнете[] за ръчен добив.
|
|
||||||
hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте.
|
hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте.
|
||||||
hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото.
|
hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото.
|
||||||
hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][].
|
hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][].
|
||||||
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
|
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
|
||||||
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
|
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
|
||||||
hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите.
|
|
||||||
hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\nНатиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите.
|
|
||||||
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
|
|
||||||
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
|
|
||||||
hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите.
|
|
||||||
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
|
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
|
||||||
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
|
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1697,9 +1759,12 @@ hint.research = Използвайте бутонът \ue875 [accent]Проуч
|
|||||||
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
|
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
|
||||||
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
|
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
|
||||||
hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула.
|
hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
|
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
|
||||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
||||||
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||||
@@ -1714,9 +1779,54 @@ hint.coreUpgrade = Ядрата могат да бъдат подобряван
|
|||||||
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
||||||
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
|
item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
|
||||||
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
|
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
|
||||||
@@ -1739,15 +1849,28 @@ item.spore-pod.description = Използва се за производство
|
|||||||
item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат токсични за останалите биологични организми газове. Изключително инвазивни. Лесно запалими при определени условия.
|
item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат токсични за останалите биологични организми газове. Изключително инвазивни. Лесно запалими при определени условия.
|
||||||
item.blast-compound.description = Използва се в бомби и експлозивни боеприпаси.
|
item.blast-compound.description = Използва се в бомби и експлозивни боеприпаси.
|
||||||
item.pyratite.description = Използва се в подпалващи оръжия и горивни генератори.
|
item.pyratite.description = Използва се в подпалващи оръжия и горивни генератори.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Използва се за охлаждане на машини и преработка на отпадъци.
|
liquid.water.description = Използва се за охлаждане на машини и преработка на отпадъци.
|
||||||
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
|
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
|
||||||
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
|
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
|
||||||
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
|
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
||||||
block.illuminator.description = Излъчва светлина.
|
block.illuminator.description = Излъчва светлина.
|
||||||
block.message.description = Съхранява съобщение за комуникация между съюзници.
|
block.message.description = Съхранява съобщение за комуникация между съюзници.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Компресира въглища в графит.
|
block.graphite-press.description = Компресира въглища в графит.
|
||||||
block.multi-press.description = Компресира въглища в графит. Изисква вода като охладител.
|
block.multi-press.description = Компресира въглища в графит. Изисква вода като охладител.
|
||||||
block.silicon-smelter.description = Рафинира силикон от пясък и въглища.
|
block.silicon-smelter.description = Рафинира силикон от пясък и въглища.
|
||||||
@@ -1893,6 +2016,99 @@ block.large-logic-display.description = Позволява изобразява
|
|||||||
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
||||||
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
||||||
@@ -1932,6 +2148,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Прочети число от свързано хранилище за памет.
|
lst.read = Прочети число от свързано хранилище за памет.
|
||||||
lst.write = Запиши число в свързано хранилище за памет.
|
lst.write = Запиши число в свързано хранилище за памет.
|
||||||
@@ -1947,6 +2181,7 @@ lst.set = Задава променлива.
|
|||||||
lst.operation = Изпълнява операция с 1 или 2 променливи.
|
lst.operation = Изпълнява операция с 1 или 2 променливи.
|
||||||
lst.end = Започва списъка с инструкции от начало.
|
lst.end = Започва списъка с инструкции от начало.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
|
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
|
||||||
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
|
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
|
||||||
@@ -1967,6 +2202,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid
|
|||||||
link.wiki.description = Oficiální Wiki Mindustry
|
link.wiki.description = Oficiální Wiki Mindustry
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
@@ -143,10 +144,21 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
|||||||
mod.disable = Zakázat
|
mod.disable = Zakázat
|
||||||
mod.content = Obsah:
|
mod.content = Obsah:
|
||||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||||
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||||
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
||||||
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
||||||
@@ -168,12 +180,17 @@ mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat ty
|
|||||||
about.button = O hře
|
about.button = O hře
|
||||||
name = Jméno:
|
name = Jméno:
|
||||||
noname = Nejdřív si vyber [accent]jméno ve hře[].
|
noname = Nejdřív si vyber [accent]jméno ve hře[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planetární mapa
|
planetmap = Planetární mapa
|
||||||
launchcore = Vyslat jádro
|
launchcore = Vyslat jádro
|
||||||
filename = Název souboru:
|
filename = Název souboru:
|
||||||
unlocked = Byl odemmknut nový blok!
|
unlocked = Byl odemmknut nový blok!
|
||||||
available = Je zpřístupněn nový výzkum!
|
available = Je zpřístupněn nový výzkum!
|
||||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Dokončeno[]
|
completed = [accent]Dokončeno[]
|
||||||
techtree = Technologie
|
techtree = Technologie
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -230,6 +247,7 @@ servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolo
|
|||||||
servers.showhidden = Zobraz skryté servery
|
servers.showhidden = Zobraz skryté servery
|
||||||
server.shown = Zobrazené
|
server.shown = Zobrazené
|
||||||
server.hidden = Skryté
|
server.hidden = Skryté
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Vystopovat hráče
|
trace = Vystopovat hráče
|
||||||
trace.playername = Jméno hráče: [accent]{0}[]
|
trace.playername = Jméno hráče: [accent]{0}[]
|
||||||
@@ -274,6 +292,7 @@ server.invalidport = Neplatné číslo portu!
|
|||||||
server.error = [scarlet]Chyba při hostování serveru.[]
|
server.error = [scarlet]Chyba při hostování serveru.[]
|
||||||
save.new = Nové uložení hry
|
save.new = Nové uložení hry
|
||||||
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
|
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Přepsat
|
overwrite = Přepsat
|
||||||
save.none = Žádné uložené pozice nebyly nalezeny.
|
save.none = Žádné uložené pozice nebyly nalezeny.
|
||||||
savefail = Nepodařilo se uložit hru!
|
savefail = Nepodařilo se uložit hru!
|
||||||
@@ -316,6 +335,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Otevřít odkaz
|
openlink = Otevřít odkaz
|
||||||
copylink = Zkopírovat odkaz
|
copylink = Zkopírovat odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
@@ -341,6 +361,8 @@ pausebuilding = [accent][[{0}][] zastaví stavění
|
|||||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||||
enablebuilding = [scarlet][[{0}][] povolí stavení
|
enablebuilding = [scarlet][[{0}][] povolí stavení
|
||||||
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Vlna číslo {0}[]
|
wave = [accent]Vlna číslo {0}[]
|
||||||
wave.cap = [accent]Vlna {0} z {1}[]
|
wave.cap = [accent]Vlna {0} z {1}[]
|
||||||
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
||||||
@@ -425,6 +447,7 @@ waves.max = max jednotek
|
|||||||
waves.guardian = Strážce
|
waves.guardian = Strážce
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Uložit do schránky
|
waves.copy = Uložit do schránky
|
||||||
waves.load = Načíst ze schránky
|
waves.load = Načíst ze schránky
|
||||||
waves.invalid = Neplatné vlny ve schránce.
|
waves.invalid = Neplatné vlny ve schránce.
|
||||||
@@ -618,6 +641,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -629,6 +654,9 @@ resources.max = Max
|
|||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Zakázané jednotky
|
bannedunits = Zakázané jednotky
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
launch.from = Vysláno z: [accent]{0}
|
launch.from = Vysláno z: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -653,6 +681,8 @@ weather.snow.name = Sníh
|
|||||||
weather.sandstorm.name = Písečná ouře
|
weather.sandstorm.name = Písečná ouře
|
||||||
weather.sporestorm.name = Spórová bouře
|
weather.sporestorm.name = Spórová bouře
|
||||||
weather.fog.name = Mlha
|
weather.fog.name = Mlha
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sektory
|
sectorlist = Sektory
|
||||||
sectorlist.attacked = {0} pod útokem
|
sectorlist.attacked = {0} pod útokem
|
||||||
|
|
||||||
@@ -687,7 +717,7 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
|||||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||||
sector.changeicon = Změnit Ikonu
|
sector.changeicon = Změnit Ikonu
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||||
sector.view = View Sector
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Nízké
|
threat.low = Nízké
|
||||||
@@ -737,20 +767,43 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
|
|||||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Hořící
|
status.burning.name = Hořící
|
||||||
status.freezing.name = Mrazící
|
status.freezing.name = Mrazící
|
||||||
@@ -886,6 +939,8 @@ ability.statusfield = Stav pole
|
|||||||
ability.unitspawn = {0} továrna
|
ability.unitspawn = {0} továrna
|
||||||
ability.shieldregenfield = Silově opravné pole
|
ability.shieldregenfield = Silově opravné pole
|
||||||
ability.movelightning = Pohybující se blesk
|
ability.movelightning = Pohybující se blesk
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -926,6 +981,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]zápalný
|
bullet.incendiary = [stat]zápalný
|
||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
||||||
@@ -1039,8 +1096,8 @@ setting.bridgeopacity.name = Průsvitnost přemostění
|
|||||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||||
uiscale.cancel = Ukončit a odejít
|
uiscale.cancel = Ukončit a odejít
|
||||||
@@ -1066,6 +1123,7 @@ keybind.mouse_move.name = Následovat myš
|
|||||||
keybind.pan.name = Následovat kameru
|
keybind.pan.name = Následovat kameru
|
||||||
keybind.boost.name = Posílení
|
keybind.boost.name = Posílení
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Vybrat oblast
|
keybind.schematic_select.name = Vybrat oblast
|
||||||
keybind.schematic_menu.name = Nabídka šablon
|
keybind.schematic_menu.name = Nabídka šablon
|
||||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||||
@@ -1091,6 +1149,8 @@ keybind.select.name = Vybrat/Střílet
|
|||||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||||
keybind.pick.name = Vybrat blok
|
keybind.pick.name = Vybrat blok
|
||||||
keybind.break_block.name = Rozbít blok
|
keybind.break_block.name = Rozbít blok
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Odznačit
|
keybind.deselect.name = Odznačit
|
||||||
keybind.pickupCargo.name = Vyzvednout náklad
|
keybind.pickupCargo.name = Vyzvednout náklad
|
||||||
keybind.dropCargo.name = Položit náklad
|
keybind.dropCargo.name = Položit náklad
|
||||||
@@ -1134,6 +1194,7 @@ rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Šablony povoleny
|
rules.schematic = Šablony povoleny
|
||||||
rules.wavetimer = Časovač vln
|
rules.wavetimer = Časovač vln
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Vlny
|
rules.waves = Vlny
|
||||||
rules.attack = Režim útoku
|
rules.attack = Režim útoku
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1148,8 +1209,10 @@ rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
|||||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||||
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||||
@@ -1268,12 +1331,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Havran
|
unit.corvus.name = Havran
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1281,11 +1349,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Paralaxa
|
block.parallax.name = Paralaxa
|
||||||
block.cliff.name = Útes
|
block.cliff.name = Útes
|
||||||
@@ -1331,7 +1396,7 @@ block.deep-tainted-water.name = Hluboká Zamořená Voda
|
|||||||
block.darksand-tainted-water.name = Zamořená voda s černým pískem
|
block.darksand-tainted-water.name = Zamořená voda s černým pískem
|
||||||
block.tar.name = Dehet
|
block.tar.name = Dehet
|
||||||
block.stone.name = Kámen
|
block.stone.name = Kámen
|
||||||
block.sand.name = Písek
|
block.sand-floor.name = Písek
|
||||||
block.darksand.name = Černý písek
|
block.darksand.name = Černý písek
|
||||||
block.ice.name = Led
|
block.ice.name = Led
|
||||||
block.snow.name = Sníh
|
block.snow.name = Sníh
|
||||||
@@ -1398,6 +1463,8 @@ block.distributor.name = Rozdělovač
|
|||||||
block.sorter.name = Třídička
|
block.sorter.name = Třídička
|
||||||
block.inverted-sorter.name = Obrácená třídička
|
block.inverted-sorter.name = Obrácená třídička
|
||||||
block.message.name = Zpráva
|
block.message.name = Zpráva
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Osvětlovač
|
block.illuminator.name = Osvětlovač
|
||||||
block.overflow-gate.name = Brána s přepadem
|
block.overflow-gate.name = Brána s přepadem
|
||||||
block.underflow-gate.name = Brána s podtokem
|
block.underflow-gate.name = Brána s podtokem
|
||||||
@@ -1494,7 +1561,7 @@ block.payload-router.name = Směřovač nákladu
|
|||||||
block.duct.name = Potrubí
|
block.duct.name = Potrubí
|
||||||
block.duct-router.name = Potrubní Směrovač
|
block.duct-router.name = Potrubní Směrovač
|
||||||
block.duct-bridge.name = Potrubní Most
|
block.duct-bridge.name = Potrubní Most
|
||||||
block.payload-propulsion-tower.name = Nákladní Transportní Věž
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Černá díra na náklad
|
block.payload-void.name = Černá díra na náklad
|
||||||
block.payload-source.name = Zdroj nákladů
|
block.payload-source.name = Zdroj nákladů
|
||||||
block.disassembler.name = Rozebírač
|
block.disassembler.name = Rozebírač
|
||||||
@@ -1535,6 +1602,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1574,6 +1642,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1650,7 +1719,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1682,17 +1750,11 @@ team.blue.name = modrý
|
|||||||
hint.skip = Přeskočit
|
hint.skip = Přeskočit
|
||||||
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
||||||
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
|
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
|
||||||
hint.mine = Přesuň se poblíž \uf8c4 měděné rudy a [accent]ťupni[] na ni pro zahájení těžby.
|
|
||||||
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
|
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
|
||||||
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
|
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
|
||||||
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
|
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
|
||||||
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
||||||
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
||||||
hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
|
|
||||||
hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\nŤupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
|
|
||||||
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
|
|
||||||
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
|
|
||||||
hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
|
|
||||||
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
||||||
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
||||||
hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo.
|
hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo.
|
||||||
@@ -1701,9 +1763,12 @@ hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nov
|
|||||||
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
|
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
|
||||||
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
|
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
|
||||||
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
|
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
|
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
|
||||||
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
||||||
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||||
@@ -1718,9 +1783,54 @@ hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vy
|
|||||||
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
||||||
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
||||||
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
||||||
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Používá se ve všech typech bloků a munice.
|
item.copper.description = Používá se ve všech typech bloků a munice.
|
||||||
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
||||||
@@ -1743,16 +1853,29 @@ item.spore-pod.description = Používá se pro přeměnu na ropu, výbušniny a
|
|||||||
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
|
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
|
||||||
item.blast-compound.description = Používá se v bombách a výbušné munici.
|
item.blast-compound.description = Používá se v bombách a výbušné munici.
|
||||||
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
|
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu.
|
liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu.
|
||||||
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
||||||
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
||||||
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Opuštěný
|
block.derelict = \uf77e [lightgray]Opuštěný
|
||||||
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
||||||
block.illuminator.description = Vydává světlo.
|
block.illuminator.description = Vydává světlo.
|
||||||
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Lisuje uhlí na grafit.
|
block.graphite-press.description = Lisuje uhlí na grafit.
|
||||||
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
|
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
|
||||||
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
|
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
|
||||||
@@ -1898,6 +2021,99 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh
|
|||||||
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
||||||
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
||||||
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
|
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
||||||
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
||||||
@@ -1937,6 +2153,24 @@ unit.oxynoe.description = Střílí strukturo-opravující proudy ohně na blíz
|
|||||||
unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky.
|
unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky.
|
||||||
unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky.
|
unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky.
|
||||||
unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi.
|
unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Přečte číslo z připojené paměti.
|
lst.read = Přečte číslo z připojené paměti.
|
||||||
lst.write = Zapíše číslo do připojené paměti.
|
lst.write = Zapíše číslo do připojené paměti.
|
||||||
@@ -1952,6 +2186,7 @@ lst.set = Nastaví hodnotu.
|
|||||||
lst.operation = Provede operaci na 1-2 hodnotách.
|
lst.operation = Provede operaci na 1-2 hodnotách.
|
||||||
lst.end = Skočí na první počáteční instrukci.
|
lst.end = Skočí na první počáteční instrukci.
|
||||||
lst.wait = Čeká určitý počet sekund.
|
lst.wait = Čeká určitý počet sekund.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Podmíněně skočí na danou instrukci.
|
lst.jump = Podmíněně skočí na danou instrukci.
|
||||||
lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[].
|
lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[].
|
||||||
@@ -1972,6 +2207,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid-katalog
|
|||||||
link.wiki.description = Det officielle Mindustry-wiki
|
link.wiki.description = Det officielle Mindustry-wiki
|
||||||
link.suggestions.description = Foreslå nye ændringer
|
link.suggestions.description = Foreslå nye ændringer
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
||||||
screenshot = Screenshot gemt i {0}
|
screenshot = Screenshot gemt i {0}
|
||||||
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
|
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
|
||||||
@@ -140,10 +141,21 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Deaktiver
|
mod.disable = Deaktiver
|
||||||
mod.content = Indhold:
|
mod.content = Indhold:
|
||||||
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
||||||
mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Indholds fejl
|
mod.erroredcontent = [scarlet]Indholds fejl
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Fejl ved afhentning af indhold.
|
mod.errors = Fejl ved afhentning af indhold.
|
||||||
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
|
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
|
||||||
@@ -165,12 +177,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Om
|
about.button = Om
|
||||||
name = Navn:
|
name = Navn:
|
||||||
noname = Vælg et[accent] spiller navn[] først.
|
noname = Vælg et[accent] spiller navn[] først.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet-kort
|
planetmap = Planet-kort
|
||||||
launchcore = Affyr kerne
|
launchcore = Affyr kerne
|
||||||
filename = Fil navn:
|
filename = Fil navn:
|
||||||
unlocked = Nyt indhold tilgængeligt!
|
unlocked = Nyt indhold tilgængeligt!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Færdiggjort
|
completed = [accent]Færdiggjort
|
||||||
techtree = Teknologi træ
|
techtree = Teknologi træ
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +243,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Følg spiller
|
trace = Følg spiller
|
||||||
trace.playername = Spiller-navn: [accent]{0}
|
trace.playername = Spiller-navn: [accent]{0}
|
||||||
@@ -270,6 +288,7 @@ server.invalidport = Ugyldigt port-nummer!
|
|||||||
server.error = [crimson]Der skete en fejl.
|
server.error = [crimson]Der skete en fejl.
|
||||||
save.new = Nyt gem
|
save.new = Nyt gem
|
||||||
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Overskriv
|
overwrite = Overskriv
|
||||||
save.none = Ingen gem fundet!
|
save.none = Ingen gem fundet!
|
||||||
savefail = Kunne ikke gemme spil!
|
savefail = Kunne ikke gemme spil!
|
||||||
@@ -312,6 +331,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Åben Link
|
openlink = Åben Link
|
||||||
copylink = Kopier Link
|
copylink = Kopier Link
|
||||||
back = Tilbage
|
back = Tilbage
|
||||||
@@ -337,6 +357,8 @@ pausebuilding = [accent][[{0}][] for at pause byggeproces
|
|||||||
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
|
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Bølge {0}
|
wave = [accent]Bølge {0}
|
||||||
wave.cap = [accent]Bølge {0}/{1}
|
wave.cap = [accent]Bølge {0}/{1}
|
||||||
wave.waiting = [lightgray]Bølge om {0}
|
wave.waiting = [lightgray]Bølge om {0}
|
||||||
@@ -421,6 +443,7 @@ waves.max = max units
|
|||||||
waves.guardian = Vogter
|
waves.guardian = Vogter
|
||||||
waves.preview = Forhåndsvisning
|
waves.preview = Forhåndsvisning
|
||||||
waves.edit = Rediger...
|
waves.edit = Rediger...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopier til udklipsholder
|
waves.copy = Kopier til udklipsholder
|
||||||
waves.load = Indlæs fra udklipsholder
|
waves.load = Indlæs fra udklipsholder
|
||||||
waves.invalid = Ugyldige bølger i udklipsholder.
|
waves.invalid = Ugyldige bølger i udklipsholder.
|
||||||
@@ -611,6 +634,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -621,6 +646,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banlyste blokke
|
bannedblocks = Banlyste blokke
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Tilføj alle
|
addall = Tilføj alle
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -645,6 +673,8 @@ weather.snow.name = Sne
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Tåge
|
weather.fog.name = Tåge
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -726,20 +756,43 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -874,6 +927,8 @@ ability.statusfield = Statusfelt
|
|||||||
ability.unitspawn = {0} Fabrik
|
ability.unitspawn = {0} Fabrik
|
||||||
ability.shieldregenfield = Skjold-regenereringsfelt
|
ability.shieldregenfield = Skjold-regenereringsfelt
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -914,6 +969,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
|
|||||||
bullet.incendiary = [stat]brændfarlig
|
bullet.incendiary = [stat]brændfarlig
|
||||||
bullet.homing = [stat]målsøgende
|
bullet.homing = [stat]målsøgende
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1027,8 +1084,8 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
|
|||||||
setting.playerchat.name = Vis spillers bobbel-chat
|
setting.playerchat.name = Vis spillers bobbel-chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||||
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
|
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
|
||||||
uiscale.cancel = Afblæs & Afslut
|
uiscale.cancel = Afblæs & Afslut
|
||||||
@@ -1054,6 +1111,7 @@ keybind.mouse_move.name = Følg musen
|
|||||||
keybind.pan.name = Panorer billede
|
keybind.pan.name = Panorer billede
|
||||||
keybind.boost.name = Forstærk
|
keybind.boost.name = Forstærk
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Vælg region
|
keybind.schematic_select.name = Vælg region
|
||||||
keybind.schematic_menu.name = Skabelon-visning
|
keybind.schematic_menu.name = Skabelon-visning
|
||||||
keybind.schematic_flip_x.name = Flip skabelon X
|
keybind.schematic_flip_x.name = Flip skabelon X
|
||||||
@@ -1079,6 +1137,8 @@ keybind.select.name = Vælg/Skyd
|
|||||||
keybind.diagonal_placement.name = Diagonal placering
|
keybind.diagonal_placement.name = Diagonal placering
|
||||||
keybind.pick.name = Tag blok
|
keybind.pick.name = Tag blok
|
||||||
keybind.break_block.name = Ødelæg blok
|
keybind.break_block.name = Ødelæg blok
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Fravælg
|
keybind.deselect.name = Fravælg
|
||||||
keybind.pickupCargo.name = Saml last op
|
keybind.pickupCargo.name = Saml last op
|
||||||
keybind.dropCargo.name = Smid last
|
keybind.dropCargo.name = Smid last
|
||||||
@@ -1122,6 +1182,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Skabeloner tilladt
|
rules.schematic = Skabeloner tilladt
|
||||||
rules.wavetimer = Bølge-æggeur
|
rules.wavetimer = Bølge-æggeur
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Bølger
|
rules.waves = Bølger
|
||||||
rules.attack = Angrebsmode
|
rules.attack = Angrebsmode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1136,8 +1197,10 @@ rules.enemyCheat = Uendelig AI (rødt hold) resurser.
|
|||||||
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
||||||
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
||||||
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1255,12 +1318,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1336,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Klippe
|
block.cliff.name = Klippe
|
||||||
block.sand-boulder.name = Sandkampesten
|
block.sand-boulder.name = Sandkampesten
|
||||||
@@ -1317,7 +1382,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Mørkt Sand Moget Vand
|
block.darksand-tainted-water.name = Mørkt Sand Moget Vand
|
||||||
block.tar.name = Tjærre
|
block.tar.name = Tjærre
|
||||||
block.stone.name = Sten
|
block.stone.name = Sten
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Mørkt Sand
|
block.darksand.name = Mørkt Sand
|
||||||
block.ice.name = Is
|
block.ice.name = Is
|
||||||
block.snow.name = Sne
|
block.snow.name = Sne
|
||||||
@@ -1384,6 +1449,8 @@ block.distributor.name = Distributør
|
|||||||
block.sorter.name = Filter
|
block.sorter.name = Filter
|
||||||
block.inverted-sorter.name = Omvendt Filter
|
block.inverted-sorter.name = Omvendt Filter
|
||||||
block.message.name = Besked
|
block.message.name = Besked
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Lyskilde
|
block.illuminator.name = Lyskilde
|
||||||
block.overflow-gate.name = Overflods-låge
|
block.overflow-gate.name = Overflods-låge
|
||||||
block.underflow-gate.name = Underflods-låge
|
block.underflow-gate.name = Underflods-låge
|
||||||
@@ -1480,7 +1547,7 @@ block.payload-router.name = Troppe-fordeler
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Omspalter
|
block.disassembler.name = Omspalter
|
||||||
@@ -1521,6 +1588,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1560,6 +1628,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1636,7 +1705,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1667,17 +1735,11 @@ team.blue.name = blå
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1686,9 +1748,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1703,9 +1768,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
||||||
@@ -1727,14 +1837,27 @@ item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret ti
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
|
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
|
||||||
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
|
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
|
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
|
||||||
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
|
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
|
||||||
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
|
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
|
||||||
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
|
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
|
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
|
||||||
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
|
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
|
||||||
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
|
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
|
||||||
@@ -1880,6 +2003,99 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1918,6 +2134,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1932,6 +2166,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1952,6 +2187,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Mängu ametlik viki
|
link.wiki.description = Mängu ametlik viki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||||
screenshot = Kuvatõmmis salvestati: {0}
|
screenshot = Kuvatõmmis salvestati: {0}
|
||||||
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
||||||
@@ -140,10 +141,21 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
@@ -165,12 +177,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Info
|
about.button = Info
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valige kõigepealt [accent]nimi[].
|
noname = Valige kõigepealt [accent]nimi[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = Failinimi:
|
filename = Failinimi:
|
||||||
unlocked = Uus sisu!
|
unlocked = Uus sisu!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Olemas
|
completed = [accent]Olemas
|
||||||
techtree = Uurimispuu
|
techtree = Uurimispuu
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +243,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Jälita mängijat
|
trace = Jälita mängijat
|
||||||
trace.playername = Mängija nimi: [accent]{0}
|
trace.playername = Mängija nimi: [accent]{0}
|
||||||
@@ -270,6 +288,7 @@ server.invalidport = Ebasobiv pordi number!
|
|||||||
server.error = [crimson]Viga serveri hostimisel.
|
server.error = [crimson]Viga serveri hostimisel.
|
||||||
save.new = Uus salvestis
|
save.new = Uus salvestis
|
||||||
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Asenda
|
overwrite = Asenda
|
||||||
save.none = Salvestisi ei leitud!
|
save.none = Salvestisi ei leitud!
|
||||||
savefail = Salvestamine ebaõnnestus!
|
savefail = Salvestamine ebaõnnestus!
|
||||||
@@ -312,6 +331,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Ava link
|
openlink = Ava link
|
||||||
copylink = Kopeeri link
|
copylink = Kopeeri link
|
||||||
back = Tagasi
|
back = Tagasi
|
||||||
@@ -337,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
|||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Lahingulaine {0}
|
wave = [accent]Lahingulaine {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
||||||
@@ -421,6 +443,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Eelvaade
|
waves.preview = Eelvaade
|
||||||
waves.edit = Muuda...
|
waves.edit = Muuda...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopeeri puhvrisse
|
waves.copy = Kopeeri puhvrisse
|
||||||
waves.load = Lae puhvrist
|
waves.load = Lae puhvrist
|
||||||
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
|
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
|
||||||
@@ -611,6 +634,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -621,6 +646,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -645,6 +673,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -726,20 +756,43 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -874,6 +927,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -914,6 +969,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]süttiv
|
bullet.incendiary = [stat]süttiv
|
||||||
bullet.homing = [stat]isesihtiv
|
bullet.homing = [stat]isesihtiv
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1008,7 +1065,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = Vertikaalne sünkroonimine
|
setting.vsync.name = Vertikaalne sünkroonimine
|
||||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||||
setting.minimap.name = Näita kaarti
|
setting.minimap.name = Näita kaarti
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Muusika helitugevus
|
setting.musicvol.name = Muusika helitugevus
|
||||||
@@ -1027,8 +1084,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
|
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
|
||||||
uiscale.cancel = Tühista ja välju
|
uiscale.cancel = Tühista ja välju
|
||||||
@@ -1054,6 +1111,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1079,6 +1137,8 @@ keybind.select.name = Vali/Tulista
|
|||||||
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
||||||
keybind.pick.name = Vali blokk
|
keybind.pick.name = Vali blokk
|
||||||
keybind.break_block.name = Hävita blokk
|
keybind.break_block.name = Hävita blokk
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Tühista valik
|
keybind.deselect.name = Tühista valik
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1122,6 +1182,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Kasuta taimerit
|
rules.wavetimer = Kasuta taimerit
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1136,8 +1197,10 @@ rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
|
|||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1255,12 +1318,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1336,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Liivakamakas
|
block.sand-boulder.name = Liivakamakas
|
||||||
@@ -1317,7 +1382,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Riknenud vesi tumedal liival
|
block.darksand-tainted-water.name = Riknenud vesi tumedal liival
|
||||||
block.tar.name = Tõrv
|
block.tar.name = Tõrv
|
||||||
block.stone.name = Kivi
|
block.stone.name = Kivi
|
||||||
block.sand.name = Liiv
|
block.sand-floor.name = Liiv
|
||||||
block.darksand.name = Tume liiv
|
block.darksand.name = Tume liiv
|
||||||
block.ice.name = Jää
|
block.ice.name = Jää
|
||||||
block.snow.name = Lumi
|
block.snow.name = Lumi
|
||||||
@@ -1384,6 +1449,8 @@ block.distributor.name = Suur jaotur
|
|||||||
block.sorter.name = Sorteerija
|
block.sorter.name = Sorteerija
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Sõnum
|
block.message.name = Sõnum
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Ülevooluvärav
|
block.overflow-gate.name = Ülevooluvärav
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1480,7 +1547,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1521,6 +1588,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1560,6 +1628,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1636,7 +1705,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1667,17 +1735,11 @@ team.blue.name = sinine
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1686,9 +1748,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1703,9 +1768,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1728,15 +1838,28 @@ item.spore-pod.description = Sünteetiline spooride kogum, mis on toodetud atmos
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
|
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
|
||||||
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.
|
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
|
liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
|
||||||
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||||
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||||
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
|
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
|
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
|
||||||
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
|
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
|
||||||
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
|
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
|
||||||
@@ -1882,6 +2005,99 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2136,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1934,6 +2168,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1954,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -12,18 +12,19 @@ link.itch.io.description = PC deskargen itch.io orria
|
|||||||
link.google-play.description = Google Play dendako sarrera
|
link.google-play.description = Google Play dendako sarrera
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Mindustry wiki ofiziala
|
link.wiki.description = Mindustry wiki ofiziala
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Proposatu ezaugarri berriak
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Akatsen bat aurkitu duzu? Eman berri hemen
|
||||||
|
linkopen = Zerbitzari honek esteka bat bidali dizu. Ziur ireki nahi duzula?\n\n[sky]{0}
|
||||||
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
||||||
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
||||||
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
||||||
gameover = Partida amaitu da
|
gameover = Partida amaitu da
|
||||||
gameover.disconnect = Disconnect
|
gameover.disconnect = Deskonektatu
|
||||||
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
||||||
gameover.waiting = [accent]Waiting for next map...
|
gameover.waiting = [accent]Hurrengo maparen zain...
|
||||||
highscore = [accent]Marka berria!
|
highscore = [accent]Marka berria!
|
||||||
copied = Kopiatuta.
|
copied = Kopiatuta.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Jolasaren atal hau ez dago prest
|
||||||
|
|
||||||
load.sound = Soinuak
|
load.sound = Soinuak
|
||||||
load.map = Mapak
|
load.map = Mapak
|
||||||
@@ -31,32 +32,32 @@ load.image = Irudiak
|
|||||||
load.content = Edukia
|
load.content = Edukia
|
||||||
load.system = Sistema
|
load.system = Sistema
|
||||||
load.mod = Mod-ak
|
load.mod = Mod-ak
|
||||||
load.scripts = Scripts
|
load.scripts = Scriptak
|
||||||
|
|
||||||
be.update = A new Bleeding Edge build is available:
|
be.update = Konpilazio berri bat eskuragarri dago:
|
||||||
be.update.confirm = Download it and restart now?
|
be.update.confirm = Deskargatu eta berrabiarazi orain?
|
||||||
be.updating = Updating...
|
be.updating = Eguneratzen...
|
||||||
be.ignore = Ignore
|
be.ignore = Ezikusi
|
||||||
be.noupdates = No updates found.
|
be.noupdates = Ez da eguneratzerik aurkitu.
|
||||||
be.check = Check for updates
|
be.check = Egiaztatu eguneratzeak
|
||||||
mods.browser = Mod Browser
|
mods.browser = Mod arakatzailea
|
||||||
mods.browser.selected = Selected mod
|
mods.browser.selected = Hautatutako mod-a
|
||||||
mods.browser.add = Install
|
mods.browser.add = Instalatu
|
||||||
mods.browser.reinstall = Reinstall
|
mods.browser.reinstall = Berrinstalatu
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Ikusi bertsioak
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Ez da bertsiorik aurkitu\n[accent]Ez da mod honen bertsiorik aurkitu. Egiaztatu mod-aren biltegian bertsiorik argitaratu ote den.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Azkena>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Bersioak
|
||||||
mods.github.open = Repo
|
mods.github.open = Biltegia
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Bertsioaren orria
|
||||||
mods.browser.sortdate = Sort by recent
|
mods.browser.sortdate = Ordenatu dataren arabera
|
||||||
mods.browser.sortstars = Sort by stars
|
mods.browser.sortstars = Ordenatu izarren arabera
|
||||||
|
|
||||||
schematic = Eskama
|
schematic = Eskema
|
||||||
schematic.add = Gorde eskema...
|
schematic.add = Gorde eskema...
|
||||||
schematics = Eskemak
|
schematics = Eskemak
|
||||||
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = Badago izen bereko eskema bat.
|
||||||
schematic.import = Inportatu eskema...
|
schematic.import = Inportatu eskema...
|
||||||
schematic.exportfile = Esportatu fitxategia
|
schematic.exportfile = Esportatu fitxategia
|
||||||
schematic.importfile = Inportatu fitxategia
|
schematic.importfile = Inportatu fitxategia
|
||||||
@@ -69,25 +70,25 @@ schematic.saved = Eskema gordeta.
|
|||||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||||
schematic.rename = Aldatu izena eskemari
|
schematic.rename = Aldatu izena eskemari
|
||||||
schematic.info = {0}x{1}, {2} bloke
|
schematic.info = {0}x{1}, {2} bloke
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Etiketak:
|
||||||
schematic.edittags = Edit Tags
|
schematic.edittags = Editatu etiketak
|
||||||
schematic.addtag = Add Tag
|
schematic.addtag = Gehitu etiketa
|
||||||
schematic.texttag = Text Tag
|
schematic.texttag = Etiketaren testua
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Etiketaren ikonoa
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Aldatu etiketaren izena
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = Etiketa badago aurretik.
|
||||||
stats = Stats
|
stats = Estatistikak
|
||||||
stats.wave = Waves Defeated
|
stats.wave = Gainditutako boladak
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = Sortutako unitateak
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = Suntsitutako etsaiak
|
||||||
stats.built = Buildings Built
|
stats.built = Eraikitako eraikinak
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = Suntsitutako eraikinak
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Deseraikitako eraikinak
|
||||||
stats.playtime = Time Played
|
stats.playtime = Jolastutako denbora
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Elementu globalak
|
||||||
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
||||||
level.highscore = Marka: [accent]{0}
|
level.highscore = Marka: [accent]{0}
|
||||||
level.select = Maila hautaketa
|
level.select = Maila hautaketa
|
||||||
@@ -102,8 +103,8 @@ joingame = Batu partidara
|
|||||||
customgame = Partida pertsonalizatua
|
customgame = Partida pertsonalizatua
|
||||||
newgame = Partida berria
|
newgame = Partida berria
|
||||||
none = <bat ere ez>
|
none = <bat ere ez>
|
||||||
none.found = [lightgray]<none found>
|
none.found = [lightgray]<ez da aurkitu>
|
||||||
none.inmap = [lightgray]<none in map>
|
none.inmap = [lightgray]<ez da aurkitu mapan>
|
||||||
minimap = Mapatxoa
|
minimap = Mapatxoa
|
||||||
position = Posizioa
|
position = Posizioa
|
||||||
close = Itxi
|
close = Itxi
|
||||||
@@ -115,7 +116,7 @@ maps.browse = Arakatu mapak
|
|||||||
continue = Jarraitu
|
continue = Jarraitu
|
||||||
maps.none = [lightgray]Ez da maparik aurkitu!
|
maps.none = [lightgray]Ez da maparik aurkitu!
|
||||||
invalid = Baliogabea
|
invalid = Baliogabea
|
||||||
pickcolor = Pick Color
|
pickcolor = Hautatu kolorea
|
||||||
preparingconfig = Konfigurazioa prestatzen
|
preparingconfig = Konfigurazioa prestatzen
|
||||||
preparingcontent = Edukia prestatzen
|
preparingcontent = Edukia prestatzen
|
||||||
uploadingcontent = Edukia igotzen
|
uploadingcontent = Edukia igotzen
|
||||||
@@ -123,69 +124,87 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen
|
|||||||
committingchanges = Aldaketak aplikatzen
|
committingchanges = Aldaketak aplikatzen
|
||||||
done = Egina
|
done = Egina
|
||||||
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu. Ziur aski mod-en erruz.\n\nEtengabeko kraskatzean ekiditeko, [red]mod guztiak desgaitu dira.[]
|
||||||
mods = Mod-ak
|
mods = Mod-ak
|
||||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||||
mods.guide = Mod-ak sortzeko gida
|
mods.guide = Mod-ak sortzeko gida
|
||||||
mods.report = Eman akatsaren berri
|
mods.report = Eman akatsaren berri
|
||||||
mods.openfolder = Ireki Mod-en karpeta
|
mods.openfolder = Ireki Mod-en karpeta
|
||||||
mods.viewcontent = View Content
|
mods.viewcontent = Ikusi edukia
|
||||||
mods.reload = Reload
|
mods.reload = Birkargatu
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Jolsa irten egingo da, mod-ak birkargatzeko.
|
||||||
mod.installed = [[Installed]
|
mod.installed = [[Instalatuta]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Gaituta
|
mod.enabled = [lightgray]Gaituta
|
||||||
mod.disabled = [scarlet]Desgaituta
|
mod.disabled = [scarlet]Desgaituta
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
|
||||||
mod.disable = Desgaitu
|
mod.disable = Desgaitu
|
||||||
mod.content = Content:
|
mod.content = Edukia:
|
||||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.erroredcontent = [scarlet]Edukiaren erroreak
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
|
mod.errors = Erroreak gertatu dira edukia kargatzean.
|
||||||
|
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
|
||||||
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
|
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
|
||||||
mod.enable = Gaitu
|
mod.enable = Gaitu
|
||||||
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
|
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
|
||||||
mod.reloadrequired = [scarlet]Birkargatu behar da
|
mod.reloadrequired = [scarlet]Birkargatu behar da
|
||||||
mod.import = Importatu Mod-a
|
mod.import = Inportatu Mod-a
|
||||||
mod.import.file = Import File
|
mod.import.file = Inportatu fitxategia
|
||||||
mod.import.github = Inportatu GitHub Mod-a
|
mod.import.github = Inportatu GitHub Mod-a
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]JAR mod-ak ez-ziurrak dira berez.[]\nEgiaztatu konfidantzako itur batetik inportatzen duzula!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = Hau[accent] '{0}'[] mod-aren parte da. Kentzeko, desinstalatu mod-a.
|
||||||
mod.remove.confirm = Mod hau ezabatuko da.
|
mod.remove.confirm = Mod hau ezabatuko da.
|
||||||
mod.author = [lightgray]Egilea:[] {0}
|
mod.author = [lightgray]Egilea:[] {0}
|
||||||
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
||||||
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
||||||
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
||||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
mod.scripts.disable = Zure gailuak ez ditu scrit-ak dituzten mod-ak onartzen. Mod hauek desgaitu behar dituzu jolasteko.
|
||||||
|
|
||||||
about.button = Honi buruz
|
about.button = Honi buruz
|
||||||
name = Izena:
|
name = Izena:
|
||||||
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
||||||
planetmap = Planet Map
|
search = Bilatu:
|
||||||
launchcore = Launch Core
|
planetmap = Planeta-mapa
|
||||||
|
launchcore = Egotzi muina
|
||||||
filename = Fitxategi-izena:
|
filename = Fitxategi-izena:
|
||||||
unlocked = Eduki berria desblokeatuta!
|
unlocked = Eduki berria desblokeatuta!
|
||||||
available = New research available!
|
available = Ikerketa berria eskuragarri!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Desblokeatu kanpainan xehetasunetarako >
|
||||||
|
campaign.select = Hautatu hasierako kanpaina
|
||||||
|
campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
|
||||||
|
campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
|
||||||
|
campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
|
||||||
|
|
||||||
|
|
||||||
completed = [accent]Ikertua
|
completed = [accent]Ikertua
|
||||||
techtree = Teknologia zuhaitza
|
techtree = Teknologia zuhaitza
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Teknologia zuhaitzeko hautaketa
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
techtree.erekir = Erekir
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Kargatu
|
||||||
research.discard = Discard
|
research.discard = Baztertu
|
||||||
research.list = [lightgray]Ikertu:
|
research.list = [lightgray]Ikertu:
|
||||||
research = Ikertu
|
research = Ikertu
|
||||||
researched = [lightgray]{0} ikertuta.
|
researched = [lightgray]{0} ikertuta.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% osatuta
|
||||||
players = {0} jokalari konektatuta
|
players = {0} jokalari konektatuta
|
||||||
players.single = Jokalari {0} konektatuta
|
players.single = Jokalari {0} konektatuta
|
||||||
players.search = search
|
players.search = bilatu
|
||||||
players.notfound = [gray]no players found
|
players.notfound = [gray]ez da jokalaririk aurkitu
|
||||||
server.closing = [accent]Zerbitzaria ixten...
|
server.closing = [accent]Zerbitzaria ixten...
|
||||||
server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
|
server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
|
||||||
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
|
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
|
||||||
@@ -202,7 +221,7 @@ server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
|
|||||||
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
|
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
|
||||||
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
|
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
|
||||||
server.kicked.gameover = Partida amaitu da!
|
server.kicked.gameover = Partida amaitu da!
|
||||||
server.kicked.serverRestarting = The server is restarting.
|
server.kicked.serverRestarting = Zerbitzaria berrabiaratzen ari da.
|
||||||
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
|
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
|
||||||
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
||||||
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
||||||
@@ -218,14 +237,15 @@ server.refreshing = Zerbitzaria freskatzen
|
|||||||
hosts.none = [lightgray]Ez da partida lokalik aurkitu!
|
hosts.none = [lightgray]Ez da partida lokalik aurkitu!
|
||||||
host.invalid = [scarlet]Ezin da ostalarira konektatu.
|
host.invalid = [scarlet]Ezin da ostalarira konektatu.
|
||||||
|
|
||||||
servers.local = Local Servers
|
servers.local = Zerbitzari lokalak
|
||||||
servers.local.steam = Open Games & Local Servers
|
servers.local.steam = Ireki partidak eta zerbitzari lokalak
|
||||||
servers.remote = Remote Servers
|
servers.remote = Urruneko zerbitzariak
|
||||||
servers.global = Community Servers
|
servers.global = Komunitatearen zerbitzariak
|
||||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
|
||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Erakutsi ezkutatutako zerbitzariak
|
||||||
server.shown = Shown
|
server.shown = Erakutsita
|
||||||
server.hidden = Hidden
|
server.hidden = Ezkutatuta
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Trazatu jokalaria
|
trace = Trazatu jokalaria
|
||||||
trace.playername = Jokalariaren izena: [accent]{0}
|
trace.playername = Jokalariaren izena: [accent]{0}
|
||||||
@@ -270,6 +290,7 @@ server.invalidport = Ataka zenbaki baliogabea!
|
|||||||
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
||||||
save.new = Gordetako partida berria
|
save.new = Gordetako partida berria
|
||||||
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Gainidatzi
|
overwrite = Gainidatzi
|
||||||
save.none = Ez da gordetako partidarik aurkitu!
|
save.none = Ez da gordetako partidarik aurkitu!
|
||||||
savefail = Huts egin du partida gordetzean!
|
savefail = Huts egin du partida gordetzean!
|
||||||
@@ -312,6 +333,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Ireki esteka
|
openlink = Ireki esteka
|
||||||
copylink = Kopiatu esteka
|
copylink = Kopiatu esteka
|
||||||
back = Atzera
|
back = Atzera
|
||||||
@@ -337,6 +359,8 @@ pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
|||||||
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]{0}. bolada
|
wave = [accent]{0}. bolada
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Boladarako {0}
|
wave.waiting = [lightgray]Boladarako {0}
|
||||||
@@ -421,6 +445,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Aurrebista
|
waves.preview = Aurrebista
|
||||||
waves.edit = Editatu...
|
waves.edit = Editatu...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopiatu arbelera
|
waves.copy = Kopiatu arbelera
|
||||||
waves.load = Kargatu arbeletik
|
waves.load = Kargatu arbeletik
|
||||||
waves.invalid = Bolada baliogabeak arbelean.
|
waves.invalid = Bolada baliogabeak arbelean.
|
||||||
@@ -611,6 +636,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -621,6 +648,9 @@ resources.max = Max
|
|||||||
bannedblocks = Debekatutako blokeak
|
bannedblocks = Debekatutako blokeak
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Gehitu denak
|
addall = Gehitu denak
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -645,6 +675,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -726,20 +758,43 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -874,6 +929,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -914,6 +971,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]su-eragilea
|
bullet.incendiary = [stat]su-eragilea
|
||||||
bullet.homing = [stat]gidatua
|
bullet.homing = [stat]gidatua
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1008,7 +1067,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||||
setting.minimap.name = Erakutsi mapatxoa
|
setting.minimap.name = Erakutsi mapatxoa
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Erakutsi jokalariaren kokalekua
|
setting.position.name = Erakutsi jokalariaren kokalekua
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musikaren bolumena
|
setting.musicvol.name = Musikaren bolumena
|
||||||
@@ -1027,8 +1086,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||||
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
|
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
|
||||||
uiscale.cancel = Utzi eta irten
|
uiscale.cancel = Utzi eta irten
|
||||||
@@ -1054,6 +1113,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Hautatu eskualdea
|
keybind.schematic_select.name = Hautatu eskualdea
|
||||||
keybind.schematic_menu.name = Eskema menua
|
keybind.schematic_menu.name = Eskema menua
|
||||||
keybind.schematic_flip_x.name = Itzulbiratu X
|
keybind.schematic_flip_x.name = Itzulbiratu X
|
||||||
@@ -1079,6 +1139,8 @@ keybind.select.name = Hautatu/Tirokatu
|
|||||||
keybind.diagonal_placement.name = Kokatze diagonala
|
keybind.diagonal_placement.name = Kokatze diagonala
|
||||||
keybind.pick.name = Jaso blokea
|
keybind.pick.name = Jaso blokea
|
||||||
keybind.break_block.name = Apurtu blokea
|
keybind.break_block.name = Apurtu blokea
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Deshautatu
|
keybind.deselect.name = Deshautatu
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1122,6 +1184,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Boladen denboragailua
|
rules.wavetimer = Boladen denboragailua
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1136,8 +1199,10 @@ rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
|||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1255,12 +1320,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1338,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Hondar harkaitza
|
block.sand-boulder.name = Hondar harkaitza
|
||||||
@@ -1317,7 +1384,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
|
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
|
||||||
block.tar.name = Mundruna
|
block.tar.name = Mundruna
|
||||||
block.stone.name = Harria
|
block.stone.name = Harria
|
||||||
block.sand.name = Hondarra
|
block.sand-floor.name = Hondarra
|
||||||
block.darksand.name = Hondar iluna
|
block.darksand.name = Hondar iluna
|
||||||
block.ice.name = Izotza
|
block.ice.name = Izotza
|
||||||
block.snow.name = Elurra
|
block.snow.name = Elurra
|
||||||
@@ -1384,6 +1451,8 @@ block.distributor.name = Banatzailea
|
|||||||
block.sorter.name = Antolatzailea
|
block.sorter.name = Antolatzailea
|
||||||
block.inverted-sorter.name = Alderantzizko antolatzailea
|
block.inverted-sorter.name = Alderantzizko antolatzailea
|
||||||
block.message.name = Mezua
|
block.message.name = Mezua
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Gainezkatze atea
|
block.overflow-gate.name = Gainezkatze atea
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1480,7 +1549,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1521,6 +1590,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1560,6 +1630,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1636,7 +1707,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1667,17 +1737,11 @@ team.blue.name = urdina
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1686,9 +1750,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1703,9 +1770,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1728,15 +1840,28 @@ item.spore-pod.description = Espora sintetikoen leka bat, erabilera industrialer
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
|
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
|
||||||
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
|
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
|
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
|
||||||
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
||||||
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
||||||
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
||||||
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
||||||
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
||||||
@@ -1882,6 +2007,99 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2138,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1934,6 +2170,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1954,6 +2191,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalogilistaus
|
|||||||
link.wiki.description = Virallinen Mindustry wiki
|
link.wiki.description = Virallinen Mindustry wiki
|
||||||
link.suggestions.description = Ehdota uusia ominaisuuksia
|
link.suggestions.description = Ehdota uusia ominaisuuksia
|
||||||
link.bug.description = Löysitkö bugin? Ilmoita se täällä
|
link.bug.description = Löysitkö bugin? Ilmoita se täällä
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
||||||
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
||||||
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
||||||
@@ -140,10 +141,21 @@ mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
|
|||||||
mod.disable = Poista käytössä
|
mod.disable = Poista käytössä
|
||||||
mod.content = Sisältö:
|
mod.content = Sisältö:
|
||||||
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
||||||
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Yhteensopimaton V7:n kanssa (minGameVersion on pienempi kuin 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Sisältövirheet
|
mod.erroredcontent = [scarlet]Sisältövirheet
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||||
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
||||||
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
|
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
|
||||||
@@ -165,12 +177,17 @@ mod.scripts.disable = Laitteesi ei tue modeja skripteillä. Sinun on sammutettav
|
|||||||
about.button = Tietoa
|
about.button = Tietoa
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valitse ensin[accent] pelaajanimi[].
|
noname = Valitse ensin[accent] pelaajanimi[].
|
||||||
|
search = Search:
|
||||||
planetmap = Avaruuskartta
|
planetmap = Avaruuskartta
|
||||||
launchcore = Laukaise tukikohta
|
launchcore = Laukaise tukikohta
|
||||||
filename = Tiedostonimi:
|
filename = Tiedostonimi:
|
||||||
unlocked = Uutta sisältöä avattu!
|
unlocked = Uutta sisältöä avattu!
|
||||||
available = Uusia tutkimuksia saatavilla!
|
available = Uusia tutkimuksia saatavilla!
|
||||||
unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia >
|
unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Suoritettu
|
completed = [accent]Suoritettu
|
||||||
techtree = Edistyspuu
|
techtree = Edistyspuu
|
||||||
techtree.select = Edistyspuun valinta
|
techtree.select = Edistyspuun valinta
|
||||||
@@ -193,7 +210,7 @@ server.kicked.serverClose = Palvelin suljettu.
|
|||||||
server.kicked.vote = Sinut on äänestetty pois. Hyvästi.
|
server.kicked.vote = Sinut on äänestetty pois. Hyvästi.
|
||||||
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
|
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
|
||||||
server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään!
|
server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään!
|
||||||
server.kicked.banned = Sinulla on portikielto tälle palvelimelle.
|
server.kicked.banned = Sinulla on porttikielto tälle palvelimelle.
|
||||||
server.kicked.typeMismatch = Tämä palvelin ei ole yhteensopiva koontiversiosi kanssa.
|
server.kicked.typeMismatch = Tämä palvelin ei ole yhteensopiva koontiversiosi kanssa.
|
||||||
server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa.
|
server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa.
|
||||||
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
|
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
|
||||||
@@ -212,7 +229,7 @@ hostserver.mobile = Isäntä\nPeli
|
|||||||
host = Isäntä
|
host = Isäntä
|
||||||
hosting = [accent]Avataan palvelinta...
|
hosting = [accent]Avataan palvelinta...
|
||||||
hosts.refresh = Päivitä
|
hosts.refresh = Päivitä
|
||||||
hosts.discovering = Etsitään LAN pelejä
|
hosts.discovering = Etsitään paikallisia pelejä
|
||||||
hosts.discovering.any = Etsitään pelejä
|
hosts.discovering.any = Etsitään pelejä
|
||||||
server.refreshing = Päivitetään palvelimen tietoja
|
server.refreshing = Päivitetään palvelimen tietoja
|
||||||
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
||||||
@@ -226,6 +243,7 @@ servers.disclaimer = Yhteisön palvelimet [accent]eivät ole[] kehittäjän omis
|
|||||||
servers.showhidden = Näytä piilotetut palvelimet
|
servers.showhidden = Näytä piilotetut palvelimet
|
||||||
server.shown = Näytetty
|
server.shown = Näytetty
|
||||||
server.hidden = Piilotettu
|
server.hidden = Piilotettu
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Seuraa pelaajaa
|
trace = Seuraa pelaajaa
|
||||||
trace.playername = Pelaajanimi: [accent]{0}
|
trace.playername = Pelaajanimi: [accent]{0}
|
||||||
@@ -270,7 +288,8 @@ server.invalidport = Tällä portilla ei löytynyt peliä!
|
|||||||
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
||||||
save.new = Uusi tallennus
|
save.new = Uusi tallennus
|
||||||
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
||||||
overwrite = Korvata
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
|
overwrite = Korvaa
|
||||||
save.none = Tallennuksia ei löytynyt!
|
save.none = Tallennuksia ei löytynyt!
|
||||||
savefail = Pelin tallentaminen epäonnistui!
|
savefail = Pelin tallentaminen epäonnistui!
|
||||||
save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
|
save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
|
||||||
@@ -312,6 +331,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Avaa linkki
|
openlink = Avaa linkki
|
||||||
copylink = Kopioi linkki
|
copylink = Kopioi linkki
|
||||||
back = Takaisin
|
back = Takaisin
|
||||||
@@ -337,6 +357,8 @@ pausebuilding = [accent][[{0}][] pysäyttääksesi rakentamisen
|
|||||||
resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista
|
resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI on piilotettu.\nPaina [accent][[{0}][] näyttääksesi UI:n.
|
showui = UI on piilotettu.\nPaina [accent][[{0}][] näyttääksesi UI:n.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Taso {0}
|
wave = [accent]Taso {0}
|
||||||
wave.cap = [accent]Taso {0}/{1}
|
wave.cap = [accent]Taso {0}/{1}
|
||||||
wave.waiting = [lightgray]Seuraava taso {0}
|
wave.waiting = [lightgray]Seuraava taso {0}
|
||||||
@@ -417,10 +439,11 @@ waves.spawn = syntypiste:
|
|||||||
waves.spawn.all = <kaikki>
|
waves.spawn.all = <kaikki>
|
||||||
waves.spawn.select = Syntypisteen valinta
|
waves.spawn.select = Syntypisteen valinta
|
||||||
waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä
|
waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä
|
||||||
waves.max = max joukot
|
waves.max = maksimijoukot
|
||||||
waves.guardian = Vartija
|
waves.guardian = Vartija
|
||||||
waves.preview = Esikatselu
|
waves.preview = Esikatselu
|
||||||
waves.edit = Muokkaa...
|
waves.edit = Muokkaa...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopioi leikepöydälle
|
waves.copy = Kopioi leikepöydälle
|
||||||
waves.load = Lataa leikepöydältä
|
waves.load = Lataa leikepöydältä
|
||||||
waves.invalid = Kelvottomia tasoja leikepöydällä.
|
waves.invalid = Kelvottomia tasoja leikepöydällä.
|
||||||
@@ -582,10 +605,10 @@ research.multiplayer = Vain ylläpitäjä voi tutkia tavaroita.
|
|||||||
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
|
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
|
||||||
uncover = Paljasta
|
uncover = Paljasta
|
||||||
configure = Muokkaa lastia
|
configure = Muokkaa lastia
|
||||||
objective.research.name = Research
|
objective.research.name = Tutkimus
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = Hanki
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Hanki Esine
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Ydinesine
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = Build Count
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = Unit Count
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = Destroy Units
|
||||||
@@ -596,9 +619,9 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Pikkukartta
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Teksti
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
||||||
@@ -611,6 +634,8 @@ objective.build = [accent]Rakenna: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
|
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
|
||||||
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Tuhoa vihollisydin
|
objective.destroycore = [accent]Tuhoa vihollisydin
|
||||||
objective.command = [accent]Komenna yksikköjä
|
objective.command = [accent]Komenna yksikköjä
|
||||||
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
|
||||||
@@ -621,6 +646,9 @@ resources.max = Max
|
|||||||
bannedblocks = Kielletyt Palikat
|
bannedblocks = Kielletyt Palikat
|
||||||
objectives = Tehtävät
|
objectives = Tehtävät
|
||||||
bannedunits = Kielletyt yksiköt
|
bannedunits = Kielletyt yksiköt
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Lisää kaikki
|
addall = Lisää kaikki
|
||||||
launch.from = Laukaistaan kohteesta: [accent]{0}
|
launch.from = Laukaistaan kohteesta: [accent]{0}
|
||||||
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
|
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
|
||||||
@@ -645,6 +673,8 @@ weather.snow.name = Lumi
|
|||||||
weather.sandstorm.name = Hiekkamyrsky
|
weather.sandstorm.name = Hiekkamyrsky
|
||||||
weather.sporestorm.name = Sienimyräkkä
|
weather.sporestorm.name = Sienimyräkkä
|
||||||
weather.fog.name = Sumu
|
weather.fog.name = Sumu
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sektorit
|
sectorlist = Sektorit
|
||||||
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
||||||
|
|
||||||
@@ -726,20 +756,42 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau
|
|||||||
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
|
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
|
||||||
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
|
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
|
||||||
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = Alku
|
sector.onset.name = Alku
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Palaminen
|
status.burning.name = Palaminen
|
||||||
status.freezing.name = Jäätyminen
|
status.freezing.name = Jäätyminen
|
||||||
status.wet.name = Märkä
|
status.wet.name = Märkä
|
||||||
@@ -766,7 +818,7 @@ settings.game = Peli
|
|||||||
settings.sound = Ääni
|
settings.sound = Ääni
|
||||||
settings.graphics = Grafiikat
|
settings.graphics = Grafiikat
|
||||||
settings.cleardata = Tyhjennä Pelin Data...
|
settings.cleardata = Tyhjennä Pelin Data...
|
||||||
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMitä on tehty ei voi peruuttaa!
|
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nTätä ei voi peruuttaa!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
||||||
settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tallennuksesi?
|
settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tallennuksesi?
|
||||||
settings.clearsaves = Poista tallennukset
|
settings.clearsaves = Poista tallennukset
|
||||||
@@ -866,7 +918,7 @@ stat.reloadmultiplier = Uudelleenlatauskerroin
|
|||||||
stat.buildspeedmultiplier = Rakennusnopeuskerroin
|
stat.buildspeedmultiplier = Rakennusnopeuskerroin
|
||||||
stat.reactive = Reagoi
|
stat.reactive = Reagoi
|
||||||
stat.immunities = Immuuni
|
stat.immunities = Immuuni
|
||||||
stat.healing = Paranee
|
stat.healing = Parantuu
|
||||||
|
|
||||||
ability.forcefield = Voimakenttä
|
ability.forcefield = Voimakenttä
|
||||||
ability.repairfield = Korjauskenttä
|
ability.repairfield = Korjauskenttä
|
||||||
@@ -874,6 +926,8 @@ ability.statusfield = Statuskenttä
|
|||||||
ability.unitspawn = {0} Tehdas
|
ability.unitspawn = {0} Tehdas
|
||||||
ability.shieldregenfield = Kilvenvahvistuskenttä
|
ability.shieldregenfield = Kilvenvahvistuskenttä
|
||||||
ability.movelightning = Salamointi liikkuessa
|
ability.movelightning = Salamointi liikkuessa
|
||||||
|
ability.shieldarc = Kilpikaari
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
|
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
|
||||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||||
|
|
||||||
@@ -896,7 +950,7 @@ bar.capacity = Kapasiteetti: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Neste
|
bar.liquid = Neste
|
||||||
bar.heat = Lämpö
|
bar.heat = Lämpö
|
||||||
bar.instability = Instability
|
bar.instability = Epävakaus
|
||||||
bar.heatamount = Lämpö: {0}
|
bar.heatamount = Lämpö: {0}
|
||||||
bar.heatpercent = Lämpö: {0} ({1}%)
|
bar.heatpercent = Lämpö: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
@@ -914,6 +968,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
|
|||||||
bullet.incendiary = [stat]sytyttävä
|
bullet.incendiary = [stat]sytyttävä
|
||||||
bullet.homing = [stat]itseohjautuva
|
bullet.homing = [stat]itseohjautuva
|
||||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
||||||
@@ -945,8 +1001,8 @@ unit.percent = %
|
|||||||
unit.shieldhealth = suojan elinpisteet
|
unit.shieldhealth = suojan elinpisteet
|
||||||
unit.items = esinettä
|
unit.items = esinettä
|
||||||
unit.thousands = t
|
unit.thousands = t
|
||||||
unit.millions = mil
|
unit.millions = milj
|
||||||
unit.billions = b
|
unit.billions = mrd
|
||||||
unit.pershot = /laukaisu
|
unit.pershot = /laukaisu
|
||||||
category.purpose = Tarkoitus
|
category.purpose = Tarkoitus
|
||||||
category.general = Yleinen
|
category.general = Yleinen
|
||||||
@@ -1027,8 +1083,8 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
|||||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||||
setting.showweather.name = Näytä säägrafiikat
|
setting.showweather.name = Näytä säägrafiikat
|
||||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||||
public.confirm = Haluatko tehdä pelistäsi julkisen?\n[accent]Kuka tahansa voi liittyä peliisi.\n[lightgray]Tämä voidaan muuttaa myöhemmin: Asetukset->Peli->Julkisen pelin näkyvyys
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = Jos halat pelata kaverien kanssa, käytä [green]Kutsu kaveri[] -toimintoa, älä [scarlet]Julkinen palvelin[] -toimintoa!\nOletko varma, että haluat tehdä pelistäsi [scarlet]julkisen[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
||||||
uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa...
|
uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa...
|
||||||
uiscale.cancel = Peruuta ja poistu
|
uiscale.cancel = Peruuta ja poistu
|
||||||
@@ -1054,6 +1110,7 @@ keybind.mouse_move.name = Seuraa Hiirtä
|
|||||||
keybind.pan.name = Kelaa näkymää
|
keybind.pan.name = Kelaa näkymää
|
||||||
keybind.boost.name = Tehosta
|
keybind.boost.name = Tehosta
|
||||||
keybind.command_mode.name = Komentotila
|
keybind.command_mode.name = Komentotila
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Valitse alue
|
keybind.schematic_select.name = Valitse alue
|
||||||
keybind.schematic_menu.name = Kaavio Valikko
|
keybind.schematic_menu.name = Kaavio Valikko
|
||||||
keybind.schematic_flip_x.name = Käännä kaavio X-akselilla
|
keybind.schematic_flip_x.name = Käännä kaavio X-akselilla
|
||||||
@@ -1079,6 +1136,8 @@ keybind.select.name = Valitse/Ammu
|
|||||||
keybind.diagonal_placement.name = Vino sijoitus
|
keybind.diagonal_placement.name = Vino sijoitus
|
||||||
keybind.pick.name = Ota palikka
|
keybind.pick.name = Ota palikka
|
||||||
keybind.break_block.name = Riko palikka
|
keybind.break_block.name = Riko palikka
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Poista valinta
|
keybind.deselect.name = Poista valinta
|
||||||
keybind.pickupCargo.name = Nosta lastia
|
keybind.pickupCargo.name = Nosta lastia
|
||||||
keybind.dropCargo.name = Pudota lastia
|
keybind.dropCargo.name = Pudota lastia
|
||||||
@@ -1115,13 +1174,14 @@ mode.attack.name = Hyökkäys
|
|||||||
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
|
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
|
||||||
mode.custom = Muokkaa sääntöjä
|
mode.custom = Muokkaa sääntöjä
|
||||||
|
|
||||||
rules.infiniteresources = Ikuiset resurssit
|
rules.infiniteresources = Loputtomat resurssit
|
||||||
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
||||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||||
rules.coreincinerates = Ydin höyrystää ylivuodon
|
rules.coreincinerates = Ydin höyrystää ylivuodon
|
||||||
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
|
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
|
||||||
rules.schematic = Salli kaaviot
|
rules.schematic = Salli kaaviot
|
||||||
rules.wavetimer = Tasojen aikaraja
|
rules.wavetimer = Tasojen aikaraja
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1136,8 +1196,10 @@ rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
|
|||||||
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
|
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
|
||||||
rules.blockdamagemultiplier = Palikkojen vahinkokerroin
|
rules.blockdamagemultiplier = Palikkojen vahinkokerroin
|
||||||
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
|
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
||||||
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Aurinkovoimakerroin
|
rules.solarmultiplier = Aurinkovoimakerroin
|
||||||
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
||||||
rules.unitcap = Perusyksikköraja
|
rules.unitcap = Perusyksikköraja
|
||||||
@@ -1197,7 +1259,7 @@ item.blast-compound.name = Erikoisruuti
|
|||||||
item.pyratite.name = Rikkikiisu
|
item.pyratite.name = Rikkikiisu
|
||||||
item.metaglass.name = Teräslasi
|
item.metaglass.name = Teräslasi
|
||||||
item.scrap.name = Romu
|
item.scrap.name = Romu
|
||||||
item.fissile-matter.name = Fissiili aines
|
item.fissile-matter.name = Halkeava aines
|
||||||
item.beryllium.name = Beryllium
|
item.beryllium.name = Beryllium
|
||||||
item.tungsten.name = Volframi
|
item.tungsten.name = Volframi
|
||||||
item.oxide.name = Oksidi
|
item.oxide.name = Oksidi
|
||||||
@@ -1206,7 +1268,7 @@ item.dormant-cyst.name = Uinuva lepoitiö
|
|||||||
liquid.water.name = Vesi
|
liquid.water.name = Vesi
|
||||||
liquid.slag.name = Kuona
|
liquid.slag.name = Kuona
|
||||||
liquid.oil.name = Öljy
|
liquid.oil.name = Öljy
|
||||||
liquid.cryofluid.name = Kryoneste
|
liquid.cryofluid.name = Kryolitku
|
||||||
liquid.neoplasm.name = Kasvain
|
liquid.neoplasm.name = Kasvain
|
||||||
liquid.arkycite.name = Arkysiitti
|
liquid.arkycite.name = Arkysiitti
|
||||||
liquid.gallium.name = Gallium
|
liquid.gallium.name = Gallium
|
||||||
@@ -1216,21 +1278,21 @@ liquid.nitrogen.name = Typpi
|
|||||||
liquid.cyanogen.name = Syanogeeni
|
liquid.cyanogen.name = Syanogeeni
|
||||||
|
|
||||||
unit.dagger.name = Tikari
|
unit.dagger.name = Tikari
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Nuija
|
||||||
unit.fortress.name = Linnoitus
|
unit.fortress.name = Linnoitus
|
||||||
unit.nova.name = Nova
|
unit.nova.name = Nova
|
||||||
unit.pulsar.name = Pulsar
|
unit.pulsar.name = Pulsari
|
||||||
unit.quasar.name = Quasar
|
unit.quasar.name = Kvasaari
|
||||||
unit.crawler.name = Ryömijä
|
unit.crawler.name = Ryömijä
|
||||||
unit.atrax.name = Atrax
|
unit.atrax.name = Atrax
|
||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = Spiroct
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = Arkyid
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = Toxopid
|
||||||
unit.flare.name = Flare
|
unit.flare.name = Flare
|
||||||
unit.horizon.name = Horizon
|
unit.horizon.name = Taivaanranta
|
||||||
unit.zenith.name = Zenith
|
unit.zenith.name = Zeniitti
|
||||||
unit.antumbra.name = Antumbra
|
unit.antumbra.name = Antumbra
|
||||||
unit.eclipse.name = Eclipse
|
unit.eclipse.name = Pimennys
|
||||||
unit.mono.name = Mono
|
unit.mono.name = Mono
|
||||||
unit.poly.name = Poly
|
unit.poly.name = Poly
|
||||||
unit.mega.name = Mega
|
unit.mega.name = Mega
|
||||||
@@ -1247,7 +1309,7 @@ unit.cyerce.name = Cyerce
|
|||||||
unit.aegires.name = Aegires
|
unit.aegires.name = Aegires
|
||||||
unit.navanax.name = Navanax
|
unit.navanax.name = Navanax
|
||||||
unit.alpha.name = Alfa
|
unit.alpha.name = Alfa
|
||||||
unit.beta.name = Beta
|
unit.beta.name = Beeta
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = Gamma
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = Scepter
|
||||||
unit.reign.name = Reign
|
unit.reign.name = Reign
|
||||||
@@ -1255,12 +1317,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1335,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Kokoajadrooni
|
unit.assembly-drone.name = Kokoajadrooni
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallaksi
|
block.parallax.name = Parallaksi
|
||||||
block.cliff.name = Kallio
|
block.cliff.name = Kallio
|
||||||
@@ -1281,7 +1345,7 @@ block.sand-boulder.name = Hiekkalohkare
|
|||||||
block.basalt-boulder.name = Basalttilohkare
|
block.basalt-boulder.name = Basalttilohkare
|
||||||
block.grass.name = Ruoho
|
block.grass.name = Ruoho
|
||||||
block.molten-slag.name = Kuona
|
block.molten-slag.name = Kuona
|
||||||
block.pooled-cryofluid.name = Kryoneste
|
block.pooled-cryofluid.name = Kryolitku
|
||||||
block.space.name = Avaruus
|
block.space.name = Avaruus
|
||||||
block.salt.name = Suolapitoisuus
|
block.salt.name = Suolapitoisuus
|
||||||
block.salt-wall.name = Suolaseinä
|
block.salt-wall.name = Suolaseinä
|
||||||
@@ -1319,7 +1383,7 @@ block.deep-tainted-water.name = Syvää Saasteista Vettä
|
|||||||
block.darksand-tainted-water.name = Saastevesi tummalla hiekalla
|
block.darksand-tainted-water.name = Saastevesi tummalla hiekalla
|
||||||
block.tar.name = Terva
|
block.tar.name = Terva
|
||||||
block.stone.name = Kivi
|
block.stone.name = Kivi
|
||||||
block.sand.name = Hiekka
|
block.sand-floor.name = Hiekka
|
||||||
block.darksand.name = Tumma hiekka
|
block.darksand.name = Tumma hiekka
|
||||||
block.ice.name = Jää
|
block.ice.name = Jää
|
||||||
block.snow.name = Lumi
|
block.snow.name = Lumi
|
||||||
@@ -1386,13 +1450,15 @@ block.distributor.name = Jakaja
|
|||||||
block.sorter.name = Lajittelija
|
block.sorter.name = Lajittelija
|
||||||
block.inverted-sorter.name = Käänteinen Lajittelija
|
block.inverted-sorter.name = Käänteinen Lajittelija
|
||||||
block.message.name = Viesti
|
block.message.name = Viesti
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Lamppu
|
block.illuminator.name = Lamppu
|
||||||
block.overflow-gate.name = Ylivuotoportti
|
block.overflow-gate.name = Ylivuotoportti
|
||||||
block.underflow-gate.name = Alivuotoportti
|
block.underflow-gate.name = Alivuotoportti
|
||||||
block.silicon-smelter.name = Piinsulatin
|
block.silicon-smelter.name = Piinsulatin
|
||||||
block.phase-weaver.name = Kiihtokutoja
|
block.phase-weaver.name = Kiihtokutoja
|
||||||
block.pulverizer.name = Jauhaja
|
block.pulverizer.name = Jauhaja
|
||||||
block.cryofluid-mixer.name = Kryonestesekoittaja
|
block.cryofluid-mixer.name = Kryolitkusekoittaja
|
||||||
block.melter.name = Sulattaja
|
block.melter.name = Sulattaja
|
||||||
block.incinerator.name = Polttaja
|
block.incinerator.name = Polttaja
|
||||||
block.spore-press.name = Itiöpuristin
|
block.spore-press.name = Itiöpuristin
|
||||||
@@ -1483,7 +1549,7 @@ block.payload-router.name = Lastireititin
|
|||||||
block.duct.name = Putki
|
block.duct.name = Putki
|
||||||
block.duct-router.name = Putkireititin
|
block.duct-router.name = Putkireititin
|
||||||
block.duct-bridge.name = Putkisilta
|
block.duct-bridge.name = Putkisilta
|
||||||
block.payload-propulsion-tower.name = Massakiihdytystorni
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Lastityhjiö
|
block.payload-void.name = Lastityhjiö
|
||||||
block.payload-source.name = Lastilähde
|
block.payload-source.name = Lastilähde
|
||||||
block.disassembler.name = Hajottaja
|
block.disassembler.name = Hajottaja
|
||||||
@@ -1524,6 +1590,7 @@ block.carbon-vent.name = Hiilihalkio
|
|||||||
block.arkyic-vent.name = Arkyinen halkio
|
block.arkyic-vent.name = Arkyinen halkio
|
||||||
block.yellow-stone-vent.name = Keltakivihalkio
|
block.yellow-stone-vent.name = Keltakivihalkio
|
||||||
block.red-stone-vent.name = Punakivihalkio
|
block.red-stone-vent.name = Punakivihalkio
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Punamatto
|
block.redmat.name = Punamatto
|
||||||
block.bluemat.name = Sinimatto
|
block.bluemat.name = Sinimatto
|
||||||
block.core-zone.name = Ydinpohja
|
block.core-zone.name = Ydinpohja
|
||||||
@@ -1563,6 +1630,7 @@ block.electric-heater.name = Sähkölämmitin
|
|||||||
block.slag-heater.name = Kuonalämmitin
|
block.slag-heater.name = Kuonalämmitin
|
||||||
block.phase-heater.name = Kiihtolämmitin
|
block.phase-heater.name = Kiihtolämmitin
|
||||||
block.heat-redirector.name = Lämmönsiirtäjä
|
block.heat-redirector.name = Lämmönsiirtäjä
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Kuonahöyrystäjä
|
block.slag-incinerator.name = Kuonahöyrystäjä
|
||||||
block.carbide-crucible.name = Karbidivalimo
|
block.carbide-crucible.name = Karbidivalimo
|
||||||
block.slag-centrifuge.name = Kuonasentrifugi
|
block.slag-centrifuge.name = Kuonasentrifugi
|
||||||
@@ -1639,7 +1707,6 @@ block.small-deconstructor.name = Pieni hajottaja
|
|||||||
block.canvas.name = Kanvaasi
|
block.canvas.name = Kanvaasi
|
||||||
block.world-processor.name = Maailmaprosessori
|
block.world-processor.name = Maailmaprosessori
|
||||||
block.world-cell.name = Maailmasolu
|
block.world-cell.name = Maailmasolu
|
||||||
block.shield-breaker.name = Kilvenrikkoja (väliakainen nimi/kuva)
|
|
||||||
block.tank-fabricator.name = Tankkirakentaja
|
block.tank-fabricator.name = Tankkirakentaja
|
||||||
block.mech-fabricator.name = Robottirakentaja
|
block.mech-fabricator.name = Robottirakentaja
|
||||||
block.ship-fabricator.name = Ilma-alusrakentaja
|
block.ship-fabricator.name = Ilma-alusrakentaja
|
||||||
@@ -1649,8 +1716,8 @@ block.diffuse.name = Diffuusi
|
|||||||
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
|
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
|
||||||
block.smite.name = Isku
|
block.smite.name = Isku
|
||||||
block.malign.name = Pahantahto
|
block.malign.name = Pahantahto
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Virtausreaktori
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Syöpäreaktori
|
||||||
|
|
||||||
block.switch.name = Kytkin
|
block.switch.name = Kytkin
|
||||||
block.micro-processor.name = Mikroprosessori
|
block.micro-processor.name = Mikroprosessori
|
||||||
@@ -1670,17 +1737,11 @@ team.blue.name = sininen
|
|||||||
hint.skip = Ohita
|
hint.skip = Ohita
|
||||||
hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi.
|
hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi.
|
||||||
hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos.
|
hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos.
|
||||||
hint.mine = Liiku lähelle\uf8c4 kuparimalmia ja [accent]paina[] sitä kaivaaksesi manuaalisesti.
|
|
||||||
hint.desktopShoot = Paina [accent][[Hiiren vasen][] ampuaksesi.
|
hint.desktopShoot = Paina [accent][[Hiiren vasen][] ampuaksesi.
|
||||||
hint.depositItems = Siirtääksesi tavaroita, vedä aluksestasi ytimeen.
|
hint.depositItems = Siirtääksesi tavaroita, vedä aluksestasi ytimeen.
|
||||||
hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][].
|
hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][].
|
||||||
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
|
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
|
||||||
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
|
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
|
||||||
hint.placeDrill = Valitse \ue85e [accent]Pora[]-välilehti valikossa alhaalla oikealla, valitse sitten \uf870[accent]Pora[] ja klikkaa kupariesiintymää sijoittaaksesi sen.
|
|
||||||
hint.placeDrill.mobile = Valitse \ue85e [accent]Pora[]-välilehti valikossa alhaalla oikealla, valitse sitten \uf870[accent]Pora[] ja klikkaa kupariesiintymää sijoittaaksesi sen.\n\nPaina \ue800 [accent]oikein-merkkiä[] alhaalla oikealla vahvistaaksesi.
|
|
||||||
hint.placeConveyor = Liukuhihnat siirtävät tavaroita porista muihin palikkoihin. Valitse \uf896[accent]Liukuhihna[] \ue814[accent]Tavaransiirto[]-välilehdestä.\n\nKlikkaa ja vedä asettaaksesi useita liukuhihnoja. \n[accent]Scrollaa[] kääntääksesi.
|
|
||||||
hint.placeConveyor.mobile = Liukuhihnat siirtävät tavaroita porista muihin palikkoihin. Valitse \uf896[accent]Liukuhihna[] \ue814[accent]Tavaransiirto[]-välilehdestä.\n\nPidä sormeasi pohjassa hetki ja vedä asettaaksesi useita liukuhihnoja.
|
|
||||||
hint.placeTurret = Sijoita \uf861[accent]Tykkitorneja[] puolustaaksesi tukikohtaasi vihollisilta.\n\nTykit tarvitsevat ammuksia - tässä tapauksesaa \uf838kuparia.\nKäytä liukuhihnoja ja poria siirtääksesi niille ammuksia.
|
|
||||||
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
|
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
|
||||||
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
|
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
|
||||||
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
|
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
|
||||||
@@ -1689,9 +1750,12 @@ hint.research = Käytä \ue875 [accent]Tutki[]-nappia tutkiaksesi uutta teknolog
|
|||||||
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
|
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
|
||||||
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
||||||
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
|
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
|
||||||
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
||||||
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
||||||
@@ -1706,9 +1770,54 @@ hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason
|
|||||||
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
||||||
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
||||||
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
||||||
hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
|
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
|
||||||
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
|
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
|
||||||
@@ -1731,15 +1840,28 @@ item.spore-pod.description = Synteettisistä itiöistä koostuva palko, joka on
|
|||||||
item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella.
|
item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella.
|
||||||
item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa.
|
item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin.
|
liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin.
|
||||||
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
|
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
|
||||||
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
|
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
|
||||||
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
|
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
|
||||||
|
liquid.arkycite.description = Käytetään kemiallisissa reaktioissa sähköntuotantoa ja materiaalisynteesiä varten.
|
||||||
|
liquid.ozone.description = Käytetään hapettamisaineena aineentuotannossa ja polttoaineena. Kohtalaisen räjähdysherkkää.
|
||||||
|
liquid.hydrogen.description = Käytetään resurssien louhinnassa, yksikönväsäyksessä ja rakennelmien korjauksessa. Tulenarkaa.
|
||||||
|
liquid.cyanogen.description = Käytetään ampumatarvikkeisiin, edistyneiden yksiköiden valmistamiseen ja monenlaisiin reaktioihin edistyneissä palikoissa. Hyvin tulenarkaa.
|
||||||
|
liquid.nitrogen.description = Käytetään resurssien louhinnassa, kaasunluonnissa and yksikönväsäyksessä. Reagoimaton.
|
||||||
|
liquid.neoplasm.description = Syöpäreaktorin vaarallinen luonnontieteellinen sivutuote. Leviää vikkelästi koskemiinsa märkiin palikoihin, vahingoittaen niitä. Tahmeaa.
|
||||||
|
liquid.neoplasm.details = Kasvain. Hallitsematon, vinhasti jakautuvien synteettisten solujen liejumainen massa. Kestää lämpöä. Äärimmäisen vaarallinen millekään rakennukselle jossa on tippaakaan vettä.\n\nLiian monimutkainen ja epävakaa normitutkimukselle. Mahdollisia käyttötarkoituksia ei tunneta. Suositellaan polttamaan kuona-altaassa.
|
||||||
block.derelict = \uf77e [lightgray]Hylky
|
block.derelict = \uf77e [lightgray]Hylky
|
||||||
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
|
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
|
||||||
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
|
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
|
||||||
|
|
||||||
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
|
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
|
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
|
||||||
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
|
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
|
||||||
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
|
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
|
||||||
@@ -1886,6 +2008,99 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
|
|||||||
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
||||||
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
||||||
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
|
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
|
||||||
|
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||||
|
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
|
||||||
|
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
|
||||||
|
block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
|
||||||
|
block.diffuse.description = Purskaisee ammuksia leveässä kartiomuodossa. Työntää vihollisia taaksepäin.
|
||||||
|
block.sublimate.description = Suihkuttaa liekkejä vihollista päin. Läpäisee panssarit.
|
||||||
|
block.titan.description = Ampuu jättimäisen tykistökranaatin maavihollisia kohti. Vaatii vetyä.
|
||||||
|
block.afflict.description = Ampuu jättimäisen, ladatun sirpalepallon. Vaatii lämmitystä.
|
||||||
|
block.disperse.description = Pursketulittaa ilmavihollisia.
|
||||||
|
block.lustre.description = Ampuu hidasta laseria vihollisia kohti.
|
||||||
|
block.scathe.description = Ampuu voimakkaan ohjuksen maavihollisia kohti astetta pidempien matkojen päästä.
|
||||||
|
block.smite.description = Pursketulittaa läpäisykykyisiä ja salamoivia luoteja.
|
||||||
|
block.malign.description = Rumputulittaa itseohjautuvia laserpanoksia vihollista kohti. Tarvitsee laajakantoista lämmitystä.
|
||||||
|
block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
|
||||||
|
block.oxidation-chamber.description = Vääntää berylliumista ja otsonista oksidia. Hohkaa lämpöä sivutuotteena.
|
||||||
|
block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii hemmetisti virtaa.
|
||||||
|
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
|
||||||
|
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
|
||||||
|
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
|
||||||
|
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
|
||||||
|
block.surge-crucible.description = Muodostaa ylijänniteseosta piistä ja kuonasta. Vaatii lämpöä.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
||||||
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
||||||
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
|
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
|
||||||
@@ -1924,6 +2139,24 @@ unit.oxynoe.description = Ampuu rakennuksia korjaavia liekkisuihkuja läheisiin
|
|||||||
unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä.
|
unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä.
|
||||||
unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia.
|
unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia.
|
||||||
unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä.
|
unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Lue numero yhdistetystä muistisolusta.
|
lst.read = Lue numero yhdistetystä muistisolusta.
|
||||||
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
||||||
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
||||||
@@ -1938,6 +2171,7 @@ lst.set = Aseta muuttuja.
|
|||||||
lst.operation = Suorita laskutoimitus 1-2 muuttujalla.
|
lst.operation = Suorita laskutoimitus 1-2 muuttujalla.
|
||||||
lst.end = Hyppää ohjepinon alkuun.
|
lst.end = Hyppää ohjepinon alkuun.
|
||||||
lst.wait = Odota tietty määrä sekunteja.
|
lst.wait = Odota tietty määrä sekunteja.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Hyppää ehdollisesti toiseen lauseeseen.
|
lst.jump = Hyppää ehdollisesti toiseen lauseeseen.
|
||||||
lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan.
|
lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan.
|
||||||
@@ -1958,6 +2192,7 @@ lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes
|
|||||||
lst.cutscene = Hallitse pelaajan kameraa.
|
lst.cutscene = Hallitse pelaajan kameraa.
|
||||||
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
|
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
|
||||||
lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||||
lenum.shoot = Ammu tiettyä sijaintia.
|
lenum.shoot = Ammu tiettyä sijaintia.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Catalogue listing sa F-Droid
|
|||||||
link.wiki.description = Opsiyal na Mindustry wiki
|
link.wiki.description = Opsiyal na Mindustry wiki
|
||||||
link.suggestions.description = Magmungkahi ng mga bagong feature
|
link.suggestions.description = Magmungkahi ng mga bagong feature
|
||||||
link.bug.description = Nakahanap ng isa? I-report dito!
|
link.bug.description = Nakahanap ng isa? I-report dito!
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = 'Di mabuksan ang link!\nKinopya na sa 'yong clipboard ang URL.
|
linkfail = 'Di mabuksan ang link!\nKinopya na sa 'yong clipboard ang URL.
|
||||||
screenshot = Ini-adya na ang screenshot sa {0}
|
screenshot = Ini-adya na ang screenshot sa {0}
|
||||||
screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot.
|
screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot.
|
||||||
@@ -140,10 +141,21 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = 'Wag Paganahin
|
mod.disable = 'Wag Paganahin
|
||||||
mod.content = Nilalaman:
|
mod.content = Nilalaman:
|
||||||
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
|
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
|
||||||
mod.requiresversion = [scarlet]Kinakailangan ang minimum bersyon ng laro: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Nawawalang mga Dependency: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
||||||
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
|
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
|
||||||
mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin.
|
mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin.
|
||||||
@@ -165,12 +177,17 @@ mod.scripts.disable = Ang device mo ay hindi sumusuporta ng mga mod na may iskri
|
|||||||
about.button = Tungkol
|
about.button = Tungkol
|
||||||
name = Pangalan:
|
name = Pangalan:
|
||||||
noname = Pumili ng[accent] pangalan[] muna.
|
noname = Pumili ng[accent] pangalan[] muna.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = I-Launch Ang Core
|
launchcore = I-Launch Ang Core
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = Bagong content na na-unlock!
|
unlocked = Bagong content na na-unlock!
|
||||||
available = Bagong research na available!
|
available = Bagong research na available!
|
||||||
unlock.incampaign = < I-unlock sa campaign para sa detalye >
|
unlock.incampaign = < I-unlock sa campaign para sa detalye >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +243,7 @@ servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Ipinapakita
|
server.shown = Ipinapakita
|
||||||
server.hidden = Tinatago
|
server.hidden = Tinatago
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Trace Player
|
trace = Trace Player
|
||||||
trace.playername = Pangalan ng Player: [accent]{0}
|
trace.playername = Pangalan ng Player: [accent]{0}
|
||||||
@@ -270,6 +288,7 @@ server.invalidport = Invalid port number!
|
|||||||
server.error = [scarlet]Error hosting server.
|
server.error = [scarlet]Error hosting server.
|
||||||
save.new = Bagong Save
|
save.new = Bagong Save
|
||||||
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
|
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
save.none = Walang nahanap na save!
|
save.none = Walang nahanap na save!
|
||||||
savefail = Hindi na save ang game!
|
savefail = Hindi na save ang game!
|
||||||
@@ -312,6 +331,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -337,6 +357,8 @@ pausebuilding = [accent][[{0}][] upang i-pause ang pag-tatayo
|
|||||||
resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo
|
resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo
|
||||||
enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo
|
enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo
|
||||||
showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI.
|
showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
@@ -421,6 +443,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = I-Copy to Clipboard
|
waves.copy = I-Copy to Clipboard
|
||||||
waves.load = I-Load mula sa Clipboard
|
waves.load = I-Load mula sa Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
@@ -611,6 +634,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
|
||||||
@@ -621,6 +646,9 @@ resources.max = Max
|
|||||||
bannedblocks = Mga Pinagbabawalan na Blocks
|
bannedblocks = Mga Pinagbabawalan na Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Mga Pinagbabawalan na Units
|
bannedunits = Mga Pinagbabawalan na Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -645,6 +673,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} ay inaatake
|
sectorlist.attacked = {0} ay inaatake
|
||||||
|
|
||||||
@@ -726,20 +756,42 @@ sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hana
|
|||||||
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
|
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
|
||||||
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
|
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
|
||||||
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -874,6 +926,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -914,6 +968,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1008,7 +1064,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
@@ -1027,8 +1083,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
||||||
uiscale.reset = Nabago ang sukat ng UI.\nPindutin ang "OK" upang kumpirmahin ang sukat na ito.\n[scarlet]Binabalik at lalabas sa dating anyo ng[accent] {0}[] segundo...
|
uiscale.reset = Nabago ang sukat ng UI.\nPindutin ang "OK" upang kumpirmahin ang sukat na ito.\n[scarlet]Binabalik at lalabas sa dating anyo ng[accent] {0}[] segundo...
|
||||||
uiscale.cancel = I-Cancel & Exit
|
uiscale.cancel = I-Cancel & Exit
|
||||||
@@ -1054,6 +1110,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1079,6 +1136,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1122,6 +1181,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1136,8 +1196,10 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
|
|||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1255,12 +1317,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1335,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
@@ -1317,7 +1381,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
@@ -1384,6 +1448,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1480,7 +1546,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1521,6 +1587,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1560,6 +1627,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1636,7 +1704,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1667,17 +1734,11 @@ team.blue.name = blue
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
||||||
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
||||||
hint.mine = Lumipat malapit sa \uf8c4 copper ore at [accent]tap[] ito upang manu-manong minahan.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] para mag-shoot.
|
hint.desktopShoot = [accent][[Left-click][] para mag-shoot.
|
||||||
hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core.
|
hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Ang mga conveyor ay naglilipat ng mga item mula sa mga drill patungo sa iba pang mga bloke. Pumili ng \uf896 [accent]Conveyor[] mula sa tab na \ue814 [accent]Distribution[].\n\nI-click at i-drag upang maglagay ng maraming conveyor.\n[accent]Mag-scroll[] para i-rotate.
|
|
||||||
hint.placeConveyor.mobile = Ang mga conveyor ay naglilipat ng mga item mula sa mga drill patungo sa iba pang mga bloke. Pumili ng \uf896 [accent]Conveyor[] mula sa tab na \ue814 [accent]Distribution[].\n\nI-hold down ang iyong daliri sa isang segundo at i-drag upang maglagay ng maraming conveyor.
|
|
||||||
hint.placeTurret = Ilagay ang \uf861 [accent]Turrets[] upang ipagtanggol ang iyong base mula sa mga kaaway.\n\nAng mga turret ay nangangailangan ng ammo - sa kasong ito, \uf838copper.\nGumamit ng mga conveyor at drills para matustusan ang mga ito.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = I-activate ang \ue817 [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon.
|
hint.breaking.mobile = I-activate ang \ue817 [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon.
|
||||||
hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan.
|
hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan.
|
||||||
@@ -1686,9 +1747,12 @@ hint.research = Gamitin ang button na \ue875 [accent]Research[] para magsaliksik
|
|||||||
hint.research.mobile = Gamitin ang button na \ue875 [accent]Research[] sa \ue88c [accent]Menu[] para magsaliksik ng bagong teknolohiya.
|
hint.research.mobile = Gamitin ang button na \ue875 [accent]Research[] sa \ue88c [accent]Menu[] para magsaliksik ng bagong teknolohiya.
|
||||||
hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets.
|
hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba.
|
hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba.
|
||||||
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
||||||
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
||||||
@@ -1703,9 +1767,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
|
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1728,15 +1837,28 @@ item.spore-pod.description = Isang pod ng mga sintetikong spore, na synthesize m
|
|||||||
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
|
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
|
||||||
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
|
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
|
||||||
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.
|
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
|
liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
|
||||||
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
|
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
|
||||||
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
|
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
|
||||||
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.
|
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
|
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
|
||||||
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
|
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
|
||||||
|
|
||||||
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
|
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
|
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
|
||||||
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
|
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
|
||||||
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
|
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
|
||||||
@@ -1882,6 +2004,99 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2135,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1934,6 +2167,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1954,6 +2188,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#A fordításban közreműködött: Vajda Simon, Polgár Sándor és Erdélyi Nimród
|
#A fordításban közreműködött: Vajda Simon, Polgár Sándor, Erdélyi Nimród és Halász Gergő
|
||||||
credits.text = Készítette: [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
credits.text = Készítette: [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||||
credits = Credits
|
credits = Creditek
|
||||||
contributors = Fordítok és készítők
|
contributors = Fordítok és készítők
|
||||||
discord = Csatlakozz a Mindustry Discord szerverhez!
|
discord = Csatlakozz a Mindustry Discord szerverhez!
|
||||||
link.discord.description = Az eredeti Mindustry Discord chatszoba
|
link.discord.description = Az eredeti Mindustry Discord chatszoba
|
||||||
@@ -14,12 +14,13 @@ link.google-play.description = Google Play áruház listázás
|
|||||||
link.f-droid.description = F-Droid katalógus listázás
|
link.f-droid.description = F-Droid katalógus listázás
|
||||||
link.wiki.description = Hivatalos Mindustry wiki
|
link.wiki.description = Hivatalos Mindustry wiki
|
||||||
link.suggestions.description = Új funkciók ajánlása
|
link.suggestions.description = Új funkciók ajánlása
|
||||||
link.bug.description = Találtál egyet? Jelentsd itt
|
link.bug.description = Találtál szoftver hibá-t? Jelentsd itt
|
||||||
|
linkopen = Ez a szerber egy linket küldött neked. Biztos vagy benne, hogy megnyitod?\n\n[sky]{0}
|
||||||
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
|
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
|
||||||
screenshot = Képernyőkép mentve ide: {0}
|
screenshot = Képernyőkép mentve ide: {0}
|
||||||
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
|
screenshot.invalid = Túl nagy a map, nincsen elég memória a képernyőképhez.
|
||||||
gameover = Játék vége
|
gameover = Játék vége
|
||||||
gameover.disconnect = Kapcsolat bontása
|
gameover.disconnect = Kapcsolat megszakadt
|
||||||
gameover.pvp = A[accent] {0}[] csapat nyert!
|
gameover.pvp = A[accent] {0}[] csapat nyert!
|
||||||
gameover.waiting = [accent]Várakozás a következő mapra...
|
gameover.waiting = [accent]Várakozás a következő mapra...
|
||||||
highscore = [accent]Új rekord!
|
highscore = [accent]Új rekord!
|
||||||
@@ -35,27 +36,27 @@ load.mod = Modok
|
|||||||
load.scripts = Szkriptek
|
load.scripts = Szkriptek
|
||||||
|
|
||||||
be.update = Új Bleeding Edge build áll rendelkezésre:
|
be.update = Új Bleeding Edge build áll rendelkezésre:
|
||||||
be.update.confirm = Letölti és újraindítod?
|
be.update.confirm = Letöltöd és újraindítod?
|
||||||
be.updating = Frissítés...
|
be.updating = Frissítés...
|
||||||
be.ignore = Most nem
|
be.ignore = Most nem
|
||||||
be.noupdates = Nem találtunk frissítést.
|
be.noupdates = Nem találtunk frissítést.
|
||||||
be.check = Frissítések keresése.
|
be.check = Frissítések keresése.
|
||||||
mods.browser = Mod Browser
|
mods.browser = Mod választó
|
||||||
mods.browser.selected = Mod kiválasztása
|
mods.browser.selected = Mod kiválasztása
|
||||||
mods.browser.add = Letöltés
|
mods.browser.add = Letöltés
|
||||||
mods.browser.reinstall = Reinstall
|
mods.browser.reinstall = Reinstall
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Kiadások megtekintése
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Nincsenek kiadások.\n[accent]Nem lehet kiadásokat találni ehhez a modhoz. Nézd meg a repository-ját, hogy vannak -e kiadásai.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Latest>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Kiadások
|
||||||
mods.github.open = Megtekintés
|
mods.github.open = Megtekintés
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Kiadások oldala
|
||||||
mods.browser.sortdate = Rendezés dátum szerint
|
mods.browser.sortdate = Rendezés dátum szerint
|
||||||
mods.browser.sortstars = Rendezés értékelés szerint
|
mods.browser.sortstars = Rendezés értékelés szerint
|
||||||
|
|
||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Schematic mentése...
|
schematic.add = Schematic mentése...
|
||||||
schematics = Schematicok
|
schematics = Schematic-ok
|
||||||
schematic.replace = Már van ilyen nevű schematic. Lecseréled?
|
schematic.replace = Már van ilyen nevű schematic. Lecseréled?
|
||||||
schematic.exists = Már van ilyen nevű schematic.
|
schematic.exists = Már van ilyen nevű schematic.
|
||||||
schematic.import = Schematic importálása...
|
schematic.import = Schematic importálása...
|
||||||
@@ -71,33 +72,33 @@ schematic.delete.confirm = Ez a Schematic törölve lesz.
|
|||||||
schematic.rename = Schematic átnevezése
|
schematic.rename = Schematic átnevezése
|
||||||
schematic.info = {0}x{1}, {2} blokk
|
schematic.info = {0}x{1}, {2} blokk
|
||||||
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
|
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Címkék:
|
||||||
schematic.edittags = Edit Tags
|
schematic.edittags = Címkék szerkesztése
|
||||||
schematic.addtag = Add Tag
|
schematic.addtag = Címke hozzáadása
|
||||||
schematic.texttag = Text Tag
|
schematic.texttag = Következő címke
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon címke
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Címke átnevezése
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Teljesen törlöd ezt a címkét?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = Ez a címke már létezik.
|
||||||
|
|
||||||
stats = Statisztika
|
stats = Statisztika
|
||||||
stats.wave = Waves Defeated
|
stats.wave = Hullámok legyőzve
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = Egységek létrehozva
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = Ellenségek megsemmisítve
|
||||||
stats.built = Buildings Built
|
stats.built = Építmények építve
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = Építmények elpusztítva
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Építmények lebontva
|
||||||
stats.playtime = Time Played
|
stats.playtime = Játszott idő
|
||||||
|
|
||||||
globalitems = [accent]Összes nyersanyag
|
globalitems = [accent]Összes nyersanyag
|
||||||
map.delete = Biztosan törlöd a "[accent]{0}[]" mapot?
|
map.delete = Biztosan akkarod törlölni a "[accent]{0}[]" mapot?
|
||||||
level.highscore = Legmagasabb pontszám: [accent]{0}
|
level.highscore = Legmagasabb pontszám: [accent]{0}
|
||||||
level.select = Szint kiválasztása
|
level.select = Szint kiválasztása
|
||||||
level.mode = Játékmód:
|
level.mode = Játékmód:
|
||||||
coreattack = < A mag támadás alatt van! >
|
coreattack = < A mag támadás alatt van! >
|
||||||
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
|
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
|
||||||
database = Mag adatbázis
|
database = Mag adatbázis
|
||||||
database.button = Database
|
database.button = Adatbázis
|
||||||
savegame = Játék mentése
|
savegame = Játék mentése
|
||||||
loadgame = Játék betöltése
|
loadgame = Játék betöltése
|
||||||
joingame = Csatlakozás játékhoz
|
joingame = Csatlakozás játékhoz
|
||||||
@@ -111,7 +112,7 @@ position = Pozíció
|
|||||||
close = Bezárás
|
close = Bezárás
|
||||||
website = Weboldal
|
website = Weboldal
|
||||||
quit = Kilépés
|
quit = Kilépés
|
||||||
save.quit = Mentés & Kilépés
|
save.quit = Mentés és kilépés
|
||||||
maps = Mapok
|
maps = Mapok
|
||||||
maps.browse = Mapok keresése
|
maps.browse = Mapok keresése
|
||||||
continue = Folytatás
|
continue = Folytatás
|
||||||
@@ -125,29 +126,40 @@ uploadingpreviewfile = Előnézet feltöltése
|
|||||||
committingchanges = Változások mentése
|
committingchanges = Változások mentése
|
||||||
done = Kész
|
done = Kész
|
||||||
feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
|
feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
|
||||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
mods.initfailed = [red]⚠[] Az előző Mindustry munkamenet nem tudott inícializálódni. Ez valószínű egy rosszúl működő mod miatt történt.\n\nA crash loop elkerülése érdekében, [red]minden mod le lett tiltva.[]
|
||||||
mods = Modok
|
mods = Modok
|
||||||
mods.none = [lightgray]Nincsen mod!
|
mods.none = [lightgray]Nincsen mod!
|
||||||
mods.guide = Mod készítési útmutató
|
mods.guide = Mod készítési útmutató
|
||||||
mods.report = Hiba jelentése
|
mods.report = Hiba jelentése
|
||||||
mods.openfolder = Megnyitás mappából
|
mods.openfolder = Megnyitás mappából
|
||||||
mods.viewcontent = View Content
|
mods.viewcontent = Tartalom megtekintése
|
||||||
mods.reload = Újratöltés
|
mods.reload = Újratöltés
|
||||||
mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok.
|
mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok.
|
||||||
mod.installed = [[Installed]
|
mod.installed = [[Installed]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aktív
|
mod.enabled = [lightgray]Aktív
|
||||||
mod.disabled = [scarlet]Inaktív
|
mod.disabled = [scarlet]Inaktív
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Többjátékos kompatibilis
|
||||||
mod.disable = Letiltás
|
mod.disable = Letiltás
|
||||||
mod.content = Tartalom:
|
mod.content = Tartalom:
|
||||||
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
||||||
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
|
mod.incompatiblegame = [red]Elavúlt játék
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Nem kompatibilis
|
||||||
mod.missingdependencies = [scarlet]Hiányzó függőség: {0}
|
mod.blacklisted = [red]Nem támogatott
|
||||||
|
mod.unmetdependencies = [red]Összeférhetetlen függőségek
|
||||||
mod.erroredcontent = [scarlet]Tartalom hiba
|
mod.erroredcontent = [scarlet]Tartalom hiba
|
||||||
|
mod.circulardependencies = [red]Körkörös függőségek
|
||||||
|
mod.incompletedependencies = [red]Befejezetlen függőségek
|
||||||
|
mod.requiresversion.details = [accent]{0}[] játékverzió szükséges.\nA letöltésed elavúlt. Ez a mod egy újabb verziót kíván (velószínű, egy beta/alpha kiadást) a működéshez.
|
||||||
|
mod.outdatedv7.details = Ez a mod nem kompatibilis a játék legújabb berziójával. A készítőjének frissítenie kell azt, és hozzá kell adnia a [accent]minGameVersion: 136[] -t a [accent]mod.json[] fájlhoz.
|
||||||
|
mod.blacklisted.details = Ez a mod manuálisan a feketelistára került, mert a játék összeomlott tőle, vagy más probléma miatt. Ne használd!
|
||||||
|
mod.missingdependencies.details = Ez a mod hiányol függőségeket: {0}
|
||||||
|
mod.erroredcontent.details = Ez a játék hibákat okozott betöltésnél. Kérd meg a mod készítőjét hogy kijavítsa őket!
|
||||||
|
mod.circulardependencies.details = Ennek a modnak egymástól függő föggőségai vannak.
|
||||||
|
mod.incompletedependencies.details = Ez a mod nem tudott betölteni hiányzó, vagy rossz függőségek miatt: {0}.
|
||||||
|
mod.requiresversion = [red]{0}[] játékverzió szükséges.
|
||||||
mod.errors = Hiba történt a tartalom betöltése közben.
|
mod.errors = Hiba történt a tartalom betöltése közben.
|
||||||
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javítsd ki őket a játék előtt.
|
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki, vagy javítsd ki őket a játék előtt.
|
||||||
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
|
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
|
||||||
mod.enable = Engedélyezés
|
mod.enable = Engedélyezés
|
||||||
mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
|
mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
|
||||||
@@ -156,7 +168,7 @@ mod.import = Mod importálása
|
|||||||
mod.import.file = Fájl importálása
|
mod.import.file = Fájl importálása
|
||||||
mod.import.github = GitHub Mod importálása
|
mod.import.github = GitHub Mod importálása
|
||||||
mod.jarwarn = [scarlet]A JAR modok eredendően nem biztonságosak.[]\nGyőződj meg arról, hogy ezt a modot megbízható forrásból importálod!
|
mod.jarwarn = [scarlet]A JAR modok eredendően nem biztonságosak.[]\nGyőződj meg arról, hogy ezt a modot megbízható forrásból importálod!
|
||||||
mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
|
mod.item.remove = Ez az elem része a(z) [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
|
||||||
mod.remove.confirm = Ez a Mod törölve lesz.
|
mod.remove.confirm = Ez a Mod törölve lesz.
|
||||||
mod.author = [LIGHT_GRAY]Készítő:[] {0}
|
mod.author = [LIGHT_GRAY]Készítő:[] {0}
|
||||||
mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
|
mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
|
||||||
@@ -167,15 +179,20 @@ mod.scripts.disable = Az eszköz nem támogatja a szkriptekkel rendelkező modok
|
|||||||
about.button = Közreműködők
|
about.button = Közreműködők
|
||||||
name = Név:
|
name = Név:
|
||||||
noname = Előbb válassz egy[accent] nevet[].
|
noname = Előbb válassz egy[accent] nevet[].
|
||||||
|
search = Search:
|
||||||
planetmap = Bolygó térkép
|
planetmap = Bolygó térkép
|
||||||
launchcore = Mag kilövése
|
launchcore = Mag kilövése
|
||||||
filename = Fájl név:
|
filename = Fájl név:
|
||||||
unlocked = Új tartalom kinyitva!
|
unlocked = Új tartalom kinyitva!
|
||||||
available = Új kutatás áll rendelkezésre!
|
available = Új kutatás áll rendelkezésre!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Oldd fel kampány módban a részletekért >
|
||||||
|
campaign.select = Válassz kezdő kampányt!
|
||||||
|
campaign.none = [lightgray]Válassz egy bolygót a kezdéshez.\nEzt bármikor megváltoztathatod.
|
||||||
|
campaign.erekir = Újabb, csiszoltabb tartalom. Általában lineáris kampány.\n\nMagasabb minőségű mapok és élmények.
|
||||||
|
campaign.serpulo = Régebbi tartalom. A klasszikus élmények. Nyíltabb végű.\n\nPotenciálisan kiegyensúlyozatlan mapok és kampány. Kevésbé csiszolt.
|
||||||
completed = [accent]Kész
|
completed = [accent]Kész
|
||||||
techtree = Tech Tree
|
techtree = Fejlődési fa
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Fejlődési fa kiválasztás
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
techtree.erekir = Erekir
|
techtree.erekir = Erekir
|
||||||
research.load = Betöltés
|
research.load = Betöltés
|
||||||
@@ -221,7 +238,7 @@ hosts.none = [lightgray]Nincs helyi játék!
|
|||||||
host.invalid = [scarlet]Nem sikerült csatlakozni.
|
host.invalid = [scarlet]Nem sikerült csatlakozni.
|
||||||
|
|
||||||
servers.local = Helyi Szerverek
|
servers.local = Helyi Szerverek
|
||||||
servers.local.steam = Open Games & Local Servers
|
servers.local.steam = Nyitott játékok és helyi szerverek
|
||||||
servers.remote = Távoli Szerverek
|
servers.remote = Távoli Szerverek
|
||||||
servers.global = Közösségi szerverek
|
servers.global = Közösségi szerverek
|
||||||
|
|
||||||
@@ -229,6 +246,7 @@ servers.disclaimer = A közösségi szervereket [accent]nem[] a fejlesztő birto
|
|||||||
servers.showhidden = Rejtett szerverek megjelenítése
|
servers.showhidden = Rejtett szerverek megjelenítése
|
||||||
server.shown = Látható
|
server.shown = Látható
|
||||||
server.hidden = Rejtett
|
server.hidden = Rejtett
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Játékos követése
|
trace = Játékos követése
|
||||||
trace.playername = Játékos neve: [accent]{0}
|
trace.playername = Játékos neve: [accent]{0}
|
||||||
@@ -236,8 +254,8 @@ trace.ip = IP: [accent]{0}
|
|||||||
trace.id = Azonosító: [accent]{0}
|
trace.id = Azonosító: [accent]{0}
|
||||||
trace.mobile = Mobil kliens: [accent]{0}
|
trace.mobile = Mobil kliens: [accent]{0}
|
||||||
trace.modclient = Nem hivatalos kliens: [accent]{0}
|
trace.modclient = Nem hivatalos kliens: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Csatlakotások száma: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Kirúgások száma: [accent]{0}
|
||||||
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
|
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
|
||||||
server.bans = Tiltások
|
server.bans = Tiltások
|
||||||
server.bans.none = Nincsenek tiltott játékosok!
|
server.bans.none = Nincsenek tiltott játékosok!
|
||||||
@@ -273,6 +291,7 @@ server.invalidport = Érvénytelen port!
|
|||||||
server.error = [crimson]Nem sikerült megnyitni a szervert.
|
server.error = [crimson]Nem sikerült megnyitni a szervert.
|
||||||
save.new = Új mentés
|
save.new = Új mentés
|
||||||
save.overwrite = Biztosan felülírod\nezt a mentést?
|
save.overwrite = Biztosan felülírod\nezt a mentést?
|
||||||
|
save.nocampaign = Nem lehet importálni különálló kampány mentés fájlokat.
|
||||||
overwrite = Felülírás
|
overwrite = Felülírás
|
||||||
save.none = Nem található mentés!
|
save.none = Nem található mentés!
|
||||||
savefail = Nem sikerült menteni!
|
savefail = Nem sikerült menteni!
|
||||||
@@ -293,7 +312,7 @@ save.corrupted = Érvénytelen fájl!
|
|||||||
empty = <üres>
|
empty = <üres>
|
||||||
on = Be
|
on = Be
|
||||||
off = Ki
|
off = Ki
|
||||||
save.search = Search saved games...
|
save.search = Keresés a mentett játékok között...
|
||||||
save.autosave = Automatikus mentés: {0}
|
save.autosave = Automatikus mentés: {0}
|
||||||
save.map = Térkép: {0}
|
save.map = Térkép: {0}
|
||||||
save.wave = Hullám: {0}
|
save.wave = Hullám: {0}
|
||||||
@@ -309,17 +328,18 @@ ok = OK
|
|||||||
open = Megnyitás
|
open = Megnyitás
|
||||||
customize = Szabályok módosítása
|
customize = Szabályok módosítása
|
||||||
cancel = Mégse
|
cancel = Mégse
|
||||||
command = Command
|
command = Parancs
|
||||||
command.mine = Mine
|
command.mine = Bányászás
|
||||||
command.repair = Repair
|
command.repair = Javítás
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Újraépítés
|
||||||
command.assist = Assist Player
|
command.assist = Segítség játékosnak
|
||||||
command.move = Move
|
command.move = Mozgás
|
||||||
|
command.boost = Boost-olás
|
||||||
openlink = Link megnyitása
|
openlink = Link megnyitása
|
||||||
copylink = Link másolása
|
copylink = Link másolása
|
||||||
back = Vissza
|
back = Vissza
|
||||||
max = Max
|
max = Max
|
||||||
objective = Map Objective
|
objective = Map célja
|
||||||
crash.export = Összeomlási napló exportálása
|
crash.export = Összeomlási napló exportálása
|
||||||
crash.none = Nem található összeomlási napló.
|
crash.none = Nem található összeomlási napló.
|
||||||
crash.exported = Összeomlási napló exportálva.
|
crash.exported = Összeomlási napló exportálva.
|
||||||
@@ -331,7 +351,7 @@ data.invalid = Érvénytelen adatok.
|
|||||||
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
|
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
|
||||||
quit.confirm = Biztos kilépsz?
|
quit.confirm = Biztos kilépsz?
|
||||||
loading = [accent]Betöltés...
|
loading = [accent]Betöltés...
|
||||||
downloading = [accent]Downloading...
|
downloading = [accent]Letöltés...
|
||||||
saving = [accent]Mentés...
|
saving = [accent]Mentés...
|
||||||
respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
|
respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
|
||||||
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
|
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
|
||||||
@@ -340,6 +360,8 @@ pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az ép
|
|||||||
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
|
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
|
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
|
||||||
|
commandmode.name = [accent]Parancs mód
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]{0}. hullám
|
wave = [accent]{0}. hullám
|
||||||
wave.cap = [accent]{0}./{1} hullám
|
wave.cap = [accent]{0}./{1} hullám
|
||||||
wave.waiting = [lightgray]Következő hullám {0}
|
wave.waiting = [lightgray]Következő hullám {0}
|
||||||
@@ -369,17 +391,17 @@ map.publish.confirm = Biztos, hogy közzéteszed ezt a mapot?\n\n[lightgray] Gy
|
|||||||
workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel.
|
workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel.
|
||||||
workshop.info = Item Infó
|
workshop.info = Item Infó
|
||||||
changelog = Változtatási napló (opcionális):
|
changelog = Változtatási napló (opcionális):
|
||||||
updatedesc = Overwrite Title & Description
|
updatedesc = Cím és leírás felülírása
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották.
|
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották.
|
||||||
publishing = [accent]Publikálás...
|
publishing = [accent]Publikálás...
|
||||||
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
|
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
|
||||||
publish.error = Hiba az item publikálásakor: {0}
|
publish.error = Hiba az item publikálásakor: {0}
|
||||||
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
|
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
|
||||||
editor.planet = Planet:
|
editor.planet = Bolygó:
|
||||||
editor.sector = Sector:
|
editor.sector = Szektor:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Falak sziklákká
|
||||||
|
|
||||||
editor.brush = Méret
|
editor.brush = Méret
|
||||||
editor.openin = Megnyitás a szerkesztőben
|
editor.openin = Megnyitás a szerkesztőben
|
||||||
@@ -392,48 +414,49 @@ editor.nodescription = A mapnak rendelkeznie kell egy legalább 4 karakter hossz
|
|||||||
editor.waves = Hullámok:
|
editor.waves = Hullámok:
|
||||||
editor.rules = Szabályok:
|
editor.rules = Szabályok:
|
||||||
editor.generation = generálás:
|
editor.generation = generálás:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Célok
|
||||||
editor.ingame = Szerkesztés játékban
|
editor.ingame = Szerkesztés játékban
|
||||||
editor.playtest = Playtest
|
editor.playtest = Teszt játékban
|
||||||
editor.publish.workshop = Közzététel workshopon
|
editor.publish.workshop = Közzététel workshopon
|
||||||
editor.newmap = Új Map
|
editor.newmap = Új Map
|
||||||
editor.center = Ugrás középre
|
editor.center = Ugrás középre
|
||||||
editor.search = Search maps...
|
editor.search = Mapok keresése...
|
||||||
editor.filters = Filter Maps
|
editor.filters = Mapok szűrése
|
||||||
editor.filters.mode = Gamemodes:
|
editor.filters.mode = Játékmódok:
|
||||||
editor.filters.type = Map Type:
|
editor.filters.type = Map típus:
|
||||||
editor.filters.search = Search In:
|
editor.filters.search = Keresés ebben:
|
||||||
editor.filters.author = Author
|
editor.filters.author = Készítő
|
||||||
editor.filters.description = Description
|
editor.filters.description = Leírás
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = X eltolás
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Y eltolás
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Hullámok
|
waves.title = Hullámok
|
||||||
waves.remove = Eltávolítás
|
waves.remove = Eltávolítás
|
||||||
waves.every = every
|
waves.every = minden
|
||||||
waves.waves = hullámonként
|
waves.waves = hullámonként
|
||||||
waves.health = health: {0}%
|
waves.health = élet: {0}%
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
waves.shields = pajzs/hullám
|
waves.shields = pajzs/hullám
|
||||||
waves.to = -
|
waves.to = -
|
||||||
waves.spawn = spawn:
|
waves.spawn = spawn:
|
||||||
waves.spawn.all = <all>
|
waves.spawn.all = <mind>
|
||||||
waves.spawn.select = Spawn Select
|
waves.spawn.select = Kezdőhely kiválasztása
|
||||||
waves.spawn.none = [scarlet]no spawns found in map
|
waves.spawn.none = [scarlet]Nem lehet kezdőhelyet találni
|
||||||
waves.max = max units
|
waves.max = max egységek
|
||||||
waves.guardian = őrző
|
waves.guardian = őrző
|
||||||
waves.preview = Előnézet
|
waves.preview = Előnézet
|
||||||
waves.edit = Szerksztés...
|
waves.edit = Szerksztés...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Másolás a vágólapra
|
waves.copy = Másolás a vágólapra
|
||||||
waves.load = Másolás a vágólapról
|
waves.load = Másolás a vágólapról
|
||||||
waves.invalid = Nem lehet beilleszteni a vágólapról.
|
waves.invalid = Nem lehet beilleszteni a vágólapról.
|
||||||
waves.copied = Hullámok másolva.
|
waves.copied = Hullámok másolva.
|
||||||
waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra.
|
waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra.
|
||||||
waves.sort = Sort By
|
waves.sort = Rendezési szempont
|
||||||
waves.sort.reverse = Reverse Sort
|
waves.sort.reverse = Rendezés visszafelé
|
||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Élet
|
||||||
waves.sort.type = Type
|
waves.sort.type = Típus
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -445,10 +468,10 @@ wavemode.health = életpontok
|
|||||||
editor.default = [lightgray]<Alapbeállítás>
|
editor.default = [lightgray]<Alapbeállítás>
|
||||||
details = Részletek...
|
details = Részletek...
|
||||||
edit = Szerkesztés...
|
edit = Szerkesztés...
|
||||||
variables = Vars
|
variables = Változók
|
||||||
editor.name = Név:
|
editor.name = Név:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Egység megidézése
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Egység eltávolítása
|
||||||
editor.teams = Csapatok
|
editor.teams = Csapatok
|
||||||
editor.errorload = Hiba a fájl betöltése közben.
|
editor.errorload = Hiba a fájl betöltése közben.
|
||||||
editor.errorsave = Hiba a fájl mentése közben.
|
editor.errorsave = Hiba a fájl mentése közben.
|
||||||
@@ -459,12 +482,12 @@ editor.errorheader = Ez a map fájl vagy érvénytelen vagy sérült.
|
|||||||
editor.errorname = A Mapnak nincs neve. Mentést próbálsz betölteni?
|
editor.errorname = A Mapnak nincs neve. Mentést próbálsz betölteni?
|
||||||
editor.update = Frissítés
|
editor.update = Frissítés
|
||||||
editor.randomize = Véletlenszerű
|
editor.randomize = Véletlenszerű
|
||||||
editor.moveup = Move Up
|
editor.moveup = Mozgás fel
|
||||||
editor.movedown = Move Down
|
editor.movedown = Mozgás le
|
||||||
editor.copy = Copy
|
editor.copy = Másolás
|
||||||
editor.apply = Alkalmazás
|
editor.apply = Alkalmazás
|
||||||
editor.generate = Haladó funkciók
|
editor.generate = Haladó funkciók
|
||||||
editor.sectorgenerate = Sector Generate
|
editor.sectorgenerate = Szektor generálása
|
||||||
editor.resize = Átméretezés
|
editor.resize = Átméretezés
|
||||||
editor.loadmap = Map betöltése
|
editor.loadmap = Map betöltése
|
||||||
editor.savemap = Mentés
|
editor.savemap = Mentés
|
||||||
@@ -508,8 +531,8 @@ toolmode.fillteams = Fill Teams
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Folyadékok alá
|
||||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
toolmode.underliquid.description = Padlók folyadék blokkok alá rajzolása.
|
||||||
|
|
||||||
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
|
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
@@ -615,6 +638,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -626,6 +651,9 @@ resources.max = Max
|
|||||||
bannedblocks = Tiltott blokkok
|
bannedblocks = Tiltott blokkok
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Összes hozzáadása
|
addall = Összes hozzáadása
|
||||||
launch.from = Indítás: [accent]{0}
|
launch.from = Indítás: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -650,6 +678,8 @@ weather.snow.name = Hóesés
|
|||||||
weather.sandstorm.name = Homokvihar
|
weather.sandstorm.name = Homokvihar
|
||||||
weather.sporestorm.name = Spóravihar
|
weather.sporestorm.name = Spóravihar
|
||||||
weather.fog.name = Köd
|
weather.fog.name = Köd
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -735,20 +765,43 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
|
|||||||
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
|
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
|
||||||
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
|
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
|
||||||
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
|
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -883,6 +936,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Gyár
|
ability.unitspawn = {0} Gyár
|
||||||
ability.shieldregenfield = Pajzsos regeneráló mező
|
ability.shieldregenfield = Pajzsos regeneráló mező
|
||||||
ability.movelightning = Világítás
|
ability.movelightning = Világítás
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -923,6 +978,8 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr
|
|||||||
bullet.incendiary = [stat]gyújtó
|
bullet.incendiary = [stat]gyújtó
|
||||||
bullet.homing = [stat]nyomkövető
|
bullet.homing = [stat]nyomkövető
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
|
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
|
||||||
@@ -1036,8 +1093,8 @@ setting.bridgeopacity.name = Híd átlátszatlansága
|
|||||||
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
||||||
setting.showweather.name = Időjárás grafika megjelenítése
|
setting.showweather.name = Időjárás grafika megjelenítése
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Szeretnéd a játékot nyilvánossá tenni?\n[accent]Bárki beléphet a játékaidba.\n[lightgray]Ezt később megváltoztathatod a Beállítások->Játék->Nyilvános játék láthatósága menüpontban.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = Ha a barátaiddal szeretnél játszani, használd a [green]Barátok meghívása[] funkciót [scarlet]Nyilvános szerver[] helyett!\nBiztosan szeretnéd, hogy a játékod [scarlet]nyilvános[] legyen?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
||||||
uiscale.reset = Az UI mérete megváltozott.\nAz "OK" gombbal megerősítheted ezt a méretet.\n[scarlet]Visszavonás és kilépés [accent] {0}[] másodperc múlva...
|
uiscale.reset = Az UI mérete megváltozott.\nAz "OK" gombbal megerősítheted ezt a méretet.\n[scarlet]Visszavonás és kilépés [accent] {0}[] másodperc múlva...
|
||||||
uiscale.cancel = Mégse és Kilépés
|
uiscale.cancel = Mégse és Kilépés
|
||||||
@@ -1063,6 +1120,7 @@ keybind.mouse_move.name = Egér követése
|
|||||||
keybind.pan.name = Felderítés
|
keybind.pan.name = Felderítés
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Terület kijelölése
|
keybind.schematic_select.name = Terület kijelölése
|
||||||
keybind.schematic_menu.name = Schematic menü
|
keybind.schematic_menu.name = Schematic menü
|
||||||
keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
|
keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
|
||||||
@@ -1088,6 +1146,8 @@ keybind.select.name = Kiválasztás/Lövés
|
|||||||
keybind.diagonal_placement.name = Átlós elhelyezés
|
keybind.diagonal_placement.name = Átlós elhelyezés
|
||||||
keybind.pick.name = Blokk másolása
|
keybind.pick.name = Blokk másolása
|
||||||
keybind.break_block.name = Blokk törlése
|
keybind.break_block.name = Blokk törlése
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Blokk választás törlése
|
keybind.deselect.name = Blokk választás törlése
|
||||||
keybind.pickupCargo.name = Rakomány felvétele
|
keybind.pickupCargo.name = Rakomány felvétele
|
||||||
keybind.dropCargo.name = Rakomány lerakása
|
keybind.dropCargo.name = Rakomány lerakása
|
||||||
@@ -1115,7 +1175,7 @@ keybind.zoom_minimap.name = Zoom a Minimapoon
|
|||||||
mode.help.title = Játékmódok leírása
|
mode.help.title = Játékmódok leírása
|
||||||
mode.survival.name = Túlélő
|
mode.survival.name = Túlélő
|
||||||
mode.survival.description = A normál mód. Korlátozott nyersanyag és automatikusan érkező hullámok.\n[gray]Szükséges hozzá ellenséges spawn a Mapon.
|
mode.survival.description = A normál mód. Korlátozott nyersanyag és automatikusan érkező hullámok.\n[gray]Szükséges hozzá ellenséges spawn a Mapon.
|
||||||
mode.sandbox.name = Homokozó
|
mode.sandbox.name = Szabad játék
|
||||||
mode.sandbox.description = Végtelen erőforrás, nincs időzítés a hullámokhoz.
|
mode.sandbox.description = Végtelen erőforrás, nincs időzítés a hullámokhoz.
|
||||||
mode.editor.name = Szerkesztő
|
mode.editor.name = Szerkesztő
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -1131,6 +1191,7 @@ rules.coreincinerates = Túlcsorduló itemek megsemmisítse a magban
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematicok
|
rules.schematic = Schematicok
|
||||||
rules.wavetimer = Hullám időzítő
|
rules.wavetimer = Hullám időzítő
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Hullámok
|
rules.waves = Hullámok
|
||||||
rules.attack = Támadás mód
|
rules.attack = Támadás mód
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1145,8 +1206,10 @@ rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
|
|||||||
rules.blockhealthmultiplier = Épület életpont szorzó
|
rules.blockhealthmultiplier = Épület életpont szorzó
|
||||||
rules.blockdamagemultiplier = Épület sebzés szorzó
|
rules.blockdamagemultiplier = Épület sebzés szorzó
|
||||||
rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
|
rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Egység életpont szorzó
|
rules.unithealthmultiplier = Egység életpont szorzó
|
||||||
rules.unitdamagemultiplier = Egység sebzés szorzó
|
rules.unitdamagemultiplier = Egység sebzés szorzó
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1264,12 +1327,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1277,11 +1345,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
@@ -1326,7 +1391,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
@@ -1393,6 +1458,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1489,7 +1556,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1530,6 +1597,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1569,6 +1637,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1645,7 +1714,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1677,17 +1745,11 @@ team.blue.name = kék
|
|||||||
hint.skip = Átugrás
|
hint.skip = Átugrás
|
||||||
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
|
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
|
||||||
hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
|
hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
|
||||||
hint.mine = Menj a \uf8c4 copper közelébe, és [accent]kattints rá[] a kézi bányászáshoz.
|
|
||||||
hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
|
hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
|
||||||
hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted.
|
hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted.
|
||||||
hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot.
|
hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot.
|
||||||
hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[]
|
hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[]
|
||||||
hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot.
|
hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot.
|
||||||
hint.placeDrill = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és kattints egy rézfoltra, hogy lerakd.
|
|
||||||
hint.placeDrill.mobile = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és nyomj egy rézfoltra, hogy lerakd.\n\nNyomj a \ue800 [accent]pipára[] jobb lent, hogy megerősítsd.
|
|
||||||
hint.placeConveyor = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nKattints és tartsd lenyomva, hogy többet is lehelyezz.\n[accent]Görgess[] a forgatáshoz.
|
|
||||||
hint.placeConveyor.mobile = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nTartsd lenyomva az ujjad és húzd, hgy egyszerre többet is lehelyezz.
|
|
||||||
hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
|
|
||||||
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
|
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
|
||||||
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
|
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1696,9 +1758,12 @@ hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új
|
|||||||
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
|
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
|
||||||
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
|
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
|
||||||
hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett.
|
hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
|
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
|
||||||
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
|
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
|
||||||
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
||||||
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
||||||
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
||||||
@@ -1713,9 +1778,54 @@ hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot tesze
|
|||||||
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
|
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
|
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
|
||||||
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
|
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
|
||||||
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
|
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
|
||||||
@@ -1738,15 +1848,28 @@ item.spore-pod.description = Átalakítható olajjá vagy robbanószerekké, de
|
|||||||
item.spore-pod.details = Spórák. Egy valószínűleg mesterséges életforma. Más életformák számára halálos gázt bocsátanak ki. Szélsőségesen invazív. Megfelelő körülmények között erősen gyúlékony.
|
item.spore-pod.details = Spórák. Egy valószínűleg mesterséges életforma. Más életformák számára halálos gázt bocsátanak ki. Szélsőségesen invazív. Megfelelő körülmények között erősen gyúlékony.
|
||||||
item.blast-compound.description = Bombák és robbanó lövedékek része.
|
item.blast-compound.description = Bombák és robbanó lövedékek része.
|
||||||
item.pyratite.description = Gyújtó lövedékekben és tüzelőanyag-alapú generátorokban használható.
|
item.pyratite.description = Gyújtó lövedékekben és tüzelőanyag-alapú generátorokban használható.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra használható.
|
liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra használható.
|
||||||
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
|
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
|
||||||
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
|
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
|
||||||
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
|
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
|
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
|
||||||
block.illuminator.description = Világít.
|
block.illuminator.description = Világít.
|
||||||
block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
|
block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Szenet présel grafittá.
|
block.graphite-press.description = Szenet présel grafittá.
|
||||||
block.multi-press.description = Szenet présel grafittá. Hatékonyan dolgozik, de vizet igényel hűtéshez.
|
block.multi-press.description = Szenet présel grafittá. Hatékonyan dolgozik, de vizet igényel hűtéshez.
|
||||||
block.silicon-smelter.description = Szilíciumot nyer ki homok és szén keverékéből.
|
block.silicon-smelter.description = Szilíciumot nyer ki homok és szén keverékéből.
|
||||||
@@ -1892,6 +2015,99 @@ block.large-logic-display.description = Ábrák rajzolhatók rá processzorral.
|
|||||||
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
|
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
|
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
|
||||||
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
||||||
@@ -1931,6 +2147,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1945,6 +2179,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1965,6 +2200,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid 카탈로그 목록
|
|||||||
link.wiki.description = 공식 Mindustry 위키
|
link.wiki.description = 공식 Mindustry 위키
|
||||||
link.suggestions.description = 새 기능 제안하기
|
link.suggestions.description = 새 기능 제안하기
|
||||||
link.bug.description = 버그 제보하기
|
link.bug.description = 버그 제보하기
|
||||||
|
linkopen = 이 서버에서 당신에게 링크를 보냈습니다. 정말로 열어보시겠습니까?\n\n[sky]{0}
|
||||||
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
||||||
screenshot = 스크린샷이 {0} 에 저장되었습니다.
|
screenshot = 스크린샷이 {0} 에 저장되었습니다.
|
||||||
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다.
|
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다.
|
||||||
@@ -22,7 +23,7 @@ gameover.disconnect = 연결 끊기
|
|||||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||||
gameover.waiting = [accent]다음 맵 기다리는 중...
|
gameover.waiting = [accent]다음 맵 기다리는 중...
|
||||||
highscore = [accent]새로운 최고 점수!
|
highscore = [accent]새로운 최고 점수!
|
||||||
copied = 복사됨.
|
copied = 복사됨
|
||||||
indev.notready = 이 부분은 아직 준비되지 않았습니다.
|
indev.notready = 이 부분은 아직 준비되지 않았습니다.
|
||||||
|
|
||||||
load.sound = 소리
|
load.sound = 소리
|
||||||
@@ -35,7 +36,7 @@ load.scripts = 스크립트
|
|||||||
|
|
||||||
be.update = 새로운 Bleeding Edge 버전 사용 가능:
|
be.update = 새로운 Bleeding Edge 버전 사용 가능:
|
||||||
be.update.confirm = 지금 내려받고 다시 시작하시겠습니까?
|
be.update.confirm = 지금 내려받고 다시 시작하시겠습니까?
|
||||||
be.updating = 업데이트 중….
|
be.updating = 업데이트 중…
|
||||||
be.ignore = 무시하기
|
be.ignore = 무시하기
|
||||||
be.noupdates = 업데이트가 없습니다.
|
be.noupdates = 업데이트가 없습니다.
|
||||||
be.check = 업데이트 확인하기
|
be.check = 업데이트 확인하기
|
||||||
@@ -66,7 +67,7 @@ schematic.copy = 클립 보드에 복사
|
|||||||
schematic.copy.import = 클립 보드에서 가져오기
|
schematic.copy.import = 클립 보드에서 가져오기
|
||||||
schematic.shareworkshop = 창작마당에 공유
|
schematic.shareworkshop = 창작마당에 공유
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
||||||
schematic.saved = 설계도 저장됨.
|
schematic.saved = 설계도 저장됨
|
||||||
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
||||||
schematic.rename = 설계도 이름 바꾸기
|
schematic.rename = 설계도 이름 바꾸기
|
||||||
schematic.info = {0}x{1}, {2} 블록
|
schematic.info = {0}x{1}, {2} 블록
|
||||||
@@ -135,7 +136,7 @@ mods.openfolder = 폴더 열기
|
|||||||
mods.viewcontent = 콘텐츠 보기
|
mods.viewcontent = 콘텐츠 보기
|
||||||
mods.reload = 새로 고침
|
mods.reload = 새로 고침
|
||||||
mods.reloadexit = 게임이 종료된 후 모드를 불러올 것입니다.
|
mods.reloadexit = 게임이 종료된 후 모드를 불러올 것입니다.
|
||||||
mod.installed = [[설치됨]
|
mod.installed = [설치됨]
|
||||||
mod.display = [gray]모드:[orange] {0}
|
mod.display = [gray]모드:[orange] {0}
|
||||||
mod.enabled = [lightgray]활성화됨
|
mod.enabled = [lightgray]활성화됨
|
||||||
mod.disabled = [scarlet]비활성화됨
|
mod.disabled = [scarlet]비활성화됨
|
||||||
@@ -143,11 +144,22 @@ mod.multiplayer.compatible = [gray]멀티플레이어 호환 가능
|
|||||||
mod.disable = 비활성화
|
mod.disable = 비활성화
|
||||||
mod.content = 콘텐츠:
|
mod.content = 콘텐츠:
|
||||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
mod.incompatiblegame = [red]구버전 게임
|
||||||
mod.outdatedv7 = [scarlet]v7과 호환되지 않음 (최소 게임 버전: 136)
|
mod.incompatiblemod = [red]호환되지 않음
|
||||||
mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
|
mod.blacklisted = [red]지원하지 않음
|
||||||
|
mod.unmetdependencies = [red]충촉되지 않은 종속성
|
||||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||||
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함.
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
|
||||||
|
mod.outdatedv7.details = 이 모드는 최신 버전의 게임과 호환되지 않습니다. 반드시 작성자가 업데이트해야 하고, [accent]mod.json[] 파일에 [accent]최소게임버전: 136[]을 추가해야 합니다.
|
||||||
|
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
|
||||||
|
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
|
||||||
|
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 작성자에게 수정하도록 요청하세요.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = 필요한 게임 버전: [red]{0}
|
||||||
|
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
|
||||||
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
|
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
|
||||||
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
|
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
|
||||||
mod.enable = 활성화
|
mod.enable = 활성화
|
||||||
@@ -168,12 +180,17 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
|
|||||||
about.button = 정보
|
about.button = 정보
|
||||||
name = 이름 :
|
name = 이름 :
|
||||||
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
||||||
|
search = 검색:
|
||||||
planetmap = 행성 지도
|
planetmap = 행성 지도
|
||||||
launchcore = 코어 출격
|
launchcore = 코어 출격
|
||||||
filename = 파일 이름:
|
filename = 파일 이름:
|
||||||
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
||||||
available = 새로운 콘텐츠 해금이 가능합니다!
|
available = 새로운 콘텐츠 해금이 가능합니다!
|
||||||
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
|
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
|
||||||
|
campaign.select = 캠페인 시작지점 선택하기
|
||||||
|
campaign.none = [lightgray]시작할 행성을 선택하십시오.\n언제든지 전환할 수 있습니다.
|
||||||
|
campaign.erekir = [accent]신규 플레이어에게 추천합니다.[]\n\n보다 새롭고 세련된 컨텐츠. 대부분 순차적으로 캠페인이 진행됩니다.\n\n더 높은 완성도의 지도와 다채로운 경험.
|
||||||
|
campaign.serpulo = [scarlet]신규 플레이어에게 권장되지 않습니다.[]\n\n오래된 컨텐츠: 고전적인 경험. 좀 더 개방적이죠.\n\n잠재적으로 불균형한 지도와 캠페인 메커니즘. 덜 세련됩니다.
|
||||||
completed = [accent]완료됨
|
completed = [accent]완료됨
|
||||||
techtree = 연구 기록
|
techtree = 연구 기록
|
||||||
techtree.select = 연구 기록 선택
|
techtree.select = 연구 기록 선택
|
||||||
@@ -183,7 +200,7 @@ research.load = 불러오기
|
|||||||
research.discard = 무시하기
|
research.discard = 무시하기
|
||||||
research.list = [lightgray]연구:
|
research.list = [lightgray]연구:
|
||||||
research = 연구
|
research = 연구
|
||||||
researched = [lightgray]{0} 연구 완료.
|
researched = [lightgray]{0} 연구 완료
|
||||||
research.progress = {0}% 완료됨
|
research.progress = {0}% 완료됨
|
||||||
players = {0} 플레이어
|
players = {0} 플레이어
|
||||||
players.single = {0} 플레이어
|
players.single = {0} 플레이어
|
||||||
@@ -192,7 +209,7 @@ players.notfound = [gray]플레이어를 찾을 수 없습니다.
|
|||||||
server.closing = [accent]서버를 닫는 중...
|
server.closing = [accent]서버를 닫는 중...
|
||||||
server.kicked.kick = 서버에서 추방되었습니다!
|
server.kicked.kick = 서버에서 추방되었습니다!
|
||||||
server.kicked.whitelist = 당신은 이 서버의 화이트리스트에 등록되어 있지 않습니다.
|
server.kicked.whitelist = 당신은 이 서버의 화이트리스트에 등록되어 있지 않습니다.
|
||||||
server.kicked.serverClose = 서버 닫힘.
|
server.kicked.serverClose = 서버 닫힘
|
||||||
server.kicked.vote = 당신은 투표로 추방되었습니다. 안녕히 가세요.
|
server.kicked.vote = 당신은 투표로 추방되었습니다. 안녕히 가세요.
|
||||||
server.kicked.clientOutdated = 구버전 클라이언트입니다! 게임을 업데이트하세요!
|
server.kicked.clientOutdated = 구버전 클라이언트입니다! 게임을 업데이트하세요!
|
||||||
server.kicked.serverOutdated = 구버전 서버입니다! 호스트에게 업데이트를 요청하세요!
|
server.kicked.serverOutdated = 구버전 서버입니다! 호스트에게 업데이트를 요청하세요!
|
||||||
@@ -230,6 +247,7 @@ servers.disclaimer = 커뮤니티 서버는 개발자가 소유하거나 제어
|
|||||||
servers.showhidden = 숨겨진 서버 보이기/숨기기
|
servers.showhidden = 숨겨진 서버 보이기/숨기기
|
||||||
server.shown = 서버 숨기기
|
server.shown = 서버 숨기기
|
||||||
server.hidden = 서버 보이기
|
server.hidden = 서버 보이기
|
||||||
|
viewplayer = 플레이어 보기: [accent]{0}
|
||||||
|
|
||||||
trace = 플레이어 정보 보기
|
trace = 플레이어 정보 보기
|
||||||
trace.playername = 플레이어 이름: [accent]{0}
|
trace.playername = 플레이어 이름: [accent]{0}
|
||||||
@@ -260,9 +278,9 @@ confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까
|
|||||||
joingame.title = 게임 참가
|
joingame.title = 게임 참가
|
||||||
joingame.ip = 주소:
|
joingame.ip = 주소:
|
||||||
disconnect = 연결이 끊어졌습니다.
|
disconnect = 연결이 끊어졌습니다.
|
||||||
disconnect.error = 연결 오류.
|
disconnect.error = 연결 오류
|
||||||
disconnect.closed = 연결이 종료되었습니다.
|
disconnect.closed = 연결이 종료되었습니다.
|
||||||
disconnect.timeout = 시간 초과.
|
disconnect.timeout = 시간 초과
|
||||||
disconnect.data = 맵 데이터를 로드하지 못했습니다!
|
disconnect.data = 맵 데이터를 로드하지 못했습니다!
|
||||||
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
|
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
|
||||||
connecting = [accent] 연결중...
|
connecting = [accent] 연결중...
|
||||||
@@ -271,9 +289,10 @@ connecting.data = [accent]맵 데이터 불러오는중...
|
|||||||
server.port = 포트:
|
server.port = 포트:
|
||||||
server.addressinuse = 이미 사용 중인 주소입니다!
|
server.addressinuse = 이미 사용 중인 주소입니다!
|
||||||
server.invalidport = 잘못된 포트 번호입니다!
|
server.invalidport = 잘못된 포트 번호입니다!
|
||||||
server.error = [scarlet]서버 호스팅 오류.
|
server.error = [scarlet]서버 호스팅 오류
|
||||||
save.new = 새로 저장
|
save.new = 새로 저장
|
||||||
save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
|
save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
|
||||||
|
save.nocampaign = 캠페인의 개별 저장 파일을 가져올 수 없습니다.
|
||||||
overwrite = 덮어쓰기
|
overwrite = 덮어쓰기
|
||||||
save.none = 저장된 파일을 찾을 수 없습니다!
|
save.none = 저장된 파일을 찾을 수 없습니다!
|
||||||
savefail = 게임을 저장하지 못했습니다!
|
savefail = 게임을 저장하지 못했습니다!
|
||||||
@@ -316,6 +335,7 @@ command.repair = 수리
|
|||||||
command.rebuild = 재건
|
command.rebuild = 재건
|
||||||
command.assist = 플레이어 지원
|
command.assist = 플레이어 지원
|
||||||
command.move = 이동
|
command.move = 이동
|
||||||
|
command.boost = Boost
|
||||||
openlink = 링크 열기
|
openlink = 링크 열기
|
||||||
copylink = 링크 복사
|
copylink = 링크 복사
|
||||||
back = 뒤로가기
|
back = 뒤로가기
|
||||||
@@ -341,6 +361,8 @@ pausebuilding = [accent][[{0}][] 키를 눌러 건설을 일시중지
|
|||||||
resumebuilding = [scarlet][[{0}][] 키를 눌러 건설을 재개
|
resumebuilding = [scarlet][[{0}][] 키를 눌러 건설을 재개
|
||||||
enablebuilding = [scarlet][[{0}][] 키를 눌러 건설을 활성
|
enablebuilding = [scarlet][[{0}][] 키를 눌러 건설을 활성
|
||||||
showui = UI가 숨겨졌습니다. [accent][[{0}][] 키를 눌러 UI를 활성화하세요.
|
showui = UI가 숨겨졌습니다. [accent][[{0}][] 키를 눌러 UI를 활성화하세요.
|
||||||
|
commandmode.name = [accent]명령 모드
|
||||||
|
commandmode.nounits = [기체 없음]
|
||||||
wave = [accent]{0}단계
|
wave = [accent]{0}단계
|
||||||
wave.cap = [accent]단계 {0}/{1}
|
wave.cap = [accent]단계 {0}/{1}
|
||||||
wave.waiting = 다음 단계까지[lightgray] {0}초
|
wave.waiting = 다음 단계까지[lightgray] {0}초
|
||||||
@@ -392,7 +414,7 @@ editor.nodescription = 맵을 공유하려면 최소 4자 이상의 설명이
|
|||||||
editor.waves = 단계:
|
editor.waves = 단계:
|
||||||
editor.rules = 규칙:
|
editor.rules = 규칙:
|
||||||
editor.generation = 지형 생성:
|
editor.generation = 지형 생성:
|
||||||
editor.objectives = 요소 설정
|
editor.objectives = 목표
|
||||||
editor.ingame = 인 게임 편집
|
editor.ingame = 인 게임 편집
|
||||||
editor.playtest = 맵 테스트
|
editor.playtest = 맵 테스트
|
||||||
editor.publish.workshop = 창작마당 게시
|
editor.publish.workshop = 창작마당 게시
|
||||||
@@ -405,8 +427,8 @@ editor.filters.type = 맵 유형:
|
|||||||
editor.filters.search = 검색:
|
editor.filters.search = 검색:
|
||||||
editor.filters.author = 제작자
|
editor.filters.author = 제작자
|
||||||
editor.filters.description = 설명
|
editor.filters.description = 설명
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = X축 밀기
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Y축 밀기
|
||||||
workshop = 창작마당
|
workshop = 창작마당
|
||||||
waves.title = 단계
|
waves.title = 단계
|
||||||
waves.remove = 삭제
|
waves.remove = 삭제
|
||||||
@@ -424,10 +446,11 @@ waves.max = 기까지
|
|||||||
waves.guardian = 수호자
|
waves.guardian = 수호자
|
||||||
waves.preview = 미리보기
|
waves.preview = 미리보기
|
||||||
waves.edit = 편집
|
waves.edit = 편집
|
||||||
|
waves.random = 무작위
|
||||||
waves.copy = 클립보드로 복사하기
|
waves.copy = 클립보드로 복사하기
|
||||||
waves.load = 클립보드에서 불러오기
|
waves.load = 클립보드에서 불러오기
|
||||||
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||||
waves.copied = 단계 복사됨.
|
waves.copied = 단계 복사됨
|
||||||
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
|
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
|
||||||
waves.sort = 정렬 기준
|
waves.sort = 정렬 기준
|
||||||
waves.sort.reverse = 정렬 뒤집기
|
waves.sort.reverse = 정렬 뒤집기
|
||||||
@@ -590,24 +613,24 @@ map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버
|
|||||||
uncover = 지역 개방
|
uncover = 지역 개방
|
||||||
configure = 초기자원 설정
|
configure = 초기자원 설정
|
||||||
objective.research.name = 연구
|
objective.research.name = 연구
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = 획득
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = 획득한 자원
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = 코어 자원
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = 건설 횟수
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = 기체 횟수
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = 기체 처치
|
||||||
objective.timer.name = Timer
|
objective.timer.name = 타이머
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = 단일 블록 파괴
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblocks.name = 다수 블록 파괴
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroycore.name = 코어 파괴
|
||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = 명령 모드
|
||||||
objective.flag.name = Flag
|
objective.flag.name = 플래그
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = 도형과 문자
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = 미니맵
|
||||||
marker.shape.name = Shape
|
marker.shape.name = 도형
|
||||||
marker.text.name = Text
|
marker.text.name = 문자
|
||||||
marker.background = Background
|
marker.background = 배경
|
||||||
marker.outline = Outline
|
marker.outline = 외곽선
|
||||||
|
|
||||||
objective.research = [accent]연구:\n[]{0}[lightgray]{1}
|
objective.research = [accent]연구:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]획득:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]획득:\n[]{0}[lightgray]{1}
|
||||||
@@ -615,10 +638,12 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
|
|||||||
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.build = [accent]건설: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]기체 생산: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]기체 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]처치: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 기체
|
||||||
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
|
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
|
||||||
|
objective.enemyescelating = [accent]적의 생산량이 증가하고 있습니다[lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]적의 공중 기체가 생산되고 있습니다[lightgray]{0}[]
|
||||||
objective.destroycore = [accent]적의 코어를 파괴하세요
|
objective.destroycore = [accent]적의 코어를 파괴하세요
|
||||||
objective.command = [accent]기체 조종
|
objective.command = [accent]기체 조종
|
||||||
objective.nuclearlaunch = [accent]⚠ 핵공격이 감지되었습니다: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ 핵공격이 감지되었습니다: [lightgray]{0}
|
||||||
@@ -630,6 +655,9 @@ resources.max = 최대
|
|||||||
bannedblocks = 금지된 블록
|
bannedblocks = 금지된 블록
|
||||||
objectives = 목표
|
objectives = 목표
|
||||||
bannedunits = 금지된 기체
|
bannedunits = 금지된 기체
|
||||||
|
rules.hidebannedblocks = 금지된 블록 숨기기
|
||||||
|
bannedunits.whitelist = 금지된 기체만 활성화
|
||||||
|
bannedblocks.whitelist = 금지된 블록만 활성화
|
||||||
addall = 모두 추가
|
addall = 모두 추가
|
||||||
launch.from = 출격 출발지: [accent]{0}[]
|
launch.from = 출격 출발지: [accent]{0}[]
|
||||||
launch.capacity = 출격 자원 용량: [accent]{0}
|
launch.capacity = 출격 자원 용량: [accent]{0}
|
||||||
@@ -645,8 +673,8 @@ error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있
|
|||||||
error.mismatch = 패킷 오류\n클라이언트와 서버 버전이 일치하지 않습니다.\n접속하려는 서버가 최신 버전인지 확인하세요!
|
error.mismatch = 패킷 오류\n클라이언트와 서버 버전이 일치하지 않습니다.\n접속하려는 서버가 최신 버전인지 확인하세요!
|
||||||
error.alreadyconnected = 이미 접속 중입니다.
|
error.alreadyconnected = 이미 접속 중입니다.
|
||||||
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
||||||
error.io = 네트워크 I/O 오류.
|
error.io = 네트워크 I/O 오류
|
||||||
error.any = 알 수 없는 네트워크 오류.
|
error.any = 알 수 없는 네트워크 오류
|
||||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||||
|
|
||||||
weather.rain.name = 비
|
weather.rain.name = 비
|
||||||
@@ -654,6 +682,8 @@ weather.snow.name = 눈
|
|||||||
weather.sandstorm.name = 모래 폭풍
|
weather.sandstorm.name = 모래 폭풍
|
||||||
weather.sporestorm.name = 포자 폭풍
|
weather.sporestorm.name = 포자 폭풍
|
||||||
weather.fog.name = 안개
|
weather.fog.name = 안개
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = 지역 목록
|
sectorlist = 지역 목록
|
||||||
sectorlist.attacked = {0} 공격받는 중
|
sectorlist.attacked = {0} 공격받는 중
|
||||||
@@ -675,7 +705,7 @@ sectors.enemybase = [scarlet]적 기지[]
|
|||||||
sectors.vulnerable = [scarlet]취약함[]
|
sectors.vulnerable = [scarlet]취약함[]
|
||||||
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
|
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
|
||||||
sectors.underattack.nodamage = [scarlet]점령되지 않음
|
sectors.underattack.nodamage = [scarlet]점령되지 않음
|
||||||
sectors.survives = [accent]{0} 단계 이상 버티세요.[]
|
sectors.survives = [accent]{0} 단계 버팀[]
|
||||||
sectors.go = 진입
|
sectors.go = 진입
|
||||||
sector.abandon = 포기
|
sector.abandon = 포기
|
||||||
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
|
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
|
||||||
@@ -738,6 +768,8 @@ sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는
|
|||||||
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
||||||
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
|
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
|
||||||
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
||||||
|
sector.coastline.description = 이 장소에서 해상 기체 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
|
||||||
|
sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하시오. 적의 발전된 함선 건조 기술을 습득하고 연구하시오.
|
||||||
sector.onset.name = 시작
|
sector.onset.name = 시작
|
||||||
sector.aegis.name = 보호
|
sector.aegis.name = 보호
|
||||||
sector.lake.name = 호수
|
sector.lake.name = 호수
|
||||||
@@ -745,6 +777,16 @@ sector.intersect.name = 교차지
|
|||||||
sector.atlas.name = 아틀라스
|
sector.atlas.name = 아틀라스
|
||||||
sector.split.name = 분열
|
sector.split.name = 분열
|
||||||
sector.basin.name = 유역
|
sector.basin.name = 유역
|
||||||
|
sector.marsh.name = 습지
|
||||||
|
sector.peaks.name = 산봉우리
|
||||||
|
sector.ravine.name = 협곡
|
||||||
|
sector.caldera-erekir.name = 칼데라
|
||||||
|
sector.stronghold.name = 거점
|
||||||
|
sector.crevice.name = 틈새
|
||||||
|
sector.siege.name = 포위
|
||||||
|
sector.crossroads.name = 교차로
|
||||||
|
sector.karst.name = 카르스트
|
||||||
|
sector.origin.name = 근원
|
||||||
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
|
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
|
||||||
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
|
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
|
||||||
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
|
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
|
||||||
@@ -752,6 +794,16 @@ sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러
|
|||||||
sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
|
sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
|
||||||
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
|
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
|
||||||
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
|
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
|
||||||
|
sector.marsh.description = 이 지역은 아르키사이트가 풍부하지만 분출구의 수는 한정적입니다.\n[accent]화학적 연소실[]을 건설하여 전력을 생산하시오.
|
||||||
|
sector.peaks.description = 이 지역의 산악 지형은 대부분의 기체를 무용지물로 만들었습니다. 비행 기체가 필요합니다.\n적의 방공망에 유의하십시오. 일부 시설은 지원 건물을 공격하여 무력화시킬 수 있습니다.
|
||||||
|
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
|
||||||
|
sector.caldera-erekir.description = 이 지역에서 탐지된 자원은 여러 섬에 분산되어 있습니다 .\n드론을 기반으로 한 운송수단을 연구하고 활용하시오.
|
||||||
|
sector.stronghold.description = 이 지역의 대규모 적 야영지에는 적들이 지키고 있는 상당한 양의 [accent]토륨[] 매장지가 있습니다.\n더 높은 등급의 기체와 포탑을 연구할 때 사용합니다.
|
||||||
|
sector.crevice.description = 적들은 이 지역에서 당신의 기지를 제거하기 위해 맹렬한 공격부대를 보낼 것입니다.\n[accent]탄화물[]과 [accent]열분해 발전기[]를 연구하는 것은 살아남기 위해 반드시 필요합니다.
|
||||||
|
sector.siege.description = 이 지역은 두 갈래의 공격을 강요하는 두 개의 평행 협곡이 특징입니다.\n더 강력한 전차 기체를 만들기 위한 능력을 얻기 위해 [accent]시아노겐[]을 연구하시오.\n주의: 적의 장거리 발사체가 감지되었습니다. 미사일은 충돌 전에 격추될 수 있습니다.
|
||||||
|
sector.crossroads.description = 이 지역의 적 기지는 다양한 지형에 설치되어 있습니다. 적응하기 위해 다양한 기체를 연구하시오.\n또한, 일부 기지는 보호막으로 보호되고 있습니다. 그들이 어떻게 전력을 공급받는지 알아보시오.
|
||||||
|
sector.karst.description = 이 지역은 자원이 풍부하지만, 새로운 코어가 착륙하면 적에게 공격을 받을 것입니다.\n자원의 이점을 활용하고 [accent]메타[]를 연구하시오.
|
||||||
|
sector.origin.description = 상당한 적이 존재하는 마지막 지역입니다.\n가능한 연구 기회가 남아 있지 않습니다. 오직 모든 적의 코어를 파괴하는 데만 집중하십시오.
|
||||||
|
|
||||||
status.burning.name = 발화
|
status.burning.name = 발화
|
||||||
status.freezing.name = 빙결
|
status.freezing.name = 빙결
|
||||||
@@ -859,14 +911,14 @@ stat.lightningchance = 전격 생성 확률
|
|||||||
stat.lightningdamage = 전격 피해량
|
stat.lightningdamage = 전격 피해량
|
||||||
stat.flammability = 인화성
|
stat.flammability = 인화성
|
||||||
stat.radioactivity = 방사성
|
stat.radioactivity = 방사성
|
||||||
stat.charge = 과충전률
|
stat.charge = 과충전율
|
||||||
stat.heatcapacity = 비열
|
stat.heatcapacity = 비열
|
||||||
stat.viscosity = 점성
|
stat.viscosity = 점성
|
||||||
stat.temperature = 온도
|
stat.temperature = 온도
|
||||||
stat.speed = 속도
|
stat.speed = 속도
|
||||||
stat.buildspeed = 건설 속도
|
stat.buildspeed = 건설 속도
|
||||||
stat.minespeed = 채굴 속도
|
stat.minespeed = 채굴 속도
|
||||||
stat.minetier = 채굴 티어
|
stat.minetier = 채굴 등급
|
||||||
stat.payloadcapacity = 화물 용량
|
stat.payloadcapacity = 화물 용량
|
||||||
stat.abilities = 능력
|
stat.abilities = 능력
|
||||||
stat.canboost = 이륙 가능
|
stat.canboost = 이륙 가능
|
||||||
@@ -887,6 +939,8 @@ ability.statusfield = {0} 상태이상 필드
|
|||||||
ability.unitspawn = {0} 공장
|
ability.unitspawn = {0} 공장
|
||||||
ability.shieldregenfield = 방어막 복구 필드
|
ability.shieldregenfield = 방어막 복구 필드
|
||||||
ability.movelightning = 가속 전격
|
ability.movelightning = 가속 전격
|
||||||
|
ability.shieldarc = 방어막 아크
|
||||||
|
ability.suppressionfield = 재생성 억제 필드
|
||||||
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
|
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
|
||||||
|
|
||||||
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
||||||
@@ -909,7 +963,7 @@ bar.capacity = 용량: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 액체
|
bar.liquid = 액체
|
||||||
bar.heat = 발열
|
bar.heat = 발열
|
||||||
bar.instability = Instability
|
bar.instability = 불안정
|
||||||
bar.heatamount = 열: {0}
|
bar.heatamount = 열: {0}
|
||||||
bar.heatpercent = 열: {0} ({1}%)
|
bar.heatpercent = 열: {0} ({1}%)
|
||||||
bar.power = 전력
|
bar.power = 전력
|
||||||
@@ -927,17 +981,19 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
|
|||||||
bullet.incendiary = [stat]방화[]
|
bullet.incendiary = [stat]방화[]
|
||||||
bullet.homing = [stat]유도[]
|
bullet.homing = [stat]유도[]
|
||||||
bullet.armorpierce = [stat]방어 관통
|
bullet.armorpierce = [stat]방어 관통
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
||||||
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
|
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
|
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
|
||||||
bullet.knockback = [stat]{0}[lightgray] 넉백[][]
|
bullet.knockback = [stat]{0}[lightgray] 넉백[][]
|
||||||
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
|
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
|
||||||
bullet.infinitepierce = [stat]관통[]
|
bullet.infinitepierce = [stat]관통[]
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% 회복[][]
|
bullet.healpercent = [stat]{0}%[lightgray] 회복[][]
|
||||||
bullet.healamount = [stat]{0}[lightgray] 직접 수리
|
bullet.healamount = [stat]{0}[lightgray] 직접 수리
|
||||||
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
|
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
|
||||||
bullet.reload = [stat]{0}[lightgray]배 발사 속도[][]
|
bullet.reload = [stat]{0}%[lightgray] 발사 속도[][]
|
||||||
bullet.range = [stat]{0}[lightgray] 추가 범위
|
bullet.range = [stat]{0}[lightgray]블록 추가 범위
|
||||||
|
|
||||||
unit.blocks = 블록
|
unit.blocks = 블록
|
||||||
unit.blockssquared = 블록²
|
unit.blockssquared = 블록²
|
||||||
@@ -1040,8 +1096,8 @@ setting.bridgeopacity.name = 터널 투명도
|
|||||||
setting.playerchat.name = 채팅 말풍선 표시
|
setting.playerchat.name = 채팅 말풍선 표시
|
||||||
setting.showweather.name = 날씨 그래픽 표시
|
setting.showweather.name = 날씨 그래픽 표시
|
||||||
setting.hidedisplays.name = 로직 디스플레이 숨김
|
setting.hidedisplays.name = 로직 디스플레이 숨김
|
||||||
public.confirm = 게임을 모두에게 공개하시겠습니까?\n[accent]모든 플레이어가 게임에 참여할 수 있습니다.\n[lightgray]설정->게임->멀티플레이 공용 서버로 표시에서 나중에 변경할 수 있습니다.\n\n[sky]번역자 추가[]\n[accent]친구끼리 하려고 이 기능을 활성화 한 뒤에, 친구 외에 다른 플레이어가 들어왔을 때\n해당 플레이어를 차단하는 행위는 비매너를 넘어서는 얌체 행위 그 자체입니다.\n정말로 [scarlet]많은 다른 플레이어들이 오길 원한다[]면 확인하세요.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = [red]친구하고 플레이 하고 싶으면 [scarlet]공용 서버[] 대신에 [green]친구 초대[] 를 사용하세요. 정말로 [scarlet]공용 서버[] 를 열겠습니까?[]
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
||||||
uiscale.reset = UI 스케일이 변경되었습니다.\n"확인"버튼을 눌러 저장하세요.\n[accent] {0}[][scarlet]초 후에 예전 설정으로 되돌리고 게임을 종료합니다...
|
uiscale.reset = UI 스케일이 변경되었습니다.\n"확인"버튼을 눌러 저장하세요.\n[accent] {0}[][scarlet]초 후에 예전 설정으로 되돌리고 게임을 종료합니다...
|
||||||
uiscale.cancel = 취소 후 나가기
|
uiscale.cancel = 취소 후 나가기
|
||||||
@@ -1064,9 +1120,10 @@ keybind.toggle_block_status.name = 블록 상태 가시도
|
|||||||
keybind.move_x.name = X축 이동
|
keybind.move_x.name = X축 이동
|
||||||
keybind.move_y.name = Y축 이동
|
keybind.move_y.name = Y축 이동
|
||||||
keybind.mouse_move.name = 커서를 따라서 이동
|
keybind.mouse_move.name = 커서를 따라서 이동
|
||||||
keybind.pan.name = 펜 보기
|
keybind.pan.name = 팬 보기
|
||||||
keybind.boost.name = 이륙
|
keybind.boost.name = 이륙
|
||||||
keybind.command_mode.name = 명령 모드
|
keybind.command_mode.name = 명령 모드
|
||||||
|
keybind.rebuild_select.name = 지역 재건
|
||||||
keybind.schematic_select.name = 영역 설정
|
keybind.schematic_select.name = 영역 설정
|
||||||
keybind.schematic_menu.name = 설계도 메뉴
|
keybind.schematic_menu.name = 설계도 메뉴
|
||||||
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
||||||
@@ -1092,6 +1149,8 @@ keybind.select.name = 선택/공격
|
|||||||
keybind.diagonal_placement.name = 대각선 설치
|
keybind.diagonal_placement.name = 대각선 설치
|
||||||
keybind.pick.name = 블록 선택
|
keybind.pick.name = 블록 선택
|
||||||
keybind.break_block.name = 블록 파괴
|
keybind.break_block.name = 블록 파괴
|
||||||
|
keybind.select_all_units.name = 전체 기체 선택
|
||||||
|
keybind.select_all_unit_factories.name = 전체 기체 공장 선택
|
||||||
keybind.deselect.name = 선택해제
|
keybind.deselect.name = 선택해제
|
||||||
keybind.pickupCargo.name = 화물 집기
|
keybind.pickupCargo.name = 화물 집기
|
||||||
keybind.dropCargo.name = 화물 내려놓기
|
keybind.dropCargo.name = 화물 내려놓기
|
||||||
@@ -1135,11 +1194,12 @@ rules.coreincinerates = 코어 방화 비허용
|
|||||||
rules.disableworldprocessors = 월드 프로세서 비활성화
|
rules.disableworldprocessors = 월드 프로세서 비활성화
|
||||||
rules.schematic = 설계도 허용
|
rules.schematic = 설계도 허용
|
||||||
rules.wavetimer = 시간 제한이 있는 단계
|
rules.wavetimer = 시간 제한이 있는 단계
|
||||||
|
rules.wavesending = 단계 넘김
|
||||||
rules.waves = 단계
|
rules.waves = 단계
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = 최소 부대 크기
|
rules.rtsminsquadsize = 최소 부대 규모
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = 최대 부대 규모
|
||||||
rules.rtsminattackweight = 최소 공격 중량
|
rules.rtsminattackweight = 최소 공격 중량
|
||||||
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
||||||
rules.corecapture = 코어 파괴 시 점령
|
rules.corecapture = 코어 파괴 시 점령
|
||||||
@@ -1149,8 +1209,10 @@ rules.enemyCheat = 적 AI 무한자원
|
|||||||
rules.blockhealthmultiplier = 블록 체력 배수
|
rules.blockhealthmultiplier = 블록 체력 배수
|
||||||
rules.blockdamagemultiplier = 블록 피해량 배수
|
rules.blockdamagemultiplier = 블록 피해량 배수
|
||||||
rules.unitbuildspeedmultiplier = 기체 생산속도 배수
|
rules.unitbuildspeedmultiplier = 기체 생산속도 배수
|
||||||
|
rules.unitcostmultiplier = 기체 비용 배수
|
||||||
rules.unithealthmultiplier = 기체 체력 배수
|
rules.unithealthmultiplier = 기체 체력 배수
|
||||||
rules.unitdamagemultiplier = 기체 피해량 배수
|
rules.unitdamagemultiplier = 기체 피해량 배수
|
||||||
|
rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수
|
||||||
rules.solarmultiplier = 태양광 전력 배수
|
rules.solarmultiplier = 태양광 전력 배수
|
||||||
rules.unitcapvariable = 코어 기체수 제한 추가
|
rules.unitcapvariable = 코어 기체수 제한 추가
|
||||||
rules.unitcap = 기본 기체 제한
|
rules.unitcap = 기본 기체 제한
|
||||||
@@ -1269,12 +1331,17 @@ unit.vela.name = 벨라
|
|||||||
unit.corvus.name = 코르버스
|
unit.corvus.name = 코르버스
|
||||||
unit.stell.name = 스텔
|
unit.stell.name = 스텔
|
||||||
unit.locus.name = 로커스
|
unit.locus.name = 로커스
|
||||||
|
unit.precept.name = 프리셉트
|
||||||
unit.vanquish.name = 뱅퀴시
|
unit.vanquish.name = 뱅퀴시
|
||||||
unit.conquer.name = 컨커
|
unit.conquer.name = 컨커
|
||||||
|
unit.merui.name = 메루이
|
||||||
unit.cleroi.name = 클레로이
|
unit.cleroi.name = 클레로이
|
||||||
|
unit.anthicus.name = 안티쿠스
|
||||||
unit.tecta.name = 텍타
|
unit.tecta.name = 텍타
|
||||||
unit.collaris.name = 콜라리스
|
unit.collaris.name = 콜라리스
|
||||||
|
unit.elude.name = 일루드
|
||||||
unit.avert.name = 어버트
|
unit.avert.name = 어버트
|
||||||
|
unit.obviate.name = 오비에이트
|
||||||
unit.quell.name = 퀠
|
unit.quell.name = 퀠
|
||||||
unit.disrupt.name = 디스럽트
|
unit.disrupt.name = 디스럽트
|
||||||
unit.evoke.name = 이보크
|
unit.evoke.name = 이보크
|
||||||
@@ -1282,11 +1349,8 @@ unit.incite.name = 인사이트
|
|||||||
unit.emanate.name = 에머네이트
|
unit.emanate.name = 에머네이트
|
||||||
unit.manifold.name = 매니폴드
|
unit.manifold.name = 매니폴드
|
||||||
unit.assembly-drone.name = 조립 드론
|
unit.assembly-drone.name = 조립 드론
|
||||||
unit.precept.name = 프리셉트
|
unit.latum.name = 라툼
|
||||||
unit.merui.name = 메루이
|
unit.renale.name = 리네일
|
||||||
unit.anthicus.name = 안티쿠스
|
|
||||||
unit.elude.name = 일루드
|
|
||||||
unit.obviate.name = 오비에이트
|
|
||||||
|
|
||||||
block.parallax.name = 패럴랙스
|
block.parallax.name = 패럴랙스
|
||||||
block.cliff.name = 언덕
|
block.cliff.name = 언덕
|
||||||
@@ -1332,7 +1396,7 @@ block.deep-tainted-water.name = 오염된 깊은 물
|
|||||||
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
|
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
|
||||||
block.tar.name = 타르
|
block.tar.name = 타르
|
||||||
block.stone.name = 바위
|
block.stone.name = 바위
|
||||||
block.sand.name = 모래
|
block.sand-floor.name = 모래
|
||||||
block.darksand.name = 검은 모래
|
block.darksand.name = 검은 모래
|
||||||
block.ice.name = 얼음
|
block.ice.name = 얼음
|
||||||
block.snow.name = 눈
|
block.snow.name = 눈
|
||||||
@@ -1399,6 +1463,8 @@ block.distributor.name = 대형 분배기
|
|||||||
block.sorter.name = 필터
|
block.sorter.name = 필터
|
||||||
block.inverted-sorter.name = 반전 필터
|
block.inverted-sorter.name = 반전 필터
|
||||||
block.message.name = 메모 블록
|
block.message.name = 메모 블록
|
||||||
|
block.reinforced-message.name = 보강된 메모 블록
|
||||||
|
block.world-message.name = 월드 메모 블록
|
||||||
block.illuminator.name = 조명
|
block.illuminator.name = 조명
|
||||||
block.overflow-gate.name = 포화 필터
|
block.overflow-gate.name = 포화 필터
|
||||||
block.underflow-gate.name = 불포화 필터
|
block.underflow-gate.name = 불포화 필터
|
||||||
@@ -1495,7 +1561,7 @@ block.payload-router.name = 화물 분배기
|
|||||||
block.duct.name = 도관
|
block.duct.name = 도관
|
||||||
block.duct-router.name = 도관 분배기
|
block.duct-router.name = 도관 분배기
|
||||||
block.duct-bridge.name = 도관 다리
|
block.duct-bridge.name = 도관 다리
|
||||||
block.payload-propulsion-tower.name = 화물 전송 타워
|
block.large-payload-mass-driver.name = 대형 화물 매스 드라이버
|
||||||
block.payload-void.name = 화물 소멸기
|
block.payload-void.name = 화물 소멸기
|
||||||
block.payload-source.name = 화물 공급기
|
block.payload-source.name = 화물 공급기
|
||||||
block.disassembler.name = 광재 분해기
|
block.disassembler.name = 광재 분해기
|
||||||
@@ -1507,13 +1573,13 @@ block.constructor.description = 최대 2x2 크기의 블록을 제작합니다.
|
|||||||
block.large-constructor.name = 대형 블록 제작대
|
block.large-constructor.name = 대형 블록 제작대
|
||||||
block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다.
|
block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다.
|
||||||
block.deconstructor.name = 화물 분해기
|
block.deconstructor.name = 화물 분해기
|
||||||
block.deconstructor.description = 블록과 기체를 분해합니다. 건설 비용의 100%를 돌려받습니다.
|
block.deconstructor.description = 블록과 기체를 분해합니다. 건설 비용의 100%를 반환합니다.
|
||||||
block.payload-loader.name = 화물 로더
|
block.payload-loader.name = 화물 로더
|
||||||
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
|
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
|
||||||
block.payload-unloader.name = 화물 언로더
|
block.payload-unloader.name = 화물 언로더
|
||||||
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
|
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
|
||||||
block.heat-source.name = 열 공급기
|
block.heat-source.name = 열 공급기
|
||||||
block.heat-source.description = 가상으로 무한한 열을 공급하는 1×1 블록.
|
block.heat-source.description = 엄청난 양의 열을 출력합니다. 샌드박스 전용.
|
||||||
block.empty.name = 공백
|
block.empty.name = 공백
|
||||||
block.rhyolite-crater.name = 유문암 구덩이
|
block.rhyolite-crater.name = 유문암 구덩이
|
||||||
block.rough-rhyolite.name = 거친 유문암
|
block.rough-rhyolite.name = 거친 유문암
|
||||||
@@ -1536,6 +1602,7 @@ block.carbon-vent.name = 탄소 분출구
|
|||||||
block.arkyic-vent.name = 아르킥 분출구
|
block.arkyic-vent.name = 아르킥 분출구
|
||||||
block.yellow-stone-vent.name = 노란 돌 분출구
|
block.yellow-stone-vent.name = 노란 돌 분출구
|
||||||
block.red-stone-vent.name = 붉은 돌 분출구
|
block.red-stone-vent.name = 붉은 돌 분출구
|
||||||
|
block.crystalline-vent.name = 수정형 분출구
|
||||||
block.redmat.name = 붉은 흙
|
block.redmat.name = 붉은 흙
|
||||||
block.bluemat.name = 푸른 흙
|
block.bluemat.name = 푸른 흙
|
||||||
block.core-zone.name = 코어 구역
|
block.core-zone.name = 코어 구역
|
||||||
@@ -1575,13 +1642,14 @@ block.electric-heater.name = 전기 가열기
|
|||||||
block.slag-heater.name = 광재 가열기
|
block.slag-heater.name = 광재 가열기
|
||||||
block.phase-heater.name = 메타 가열기
|
block.phase-heater.name = 메타 가열기
|
||||||
block.heat-redirector.name = 열 전송기
|
block.heat-redirector.name = 열 전송기
|
||||||
|
block.heat-router.name = 열 분배기
|
||||||
block.slag-incinerator.name = 광재 소각로
|
block.slag-incinerator.name = 광재 소각로
|
||||||
block.carbide-crucible.name = 탄화물 도가니
|
block.carbide-crucible.name = 탄화물 도가니
|
||||||
block.slag-centrifuge.name = 광재 원심분리기
|
block.slag-centrifuge.name = 광재 원심분리기
|
||||||
block.surge-crucible.name = 설금 도가니
|
block.surge-crucible.name = 설금 도가니
|
||||||
block.cyanogen-synthesizer.name = 시아노겐 합성기
|
block.cyanogen-synthesizer.name = 시아노겐 합성기
|
||||||
block.phase-synthesizer.name = 메타 합성기
|
block.phase-synthesizer.name = 메타 합성기
|
||||||
block.heat-reactor.name = 열 원자로
|
block.heat-reactor.name = 열 반응로
|
||||||
block.beryllium-wall.name = 베릴륨 벽
|
block.beryllium-wall.name = 베릴륨 벽
|
||||||
block.beryllium-wall-large.name = 대형 베릴륨 벽
|
block.beryllium-wall-large.name = 대형 베릴륨 벽
|
||||||
block.tungsten-wall.name = 텅스텐 벽
|
block.tungsten-wall.name = 텅스텐 벽
|
||||||
@@ -1638,9 +1706,9 @@ block.afflict.name = 어플릭트
|
|||||||
block.lustre.name = 러스터
|
block.lustre.name = 러스터
|
||||||
block.scathe.name = 스캐드
|
block.scathe.name = 스캐드
|
||||||
block.fabricator.name = 조립기
|
block.fabricator.name = 조립기
|
||||||
block.tank-refabricator.name = 전차 재구성기
|
block.tank-refabricator.name = 전차 재조립기
|
||||||
block.mech-refabricator.name = 기계 재구성기
|
block.mech-refabricator.name = 기계 재조립기
|
||||||
block.ship-refabricator.name = 함선 재구성기
|
block.ship-refabricator.name = 함선 재조립기
|
||||||
block.tank-assembler.name = 전차 조립대
|
block.tank-assembler.name = 전차 조립대
|
||||||
block.ship-assembler.name = 함선 조립대
|
block.ship-assembler.name = 함선 조립대
|
||||||
block.mech-assembler.name = 기계 조립대
|
block.mech-assembler.name = 기계 조립대
|
||||||
@@ -1651,7 +1719,6 @@ block.small-deconstructor.name = 소형 화물 분해기
|
|||||||
block.canvas.name = 도화지
|
block.canvas.name = 도화지
|
||||||
block.world-processor.name = 월드 프로세서
|
block.world-processor.name = 월드 프로세서
|
||||||
block.world-cell.name = 월드 셀
|
block.world-cell.name = 월드 셀
|
||||||
block.shield-breaker.name = 보호막 파괴자
|
|
||||||
block.tank-fabricator.name = 전차 조립기
|
block.tank-fabricator.name = 전차 조립기
|
||||||
block.mech-fabricator.name = 기계 조립기
|
block.mech-fabricator.name = 기계 조립기
|
||||||
block.ship-fabricator.name = 함선 조립기
|
block.ship-fabricator.name = 함선 조립기
|
||||||
@@ -1661,8 +1728,8 @@ block.diffuse.name = 디퓨즈
|
|||||||
block.basic-assembler-module.name = 기본 조립 모듈
|
block.basic-assembler-module.name = 기본 조립 모듈
|
||||||
block.smite.name = 스마이트
|
block.smite.name = 스마이트
|
||||||
block.malign.name = 멀라인
|
block.malign.name = 멀라인
|
||||||
block.flux-reactor.name = 융제 원자로
|
block.flux-reactor.name = 융제 반응로
|
||||||
block.neoplasia-reactor.name = 신생물 원자로
|
block.neoplasia-reactor.name = 신생물 반응로
|
||||||
|
|
||||||
block.switch.name = 스위치
|
block.switch.name = 스위치
|
||||||
block.micro-processor.name = 마이크로 프로세서
|
block.micro-processor.name = 마이크로 프로세서
|
||||||
@@ -1682,17 +1749,11 @@ team.blue.name = 파랑팀
|
|||||||
hint.skip = 넘기기
|
hint.skip = 넘기기
|
||||||
hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오.
|
hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오.
|
||||||
hint.zoom = [accent]스크롤[]을 통해 화면 확대/축소가 가능합니다.
|
hint.zoom = [accent]스크롤[]을 통해 화면 확대/축소가 가능합니다.
|
||||||
hint.mine = \uf8c4 주변의 구리 광석을 수동으로 채굴하려면 광석을 [accent]누르십시오[]. 우클릭을 하면 채굴을 중단합니다.
|
|
||||||
hint.desktopShoot = [accent][[좌클릭][]으로 발사할 수 있습니다.
|
hint.desktopShoot = [accent][[좌클릭][]으로 발사할 수 있습니다.
|
||||||
hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어다놓으십시오.
|
hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어다놓으십시오.
|
||||||
hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오.
|
hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오.
|
||||||
hint.respawn.mobile = 기체 혹은 포탑을 조종할 수 있습니다. 기체를 떠나려면 [accent]왼쪽 위의 아바타를 누르십시오.[]
|
hint.respawn.mobile = 기체 혹은 포탑을 조종할 수 있습니다. 기체를 떠나려면 [accent]왼쪽 위의 아바타를 누르십시오.[]
|
||||||
hint.desktopPause = 게임을 일시 정지/재개하기 위해 [accent][[Space][]를 누르십시오.
|
hint.desktopPause = 게임을 일시 정지/재개하기 위해 [accent][[Space][]를 누르십시오.
|
||||||
hint.placeDrill = 오른쪽 아래 메뉴의 \ue85e [accent]드릴[] 항목을 선택하고, \uf870 [accent]드릴[]을 선택해서 구리 광석 위에 배치하십시오.
|
|
||||||
hint.placeDrill.mobile = 오른쪽 아래 메뉴의 \ue85e [accent] 드릴[] 항목을 선택하고, \uf870 [accent]드릴[]을 선택해서 구리 광석 위에 배치하십시오.\n\n설치를 완료하려면 오른쪽 아래의 \ue800 [accent]완료[]를 누르십시오.
|
|
||||||
hint.placeConveyor = 컨베이어는 자원을 드릴에서 다른 블록으로 운송합니다. \ue814 [accent]분배[] 항목에서 \uf896 [accent]컨베이어[]를 선택하십시오.\n\n클릭하거나 드래그로 다수의 컨베이어를 설치할 수 있습니다.\n클릭하고 놓지 않은 채로 마우스 [accent]휠을 돌리면[] 회전합니다.
|
|
||||||
hint.placeConveyor.mobile = 컨베이어는 자원을 드릴에서 다른 블록으로 운송합니다. \ue814 [accent]분배[] 항목에서 \uf896 [accent]컨베이어[]를 선택하십시오.\n\n여러 개의 컨베이어를 놓으려면 손가락으로 누른 채로 끌어서 설치 범위를 지정하십시오.
|
|
||||||
hint.placeTurret = 기지를 적으로부터 보호하려면 \uf861 [accent]포탑[]를 설치하십시오.\n\n포탑 탄약 필요 - 지금은 \uf838 구리가 필요합니다.\n컨베이어를 사용해 드릴에 구리를 공급하십시오.
|
|
||||||
hint.breaking = 블록을 부수려면 [accent]우클릭[]한 후 드래그하십시오.
|
hint.breaking = 블록을 부수려면 [accent]우클릭[]한 후 드래그하십시오.
|
||||||
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
|
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
|
||||||
hint.blockInfo = 블록 정보를 확인하려면, [accent]건설 목록[]에서 블록을 선택한 후 오른쪽의 [accent][[?][] 버튼을 누르십시오.
|
hint.blockInfo = 블록 정보를 확인하려면, [accent]건설 목록[]에서 블록을 선택한 후 오른쪽의 [accent][[?][] 버튼을 누르십시오.
|
||||||
@@ -1701,9 +1762,12 @@ hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을
|
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hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
|
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
|
||||||
hint.unitControl = 아군 기체와 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
|
hint.unitControl = 아군 기체와 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
|
||||||
hint.unitControl.mobile = 아군 기체와 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
|
hint.unitControl.mobile = 아군 기체와 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
|
||||||
|
hint.unitSelectControl = 기체를 조종하려면, [accent]왼쪽 shift[]를 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 누르거나 끌어서 기체를 선택합니다. [accent]우클릭[]으로 기체에게 이동과 공격을 명령할 수 있습니다.
|
||||||
|
hint.unitSelectControl.mobile = 기체를 조종하려면, 왼쪽 아래에 있는 [accent]명령[]을 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 길게 누르거나 끌어서 기체를 선택합니다. 눌러서 기체에게 이동과 공격을 명령할 수 있습니다.
|
||||||
hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
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hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||||
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||||
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
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hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
||||||
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hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
|
||||||
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
||||||
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
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hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
||||||
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
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hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
||||||
@@ -1718,9 +1782,54 @@ hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업
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hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
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hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
||||||
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
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hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
||||||
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
||||||
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다.
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hint.factoryControl = 기체 공장의 [accent]출력 위치[]를 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||||
hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
hint.factoryControl.mobile = 기체 공장의 [accent]출력 위치[]를 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||||
hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
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gz.mine = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||||
|
gz.mine.mobile = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||||
|
gz.research = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.
|
||||||
|
gz.research.mobile = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.\n\n오른쪽 아래에서 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
|
||||||
|
gz.conveyors = \uf896 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n클릭하고 끌어서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]해서 방향을 회전할 수 있습니다.
|
||||||
|
gz.conveyors.mobile = \uf896 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.
|
||||||
|
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n구리 100개 채굴하기.
|
||||||
|
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴을 설치하세요.
|
||||||
|
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
|
||||||
|
gz.turrets = 코어를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
|
||||||
|
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
|
||||||
|
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요.
|
||||||
|
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||||
|
gz.aa = 비행 기체는 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.
|
||||||
|
gz.scatterammo = 컨베이어를 활용하여,스캐터 포탑에 [accent]납[]을 공급하세요.
|
||||||
|
gz.supplyturret = [accent]보급 포탑
|
||||||
|
gz.zone1 = 이건 적의 착륙 지점입니다.
|
||||||
|
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
|
||||||
|
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
|
||||||
|
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]지역을 점령[]하세요.
|
||||||
|
onset.mine = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 클릭하여 채굴하세요.\n\n[accent][[WASD]로 움직이세요.
|
||||||
|
onset.mine.mobile = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 눌러서 채굴하세요.
|
||||||
|
onset.research = \ue875 연구 기록을 여세요.\n \uf73e [accent]터빈 응결기[]를 연구하고, 구덩이 위에 배치하세요.\n[accent]전력[]을 생산합니다.
|
||||||
|
onset.bore = \uf741 [accent]플라즈마 채광기[]를 연구하고 배치하세요.\n벽으로부터 자동으로 자원을 채굴합니다.
|
||||||
|
onset.power = [accent]전력[]을 플라즈마 채광기로 전달하기 위해선, \uf73d [accent]빔 노드[]를 연구하고 배치하세요.\n터빈 응결기와 플라즈마 채광기를 연결하세요.
|
||||||
|
onset.ducts = \uf799 [accent]도관[]을 연구하고 배치하여 플라즈마 채광기에서 채굴한 자원을 코어로 운반하세요.\n클릭하고 끌어서 도관을 길게 연결하세요.\n[accent]스크롤해서[]해서 방향을 회전할 수 있습니다.
|
||||||
|
onset.ducts.mobile = \uf799 [accent]도관[]을 연구하고 배치하여 플라즈마 채광기에서 채굴한 자원을 코어로 운반하세요.\n손가락을 길게 누르고 끌어서 도관을 길게 연결하세요.
|
||||||
|
onset.moremine = 채굴 작업을 확장하세요.\n더 많은 플라즈마 채광기를 배치하고 빔 노드와 덕트를 사용하여 보조하세요.\n베릴륨 200개 채굴하기.
|
||||||
|
onset.graphite = 더 복잡한 건물은 \uf835 [accent]흑연[]이 필요합니다.\n흑연을 채굴하는 플라즈마 채광기를 배치하세요.
|
||||||
|
onset.research2 = [accent]공장[]을 연구할 시간입니다.\n \uf74d [accent]벽 분쇄기[]와 \uf779 [accent]실리콘 아크 화로[]를 연구하세요.
|
||||||
|
onset.arcfurnace = 아크 화로는 \uf834 [accent]모래[]와 \uf835 [accent]흑연[]을 가공하여 \uf82f [accent]실리콘[]을 생산합니다.\n[accent]전력[] 또한 필수입니다.
|
||||||
|
onset.crusher = \uf74d [accent]벽 분쇄기[]를 사용하여 모래를 채굴하세요.
|
||||||
|
onset.fabricator = [accent]기체[]는 지도를 정찰하거나, 건물을 보호하거나, 적을 공격할 때 활용할 수 있습니다. \uf6a2 [accent]전차 재조립기[]를 연구하고 배치하세요.
|
||||||
|
onset.makeunit = 기체를 생산하세요.\n"?" 버튼을 눌러 선택한 공장의 요구사항을 확인할 수 있습니다.
|
||||||
|
onset.turrets = 기체는 유용하지만, [accent]포탑[]은 사용하기에 따라 더 나은 방어 성능을 보여줍니다.\n \uf6eb [accent]브리치[] 포탑을 배치하세요.\n포탑은 \uf748 [accent]탄약[]이 필요합니다.
|
||||||
|
onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
|
||||||
|
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
|
||||||
|
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||||
|
onset.attack = 적은 취약한 상태입니다. 반격하세요.
|
||||||
|
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
|
||||||
|
onset.detect = 적은 2분 이내에 당신을 탐지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
|
||||||
|
split.pickup = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(화물을 집어올리거나 내리는 기본 키는 [ 그리고 ]입니다)
|
||||||
|
split.pickup.mobile = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(무언가를 집어올리거나 내려놓으려면, 길게 누르세요.)
|
||||||
|
split.acquire = 기체를 제조하려면 텅스텐을 습득해야 합니다.
|
||||||
|
split.build = 기체를 벽의 반대편으로 운반해야 합니다.\n두 개의 [accent]회물 매스 드라이버[]를 각 벽면에 하나씩 배치하세요.\n둘 중 하나를 누른 다음 다른 하나를 선택하여 연결을 설정합니다.
|
||||||
|
split.container = 컨테이너와 마찬가지로, 기체도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n기체 조립대를 매스 드라이버 근처에 배치하여 기체를 적재한 후, 벽을 가로질러 보내 적 기지를 공격합니다.
|
||||||
|
|
||||||
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
||||||
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
|
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
|
||||||
@@ -1743,23 +1852,36 @@ item.spore-pod.description = 석유, 폭발물과 연료로 전환하는 데 사
|
|||||||
item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음.
|
item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음.
|
||||||
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
|
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
|
||||||
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
||||||
|
item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다.
|
||||||
|
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
|
||||||
|
item.oxide.description = 전원의 열전도체 및 절연체로 사용됩니다.
|
||||||
|
item.carbide.description = 첨단 구조물, 강력한 기체 및 탄약에 사용됩니다.
|
||||||
|
|
||||||
liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다.
|
liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다.
|
||||||
liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다.
|
liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다.
|
||||||
liquid.oil.description = 고급 재료 생산, 석탄으로 전환 및 적들에게 살포하여 불을 지를 수 있습니다.
|
liquid.oil.description = 고급 재료 생산, 석탄으로 전환 및 적들에게 살포하여 불을 지를 수 있습니다.
|
||||||
liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로 사용되는 비부식성 액체입니다.
|
liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로 사용되는 비부식성 액체입니다.
|
||||||
|
liquid.arkycite.description = 발전 및 재료 합성을 위한 화학 반응에 사용됩니다.
|
||||||
|
liquid.ozone.description = 재료 생산에서 산화제로 사용되며 연료로도 사용됩니다. 적당한 폭발성 물질입니다.
|
||||||
|
liquid.hydrogen.description = 자원 추출, 기체 생산 및 구조물 수리에 사용됩니다. 가연성 물질입니다.
|
||||||
|
liquid.cyanogen.description = 탄약, 첨단 기체의 구축 및 첨단 블록의 다양한 반응에 사용됩니다. 강한 인화성 물질입니다.
|
||||||
|
liquid.nitrogen.description = 자원 추출, 가스 생성 및 기체 생산에 사용됩니다. 불활성 물질입니다.
|
||||||
|
liquid.neoplasm.description = 신생물 반응로의 위험한 생물학적 부산물. 접촉하는 즉시 인접한 모든 수분 함유 블록으로 빠르게 확산되며, 진행되는 동안 피해를 입힙니다. 점성을 띄는 물질입니다.
|
||||||
|
liquid.neoplasm.details = 신생물. 진흙과 같은 일관성을 가진 빠르게 분열하는 합성 세포의 통제 불가능한 덩어리. 열 저항. 물과 관련된 구조물에는 매우 위험.\n\n표준 분석에 비해 너무 복잡하고 불안정함. 잠재된 행동 원칙을 알 수 없음. 광재 웅덩이에서 소각하는 것이 바람직함.
|
||||||
|
|
||||||
block.derelict = \ue815 [lightgray]잔해
|
block.derelict = \ue815 [lightgray]잔해
|
||||||
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
|
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
|
||||||
block.illuminator.description = 발광합니다.
|
block.illuminator.description = 발광합니다.
|
||||||
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
|
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
|
||||||
|
block.reinforced-message.description = 동맹 간의 소통을 위한 메시지를 저장합니다.
|
||||||
|
block.world-message.description = 지도 작성에 사용되는 메시지 블록. 파괴할 수 없습니다.
|
||||||
block.graphite-press.description = 석탄을 흑연으로 압축합니다.
|
block.graphite-press.description = 석탄을 흑연으로 압축합니다.
|
||||||
block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다.
|
block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다.
|
||||||
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
|
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
|
||||||
block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
|
block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
|
||||||
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
||||||
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
|
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
|
||||||
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
block.surge-smelter.description = 티타늄, 납, 실리콘 및 구리를 설금으로 혼합합니다.
|
||||||
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
|
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
|
||||||
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
|
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
|
||||||
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
|
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
|
||||||
@@ -1851,9 +1973,9 @@ block.core-foundation.description = 기지의 핵심입니다.코어: 조각보
|
|||||||
block.core-foundation.details = 두 번째 버전.
|
block.core-foundation.details = 두 번째 버전.
|
||||||
block.core-nucleus.description = 기지의 핵심입니다. 매우 튼튼하고 엄청나게 많은 양의 자원을 저장할 수 있습니다.
|
block.core-nucleus.description = 기지의 핵심입니다. 매우 튼튼하고 엄청나게 많은 양의 자원을 저장할 수 있습니다.
|
||||||
block.core-nucleus.details = 세 번째, 궁극의 버전.
|
block.core-nucleus.details = 세 번째, 궁극의 버전.
|
||||||
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
||||||
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
||||||
block.unloader.description = 근처의 블록에서 선택한 자원을 빼냅니다. 수송 블록 및 포탑에게는 작동하지 않습니다.
|
block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다.
|
||||||
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
|
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
|
||||||
block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다.
|
block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다.
|
||||||
block.duo.description = 적을 향해 번갈아 탄환을 발사합니다.
|
block.duo.description = 적을 향해 번갈아 탄환을 발사합니다.
|
||||||
@@ -1898,6 +2020,99 @@ block.large-logic-display.description = 프로세서를 이용해 임의로 그
|
|||||||
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
||||||
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
||||||
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
|
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
|
||||||
|
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
|
||||||
|
block.core-citadel.description = 기지의 핵심입니다. 더 튼튼합니다. 코어: 요새보다 더 많은 양의 자원을 저장합니다.
|
||||||
|
block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합니다. 코어: 성채보다 더 많은 양의 자원을 저장합니다.
|
||||||
|
block.breach.description = 적 대상에게 관통하는 베릴륨 또는 텅스텐 탄환을 발사합니다.
|
||||||
|
block.diffuse.description = 넓은 원뿔 모양으로 탄환을 발사합니다. 적 대상을 뒤로 밀어냅니다.
|
||||||
|
block.sublimate.description = 적 대상에게 화염을 연속 분사합니다. 장갑을 관통합니다.
|
||||||
|
block.titan.description = 지상 목표물을 향해 거대한 폭발 포탄을 발사합니다. 수소가 필요합니다.
|
||||||
|
block.afflict.description = 대전된 거대한 조각덩어리 구체를 발사합니다. 열이 필요합니다.
|
||||||
|
block.disperse.description = 공중 목표물을 향해 파편 폭격을 가합니다.
|
||||||
|
block.lustre.description = 적 대상에게 느리게 움직이는 단일 표적 레이저를 발사합니다.
|
||||||
|
block.scathe.description = 매우 멀리있는 지상 목표물을 향해 강력한 미사일을 발사합니다.
|
||||||
|
block.smite.description = 날카로운 번개를 내뿜는 관통 폭발탄을 발사합니다.
|
||||||
|
block.malign.description = 적 대상을 향해 유도 레이저 전하 세례를 퍼붓습니다. 대량의 열이 필요합니다.
|
||||||
|
block.silicon-arc-furnace.description = 모래와 흑연에서 실리콘을 정제합니다.
|
||||||
|
block.oxidation-chamber.description = 베릴륨과 오존을 산화물로 전환합니다. 부산물로 열을 방출합니다.
|
||||||
|
block.electric-heater.description = 블록에 열을 가합니다. 많은 양의 전력이 필요합니다.
|
||||||
|
block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다.
|
||||||
|
block.phase-heater.description = 블록에 열을 가합니다. 메타가 필요합니다.
|
||||||
|
block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다.
|
||||||
|
block.heat-router.description = 축적된 열을 세 가지 출력 방향으로 분산시킵니다.
|
||||||
|
block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다.
|
||||||
|
block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다.
|
||||||
|
block.surge-crucible.description = 광재와 실리콘으로 설금을 형성합니다. 열이 필요합니다.
|
||||||
|
block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 메타를 합성합니다. 열이 필요합니다.
|
||||||
|
block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다.
|
||||||
|
block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다.
|
||||||
|
block.slag-incinerator.description = 비휘발성 자원 또는 액체를 소각합니다. 광재가 필요합니다.
|
||||||
|
block.vent-condenser.description = 분출구에서 나오는 가스를 물로 응축합니다. 전력을 소비합니다.
|
||||||
|
block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다.
|
||||||
|
block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다.
|
||||||
|
block.cliff-crusher.description = 벽을 부수고 모래를 끊임없이 배출합니다. 전력이 필요합니다. 효율은 벽의 유형에 따라 다릅니다.
|
||||||
|
block.impact-drill.description = 광석에 배치하면 자원을 한번에 몰아서, 끊임없이 출력합니다. 전력과 물이 필요합니다.
|
||||||
|
block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다.
|
||||||
|
block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다.
|
||||||
|
block.reinforced-liquid-router.description = 유체를 모든 면에 균등하게 분배합니다.
|
||||||
|
block.reinforced-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다.
|
||||||
|
block.reinforced-liquid-tank.description = 대량의 유체를 저장합니다.
|
||||||
|
block.reinforced-liquid-container.description = 상당량의 유체를 저장합니다.
|
||||||
|
block.reinforced-bridge-conduit.description = 구조물 및 지형 위로 유체를 운반합니다.
|
||||||
|
block.reinforced-pump.description = 액체를 퍼 올리고 출력합니다. 수소가 필요합니다.
|
||||||
|
block.beryllium-wall.description = 적의 발사체로부터 구조물을 보호합니다.
|
||||||
|
block.beryllium-wall-large.description = 적의 발사체로부터 구조물을 보호합니다.
|
||||||
|
block.tungsten-wall.description = 적의 발사체로부터 구조물을 보호합니다.
|
||||||
|
block.tungsten-wall-large.description = 적의 발사체로부터 구조물을 보호합니다.
|
||||||
|
block.carbide-wall.description = 적의 발사체로부터 구조물을 보호합니다.
|
||||||
|
block.carbide-wall-large.description = 적의 발사체로부터 구조물을 보호합니다.
|
||||||
|
block.reinforced-surge-wall.description = 적의 발사체로부터 구조물을 보호하며, 발사체와 접촉하면 주기적으로 전기 아크를 발사합니다.
|
||||||
|
block.reinforced-surge-wall-large.description = 적의 발사체로부터 구조물을 보호하며, 발사체와 접촉하면 주기적으로 전기 아크를 발사합니다.
|
||||||
|
block.shielded-wall.description = 적의 발사체로부터 구조물을 보호합니다. 전원이 공급될 때 대부분의 발사체를 흡수하는 보호막을 전개합니다. 인접한 블록에 전원을 공급합니다.
|
||||||
|
block.blast-door.description = 아군 지상 유닛이 범위 내에 있을 때 열리는 벽입니다. 수동으로 제어할 수 없습니다.
|
||||||
|
block.duct.description = 자원을 앞으로 이동합니다. 한 개의 자원만 저장할 수 있습니다.
|
||||||
|
block.armored-duct.description = 자원을 앞으로 이동합니다. 측면에서 도관이 아닌 입력을 허용하지 않습니다.
|
||||||
|
block.duct-router.description = 자원을 세 방향으로 균등하게 분배합니다. 뒤쪽에서만 자원을 받습니다. 자원 필터로 활용할 수 있습니다.
|
||||||
|
block.overflow-duct.description = 앞쪽 경로가 차단된 경우에만 자원을 왼쪽과 오른쪽으로 출력합니다.
|
||||||
|
block.duct-bridge.description = 구조물 및 지형 위로 자원을 이동합니다.
|
||||||
|
block.duct-unloader.description = 선택한 자원을 뒤의 블록에서 빼냅니다. 코어에서 빼낼 수 없습니다.
|
||||||
|
block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다.
|
||||||
|
block.reinforced-liquid-junction.description = 두 개의 교차 파이프 사이의 다리 역할을 합니다.
|
||||||
|
block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
||||||
|
block.surge-router.description = 설금 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
||||||
|
block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다.
|
||||||
|
block.unit-cargo-unload-point.description = 화물 드론의 하역지점 역할을 합니다. 선택한 필터와 일치하는 자원을 받아들입니다.
|
||||||
|
block.beam-node.description = 전력을 다른 블록에 직선 방향으로 전송합니다. 소량의 전력을 저장합니다.
|
||||||
|
block.beam-tower.description = 전력을 다른 블록에 직선 방향으로 전송합니다. 대량의 전력을 저장합니다. 장거리 연결이 가능합니다.
|
||||||
|
block.turbine-condenser.description = 분출구에 배치할 때 전력을 발생시킵니다. 소량의 물을 생산합니다.
|
||||||
|
block.chemical-combustion-chamber.description = 아르키사이트와 오존으로 전력을 생산합니다.
|
||||||
|
block.pyrolysis-generator.description = 아르키사이트와 광재로 많은 양의 전력을 생산합니다. 부산물로 물이 발생합니다.
|
||||||
|
block.flux-reactor.description = 가열 시 많은 양의 전력을 발생시킵니다. 안정제로 시아노겐이 필요합니다. 전력 출력 및 시아노겐 요구량은 열 입력에 비례합니다.\n시아노겐이 부족할 경우 폭발합니다.
|
||||||
|
block.neoplasia-reactor.description = 아르키사이트, 물 및 메타를 사용하여 많은 양의 전력을 생산합니다. 부산물로 열과 위험한 신생물이 발생합니다.\n도관을 통해 반응로에서 신생물이 제거되지 않으면 격렬하게 폭발합니다.
|
||||||
|
block.build-tower.description = 범위 내의 구조물을 자동으로 재구축하고 다른 유닛의 건설을 지원합니다.
|
||||||
|
block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다.
|
||||||
|
block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
|
||||||
|
block.reinforced-vault.description = 대량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
|
||||||
|
block.tank-fabricator.description = 스텔 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
|
||||||
|
block.ship-fabricator.description = 일루드 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
|
||||||
|
block.mech-fabricator.description = 메루이 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
|
||||||
|
block.tank-assembler.description = 입력된 블록과 기체로 대형 전차를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
||||||
|
block.ship-assembler.description = 입력된 블록과 기체로 대형 함선을 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
||||||
|
block.mech-assembler.description = 입력된 블록과 기체로 대형 기계를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
||||||
|
block.tank-refabricator.description = 입력된 전차 기체를 두 번째 등급으로 강화합니다.
|
||||||
|
block.ship-refabricator.description = 입력된 함선 기체를 두 번째 등급으로 강화합니다.
|
||||||
|
block.mech-refabricator.description = 입력된 기계 기체를 두 번째 등급으로 강화합니다.
|
||||||
|
block.prime-refabricator.description = 입력된 기체를 세 번째 등급으로 강화합니다.
|
||||||
|
block.basic-assembler-module.description = 조립 경계 옆에 배치하면 조립대 등급이 증가합니다. 전력이 필요합니다. 화물 입력으로 사용할 수 있습니다.
|
||||||
|
block.small-deconstructor.description = 입력된 구조물 및 기체를 분해합니다. 제작 비용의 100%를 반환합니다.
|
||||||
|
block.reinforced-payload-conveyor.description = 화물을 앞으로 이동합니다.
|
||||||
|
block.reinforced-payload-router.description = 화물을 인접 블록으로 분배합니다. 필터가 설정되면 필터로 작동합니다.
|
||||||
|
block.payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
|
||||||
|
block.large-payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
|
||||||
|
block.unit-repair-tower.description = 주변의 모든 기체를 수리합니다. 오존이 필요합니다.
|
||||||
|
block.radar.description = 넓은 반경의 지형과 적 기체를 서서히 파악합니다. 전력이 필요합니다.
|
||||||
|
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
|
||||||
|
block.canvas.description = 미리 정의된 팔레트를 사용하여 단순 이미지를 표시합니다. 편집 가능.
|
||||||
|
|
||||||
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
|
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
|
||||||
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
|
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
|
||||||
@@ -1937,6 +2152,24 @@ unit.oxynoe.description = 주변의 적을 향해 구조물을 수리하는 화
|
|||||||
unit.cyerce.description = 주변의 적을 향해 유도 집속 미사일을 발사합니다. 아군 기체를 수리합니다.
|
unit.cyerce.description = 주변의 적을 향해 유도 집속 미사일을 발사합니다. 아군 기체를 수리합니다.
|
||||||
unit.aegires.description = 에너지 필드로 들어온 모든 적 기체와 구조물에게 충격을 줍니다. 모든 아군을 수리합니다.
|
unit.aegires.description = 에너지 필드로 들어온 모든 적 기체와 구조물에게 충격을 줍니다. 모든 아군을 수리합니다.
|
||||||
unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 폭발성 EMP 탄환을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다.
|
unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 폭발성 EMP 탄환을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다.
|
||||||
|
unit.stell.description = 적 대상에게 일반적인 탄환을 발사합니다.
|
||||||
|
unit.locus.description = 적 대상에게 번갈아 나오는 탄환을 발사합니다.
|
||||||
|
unit.precept.description = 적 대상에게 관통하는 집속탄환을 발사합니다.
|
||||||
|
unit.vanquish.description = 적 대상에게 관통하는 거대한 분열탄환을 발사합니다.
|
||||||
|
unit.conquer.description = 적 대상에게 관통하는 거대한 탄환의 폭포를 발사합니다.
|
||||||
|
unit.merui.description = 지상 적 대상에게 장사정포를 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.cleroi.description = 적 대상에게 이중 포탄을 발사합니다. 집중 방어 포탑으로 적의 발사체를 요격합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.anthicus.description = 적 대상에게 장거리 유도 발사체를 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.tecta.description = 적 대상에게 유도 플라즈마 발사체를 발사합니다. 전방 보호막으로 스스로를 보호합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.collaris.description = 적 대상에게 장거리 분열포탄을 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.elude.description = 적 대상에게 한 쌍의 유도 탄환을 발사합니다. 액체 위에 떠 있을 수 있습니다.
|
||||||
|
unit.avert.description = 적 대상에게 비틀리는 한 쌍의 탄환을 발사합니다.
|
||||||
|
unit.obviate.description = 적 대상에게 비틀리는 한 쌍의 전기 구체를 발사합니다.
|
||||||
|
unit.quell.description = 적 대상에게 장거리 유도 발사체를 발사합니다. 적 구조물 수리 블록을 억제합니다.
|
||||||
|
unit.disrupt.description = 적 대상에게 장거리 유도 억제 발사체를 발사합니다. 적 구조물 수리 블록을 억제합니다.
|
||||||
|
unit.evoke.description = 코어: 요새를 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
|
||||||
|
unit.incite.description = 코어: 성채를 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
|
||||||
|
unit.emanate.description = 코어: 도심을 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
|
||||||
|
|
||||||
lst.read = 연결된 메모리 셀에서 숫자 읽음
|
lst.read = 연결된 메모리 셀에서 숫자 읽음
|
||||||
lst.write = 연결된 메모리 셀에 숫자 작성
|
lst.write = 연결된 메모리 셀에 숫자 작성
|
||||||
@@ -1952,6 +2185,7 @@ lst.set = 변수 선언/할당
|
|||||||
lst.operation = 1~2개의 변수로 연산
|
lst.operation = 1~2개의 변수로 연산
|
||||||
lst.end = 실행줄의 가장 위로 건너뜀
|
lst.end = 실행줄의 가장 위로 건너뜀
|
||||||
lst.wait = 일정 시간(초) 동안 대기
|
lst.wait = 일정 시간(초) 동안 대기
|
||||||
|
lst.stop = 이 프로세서의 실행 중지
|
||||||
lst.lookup = id를 통해 특정 유형의 아이템/액체/기체/블록 조회\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\n...로 각 유형의 총 갯수를 알 수 있습니다.
|
lst.lookup = id를 통해 특정 유형의 아이템/액체/기체/블록 조회\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\n...로 각 유형의 총 갯수를 알 수 있습니다.
|
||||||
lst.jump = 조건부로 다른 실행문으로 건너뜀
|
lst.jump = 조건부로 다른 실행문으로 건너뜀
|
||||||
lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저장
|
lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저장
|
||||||
@@ -1972,6 +2206,7 @@ lst.flushmessage = 텍스트 버퍼로부터 화면에 메세지를 표시\n이
|
|||||||
lst.cutscene = 플레이어 카메라 조작
|
lst.cutscene = 플레이어 카메라 조작
|
||||||
lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
|
lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
|
||||||
lst.getflag = 전역 플래그가 설정되어 있는지 확인
|
lst.getflag = 전역 플래그가 설정되어 있는지 확인
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
||||||
|
|
||||||
@@ -2070,7 +2305,7 @@ lenum.generator = 전력을 생산하는 건물
|
|||||||
lenum.factory = 자원을 변환하는 건물
|
lenum.factory = 자원을 변환하는 건물
|
||||||
lenum.repair = 수리 지점
|
lenum.repair = 수리 지점
|
||||||
lenum.battery = 배터리
|
lenum.battery = 배터리
|
||||||
lenum.resupply = 보급 지점.\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
|
lenum.resupply = 보급 지점\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
|
||||||
lenum.reactor = 핵융합로/토륨 원자로
|
lenum.reactor = 핵융합로/토륨 원자로
|
||||||
lenum.turret = 포탑
|
lenum.turret = 포탑
|
||||||
|
|
||||||
@@ -2102,7 +2337,7 @@ unitlocate.group = 찾을 건물 집단
|
|||||||
|
|
||||||
lenum.idle = 이동 정지, 채광/건설 유지\n기본 상태입니다.
|
lenum.idle = 이동 정지, 채광/건설 유지\n기본 상태입니다.
|
||||||
lenum.stop = 이동/채광/건설 중단
|
lenum.stop = 이동/채광/건설 중단
|
||||||
lenum.unbind = 로직 컨트롤 완전 비활성화.\n표준 AI를 다시 따릅니다.
|
lenum.unbind = 로직 컨트롤 완전 비활성화\n표준 AI를 다시 따릅니다.
|
||||||
lenum.move = 특정 위치로 이동
|
lenum.move = 특정 위치로 이동
|
||||||
lenum.approach = 특정 위치로 반지름만큼 접근
|
lenum.approach = 특정 위치로 반지름만큼 접근
|
||||||
lenum.pathfind = 적 스폰 지점으로 길찾기
|
lenum.pathfind = 적 스폰 지점으로 길찾기
|
||||||
@@ -2121,34 +2356,3 @@ lenum.within = 좌표 주변 기체 발견 여부
|
|||||||
lenum.boost = 이륙 시작/중단
|
lenum.boost = 이륙 시작/중단
|
||||||
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
||||||
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
||||||
|
|
||||||
|
|
||||||
#1788 line matching
|
|
||||||
#-------------비공식 번역-------------
|
|
||||||
#팁, 패치 기록 등 부가적인 설명을 넣는 곳입니다.
|
|
||||||
#이 비공식 번역주는 공식 디테일이 추가되면 언제든지 삭제될 수 있습니다.
|
|
||||||
#관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018 or sk7725#6110
|
|
||||||
|
|
||||||
#아이템
|
|
||||||
|
|
||||||
#액체
|
|
||||||
|
|
||||||
#블록
|
|
||||||
block.junction.details = 여러 개의 컨베이어가 서로 다른 자원을 다른 공간으로 보내야 할 때 유용함.
|
|
||||||
block.bridge-conveyor.details = 티타늄 컨베이어보다 빠름.
|
|
||||||
block.sorter.details = 자원을 분류하여 주변 블록에 보내는 과정이 거의 한순간에 일어남.
|
|
||||||
block.mass-driver.details = 발사하려면 최소 아이템 10개가 필요함.
|
|
||||||
block.liquid-router.details = 공장과 붙여놓으면 매우 빠르게 액체를 운송함.
|
|
||||||
block.liquid-tank.details = 공장과 붙여놓으면 매우 빠르게 액체를 운송함.
|
|
||||||
block.liquid-junction.details = 매우 빠르게 액체를 운송함.
|
|
||||||
block.rtg-generator.details = 메타는 더 적은 양의 전력을 생산함.
|
|
||||||
block.solar-panel.details = 날씨에 따라 효율이 달라짐.
|
|
||||||
block.solar-panel-large.details = 날씨에 따라 효율이 달라짐.
|
|
||||||
block.thorium-reactor.details = 전력 생산량은 공급된 토륨의 양에 따라 달라짐.
|
|
||||||
block.unloader.details = 플라스터늄 컨베이어는 예외.
|
|
||||||
block.hail.details = 일점사하면 립플보다 더 뛰어난 정확도와 연사력을 보여줌.
|
|
||||||
block.segment.details = 포어쉐도우, 오무라의 탄환 등 아주 큰 발사체는 조준하지 않음.
|
|
||||||
|
|
||||||
#기체
|
|
||||||
unit.crawler.details = 자폭 AI가 향상되어 컨베이어로 자폭을 유도할 수 없음. 분배기, 교차기, 노드를 사용해야 함. 또한 죽을 때도 피해를 입힘.
|
|
||||||
unit.atrax.details = 광재에 맞은 적은 약화됨.
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalogo elementas
|
|||||||
link.wiki.description = Oficialus Mindustry wiki
|
link.wiki.description = Oficialus Mindustry wiki
|
||||||
link.suggestions.description = Pasiūlykite naujas funkcijas
|
link.suggestions.description = Pasiūlykite naujas funkcijas
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
||||||
screenshot = Ekrano kopija išsaugota į {0}
|
screenshot = Ekrano kopija išsaugota į {0}
|
||||||
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
||||||
@@ -140,10 +141,21 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Išjungti
|
mod.disable = Išjungti
|
||||||
mod.content = Tūrinys:
|
mod.content = Tūrinys:
|
||||||
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
||||||
mod.requiresversion = [scarlet]Žemiausia privaloma žaidimo versija: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Trūkstamos priklausomybės: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Turinio klaidos.
|
mod.erroredcontent = [scarlet]Turinio klaidos.
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Įvyko klaida kraunant turinį.
|
mod.errors = Įvyko klaida kraunant turinį.
|
||||||
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
|
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
|
||||||
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
|
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
|
||||||
@@ -165,12 +177,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Apie
|
about.button = Apie
|
||||||
name = Vardas:
|
name = Vardas:
|
||||||
noname = Pirma pasirinkite[accent] žaidėjo vardą[].
|
noname = Pirma pasirinkite[accent] žaidėjo vardą[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = Failo pavadinimas:
|
filename = Failo pavadinimas:
|
||||||
unlocked = Atrakintas naujas turinys!
|
unlocked = Atrakintas naujas turinys!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Išrasta
|
completed = [accent]Išrasta
|
||||||
techtree = Technologijų Medis
|
techtree = Technologijų Medis
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +243,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Sekti Žaidėją
|
trace = Sekti Žaidėją
|
||||||
trace.playername = Žaidėjo vardas: [accent]{0}
|
trace.playername = Žaidėjo vardas: [accent]{0}
|
||||||
@@ -270,6 +288,7 @@ server.invalidport = Negaliams prievado numeris!
|
|||||||
server.error = [crimson]Įvyko klaida.
|
server.error = [crimson]Įvyko klaida.
|
||||||
save.new = Naujas Išsaugojimas
|
save.new = Naujas Išsaugojimas
|
||||||
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Perrašyti
|
overwrite = Perrašyti
|
||||||
save.none = Nerasta jokių išsaugojimų!
|
save.none = Nerasta jokių išsaugojimų!
|
||||||
savefail = Nepavyko išsaugoti žaidimo!
|
savefail = Nepavyko išsaugoti žaidimo!
|
||||||
@@ -312,6 +331,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Atidaryti Nuorodą
|
openlink = Atidaryti Nuorodą
|
||||||
copylink = Kopijuoti Nuorodą
|
copylink = Kopijuoti Nuorodą
|
||||||
back = Sugrįžti
|
back = Sugrįžti
|
||||||
@@ -337,6 +357,8 @@ pausebuilding = [accent][[{0}][] statymo sustabdymui
|
|||||||
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Banga {0}
|
wave = [accent]Banga {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Banga po {0}
|
wave.waiting = [lightgray]Banga po {0}
|
||||||
@@ -421,6 +443,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Apžiūra
|
waves.preview = Apžiūra
|
||||||
waves.edit = Redaguoti...
|
waves.edit = Redaguoti...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopijuoti į iškarpinę
|
waves.copy = Kopijuoti į iškarpinę
|
||||||
waves.load = Užkrauti iš iškarpinės
|
waves.load = Užkrauti iš iškarpinės
|
||||||
waves.invalid = Klaidingos bangos iš iškarpinės.
|
waves.invalid = Klaidingos bangos iš iškarpinės.
|
||||||
@@ -611,6 +634,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -621,6 +646,9 @@ resources.max = Max
|
|||||||
bannedblocks = Uždrausti blokai
|
bannedblocks = Uždrausti blokai
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Pridėti visus
|
addall = Pridėti visus
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -645,6 +673,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -726,20 +756,43 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -874,6 +927,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -914,6 +969,8 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
|
|||||||
bullet.incendiary = [stat]uždegantis
|
bullet.incendiary = [stat]uždegantis
|
||||||
bullet.homing = [stat]sekimas
|
bullet.homing = [stat]sekimas
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1008,7 +1065,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pikseliavimas
|
setting.pixelate.name = Pikseliavimas
|
||||||
setting.minimap.name = Rodyti Mini Žemėlapį
|
setting.minimap.name = Rodyti Mini Žemėlapį
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Rodyti Žaidėjų Pozicijas
|
setting.position.name = Rodyti Žaidėjų Pozicijas
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Muzikos Garsumas
|
setting.musicvol.name = Muzikos Garsumas
|
||||||
@@ -1027,8 +1084,8 @@ setting.bridgeopacity.name = Tilto Nepermatomumas
|
|||||||
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Ar norite savo žaidimą paversti viešu?\n[accent]Bet kas galės įeiti į jūsų žaidimą.\n[lightgray]Tai gali būti pakeista nuėjus į Nustatymai->Žaidimas->Viešojo Žaidimo Matomumas.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
||||||
uiscale.reset = UI mastelis buvo pakeistas.\nSpauskite "GERAI", norėdami palikti šį mastelį.\n[scarlet]Atšaukiama ir išeinama po[accent] {0}[] sekundžių...
|
uiscale.reset = UI mastelis buvo pakeistas.\nSpauskite "GERAI", norėdami palikti šį mastelį.\n[scarlet]Atšaukiama ir išeinama po[accent] {0}[] sekundžių...
|
||||||
uiscale.cancel = Atšaukti ir Išeiti
|
uiscale.cancel = Atšaukti ir Išeiti
|
||||||
@@ -1054,6 +1111,7 @@ keybind.mouse_move.name = Sekti Pelę
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Pasirinkite Regioną
|
keybind.schematic_select.name = Pasirinkite Regioną
|
||||||
keybind.schematic_menu.name = Schemų Meniu
|
keybind.schematic_menu.name = Schemų Meniu
|
||||||
keybind.schematic_flip_x.name = Apversti schemą per X ašį
|
keybind.schematic_flip_x.name = Apversti schemą per X ašį
|
||||||
@@ -1079,6 +1137,8 @@ keybind.select.name = Pasirinkti/Šauti
|
|||||||
keybind.diagonal_placement.name = Įstrižas Padėjimas
|
keybind.diagonal_placement.name = Įstrižas Padėjimas
|
||||||
keybind.pick.name = Pasirinkti Bloką
|
keybind.pick.name = Pasirinkti Bloką
|
||||||
keybind.break_block.name = Išgriauti Bloką
|
keybind.break_block.name = Išgriauti Bloką
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Panaikinti Pasirinkimą
|
keybind.deselect.name = Panaikinti Pasirinkimą
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1122,6 +1182,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Bangų Laikmatis
|
rules.wavetimer = Bangų Laikmatis
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Bangos
|
rules.waves = Bangos
|
||||||
rules.attack = Puolimo Režimas
|
rules.attack = Puolimo Režimas
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1136,8 +1197,10 @@ rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
|
|||||||
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
|
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
|
rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
||||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1255,12 +1318,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1336,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Smėlio Riedulys
|
block.sand-boulder.name = Smėlio Riedulys
|
||||||
@@ -1317,7 +1382,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo
|
block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo
|
||||||
block.tar.name = Derva
|
block.tar.name = Derva
|
||||||
block.stone.name = Akmuo
|
block.stone.name = Akmuo
|
||||||
block.sand.name = Smėlis
|
block.sand-floor.name = Smėlis
|
||||||
block.darksand.name = Tamsus Smėlis
|
block.darksand.name = Tamsus Smėlis
|
||||||
block.ice.name = Ledas
|
block.ice.name = Ledas
|
||||||
block.snow.name = Sniegas
|
block.snow.name = Sniegas
|
||||||
@@ -1384,6 +1449,8 @@ block.distributor.name = Skirstytuvas
|
|||||||
block.sorter.name = Rūšiuotojas
|
block.sorter.name = Rūšiuotojas
|
||||||
block.inverted-sorter.name = Atbulinis Rūšiuotojas
|
block.inverted-sorter.name = Atbulinis Rūšiuotojas
|
||||||
block.message.name = Žinutė
|
block.message.name = Žinutė
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Šviestuvas
|
block.illuminator.name = Šviestuvas
|
||||||
block.overflow-gate.name = Perpildymo Užtvara
|
block.overflow-gate.name = Perpildymo Užtvara
|
||||||
block.underflow-gate.name = Neperpildymo Užtvara
|
block.underflow-gate.name = Neperpildymo Užtvara
|
||||||
@@ -1480,7 +1547,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1521,6 +1588,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1560,6 +1628,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1636,7 +1705,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1667,17 +1735,11 @@ team.blue.name = mėlyna
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1686,9 +1748,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1703,9 +1768,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams.
|
item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1728,15 +1838,28 @@ item.spore-pod.description = Sintetinių sporų kokonas, susintetintos iš atmos
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Nestabilus junginys naudojamas bomboms ir sprogmenims. Susintetintas iš sporų kokonų ir kitų lakiųjų medžiagų. Nerekomenduojama naudoti kaip kurą.
|
item.blast-compound.description = Nestabilus junginys naudojamas bomboms ir sprogmenims. Susintetintas iš sporų kokonų ir kitų lakiųjų medžiagų. Nerekomenduojama naudoti kaip kurą.
|
||||||
item.pyratite.description = Ypač degi medžiaga naudojama uždegantiems ginklams.
|
item.pyratite.description = Ypač degi medžiaga naudojama uždegantiems ginklams.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įrenginių aušinimui ir atliekų perdirbimui.
|
liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įrenginių aušinimui ir atliekų perdirbimui.
|
||||||
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
|
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
|
||||||
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
|
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
|
||||||
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
|
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius.
|
block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius.
|
||||||
block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui.
|
block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui.
|
||||||
|
|
||||||
block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
|
block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes.
|
block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes.
|
||||||
block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui.
|
block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui.
|
||||||
block.silicon-smelter.description = Redukuoja smėlį su gryna anglimi. Gamina silicį.
|
block.silicon-smelter.description = Redukuoja smėlį su gryna anglimi. Gamina silicį.
|
||||||
@@ -1882,6 +2005,99 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2136,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1934,6 +2168,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1954,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogus
|
|||||||
link.wiki.description = Officiële Mindustry-wiki
|
link.wiki.description = Officiële Mindustry-wiki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
||||||
screenshot = Locatie screenshot: {0}
|
screenshot = Locatie screenshot: {0}
|
||||||
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
||||||
@@ -140,10 +141,21 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Schakel uit
|
mod.disable = Schakel uit
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
|
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
|
||||||
@@ -165,12 +177,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Over
|
about.button = Over
|
||||||
name = Naam:
|
name = Naam:
|
||||||
noname = Kies eerst[accent] een naam[].
|
noname = Kies eerst[accent] een naam[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = Bestandsnaam:
|
filename = Bestandsnaam:
|
||||||
unlocked = Ontgrendeld!
|
unlocked = Ontgrendeld!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Voltooid
|
completed = [accent]Voltooid
|
||||||
techtree = Technische vooruitgang
|
techtree = Technische vooruitgang
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +243,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Spelersinformatie
|
trace = Spelersinformatie
|
||||||
trace.playername = Naam: [accent]{0}
|
trace.playername = Naam: [accent]{0}
|
||||||
@@ -270,6 +288,7 @@ server.invalidport = Ongeldige poort!
|
|||||||
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
|
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
|
||||||
save.new = Nieuwe save
|
save.new = Nieuwe save
|
||||||
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Vervang
|
overwrite = Vervang
|
||||||
save.none = Geen saves gevonden!
|
save.none = Geen saves gevonden!
|
||||||
savefail = Opslaan mislukt!
|
savefail = Opslaan mislukt!
|
||||||
@@ -312,6 +331,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Kopiëer Link
|
copylink = Kopiëer Link
|
||||||
back = Terug
|
back = Terug
|
||||||
@@ -337,6 +357,8 @@ pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
|||||||
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Golf {0}
|
wave = [accent]Golf {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Golf in {0}
|
wave.waiting = [lightgray]Golf in {0}
|
||||||
@@ -421,6 +443,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copy to Clipboard
|
||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
@@ -611,6 +634,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -621,6 +646,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -645,6 +673,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -726,20 +756,43 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -874,6 +927,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -914,6 +969,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1008,7 +1065,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
@@ -1027,8 +1084,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
@@ -1054,6 +1111,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1079,6 +1137,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1122,6 +1182,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1136,8 +1197,10 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
|
|||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1255,12 +1318,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1336,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
@@ -1317,7 +1382,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
@@ -1384,6 +1449,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1480,7 +1547,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1521,6 +1588,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1560,6 +1628,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1636,7 +1705,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1667,17 +1735,11 @@ team.blue.name = blue
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1686,9 +1748,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1703,9 +1768,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1728,15 +1838,28 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
@@ -1882,6 +2005,99 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2136,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1934,6 +2168,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1954,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Pozycja w F-Droid
|
|||||||
link.wiki.description = Oficjalna Wiki Mindustry
|
link.wiki.description = Oficjalna Wiki Mindustry
|
||||||
link.suggestions.description = Zaproponuj nowe funkcje
|
link.suggestions.description = Zaproponuj nowe funkcje
|
||||||
link.bug.description = Znalazłeś błąd? Zgłoś go tutaj
|
link.bug.description = Znalazłeś błąd? Zgłoś go tutaj
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||||
screenshot = Zapisano zrzut ekranu w {0}
|
screenshot = Zapisano zrzut ekranu w {0}
|
||||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||||
@@ -143,10 +144,21 @@ mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
|
|||||||
mod.disable = Wyłącz
|
mod.disable = Wyłącz
|
||||||
mod.content = Zawartość:
|
mod.content = Zawartość:
|
||||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||||
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
mod.incompatiblegame = [red]Przestarzała Gra
|
||||||
mod.outdatedv7 = [scarlet]Niezgodny z v7 (brak minGameVersion: 136)
|
mod.incompatiblemod = [red]Niekompatybilne
|
||||||
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
mod.blacklisted = [red]Niewspierane
|
||||||
|
mod.unmetdependencies = [red]Niespełnione Zależnośći
|
||||||
mod.erroredcontent = [scarlet]Błędy Zawartości
|
mod.erroredcontent = [scarlet]Błędy Zawartości
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ten mod potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
|
||||||
|
mod.outdatedv7.details = Ten mod jest niekompatybilny z najnowszą wersją gry. Autor musi go zaktualizować, i dodać [accent]minGameVersion: 136[] w pliku [accent]mod.json[].
|
||||||
|
mod.blacklisted.details = Ten mod został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
|
||||||
|
mod.missingdependencies.details = W tym modzie brakuje zależnośći: {0}
|
||||||
|
mod.erroredcontent.details = Ten mod spowodował błędy przy uruchomianu. Poproś autora moda o ich naprawienie.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||||
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
|
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
|
||||||
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
|
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
|
||||||
@@ -168,12 +180,17 @@ mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz
|
|||||||
about.button = O Grze
|
about.button = O Grze
|
||||||
name = Nazwa:
|
name = Nazwa:
|
||||||
noname = Najpierw wybierz[accent] nazwę gracza[].
|
noname = Najpierw wybierz[accent] nazwę gracza[].
|
||||||
|
search = Szukaj:
|
||||||
planetmap = Mapa Planety
|
planetmap = Mapa Planety
|
||||||
launchcore = Wystrzel Rdzeń
|
launchcore = Wystrzel Rdzeń
|
||||||
filename = Nazwa Pliku:
|
filename = Nazwa Pliku:
|
||||||
unlocked = Odblokowano nową zawartość!
|
unlocked = Odblokowano nową zawartość!
|
||||||
available = Nowe Odkrycie dostępne
|
available = Nowe Odkrycie dostępne
|
||||||
unlock.incampaign = < Odblokuj w kampanii dla szczegółów >
|
unlock.incampaign = < Odblokuj w kampanii dla szczegółów >
|
||||||
|
campaign.select = Wybierz początkową kampanię
|
||||||
|
campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
|
||||||
|
campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy jak doświadczenia z gry.
|
||||||
|
campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
|
||||||
completed = [accent]Ukończony
|
completed = [accent]Ukończony
|
||||||
techtree = Drzewo Techno-\nlogiczne
|
techtree = Drzewo Techno-\nlogiczne
|
||||||
techtree.select = Wybór Drzewa Technologicznego
|
techtree.select = Wybór Drzewa Technologicznego
|
||||||
@@ -230,6 +247,7 @@ servers.disclaimer = Serwery społeczności [accent]nie są[] w posiadaniu ani n
|
|||||||
servers.showhidden = Pokaż Ukryte Serwery
|
servers.showhidden = Pokaż Ukryte Serwery
|
||||||
server.shown = Pokazane
|
server.shown = Pokazane
|
||||||
server.hidden = Ukryte
|
server.hidden = Ukryte
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Zlokalizuj Gracza
|
trace = Zlokalizuj Gracza
|
||||||
trace.playername = Nazwa gracza: [accent]{0}
|
trace.playername = Nazwa gracza: [accent]{0}
|
||||||
@@ -274,6 +292,7 @@ server.invalidport = Nieprawidłowy numer portu.
|
|||||||
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
||||||
save.new = Nowy zapis
|
save.new = Nowy zapis
|
||||||
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Nadpisz
|
overwrite = Nadpisz
|
||||||
save.none = Nie znaleziono zapisów gry!
|
save.none = Nie znaleziono zapisów gry!
|
||||||
savefail = Nie udało się zapisać gry!
|
savefail = Nie udało się zapisać gry!
|
||||||
@@ -311,11 +330,12 @@ open = Otwórz
|
|||||||
customize = Dostosuj zasady
|
customize = Dostosuj zasady
|
||||||
cancel = Anuluj
|
cancel = Anuluj
|
||||||
command = Komenda
|
command = Komenda
|
||||||
command.mine = Mine
|
command.mine = Kop
|
||||||
command.repair = Repair
|
command.repair = Naprawiaj
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Odbudowywuj
|
||||||
command.assist = Assist Player
|
command.assist = Asystuj Graczowi
|
||||||
command.move = Move
|
command.move = Przemieść
|
||||||
|
command.boost = Boost
|
||||||
openlink = Otwórz Link
|
openlink = Otwórz Link
|
||||||
copylink = Kopiuj Link
|
copylink = Kopiuj Link
|
||||||
back = Wróć
|
back = Wróć
|
||||||
@@ -341,6 +361,8 @@ pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
|||||||
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
||||||
enablebuilding = [scarlet][[{0}][] wznów budowę
|
enablebuilding = [scarlet][[{0}][] wznów budowę
|
||||||
showui = Interfejs ukryty.\nNaciśnij [accent][[{0}][] by go pokazać.
|
showui = Interfejs ukryty.\nNaciśnij [accent][[{0}][] by go pokazać.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Fala {0}
|
wave = [accent]Fala {0}
|
||||||
wave.cap = [accent]Fala {0}/{1}
|
wave.cap = [accent]Fala {0}/{1}
|
||||||
wave.waiting = [lightgray]Fala za {0}
|
wave.waiting = [lightgray]Fala za {0}
|
||||||
@@ -358,7 +380,7 @@ saveimage = Zapisz Obraz
|
|||||||
unknown = Nieznane
|
unknown = Nieznane
|
||||||
custom = Własne
|
custom = Własne
|
||||||
builtin = Wbudowane
|
builtin = Wbudowane
|
||||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||||
map.random = [accent]Losowa Mapa
|
map.random = [accent]Losowa Mapa
|
||||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
||||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż żółty[] rdzeń do mapy w edytorze.
|
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż żółty[] rdzeń do mapy w edytorze.
|
||||||
@@ -425,6 +447,7 @@ waves.max = maks. jednostek
|
|||||||
waves.guardian = Strażnik
|
waves.guardian = Strażnik
|
||||||
waves.preview = Podgląd
|
waves.preview = Podgląd
|
||||||
waves.edit = Edytuj...
|
waves.edit = Edytuj...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopiuj Do Schowka
|
waves.copy = Kopiuj Do Schowka
|
||||||
waves.load = Załaduj Ze Schowka
|
waves.load = Załaduj Ze Schowka
|
||||||
waves.invalid = Nieprawidłowe fale w schowku.
|
waves.invalid = Nieprawidłowe fale w schowku.
|
||||||
@@ -587,25 +610,25 @@ research.multiplayer = Tylko host może odkrywać przedmioty.
|
|||||||
map.multiplayer = Tylko host może widzieć sektory
|
map.multiplayer = Tylko host może widzieć sektory
|
||||||
uncover = Odkryj
|
uncover = Odkryj
|
||||||
configure = Skonfiguruj Ładunek
|
configure = Skonfiguruj Ładunek
|
||||||
objective.research.name = Research
|
objective.research.name = Zbadaj
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = Zdobądź
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Zdobądź Przedmiot
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Item ze Rdzenia
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = Liczba Budynków
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = Liczba Jednostek
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = Zniszcz Jednostki
|
||||||
objective.timer.name = Timer
|
objective.timer.name = Stoper
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = Zniszcz Blok
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblocks.name = Zniszcz Bloki
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroycore.name = Zniszcz Rdzeń
|
||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Tryb Poleceń
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Oznaczenie
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Dostosuj Tekst
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimapa
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Figura
|
||||||
marker.text.name = Text
|
marker.text.name = Tekst
|
||||||
marker.background = Background
|
marker.background = Tło
|
||||||
marker.outline = Outline
|
marker.outline = Kontur
|
||||||
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Zdobądź:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Zdobądź:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]Zniszcz:\n[]{0}[lightgray]{1}
|
objective.destroyblock = [accent]Zniszcz:\n[]{0}[lightgray]{1}
|
||||||
@@ -616,6 +639,8 @@ objective.build = [accent]Buduj: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
|
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
|
||||||
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Produkcja latających wrogich jednostek za [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
|
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
|
||||||
objective.command = [accent]Dowódź Jednostkami
|
objective.command = [accent]Dowódź Jednostkami
|
||||||
objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0}
|
||||||
@@ -627,6 +652,9 @@ resources.max = Maks.
|
|||||||
bannedblocks = Zabronione bloki
|
bannedblocks = Zabronione bloki
|
||||||
objectives = Cele
|
objectives = Cele
|
||||||
bannedunits = Zabronione jednostki
|
bannedunits = Zabronione jednostki
|
||||||
|
rules.hidebannedblocks = Ukryj zabronione bloki
|
||||||
|
bannedunits.whitelist = Zablokowane jednostki jako biała lista
|
||||||
|
bannedblocks.whitelist = Zablokowane bloki jako biała lista
|
||||||
addall = Dodaj wszystkie
|
addall = Dodaj wszystkie
|
||||||
launch.from = Wystrzelony z: [accent]{0}
|
launch.from = Wystrzelony z: [accent]{0}
|
||||||
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
|
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
|
||||||
@@ -651,6 +679,8 @@ weather.snow.name = Śnieg
|
|||||||
weather.sandstorm.name = Burza piaskowa
|
weather.sandstorm.name = Burza piaskowa
|
||||||
weather.sporestorm.name = Burza zarodników
|
weather.sporestorm.name = Burza zarodników
|
||||||
weather.fog.name = Mgła
|
weather.fog.name = Mgła
|
||||||
|
campaign.playtime = \uf129 [lightgray]Czas gry na sektorze: {0}
|
||||||
|
campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonany.\n[lightgray]Ostatni sektor został podbity.
|
||||||
sectorlist = Sektory
|
sectorlist = Sektory
|
||||||
sectorlist.attacked = {0} atakowanych
|
sectorlist.attacked = {0} atakowanych
|
||||||
|
|
||||||
@@ -666,7 +696,7 @@ sectors.stored = Zmagazynowane:
|
|||||||
sectors.resume = Kontynuuj
|
sectors.resume = Kontynuuj
|
||||||
sectors.launch = Wystrzel
|
sectors.launch = Wystrzel
|
||||||
sectors.select = Wybierz
|
sectors.select = Wybierz
|
||||||
sectors.nonelaunch = [lightgray]żaden (słońce)
|
sectors.nonelaunch = [lightgray]Żaden (Słońce)
|
||||||
sectors.rename = Zmień Nazwę Sektora
|
sectors.rename = Zmień Nazwę Sektora
|
||||||
sectors.enemybase = [scarlet]Baza Wroga
|
sectors.enemybase = [scarlet]Baza Wroga
|
||||||
sectors.vulnerable = [scarlet]Wrażliwy
|
sectors.vulnerable = [scarlet]Wrażliwy
|
||||||
@@ -735,21 +765,43 @@ sector.windsweptIslands.description = Dalej za linią brzegową znajduje się te
|
|||||||
sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
|
sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
|
||||||
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
|
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
|
||||||
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
||||||
|
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
|
||||||
|
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = Początek
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Egida
|
||||||
sector.lake.name = Name
|
sector.lake.name = Jezioro
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Przecięcie
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Rozłam
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Dorzecze
|
||||||
|
sector.marsh.name = Bagno
|
||||||
|
sector.peaks.name = Szczyty
|
||||||
|
sector.ravine.name = Wąwóz
|
||||||
|
sector.caldera-erekir.name = Kaldera
|
||||||
|
sector.stronghold.name = Twierdza
|
||||||
|
sector.crevice.name = Szpara
|
||||||
|
sector.siege.name = Oblężenie
|
||||||
|
sector.crossroads.name = Rozdroże
|
||||||
|
sector.karst.name = Kras
|
||||||
|
sector.origin.name = Zalążek
|
||||||
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
|
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Skany wskazują na możliwe ataki od razu po wylądowanium. Przeciwnik może zaatakować z wielu stron.\nPrzygotuj obronę i infrastrukturę tak szybko jak to możliwe.\n[accent]Mechy[] będą potrzebne aby poruszać się w tak trudnym terenie.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = Ten sektor zawiera zróżnicowany teren i do skutecznego ataku będzie trzeba użyć różnych jednostek.\nKonieczne może być uzycie ulepszonych jednostek ze względu na silne bazy wroga.\nZbadaj [accent]Elektrolizer[] oraz [accent]Fabrykę Czołgów[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = Minimalna obecność wroga w tym sektorze czyni go idealnym do testowania nowych technologii transportowych.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwników.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios.
|
||||||
|
sector.caldera-erekir.description = Tymczasowy opis.
|
||||||
|
sector.stronghold.description = Trwają prace nad opisem.
|
||||||
|
sector.crevice.description = Trwają prace nad opisem.
|
||||||
|
sector.siege.description = Trwają prace nad opisem.
|
||||||
|
sector.crossroads.description = Trwają prace nad opisem.
|
||||||
|
sector.karst.description = Trwają prace nad opisem.
|
||||||
|
sector.origin.description = Trwają prace nad opisem.
|
||||||
|
|
||||||
status.burning.name = Podpalenie
|
status.burning.name = Podpalenie
|
||||||
status.freezing.name = Zamrożenie
|
status.freezing.name = Zamrożenie
|
||||||
@@ -796,7 +848,7 @@ error.title = [crimson]Wystąpił błąd
|
|||||||
error.crashtitle = Wystąpił błąd
|
error.crashtitle = Wystąpił błąd
|
||||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||||
lastaccessed = [lightgray]Ostatnia interakcja: {0}
|
lastaccessed = [lightgray]Ostatnia interakcja: {0}
|
||||||
lastcommanded = [lightgray]Last Commanded: {0}
|
lastcommanded = [lightgray]Ostatnio zarządzane: {0}
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
stat.showinmap = <załaduj mapę do pokazania>
|
stat.showinmap = <załaduj mapę do pokazania>
|
||||||
|
|
||||||
@@ -885,6 +937,8 @@ ability.statusfield = Pole Statusu
|
|||||||
ability.unitspawn = Fabryka Jednostek {0}
|
ability.unitspawn = Fabryka Jednostek {0}
|
||||||
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
||||||
ability.movelightning = Pioruny Poruszania
|
ability.movelightning = Pioruny Poruszania
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
|
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
|
||||||
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
||||||
|
|
||||||
@@ -907,7 +961,7 @@ bar.capacity = Pojemność: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Płyn
|
bar.liquid = Płyn
|
||||||
bar.heat = Ciepło
|
bar.heat = Ciepło
|
||||||
bar.instability = Instability
|
bar.instability = Niestabilność
|
||||||
bar.heatamount = Ciepło: {0}
|
bar.heatamount = Ciepło: {0}
|
||||||
bar.heatpercent = Ciepło: {0} ({1}%)
|
bar.heatpercent = Ciepło: {0} ({1}%)
|
||||||
bar.power = Prąd
|
bar.power = Prąd
|
||||||
@@ -925,6 +979,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh
|
|||||||
bullet.incendiary = [stat]zapalający
|
bullet.incendiary = [stat]zapalający
|
||||||
bullet.homing = [stat]naprowadzający
|
bullet.homing = [stat]naprowadzający
|
||||||
bullet.armorpierce = [stat]przebijający pancerz
|
bullet.armorpierce = [stat]przebijający pancerz
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
||||||
@@ -1038,8 +1094,8 @@ setting.bridgeopacity.name = Przezroczystość mostów
|
|||||||
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
||||||
setting.showweather.name = Pokaż pogodę
|
setting.showweather.name = Pokaż pogodę
|
||||||
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
|
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
|
||||||
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[accent]Każdy będzie mógł dołączyć do Twojej gry.\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = Jeśli chcesz zagrać ze znajomymi, użyj opcji [green]Zaproś Znajomych[] zamiast [scarlet]Publiczny serwer[]!\nJesteś pewny że chcesz rozpocząć grę [scarlet]publiczną[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
|
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
|
||||||
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
|
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
|
||||||
uiscale.cancel = Anuluj i wyjdź
|
uiscale.cancel = Anuluj i wyjdź
|
||||||
@@ -1065,8 +1121,9 @@ keybind.mouse_move.name = Podążaj Za Myszą
|
|||||||
keybind.pan.name = Widok Panoramiczny
|
keybind.pan.name = Widok Panoramiczny
|
||||||
keybind.boost.name = Przyspiesz
|
keybind.boost.name = Przyspiesz
|
||||||
keybind.command_mode.name = Tryb Komend
|
keybind.command_mode.name = Tryb Komend
|
||||||
keybind.schematic_select.name = Wybierz region
|
keybind.rebuild_select.name = Odbuduj Region
|
||||||
keybind.schematic_menu.name = Menu schematów
|
keybind.schematic_select.name = Wybierz Region
|
||||||
|
keybind.schematic_menu.name = Menu Schematów
|
||||||
keybind.schematic_flip_x.name = Obróć schemat w poziomie
|
keybind.schematic_flip_x.name = Obróć schemat w poziomie
|
||||||
keybind.schematic_flip_y.name = Obróć schemat w pionie
|
keybind.schematic_flip_y.name = Obróć schemat w pionie
|
||||||
keybind.category_prev.name = Poprzednia kategoria
|
keybind.category_prev.name = Poprzednia kategoria
|
||||||
@@ -1090,6 +1147,8 @@ keybind.select.name = Zaznacz
|
|||||||
keybind.diagonal_placement.name = Budowa po skosie
|
keybind.diagonal_placement.name = Budowa po skosie
|
||||||
keybind.pick.name = Wybierz Blok
|
keybind.pick.name = Wybierz Blok
|
||||||
keybind.break_block.name = Zniszcz Blok
|
keybind.break_block.name = Zniszcz Blok
|
||||||
|
keybind.select_all_units.name = Wybierz Wszystkie Jednostki
|
||||||
|
keybind.select_all_unit_factories.name = Wybierz Wszystkie Fabryki Jednostek
|
||||||
keybind.deselect.name = Odznacz
|
keybind.deselect.name = Odznacz
|
||||||
keybind.pickupCargo.name = Podnieś Ładunek
|
keybind.pickupCargo.name = Podnieś Ładunek
|
||||||
keybind.dropCargo.name = Opuść Ładunek
|
keybind.dropCargo.name = Opuść Ładunek
|
||||||
@@ -1133,6 +1192,7 @@ rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
|
|||||||
rules.disableworldprocessors = Wyłącz Procesor Świata
|
rules.disableworldprocessors = Wyłącz Procesor Świata
|
||||||
rules.schematic = Zezwalaj na schematy
|
rules.schematic = Zezwalaj na schematy
|
||||||
rules.wavetimer = Zegar Fal
|
rules.wavetimer = Zegar Fal
|
||||||
|
rules.wavesending = Wysyłanie Fal
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.attack = Tryb Ataku
|
rules.attack = Tryb Ataku
|
||||||
rules.rtsai = RTS SI
|
rules.rtsai = RTS SI
|
||||||
@@ -1147,8 +1207,10 @@ rules.enemyCheat = Nieskończone Zasoby SI (wroga)
|
|||||||
rules.blockhealthmultiplier = Mnożnik Życia Bloków
|
rules.blockhealthmultiplier = Mnożnik Życia Bloków
|
||||||
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
|
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
|
||||||
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||||
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
||||||
rules.unitcap = Podstawowy limit jednostek
|
rules.unitcap = Podstawowy limit jednostek
|
||||||
@@ -1273,12 +1335,17 @@ unit.vela.name = Wela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stal
|
unit.stell.name = Stal
|
||||||
unit.locus.name = Lokus
|
unit.locus.name = Lokus
|
||||||
|
unit.precept.name = Przestrzegacz
|
||||||
unit.vanquish.name = Pogromca
|
unit.vanquish.name = Pogromca
|
||||||
unit.conquer.name = Zdobywca
|
unit.conquer.name = Zdobywca
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Kleroi
|
unit.cleroi.name = Kleroi
|
||||||
|
unit.anthicus.name = Dycyrtomina
|
||||||
unit.tecta.name = Tekta
|
unit.tecta.name = Tekta
|
||||||
unit.collaris.name = Sleipnir
|
unit.collaris.name = Sleipnir
|
||||||
|
unit.elude.name = Wymykacz
|
||||||
unit.avert.name = Awert
|
unit.avert.name = Awert
|
||||||
|
unit.obviate.name = Likwidator
|
||||||
unit.quell.name = Tłumiciel
|
unit.quell.name = Tłumiciel
|
||||||
unit.disrupt.name = Rozrywacz
|
unit.disrupt.name = Rozrywacz
|
||||||
|
|
||||||
@@ -1288,11 +1355,8 @@ unit.emanate.name = Pochodnia
|
|||||||
|
|
||||||
unit.manifold.name = Składak
|
unit.manifold.name = Składak
|
||||||
unit.assembly-drone.name = Dron Montażowy
|
unit.assembly-drone.name = Dron Montażowy
|
||||||
unit.precept.name = Przestrzegacz
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Dycyrtomina
|
|
||||||
unit.elude.name = Wymykacz
|
|
||||||
unit.obviate.name = Likwidator
|
|
||||||
|
|
||||||
block.parallax.name = Paralaksa
|
block.parallax.name = Paralaksa
|
||||||
block.cliff.name = Klif
|
block.cliff.name = Klif
|
||||||
@@ -1338,7 +1402,7 @@ block.deep-tainted-water.name = Głęboka Skażona Woda
|
|||||||
block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem
|
block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem
|
||||||
block.tar.name = Smoła
|
block.tar.name = Smoła
|
||||||
block.stone.name = Kamień
|
block.stone.name = Kamień
|
||||||
block.sand.name = Piasek
|
block.sand-floor.name = Piasek
|
||||||
block.darksand.name = Czarny piasek
|
block.darksand.name = Czarny piasek
|
||||||
block.ice.name = Lód
|
block.ice.name = Lód
|
||||||
block.snow.name = Śnieg
|
block.snow.name = Śnieg
|
||||||
@@ -1405,6 +1469,8 @@ block.distributor.name = Dystrybutor
|
|||||||
block.sorter.name = Sortownik
|
block.sorter.name = Sortownik
|
||||||
block.inverted-sorter.name = Odwrotny Sortownik
|
block.inverted-sorter.name = Odwrotny Sortownik
|
||||||
block.message.name = Wiadomość
|
block.message.name = Wiadomość
|
||||||
|
block.reinforced-message.name = Wzmocniona Wiadomość
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Rozświetlacz
|
block.illuminator.name = Rozświetlacz
|
||||||
block.overflow-gate.name = Brama Przepełnieniowa
|
block.overflow-gate.name = Brama Przepełnieniowa
|
||||||
block.underflow-gate.name = Brama Niedomiaru
|
block.underflow-gate.name = Brama Niedomiaru
|
||||||
@@ -1469,7 +1535,7 @@ block.rotary-pump.name = Wirowa Pompa
|
|||||||
block.thorium-reactor.name = Reaktor Torowy
|
block.thorium-reactor.name = Reaktor Torowy
|
||||||
block.mass-driver.name = Katapulta Masy
|
block.mass-driver.name = Katapulta Masy
|
||||||
block.blast-drill.name = Wybuchowe Wiertło
|
block.blast-drill.name = Wybuchowe Wiertło
|
||||||
block.impulse-pump.name = Impulsywna Pompa
|
block.impulse-pump.name = Impulsowa Pompa
|
||||||
block.thermal-generator.name = Generator Termalny
|
block.thermal-generator.name = Generator Termalny
|
||||||
block.surge-smelter.name = Piec Mieszający
|
block.surge-smelter.name = Piec Mieszający
|
||||||
block.mender.name = Naprawiacz
|
block.mender.name = Naprawiacz
|
||||||
@@ -1501,7 +1567,7 @@ block.payload-router.name = Rozdzielacz Ładunku
|
|||||||
block.duct.name = Rura Próżniowa
|
block.duct.name = Rura Próżniowa
|
||||||
block.duct-router.name = Rozdzielacz Próżniowy
|
block.duct-router.name = Rozdzielacz Próżniowy
|
||||||
block.duct-bridge.name = Most Próżniowy
|
block.duct-bridge.name = Most Próżniowy
|
||||||
block.payload-propulsion-tower.name = Wieża Napędowa Ładunku
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Próżnia Ładunku
|
block.payload-void.name = Próżnia Ładunku
|
||||||
block.payload-source.name = Źródło Ładunku
|
block.payload-source.name = Źródło Ładunku
|
||||||
block.disassembler.name = Rozkładacz
|
block.disassembler.name = Rozkładacz
|
||||||
@@ -1514,12 +1580,12 @@ block.large-constructor.name = Duży Konstruktor
|
|||||||
block.large-constructor.description = Produkuje struktury do rozmiaru 4x4 kratek.
|
block.large-constructor.description = Produkuje struktury do rozmiaru 4x4 kratek.
|
||||||
block.deconstructor.name = Dekonstruktor
|
block.deconstructor.name = Dekonstruktor
|
||||||
block.deconstructor.description = Dekonstruuje struktury i jednostki. Zwraca 100% kosztów budowy.
|
block.deconstructor.description = Dekonstruuje struktury i jednostki. Zwraca 100% kosztów budowy.
|
||||||
block.payload-loader.name = Ładownik Ładunku
|
block.payload-loader.name = Punkt Załadunkowy
|
||||||
block.payload-loader.description = Ładuje płyny i surowce do bloków.
|
block.payload-loader.description = Ładuje płyny i surowce do bloków.
|
||||||
block.payload-unloader.name = Rozładowywacz Ładunku
|
block.payload-unloader.name = Punkt Rozładunkowy
|
||||||
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
|
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = Źródło Ciepła
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = Blok dający nieskończone ciepło.
|
||||||
|
|
||||||
block.empty.name = Pusty
|
block.empty.name = Pusty
|
||||||
block.rhyolite-crater.name = Ryolitowy Krater
|
block.rhyolite-crater.name = Ryolitowy Krater
|
||||||
@@ -1543,6 +1609,7 @@ block.carbon-vent.name = Węglowy Gejzer
|
|||||||
block.arkyic-vent.name = Arkyiczny Gejzer
|
block.arkyic-vent.name = Arkyiczny Gejzer
|
||||||
block.yellow-stone-vent.name = Żółty Kamienny Gejzer
|
block.yellow-stone-vent.name = Żółty Kamienny Gejzer
|
||||||
block.red-stone-vent.name = Czerwony Kamienny Gejzer
|
block.red-stone-vent.name = Czerwony Kamienny Gejzer
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Strefa Rdzenia
|
block.core-zone.name = Strefa Rdzenia
|
||||||
@@ -1582,6 +1649,7 @@ block.electric-heater.name = Podgrzewacz Elektryczny
|
|||||||
block.slag-heater.name = Podgrzewacz Żużlowy
|
block.slag-heater.name = Podgrzewacz Żużlowy
|
||||||
block.phase-heater.name = Podgrzewacz Fazowy
|
block.phase-heater.name = Podgrzewacz Fazowy
|
||||||
block.heat-redirector.name = Kierownik Ciepła
|
block.heat-redirector.name = Kierownik Ciepła
|
||||||
|
block.heat-router.name = Rozdzielacz Ciepła
|
||||||
block.slag-incinerator.name = Spalarnia Żużla
|
block.slag-incinerator.name = Spalarnia Żużla
|
||||||
block.carbide-crucible.name = Tygiel Węglowy
|
block.carbide-crucible.name = Tygiel Węglowy
|
||||||
block.slag-centrifuge.name = Wirówka Żużlu
|
block.slag-centrifuge.name = Wirówka Żużlu
|
||||||
@@ -1602,7 +1670,7 @@ block.shielded-wall.name = Osłonowy Mur
|
|||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = Wieża Budownicza
|
block.build-tower.name = Wieża Budownicza
|
||||||
block.regen-projector.name = Projektor Regeneracji
|
block.regen-projector.name = Projektor Regeneracji
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = Wieża Antybalistyczna
|
||||||
block.shield-projector.name = Projektor Ochronny
|
block.shield-projector.name = Projektor Ochronny
|
||||||
block.large-shield-projector.name = Duży Projektor Ochronny
|
block.large-shield-projector.name = Duży Projektor Ochronny
|
||||||
block.armored-duct.name = Opancerzona Rura Próżniowa
|
block.armored-duct.name = Opancerzona Rura Próżniowa
|
||||||
@@ -1653,23 +1721,22 @@ block.ship-assembler.name = Monter Statków
|
|||||||
block.mech-assembler.name = Monter Mechów
|
block.mech-assembler.name = Monter Mechów
|
||||||
block.reinforced-payload-conveyor.name = Wzmocniony Przenośnik Ładunku
|
block.reinforced-payload-conveyor.name = Wzmocniony Przenośnik Ładunku
|
||||||
block.reinforced-payload-router.name = Wzmocniony Rozdzielacz Ładunku
|
block.reinforced-payload-router.name = Wzmocniony Rozdzielacz Ładunku
|
||||||
block.payload-mass-driver.name = Ładunkowa Katapulta Masy
|
block.payload-mass-driver.name = Katapula Ładunku
|
||||||
block.small-deconstructor.name = Mały Dekonstruktor
|
block.small-deconstructor.name = Mały Dekonstruktor
|
||||||
block.canvas.name = Płótno
|
block.canvas.name = Płótno
|
||||||
block.world-processor.name = Procesor Świata
|
block.world-processor.name = Procesor Świata
|
||||||
block.world-cell.name = Komórka Świata
|
block.world-cell.name = Komórka Świata
|
||||||
block.shield-breaker.name = Niszczyciel Tarcz
|
|
||||||
block.tank-fabricator.name = Fabryka Czołgów
|
block.tank-fabricator.name = Fabryka Czołgów
|
||||||
block.mech-fabricator.name = Fabryka Mechów
|
block.mech-fabricator.name = Fabryka Mechów
|
||||||
block.ship-fabricator.name = Fabryka Statków
|
block.ship-fabricator.name = Fabryka Statków
|
||||||
block.prime-refabricator.name = Główny Refabrykator
|
block.prime-refabricator.name = Główny Refabrykator
|
||||||
block.unit-repair-tower.name = Wieża Napraw
|
block.unit-repair-tower.name = Wieża Napraw
|
||||||
block.diffuse.name = Dyfuzor
|
block.diffuse.name = Dystruptor
|
||||||
block.basic-assembler-module.name = Podstawowy Moduł Montażowy
|
block.basic-assembler-module.name = Podstawowy Moduł Montażowy
|
||||||
block.smite.name = Smite
|
block.smite.name = Karciciel
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Reaktor Strumieniowy
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Reaktor neoplazmowy
|
||||||
|
|
||||||
block.switch.name = Przełącznik
|
block.switch.name = Przełącznik
|
||||||
block.micro-processor.name = Mikroprocesor
|
block.micro-processor.name = Mikroprocesor
|
||||||
@@ -1689,17 +1756,11 @@ team.blue.name = Niebieski
|
|||||||
hint.skip = Pomiń
|
hint.skip = Pomiń
|
||||||
hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
|
hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
|
||||||
hint.zoom = [accent]Użyj[] by przybliżać lub oddalać obraz.
|
hint.zoom = [accent]Użyj[] by przybliżać lub oddalać obraz.
|
||||||
hint.mine = Zbliż się do \uf8c4 rudy miedzi i [accent]kliknij[] by kopać manualnie.
|
|
||||||
hint.desktopShoot = Kliknij [accent][[Lewy przycisk myszy][] by strzelać.
|
hint.desktopShoot = Kliknij [accent][[Lewy przycisk myszy][] by strzelać.
|
||||||
hint.depositItems = By przenosić przedmioty, przeciągij je ze swojego statku do rdzenia.
|
hint.depositItems = By przenosić przedmioty, przeciągij je ze swojego statku do rdzenia.
|
||||||
hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][].
|
hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][].
|
||||||
hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
|
hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
|
||||||
hint.desktopPause = Naciśnij [accent][[Spację][] by zatrzymać lub wznowić grę.
|
hint.desktopPause = Naciśnij [accent][[Spację][] by zatrzymać lub wznowić grę.
|
||||||
hint.placeDrill = Wybierz \ue85e [accent]Wiertło[] w menu w prawym dolnym rogu, i wybierz wtedy \uf870 [accent]Wiertło[] i kliknij na miedzi by je postawić.
|
|
||||||
hint.placeDrill.mobile = Wybierz zakładkę z \ue85e[accent]Wiertłem[] w menu w prawym dolnym rogu, i wtedy wybierz \uf870 [accent]Wiertło[] i kliknij na miedzi by je postawić.\n\nNaciśnij \ue800 [accent]znak potwierdzenia[] w dolnym prawym rogu aby potwierdzić.
|
|
||||||
hint.placeConveyor = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz \uf896 [accent]Przenośnik[] z zakładki \ue814 [accent]Dystrybucja[].\n\nKliknij i przeciągnij by położyć wiele przeciągników.\n[accent]Przewiń[] aby obrócić.
|
|
||||||
hint.placeConveyor.mobile = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz \uf896 [accent]Przenośnik[] z zakładki \ue814 [accent]Dystrybucja[].\n\nPrzytrzymaj palcem i przeciągnij by położyć wiele przeciągników.
|
|
||||||
hint.placeTurret = Postaw \uf861 [accent]Działka[] by bronić się przed wrogami.\n\nDziałka potrzebują amunicji - w tym wypadku, \uf838 [accent]Miedzi[].\nUżyj przenośników i wierteł by je naładować.
|
|
||||||
hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki.
|
hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki.
|
||||||
hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia.
|
hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia.
|
||||||
hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej.
|
hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej.
|
||||||
@@ -1708,9 +1769,12 @@ hint.research = Klikij przycisk \ue875 [accent]Badań[] by odkrywać nowe techno
|
|||||||
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie.
|
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie.
|
||||||
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
|
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
|
||||||
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
|
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
|
||||||
|
hint.unitSelectControl = Żeby kontrolować jednostki wejdź w [accent]tryb komend[] trzymając [accent]Lewy Shift.[]\nW trybie komend, kliknij i przeciągnij, żeby wybrać jednostki. Kliknij [accent]Prawym Przyciskiem Myszy[], żeby wyznaczyc jednostkom cel.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
|
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
|
||||||
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[].
|
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
|
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
|
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
|
||||||
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
|
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
|
||||||
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
|
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
|
||||||
@@ -1725,9 +1789,54 @@ hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na n
|
|||||||
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
|
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
|
||||||
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
||||||
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
||||||
hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
|
hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
gz.mine = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i kliknij, aby zacząć kopać.
|
||||||
|
gz.mine.mobile = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać.
|
||||||
|
gz.research = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło.
|
||||||
|
gz.research.mobile = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić.
|
||||||
|
gz.conveyors = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[] żeby obrócić.
|
||||||
|
gz.conveyors.mobile = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz.
|
||||||
|
gz.drills = Kontynuuj kopanie.\nStawiaj więcej Mechanicznych Wierteł.\nWydobądź 100 miedzi.
|
||||||
|
gz.lead = \uf837 [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów.
|
||||||
|
gz.moveup = \ue804 Przejdź do dalszych celów.
|
||||||
|
gz.turrets = Zbadaj i postaw 2 \uf861 [accent]Podwójne Działka[] do obrony rdzenia.\nPodwójne działka wymagają \uf838 [accent]amunicji[] z przenośników.
|
||||||
|
gz.duoammo = Dostarcz [accent]miedź[], do podwójnych działek przy użyciu przenośników.
|
||||||
|
gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw \uf8ae [accent]miedziane mury[] wokół działek.
|
||||||
|
gz.defend = Nadchodzi wróg, przygotuj się do obrony.
|
||||||
|
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n\uf860 [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają \uf837 [accent]ołowiu[] jako amunicji.
|
||||||
|
gz.scatterammo = Dostarcz [accent]ołowiu[]do Flaka używając przenośników.
|
||||||
|
gz.supplyturret = [accent]Załaduj Działko
|
||||||
|
gz.zone1 = To jest strefa zrzutu wroga.
|
||||||
|
gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczone z początkiem fali.
|
||||||
|
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
|
||||||
|
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
|
||||||
|
onset.mine = Naćiśnij żeby wydobywać \uf748 [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
|
||||||
|
onset.mine.mobile = Kliknij żeby wydobywać \uf748 [accent]beryl[] ze ścian.
|
||||||
|
onset.research = Otwórz\ue875 drzewo technologiczne.\nZbadj, a następnie postaw \uf73e [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
|
||||||
|
onset.bore = Zbadaj i postaw \uf741 [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian.
|
||||||
|
onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw \uf73d [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym.
|
||||||
|
onset.ducts = Zbadaj i postaw \uf799 [accent]rury próżniowe[] żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić.
|
||||||
|
onset.ducts.mobile = Zbadaj i postaw \uf799 [accent]rury próżniowe[] żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz.
|
||||||
|
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
|
||||||
|
onset.graphite = Bardziej skomplikowane bloki wymagają \uf835 [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
|
||||||
|
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj \uf74d [accent]rozkruszacz klifów[] i \uf779 [accent]krzemowy piec łukowy[].
|
||||||
|
onset.arcfurnace = Krzemowy piec łukowy potrzebuje \uf834 [accent]piasku[] i \uf835 [accent]grafitu[] żeby produkować \uf82f [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
|
||||||
|
onset.crusher = Użyj \uf74d [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
|
||||||
|
onset.fabricator = Używaj [accent]jednostek[] żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw \uf6a2 [accent]fabrykę czołgów[].
|
||||||
|
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?" żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
|
||||||
|
onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw \uf6eb [accent]Wyłom[].\nDziałka potrzebują \uf748 [accent]amuncji[].
|
||||||
|
onset.turretammo = Dostarcz [accent]beryl[] do działka.
|
||||||
|
onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę \uf6ee [accent]berylowych murów[] naokoło działka.
|
||||||
|
onset.enemies = Nadchodzi wróg, przygotuj obronę.
|
||||||
|
onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak.
|
||||||
|
onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy \uf725 rdzeń.
|
||||||
|
onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj.
|
||||||
|
split.pickup = Niektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Domyślne klawisze to [ i ], użyj ich żeby podnieść lub upuścić blok.)
|
||||||
|
split.pickup.mobile = iektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Żeby podnieść lub upuścić jakiś blok, przytrzymaj go przez chwilę.)
|
||||||
|
split.acquire = Żeby wybudować jednostki musisz pozyskać trochę wolframu.
|
||||||
|
split.build = Jednostki trzeba przetransportować na drugą stronę.\nPosaw dwie [accent]Katapulty Ładunku[] po każdej ze stron.\nPołącz je klikając najpierw jedną, a nastepnie drugą.
|
||||||
|
split.container = Podobnie jak kontenery jednostki także da się transportować przy użyciu [accent]Katapult Ładunku[].\nPostaw fabrykę jednostek w taki sposób, żeby dotykała katapulty masy i była w nią skierowana.\n Wyślij jednostki na drugą stronę i zaatakuj bazę wroga.
|
||||||
|
|
||||||
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
|
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
|
||||||
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
|
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
|
||||||
@@ -1750,16 +1859,29 @@ item.spore-pod.description = Syntetyczne zarodniki, które mogą być przekszta
|
|||||||
item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne.
|
item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne.
|
||||||
item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[]
|
item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[]
|
||||||
item.pyratite.description = Używany w broniach zapalających oraz generatorach spalinowych.\n\n[lightgray]Uwaga: Ołów w nim zawarty może zatruwać atmosferę.[]
|
item.pyratite.description = Używany w broniach zapalających oraz generatorach spalinowych.\n\n[lightgray]Uwaga: Ołów w nim zawarty może zatruwać atmosferę.[]
|
||||||
|
item.beryllium.description = Używany jako materiał budowlany oraz amunicja na Erekirze.
|
||||||
|
item.tungsten.description = Używany w wiertłach i infrastrukturze wojennej. Jest konieczny do budowy bardziej zaawansowanej infrastruktury.
|
||||||
|
item.oxide.description = Używany jako przewodnik ciepła i izolator mocy.
|
||||||
|
item.carbide.description = Używany w zaawansowanych strukturach, ciężkich jednostkach oraz jako amunicja.
|
||||||
|
|
||||||
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
|
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
|
||||||
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki.
|
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki.
|
||||||
liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczkę.
|
liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczkę.
|
||||||
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach.
|
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach.
|
||||||
|
liquid.arkycite.description = Stosowany w reakcjach chemicznych. Używany do wytwarzania energii i syntezy materiałów.
|
||||||
|
liquid.ozone.description = Stosowany jako utleniacz w produkcji materiałów oraz jako paliwo. Średnio wybuchowy.
|
||||||
|
liquid.hydrogen.description = Używany do wydobywania surowców, produkcji jednostek oraz dp naprawy struktur. Łatwopalny.
|
||||||
|
liquid.cyanogen.description = Używany jako amunicja oraz materiał do produkcji zaawansowanych jednostek czy też jako składnik różnych reakcji w zaawansowanych strukturach. Bardzo łatwopalny.
|
||||||
|
liquid.nitrogen.description = Używany do wydobycia surowców, tworzenia gazów oraz produkcji jednostek. Obojętny.
|
||||||
|
liquid.neoplasm.description = Niebezpieczny biologiczny odpad powstający poprzez działanie reaktora neoplazmowego. Łatwo się rozprzestrzenia na bloki zawierające wodę niszcząc je. Lepki.
|
||||||
|
liquid.neoplasm.details = Neoplazma. Niekontrolowana masa szybko dzielących się komórek syntetycznych o konsystencji szlamu. Odporna na ciepło. Niesamowicie niebezpieczna dla wszelkich struktur zawierających wodę.\n\nZbyt skomplikowana i niestabilna do standardowej analizy. Potencjalne zastosowania póki co nie znane. Zaleca się spalanie w jeziorach żużlowych.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Wrak
|
block.derelict = \uf77e [lightgray]Wrak
|
||||||
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
|
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
|
||||||
block.illuminator.description = Małe, kompaktowe i konfigurowalne źródło światła. Wymaga energii do funkcjonowania.
|
block.illuminator.description = Małe, kompaktowe i konfigurowalne źródło światła. Wymaga energii do funkcjonowania.
|
||||||
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
|
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
|
||||||
block.multi-press.description = Ulepszona wersja prasy grafitowej. Dodanie wody wytwarza grafit znacznie szybciej i efektywniej.
|
block.multi-press.description = Ulepszona wersja prasy grafitowej. Dodanie wody wytwarza grafit znacznie szybciej i efektywniej.
|
||||||
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
|
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
|
||||||
@@ -1812,7 +1934,7 @@ block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiot
|
|||||||
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
|
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
|
||||||
block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki.
|
block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki.
|
||||||
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.\n\n[scarlet]Nigdy nie używaj przy punkcje wejścia materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[]
|
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.\n\n[scarlet]Nigdy nie używaj przy punkcje wejścia materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[]
|
||||||
block.router.details = Nieuniknione zło. Nie zaleca się stosowania obok nakładów produkcyjnych, ponieważ zostaną one zatkane.
|
block.router.details = Nieuniknione zło. Nie zaleca się stosowania obok zakładów produkcyjnych, ponieważ zostaną one zatkane.
|
||||||
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
|
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
|
||||||
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona.
|
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona.
|
||||||
block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione.
|
block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione.
|
||||||
@@ -1905,6 +2027,99 @@ block.large-logic-display.description = Wyświetla obraz z procesora.
|
|||||||
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
|
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
|
||||||
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
|
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
|
||||||
block.payload-propulsion-tower.description = Konstrukcja o dużym zasięgu do transportu ładunków. Strzela ładunkami do innych podłączonych wież napędowych ładunku.
|
block.payload-propulsion-tower.description = Konstrukcja o dużym zasięgu do transportu ładunków. Strzela ładunkami do innych podłączonych wież napędowych ładunku.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Strzela przebijającymi kulami z berylu bądź wolframu we wrogie cele.
|
||||||
|
block.diffuse.description = Strzela serią pocisków na szerokim obszarze. Odpycha wrogie cele.
|
||||||
|
block.sublimate.description = Pali wrogie cele ciągłym płomieniem. Przebija pancerz.
|
||||||
|
block.titan.description = Wystrzeliwuje potężne pociski artyleryjskie w cele naziemne. Potrzebuje wodoru do działania.
|
||||||
|
block.afflict.description = Strzela masywną fragmentacyjną kulą. Wymaga podgrzewania.
|
||||||
|
block.disperse.description = Celne i szybkostrzelne działo przeciwlotnicze.
|
||||||
|
block.lustre.description = Strzela powolnym pojedynczym laserem we wrogie cele.
|
||||||
|
block.scathe.description = Wystrzeliwuje potężną rakietę w cele naziemne na gigantyczne odległości.
|
||||||
|
block.smite.description = Strzela salwami przebijających, uwalniających błyskawice pocisków.
|
||||||
|
block.malign.description = Zasypuje przeciwników dziesiątkami pocisków naprowadzających mogących uwolnić lasery. Wymaga silnego ogrzewania.
|
||||||
|
block.silicon-arc-furnace.description = Otrzymuje krzem z piasku i grafitu.
|
||||||
|
block.oxidation-chamber.description = Spala beryl w ozonie uzyskując tlenek. Wytwarza ciepło jako produkt uboczny.
|
||||||
|
block.electric-heater.description = Ogrzewa bloki naprzeciw, używając do tego sporych ilośći prądu.
|
||||||
|
block.slag-heater.description = Ogrzewa bloki naprzeciw, używając do tego żużlu.
|
||||||
|
block.phase-heater.description = Ogrzewa bloki naprzeciw, używając do tego włókna fazowego.
|
||||||
|
block.heat-redirector.description = Przekazuje zebrane ciepło do bloku naprzeciw.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i ozon w postaci gazowej.
|
||||||
|
block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła.
|
||||||
|
block.surge-crucible.description = Odlewa stop elektrum z żużlu i krzemu pobierając ciepło. Dostarczając większe ilości ciepła można zwiększyć wydajność procesu.
|
||||||
|
block.phase-synthesizer.description = Używa toru, piasku i ozonu do wytworzenia włókna fazowego, pobierając jednocześnie ciepło.
|
||||||
|
block.carbide-crucible.description = Wytwarza węglik z grafitu i wolframu pobierając przy tym ciepło.
|
||||||
|
block.cyanogen-synthesizer.description = Syntetyzuje cyjan z arkycytu i grafitu używając ciepła.
|
||||||
|
block.slag-incinerator.description = Niszczy przedmioty bądź płyny używając żużlu. Niezalecane wprowadzanie gazów.
|
||||||
|
block.vent-condenser.description = Skrapla parę wodną z gejzeru.
|
||||||
|
block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
|
||||||
|
block.large-plasma-bore.description = Większe wiertło plazmowe. Wydobywa rudę znajdującą się na ścianach. Wymaga większej ilości prądu i dodatkowo wodoru, ale może wydobyć wolfram i tor. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
|
||||||
|
block.cliff-crusher.description = Kruszy ściany, uzyskując w ten sposób piasek. Wydajność zależy od rodzaju ściany. Wymaga prądu.
|
||||||
|
block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
|
||||||
|
block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
|
||||||
|
block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
|
||||||
|
block.reinforced-liquid-router.description = Równo rozdziela płyn do wszystkich podłączonych rur.
|
||||||
|
block.reinforced-junction.description = Pozwala na przecięcie się dwóch rur, bez mieszania ich zawartości.
|
||||||
|
block.reinforced-liquid-tank.description = Przechowuje duże ilości płynów.
|
||||||
|
block.reinforced-liquid-container.description = Przechowuje umiarkowane ilości płynów.
|
||||||
|
block.reinforced-bridge-conduit.description = Transportuje płyny nad rozmaitymi przeszkodami.
|
||||||
|
block.reinforced-pump.description = Pompuje płyny. Nie wymaga prądu, ale potrzebuje wodoru.
|
||||||
|
block.beryllium-wall.description = Chroni budynki przed wrogimi pociskami.
|
||||||
|
block.beryllium-wall-large.description = Chroni budynki przed wrogimi pociskami.
|
||||||
|
block.tungsten-wall.description = Chroni budynki przed wrogimi pociskami.
|
||||||
|
block.tungsten-wall-large.description = Chroni budynki przed wrogimi pociskami.
|
||||||
|
block.carbide-wall.description = Chroni budynki przed wrogimi pociskami.
|
||||||
|
block.carbide-wall-large.description = Chroni budynki przed wrogimi pociskami.
|
||||||
|
block.reinforced-surge-wall.description = Chroni budynki przed wrogimi pociskami. Losowo uwalnia błyskawice
|
||||||
|
block.reinforced-surge-wall-large.description = Chroni budynki przed wrogimi pociskami. Losowo uwalnia błyskawice
|
||||||
|
block.shielded-wall.description = Chroni budynki przed wrogimi pociskami. Posiada tarczę, która może absorbować pociski. Przewodzi prąd.
|
||||||
|
block.blast-door.description = AOtwierają się kiedy sojusznicze jednostki są w pobliżu. Nie można ich kontrolować ręcznie.
|
||||||
|
block.duct.description = Transportuje przedmioty. Może przechować tylko jeden.
|
||||||
|
block.armored-duct.description = Transportuje przedmioty. Może przechować tylko jeden. Od boku nie akceptuje innego wejścia niż rura.
|
||||||
|
block.duct-router.description = Po równo rozdziela przedmioty w trzech kierunkach. Akceptuje wprowadzenie przedmiotów tylko od tyłu. Może zostać ustawiony jako sortownik.
|
||||||
|
block.overflow-duct.description = Odprowadza przedmioty na boki, kiedy droga z przodu jest zapełniona.
|
||||||
|
block.duct-bridge.description = Transportuje przedmioty nad różnymi przeszkodami.
|
||||||
|
block.duct-unloader.description = Rozładowuje wybrany przedmiot z bloku z tyłu. Nie może wyjmować przedmiotów ze rdzenia.
|
||||||
|
block.underflow-duct.description = Odwrotność przepełnieniowej rury próżniowej. Przepuszcza przedmioty do przodu tylko tak boczne wyjścia są zapełnione.
|
||||||
|
block.reinforced-liquid-junction.description = Pozwala na przecięcie się dwóch rur, bez mieszania ich zawartości.
|
||||||
|
block.surge-conveyor.description = Przenosi przedmioty partiami. Może być przyspieszony przy użyciu prądu. Przewodzi prąd.
|
||||||
|
block.surge-router.description = Równomiernie rozdziela przedmioty w trzy różne strony. Montowany na elektrumowych przenośnikach. Może być przyspieszony przy użyciu prądu. Przewodzi prąd.
|
||||||
|
block.unit-cargo-loader.description = Tworzy Składaki, które automatycznie rozdzielają przedmioty do Punktów Rozładunku z pasującym filtrem.
|
||||||
|
block.unit-cargo-unload-point.description = Pełni funkcję punktu rozładunkowego dla Składaków. Przyjmuje przedmioty pasujące do wybranego filtra.
|
||||||
|
block.beam-node.description = Przesyła prąd prostopadłymi promieniami do innych struktur. Przechowuje niewielką ilość energii.
|
||||||
|
block.beam-tower.description = Przesyła prąd prostopadłymi promieniami do innych struktur. Przechowuje bardzo duże ilości energii. Działa na dużą odległość.
|
||||||
|
block.turbine-condenser.description = Po postawieniu na gejzerze produkuje prąd oraz niewielkie ilości wody.
|
||||||
|
block.chemical-combustion-chamber.description = Produkuje prąd używając do tego ozonu i arkycytu.
|
||||||
|
block.pyrolysis-generator.description = Wytwarza duże ilości prądu z żużlu i arkycytu. Woda jest produktem ubocznym.
|
||||||
|
block.flux-reactor.description = Generuje ogromne ilości prądu. Wymaga silnego ogrzewania. Cyjan używany jest jako stabilizator. Moc wyjściowa i zapotrzebowanie na cyjan jest proporcjonalne do zapewnionego ogrzewania.\nWybucha w przypadku niedostarczenia wystarczającej ilości cyjanu.
|
||||||
|
block.neoplasia-reactor.description = Używa arkycytu, wody oraz włókna fazowego aby generować ogromne ilości prądu. Wydziela ciepło oraz neoplazmę jako produkt uboczny.\nGwałtownie wybucha w przypadku nieodprowadzenia neoplazmy przy użyciu rur.
|
||||||
|
block.build-tower.description = Automatycznie odbudowuje struktury w swoim zasięgu i pomaga innym jednostkom budować.
|
||||||
|
block.regen-projector.description = Powoli naprawia sojusznicze jednostki w obrębie kwadratu. Wymaga wodoru.
|
||||||
|
block.reinforced-container.description = Przechowuje małe ilości przedmiotów. Zawartość może być wyjęta poprzez użycie rozładowywacza lub ekstraktora. Nie powiększa pojemności rdzenia.
|
||||||
|
block.reinforced-vault.description = Przechowuje duże ilości przedmiotów. Zawartość może być wyjęta poprzez użycie rozładowywacza lub ekstraktora. Nie powiększa pojemności rdzenia.
|
||||||
|
block.tank-fabricator.description = Produkuje czołgi Stal. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
|
||||||
|
block.ship-fabricator.description = Produkuje statki Elude. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
|
||||||
|
block.mech-fabricator.description = Produkuje mechy Merui. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
|
||||||
|
block.tank-assembler.description = Składa duże czołgi z jednostek i bloków. Poziom wyjściowego czołgu może zostać zwiększony poprzez postawienie modułu.
|
||||||
|
block.ship-assembler.description = Składa duże statki z jednostek i bloków. Poziom wyjściowego statku może zostać zwiększony poprzez postawienie modułu.
|
||||||
|
block.mech-assembler.description = Składa duże mechy z jednostek i bloków. Poziom wyjściowego mechu może zostać zwiększony poprzez postawienie modułu.
|
||||||
|
block.tank-refabricator.description = Ulepsza czołgi do drugiego poziomu.
|
||||||
|
block.ship-refabricator.description = Ulepsza statki do drugiego poziomu.
|
||||||
|
block.mech-refabricator.description = Ulepsza mechy do drugiego poziomu.
|
||||||
|
block.prime-refabricator.description = Ulepsza jednostki do trzeciego poziomu.
|
||||||
|
block.basic-assembler-module.description = Zwiększa poziom składanych jednostek, kiedy jest postawiony obok miejsca budowy. Wymaga prądu, ale może dostarczyć materiały do składania.
|
||||||
|
block.small-deconstructor.description = Niszczy wprowadzone budynki i jednostki. Zwraca wszystkie materiały użyte do budowy.
|
||||||
|
block.reinforced-payload-conveyor.description = Transportuje ładunek.
|
||||||
|
block.reinforced-payload-router.description = Rozdziela ładunek pomiędzy podłączone bloki. Jeśli filtr jest ustawiony, działa jak sortownik.
|
||||||
|
block.payload-mass-driver.description = Blok pozwalający na transport ładunku na dalekie odległości. Wystrzeliwuje otrzymany ładunek do podłączonej katapulty.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasięgu, używając ozonu.
|
||||||
|
block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
|
||||||
|
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
|
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
|
||||||
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
|
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
|
||||||
@@ -1949,9 +2164,31 @@ unit.gamma.description = Lotnicza jednostka administracyjna, której wyjątkowo
|
|||||||
unit.retusa.description = Morska jednostka wsparcia, wystrzeliwująca leczące sojuszników naprowadzające torpedy we wrogie jednostki.
|
unit.retusa.description = Morska jednostka wsparcia, wystrzeliwująca leczące sojuszników naprowadzające torpedy we wrogie jednostki.
|
||||||
unit.oxynoe.description = Morska jednostka wsparcia, wystrzeliwująca strumienie ognia leczące sojusznicze jednostki i budynki. Specjalne działo obronne niszczy także nadlatujące rakiety i pociski.
|
unit.oxynoe.description = Morska jednostka wsparcia, wystrzeliwująca strumienie ognia leczące sojusznicze jednostki i budynki. Specjalne działo obronne niszczy także nadlatujące rakiety i pociski.
|
||||||
unit.cyerce.description = Morska jednostka wsparcia, wystrzeliwująca kapsuły kasetowe oraz naprawiająca sojusznicze jednostki za pomocą działek naprawczych.
|
unit.cyerce.description = Morska jednostka wsparcia, wystrzeliwująca kapsuły kasetowe oraz naprawiająca sojusznicze jednostki za pomocą działek naprawczych.
|
||||||
unit.aegires.description = Morska jednostka wsparcia. Razi wszystkie wrogie jednostki i budowle swoim leczącym energetycznym. Potrafi jednocześnie naprawiać sojusznicze jednostki i niszczyć wrogie pociski.
|
unit.aegires.description = Morska jednostka wsparcia. Razi wszystkie wrogie jednostki i budowle swoją leczniczą błyskawicą. Potrafi jednocześnie naprawiać sojusznicze jednostki i niszczyć wrogie pociski.
|
||||||
unit.navanax.description = Morska jednostka wsparcia. Posiada automatyczne działka laserowe. Może także atakować bombami elektromagnetycznymi, które potrafią przyspieszyć sojusznicze budynki.
|
unit.navanax.description = Morska jednostka wsparcia. Posiada automatyczne działka laserowe. Może także atakować bombami elektromagnetycznymi, które potrafią przyspieszyć sojusznicze budynki.
|
||||||
|
|
||||||
|
unit.stell.description = Ostrzeliwuje wrogów zwykłymi pociskami.
|
||||||
|
unit.locus.description = Strzela naprzemiennymi pociskami w przeciwników.
|
||||||
|
unit.precept.description = Strzela pociskami odłamkowymi z jednego działa.
|
||||||
|
unit.vanquish.description = Wystrzeliwuje ogromne pociski odłamkowe.
|
||||||
|
unit.conquer.description = Wystrzeliwuje ogromne przebijające serie pocisków we wrogie cele.
|
||||||
|
|
||||||
|
unit.merui.description = Wystrzeliwuje pociski o dalekim zasięgu w cele naziemne. Teren w większości przypadków nie stanowi przeszkody.
|
||||||
|
unit.cleroi.description = Wystrzeliwuje podwójne pociski we wrogie cele. Namierza wrogie pociski przy pomocy dział. Teren w większości przypadków nie stanowi przeszkody.
|
||||||
|
unit.anthicus.description = Strzela naprowadzającymi pociskami dalekiego zasięgu we wrogie cele. Teren w większości przypadków nie stanowi przeszkody.
|
||||||
|
unit.tecta.description = Strzela samonaprowadzającymi plazmowymi pociskami we wrogie cele. Chroni się tarczą siłową umieszczoną z przodu. Teren w większości przypadków nie stanowi przeszkody.
|
||||||
|
unit.collaris.description = Wystrzeliwuje pociski odłamkowe na bardzo dużą odległość. Teren w większości przypadków nie stanowi przeszkody.
|
||||||
|
|
||||||
|
unit.elude.description = Strzela parami pocisków samonaprowadzających we wrogie cele. Moze unosić się nad cieczami.
|
||||||
|
unit.avert.description = Wystrzeliwuje skręcające się pary pocisków w cele wroga.
|
||||||
|
unit.obviate.description = Wystrzeliwuje skręcające się pary kul energii produkujących wyładowania w cele wroga.
|
||||||
|
unit.quell.description = Wystrzeliwuje pociski naprowadzające w cele wroga. Blokuje naprawianie się wrogich struktur.
|
||||||
|
unit.disrupt.description = Wystrzeliwuje dalekosiężne pociski naprowadzające w cele wroga. Blokuje naprawianie się wrogich struktur.
|
||||||
|
|
||||||
|
unit.evoke.description = Lotnicza jednostka aministracyjna zdolna do wydobycia surowców, budowy oraz naprawy struktur przy użyciu wiązek naprawczych. Broni rdzenia Bastion budując struktury.
|
||||||
|
unit.incite.description = Lotnicza jednostka aministracyjna zdolna do wydobycia surowców, budowy oraz naprawy struktur przy użyciu wiązek naprawczych. Nieco lepsza od poprzedniej wersji. Broni rdzenia Cytadela budując struktury.
|
||||||
|
unit.emanate.description = Lotnicza jednostka aministracyjna zdolna do wydobycia surowców, budowy oraz naprawy struktur przy użyciu wiązek naprawczych. Znacznie lepsza od poprzednich wersji. Broni rdzenia Akropol budując struktury.
|
||||||
|
|
||||||
lst.read = Wczytuje liczbę z połączonej komórki pamięci.
|
lst.read = Wczytuje liczbę z połączonej komórki pamięci.
|
||||||
lst.write = Zapisuje liczbę do połączonej komórki pamięci.
|
lst.write = Zapisuje liczbę do połączonej komórki pamięci.
|
||||||
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
|
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
|
||||||
@@ -1966,6 +2203,7 @@ lst.set = Ustawia zmienną.
|
|||||||
lst.operation = Wykonuje operację na 1-2 zmiennych.
|
lst.operation = Wykonuje operację na 1-2 zmiennych.
|
||||||
lst.end = Przeskakuje na początek stosu instrukcji.
|
lst.end = Przeskakuje na początek stosu instrukcji.
|
||||||
lst.wait = Czeka określoną liczbę sekund.
|
lst.wait = Czeka określoną liczbę sekund.
|
||||||
|
lst.stop = Zatrzymaj wykonywanie instrukcji tego procesora.
|
||||||
lst.lookup = Znajduje typ przedmiotu/cieczy/jednostki/bloku poprzez ID.\nCałkowite zliczenia każdego typu można uzyskać za pomocą:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Znajduje typ przedmiotu/cieczy/jednostki/bloku poprzez ID.\nCałkowite zliczenia każdego typu można uzyskać za pomocą:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Warunkowo przeskakuje do innego stanu.
|
lst.jump = Warunkowo przeskakuje do innego stanu.
|
||||||
lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją w [accent]@unit[].
|
lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją w [accent]@unit[].
|
||||||
@@ -1986,6 +2224,7 @@ lst.flushmessage = Wyświetl wiadomość na ekranie z bufora tekstowego.\nPoczek
|
|||||||
lst.cutscene = Manipuluj kamerą gracza.
|
lst.cutscene = Manipuluj kamerą gracza.
|
||||||
lst.setflag = Ustaw globalną flagę, którą mogą odczytać wszystkie procesory.
|
lst.setflag = Ustaw globalną flagę, którą mogą odczytać wszystkie procesory.
|
||||||
lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
|
lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
||||||
|
|
||||||
@@ -2133,5 +2372,5 @@ lenum.build = Buduj strukturę.
|
|||||||
lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
|
lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
|
||||||
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
|
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
|
||||||
lenum.boost = Zacznij/zakończ przyspieszać.
|
lenum.boost = Zacznij/zakończ przyspieszać.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Wiki oficial do Mindustry
|
link.wiki.description = Wiki oficial do Mindustry
|
||||||
link.suggestions.description = Sugerir novas funcionalidades
|
link.suggestions.description = Sugerir novas funcionalidades
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Falha ao abrir a ligação\nO Url foi copiado
|
linkfail = Falha ao abrir a ligação\nO Url foi copiado
|
||||||
screenshot = Screenshot gravado para {0}
|
screenshot = Screenshot gravado para {0}
|
||||||
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
|
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
|
||||||
@@ -140,10 +141,21 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Desativar
|
mod.disable = Desativar
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
|
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
|
||||||
mod.requiresversion = [scarlet]Requer versão minima de jogo: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Erros de conteudo
|
mod.erroredcontent = [scarlet]Erros de conteudo
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||||
mod.noerrorplay = [scarlet]Tens mods com erros.[] Desative os mods afetados ou corrija os erros antes de jogar.
|
mod.noerrorplay = [scarlet]Tens mods com erros.[] Desative os mods afetados ou corrija os erros antes de jogar.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado
|
mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado
|
||||||
@@ -165,12 +177,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Sobre
|
about.button = Sobre
|
||||||
name = Nome:
|
name = Nome:
|
||||||
noname = Escolha[accent] um nome[] primeiro.
|
noname = Escolha[accent] um nome[] primeiro.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = Nome do ficheiro:
|
filename = Nome do ficheiro:
|
||||||
unlocked = Novo bloco Desbloqueado!
|
unlocked = Novo bloco Desbloqueado!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Árvore de tecnologia
|
techtree = Árvore de tecnologia
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +243,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Traçar jogador
|
trace = Traçar jogador
|
||||||
trace.playername = Nome do jogador: [accent]{0}
|
trace.playername = Nome do jogador: [accent]{0}
|
||||||
@@ -270,6 +288,7 @@ server.invalidport = Numero de porta invalido!
|
|||||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||||
save.new = Novo gravamento
|
save.new = Novo gravamento
|
||||||
save.overwrite = Você tem certeza que quer sobrescrever este gravamento?
|
save.overwrite = Você tem certeza que quer sobrescrever este gravamento?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Gravar sobre
|
overwrite = Gravar sobre
|
||||||
save.none = Nenhum gravamento encontrado!
|
save.none = Nenhum gravamento encontrado!
|
||||||
savefail = Falha ao gravar jogo!
|
savefail = Falha ao gravar jogo!
|
||||||
@@ -312,6 +331,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Abrir Ligação
|
openlink = Abrir Ligação
|
||||||
copylink = Copiar ligação
|
copylink = Copiar ligação
|
||||||
back = Voltar
|
back = Voltar
|
||||||
@@ -337,6 +357,8 @@ pausebuilding = [accent][[{0}][] para pausar construção
|
|||||||
resumebuilding = [scarlet][[{0}][] para resumir construção
|
resumebuilding = [scarlet][[{0}][] para resumir construção
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = Horda em {0}
|
wave.waiting = Horda em {0}
|
||||||
@@ -421,6 +443,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Pré visualizar
|
waves.preview = Pré visualizar
|
||||||
waves.edit = Editar...
|
waves.edit = Editar...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copiar para área de transferência
|
waves.copy = Copiar para área de transferência
|
||||||
waves.load = Carregar da área de transferência
|
waves.load = Carregar da área de transferência
|
||||||
waves.invalid = Hordas inválidas na área de transferência.
|
waves.invalid = Hordas inválidas na área de transferência.
|
||||||
@@ -611,6 +634,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -621,6 +646,9 @@ resources.max = Max
|
|||||||
bannedblocks = Blocos banidos
|
bannedblocks = Blocos banidos
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Adiciona tudo
|
addall = Adiciona tudo
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -645,6 +673,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -726,20 +756,43 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -874,6 +927,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -914,6 +969,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
bullet.homing = [stat]Guiado
|
bullet.homing = [stat]Guiado
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1008,7 +1065,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
@@ -1027,8 +1084,8 @@ setting.bridgeopacity.name = Opacidade da Ponte
|
|||||||
setting.playerchat.name = Mostrar chat em jogo
|
setting.playerchat.name = Mostrar chat em jogo
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
||||||
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
|
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
|
||||||
uiscale.cancel = Cancelar e sair
|
uiscale.cancel = Cancelar e sair
|
||||||
@@ -1054,6 +1111,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu esquemático
|
keybind.schematic_menu.name = Menu esquemático
|
||||||
keybind.schematic_flip_x.name = Rodar esquema X
|
keybind.schematic_flip_x.name = Rodar esquema X
|
||||||
@@ -1079,6 +1137,8 @@ keybind.select.name = Selecionar
|
|||||||
keybind.diagonal_placement.name = Colocação diagonal
|
keybind.diagonal_placement.name = Colocação diagonal
|
||||||
keybind.pick.name = Pegar bloco
|
keybind.pick.name = Pegar bloco
|
||||||
keybind.break_block.name = Quebrar bloco
|
keybind.break_block.name = Quebrar bloco
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselecionar
|
keybind.deselect.name = Deselecionar
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1122,6 +1182,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1136,8 +1197,10 @@ rules.enemyCheat = Recursos de IA Infinitos
|
|||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1255,12 +1318,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1336,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
@@ -1317,7 +1382,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Água contaminada sobre areia escura
|
block.darksand-tainted-water.name = Água contaminada sobre areia escura
|
||||||
block.tar.name = Piche
|
block.tar.name = Piche
|
||||||
block.stone.name = Pedra
|
block.stone.name = Pedra
|
||||||
block.sand.name = Areia
|
block.sand-floor.name = Areia
|
||||||
block.darksand.name = Areia escura
|
block.darksand.name = Areia escura
|
||||||
block.ice.name = Gelo
|
block.ice.name = Gelo
|
||||||
block.snow.name = Neve
|
block.snow.name = Neve
|
||||||
@@ -1384,6 +1449,8 @@ block.distributor.name = Distribuidor
|
|||||||
block.sorter.name = Ordenador
|
block.sorter.name = Ordenador
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Mensagem
|
block.message.name = Mensagem
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Portão Sobrecarregado
|
block.overflow-gate.name = Portão Sobrecarregado
|
||||||
block.underflow-gate.name = Portão Desobrecarregado
|
block.underflow-gate.name = Portão Desobrecarregado
|
||||||
@@ -1480,7 +1547,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1521,6 +1588,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1560,6 +1628,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1636,7 +1705,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1667,17 +1735,11 @@ team.blue.name = Azul
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1686,9 +1748,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1703,9 +1768,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1728,15 +1838,28 @@ item.spore-pod.description = Uma cápsula de esporos sintéticos, sintetizada de
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Um composto instável usado em bombas e em explosivos. Sintetizado de cápsulas de esporos e outras substâncias voláteis. Uso como combustível não é recomendado.
|
item.blast-compound.description = Um composto instável usado em bombas e em explosivos. Sintetizado de cápsulas de esporos e outras substâncias voláteis. Uso como combustível não é recomendado.
|
||||||
item.pyratite.description = Substância extremamente inflamável usada em armas incendiárias.
|
item.pyratite.description = Substância extremamente inflamável usada em armas incendiárias.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = O líquido mais útil, comumente usado em resfriamento de máquinas e no processamento de lixo. Dá pra beber, também.
|
liquid.water.description = O líquido mais útil, comumente usado em resfriamento de máquinas e no processamento de lixo. Dá pra beber, também.
|
||||||
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
||||||
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
||||||
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
|
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
|
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
|
||||||
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
|
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
|
||||||
block.silicon-smelter.description = Reduz areia com carvão puro. Produz silício silicio.
|
block.silicon-smelter.description = Reduz areia com carvão puro. Produz silício silicio.
|
||||||
@@ -1882,6 +2005,99 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2136,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1934,6 +2168,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1954,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Catalogul F-Droid
|
|||||||
link.wiki.description = Wikiul oficial al Mindustry
|
link.wiki.description = Wikiul oficial al Mindustry
|
||||||
link.suggestions.description = Sugerează noi funcții
|
link.suggestions.description = Sugerează noi funcții
|
||||||
link.bug.description = Ai găsit vreunul? Raportează-l aici
|
link.bug.description = Ai găsit vreunul? Raportează-l aici
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
||||||
screenshot = Captură de ecran salvată la {0}
|
screenshot = Captură de ecran salvată la {0}
|
||||||
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
|
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
|
||||||
@@ -143,10 +144,21 @@ mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
|
|||||||
mod.disable = Dezactivează
|
mod.disable = Dezactivează
|
||||||
mod.content = Conținut:
|
mod.content = Conținut:
|
||||||
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
||||||
mod.requiresversion = [scarlet]Ai nevoie de versiunea de joc minimă: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Dependențe Lipsă: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Erori de Conținut
|
mod.erroredcontent = [scarlet]Erori de Conținut
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Au apărut erori la încărcarea conținutului.
|
mod.errors = Au apărut erori la încărcarea conținutului.
|
||||||
mod.noerrorplay = [scarlet]Modurile tale au erori.[] Dezactivează modurile afectate sau repară erorile înainte să joci.
|
mod.noerrorplay = [scarlet]Modurile tale au erori.[] Dezactivează modurile afectate sau repară erorile înainte să joci.
|
||||||
mod.nowdisabled = [scarlet]Modul '{0}' are dependențe lipsă:[accent] {1}\n[lightgray]Mai întâi trebuie să descarci aceste moduri.\nAcest mod va fi dezactivat automat.
|
mod.nowdisabled = [scarlet]Modul '{0}' are dependențe lipsă:[accent] {1}\n[lightgray]Mai întâi trebuie să descarci aceste moduri.\nAcest mod va fi dezactivat automat.
|
||||||
@@ -168,12 +180,17 @@ mod.scripts.disable = Dispozitivul tău nu suportă moduri cu scripturi. Trebuie
|
|||||||
about.button = Despre
|
about.button = Despre
|
||||||
name = Nume:
|
name = Nume:
|
||||||
noname = Mai întâi alege un [accent] nume de jucător[].
|
noname = Mai întâi alege un [accent] nume de jucător[].
|
||||||
|
search = Search:
|
||||||
planetmap = Harta Planetei
|
planetmap = Harta Planetei
|
||||||
launchcore = Lansează Nucleu
|
launchcore = Lansează Nucleu
|
||||||
filename = Nume Fișier:
|
filename = Nume Fișier:
|
||||||
unlocked = Nou conținut deblocat!
|
unlocked = Nou conținut deblocat!
|
||||||
available = Poți cerceta noi tehnologii!
|
available = Poți cerceta noi tehnologii!
|
||||||
unlock.incampaign = < Deblochează în campanie pt detalii >
|
unlock.incampaign = < Deblochează în campanie pt detalii >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Finalizat
|
completed = [accent]Finalizat
|
||||||
techtree = Cercetează
|
techtree = Cercetează
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -230,6 +247,7 @@ servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau con
|
|||||||
servers.showhidden = Vezi Serverele Ascunse
|
servers.showhidden = Vezi Serverele Ascunse
|
||||||
server.shown = Afișate
|
server.shown = Afișate
|
||||||
server.hidden = Ascunse
|
server.hidden = Ascunse
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Urmărește Jucător
|
trace = Urmărește Jucător
|
||||||
trace.playername = Nume jucător: [accent]{0}
|
trace.playername = Nume jucător: [accent]{0}
|
||||||
@@ -274,6 +292,7 @@ server.invalidport = Număr de port invalid!
|
|||||||
server.error = [scarlet]Eroare la găzduirea serverului.
|
server.error = [scarlet]Eroare la găzduirea serverului.
|
||||||
save.new = Nouă Salvare
|
save.new = Nouă Salvare
|
||||||
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
|
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Scrie peste
|
overwrite = Scrie peste
|
||||||
save.none = Nu s-au găsit salvări!
|
save.none = Nu s-au găsit salvări!
|
||||||
savefail = Salvarea jocului a eșuat!
|
savefail = Salvarea jocului a eșuat!
|
||||||
@@ -316,6 +335,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Deschide Linkul
|
openlink = Deschide Linkul
|
||||||
copylink = Copiază Linkul
|
copylink = Copiază Linkul
|
||||||
back = Înapoi
|
back = Înapoi
|
||||||
@@ -341,6 +361,8 @@ pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
|||||||
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
||||||
enablebuilding = [scarlet][[{0}][] pt a construi
|
enablebuilding = [scarlet][[{0}][] pt a construi
|
||||||
showui = Interfață ascunsă.\nApasă [accent][[{0}][] pt a vedea interfața.
|
showui = Interfață ascunsă.\nApasă [accent][[{0}][] pt a vedea interfața.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Valul {0}
|
wave = [accent]Valul {0}
|
||||||
wave.cap = [accent]Valul {0}/{1}
|
wave.cap = [accent]Valul {0}/{1}
|
||||||
wave.waiting = [lightgray]Val în {0}
|
wave.waiting = [lightgray]Val în {0}
|
||||||
@@ -425,6 +447,7 @@ waves.max = unități maxime
|
|||||||
waves.guardian = Gardian
|
waves.guardian = Gardian
|
||||||
waves.preview = Previzualizare
|
waves.preview = Previzualizare
|
||||||
waves.edit = Editează...
|
waves.edit = Editează...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copiază în Clipboard
|
waves.copy = Copiază în Clipboard
|
||||||
waves.load = Încarcă din Clipboard
|
waves.load = Încarcă din Clipboard
|
||||||
waves.invalid = Valuri invalide în clipboard.
|
waves.invalid = Valuri invalide în clipboard.
|
||||||
@@ -618,6 +641,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -629,6 +654,9 @@ resources.max = Max
|
|||||||
bannedblocks = Blocuri Interzise
|
bannedblocks = Blocuri Interzise
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Unități Interzise
|
bannedunits = Unități Interzise
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Adaugă-le pe toate
|
addall = Adaugă-le pe toate
|
||||||
launch.from = Lansează Din: [accent]{0}
|
launch.from = Lansează Din: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -653,6 +681,8 @@ weather.snow.name = Ninsoare
|
|||||||
weather.sandstorm.name = Furtună de nisip
|
weather.sandstorm.name = Furtună de nisip
|
||||||
weather.sporestorm.name = Furtună de spori
|
weather.sporestorm.name = Furtună de spori
|
||||||
weather.fog.name = Ceață
|
weather.fog.name = Ceață
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sectoare
|
sectorlist = Sectoare
|
||||||
sectorlist.attacked = {0} sunt atacate
|
sectorlist.attacked = {0} sunt atacate
|
||||||
@@ -737,20 +767,43 @@ sector.windsweptIslands.description = Acest arhipelag izolat se află mai depart
|
|||||||
sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare.
|
sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare.
|
||||||
sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă.
|
sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă.
|
||||||
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Arde
|
status.burning.name = Arde
|
||||||
status.freezing.name = Îngheață
|
status.freezing.name = Îngheață
|
||||||
@@ -886,6 +939,8 @@ ability.statusfield = {0} Câmp de Stare
|
|||||||
ability.unitspawn = Fabrică de {0}
|
ability.unitspawn = Fabrică de {0}
|
||||||
ability.shieldregenfield = Câmp Regenerare Scut
|
ability.shieldregenfield = Câmp Regenerare Scut
|
||||||
ability.movelightning = Mișcare Fulger
|
ability.movelightning = Mișcare Fulger
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
|
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -926,6 +981,8 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]incendiar
|
bullet.incendiary = [stat]incendiar
|
||||||
bullet.homing = [stat]cu radar
|
bullet.homing = [stat]cu radar
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||||
@@ -989,7 +1046,7 @@ setting.keyboard.name = Controale Mouse+Tastatură
|
|||||||
setting.touchscreen.name = Controale Touchscreen
|
setting.touchscreen.name = Controale Touchscreen
|
||||||
setting.fpscap.name = FPS Maxim
|
setting.fpscap.name = FPS Maxim
|
||||||
setting.fpscap.none = Niciuna
|
setting.fpscap.none = Niciuna
|
||||||
setting.fpscap.text = FPS (0)
|
setting.fpscap.text = FPS {0}
|
||||||
setting.uiscale.name = Scară Interfață
|
setting.uiscale.name = Scară Interfață
|
||||||
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||||
@@ -1039,8 +1096,8 @@ setting.bridgeopacity.name = Opacitate Poduri
|
|||||||
setting.playerchat.name = Vezi Chat Temporar
|
setting.playerchat.name = Vezi Chat Temporar
|
||||||
setting.showweather.name = Vezi Vremea
|
setting.showweather.name = Vezi Vremea
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Vrei să îți faci jocul public?\n[accent]Oricine va putea intra în jocurile tale.\n[lightgray]Poți schimba asta mai târziu din Setări->Joc->Vizibilitatea Jocurilor Publice.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = Dacă vrei să joci cu prietenii, folosește butonul [green]Invită Prieteni[] în loc de un [scarlet]Server Public[]!\nSigur vrei să-ți faci jocul [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
|
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
|
||||||
uiscale.reset = Scara interfeței a fost schimbată.\nApasă "OK" pt a confirma această scară.\n[scarlet]Revin setările și se iese în [accent] {0}[] secunde...
|
uiscale.reset = Scara interfeței a fost schimbată.\nApasă "OK" pt a confirma această scară.\n[scarlet]Revin setările și se iese în [accent] {0}[] secunde...
|
||||||
uiscale.cancel = Anulare și ieșire
|
uiscale.cancel = Anulare și ieșire
|
||||||
@@ -1066,6 +1123,7 @@ keybind.mouse_move.name = Urmărește Mouseul
|
|||||||
keybind.pan.name = Mișcă Harta
|
keybind.pan.name = Mișcă Harta
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selectează Regiunea
|
keybind.schematic_select.name = Selectează Regiunea
|
||||||
keybind.schematic_menu.name = Meniu Scheme
|
keybind.schematic_menu.name = Meniu Scheme
|
||||||
keybind.schematic_flip_x.name = Întoarce Schema X
|
keybind.schematic_flip_x.name = Întoarce Schema X
|
||||||
@@ -1091,6 +1149,8 @@ keybind.select.name = Selectează/Trage
|
|||||||
keybind.diagonal_placement.name = Plasare Diagonală
|
keybind.diagonal_placement.name = Plasare Diagonală
|
||||||
keybind.pick.name = Ia Bloc
|
keybind.pick.name = Ia Bloc
|
||||||
keybind.break_block.name = Distruge Bloc
|
keybind.break_block.name = Distruge Bloc
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselectează
|
keybind.deselect.name = Deselectează
|
||||||
keybind.pickupCargo.name = Ridică Încărcătura
|
keybind.pickupCargo.name = Ridică Încărcătura
|
||||||
keybind.dropCargo.name = Aruncă Încărcătura
|
keybind.dropCargo.name = Aruncă Încărcătura
|
||||||
@@ -1134,6 +1194,7 @@ rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Se Pot Folosi Scheme
|
rules.schematic = Se Pot Folosi Scheme
|
||||||
rules.wavetimer = Valuri pe Timp
|
rules.wavetimer = Valuri pe Timp
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Valuri
|
rules.waves = Valuri
|
||||||
rules.attack = Modul Atac
|
rules.attack = Modul Atac
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1148,8 +1209,10 @@ rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
|
|||||||
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
|
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
|
||||||
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
|
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
|
||||||
rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităților
|
rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităților
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
||||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||||
rules.unitcap = Limita de Bază a Unităților
|
rules.unitcap = Limita de Bază a Unităților
|
||||||
@@ -1268,12 +1331,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1281,11 +1349,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Deal
|
block.cliff.name = Deal
|
||||||
@@ -1331,7 +1396,7 @@ block.deep-tainted-water.name = Apă Adâncă și Tulbure
|
|||||||
block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru
|
block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru
|
||||||
block.tar.name = Păcură
|
block.tar.name = Păcură
|
||||||
block.stone.name = Piatră
|
block.stone.name = Piatră
|
||||||
block.sand.name = Nisip
|
block.sand-floor.name = Nisip
|
||||||
block.darksand.name = Nisip Negru
|
block.darksand.name = Nisip Negru
|
||||||
block.ice.name = Gheață
|
block.ice.name = Gheață
|
||||||
block.snow.name = Zăpadă
|
block.snow.name = Zăpadă
|
||||||
@@ -1398,6 +1463,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sortator
|
block.sorter.name = Sortator
|
||||||
block.inverted-sorter.name = Sortator Invers
|
block.inverted-sorter.name = Sortator Invers
|
||||||
block.message.name = Mesaj
|
block.message.name = Mesaj
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Iluminator
|
block.illuminator.name = Iluminator
|
||||||
block.overflow-gate.name = Poartă de Revărsare
|
block.overflow-gate.name = Poartă de Revărsare
|
||||||
block.underflow-gate.name = Poartă de Subversare
|
block.underflow-gate.name = Poartă de Subversare
|
||||||
@@ -1494,7 +1561,7 @@ block.payload-router.name = Router în Masă
|
|||||||
block.duct.name = Canal
|
block.duct.name = Canal
|
||||||
block.duct-router.name = Router de Canal
|
block.duct-router.name = Router de Canal
|
||||||
block.duct-bridge.name = Pod de Canal
|
block.duct-bridge.name = Pod de Canal
|
||||||
block.payload-propulsion-tower.name = Turn Propulsor de Încărcătură
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Vid de Încărcătură
|
block.payload-void.name = Vid de Încărcătură
|
||||||
block.payload-source.name = Sursă de Încărcătură
|
block.payload-source.name = Sursă de Încărcătură
|
||||||
block.disassembler.name = Dezasamblator
|
block.disassembler.name = Dezasamblator
|
||||||
@@ -1535,6 +1602,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1574,6 +1642,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1650,7 +1719,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1682,17 +1750,11 @@ team.blue.name = Albastru
|
|||||||
hint.skip = Treci peste
|
hint.skip = Treci peste
|
||||||
hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
|
hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
|
||||||
hint.zoom = [accent]Cu rotița de la mouse[] poți ajusta zoomul.
|
hint.zoom = [accent]Cu rotița de la mouse[] poți ajusta zoomul.
|
||||||
hint.mine = Du-te lângă \uf8c4 minereul de cupru și [accent]dă click[] pe el pt a mina manual.
|
|
||||||
hint.desktopShoot = [accent][[Click-stânga][] pt a trage cu armele navei.
|
hint.desktopShoot = [accent][[Click-stânga][] pt a trage cu armele navei.
|
||||||
hint.depositItems = Pt a transfera materiale, trage-le din nava ta către nucleu.
|
hint.depositItems = Pt a transfera materiale, trage-le din nava ta către nucleu.
|
||||||
hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][].
|
hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][].
|
||||||
hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[]
|
hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[]
|
||||||
hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză.
|
hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză.
|
||||||
hint.placeDrill = Selectează tabul \ue85e [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un \uf870 [accent]Burghiu[] și dă click pe un minereu de cupru pt a mina.
|
|
||||||
hint.placeDrill.mobile = Selectează tabul \ue85e [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un \uf870 [accent]Burghiu[] și dă click un minereu de cupru pt a mina.\n\nApasă pe \ue800 [accent]bifa[] din dreapta-jos pt confirmare.
|
|
||||||
hint.placeConveyor = Benzile transportă materiale din burghie către alte blocuri. Selectează o \uf896 [accent]Bandă[] din tabul \ue814 [accent]Distribție[].\n\nDă click pe ecran și trage pt a desena o linie de bandă.\nFolosește [accent]rotița mouseului[] pt rotire.
|
|
||||||
hint.placeConveyor.mobile = Benzile transportă materiale din burghie către alte blocuri. Selectează o \uf896 [accent]Bandă[] din tabul \ue814 [accent]Distribție[].\n\nȚine apăsat cu degetul pt o secundă și trage pt a desena o linie de bandă.
|
|
||||||
hint.placeTurret = Construiește \uf861 [accent]Arme[] pt a-ți apăra baza de inamici.\n\nArmele necesită muniție. Putem folosi \uf838cupru.\nAlimentează arma folosind benzi și burghie.
|
|
||||||
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
|
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
|
||||||
hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
|
hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
|
||||||
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
|
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
|
||||||
@@ -1701,9 +1763,12 @@ hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi
|
|||||||
hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
|
hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
|
||||||
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
|
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
|
||||||
hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme.
|
hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos.
|
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos.
|
||||||
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
|
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
|
||||||
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
|
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
|
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
|
||||||
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
|
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
|
||||||
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
|
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
|
||||||
@@ -1718,9 +1783,54 @@ hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt
|
|||||||
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
|
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
|
||||||
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
||||||
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
|
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
|
||||||
hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Folosit în tot felul de construcții și muniție.
|
item.copper.description = Folosit în tot felul de construcții și muniție.
|
||||||
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
|
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
|
||||||
@@ -1743,16 +1853,29 @@ item.spore-pod.description = Folosită pt a fi convertită în petrol, explozibi
|
|||||||
item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici.
|
item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici.
|
||||||
item.blast-compound.description = Folosit în bombe și muniție explozibilă.
|
item.blast-compound.description = Folosit în bombe și muniție explozibilă.
|
||||||
item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie.
|
item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor.
|
liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor.
|
||||||
liquid.slag.description = Rafinată înapoi în materialele constituente cu ajutorul separatoarelor sau pulverizată înspre unitățile inamice ca armă.
|
liquid.slag.description = Rafinată înapoi în materialele constituente cu ajutorul separatoarelor sau pulverizată înspre unitățile inamice ca armă.
|
||||||
liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
|
liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
|
||||||
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
|
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \ue815 [lightgray]Ruină
|
block.derelict = \ue815 [lightgray]Ruină
|
||||||
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
|
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
|
||||||
block.illuminator.description = Emite lumină.
|
block.illuminator.description = Emite lumină.
|
||||||
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
|
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Compresează cărbunele în grafit.
|
block.graphite-press.description = Compresează cărbunele în grafit.
|
||||||
block.multi-press.description = Compresează cărbunele în grafit. Are nevoie de apă ca răcitor.
|
block.multi-press.description = Compresează cărbunele în grafit. Are nevoie de apă ca răcitor.
|
||||||
block.silicon-smelter.description = Rafinează silicon din nisip și cărbune.
|
block.silicon-smelter.description = Rafinează silicon din nisip și cărbune.
|
||||||
@@ -1898,6 +2021,99 @@ block.large-logic-display.description = Afișează grafica transmisă de un proc
|
|||||||
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
||||||
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
||||||
block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat.
|
block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
||||||
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
||||||
@@ -1937,6 +2153,24 @@ unit.oxynoe.description = Trage cu jeturi de flacără către inamicii din aprop
|
|||||||
unit.cyerce.description = Trage cu bombe cu dispersie echipate cu radar către inamici. Repară unitățile aliate.
|
unit.cyerce.description = Trage cu bombe cu dispersie echipate cu radar către inamici. Repară unitățile aliate.
|
||||||
unit.aegires.description = Electrocutează toate unitățile și structurile inamice care intră în câmpul său de energie. Repară toți aliații.
|
unit.aegires.description = Electrocutează toate unitățile și structurile inamice care intră în câmpul său de energie. Repară toți aliații.
|
||||||
unit.navanax.description = Trage cu proiectile EMP explozive, lovind rețelele electrice inamice cu o forță semnificativă și reparând structurile aliate. Topește inamicii din apropiere cu cele 4 arme autonome cu laser.
|
unit.navanax.description = Trage cu proiectile EMP explozive, lovind rețelele electrice inamice cu o forță semnificativă și reparând structurile aliate. Topește inamicii din apropiere cu cele 4 arme autonome cu laser.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
||||||
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
||||||
@@ -1952,6 +2186,7 @@ lst.set = Setează o variabilă.
|
|||||||
lst.operation = Efectuează o operație pe 1-2 variabile.
|
lst.operation = Efectuează o operație pe 1-2 variabile.
|
||||||
lst.end = Sari la începutul listei de instrucțiuni.
|
lst.end = Sari la începutul listei de instrucțiuni.
|
||||||
lst.wait = Așteaptă un anumit număr de secunde.
|
lst.wait = Așteaptă un anumit număr de secunde.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Caută un tip de material/lichid/unitate/bloc după ID.\nNumărul total din fiecare tip poate fi accesat cu:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Caută un tip de material/lichid/unitate/bloc după ID.\nNumărul total din fiecare tip poate fi accesat cu:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune.
|
lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune.
|
||||||
lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[].
|
lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[].
|
||||||
@@ -1972,6 +2207,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalog listning
|
|||||||
link.wiki.description = Officiell wiki-sida för Mindustry
|
link.wiki.description = Officiell wiki-sida för Mindustry
|
||||||
link.suggestions.description = Föreslå nya funktioner
|
link.suggestions.description = Föreslå nya funktioner
|
||||||
link.bug.description = Hittat en? Rapportera den här
|
link.bug.description = Hittat en? Rapportera den här
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
|
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
|
||||||
screenshot = Skärmdump har sparats till {0}
|
screenshot = Skärmdump har sparats till {0}
|
||||||
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
|
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
|
||||||
@@ -140,10 +141,21 @@ mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
|
|||||||
mod.disable = Inaktivera
|
mod.disable = Inaktivera
|
||||||
mod.content = Innehåll:
|
mod.content = Innehåll:
|
||||||
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
||||||
mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Inte kompatibel med V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Saknar beroenden: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Innehålls Fel
|
mod.erroredcontent = [scarlet]Innehålls Fel
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Fel har inträffat under laddning av innehåll.
|
mod.errors = Fel har inträffat under laddning av innehåll.
|
||||||
mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
|
mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt.
|
mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt.
|
||||||
@@ -165,12 +177,17 @@ mod.scripts.disable = Din enhet stödjer inte moddar med skripter. Du måste ina
|
|||||||
about.button = Om
|
about.button = Om
|
||||||
name = Namn:
|
name = Namn:
|
||||||
noname = Välj ett[accent] namn[] först.
|
noname = Välj ett[accent] namn[] först.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Karta
|
planetmap = Planet Karta
|
||||||
launchcore = Avfyra Kärna
|
launchcore = Avfyra Kärna
|
||||||
filename = Filnamn:
|
filename = Filnamn:
|
||||||
unlocked = Nytt innehåll upplåst!
|
unlocked = Nytt innehåll upplåst!
|
||||||
available = Ny forskning tillgänglig!
|
available = Ny forskning tillgänglig!
|
||||||
unlock.incampaign = < Lås upp i kampanjen för detaljer >
|
unlock.incampaign = < Lås upp i kampanjen för detaljer >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Avklarad
|
completed = [accent]Avklarad
|
||||||
techtree = Teknologiträd
|
techtree = Teknologiträd
|
||||||
techtree.select = Teknologiträd Väljare
|
techtree.select = Teknologiträd Väljare
|
||||||
@@ -226,6 +243,7 @@ servers.disclaimer = Gemenskaps servrar är [accent]inte[] ägda eller kontrolle
|
|||||||
servers.showhidden = Visa Dolda Servrar
|
servers.showhidden = Visa Dolda Servrar
|
||||||
server.shown = Visade
|
server.shown = Visade
|
||||||
server.hidden = Dolda
|
server.hidden = Dolda
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Trace Player
|
trace = Trace Player
|
||||||
trace.playername = Spelarnamn: [accent]{0}
|
trace.playername = Spelarnamn: [accent]{0}
|
||||||
@@ -270,6 +288,7 @@ server.invalidport = Ogiltigt portnummer!
|
|||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
save.new = Ny sparfil
|
save.new = Ny sparfil
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Skriv över
|
overwrite = Skriv över
|
||||||
save.none = Inga sparfiler hittade!
|
save.none = Inga sparfiler hittade!
|
||||||
savefail = Kunde inte spara spelet!
|
savefail = Kunde inte spara spelet!
|
||||||
@@ -312,6 +331,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Öppna Länk
|
openlink = Öppna Länk
|
||||||
copylink = Kopiera Länk
|
copylink = Kopiera Länk
|
||||||
back = Tillbaka
|
back = Tillbaka
|
||||||
@@ -337,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
|||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Våg {0}
|
wave = [accent]Våg {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Våg om {0}
|
wave.waiting = [lightgray]Våg om {0}
|
||||||
@@ -421,6 +443,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Förhandsvisning
|
waves.preview = Förhandsvisning
|
||||||
waves.edit = Ändra...
|
waves.edit = Ändra...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopiera till Urklipp
|
waves.copy = Kopiera till Urklipp
|
||||||
waves.load = Läs från Urklipp
|
waves.load = Läs från Urklipp
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
@@ -611,6 +634,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -621,6 +646,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -645,6 +673,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -726,20 +756,43 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -874,6 +927,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -914,6 +969,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1008,7 +1065,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||||
setting.minimap.name = Visa Minikarta
|
setting.minimap.name = Visa Minikarta
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musikvolym
|
setting.musicvol.name = Musikvolym
|
||||||
@@ -1027,8 +1084,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Visa
|
setting.playerchat.name = Visa
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
|
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
|
||||||
uiscale.cancel = Avbryt och Avsluta
|
uiscale.cancel = Avbryt och Avsluta
|
||||||
@@ -1054,6 +1111,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1079,6 +1137,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1122,6 +1182,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Vågtimer
|
rules.wavetimer = Vågtimer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Vågor
|
rules.waves = Vågor
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1136,8 +1197,10 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
|
|||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1255,12 +1318,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1336,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sandbumling
|
block.sand-boulder.name = Sandbumling
|
||||||
@@ -1317,7 +1382,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tjära
|
block.tar.name = Tjära
|
||||||
block.stone.name = Sten
|
block.stone.name = Sten
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Mörk Sand
|
block.darksand.name = Mörk Sand
|
||||||
block.ice.name = Is
|
block.ice.name = Is
|
||||||
block.snow.name = Snö
|
block.snow.name = Snö
|
||||||
@@ -1384,6 +1449,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorterare
|
block.sorter.name = Sorterare
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Meddelande
|
block.message.name = Meddelande
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Överflödesgrind
|
block.overflow-gate.name = Överflödesgrind
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1480,7 +1547,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1521,6 +1588,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1560,6 +1628,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1636,7 +1705,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1667,17 +1735,11 @@ team.blue.name = blåa
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1686,9 +1748,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1703,9 +1768,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1728,15 +1838,28 @@ item.spore-pod.description = A pod of synthetic spores, synthesized from atmosph
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||||
@@ -1882,6 +2005,99 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2136,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1934,6 +2168,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1954,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = หน้าแคตตาล็อก F-Droid ข
|
|||||||
link.wiki.description = วิกิอย่างเป็นทางการของ Mindustry
|
link.wiki.description = วิกิอย่างเป็นทางการของ Mindustry
|
||||||
link.suggestions.description = นำเสนอฟีเจอร์ใหม่
|
link.suggestions.description = นำเสนอฟีเจอร์ใหม่
|
||||||
link.bug.description = เจอบัค? รายงานที่นี่!
|
link.bug.description = เจอบัค? รายงานที่นี่!
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
||||||
screenshot = ภาพหน้าจอได้บันทึกไปที่ {0}
|
screenshot = ภาพหน้าจอได้บันทึกไปที่ {0}
|
||||||
screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ
|
screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ
|
||||||
@@ -143,10 +144,21 @@ mod.multiplayer.compatible = [gray]ใช้งานได้กับโหม
|
|||||||
mod.disable = ปิดใช้งาน
|
mod.disable = ปิดใช้งาน
|
||||||
mod.content = เนื้อหา:
|
mod.content = เนื้อหา:
|
||||||
mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน
|
mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน
|
||||||
mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]ไม่สามารถใช้ได้ในเวอร์ชั่น 7.0 (ไม่มี minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]ม็อดพึ่งพาขาดหาย: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
|
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา
|
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา
|
||||||
mod.noerrorplay = [scarlet]คุณมีม็อดที่มีข้อผิดพลาด[] กรุณาปิดม็อดนั้นๆ หรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
|
mod.noerrorplay = [scarlet]คุณมีม็อดที่มีข้อผิดพลาด[] กรุณาปิดม็อดนั้นๆ หรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
|
||||||
mod.nowdisabled = [scarlet]ม็อด '{0}' ขาดม็อดพื่งพา:[accent] {1}\n[lightgray]จำเป็นต้องโหลดม็อดพวกนี้ก่อน\nม็อดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
|
mod.nowdisabled = [scarlet]ม็อด '{0}' ขาดม็อดพื่งพา:[accent] {1}\n[lightgray]จำเป็นต้องโหลดม็อดพวกนี้ก่อน\nม็อดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
|
||||||
@@ -168,12 +180,17 @@ mod.scripts.disable = เครื่องของคุณไม่รอง
|
|||||||
about.button = เกี่ยวกับ
|
about.button = เกี่ยวกับ
|
||||||
name = ชื่อ:
|
name = ชื่อ:
|
||||||
noname = ใส่ชื่อ[accent]ผู้เล่น[]ก่อน
|
noname = ใส่ชื่อ[accent]ผู้เล่น[]ก่อน
|
||||||
planetmap = แผนที่ดาวเคราะห์
|
search = Search:
|
||||||
|
planetmap = แผนที่ดาว
|
||||||
launchcore = ส่งแกนกลาง
|
launchcore = ส่งแกนกลาง
|
||||||
filename = ชื่อไฟล์:
|
filename = ชื่อไฟล์:
|
||||||
unlocked = เนื้อหาใหม่ปลดล็อก!
|
unlocked = ปลดล็อกเนื้อหาใหม่!
|
||||||
available = มีการวิจัยใหม่พร้อมปลดล็อก!
|
available = มีการวิจัยใหม่พร้อมปลดล็อก!
|
||||||
unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด >
|
unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]วิจัยแล้ว
|
completed = [accent]วิจัยแล้ว
|
||||||
techtree = ต้นไม้เทคโนโลยี
|
techtree = ต้นไม้เทคโนโลยี
|
||||||
techtree.select = เลือกต้นไม้เทคโนโลยี
|
techtree.select = เลือกต้นไม้เทคโนโลยี
|
||||||
@@ -230,6 +247,7 @@ servers.disclaimer = ผู้พัฒนา[accent]ไม่ได้[]เป
|
|||||||
servers.showhidden = แสดงเซิร์ฟเวอร์ที่ซ่อนไว้
|
servers.showhidden = แสดงเซิร์ฟเวอร์ที่ซ่อนไว้
|
||||||
server.shown = แสดง
|
server.shown = แสดง
|
||||||
server.hidden = ซ่อน
|
server.hidden = ซ่อน
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = แกะรอยผู้เล่น
|
trace = แกะรอยผู้เล่น
|
||||||
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
||||||
@@ -274,6 +292,7 @@ server.invalidport = เลขพอร์ตไม่ถูกต้อง!
|
|||||||
server.error = [crimson]การโฮสต์เซิร์ฟเวอร์ผิดพลาด
|
server.error = [crimson]การโฮสต์เซิร์ฟเวอร์ผิดพลาด
|
||||||
save.new = เซฟใหม่
|
save.new = เซฟใหม่
|
||||||
save.overwrite = คุณแน่ใจหรือว่าจะเซฟทับ\nเซฟนี้?
|
save.overwrite = คุณแน่ใจหรือว่าจะเซฟทับ\nเซฟนี้?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = เขียนทับ
|
overwrite = เขียนทับ
|
||||||
save.none = ไม่พบเซฟ!
|
save.none = ไม่พบเซฟ!
|
||||||
savefail = เซฟเกมผิดพลาด!
|
savefail = เซฟเกมผิดพลาด!
|
||||||
@@ -288,7 +307,7 @@ save.newslot = ชื่อเซฟ:
|
|||||||
save.rename = เปลี่ยนชื่อ
|
save.rename = เปลี่ยนชื่อ
|
||||||
save.rename.text = ชื่อใหม่:
|
save.rename.text = ชื่อใหม่:
|
||||||
selectslot = เลือกเซฟ
|
selectslot = เลือกเซฟ
|
||||||
slot = [accent]สล็อต {0}
|
slot = [accent]ช่องที่ {0}
|
||||||
editmessage = แก้ไขข้อความ
|
editmessage = แก้ไขข้อความ
|
||||||
save.corrupted = ไฟล์เซฟเสียหายหรือไม่ถูกต้อง!
|
save.corrupted = ไฟล์เซฟเสียหายหรือไม่ถูกต้อง!
|
||||||
empty = <ว่างเปล่า>
|
empty = <ว่างเปล่า>
|
||||||
@@ -316,6 +335,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = เปิดลิ้งค์
|
openlink = เปิดลิ้งค์
|
||||||
copylink = คัดลอกลิ้งค์
|
copylink = คัดลอกลิ้งค์
|
||||||
back = กลับ
|
back = กลับ
|
||||||
@@ -341,6 +361,8 @@ pausebuilding = กด [accent][[{0}][] เพื่อหยุดการส
|
|||||||
resumebuilding = กด [scarlet][[{0}][] เพื่อสร้างต่อ
|
resumebuilding = กด [scarlet][[{0}][] เพื่อสร้างต่อ
|
||||||
enablebuilding = กด [scarlet][[{0}][] เพื่อเปิดใช้งานการสร้าง
|
enablebuilding = กด [scarlet][[{0}][] เพื่อเปิดใช้งานการสร้าง
|
||||||
showui = หน้าต่างถูกซ่อน\nกด [accent][[{0}][] เพื่อเปิดหน้าต่าง
|
showui = หน้าต่างถูกซ่อน\nกด [accent][[{0}][] เพื่อเปิดหน้าต่าง
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]คลื่นที่ {0}
|
wave = [accent]คลื่นที่ {0}
|
||||||
wave.cap = [accent]คลื่น {0}/{1}
|
wave.cap = [accent]คลื่น {0}/{1}
|
||||||
wave.waiting = [lightgray]คลื่นต่อไปใน {0}
|
wave.waiting = [lightgray]คลื่นต่อไปใน {0}
|
||||||
@@ -425,6 +447,7 @@ waves.max = ยูนิตสูงสุด
|
|||||||
waves.guardian = ผู้พิทักษ์
|
waves.guardian = ผู้พิทักษ์
|
||||||
waves.preview = พรีวิว
|
waves.preview = พรีวิว
|
||||||
waves.edit = แก้ไข...
|
waves.edit = แก้ไข...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = คัดลอกไปยังคลิปบอร์ด
|
waves.copy = คัดลอกไปยังคลิปบอร์ด
|
||||||
waves.load = โหลดจากคลิปบอร์ด
|
waves.load = โหลดจากคลิปบอร์ด
|
||||||
waves.invalid = แบบคลื่นในคลิปบอร์ดไม่ถูกต้อง
|
waves.invalid = แบบคลื่นในคลิปบอร์ดไม่ถูกต้อง
|
||||||
@@ -589,25 +612,25 @@ research.multiplayer = โฮสต์เท่านั้นที่วิจ
|
|||||||
map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้
|
map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้
|
||||||
uncover = เปิดเผย
|
uncover = เปิดเผย
|
||||||
configure = ตั้งค่าทรัพยากร
|
configure = ตั้งค่าทรัพยากร
|
||||||
objective.research.name = Research
|
objective.research.name = วิจัย
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = เก็บเกี่ยว
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = เก็บไอเท็ม
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = ไอเท็มในแกนกลาง
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = นับสิ่งก่อสร้าง
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = นับยูนิต
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = ทำลายยูนิต
|
||||||
objective.timer.name = Timer
|
objective.timer.name = จับเวลา
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = ทำลายบล็อก
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblocks.name = ทำลายหลายบล็อก
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroycore.name = ทำลายแกนกลาง
|
||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = โหมดสั่งการ
|
||||||
objective.flag.name = Flag
|
objective.flag.name = ธง
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = ข้อความในรูปทรง
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = มินิแมพ
|
||||||
marker.shape.name = Shape
|
marker.shape.name = รูปทรง
|
||||||
marker.text.name = Text
|
marker.text.name = ข้อความ
|
||||||
marker.background = Background
|
marker.background = พื้นหลัง
|
||||||
marker.outline = Outline
|
marker.outline = โครงร่าง
|
||||||
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
|
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]เก็บเกี่ยว:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]เก็บเกี่ยว:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]ทำลาย:\n[]{0}[lightgray]{1}
|
objective.destroyblock = [accent]ทำลาย:\n[]{0}[lightgray]{1}
|
||||||
@@ -618,6 +641,8 @@ objective.build = [accent]สร้าง: [][lightgray]{0}[]x\n{1}[lightgray]{2
|
|||||||
objective.buildunit = [accent]ผลิตยูนิต: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]ผลิตยูนิต: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]ทำลาย: [][lightgray]{0}[]x ยูนิต
|
objective.destroyunits = [accent]ทำลาย: [][lightgray]{0}[]x ยูนิต
|
||||||
objective.enemiesapproaching = [accent]ศัตรูจะปรากฏตัวใน [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]ศัตรูจะปรากฏตัวใน [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]ทำลายแกนกลางศัตรู
|
objective.destroycore = [accent]ทำลายแกนกลางศัตรู
|
||||||
objective.command = [accent]สั่งการยูนิต
|
objective.command = [accent]สั่งการยูนิต
|
||||||
objective.nuclearlaunch = [accent]⚠ ตรวจพบจรวดหัวรบปรมาณู: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ ตรวจพบจรวดหัวรบปรมาณู: [lightgray]{0}
|
||||||
@@ -629,6 +654,9 @@ resources.max = เต็ม
|
|||||||
bannedblocks = บล็อกต้องห้าม
|
bannedblocks = บล็อกต้องห้าม
|
||||||
objectives = เป้าหมาย
|
objectives = เป้าหมาย
|
||||||
bannedunits = ยูนิตต้องห้าม
|
bannedunits = ยูนิตต้องห้าม
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = เพิ่มทั้งหมด
|
addall = เพิ่มทั้งหมด
|
||||||
launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0}
|
launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0}
|
||||||
launch.capacity = ความจุไอเท็มลงจอด: [accent]{0}
|
launch.capacity = ความจุไอเท็มลงจอด: [accent]{0}
|
||||||
@@ -653,6 +681,8 @@ weather.snow.name = หิมะ
|
|||||||
weather.sandstorm.name = พายุทราย
|
weather.sandstorm.name = พายุทราย
|
||||||
weather.sporestorm.name = พายุสปอร์
|
weather.sporestorm.name = พายุสปอร์
|
||||||
weather.fog.name = หมอก
|
weather.fog.name = หมอก
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = เซ็กเตอร์
|
sectorlist = เซ็กเตอร์
|
||||||
sectorlist.attacked = {0} ถูกโจมตึ
|
sectorlist.attacked = {0} ถูกโจมตึ
|
||||||
@@ -737,20 +767,44 @@ sector.windsweptIslands.description = เลยแนวชายฝั่งไ
|
|||||||
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
||||||
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
|
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
|
||||||
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = การเริ่มต้น
|
sector.onset.name = การเริ่มต้น
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = เกราะกำบัง
|
||||||
sector.lake.name = Name
|
sector.lake.name = ทะเลสาบ
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = ทางตัดผ่าน
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = แอตลาส
|
||||||
sector.split.name = Split
|
sector.split.name = รอยแยก
|
||||||
sector.basin.name = Basin
|
sector.basin.name = แอ่ง
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = เครื่องสแกนเสนอว่าเซ็กเตอร์นี้จะถูกโจมตีจากหลายๆ ด้านไม่นานหลังจากการลงจอด\nสร้างฐานป้องกันให้ไวและขยายพื้นที่ให้เร็วที่สุด\nจำเป็นต้องมียูนิต[accent]จักรกล[]เพื่อสำรวจผ่านบนภูมิประเทศที่หยาบและขรุขระในพื้นที่นี้
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = เซ็กเตอร์นี้มีภูมิประเทศที่หลากหลายและจำเป็นจะต้องมียูนิตหลากหลายชนิดเพื่อให้การโจมตีมีประสิทธิภาพ\nยูนิตขั้นสูงอาจจำเป็นเพื่อต่อกรกับฐานทัพศัตรูที่แข็งแกร่งขึ้นในพื้นที่นี้\nวิจัย[accent]เครื่องแยกสลายไฟฟ้า[]และ[accent]เครื่องแปลงสภาพรถถัง[]
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = จำนวนศัตรูอันน้อยนิดทำให้เป็นเวลาที่เหมาะที่สุดในการทดสอบระบบการขนส่งใหม่
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
|
|
||||||
status.burning.name = เผาไหม้
|
status.burning.name = เผาไหม้
|
||||||
status.freezing.name = แช่แข็ง
|
status.freezing.name = แช่แข็ง
|
||||||
@@ -779,7 +833,7 @@ settings.sound = เสียง
|
|||||||
settings.graphics = กราฟิก
|
settings.graphics = กราฟิก
|
||||||
settings.cleardata = เคลียร์ข้อมูลเกม...
|
settings.cleardata = เคลียร์ข้อมูลเกม...
|
||||||
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลนี้?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้นะ!
|
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลนี้?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้นะ!
|
||||||
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ แมพ การวิจัยแล้วและก็ปุ่มควบคุม\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
|
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ แมพ การวิจัยแล้วและก็รูปแบบปุ่มควบคุม\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
|
||||||
settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด?
|
settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด?
|
||||||
settings.clearsaves = เคลียร์เซฟ
|
settings.clearsaves = เคลียร์เซฟ
|
||||||
settings.clearresearch = เคลียร์การวิจัย
|
settings.clearresearch = เคลียร์การวิจัย
|
||||||
@@ -886,6 +940,8 @@ ability.statusfield = {0} สนามเอฟเฟกต์
|
|||||||
ability.unitspawn = โรงงาน'{0}
|
ability.unitspawn = โรงงาน'{0}
|
||||||
ability.shieldregenfield = สนามรักษาโล่
|
ability.shieldregenfield = สนามรักษาโล่
|
||||||
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
|
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
|
||||||
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||||
|
|
||||||
@@ -926,6 +982,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[s
|
|||||||
bullet.incendiary = [stat]ติดไฟ
|
bullet.incendiary = [stat]ติดไฟ
|
||||||
bullet.homing = [stat]ติดตามตัว
|
bullet.homing = [stat]ติดตามตัว
|
||||||
bullet.armorpierce = [stat]เจาะเกราะ
|
bullet.armorpierce = [stat]เจาะเกราะ
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x กระจาย กระสุน:
|
bullet.frags = [stat]{0}[lightgray]x กระจาย กระสุน:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
|
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
|
||||||
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
|
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
|
||||||
@@ -1039,8 +1097,8 @@ setting.bridgeopacity.name = ความโปร่งแสงของสะ
|
|||||||
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
|
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
|
||||||
setting.showweather.name = แสดงแกรฟฟิกสภาพอากาศ
|
setting.showweather.name = แสดงแกรฟฟิกสภาพอากาศ
|
||||||
setting.hidedisplays.name = ซ่อนหน้าจอลอจิก
|
setting.hidedisplays.name = ซ่อนหน้าจอลอจิก
|
||||||
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิร์ฟเวอร์สาธารณะ
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = หากคุณอยากเล่นกับเล่นกับเพื่อน ใช้[green]ชวนเพื่อน[]ดีกว่า แทนที่จะใช้[scarlet]เซิร์ฟเวอร์สาธารณะ[]!\nคุณแน่ใจนะว่าจะเปลี่ยนเกมคุณเป็น[scarlet]สาธารณะ[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
|
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
|
||||||
uiscale.reset = อัตราขนาดของ UI ได้มีการเปลี่ยนแปลง\nกด "โอเค" เพื่อยืนยันขนาด UI นี้\n[scarlet]จะเปลี่ยนกลับไปเป็นขนาดเดิมและออกในอีก[accent] {0}[] วินาที...
|
uiscale.reset = อัตราขนาดของ UI ได้มีการเปลี่ยนแปลง\nกด "โอเค" เพื่อยืนยันขนาด UI นี้\n[scarlet]จะเปลี่ยนกลับไปเป็นขนาดเดิมและออกในอีก[accent] {0}[] วินาที...
|
||||||
uiscale.cancel = ยกเลิกและออก
|
uiscale.cancel = ยกเลิกและออก
|
||||||
@@ -1066,6 +1124,7 @@ keybind.mouse_move.name = ตามเม้าส์
|
|||||||
keybind.pan.name = เคลื่อนการมองเห็น
|
keybind.pan.name = เคลื่อนการมองเห็น
|
||||||
keybind.boost.name = บูสต์
|
keybind.boost.name = บูสต์
|
||||||
keybind.command_mode.name = โหมดสั่งการ
|
keybind.command_mode.name = โหมดสั่งการ
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = เลือกพื้นที่
|
keybind.schematic_select.name = เลือกพื้นที่
|
||||||
keybind.schematic_menu.name = เมนูแผนผัง
|
keybind.schematic_menu.name = เมนูแผนผัง
|
||||||
keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X
|
keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X
|
||||||
@@ -1091,6 +1150,8 @@ keybind.select.name = เลือก/ยิง
|
|||||||
keybind.diagonal_placement.name = วางเป็นแนวทแยง
|
keybind.diagonal_placement.name = วางเป็นแนวทแยง
|
||||||
keybind.pick.name = เลือกบล็อก
|
keybind.pick.name = เลือกบล็อก
|
||||||
keybind.break_block.name = ทุบบล็อก
|
keybind.break_block.name = ทุบบล็อก
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = ยกเลิกการเลือก
|
keybind.deselect.name = ยกเลิกการเลือก
|
||||||
keybind.pickupCargo.name = ยกสิ่งบรรทุกขึ้น
|
keybind.pickupCargo.name = ยกสิ่งบรรทุกขึ้น
|
||||||
keybind.dropCargo.name = วางสิ่งบรรทุกลง
|
keybind.dropCargo.name = วางสิ่งบรรทุกลง
|
||||||
@@ -1134,11 +1195,12 @@ rules.coreincinerates = แกนกลางเผาทรัพยากร
|
|||||||
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
|
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
|
||||||
rules.schematic = อนุญาตแผนผัง
|
rules.schematic = อนุญาตแผนผัง
|
||||||
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = คลื่น
|
rules.waves = คลื่น
|
||||||
rules.attack = โหมดการโจมตี
|
rules.attack = โหมดการโจมตี
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
|
||||||
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
|
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
|
||||||
rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP)
|
rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP)
|
||||||
rules.corecapture = ยืดแกนกลางเมื่อทำลาย
|
rules.corecapture = ยืดแกนกลางเมื่อทำลาย
|
||||||
@@ -1148,8 +1210,10 @@ rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากร
|
|||||||
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
|
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
|
||||||
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
|
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
|
||||||
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
|
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต
|
rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต
|
||||||
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
||||||
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
||||||
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
||||||
@@ -1268,12 +1332,17 @@ unit.vela.name = เวล่า
|
|||||||
unit.corvus.name = คอร์วัส
|
unit.corvus.name = คอร์วัส
|
||||||
unit.stell.name = สเตลล์
|
unit.stell.name = สเตลล์
|
||||||
unit.locus.name = โลคัส
|
unit.locus.name = โลคัส
|
||||||
|
unit.precept.name = พรีเซ็ปต์
|
||||||
unit.vanquish.name = แวนควิซ
|
unit.vanquish.name = แวนควิซ
|
||||||
unit.conquer.name = คอนเควอร์
|
unit.conquer.name = คอนเควอร์
|
||||||
|
unit.merui.name = เมรุย
|
||||||
unit.cleroi.name = เคลอรอย
|
unit.cleroi.name = เคลอรอย
|
||||||
|
unit.anthicus.name = แอนธิคัส
|
||||||
unit.tecta.name = เต็กตา
|
unit.tecta.name = เต็กตา
|
||||||
unit.collaris.name = คอลลาริส
|
unit.collaris.name = คอลลาริส
|
||||||
|
unit.elude.name = เอลูด
|
||||||
unit.avert.name = อเวิร์ต
|
unit.avert.name = อเวิร์ต
|
||||||
|
unit.obviate.name = อ็อบวีเอท
|
||||||
unit.quell.name = คเวลล์
|
unit.quell.name = คเวลล์
|
||||||
unit.disrupt.name = ดิสรัปต์
|
unit.disrupt.name = ดิสรัปต์
|
||||||
unit.evoke.name = อีโวค
|
unit.evoke.name = อีโวค
|
||||||
@@ -1281,11 +1350,8 @@ unit.incite.name = อินไซต์
|
|||||||
unit.emanate.name = อิมาเนท
|
unit.emanate.name = อิมาเนท
|
||||||
unit.manifold.name = แมนิโฟลด์
|
unit.manifold.name = แมนิโฟลด์
|
||||||
unit.assembly-drone.name = โดรนประกอบการ
|
unit.assembly-drone.name = โดรนประกอบการ
|
||||||
unit.precept.name = พรีเซ็ปต์
|
unit.latum.name = Latum
|
||||||
unit.merui.name = เมรุย
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = แอนธิคัส
|
|
||||||
unit.elude.name = เอลูด
|
|
||||||
unit.obviate.name = อ็อบวีเอท
|
|
||||||
|
|
||||||
block.parallax.name = พาราแล็คซ์
|
block.parallax.name = พาราแล็คซ์
|
||||||
block.cliff.name = หน้าผา
|
block.cliff.name = หน้าผา
|
||||||
@@ -1331,7 +1397,7 @@ block.deep-tainted-water.name = น้ำเสียลึก
|
|||||||
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
|
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
|
||||||
block.tar.name = น้ำมันดิน
|
block.tar.name = น้ำมันดิน
|
||||||
block.stone.name = หิน
|
block.stone.name = หิน
|
||||||
block.sand.name = ทราย
|
block.sand-floor.name = ทราย
|
||||||
block.darksand.name = ทรายดำ
|
block.darksand.name = ทรายดำ
|
||||||
block.ice.name = น้ำแข็ง
|
block.ice.name = น้ำแข็ง
|
||||||
block.snow.name = หิมะ
|
block.snow.name = หิมะ
|
||||||
@@ -1398,6 +1464,8 @@ block.distributor.name = เครื่องแจกจ่าย
|
|||||||
block.sorter.name = เครื่องคัดแยก
|
block.sorter.name = เครื่องคัดแยก
|
||||||
block.inverted-sorter.name = เครื่องคัดแยกกลับด้าน
|
block.inverted-sorter.name = เครื่องคัดแยกกลับด้าน
|
||||||
block.message.name = ตัวเก็บข้อความ
|
block.message.name = ตัวเก็บข้อความ
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = ตัวเปล่งแสง
|
block.illuminator.name = ตัวเปล่งแสง
|
||||||
block.overflow-gate.name = ประตูระบาย
|
block.overflow-gate.name = ประตูระบาย
|
||||||
block.underflow-gate.name = ประตูระบายข้าง
|
block.underflow-gate.name = ประตูระบายข้าง
|
||||||
@@ -1494,7 +1562,7 @@ block.payload-router.name = เร้าเตอร์บรรทุก
|
|||||||
block.duct.name = ท่อสูญญากาศ
|
block.duct.name = ท่อสูญญากาศ
|
||||||
block.duct-router.name = เร้าเตอร์สูญญากาศ
|
block.duct-router.name = เร้าเตอร์สูญญากาศ
|
||||||
block.duct-bridge.name = สะพานสูญญากาศ
|
block.duct-bridge.name = สะพานสูญญากาศ
|
||||||
block.payload-propulsion-tower.name = หอเคลื่อนย้ายสิ่งบรรทุก
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = หลุมดูดสิ่งบรรทุก
|
block.payload-void.name = หลุมดูดสิ่งบรรทุก
|
||||||
block.payload-source.name = จุดกำเนิดสิ่งบรรทุก
|
block.payload-source.name = จุดกำเนิดสิ่งบรรทุก
|
||||||
block.disassembler.name = เครื่องถอดแยกส่วนประกอบ
|
block.disassembler.name = เครื่องถอดแยกส่วนประกอบ
|
||||||
@@ -1535,6 +1603,7 @@ block.carbon-vent.name = ปล่องคาร์บอน
|
|||||||
block.arkyic-vent.name = ปล่องอาร์ยคิค
|
block.arkyic-vent.name = ปล่องอาร์ยคิค
|
||||||
block.yellow-stone-vent.name = ปล่องหินเหลือง
|
block.yellow-stone-vent.name = ปล่องหินเหลือง
|
||||||
block.red-stone-vent.name = ปล่องหินแดง
|
block.red-stone-vent.name = ปล่องหินแดง
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = แมตแดง
|
block.redmat.name = แมตแดง
|
||||||
block.bluemat.name = แมตน้ำเงิน
|
block.bluemat.name = แมตน้ำเงิน
|
||||||
block.core-zone.name = โซนแกนกลาง
|
block.core-zone.name = โซนแกนกลาง
|
||||||
@@ -1574,6 +1643,7 @@ block.electric-heater.name = เครื่องอุ่นพลังงา
|
|||||||
block.slag-heater.name = เครื่องอุ่นแร่หลอม
|
block.slag-heater.name = เครื่องอุ่นแร่หลอม
|
||||||
block.phase-heater.name = เครื่องอุ่นเฟส
|
block.phase-heater.name = เครื่องอุ่นเฟส
|
||||||
block.heat-redirector.name = เครื่องเปลี่ยนเส้นทางความร้อน
|
block.heat-redirector.name = เครื่องเปลี่ยนเส้นทางความร้อน
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = เตาเผาสลายแร่หลอม
|
block.slag-incinerator.name = เตาเผาสลายแร่หลอม
|
||||||
block.carbide-crucible.name = เบ้าหลอมคาร์ไบด์
|
block.carbide-crucible.name = เบ้าหลอมคาร์ไบด์
|
||||||
block.slag-centrifuge.name = เครื่องแปรรูปแร่หลอม
|
block.slag-centrifuge.name = เครื่องแปรรูปแร่หลอม
|
||||||
@@ -1592,9 +1662,9 @@ block.reinforced-surge-wall.name = กำแพงเสิร์จเสริ
|
|||||||
block.reinforced-surge-wall-large.name = กำแพงเสิร์จเสริมกำลังขนาดใหญ่
|
block.reinforced-surge-wall-large.name = กำแพงเสิร์จเสริมกำลังขนาดใหญ่
|
||||||
block.shielded-wall.name = กำแพงเสริมโล่
|
block.shielded-wall.name = กำแพงเสริมโล่
|
||||||
block.radar.name = เรดาร์
|
block.radar.name = เรดาร์
|
||||||
block.build-tower.name = เครื่องช่วยก่อสร้าง
|
block.build-tower.name = หอก่อสร้าง
|
||||||
block.regen-projector.name = เครื่องฉายฟึ้นฟู
|
block.regen-projector.name = เครื่องฉายฟึ้นฟู
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = หอปล่อยคลื่นกระแทก
|
||||||
block.shield-projector.name = เครื่องฉายโล่
|
block.shield-projector.name = เครื่องฉายโล่
|
||||||
block.large-shield-projector.name = เครื่องฉายโล่ขนาดใหญ่
|
block.large-shield-projector.name = เครื่องฉายโล่ขนาดใหญ่
|
||||||
block.armored-duct.name = ท่อสูญญากาศเสริมเกราะ
|
block.armored-duct.name = ท่อสูญญากาศเสริมเกราะ
|
||||||
@@ -1650,7 +1720,6 @@ block.small-deconstructor.name = เครื่องลบทำลายข
|
|||||||
block.canvas.name = แคนวาส
|
block.canvas.name = แคนวาส
|
||||||
block.world-processor.name = ตัวประมวลผลโลก
|
block.world-processor.name = ตัวประมวลผลโลก
|
||||||
block.world-cell.name = เซลล์โลก
|
block.world-cell.name = เซลล์โลก
|
||||||
block.shield-breaker.name = เครื่องทำลายโล่
|
|
||||||
block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง
|
block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง
|
||||||
block.mech-fabricator.name = เครื่องสรรค์สร้างจักรกล
|
block.mech-fabricator.name = เครื่องสรรค์สร้างจักรกล
|
||||||
block.ship-fabricator.name = เครื่องสรรค์สร้างยานบิน
|
block.ship-fabricator.name = เครื่องสรรค์สร้างยานบิน
|
||||||
@@ -1658,8 +1727,8 @@ block.prime-refabricator.name = เครื่องแปลงสภาพเ
|
|||||||
block.unit-repair-tower.name = หอซ่อมแซมยูนิต
|
block.unit-repair-tower.name = หอซ่อมแซมยูนิต
|
||||||
block.diffuse.name = ดิฟฟิวส์
|
block.diffuse.name = ดิฟฟิวส์
|
||||||
block.basic-assembler-module.name = หน่วยประกอบการขั้นพื้นฐาน
|
block.basic-assembler-module.name = หน่วยประกอบการขั้นพื้นฐาน
|
||||||
block.smite.name = Smite
|
block.smite.name = สไมต์
|
||||||
block.malign.name = Malign
|
block.malign.name = มาไลน์
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Flux Reactor
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
@@ -1682,17 +1751,11 @@ team.blue.name = น้ำเงิน
|
|||||||
hint.skip = ข้าม
|
hint.skip = ข้าม
|
||||||
hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ
|
hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ
|
||||||
hint.zoom = [accent]เลื่อน[]เพื่อซูมเข้าหรือซูมออก
|
hint.zoom = [accent]เลื่อน[]เพื่อซูมเข้าหรือซูมออก
|
||||||
hint.mine = ขยับไปใกล้ๆ กับ \uf8c4 ทองแดงแล้ว[accent]กด[]เพื่อขุด
|
|
||||||
hint.desktopShoot = กด [accent][[คลิ๊กซ้าย][] เพื่อยิง
|
hint.desktopShoot = กด [accent][[คลิ๊กซ้าย][] เพื่อยิง
|
||||||
hint.depositItems = ถ้าจะขนย้ายไอเท็ม ให้ลากไอเท็มจากยานไปยังแกนกลาง
|
hint.depositItems = ถ้าจะขนย้ายไอเท็ม ให้ลากไอเท็มจากยานไปยังแกนกลาง
|
||||||
hint.respawn = ถ้าอยากเกิดใหม่ ให้กดปุ่ม [accent][[V][]
|
hint.respawn = ถ้าอยากเกิดใหม่ ให้กดปุ่ม [accent][[V][]
|
||||||
hint.respawn.mobile = คุณกำลังควบคุมยูนิตหรือบล็อกอยู่ ถ้าจะเกิดใหม่เป็นยาน [accent]กดที่รูปอวาตาร์ซ้ายบน[]
|
hint.respawn.mobile = คุณกำลังควบคุมยูนิตหรือบล็อกอยู่ ถ้าจะเกิดใหม่เป็นยาน [accent]กดที่รูปอวาตาร์ซ้ายบน[]
|
||||||
hint.desktopPause = กด [accent][[Space][] เพื่อหยุดชั่วคราวหรือเล่นต่อ
|
hint.desktopPause = กด [accent][[Space][] เพื่อหยุดชั่วคราวหรือเล่นต่อ
|
||||||
hint.placeDrill = เลือกเมนู \ue85e [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก \uf870 [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง
|
|
||||||
hint.placeDrill.mobile = เลือกเมนู \ue85e [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก \uf870 [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง\n\nกด \ue800 [accent]ติ้กถูก[] ที่ขวาล่างเพื่อยืนยัน
|
|
||||||
hint.placeConveyor = สายพานจะย้ายไอเท็มจากเครื่องขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nคลิ๊กแล้วลากเพื่อวางหลายๆ สายพาน\n[accent]เลื่อน[]เพื่อหมุน
|
|
||||||
hint.placeConveyor.mobile = สายพานจะเคลื่อนย้ายไอเท็มจากที่ขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อวางหลายๆ อัน
|
|
||||||
hint.placeTurret = วาง \uf861 [accent]ป้อมปืน[] เพื่อป้องกันฐานทัพจากศัตรู\n\nป้อมปืนต้องมีกระสุน ในกรณีนี้ \uf838 ทองแดง\nใช้สายพานลากจากเครื่องขุดไปที่ป้อมปืนเพื่อเติมกระสุน
|
|
||||||
hint.breaking = [accent]คลิ๊กขวา[] แล้วลากเพื่อทำลายบล็อก
|
hint.breaking = [accent]คลิ๊กขวา[] แล้วลากเพื่อทำลายบล็อก
|
||||||
hint.breaking.mobile = เปิดใช้ \ue817 [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน
|
hint.breaking.mobile = เปิดใช้ \ue817 [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน
|
||||||
hint.blockInfo = ดูข้อมูลของบล็อกโดยการเลือกจาก[accent]เมนูการสร้าง[] แล้วกดที่รูป [accent][[?][] ตรงด้านขวา
|
hint.blockInfo = ดูข้อมูลของบล็อกโดยการเลือกจาก[accent]เมนูการสร้าง[] แล้วกดที่รูป [accent][[?][] ตรงด้านขวา
|
||||||
@@ -1701,16 +1764,19 @@ hint.research = กดปุ่ม \ue875 [accent]วิจัย[] เพื่
|
|||||||
hint.research.mobile = กดปุ่ม \ue875 [accent]วิจัย[] ใน \ue88c [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
|
hint.research.mobile = กดปุ่ม \ue875 [accent]วิจัย[] ใน \ue88c [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
|
||||||
hint.unitControl = กด [accent][[L-Ctrl][] ค้างไว้แล้วกด[accent]คลิ๊ก[]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
|
hint.unitControl = กด [accent][[L-Ctrl][] ค้างไว้แล้วกด[accent]คลิ๊ก[]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
|
||||||
hint.unitControl.mobile = [accent][[กดสองครั้ง][]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
|
hint.unitControl.mobile = [accent][[กดสองครั้ง][]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
|
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
|
||||||
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
|
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
|
||||||
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
|
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||||
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||||
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
||||||
hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต
|
hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต
|
||||||
hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา
|
hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา
|
||||||
hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่งที่บรรทุกอยู่
|
hint.payloadDrop = กด [accent]][] เพื่อวางสิ่งที่บรรทุกอยู่
|
||||||
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อปล่อยสิ่งที่บรรทุกอยู่
|
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อวางสิ่งที่บรรทุกอยู่
|
||||||
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
|
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
|
||||||
hint.generator = \uf879 [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย \uf87f [accent]ตัวจ่ายพลังงาน[]
|
hint.generator = \uf879 [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย \uf87f [accent]ตัวจ่ายพลังงาน[]
|
||||||
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใส่ใน \uf861 ดูโอ/ \uf859 ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
|
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใส่ใน \uf861 ดูโอ/ \uf859 ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
|
||||||
@@ -1718,9 +1784,54 @@ hint.coreUpgrade = สามารถอัปเกรดแกนกลาง
|
|||||||
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
||||||
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
||||||
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
||||||
hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด
|
item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด
|
||||||
item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ
|
item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ
|
||||||
@@ -1743,16 +1854,29 @@ item.spore-pod.description = กระเปาะของสปอร์สั
|
|||||||
item.spore-pod.details = สปอร์ น่าจะเป็นรูปแบบชีวิตสังเคราะห์ ปล่อยแก็สที่เป็นพิษต่อระบบสิ่งมีชีวิตอื่น แพร่พันธุ์และรุกรานเร็วมากๆ ไวไฟอย่างมากในบางสภาวะ
|
item.spore-pod.details = สปอร์ น่าจะเป็นรูปแบบชีวิตสังเคราะห์ ปล่อยแก็สที่เป็นพิษต่อระบบสิ่งมีชีวิตอื่น แพร่พันธุ์และรุกรานเร็วมากๆ ไวไฟอย่างมากในบางสภาวะ
|
||||||
item.blast-compound.description = ใช้ในการระเบิดหรือนำไปเป็นกระสุนระเบิดจับคู่กับสารหล่อเย็น\nเพื่อทำดาเมจอย่างมหาศาล
|
item.blast-compound.description = ใช้ในการระเบิดหรือนำไปเป็นกระสุนระเบิดจับคู่กับสารหล่อเย็น\nเพื่อทำดาเมจอย่างมหาศาล
|
||||||
item.pyratite.description = วัสดุที่ติดไฟได้ง่าย ใช้ในอาวุธเพลิงหรือนำมาผลิตพลังงาน สามารถนำมาผลิตเป็น[accent]สารระเบิด[]ได้
|
item.pyratite.description = วัสดุที่ติดไฟได้ง่าย ใช้ในอาวุธเพลิงหรือนำมาผลิตพลังงาน สามารถนำมาผลิตเป็น[accent]สารระเบิด[]ได้
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = ใช้ในการระบายความร้อนให้กับสิ่งก่อสร้างและจัดการของเสียต่างๆ
|
liquid.water.description = ใช้ในการระบายความร้อนให้กับสิ่งก่อสร้างและจัดการของเสียต่างๆ
|
||||||
liquid.slag.description = สามารถนำไปแยกเป็นวัสดุต่างๆ หรือเป็นอาวุธพ่นใส่ศัตรู
|
liquid.slag.description = สามารถนำไปแยกเป็นวัสดุต่างๆ หรือเป็นอาวุธพ่นใส่ศัตรู
|
||||||
liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[]
|
liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[]
|
||||||
liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกรณ์ สิ่งก่อสร้างหรือโรงงานต่างๆ
|
liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกรณ์ สิ่งก่อสร้างหรือโรงงานต่างๆ
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]ถูกทิ้งร้าง
|
block.derelict = \uf77e [lightgray]ถูกทิ้งร้าง
|
||||||
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง
|
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง
|
||||||
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้ด้วย... เจ๋งใช่มั้ยล่ะ
|
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้ด้วย... เจ๋งใช่มั้ยล่ะ
|
||||||
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
|
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
|
||||||
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
|
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
|
||||||
block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน
|
block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน
|
||||||
@@ -1898,6 +2022,99 @@ block.large-logic-display.description = แสดงกราฟิกโดย
|
|||||||
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
|
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
|
||||||
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
|
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
|
||||||
block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
|
block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
|
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
|
||||||
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง
|
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง
|
||||||
@@ -1937,6 +2154,24 @@ unit.oxynoe.description = ยิงเปลวไฟเผาไหม้ใส
|
|||||||
unit.cyerce.description = ยิงขีปนาวุธพลาสม่าติดตามตัวเป็นกระจุกระเบิดใส่ศัตรู\nซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียงด้วยปืนซ่อมแซม
|
unit.cyerce.description = ยิงขีปนาวุธพลาสม่าติดตามตัวเป็นกระจุกระเบิดใส่ศัตรู\nซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียงด้วยปืนซ่อมแซม
|
||||||
unit.aegires.description = ช็อตทุกๆ สิ่งก่อสร้างและยูนิตศัตรูที่เข้ามาในสนามพลังงานของมัน\nด้วยสายฟ้าฟาด ซ่อมแซมสิ่งก่อสร้างและยูนิตพวกพ้อง
|
unit.aegires.description = ช็อตทุกๆ สิ่งก่อสร้างและยูนิตศัตรูที่เข้ามาในสนามพลังงานของมัน\nด้วยสายฟ้าฟาด ซ่อมแซมสิ่งก่อสร้างและยูนิตพวกพ้อง
|
||||||
unit.navanax.description = ยิงลูกระเบิดคลื่นชีพจรแม่เหล็กขนาดใหญ่ สร้างความเสียหายอย่างหนักให้กับเครือข่ายพลังงานศัตรู\nและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nหลอมละลายศัตรูที่อยู่ใกล้เคียงด้วยป้อมปืนเลเซอร์อัตโนมัติสี่ป้อม
|
unit.navanax.description = ยิงลูกระเบิดคลื่นชีพจรแม่เหล็กขนาดใหญ่ สร้างความเสียหายอย่างหนักให้กับเครือข่ายพลังงานศัตรู\nและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nหลอมละลายศัตรูที่อยู่ใกล้เคียงด้วยป้อมปืนเลเซอร์อัตโนมัติสี่ป้อม
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
|
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
|
||||||
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
|
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
|
||||||
@@ -1952,6 +2187,7 @@ lst.set = ตั้งตัวแปร
|
|||||||
lst.operation = ทำการดำเนินการกับ 1-2 ตัวแปร
|
lst.operation = ทำการดำเนินการกับ 1-2 ตัวแปร
|
||||||
lst.end = ย้อนกลับไปยังด้านบนสุดของชุดคำสั่ง
|
lst.end = ย้อนกลับไปยังด้านบนสุดของชุดคำสั่ง
|
||||||
lst.wait = รอเวลาเป็นวินาที
|
lst.wait = รอเวลาเป็นวินาที
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข
|
lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข
|
||||||
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ใน [accent]@unit[]
|
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ใน [accent]@unit[]
|
||||||
@@ -1972,6 +2208,7 @@ lst.flushmessage = แสดงข้อความบนหน้าจอจ
|
|||||||
lst.cutscene = ควบคุมมุมกล้องของผู้เล่น
|
lst.cutscene = ควบคุมมุมกล้องของผู้เล่น
|
||||||
lst.setflag = เซ็ตธงทั่วโลกที่ตัวประมวลผลทุกตัวสามารถอ่านค่าได้
|
lst.setflag = เซ็ตธงทั่วโลกที่ตัวประมวลผลทุกตัวสามารถอ่านค่าได้
|
||||||
lst.getflag = เช็กว่าธงทั่วโลกนั้นเซ็ตอยู่รึเปล่า
|
lst.getflag = เช็กว่าธงทั่วโลกนั้นเซ็ตอยู่รึเปล่า
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
||||||
|
|
||||||
@@ -2111,7 +2348,7 @@ lenum.target = ยิงไปที่ตำแหน่งเป้าหม
|
|||||||
lenum.targetp = ยิงที่เป้าหมายโดยมีการคำนวณความเร็ว
|
lenum.targetp = ยิงที่เป้าหมายโดยมีการคำนวณความเร็ว
|
||||||
lenum.itemdrop = ปล่อยไอเท็ม
|
lenum.itemdrop = ปล่อยไอเท็ม
|
||||||
lenum.itemtake = หยิบไอเท็มจากสิ่งก่อสร้าง
|
lenum.itemtake = หยิบไอเท็มจากสิ่งก่อสร้าง
|
||||||
lenum.paydrop = ปล่อยสิ่งที่บรรทุกอยู่
|
lenum.paydrop = วางสิ่งที่บรรทุกอยู่
|
||||||
lenum.paytake = หยิบสิ่งบรรทุก ณ จุดที่อยู่
|
lenum.paytake = หยิบสิ่งบรรทุก ณ จุดที่อยู่
|
||||||
lenum.payenter = เข้าไป/ลงจอดบนบล็อกบรรทุก ณ จุดที่ยูนิตอยู่
|
lenum.payenter = เข้าไป/ลงจอดบนบล็อกบรรทุก ณ จุดที่ยูนิตอยู่
|
||||||
lenum.flag = ปักธงยูนิตเป็นหมายเลข
|
lenum.flag = ปักธงยูนิตเป็นหมายเลข
|
||||||
@@ -2120,18 +2357,6 @@ lenum.build = สร้างสิ่งก่อสร้าง
|
|||||||
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
||||||
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
||||||
lenum.boost = เริ่ม/หยุดการบูสต์
|
lenum.boost = เริ่ม/หยุดการบูสต์
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
|
|
||||||
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
|
onset.commandmode = กด [accent]shift[] ค้างเพื่อเข้าสู่[accent]โหมดสั่งการ[]\n[accent]คลิ๊กซ้ายและลาก[]เพื่อเลือกยูนิต\n[accent]คลิ๊กขวา[]เพื่อสั่งการให้ยูนิตขยับหรือโจมตี
|
||||||
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
|
onset.commandmode.mobile = กดปุ่ม[accent]สั่งการ[]เพื่อเข้าสู่[accent]โหมดสั่งการ[]\nวางนิ้วค้าง แล้ว[accent]ลาก[]เพื่อเลือกยูนิต\n[accent]แตะ[]เพื่อสั่งการให้ยูนิตขยับหรือโจมตี
|
||||||
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด
|
|
||||||
item.silicon.details = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ผลิตจากการเผาทรายและถ่านหินเข้าด้วยกัน ใช้ในสิ่งก่อสร้างแทบทุกชนิดตั้งแต่ต้นเกมยันปลายเกม จึงควรผลิตวัสดุนี้ให้เยอะที่สุด
|
|
||||||
item.plastanium.details = วัสดุที่เบาและดัดได้ ผลิตจากการอัดไทเทเนี่ยมและน้ำมันเข้าด้วยกัน
|
|
||||||
item.phase-fabric.details = วัสดุที่เบาจนแทบจะไร้น้ำหนัก สังเคราะห์จากทรายและทอเรี่ยม แม้จะยังมีกัมมันตรังสีหลงเหลืออยู่ แต่มันก็ปลอดภัยพอที่จะไม่ระเบิด
|
|
||||||
item.blast-compound.details = สารประกอบที่ไม่เสถียร สังเคราะห์จากสปอร์และไพราไทต์ ไม่แนะนำให้ใช้เป็นเชื้อเพลิง
|
|
||||||
liquid.water.details = ของเหลวที่มีประโยชน์อย่างมาก พบได้แทบทุกที่บนดาว[accent]เซอร์ปูโล่[]
|
|
||||||
liquid.slag.details = โลหะชนิดต่างๆซึ่งหลอมรวมกัน ร้อนและไม่เสถียรอย่างมาก ควรกักเก็บไว้อย่างไม่ประมาท เพราะอาจเป็นปัญหาได้หากรั่ว
|
|
||||||
liquid.oil.details = ของเหลวเฉื่อยพบได้ไม่ยากแต่ก็ไม่ง่าย ไวไฟเป็นอย่างมาก จึงต้องระวังอย่าให้มันแตะต้องกับไฟ
|
|
||||||
liquid.cryofluid.details = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม มีคุณสมบัติการถ่ายเทความร้อนสูง
|
|
||||||
block.thorium-reactor.details = เตาปฏิกรณ์ที่เป็นดาบสองคม ผลิตพลังงานได้มหาศาลขึ้นอยู่จำนวนทอเรี่ยม แต่จะระเบิดอย่างรุนแรงเช่นกันหากขาดสารหล่อเย็น ควรมั่นใจเรื่องทรัพยากรก่อนใช้เตาปฎิกรนี้
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -140,10 +141,21 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
@@ -165,12 +177,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Hakkinda
|
about.button = Hakkinda
|
||||||
name = isim:
|
name = isim:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = Yeni yapi acildi!!
|
unlocked = Yeni yapi acildi!!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +243,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Oyuncu isaretle
|
trace = Oyuncu isaretle
|
||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
@@ -270,6 +288,7 @@ server.invalidport = Geçersiz Oyun numarasi!
|
|||||||
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
||||||
save.new = Yeni Kayit Dosyasi
|
save.new = Yeni Kayit Dosyasi
|
||||||
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = uzerinden gec
|
overwrite = uzerinden gec
|
||||||
save.none = Kayitli oyun bulunamadi
|
save.none = Kayitli oyun bulunamadi
|
||||||
savefail = Kaydedilemedi!
|
savefail = Kaydedilemedi!
|
||||||
@@ -312,6 +331,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Linki ac
|
openlink = Linki ac
|
||||||
copylink = Linki kopyala
|
copylink = Linki kopyala
|
||||||
back = Geri don
|
back = Geri don
|
||||||
@@ -337,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
|||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Dalga {0}
|
wave = [accent]Dalga {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = Dalganin baslamasina: {0}
|
wave.waiting = Dalganin baslamasina: {0}
|
||||||
@@ -421,6 +443,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copy to Clipboard
|
||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
@@ -611,6 +634,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -621,6 +646,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -645,6 +673,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -726,20 +756,43 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -874,6 +927,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -914,6 +969,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1008,7 +1065,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||||
setting.minimap.name = Haritayi goster
|
setting.minimap.name = Haritayi goster
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Ses yuksekligi
|
setting.musicvol.name = Ses yuksekligi
|
||||||
@@ -1027,8 +1084,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
@@ -1054,6 +1111,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1079,6 +1137,8 @@ keybind.select.name = Sec/silahi sik
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Eldeki yapiyi birak
|
keybind.deselect.name = Eldeki yapiyi birak
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1122,6 +1182,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1136,8 +1197,10 @@ rules.enemyCheat = Infinite AI Resources
|
|||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1255,12 +1318,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1336,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
@@ -1317,7 +1382,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = tas
|
block.stone.name = tas
|
||||||
block.sand.name = kum
|
block.sand-floor.name = kum
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = buz
|
block.ice.name = buz
|
||||||
block.snow.name = kar
|
block.snow.name = kar
|
||||||
@@ -1384,6 +1449,8 @@ block.distributor.name = yayici
|
|||||||
block.sorter.name = secici
|
block.sorter.name = secici
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Kapali dagatici
|
block.overflow-gate.name = Kapali dagatici
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1480,7 +1547,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1521,6 +1588,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1560,6 +1628,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1636,7 +1705,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1667,17 +1735,11 @@ team.blue.name = blue
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1686,9 +1748,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1703,9 +1768,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1728,15 +1838,28 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
||||||
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
@@ -1882,6 +2005,99 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2136,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1934,6 +2168,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1954,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid kataloğu
|
|||||||
link.wiki.description = Resmi Mindustry wikisi
|
link.wiki.description = Resmi Mindustry wikisi
|
||||||
link.suggestions.description = Yeni özellikler öner
|
link.suggestions.description = Yeni özellikler öner
|
||||||
link.bug.description = Hata mı buldun? Hemen şikayet et!
|
link.bug.description = Hata mı buldun? Hemen şikayet et!
|
||||||
|
linkopen = Bu Server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
|
||||||
linkfail = Link açılamadı!\nURL kopyalandı.
|
linkfail = Link açılamadı!\nURL kopyalandı.
|
||||||
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
||||||
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
||||||
@@ -37,7 +38,7 @@ be.update = Yeni bir erken erişim sürümü var:
|
|||||||
be.update.confirm = İndirip yeniden başlatılsın mı?
|
be.update.confirm = İndirip yeniden başlatılsın mı?
|
||||||
be.updating = Yeni sürüm yükleniyor...
|
be.updating = Yeni sürüm yükleniyor...
|
||||||
be.ignore = Hayır
|
be.ignore = Hayır
|
||||||
be.noupdates = Yeni güncelleme bulunamadı.
|
be.noupdates = Yeni Sürüm Güncellemesi bulunamadı.
|
||||||
be.check = Güncellemeleri kontrol et
|
be.check = Güncellemeleri kontrol et
|
||||||
|
|
||||||
mods.browser = Mod Tarayıcı
|
mods.browser = Mod Tarayıcı
|
||||||
@@ -58,7 +59,7 @@ schematic.add = Şemayı Kaydet...
|
|||||||
schematics = Şemalar
|
schematics = Şemalar
|
||||||
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
|
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
|
||||||
schematic.exists = Aynı isimde bir şema zaten var.
|
schematic.exists = Aynı isimde bir şema zaten var.
|
||||||
schematic.import = Şemayı İçeri Aktar...
|
schematic.import = Şemayı İçeri Aktar
|
||||||
schematic.exportfile = Dışa Aktar
|
schematic.exportfile = Dışa Aktar
|
||||||
schematic.importfile = İçe Aktar
|
schematic.importfile = İçe Aktar
|
||||||
schematic.browseworkshop = Atölyeyi araştır
|
schematic.browseworkshop = Atölyeyi araştır
|
||||||
@@ -143,10 +144,21 @@ mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
|
|||||||
mod.disable = Devre Dışı Bırak
|
mod.disable = Devre Dışı Bırak
|
||||||
mod.content = İçerik:
|
mod.content = İçerik:
|
||||||
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
||||||
mod.requiresversion = [scarlet]Gereken en düşük oyun versiyonu: [accent]{0}
|
mod.incompatiblegame = [red]Eski Sürüm
|
||||||
mod.outdatedv7 = [scarlet]V7 ile Uyumlu Değil! (minGameVersion: 136 yok)
|
mod.incompatiblemod = [red]Sürüm Uyuşmazlığı
|
||||||
mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0}
|
mod.blacklisted = [red]Desteklenmeyen Sürüm
|
||||||
|
mod.unmetdependencies = [red]Uyuşmayan Modlar.
|
||||||
mod.erroredcontent = [scarlet]İçerik hatası.
|
mod.erroredcontent = [scarlet]İçerik hatası.
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
|
||||||
|
mod.outdatedv7.details = Bu mod, oyunun en son sürümüyle uyumsuz. Modun yapmıcısının [accent]mod.json[] dosyasına, [accent]minGameVersion: 136[] eklemesi gerekiyor.
|
||||||
|
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
|
||||||
|
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
|
||||||
|
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = İçerik yüklenirken bir hata oluştu.
|
mod.errors = İçerik yüklenirken bir hata oluştu.
|
||||||
mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin.
|
mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin.
|
||||||
mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır.
|
mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır.
|
||||||
@@ -168,12 +180,17 @@ mod.scripts.disable = Cihazınız kod içeren modları desteklemiyor. \nOyunu oy
|
|||||||
about.button = Hakkında
|
about.button = Hakkında
|
||||||
name = İsim:
|
name = İsim:
|
||||||
noname = Bir[accent] kullanıcı adı[] seçmelisin.
|
noname = Bir[accent] kullanıcı adı[] seçmelisin.
|
||||||
|
search = Ara:
|
||||||
planetmap = Gezegen Haritası
|
planetmap = Gezegen Haritası
|
||||||
launchcore = Kalkış
|
launchcore = Kalkış
|
||||||
filename = Dosya Adı:
|
filename = Dosya Adı:
|
||||||
unlocked = Yeni içerik açıldı!
|
unlocked = Yeni içerik açıldı!
|
||||||
available = Yeni Araştırma Mümkün!
|
available = Yeni Araştırma Mümkün!
|
||||||
unlock.incampaign = < Detaylar için Mücadelede Araştır >
|
unlock.incampaign = < Detaylar için Mücadelede Araştır >
|
||||||
|
campaign.select = Başlangıç Mücadelesi Seç
|
||||||
|
campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu herhangi bir zamanda değiştirlebilir.
|
||||||
|
campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle stabil ilerleme.\n\nDaha kaliteli haritalar ve deneyim.
|
||||||
|
campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar.
|
||||||
completed = [accent]Tamamlandı
|
completed = [accent]Tamamlandı
|
||||||
techtree = Teknoloji Ağacı
|
techtree = Teknoloji Ağacı
|
||||||
techtree.select = Teknoloji Ağacı Seç
|
techtree.select = Teknoloji Ağacı Seç
|
||||||
@@ -196,7 +213,7 @@ server.kicked.serverClose = Sunucu kapandı.
|
|||||||
server.kicked.vote = Oylama ile sunucudan atıldın.
|
server.kicked.vote = Oylama ile sunucudan atıldın.
|
||||||
server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle!
|
server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle!
|
||||||
server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste!
|
server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste!
|
||||||
server.kicked.banned = Bu Sunucudan Yasaklandın! LOL\n-RTOmega
|
server.kicked.banned = Bu Sunucudan Yasaklandın! [#ff]LOL\n-[yellow]RT[cyan]Omega
|
||||||
server.kicked.typeMismatch = Bu sunucu senin sürümünle uyumlu değil.
|
server.kicked.typeMismatch = Bu sunucu senin sürümünle uyumlu değil.
|
||||||
server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle.
|
server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle.
|
||||||
server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle.
|
server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle.
|
||||||
@@ -210,16 +227,16 @@ server.versions = Kullandığın Sürüm:[accent] {0}[]\nSunucunun Sürümü:[ac
|
|||||||
host.info = [accent]Kurucu[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
|
host.info = [accent]Kurucu[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
|
||||||
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir küresel sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
|
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir küresel sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
|
||||||
hostserver = Çok Oyunculu Oyun Aç
|
hostserver = Çok Oyunculu Oyun Aç
|
||||||
invitefriends = Arkadaşlarını Davet Et
|
invitefriends = Arkadaşlarını (Tabi Varsa) Davet Et
|
||||||
hostserver.mobile = Sunucu Kur
|
hostserver.mobile = Sunucu Kur
|
||||||
host = Sunucu Kur
|
host = Sunucu Kur
|
||||||
hosting = [accent]Sunucu açılıyor...
|
hosting = [accent]Sunucu açılıyor...
|
||||||
hosts.refresh = Yenile
|
hosts.refresh = Yenile
|
||||||
hosts.discovering = Yerel ağ oyunu aranıyor
|
hosts.discovering = Yerel Ağ oyunu aranıyor
|
||||||
hosts.discovering.any = Oyun aranıyor
|
hosts.discovering.any = Oyun aranıyor
|
||||||
server.refreshing = Sunucu yenileniyor
|
server.refreshing = Sunucu yenileniyor
|
||||||
hosts.none = [lightgray]Yerel oyun bulunamadı!
|
hosts.none = [lightgray]Yerel oyun bulunamadı!
|
||||||
host.invalid = [scarlet]Kurucuya bağlanılamıyor.
|
host.invalid = [scarlet]Sunucuya bağlanılamıyor.
|
||||||
|
|
||||||
servers.local = Yerel Sunucular
|
servers.local = Yerel Sunucular
|
||||||
servers.local.steam = Açık Oyunlar & Yerel Sunucular
|
servers.local.steam = Açık Oyunlar & Yerel Sunucular
|
||||||
@@ -230,6 +247,7 @@ servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yöneti
|
|||||||
servers.showhidden = Gizli Sunucuları Göster
|
servers.showhidden = Gizli Sunucuları Göster
|
||||||
server.shown = Görünür
|
server.shown = Görünür
|
||||||
server.hidden = Gizli
|
server.hidden = Gizli
|
||||||
|
viewplayer = Oyuncu İzleniyor: [accent]{0}
|
||||||
|
|
||||||
trace = Oyuncuyu Takip Et
|
trace = Oyuncuyu Takip Et
|
||||||
trace.playername = Oyuncu İsmi: [accent]{0}
|
trace.playername = Oyuncu İsmi: [accent]{0}
|
||||||
@@ -247,8 +265,8 @@ server.admins.none = Yönetici bulunamadı!
|
|||||||
server.add = Sunucu Ekle
|
server.add = Sunucu Ekle
|
||||||
server.delete = Bu sunucuyu silmek istediğine emin misin?
|
server.delete = Bu sunucuyu silmek istediğine emin misin?
|
||||||
server.edit = Sunucuyu Düzenle
|
server.edit = Sunucuyu Düzenle
|
||||||
server.outdated = [crimson]Güncel Olmayan Sunucu![]
|
server.outdated = [crimson]Sunucu Sürümü Uyuşmuyor![]
|
||||||
server.outdated.client = [crimson]Güncel Olmayan Sürüm![]
|
server.outdated.client = [crimson]Oyun Sürümü Uyuşmuyor![]
|
||||||
server.version = [gray]v{0} {1}
|
server.version = [gray]v{0} {1}
|
||||||
server.custombuild = [accent]Özel Sürüm
|
server.custombuild = [accent]Özel Sürüm
|
||||||
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?
|
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?
|
||||||
@@ -274,6 +292,7 @@ server.invalidport = Geçersiz port sayısı!
|
|||||||
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
||||||
save.new = Yeni kayıt
|
save.new = Yeni kayıt
|
||||||
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Üstüne yaz
|
overwrite = Üstüne yaz
|
||||||
save.none = Kayıt bulunamadı!
|
save.none = Kayıt bulunamadı!
|
||||||
savefail = Oyun kaydedilemedi!
|
savefail = Oyun kaydedilemedi!
|
||||||
@@ -311,11 +330,12 @@ open = Aç
|
|||||||
customize = Kuralları Özelleştir
|
customize = Kuralları Özelleştir
|
||||||
cancel = İptal
|
cancel = İptal
|
||||||
command = Komuta Modu
|
command = Komuta Modu
|
||||||
command.mine = Mine
|
command.mine = Kaz
|
||||||
command.repair = Repair
|
command.repair = Tamir Et
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Yeniden İnşaa Et
|
||||||
command.assist = Assist Player
|
command.assist = Oyuncuya Yardım Et
|
||||||
command.move = Move
|
command.move = Hareket Et
|
||||||
|
command.boost = Boost
|
||||||
openlink = Bağlantıyı Aç
|
openlink = Bağlantıyı Aç
|
||||||
copylink = Bağlantıyı Kopyala
|
copylink = Bağlantıyı Kopyala
|
||||||
back = Geri
|
back = Geri
|
||||||
@@ -341,6 +361,8 @@ pausebuilding = [accent][[{0}][] İnşaatı durdur
|
|||||||
resumebuilding = [scarlet][[{0}][] İnşaata devam et
|
resumebuilding = [scarlet][[{0}][] İnşaata devam et
|
||||||
enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat
|
enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat
|
||||||
showui = Arayüz Kapalı.\nAçmak için [accent][[{0}][] bas.
|
showui = Arayüz Kapalı.\nAçmak için [accent][[{0}][] bas.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Dalga {0}
|
wave = [accent]Dalga {0}
|
||||||
wave.cap = [accent]Dalga {0}/{1}
|
wave.cap = [accent]Dalga {0}/{1}
|
||||||
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
|
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
|
||||||
@@ -393,7 +415,7 @@ editor.nodescription = Haritanın en az 4 harflik bir açıklaması olması gere
|
|||||||
editor.waves = Dalgalar:
|
editor.waves = Dalgalar:
|
||||||
editor.rules = Kurallar:
|
editor.rules = Kurallar:
|
||||||
editor.generation = Oluşum:
|
editor.generation = Oluşum:
|
||||||
editor.objectives = Görevler
|
editor.objectives = Görevler:
|
||||||
editor.ingame = Oyun içinde düzenle
|
editor.ingame = Oyun içinde düzenle
|
||||||
editor.playtest = Test Et
|
editor.playtest = Test Et
|
||||||
editor.publish.workshop = Atölyede Yayınla
|
editor.publish.workshop = Atölyede Yayınla
|
||||||
@@ -425,6 +447,7 @@ waves.max = maks birim
|
|||||||
waves.guardian = Gardiyan
|
waves.guardian = Gardiyan
|
||||||
waves.preview = Önizleme
|
waves.preview = Önizleme
|
||||||
waves.edit = Düzenle...
|
waves.edit = Düzenle...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Panodan kopyala
|
waves.copy = Panodan kopyala
|
||||||
waves.load = Panodan yükle
|
waves.load = Panodan yükle
|
||||||
waves.invalid = Panoda geçersiz dalga sayısı var.
|
waves.invalid = Panoda geçersiz dalga sayısı var.
|
||||||
@@ -464,23 +487,23 @@ editor.moveup = Yukarı Kaydır
|
|||||||
editor.movedown = Aşağı Kaydır
|
editor.movedown = Aşağı Kaydır
|
||||||
editor.copy = Kopyala
|
editor.copy = Kopyala
|
||||||
editor.apply = Uygula
|
editor.apply = Uygula
|
||||||
editor.generate = Oluştur
|
editor.generate = Oluşum
|
||||||
editor.sectorgenerate = Sektör Oluştur
|
editor.sectorgenerate = Sektör Oluştur
|
||||||
editor.resize = Yeniden Boyutlandır
|
editor.resize = Yeniden Boyutlandır
|
||||||
editor.loadmap = Harita Yükle
|
editor.loadmap = Harita Yükle
|
||||||
editor.savemap = Harita Kaydet
|
editor.savemap = Haritayı Kaydet
|
||||||
editor.saved = Kaydedildi!
|
editor.saved = Kaydedildi!
|
||||||
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
|
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
|
||||||
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
|
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
|
||||||
editor.import.exists = [scarlet]İçeri aktarılamadı:[] '{0}' isminde zaten bir yerleşik harita var!
|
editor.import.exists = [scarlet]İçeri aktarılamadı:[] '{0}' isminde zaten bir yerleşik harita var!
|
||||||
editor.import = İçeri Aktar...
|
editor.import = İçeri Aktar
|
||||||
editor.importmap = Haritayı İçeri Aktar
|
editor.importmap = Haritayı İçeri Aktar
|
||||||
editor.importmap.description = Var olan bir haritayı içeri aktar
|
editor.importmap.description = Var olan bir haritayı içeri aktar
|
||||||
editor.importfile = Dosyayı İçeri Aktar
|
editor.importfile = Dosyayı İçeri Aktar
|
||||||
editor.importfile.description = Dışarıdaki bir harita dosyasını içeriye aktar
|
editor.importfile.description = Dışarıdaki bir harita dosyasını içeriye aktar
|
||||||
editor.importimage = Eski Haritayı İçeri Aktar
|
editor.importimage = Eski Haritayı İçeri Aktar
|
||||||
editor.importimage.description = Dışarıdaki bir resim-harita dosyasını içeriye aktar
|
editor.importimage.description = Dışarıdaki bir resim-harita dosyasını içeriye aktar
|
||||||
editor.export = Dışarı Aktar...
|
editor.export = Dışarı Aktar
|
||||||
editor.exportfile = Dosyayı Dışarı Aktar
|
editor.exportfile = Dosyayı Dışarı Aktar
|
||||||
editor.exportfile.description = Harita dosyasını dışarıya aktar
|
editor.exportfile.description = Harita dosyasını dışarıya aktar
|
||||||
editor.exportimage = Arazi Görüntüsü Dışa Aktar
|
editor.exportimage = Arazi Görüntüsü Dışa Aktar
|
||||||
@@ -618,6 +641,8 @@ objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Düşman üretimi [lightgray]{0}[] içinde hızlanacak.
|
||||||
|
objective.enemyairunits = [accent]Düşman hava birimi üretimi [lightgray]{0}[] içinde başlayacak.
|
||||||
objective.destroycore = [accent]Düşman Merkezini Yok Et
|
objective.destroycore = [accent]Düşman Merkezini Yok Et
|
||||||
objective.command = [accent]Birimleri Kumanda Et
|
objective.command = [accent]Birimleri Kumanda Et
|
||||||
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
|
||||||
@@ -629,6 +654,9 @@ resources.max = Maks
|
|||||||
bannedblocks = Yasaklı Bloklar
|
bannedblocks = Yasaklı Bloklar
|
||||||
objectives = Görevler
|
objectives = Görevler
|
||||||
bannedunits = Yasaklı Birimler
|
bannedunits = Yasaklı Birimler
|
||||||
|
rules.hidebannedblocks = Yasaklı Blokları Sakla
|
||||||
|
bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata
|
||||||
|
bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata
|
||||||
addall = Hepsini Ekle
|
addall = Hepsini Ekle
|
||||||
launch.from = [accent]{0} dan fırlatılıyor.
|
launch.from = [accent]{0} dan fırlatılıyor.
|
||||||
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
|
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
|
||||||
@@ -653,6 +681,8 @@ weather.snow.name = Kar
|
|||||||
weather.sandstorm.name = Kum Fırtınası
|
weather.sandstorm.name = Kum Fırtınası
|
||||||
weather.sporestorm.name = Spor Fırtınası
|
weather.sporestorm.name = Spor Fırtınası
|
||||||
weather.fog.name = Sis
|
weather.fog.name = Sis
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sektörler
|
sectorlist = Sektörler
|
||||||
sectorlist.attacked = {0} saldırı altında
|
sectorlist.attacked = {0} saldırı altında
|
||||||
@@ -737,6 +767,8 @@ sector.windsweptIslands.description = Kıyının hemen yanında, bir adalar topl
|
|||||||
sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç!
|
sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç!
|
||||||
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
|
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
|
||||||
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = Yeni Başlangıç
|
sector.onset.name = Yeni Başlangıç
|
||||||
sector.aegis.name = Siper
|
sector.aegis.name = Siper
|
||||||
sector.lake.name = Göletcik
|
sector.lake.name = Göletcik
|
||||||
@@ -744,13 +776,33 @@ sector.intersect.name = Kesişim
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Ayrılım
|
sector.split.name = Ayrılım
|
||||||
sector.basin.name = Havza
|
sector.basin.name = Havza
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Doruk Noktası
|
||||||
|
sector.ravine.name = Kanyon
|
||||||
|
sector.caldera-erekir.name = Kaldera
|
||||||
|
sector.stronghold.name = Sığınak
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Kuşatma
|
||||||
|
sector.crossroads.name = Kavşak
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Başlangıç
|
||||||
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
||||||
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
|
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
|
||||||
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
|
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
|
||||||
sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salıdırya uğrayacağını belirtiyor.\nHızlı bir şekilde savunma kur.\n[accent]Mech[] birimleri bu Sektör için bir olmazssa olmaz!
|
sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salıdırya uğrayacağını belirtiyor.\nHızlı bir şekilde savunma kur.\n[accent]Mech[] birimleri bu Sektör için bir olmazssa olmaz!
|
||||||
sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor.
|
sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor.
|
||||||
sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
|
sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
|
||||||
sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek.
|
sector.basin.description = Burda çok sayıda düşman tespit edildi.\nHızlıca birim üret ve üssü ele geçir! UwU
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = Bu üsde düşman merkezi tespit edilemedi, ancak düşman için önemli bir geçiş rotası. Değişik türde birimler geçebilir.\n[accent]Akı[] üret. [accent]Afflict[] turretleri inşaa et.
|
||||||
|
sector.caldera-erekir.description = Bu haritadaki madenler çok sayıda adaya dağılmış durumda.\nDron taşımcılığını aç ve taşıma sistemi kur.
|
||||||
|
sector.stronghold.description = Bu sektörde düşmanlar senin [accent]torium[] almanı engellemek için ellerinden geleni yapıyor!\nOnların HAİN planlarını boz ve teknolojini geliştir.
|
||||||
|
sector.crevice.description = Düşman senin üssünü ele geçirmek için çok sayıda birim gönderecek.\n[accent]Karbür[] elde et ve [accent]Piroliz Jeneratörü[]'nü aç. Bu hayatta kalmak için tek şansın olabilir!
|
||||||
|
sector.siege.description = Bu sektör, iki farklı kanyon içeriyor. İki tarafdan aynı anda savunmaya hazır ol.\n[accent]Siyanojen[] üret daha da güçlü tankları aç.\nDikkat: Uzun menzilli füzeler tespit edildi! Füzeler hedefe varmadan havada vurulabilir.
|
||||||
|
sector.crossroads.description = Bu sektördeki üsler farklı seviyelerde inşa edilmiş. Adapte olmak için başka birimleri araştır.\nEk olarak, bağzı üslerin koruma kalkanları bulunmakta. Nasıl çalıştıklarını bulmaya çalış.
|
||||||
|
sector.karst.description = Bu sektör kaynak bakımından zengin, ancak yeni bir merkez iniş yaptığı anda düşman üzerimize çökücek.\nKaynakları iyi deyerlendir ve [accent]faz[]'ı aç.
|
||||||
|
sector.origin.description = Güçlü düşmanları barındıran son sektör.\nDaha fazla uyumlu araştırma kalmadı - tüm gücünle düşmanı yenmeye çalış!
|
||||||
|
|
||||||
status.burning.name = Yanıyor
|
status.burning.name = Yanıyor
|
||||||
status.freezing.name = Donuyor
|
status.freezing.name = Donuyor
|
||||||
@@ -777,7 +829,7 @@ settings.controls = Kontroller
|
|||||||
settings.game = Oyun
|
settings.game = Oyun
|
||||||
settings.sound = Ses
|
settings.sound = Ses
|
||||||
settings.graphics = Grafikler
|
settings.graphics = Grafikler
|
||||||
settings.cleardata = Oyun Verisini Sil...
|
settings.cleardata = Tüm Oyun Verisini Sil
|
||||||
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!
|
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!
|
||||||
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
|
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
|
||||||
settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
|
settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
|
||||||
@@ -807,7 +859,7 @@ stat.output = Çıkış
|
|||||||
stat.maxefficiency = Maks Verimlilik
|
stat.maxefficiency = Maks Verimlilik
|
||||||
stat.booster = Güçlendirici
|
stat.booster = Güçlendirici
|
||||||
stat.tiles = Gereken Kare
|
stat.tiles = Gereken Kare
|
||||||
stat.affinities = Yakınlıklar
|
stat.affinities = Durum Özellikleri
|
||||||
stat.opposites = Zıtlıklar
|
stat.opposites = Zıtlıklar
|
||||||
stat.powercapacity = Enerji Kapasitesi
|
stat.powercapacity = Enerji Kapasitesi
|
||||||
stat.powershot = Enerji/Atış
|
stat.powershot = Enerji/Atış
|
||||||
@@ -886,6 +938,8 @@ ability.statusfield = Hızlandırma Alanı
|
|||||||
ability.unitspawn = {0} Birliği Fabrikası
|
ability.unitspawn = {0} Birliği Fabrikası
|
||||||
ability.shieldregenfield = Kalkan Yenileme Alanı
|
ability.shieldregenfield = Kalkan Yenileme Alanı
|
||||||
ability.movelightning = Hareket Enerjisi
|
ability.movelightning = Hareket Enerjisi
|
||||||
|
ability.shieldarc = Arc Kalkan
|
||||||
|
ability.suppressionfield = Tamir Engelleme Alanı
|
||||||
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
|
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
|
||||||
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
||||||
|
|
||||||
@@ -908,7 +962,7 @@ bar.capacity = Kapasite: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Sıvı
|
bar.liquid = Sıvı
|
||||||
bar.heat = Isı
|
bar.heat = Isı
|
||||||
bar.instability = Instability
|
bar.instability = Dengesizlik
|
||||||
bar.heatamount = Isı: {0}
|
bar.heatamount = Isı: {0}
|
||||||
bar.heatpercent = Isı: {0} ({1}%)
|
bar.heatpercent = Isı: {0} ({1}%)
|
||||||
bar.power = Enerji
|
bar.power = Enerji
|
||||||
@@ -926,6 +980,8 @@ bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]k
|
|||||||
bullet.incendiary = [stat]yakıcı
|
bullet.incendiary = [stat]yakıcı
|
||||||
bullet.homing = [stat]güdümlü
|
bullet.homing = [stat]güdümlü
|
||||||
bullet.armorpierce = [stat]zırh delici
|
bullet.armorpierce = [stat]zırh delici
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] inşaa hasarı
|
bullet.buildingdamage = [stat]{0}%[lightgray] inşaa hasarı
|
||||||
@@ -960,7 +1016,7 @@ unit.thousands = k
|
|||||||
unit.millions = m
|
unit.millions = m
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
unit.pershot = /vuruş
|
unit.pershot = /vuruş
|
||||||
category.purpose = Amaç
|
category.purpose = Açıklama
|
||||||
category.general = Genel
|
category.general = Genel
|
||||||
category.power = Enerji
|
category.power = Enerji
|
||||||
category.liquids = Sıvılar
|
category.liquids = Sıvılar
|
||||||
@@ -1018,7 +1074,7 @@ setting.fps.name = FPS Göster
|
|||||||
setting.console.name = Konsolu Aktifleştir
|
setting.console.name = Konsolu Aktifleştir
|
||||||
setting.smoothcamera.name = Yumuşak Geçişli Kamera
|
setting.smoothcamera.name = Yumuşak Geçişli Kamera
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır)
|
setting.pixelate.name = Pikselleştir [lightgray](animasyonları kapatır)
|
||||||
setting.minimap.name = Haritayı Göster
|
setting.minimap.name = Haritayı Göster
|
||||||
setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
|
setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
|
||||||
setting.position.name = Oyuncu Noktasını Göster
|
setting.position.name = Oyuncu Noktasını Göster
|
||||||
@@ -1038,9 +1094,9 @@ setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
|||||||
setting.bridgeopacity.name = Köprü Opaklığı
|
setting.bridgeopacity.name = Köprü Opaklığı
|
||||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||||
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
||||||
setting.hidedisplays.name = Logic İpuçlarını Gizle
|
setting.hidedisplays.name = İşlemci İpuçlarını Gizle
|
||||||
public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
|
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
|
||||||
uiscale.reset = Arayüz ölçeği değiştirildi.\nBu ölçeği onaylamak için "Tamam" butonuna basın.\n[accent] {0}[] [scarlet]saniye içinde eski ayarlara geri dönülüp oyundan çıkılıyor…[]
|
uiscale.reset = Arayüz ölçeği değiştirildi.\nBu ölçeği onaylamak için "Tamam" butonuna basın.\n[accent] {0}[] [scarlet]saniye içinde eski ayarlara geri dönülüp oyundan çıkılıyor…[]
|
||||||
uiscale.cancel = İptal Et ve Çık
|
uiscale.cancel = İptal Et ve Çık
|
||||||
@@ -1066,6 +1122,7 @@ keybind.mouse_move.name = Fareyi Takip Et
|
|||||||
keybind.pan.name = Yatay Kaydırma Görünümü
|
keybind.pan.name = Yatay Kaydırma Görünümü
|
||||||
keybind.boost.name = Yükselt
|
keybind.boost.name = Yükselt
|
||||||
keybind.command_mode.name = Komuta Modu
|
keybind.command_mode.name = Komuta Modu
|
||||||
|
keybind.rebuild_select.name = Alanı Geri İşaa Et
|
||||||
keybind.schematic_select.name = Bölge Seç
|
keybind.schematic_select.name = Bölge Seç
|
||||||
keybind.schematic_menu.name = Şema Menüsü
|
keybind.schematic_menu.name = Şema Menüsü
|
||||||
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
||||||
@@ -1091,6 +1148,8 @@ keybind.select.name = Seç/Ateş Et
|
|||||||
keybind.diagonal_placement.name = Çapraz Yerleştirme
|
keybind.diagonal_placement.name = Çapraz Yerleştirme
|
||||||
keybind.pick.name = Blok Seç
|
keybind.pick.name = Blok Seç
|
||||||
keybind.break_block.name = Blok Kır
|
keybind.break_block.name = Blok Kır
|
||||||
|
keybind.select_all_units.name = Tüm Birimleri Seç
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Seçimleri Kaldır
|
keybind.deselect.name = Seçimleri Kaldır
|
||||||
keybind.pickupCargo.name = Kargoyu Al
|
keybind.pickupCargo.name = Kargoyu Al
|
||||||
keybind.dropCargo.name = Kargoyu Bırak
|
keybind.dropCargo.name = Kargoyu Bırak
|
||||||
@@ -1119,7 +1178,7 @@ mode.help.title = Modların açıklamaları
|
|||||||
mode.survival.name = Hayatta Kalma
|
mode.survival.name = Hayatta Kalma
|
||||||
mode.survival.description = Normal oyun oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir.
|
mode.survival.description = Normal oyun oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir.
|
||||||
mode.sandbox.name = Yaratıcı
|
mode.sandbox.name = Yaratıcı
|
||||||
mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok.
|
mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok. Hayellerindeki her şeyi yapmayı dene ama sadece dene.
|
||||||
mode.editor.name = Düzenleyici
|
mode.editor.name = Düzenleyici
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli merkez olması gerekir.
|
mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli merkez olması gerekir.
|
||||||
@@ -1134,6 +1193,7 @@ rules.coreincinerates = Merkez Taşanları Eritir
|
|||||||
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
|
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
|
||||||
rules.schematic = Şema Kullanılabilir
|
rules.schematic = Şema Kullanılabilir
|
||||||
rules.wavetimer = Dalga Zamanlayıcısı
|
rules.wavetimer = Dalga Zamanlayıcısı
|
||||||
|
rules.wavesending = Dalga Gönderiliyor
|
||||||
rules.waves = Dalgalar
|
rules.waves = Dalgalar
|
||||||
rules.attack = Saldırı Modu
|
rules.attack = Saldırı Modu
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1141,22 +1201,24 @@ rules.rtsminsquadsize = Min Gurup Boyutu
|
|||||||
rules.rtsmaxsquadsize = Maks Gurup Boyutu
|
rules.rtsmaxsquadsize = Maks Gurup Boyutu
|
||||||
rules.rtsminattackweight = Min Saldırı Boyutu
|
rules.rtsminattackweight = Min Saldırı Boyutu
|
||||||
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
||||||
rules.corecapture = Yıkımca Çekirdeği Elegeçir
|
rules.corecapture = Yıkımda Çekirdeği Elegeçir
|
||||||
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
||||||
rules.placerangecheck = İnşa Menzilini Doğrula
|
rules.placerangecheck = İnşa Menzilini Doğrula
|
||||||
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
||||||
rules.blockhealthmultiplier = Blok Canı Çarpanı
|
rules.blockhealthmultiplier = Blok Can Çarpanı
|
||||||
rules.blockdamagemultiplier = Blok Hasarı Çarpanı
|
rules.blockdamagemultiplier = Blok Hasar Çarpanı
|
||||||
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
|
rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
|
||||||
rules.unithealthmultiplier = Birim Canı Çarpanı
|
rules.unitcostmultiplier = Birim Fiyat Çarpanı
|
||||||
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
rules.unithealthmultiplier = Birim Can Çarpanı
|
||||||
|
rules.unitdamagemultiplier = Birim Hasar Çapanı
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||||
rules.unitcapvariable = Merkezler Eleman Sınırını Etkiler
|
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
||||||
rules.unitcap = Sabit eleman Sınırı
|
rules.unitcap = Sabit Birim Sınırı
|
||||||
rules.limitarea = Haritayı Sınırla
|
rules.limitarea = Haritayı Sınırla
|
||||||
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
|
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
|
||||||
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
|
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
|
||||||
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sec)
|
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sn)
|
||||||
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
||||||
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
|
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
|
||||||
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
|
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
|
||||||
@@ -1176,10 +1238,10 @@ rules.title.planet = Gezegen
|
|||||||
rules.lighting = Işıklandırma
|
rules.lighting = Işıklandırma
|
||||||
rules.fog = Savaş Sisi
|
rules.fog = Savaş Sisi
|
||||||
rules.fire = Ateş
|
rules.fire = Ateş
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Herhangi>
|
||||||
rules.explosions = Blok/Birlik Patlama Hasarı
|
rules.explosions = Blok/Birlik Patlama Hasarı
|
||||||
rules.ambientlight = Ortam Işığı
|
rules.ambientlight = Ortam Işığı
|
||||||
rules.weather = Hava
|
rules.weather = Hava Durumu
|
||||||
rules.weather.frequency = Sıklık:
|
rules.weather.frequency = Sıklık:
|
||||||
rules.weather.always = Her zaman
|
rules.weather.always = Her zaman
|
||||||
rules.weather.duration = Süreklilik:
|
rules.weather.duration = Süreklilik:
|
||||||
@@ -1268,12 +1330,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1281,11 +1348,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Uçurum
|
block.cliff.name = Uçurum
|
||||||
@@ -1331,7 +1395,7 @@ block.deep-tainted-water.name = Derin Kirli Su
|
|||||||
block.darksand-tainted-water.name = Kara Kumlu Kirli Su
|
block.darksand-tainted-water.name = Kara Kumlu Kirli Su
|
||||||
block.tar.name = Katran
|
block.tar.name = Katran
|
||||||
block.stone.name = Taş
|
block.stone.name = Taş
|
||||||
block.sand.name = Kum
|
block.sand-floor.name = Kum
|
||||||
block.darksand.name = Kara Kum
|
block.darksand.name = Kara Kum
|
||||||
block.ice.name = Buz
|
block.ice.name = Buz
|
||||||
block.snow.name = Kar
|
block.snow.name = Kar
|
||||||
@@ -1397,13 +1461,15 @@ block.router.name = Yönlendirici
|
|||||||
block.distributor.name = Dağıtıcı
|
block.distributor.name = Dağıtıcı
|
||||||
block.sorter.name = Ayıklayıcı
|
block.sorter.name = Ayıklayıcı
|
||||||
block.inverted-sorter.name = Ters Ayıklayıcı
|
block.inverted-sorter.name = Ters Ayıklayıcı
|
||||||
block.message.name = Mesaj
|
block.message.name = Mesaj Bloğu
|
||||||
|
block.reinforced-message.name = Güçlendirilmiş Mesaj Bloğu
|
||||||
|
block.world-message.name = Evrensel Mesaj Bloğu
|
||||||
block.illuminator.name = Aydınlatıcı
|
block.illuminator.name = Aydınlatıcı
|
||||||
block.overflow-gate.name = Taşma Geçidi
|
block.overflow-gate.name = Taşma Geçidi
|
||||||
block.underflow-gate.name = Yana Taşma Geçidi
|
block.underflow-gate.name = Yana Taşma Geçidi
|
||||||
block.silicon-smelter.name = Silikon Fırını
|
block.silicon-smelter.name = Silikon Fırını
|
||||||
block.phase-weaver.name = Faz Örücü
|
block.phase-weaver.name = Faz Örücü
|
||||||
block.pulverizer.name = Pulverizatör
|
block.pulverizer.name = Ufalayıcı
|
||||||
block.cryofluid-mixer.name = Kriyosıvı Mikseri
|
block.cryofluid-mixer.name = Kriyosıvı Mikseri
|
||||||
block.melter.name = Eritici
|
block.melter.name = Eritici
|
||||||
block.incinerator.name = Yakıcı
|
block.incinerator.name = Yakıcı
|
||||||
@@ -1449,7 +1515,7 @@ block.solar-panel.name = Güneş Paneli
|
|||||||
block.solar-panel-large.name = Büyük Güneş Paneli
|
block.solar-panel-large.name = Büyük Güneş Paneli
|
||||||
block.oil-extractor.name = Petrol Çıkarıcı
|
block.oil-extractor.name = Petrol Çıkarıcı
|
||||||
block.repair-point.name = Tamir Noktası
|
block.repair-point.name = Tamir Noktası
|
||||||
block.repair-turret.name = Tamir Turreti
|
block.repair-turret.name = Tamir Kulesi
|
||||||
block.pulse-conduit.name = Dalga Borusu
|
block.pulse-conduit.name = Dalga Borusu
|
||||||
block.plated-conduit.name = Yalıtımlı Boru
|
block.plated-conduit.name = Yalıtımlı Boru
|
||||||
block.phase-conduit.name = Faz Borusu
|
block.phase-conduit.name = Faz Borusu
|
||||||
@@ -1494,11 +1560,11 @@ block.payload-router.name = Kargo Yönlendirici
|
|||||||
block.duct.name = Tüp
|
block.duct.name = Tüp
|
||||||
block.duct-router.name = Tüp Yönlendirici
|
block.duct-router.name = Tüp Yönlendirici
|
||||||
block.duct-bridge.name = Tüp Köprü
|
block.duct-bridge.name = Tüp Köprü
|
||||||
block.payload-propulsion-tower.name = Yük Aktarma Kulesi
|
block.large-payload-mass-driver.name = Büyük Kargo Kütle Sürücü
|
||||||
block.payload-void.name = Kargo Yokedici
|
block.payload-void.name = Kargo Yokedici
|
||||||
block.payload-source.name = Kargo Kaynağı
|
block.payload-source.name = Kargo Kaynağı
|
||||||
block.disassembler.name = Sökücü
|
block.disassembler.name = Sökücü
|
||||||
block.silicon-crucible.name = Büyük Silikon Fırını
|
block.silicon-crucible.name = Silikon Kazanı
|
||||||
block.overdrive-dome.name = Hızlandırma Kubbesi
|
block.overdrive-dome.name = Hızlandırma Kubbesi
|
||||||
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
|
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
|
||||||
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega
|
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega
|
||||||
@@ -1521,7 +1587,7 @@ block.regolith.name = Regolit
|
|||||||
block.yellow-stone.name = Sarı Taş
|
block.yellow-stone.name = Sarı Taş
|
||||||
block.carbon-stone.name = Karbon Taş
|
block.carbon-stone.name = Karbon Taş
|
||||||
block.ferric-stone.name = Ferrik Taş
|
block.ferric-stone.name = Ferrik Taş
|
||||||
block.ferric-craters.name = Ferrik Taş
|
block.ferric-craters.name = Ferrik Krater
|
||||||
block.beryllic-stone.name = Beril Taş
|
block.beryllic-stone.name = Beril Taş
|
||||||
block.crystalline-stone.name = Kristal Taş
|
block.crystalline-stone.name = Kristal Taş
|
||||||
block.crystal-floor.name = Kristal Zemin
|
block.crystal-floor.name = Kristal Zemin
|
||||||
@@ -1536,6 +1602,7 @@ block.carbon-vent.name = Karbon Baca
|
|||||||
block.arkyic-vent.name = Arkisit Baca
|
block.arkyic-vent.name = Arkisit Baca
|
||||||
block.yellow-stone-vent.name = Sarı Taş Baca
|
block.yellow-stone-vent.name = Sarı Taş Baca
|
||||||
block.red-stone-vent.name = Kızıl Taş Baca
|
block.red-stone-vent.name = Kızıl Taş Baca
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = KızılMat
|
block.redmat.name = KızılMat
|
||||||
block.bluemat.name = MaviMat
|
block.bluemat.name = MaviMat
|
||||||
block.core-zone.name = Merkez Alanı
|
block.core-zone.name = Merkez Alanı
|
||||||
@@ -1567,14 +1634,15 @@ block.red-ice-boulder.name = Kızıl Buz Kaya
|
|||||||
block.rhyolite-boulder.name = Riyolit Kaya
|
block.rhyolite-boulder.name = Riyolit Kaya
|
||||||
block.red-stone-boulder.name = Kızıl Riyolit Kaya
|
block.red-stone-boulder.name = Kızıl Riyolit Kaya
|
||||||
block.graphitic-wall.name = Grafit Duvar
|
block.graphitic-wall.name = Grafit Duvar
|
||||||
block.silicon-arc-furnace.name = Silikon Ark Fırın
|
block.silicon-arc-furnace.name = Ark Silicon Fırın
|
||||||
block.electrolyzer.name = Elektrolizör
|
block.electrolyzer.name = Elektrolizör
|
||||||
block.atmospheric-concentrator.name = Atmosferik Yoğunlaştırıcı
|
block.atmospheric-concentrator.name = Atmosferik Yoğunlaştırıcı
|
||||||
block.oxidation-chamber.name = Oksitleme Odası
|
block.oxidation-chamber.name = Oksitleme Odası
|
||||||
block.electric-heater.name = Elektrikli Isıtıcı
|
block.electric-heater.name = Elektrikli Isıtıcı
|
||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Cürüflü Isıtıcı
|
||||||
block.phase-heater.name = Faz Isıtıcı
|
block.phase-heater.name = Faz Isıtıcı
|
||||||
block.heat-redirector.name = Isı Aktarıcı
|
block.heat-redirector.name = Isı Aktarıcı
|
||||||
|
block.heat-router.name = Isı Yönelndirici
|
||||||
block.slag-incinerator.name = Cürüf Yakıcı
|
block.slag-incinerator.name = Cürüf Yakıcı
|
||||||
block.carbide-crucible.name = Karbür Kazanı
|
block.carbide-crucible.name = Karbür Kazanı
|
||||||
block.slag-centrifuge.name = Cürüf Sentrifüjü
|
block.slag-centrifuge.name = Cürüf Sentrifüjü
|
||||||
@@ -1589,9 +1657,9 @@ block.tungsten-wall-large.name = Büyük Tungsten Duvar
|
|||||||
block.blast-door.name = Zırhlı Kapı
|
block.blast-door.name = Zırhlı Kapı
|
||||||
block.carbide-wall.name = Karbür Duvar
|
block.carbide-wall.name = Karbür Duvar
|
||||||
block.carbide-wall-large.name = Büyük Karbür Duvar
|
block.carbide-wall-large.name = Büyük Karbür Duvar
|
||||||
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
block.reinforced-surge-wall.name = Zırhlı Akı Duvar
|
||||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
block.reinforced-surge-wall-large.name = Büyük Zırhlı Akı Duvar
|
||||||
block.shielded-wall.name = Shielded Wall
|
block.shielded-wall.name = Kalkanlı Duvar
|
||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = İnşa Kulesi
|
block.build-tower.name = İnşa Kulesi
|
||||||
block.regen-projector.name = Tamir Projektörü
|
block.regen-projector.name = Tamir Projektörü
|
||||||
@@ -1609,10 +1677,10 @@ block.unit-cargo-unload-point.name = Birim Kargo Boşaltma Noktası
|
|||||||
block.reinforced-pump.name = Güçlendirilmiş Pompa
|
block.reinforced-pump.name = Güçlendirilmiş Pompa
|
||||||
block.reinforced-conduit.name = Güçlendirilmiş Boru
|
block.reinforced-conduit.name = Güçlendirilmiş Boru
|
||||||
block.reinforced-liquid-junction.name = Güçlendirilmiş Sıvı Kavşağı
|
block.reinforced-liquid-junction.name = Güçlendirilmiş Sıvı Kavşağı
|
||||||
block.reinforced-bridge-conduit.name = Güçlendirilmiş Köprü Boru
|
block.reinforced-bridge-conduit.name = Güçlendirilmiş Köprü Borusu
|
||||||
block.reinforced-liquid-router.name = Güçlendirilmiş Sıvı Yönelndirici
|
block.reinforced-liquid-router.name = Güçlendirilmiş Sıvı Yönelndirici
|
||||||
block.reinforced-liquid-container.name = Güçlendirilmiş Sıvı Konteyner
|
block.reinforced-liquid-container.name = Güçlendirilmiş Sıvı Konteyneri
|
||||||
block.reinforced-liquid-tank.name = Güçlendirilmiş Sıvı Tank
|
block.reinforced-liquid-tank.name = Güçlendirilmiş Sıvı Tankı
|
||||||
block.beam-node.name = Işın Noktası
|
block.beam-node.name = Işın Noktası
|
||||||
block.beam-tower.name = Işın Kulesi
|
block.beam-tower.name = Işın Kulesi
|
||||||
block.beam-link.name = Işın Bağlantısı
|
block.beam-link.name = Işın Bağlantısı
|
||||||
@@ -1646,12 +1714,11 @@ block.ship-assembler.name = Gemi İnşaatcı
|
|||||||
block.mech-assembler.name = Robot İnşaatcı
|
block.mech-assembler.name = Robot İnşaatcı
|
||||||
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
|
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
|
||||||
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
|
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
|
||||||
block.payload-mass-driver.name = Kargo Gütle Sürücü
|
block.payload-mass-driver.name = Kargo Kütle Sürücü
|
||||||
block.small-deconstructor.name = Küçük YapıSökücü
|
block.small-deconstructor.name = Küçük YapıSökücü
|
||||||
block.canvas.name = Tuval
|
block.canvas.name = Tuval
|
||||||
block.world-processor.name = Evrensel İşlemci
|
block.world-processor.name = Evrensel İşlemci
|
||||||
block.world-cell.name = Evrensel Bellek Hücresi
|
block.world-cell.name = Evrensel Bellek Hücresi
|
||||||
block.shield-breaker.name = Kalkan Kırıcı
|
|
||||||
block.tank-fabricator.name = Tank Fabrikatörü
|
block.tank-fabricator.name = Tank Fabrikatörü
|
||||||
block.mech-fabricator.name = Robot Fabrikatörü
|
block.mech-fabricator.name = Robot Fabrikatörü
|
||||||
block.ship-fabricator.name = Gemi Fabrikatörü
|
block.ship-fabricator.name = Gemi Fabrikatörü
|
||||||
@@ -1661,8 +1728,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basit İnşa Modülü
|
block.basic-assembler-module.name = Basit İnşa Modülü
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Akım Reaktörü
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Neoplazmik Reaktör
|
||||||
|
|
||||||
#ama tüp ne aga -Anti Dragon
|
#ama tüp ne aga -Anti Dragon
|
||||||
block.switch.name = Düğme
|
block.switch.name = Düğme
|
||||||
@@ -1684,17 +1751,11 @@ team.blue.name = mavi
|
|||||||
hint.skip = Geç
|
hint.skip = Geç
|
||||||
hint.desktopMove = [accent][[WASD][] ile hareket et.
|
hint.desktopMove = [accent][[WASD][] ile hareket et.
|
||||||
hint.zoom = [accent]Scroll[] ile Zoom yap.
|
hint.zoom = [accent]Scroll[] ile Zoom yap.
|
||||||
hint.mine = Yakındaki bir \uf8c4 Bakır madenine yaklaş ve [accent]tıklayarak[] kaz.
|
|
||||||
hint.desktopShoot = [accent][[Sol Tılayarak][] ateş et.
|
hint.desktopShoot = [accent][[Sol Tılayarak][] ateş et.
|
||||||
hint.depositItems = Malzeme transferi için, kendi biriminden çekirdeğe sürkle ve bıraz.
|
hint.depositItems = Malzeme transferi için, kendi biriminden çekirdeğe sürkle ve bıraz.
|
||||||
hint.respawn = Tekrar doğmak için, [accent][[V][] ye bas.
|
hint.respawn = Tekrar doğmak için, [accent][[V][] ye bas.
|
||||||
hint.respawn.mobile = Bir Bina veya Birimi kontrol ediyorsun. Tekrar doğmak için, [accent]sol üstteki avatara tıkla.[]
|
hint.respawn.mobile = Bir Bina veya Birimi kontrol ediyorsun. Tekrar doğmak için, [accent]sol üstteki avatara tıkla.[]
|
||||||
hint.desktopPause = [accent][[Boşluk][] tuşuna basarak oyunu durdurup yeniden başlata bilrisin.
|
hint.desktopPause = [accent][[Boşluk][] tuşuna basarak oyunu durdurup yeniden başlata bilrisin.
|
||||||
hint.placeDrill = İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesine tıkla \uf870 [accent]Kazıcıyı[] al ve bir madenin üstüne tıklayarak koy.
|
|
||||||
hint.placeDrill.mobile = İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesini seç, ardından \uf870 [accent]Kazıcı[] ya tıkla ve bir madenin üstüne tıkla.\n\n \ue800 [accent]Check tuşuna bas[] ve inşayı tamala.
|
|
||||||
hint.placeConveyor = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nTıklayıp basılı tutraka biren fazla inşa edebilrsin.\n[accent]Scroll[] la döndürebilirsin.
|
|
||||||
hint.placeConveyor.mobile = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nParmağını basılı tutup sürüklersen birden fazla konveyör doşeyebilirsin.
|
|
||||||
hint.placeTurret = \uf861 [accent]Silahlar[] seni düşman birimlerinden korumak içindir.\n\nSilahlar, mermi gerektirir, \uf838(bakır).\nOnlara Konveyör ve Kazıcı kullanarak mermi sağla.
|
|
||||||
hint.breaking = Blokları silmek için silmek istediğiniz objelerin üstüne [accent]Sağ Tıklayın[]. Birden fazla obje silmek için sağ tuşu basılı tutun ve farenizi sürükleyin.
|
hint.breaking = Blokları silmek için silmek istediğiniz objelerin üstüne [accent]Sağ Tıklayın[]. Birden fazla obje silmek için sağ tuşu basılı tutun ve farenizi sürükleyin.
|
||||||
hint.breaking.mobile = Ekranın sağ altındaki \ue817 [accent]çekiç[] tuşuna basın ve silmek istediğiniz objelere tıklayın. \n\nBirden fazla obje silmek için parmağınızı ekranda 1 saniye basılı tutun ve parmağınızı sürükleyin.
|
hint.breaking.mobile = Ekranın sağ altındaki \ue817 [accent]çekiç[] tuşuna basın ve silmek istediğiniz objelere tıklayın. \n\nBirden fazla obje silmek için parmağınızı ekranda 1 saniye basılı tutun ve parmağınızı sürükleyin.
|
||||||
hint.blockInfo = Bir blok hakkında bilgiyi görüntülemek için [accent]inşa menüsüne[] tıklayın. Sonra sağdaki [accent][[?][] sembolüne tıklayın.
|
hint.blockInfo = Bir blok hakkında bilgiyi görüntülemek için [accent]inşa menüsüne[] tıklayın. Sonra sağdaki [accent][[?][] sembolüne tıklayın.
|
||||||
@@ -1703,9 +1764,12 @@ hint.research = \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknoloji
|
|||||||
hint.research.mobile = \ue88c [accent]Menüdeki[] \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
|
hint.research.mobile = \ue88c [accent]Menüdeki[] \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
|
||||||
hint.unitControl = Kendi takımınızdaki taret ve birimleri kontrol etmek için [accent][[Sol CTRL][] tuşunu basılı tutarak istediğiniz taretin yada birimin üstüne sol tıklayın.
|
hint.unitControl = Kendi takımınızdaki taret ve birimleri kontrol etmek için [accent][[Sol CTRL][] tuşunu basılı tutarak istediğiniz taretin yada birimin üstüne sol tıklayın.
|
||||||
hint.unitControl.mobile = Kendi takımınızdaki taret ve birimleri kontrol etmek için istediğiniz taretin yada birimin üstüne [accent][[2 kere tıklayın.][]
|
hint.unitControl.mobile = Kendi takımınızdaki taret ve birimleri kontrol etmek için istediğiniz taretin yada birimin üstüne [accent][[2 kere tıklayın.][]
|
||||||
|
hint.unitSelectControl = Birim kontrol etmek için [accent]komuta moduna[] geç: [accent]L-shift.[]\nKomuta modunda iken, basılı tut ve sürükle. Bir yere [accent]Sağ-tık[]layarak birimleri oraya yönlendir.
|
||||||
|
hint.unitSelectControl.mobile = Birim kontrol etmek için [accent]komuta moduna[] geç: [accent]komuta[] düğmesine bas.\nKomuta modunda iken, basılı tut ve sürükle. Bir yere tıklayarak birimleri oraya yönlendir.
|
||||||
hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue827 [accent]harita[] tuşuna basın.
|
hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue827 [accent]harita[] tuşuna basın.
|
||||||
hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue88c [accent]menüden[] \ue827 [accent]harita[] tuşuna basın.
|
hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue88c [accent]menüden[] \ue827 [accent]harita[] tuşuna basın.
|
||||||
hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için [accent][[F][] tuşunu basılı tutun ve farenizi sürükleyin.\n\n[accent][[Orta Tuş'a (Fare Tekerleği'ne)][] basarak tek bir blok seçebilirsiniz.
|
hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için [accent][[F][] tuşunu basılı tutun ve farenizi sürükleyin.\n\n[accent][[Orta Tuş'a (Fare Tekerleği'ne)][] basarak tek bir blok seçebilirsiniz.
|
||||||
|
hint.rebuildSelect = [accent][[B][] ye basılı tutarak, yok edilmiş blokları seç.\nBu binaları yeniden inşaa etmeni sağlar.
|
||||||
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
|
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
|
||||||
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
|
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
|
||||||
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
|
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
|
||||||
@@ -1720,9 +1784,54 @@ hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bi
|
|||||||
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
|
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
|
||||||
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
||||||
hint.coreIncinerate = Bir merkez ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
|
hint.coreIncinerate = Bir merkez ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
|
||||||
hint.coopCampaign = Arkadaşlarınla ÇokOyunculu Mücadele oynarken, her yaptığınız Araştırma ve malzeme aktarımı, senin oyun içi Mücadelene de aktarılır.
|
|
||||||
hint.factoryControl = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken sol tıkla ve ardından birimlerin gitmesini isteidğin noktaya sağ tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
|
hint.factoryControl = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken sol tıkla ve ardından birimlerin gitmesini isteidğin noktaya sağ tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
|
||||||
hint.factoryControl.mobile = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken tıkla ve ardından birimlerin gitmesini isteidğin noktaya tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
|
hint.factoryControl.mobile = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken tıkla ve ardından birimlerin gitmesini isteidğin noktaya tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
|
||||||
|
gz.mine = \uf8c4 [accent]Bakır madeni[]nin yanına giderek üzerine tıklayarak kazmaya başla.
|
||||||
|
gz.mine.mobile = \uf8c4 [accent]Bakır madeni[]nin yanına giderek üzerine tıklayarak kazmaya başla.
|
||||||
|
gz.research = \ue875 Teknoloji Ağacını aç.\n\uf870 [accent]Mekanik Matkap[]'ı aç, ardından sağ alttaki menüden seç.\nBakır madenine tıklayarak üzerine matkapı yerleştir.
|
||||||
|
gz.research.mobile = \ue875 Teknoloji Ağacını aç.\n\uf870 [accent]Mekanik Matkap[]'ı aç, ardından sağ alttaki menüden seç.\nBakır madenine tıklayarak üzerine matkapı yerleştir.\n\nArdından \ue800 [accent]tik[] tuşuna basarak inşaayı onayla.
|
||||||
|
gz.conveyors = \uf896 [accent]Konveyör[]'ü aç ve yerleştirerek madenleri merkeze taşı.\n\nBasılı tutup sürükleyerek birden fazla konveyör koy.\n[accent]Scroll[] ile döndür.
|
||||||
|
gz.conveyors.mobile = \uf896 [accent]Konveyör[]'ü aç ve yerleştirerek madenleri merkeze taşı.\n\nBasılı tutup sürükleyerek birden fazla konveyör koy.
|
||||||
|
gz.drills = Operasyonunu genişlet.\nDaha fazla Mekanik Matkap yerleştir.\n100 Bakır kaz.
|
||||||
|
gz.lead = \uf837 [accent]Kurşun[], kullanılan basit madenlerden biridir.\nKurşun kazmak için matkap kullan.
|
||||||
|
gz.moveup = \ue804 Daha fazla talimat için yukarı ilerle.
|
||||||
|
gz.turrets = 2 adet\uf861 [accent]Duo[] turreti araştır ve koy.\nDuo turreti bakır\uf838 [accent]mermi[]ye ihtiyaç duyar.
|
||||||
|
gz.duoammo = Duo'ya konveyörler ile [accent]bakır[] besle.
|
||||||
|
gz.walls = [accent]Duvarlar[] gelen hasarı engelleyebilir.\nSilahların etrafına, koruma amçlı\uf8ae [accent]Bakır Duvar[] inşaa et.
|
||||||
|
gz.defend = DÜŞMAN GELİYO!!! Hazırlan.
|
||||||
|
gz.aa = Uçan birimler standart turretlerle kolay kolay durdurulamaz..\n\uf860 Onları daha kolay durdurmak için, [accent]Scatter[] turreti kullan, ancak mermi olarak\uf837 [accent]kurşun[] gerektirir.
|
||||||
|
gz.scatterammo = Scatter turretini [accent]kurşun[] ile besle.
|
||||||
|
gz.supplyturret = [accent]Turreti Besle
|
||||||
|
gz.zone1 = Burası düşman iniş noktası.
|
||||||
|
gz.zone2 = Buraya inşaa edilien her şey otomatik yok edilir!
|
||||||
|
gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
|
||||||
|
gz.finish = Daha fazla turret inşaa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
|
||||||
|
onset.mine = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.\n\n[accent][[WASD] ile hareket et.
|
||||||
|
onset.mine.mobile = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.
|
||||||
|
onset.research = \ue875 Teknoloji Ağacını aç.\n\uf73e [accent]Türbin Sıkıştırıcı[]'sını aç ve bir bacanın üstüne yerleştir.\nBu [accent]enerji[] üretecktir.
|
||||||
|
onset.bore = \uf741[accent]Plazma Kayalık Kazıcı[]'yı araştır ve koy.\nBu durvarlardan otomatik kum kazacak.
|
||||||
|
onset.power = Plazma kazıcıya [accent]enerji[] vermek için\uf73d [accent]Işın Noktası[]'nı araştır ve inşaa et.\nTürbin Sıkıştırıcısı'nı Plazma Kazıcıya bağla.
|
||||||
|
onset.ducts = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.\n[accent]Scroll[] ile döndür.
|
||||||
|
onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.
|
||||||
|
onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşaa et.\n200 Berilyum kaz.
|
||||||
|
onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşaa et.
|
||||||
|
onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silikon Fırını[]'nı araştır.
|
||||||
|
onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silikon[] üret.\nBu işlem [accent]Enerji[] de gerektirir.
|
||||||
|
onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz.
|
||||||
|
onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşaa et.
|
||||||
|
onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin.
|
||||||
|
onset.turrets = Birimler etkili, ancak [accent]turretler[] daha iyi bir savunma sağlar.\n\uf6eb [accent]Breach[] turretini inşaa et.\nTurretler\uf748 [accent]mermi[]ye ihtiyaç duyar.
|
||||||
|
onset.turretammo = Turreti [accent]berilyum mermi[] ile besle.
|
||||||
|
onset.walls = [accent]Duvarlar[] gelen hasarı engelleyebilir.\nSilahların etrafına, koruma amçlı\uf8ae [accent]Berilyum Duvar[] inşaa et.
|
||||||
|
onset.enemies = DÜŞMAN GELİYO!!! Hazırlan.
|
||||||
|
onset.attack = Düşman zayıf! Hemen geri dal!
|
||||||
|
onset.cores = [accent]Merkez Zemin[]lerinin üzerine yeni merkezler inşaa edilebilir.\nTüm merkezler birbirleri ile malzemeleri paylaşır.\n\uf725 Bir çekirdek inşaa et.
|
||||||
|
onset.detect = Düşman seni 2 dakika içinde tespit edicek.\nSavunma, maden ve üretime başla.
|
||||||
|
split.pickup = Bazı bloklar merkez birimi ile taşınabilir.\nBu [accent]Konteyner[]i kaldır ve [accent]Küyle Yükleyici[]ye koy.\n([ ve ] tuşlarını kullan)
|
||||||
|
split.pickup.mobile = Bazı bloklar merkez birimi ile taşınabilir.\nBu [accent]Konteyner[]i kaldır ve [accent]Küyle Yükleyici[]ye koy.\n(Uzun basarak bir şeyi taşı.)
|
||||||
|
split.acquire = Birim üretmek için Tungsten kaz.
|
||||||
|
split.build = Birimler duvarın öbür tarafına taşınmalı.\nİki adet [accent]Kargo Kütle Sürücü[] inşaa et, duvarın iki farklı tarafında.\nBir tanesine tıklayarak birbirlerine bağla.
|
||||||
|
split.container = Konteynerler gibi, birimler de [accent]Kargo Kütle Sürücü[] ile taşınabilir.\nKütle Sürücün yanına bir Birim İnşaatcı inşaa et ve birim üreterek düşman üsse saldır.
|
||||||
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
|
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
|
||||||
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
||||||
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
|
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
|
||||||
@@ -1745,16 +1854,29 @@ item.spore-pod.description = Endüstriyel kullanım için atmosferik partikülle
|
|||||||
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
|
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
|
||||||
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
|
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
|
||||||
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
|
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
|
||||||
|
item.beryllium.description = Erekirde mermi olarak kullanılır.
|
||||||
|
item.tungsten.description = Matkap, savunma ve üretim için kullanılır. Daha gelişmiş binalarda kullanılır.
|
||||||
|
item.oxide.description = Enerji ve ısı taşımada kullanılır.
|
||||||
|
item.carbide.description = Daha gelişmiş bina ve birimlerde kullanılır.
|
||||||
|
|
||||||
liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atık işlenmesi için kullanılır.
|
liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atık işlenmesi için kullanılır.
|
||||||
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
|
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
|
||||||
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
||||||
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
||||||
|
liquid.arkycite.description = Sentez ve Kimyasal Reaksiyonlarda kullanılır.
|
||||||
|
liquid.ozone.description = Oksidasyonda, üretimde ve enerji üretiminde kullanılır. Patlayıcı.
|
||||||
|
liquid.hydrogen.description = Maden çıkarmada, birim üretiminde ve taşımada kullanılır. Yanıcı.
|
||||||
|
liquid.cyanogen.description = Mermi olarak, gelişmiş bina ve birimlerde kullanılır. Yüksek derecede Yanıcı.
|
||||||
|
liquid.nitrogen.description = Gaz çıkarmada ve üretimde kullanılır. Durağan.
|
||||||
|
liquid.neoplasm.description = Neoplasmik Reaktörün tehlikeli bir yan ürünü. Su ile taşınır ve su içerek tüm bloklara zarar verir.
|
||||||
|
liquid.neoplasm.details = Neoplazma. Kontrolsüz bölünen kanserli hücre topluluğu. Isıya dayanıklı. Su içerek her binaya karşı aşırı tehlikeli.\n\nAnaliz için fazla dengesiz. Kullanımı bilmiyor. Cürüf göletlerinde eritmeniz öneirlir. [#ff]!SERPULOYA GÖTÜRME!
|
||||||
|
|
||||||
block.derelict = [lightgray]\ue815 Terkedilmiş
|
block.derelict = [lightgray]\ue815 Terkedilmiş
|
||||||
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
|
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
|
||||||
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
|
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
|
||||||
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
|
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
|
||||||
|
block.reinforced-message.description = Dostlarınla muhabbet için bir mesaj bloğu.
|
||||||
|
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
|
||||||
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
|
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
|
||||||
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
|
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
|
||||||
block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir.
|
block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir.
|
||||||
@@ -1777,8 +1899,8 @@ block.item-source.description = Seçilen eşyadan sonsuz verir. Sadece Yaratıc
|
|||||||
block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda.
|
block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda.
|
||||||
block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda.
|
block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda.
|
||||||
block.liquid-void.description = Verilen sıvıları yok eder. Sadece Yaratıcı Modda.
|
block.liquid-void.description = Verilen sıvıları yok eder. Sadece Yaratıcı Modda.
|
||||||
block.payload-source.description = Sınırsız bir şekilde Eleman ve Kargo oluşturur. Sadece Yaratıcı Modda.
|
block.payload-source.description = Sınırsız bir şekilde Birim ve Kargo oluşturur. Sadece Yaratıcı Modda.
|
||||||
block.payload-void.description = Tüm Yük ve Elemanları Yok Eder. Sadece Yaratıcı Modda.
|
block.payload-void.description = Tüm Yük ve Birimleri Yok Eder. Sadece Yaratıcı Modda.
|
||||||
block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır.
|
block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır.
|
||||||
block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar.
|
block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar.
|
||||||
block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.
|
block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.
|
||||||
@@ -1807,7 +1929,7 @@ block.phase-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyal
|
|||||||
block.sorter.description = Materyalleri ayıklar. Eğer materyal seçilen ile eşleşiyorsa geçmesine izin verilir. Yoksa materyal sağa ya da sola atılır.
|
block.sorter.description = Materyalleri ayıklar. Eğer materyal seçilen ile eşleşiyorsa geçmesine izin verilir. Yoksa materyal sağa ya da sola atılır.
|
||||||
block.inverted-sorter.description = Materyalleri sıradan bir ayıklayıcı gibi işler, ancak seçili öğeleri önden değil yanlardan geçirir.
|
block.inverted-sorter.description = Materyalleri sıradan bir ayıklayıcı gibi işler, ancak seçili öğeleri önden değil yanlardan geçirir.
|
||||||
block.router.description = Materyalleri bir yönden alıp diğer üç yöne eşit olarak dağıtır. Materyalleri bir kaynaktan birden fazla hedefe iletmek için kullanılır.\n\n[scarlet]Asla üretim yapan binaların dibine yerleştirmeyin, yoksa istenmeyen materyaller tarafından tıkanabilir.[]
|
block.router.description = Materyalleri bir yönden alıp diğer üç yöne eşit olarak dağıtır. Materyalleri bir kaynaktan birden fazla hedefe iletmek için kullanılır.\n\n[scarlet]Asla üretim yapan binaların dibine yerleştirmeyin, yoksa istenmeyen materyaller tarafından tıkanabilir.[]
|
||||||
block.router.details = [#ff]Sakın, asla, kattiyen iki tanesini yan yana koyma! Yoksa Tüm evren parçalanabilir!
|
block.router.details = [#ff]Sakın, asla, kattiyen iki tanesini yan yana koyma! Yoksa Tüm Evren Parçalanabilir!
|
||||||
block.distributor.description = Gelişmiş bir yönlendirici. Materyalleri yedi farklı yöne dağıtabilir.
|
block.distributor.description = Gelişmiş bir yönlendirici. Materyalleri yedi farklı yöne dağıtabilir.
|
||||||
block.overflow-gate.description = Ayırıcı ve yönlendiricinin bir karışımı. Materyalleri sadece ön kısım kapalı olduğunda sağa ve sola atar.
|
block.overflow-gate.description = Ayırıcı ve yönlendiricinin bir karışımı. Materyalleri sadece ön kısım kapalı olduğunda sağa ve sola atar.
|
||||||
block.underflow-gate.description = Taşma geçidinin zıttıdır. Sol ve sağ taraf kapalıysa materyalleri ön tarafa atar.
|
block.underflow-gate.description = Taşma geçidinin zıttıdır. Sol ve sağ taraf kapalıysa materyalleri ön tarafa atar.
|
||||||
@@ -1846,13 +1968,13 @@ block.blast-drill.description = En iyi matkap. Çalışması için çok miktarda
|
|||||||
block.water-extractor.description = Yeraltındaki suyu çıkarır. Hiç su bulunmayan yerlerde kullanılır.
|
block.water-extractor.description = Yeraltındaki suyu çıkarır. Hiç su bulunmayan yerlerde kullanılır.
|
||||||
block.cultivator.description = Atmosferdeki küçük spor partiküllerini büyütüp endüstriyel kullanıma hazır kapsüllere çevirir.
|
block.cultivator.description = Atmosferdeki küçük spor partiküllerini büyütüp endüstriyel kullanıma hazır kapsüllere çevirir.
|
||||||
block.cultivator.details = Geri Dönüştürülmüş Teknoloji. Yüksek miktarda bio kütle üretmede kullanılır. Serpulo yu kaplayan sporların kaynağı.
|
block.cultivator.details = Geri Dönüştürülmüş Teknoloji. Yüksek miktarda bio kütle üretmede kullanılır. Serpulo yu kaplayan sporların kaynağı.
|
||||||
block.oil-extractor.description = Çokça enerji, su kullanarak yerden petrol çıkarır.
|
block.oil-extractor.description = Çokça enerji, su kullanarak kumdan petrol çıkarır.
|
||||||
block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse, bölge ile bütün iletişim kesilir. Bunun olmasına izin verme.
|
block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse, bölge ile bütün iletişim kesilir. Bunun olmasına izin verme.
|
||||||
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
|
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
|
||||||
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
|
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
|
||||||
block.core-foundation.details = İkinci Aşama.
|
block.core-foundation.details = İkinci Aşama.
|
||||||
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
|
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
|
||||||
block.core-nucleus.details = Üçüncü ve Son Aşama.
|
block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba?
|
||||||
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
|
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
|
||||||
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
||||||
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
||||||
@@ -1872,7 +1994,7 @@ block.ripple.description = Çok güçlü bir havan tareti. Uzak mesafedeki düş
|
|||||||
block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakınındaki düşmanlara patlayıcı uçaksavar mermi kümeleri atar.
|
block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakınındaki düşmanlara patlayıcı uçaksavar mermi kümeleri atar.
|
||||||
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
||||||
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
||||||
block.foreshadow.description = Çok uzaktaki Tek bir hedefe inanılmaz güçlü bir şok ışını vurur. En fazla canı olan elemanı hedef alır.
|
block.foreshadow.description = Çok uzaktaki Tek bir hedefe inanılmaz güçlü bir şok ışını vurur. En fazla canı olan birimi hedef alır.
|
||||||
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
||||||
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
|
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
|
||||||
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
|
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
|
||||||
@@ -1898,9 +2020,102 @@ block.memory-bank.description = Bilgi saklar. Yüksek kapasiteye sahiptir.
|
|||||||
block.logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
block.logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
||||||
block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
||||||
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
||||||
block.repair-turret.description = Sürekli en yakın elemanı tamir eder. Soğutucu kullanabilir.
|
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
|
||||||
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
|
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
|
||||||
#burdan sonraki her şeyi benim translate etmem gerekti!!! -RTOmega
|
block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
|
||||||
|
block.core-citadel.description = Ana Merkez. Yüksek Seviyede Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. Daha fazla malzeme depolar.
|
||||||
|
block.core-acropolis.description = Ana Merkez. Aşırı Yüksek Seviyede Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. Daha da fazla malzeme depolar.
|
||||||
|
block.breach.description = Düşmana delici berilyum mermilerle ateş eder.
|
||||||
|
block.diffuse.description = Koni şeklinde ateş eder. Düşmanı geri iter.
|
||||||
|
block.sublimate.description = Devamlı alev püskürtür. Zırh deler.
|
||||||
|
block.titan.description = Yer birimlerine devasa füzelerle ateş eder. Hidrojen gerektirir.
|
||||||
|
block.afflict.description = Devasa enerji küreleri fırlatır. Isı gerektirir.
|
||||||
|
block.disperse.description = Parçacıklı hava mermileri ateşler.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır.
|
||||||
|
block.smite.description = Delici enerji saçıcı mermiler fırlatır.
|
||||||
|
block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister.
|
||||||
|
block.silicon-arc-furnace.description = Kum ve Grafitten, silikon üretir. Hayal Gibi...
|
||||||
|
block.oxidation-chamber.description = Beriliyum ve Ozonu, Oksite çevirir. Yan ürün olarak ısı üretir.
|
||||||
|
block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir.
|
||||||
|
block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir.
|
||||||
|
block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir.
|
||||||
|
block.heat-redirector.description = Isıyı önündeki bloğa aktarır.
|
||||||
|
block.heat-router.description = Isıyı üç yöne dağtırır.
|
||||||
|
block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O
|
||||||
|
block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir.
|
||||||
|
block.surge-crucible.description = Silikon ve Cürüften Akı üretir. Isı gerktirir.
|
||||||
|
block.phase-synthesizer.description = Toryum, Kum ve Ozon'dan Faz üretir. Isı gerktirir.
|
||||||
|
block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir.
|
||||||
|
block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir.
|
||||||
|
block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir.
|
||||||
|
block.vent-condenser.description = Baca gazlarını suya çevirir. Enerji gerektirir.
|
||||||
|
block.plasma-bore.description = Bir duvar madeninine bakarken sonsuza dek maden üretir. Az da olsa enerji gerektirir.
|
||||||
|
block.large-plasma-bore.description = Büyük bir duvar kazıcı. Tungsten ve Toryum kazabilir. Hidrojen ve Enerji gerektirir.
|
||||||
|
block.cliff-crusher.description = Duvarları parçalar ve Kum üretir. enerji gerektirir. Verimlilik duvar tipine göre değişir.
|
||||||
|
block.impact-drill.description = Bir madenin üstüne konduğu zaman ara ara maden kazar. Enerji ve su gerektirir.
|
||||||
|
block.eruption-drill.description = Gelişmiş bir Matkap. Toryum kazabilir. Hidrojen gerektirir.
|
||||||
|
block.reinforced-conduit.description = Sıvıları iletir. Yandan başka borular dışında sıvı almaz.
|
||||||
|
block.reinforced-liquid-router.description = Tüm sıvıları eşit dağıtır.
|
||||||
|
block.reinforced-junction.description = Kesişen iki sıvı için bir kavşak.
|
||||||
|
block.reinforced-liquid-tank.description = Daha Bol miktarda sıvı depolar.
|
||||||
|
block.reinforced-liquid-container.description = Bol miktarda sıvı depolar.
|
||||||
|
block.reinforced-bridge-conduit.description = Sıvıları bina ve duvarların üzerinden geçirmek için bir köprü.
|
||||||
|
block.reinforced-pump.description = Sıvı pompalar. Hidrojen gerektirir.
|
||||||
|
block.beryllium-wall.description = Binaları düşmanlardan korur.
|
||||||
|
block.beryllium-wall-large.description = Binaları Biraz daha iyi düşmanlardan korur.
|
||||||
|
block.tungsten-wall.description = Binaları Biraz daha da iyi düşmanlardan korur.
|
||||||
|
block.tungsten-wall-large.description = Binaları Daha iyi düşmanlardan korur.
|
||||||
|
block.carbide-wall.description = Binaları Daha da iyi düşmanlardan korur.
|
||||||
|
block.carbide-wall-large.description = Binaları Çok Daha iyi düşmanlardan korur.
|
||||||
|
block.reinforced-surge-wall.description = Binaları Çok Daha da iyi düşmanlardan korur, arada elektirik atar.
|
||||||
|
block.reinforced-surge-wall-large.description = Binaları Çok Daha Daha iyi düşmanlardan korur, arada elektirik atar.
|
||||||
|
block.shielded-wall.description = Binaları Daha da Çok Daha Daha iyi düşmanlardan korur. Enerji verince minik bir güç kalkanı oluşturur.
|
||||||
|
block.blast-door.description = Dost birimlerin geçişini sağlayan otomatik bir kapı.
|
||||||
|
block.duct.description = Malzemeleri taşır.
|
||||||
|
block.armored-duct.description = Malzemeleri taşır. Yanlardan Tüp dışında malzeme kabul etmez.
|
||||||
|
block.duct-router.description = Malzemeleri üç yana eşit paylaşır. Sadece arkadan malzeme kabul eder. Ayrıca filtre haline getirilebilir.
|
||||||
|
block.overflow-duct.description = Yana sadece ön kapalıysa aktarır.
|
||||||
|
block.duct-bridge.description = Malzemeleri bina ve duvarların üstünden taşır.
|
||||||
|
block.duct-unloader.description = Arkasındaki bloktan spesifik bir malzemeyi çeker. Merkez üzerinde çalışmaz.
|
||||||
|
block.underflow-duct.description = Malzemeleri sadece yanlar kapalıysa öne aktarır.
|
||||||
|
block.reinforced-liquid-junction.description = Kesişen iki boru arasında bir kavşak.
|
||||||
|
block.surge-conveyor.description = Malzemeleri toplu taşır. Enerji ile hızlandırılabilir.
|
||||||
|
block.surge-router.description = Malzemeleri üç yöne eşit paylaştırır. Enerji ile hızlandırılabilir.
|
||||||
|
block.unit-cargo-loader.description = Kargo Dronları üretir. Kargo Dronları otomatik malzemeleri nokatalar arası taşır.
|
||||||
|
block.unit-cargo-unload-point.description = Kargo Dronları için malzeme bırakma noktası.
|
||||||
|
block.beam-node.description = X ve Y kordinatında enerji aktarır. Az da olsa enerji depolar.
|
||||||
|
block.beam-tower.description = X ve Y kordinatında enerji aktarır. Enerji depolar. Uzun Mesafeli.
|
||||||
|
block.turbine-condenser.description = Baca üstüne konunca enerji üretir. Azcık da su.
|
||||||
|
block.chemical-combustion-chamber.description = Arkisit ve Ozondan enerji üretir.
|
||||||
|
block.pyrolysis-generator.description = Arkisit ve Cürüften enerji üretir. Yan ürün olarak su çıkarır.
|
||||||
|
block.flux-reactor.description = Isıtıldığında bol mikatrda enerji üretir. Stabilize etmek için Siyanojen gerektirir. \nSiyanojen yetersizliğinde BOOM!
|
||||||
|
block.neoplasia-reactor.description = Arkisit, su ve faz ile bol miktarda enerji üretir. Isı ve tehlikeli Neoplazma ortaya çıkarır.\nNeoplazma yok edilmezse patlar!
|
||||||
|
block.build-tower.description = Otomatik kırılan binaları geri işaa eder. Oyuncuya işaatta yardımcı olur.
|
||||||
|
block.regen-projector.description = Hidrojen kullanarak etrafındaki blokları tamir eder.
|
||||||
|
block.reinforced-container.description = Az da olsa malzeme depolar. Çekirdekle birleşemez.
|
||||||
|
block.reinforced-vault.description = Malzeme depolar. Çekirdekle birleşemez.
|
||||||
|
block.tank-fabricator.description = Stell birimleri üretir. Üretilen birimler direk kullanılabilir veya geliştirilebilir.
|
||||||
|
block.ship-fabricator.description = Elude birimleri üretir. Üretilen birimler direk kullanılabilir veya geliştirilebilir.
|
||||||
|
block.mech-fabricator.description = Merui birimleri üretir. Üretilen birimler direk kullanılabilir veya geliştirilebilir.
|
||||||
|
block.tank-assembler.description = Blok ve Birimleri bilrşetirerek gelişmiş Tanklar üretir. Modül takarak daha gelişmiş birimler üretilebilir.
|
||||||
|
block.ship-assembler.description = Blok ve Birimleri bilrşetirerek gelişmiş Gemiler üretir. Modül takarak daha gelişmiş birimler üretilebilir.
|
||||||
|
block.mech-assembler.description = Blok ve Birimleri bilrşetirerek gelişmiş Robotlar üretir. Modül takarak daha gelişmiş birimler üretilebilir.
|
||||||
|
block.tank-refabricator.description = Tankları 2. seviyeye yükseltme modülü.
|
||||||
|
block.ship-refabricator.description = Gemileri 2. seviyeye yükseltme modülü.
|
||||||
|
block.mech-refabricator.description = Robotları 2. seviyeye yükseltme modülü.
|
||||||
|
block.prime-refabricator.description = Birimleri 3. seviyeye yükseltme modülü.
|
||||||
|
block.basic-assembler-module.description = Birim üretim seviyesini arttırır. Enerji gerektirir.
|
||||||
|
block.small-deconstructor.description = Bina ve Birimleri parçalar. Kullanılan malzemelerin 100% ünü geri iade eder.
|
||||||
|
block.reinforced-payload-conveyor.description = Kargoyu taşır.
|
||||||
|
block.reinforced-payload-router.description = Kargoyu üç yöne paylaştırır. Filtrelenebilir.
|
||||||
|
block.payload-mass-driver.description = Uzun mesafe kargo taşımacılığı yapar.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Etrafındaki tüm birimleri tamir eder. Ozon gerektirir.
|
||||||
|
block.radar.description = Haritayı tarar. Enerji gerektirir.
|
||||||
|
block.shockwave-tower.description = Düşman mermilerinini parçalar. Siyanojen gerektirir.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
#burdan sonraki ve önceki her şeyi benim translate etmem gerekti!!! -RTOmega
|
||||||
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
||||||
unit.mace.description = Düşmanlara alev atar.
|
unit.mace.description = Düşmanlara alev atar.
|
||||||
unit.fortress.description = Yer Düşmanlarına uzun menzil gülleler fırlatır.
|
unit.fortress.description = Yer Düşmanlarına uzun menzil gülleler fırlatır.
|
||||||
@@ -1939,13 +2154,31 @@ unit.oxynoe.description = Tamir edici ateş fırlatır. Düşman mermilerini hav
|
|||||||
unit.cyerce.description = Takipçi toplu füze atar. Yakındakileri tamir eder.
|
unit.cyerce.description = Takipçi toplu füze atar. Yakındakileri tamir eder.
|
||||||
unit.aegires.description = Enerji alanına giren düşmanları şoklar. Yakındakileri tamir eder.
|
unit.aegires.description = Enerji alanına giren düşmanları şoklar. Yakındakileri tamir eder.
|
||||||
unit.navanax.description = Devasa patlayıcı EMP gülleleri fırlatır, düşman elektir sistemlerini yok eder ve müttefiklerini tamir eder. Yaklaşan düşmanları 4 mini oto-laser turreti ile eritir.
|
unit.navanax.description = Devasa patlayıcı EMP gülleleri fırlatır, düşman elektir sistemlerini yok eder ve müttefiklerini tamir eder. Yaklaşan düşmanları 4 mini oto-laser turreti ile eritir.
|
||||||
|
unit.stell.description = Hedef Düşmanlara standart mermilerle saldırır.
|
||||||
|
unit.locus.description = Hedef Düşmanlara değişken mermilerle saldırır.
|
||||||
|
unit.precept.description = Hedef Düşmanlara Delici Toplu Mermilerle saldırır.
|
||||||
|
unit.vanquish.description = Hedef Düşmanlara Büyük Delici Parçalı Mermilerle saldırır.
|
||||||
|
unit.conquer.description = Hedef Düşmanlara Büyük Delici Kademeli Mermilerle saldırır.
|
||||||
|
unit.merui.description = Yer Düşmanlarına Uzun-Mesafeli Toplarla saldırır. Çoğu araziden geçebilir.
|
||||||
|
unit.cleroi.description = Düşmanlara İkili kapsüllerle saldırır. Düşman mermilerini havada vurur. Çoğu araziden geçebilir.
|
||||||
|
unit.anthicus.description = Düşman Birimlere Uzun-Mesafe Takipçi Füzelerle saldırır. Çoğu araziden geçebilir.
|
||||||
|
unit.tecta.description = Düşman Birimlere Takipçi Plazma Füzeleri ile saldırır. Yönlü kalkanıyla kendini korur. Çoğu araziden geçebilir.
|
||||||
|
unit.collaris.description = Düşman Birimlere Uzun-Mesafeli Parçalı Toplarla saldırır. Çoğu araziden geçebilir.
|
||||||
|
unit.elude.description = Düşman Birimlere İkili Takipçi mermilerle saldırır. Sıvıların üzerinden geçebilir.
|
||||||
|
unit.avert.description = Düşman Birimlere Dönen Mermilerle ile saldırır.
|
||||||
|
unit.obviate.description = Düşman Birimlere Dönen Işın Topları ile saldırır.
|
||||||
|
unit.quell.description = Düşman Birimlere Uzun-Mesafe Takipçi Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
|
||||||
|
unit.disrupt.description = Düşman Birimlere Uzun-Mesafe Takipçi Bloke-edici Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
|
||||||
|
unit.evoke.description = Sur Merkezini korumak için binalar inşaa eder. Binaları Işınıyla Tamir Eder.
|
||||||
|
unit.incite.description = Kule Merkezini korumak için binalar inşaa eder. Binaları Işınıyla Tamir Eder.
|
||||||
|
unit.emanate.description = Akropolis Merkezini korumak için binalar inşaa eder. Binaları Işınıyla Tamir Eder.
|
||||||
|
|
||||||
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
||||||
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
||||||
lst.print = Yazı yazar.
|
lst.print = Yazı yazar.
|
||||||
lst.draw = Ekrana Çizer.
|
lst.draw = Ekrana Çizer.
|
||||||
lst.drawflush = Ekrana Çizimi Aktarır.
|
lst.drawflush = Ekrana Çizimi Aktarır.
|
||||||
lst.printflush = Mesaj bloğuna texti aktarır,
|
lst.printflush = Mesaj bloğuna metnini aktarır,
|
||||||
lst.getlink = Bağlı blokları alır.
|
lst.getlink = Bağlı blokları alır.
|
||||||
lst.control = Bir binayı yönet.
|
lst.control = Bir binayı yönet.
|
||||||
lst.radar = Bir silahın yakınındaki birimleri alıgılar,
|
lst.radar = Bir silahın yakınındaki birimleri alıgılar,
|
||||||
@@ -1954,6 +2187,7 @@ lst.set = Bir değişken ata.
|
|||||||
lst.operation = Değişkenlerle işlem yap.
|
lst.operation = Değişkenlerle işlem yap.
|
||||||
lst.end = Döngünün sonuna atla.
|
lst.end = Döngünün sonuna atla.
|
||||||
lst.wait = Belli süre bekler.
|
lst.wait = Belli süre bekler.
|
||||||
|
lst.stop = İşlemciyi durdurur.
|
||||||
lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Bir yerden başka bir yere atla.
|
lst.jump = Bir yerden başka bir yere atla.
|
||||||
lst.unitbind = Bir birimi bağla: [accent]@unit[].
|
lst.unitbind = Bir birimi bağla: [accent]@unit[].
|
||||||
@@ -1974,6 +2208,7 @@ lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar
|
|||||||
lst.cutscene = Oyuncu Kamerasını hareket ettir.
|
lst.cutscene = Oyuncu Kamerasını hareket ettir.
|
||||||
lst.setflag = Tüm İşlemciler tarafından okunabilen bir Numara İşaretle.
|
lst.setflag = Tüm İşlemciler tarafından okunabilen bir Numara İşaretle.
|
||||||
lst.getflag = Evrensel İşaretli Numara Oku.
|
lst.getflag = Evrensel İşaretli Numara Oku.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Birim İnşası Yasak!
|
logic.nounitbuild = [red]Birim İnşası Yasak!
|
||||||
|
|
||||||
@@ -2037,12 +2272,12 @@ lenum.angle = İki Işının yaptığı Açı.
|
|||||||
lenum.len = Bir Işının Uzunluğu.
|
lenum.len = Bir Işının Uzunluğu.
|
||||||
|
|
||||||
lenum.sin = Sinüs
|
lenum.sin = Sinüs
|
||||||
lenum.cos = Cosinüs
|
lenum.cos = Kosinüs
|
||||||
lenum.tan = Tanjant
|
lenum.tan = Tanjant
|
||||||
|
|
||||||
lenum.asin = Arc Sinüs
|
lenum.asin = Arl Sinüs
|
||||||
lenum.acos = Arc Cosinüs
|
lenum.acos = Ark Kosinüs
|
||||||
lenum.atan = Arc Tanjant
|
lenum.atan = Ark Tanjant
|
||||||
|
|
||||||
#not a typo, look up 'range notation'
|
#not a typo, look up 'range notation'
|
||||||
lenum.rand = [0 ile Sayı) arasında rastgele bir sayı.
|
lenum.rand = [0 ile Sayı) arasında rastgele bir sayı.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid 页面
|
|||||||
link.wiki.description = Mindustry 官方 Wiki
|
link.wiki.description = Mindustry 官方 Wiki
|
||||||
link.suggestions.description = 提出新特性的建议
|
link.suggestions.description = 提出新特性的建议
|
||||||
link.bug.description = 发现了 Bug ?在这里报告
|
link.bug.description = 发现了 Bug ?在这里报告
|
||||||
|
linkopen = 这个服务器向您发送了一条链接,你确定想要打开它吗?\n\n[sky]{0}
|
||||||
linkfail = 打开链接失败!\n网址已复制到您的剪贴板。
|
linkfail = 打开链接失败!\n网址已复制到您的剪贴板。
|
||||||
screenshot = 屏幕截图已保存到 {0}
|
screenshot = 屏幕截图已保存到 {0}
|
||||||
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
||||||
@@ -89,7 +90,7 @@ stats.destroyed = 摧毁建筑
|
|||||||
stats.deconstructed = 拆除建筑
|
stats.deconstructed = 拆除建筑
|
||||||
stats.playtime = 游玩时间
|
stats.playtime = 游玩时间
|
||||||
|
|
||||||
globalitems = [accent]全局物品
|
globalitems = [accent]行星物品
|
||||||
map.delete = 确定要删除地图“[accent]{0}[]”吗?
|
map.delete = 确定要删除地图“[accent]{0}[]”吗?
|
||||||
level.highscore = 最高分:[accent]{0}
|
level.highscore = 最高分:[accent]{0}
|
||||||
level.select = 选择关卡
|
level.select = 选择关卡
|
||||||
@@ -143,13 +144,27 @@ mod.multiplayer.compatible = [gray]多人游戏兼容性
|
|||||||
mod.disable = 禁用
|
mod.disable = 禁用
|
||||||
mod.content = 内容:
|
mod.content = 内容:
|
||||||
mod.delete.error = 无法删除模组。 文件可能正被占用。
|
mod.delete.error = 无法删除模组。 文件可能正被占用。
|
||||||
mod.requiresversion = [scarlet]所需的最低游戏版本:[accent]{0}
|
|
||||||
mod.outdatedv7 = [scarlet]与 V7 并不兼容(该模组未添加 minGameVersion: 136)
|
mod.incompatiblegame = [red]游戏版本过低
|
||||||
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
mod.incompatiblemod = [red]不兼容
|
||||||
|
mod.blacklisted = [red]不支持
|
||||||
|
mod.unmetdependencies = [red]缺少前置模组
|
||||||
mod.erroredcontent = [scarlet]内容错误
|
mod.erroredcontent = [scarlet]内容错误
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
|
mod.requiresversion.details = 所需的最低游戏版本:[accent]{0}[]\n您的游戏版本过低。 这个模组需要更新的游戏版本(通常是beta/alpha版本)才能工作。
|
||||||
|
mod.outdatedv7.details = 这个模组与最新版游戏不兼容。 作者必须更新它,并在[accent]mod.json[]文件中写入[accent]minGameVersion: 136[]。
|
||||||
|
mod.blacklisted.details = 这个模组由于造成该版本游戏崩溃或其他原因被手动禁用了。 不要使用它。
|
||||||
|
mod.missingdependencies.details = 缺少前置模组:{0}
|
||||||
|
mod.erroredcontent.details = 这个模组在游戏加载时发生了错误。 请通知模组作者修复它。
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
|
|
||||||
mod.errors = 读取内容时发生错误。
|
mod.errors = 读取内容时发生错误。
|
||||||
mod.noerrorplay = [scarlet]您的模组发生了错误。 []禁用相关模组或修复错误后才能进入游戏。
|
mod.noerrorplay = [scarlet]您的模组发生了错误。 []禁用相关模组或修复错误后才能进入游戏。
|
||||||
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖的其他模组:[accent]{1}\n[lightgray]需要先下载上述模组。 \n此模组现在将自动禁用。
|
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖的其他模组:[accent]{1}\n[lightgray]需要先下载上述模组。 \n此模组现在将被自动禁用。
|
||||||
mod.enable = 启用
|
mod.enable = 启用
|
||||||
mod.requiresrestart = 游戏将退出以应用模组修改。
|
mod.requiresrestart = 游戏将退出以应用模组修改。
|
||||||
mod.reloadrequired = [scarlet]需要重启
|
mod.reloadrequired = [scarlet]需要重启
|
||||||
@@ -168,12 +183,17 @@ mod.scripts.disable = 您的设备不支持含有脚本的模组,必须禁用
|
|||||||
about.button = 关于
|
about.button = 关于
|
||||||
name = 名字:
|
name = 名字:
|
||||||
noname = 先取一个[accent]玩家名称[]。
|
noname = 先取一个[accent]玩家名称[]。
|
||||||
|
search = 搜索:
|
||||||
planetmap = 行星地图
|
planetmap = 行星地图
|
||||||
launchcore = 发射核心
|
launchcore = 发射核心
|
||||||
filename = 文件名:
|
filename = 文件名:
|
||||||
unlocked = 解锁了新内容!
|
unlocked = 解锁了新内容!
|
||||||
available = 可研究新科技!
|
available = 可研究新科技!
|
||||||
unlock.incampaign = < 在战役中解锁以显示详情 >
|
unlock.incampaign = < 在战役中解锁以显示详情 >
|
||||||
|
campaign.select = 选择战役出发点
|
||||||
|
campaign.none = [lightgray]选择初始星球。\n可以在任意时刻切换。
|
||||||
|
campaign.erekir = 更新,更精致的内容。 战役大部分是线性的。\n\n难度更高,但地图质量与整体体验也更好。
|
||||||
|
campaign.serpulo = 较旧的内容; 经典的体验。 更加开放,且内容更丰富。\n\n地图与战役机制可能不平衡。 更不完美。
|
||||||
completed = [accent]己研究
|
completed = [accent]己研究
|
||||||
techtree = 科技树
|
techtree = 科技树
|
||||||
techtree.select = 切换科技树
|
techtree.select = 切换科技树
|
||||||
@@ -231,6 +251,7 @@ servers.showhidden = 显示隐藏的服务器
|
|||||||
server.shown = 显示
|
server.shown = 显示
|
||||||
server.hidden = 隐藏
|
server.hidden = 隐藏
|
||||||
|
|
||||||
|
viewplayer = 查看玩家: [accent]{0}
|
||||||
trace = 跟踪玩家
|
trace = 跟踪玩家
|
||||||
trace.playername = 玩家名称:[accent]{0}
|
trace.playername = 玩家名称:[accent]{0}
|
||||||
trace.ip = IP地址:[accent]{0}
|
trace.ip = IP地址:[accent]{0}
|
||||||
@@ -274,6 +295,7 @@ server.invalidport = 无效的端口!
|
|||||||
server.error = [scarlet]创建服务器错误。
|
server.error = [scarlet]创建服务器错误。
|
||||||
save.new = 新存档
|
save.new = 新存档
|
||||||
save.overwrite = 确定要覆盖这个存档吗?
|
save.overwrite = 确定要覆盖这个存档吗?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = 覆盖
|
overwrite = 覆盖
|
||||||
save.none = 没有找到存档!
|
save.none = 没有找到存档!
|
||||||
savefail = 保存失败!
|
savefail = 保存失败!
|
||||||
@@ -316,6 +338,7 @@ command.repair = 维修
|
|||||||
command.rebuild = 重建
|
command.rebuild = 重建
|
||||||
command.assist = 协助建造
|
command.assist = 协助建造
|
||||||
command.move = 移动
|
command.move = 移动
|
||||||
|
command.boost = Boost
|
||||||
openlink = 打开链接
|
openlink = 打开链接
|
||||||
copylink = 复制链接
|
copylink = 复制链接
|
||||||
back = 返回
|
back = 返回
|
||||||
@@ -341,6 +364,8 @@ pausebuilding = 按[accent][[{0}][]键暂停建造
|
|||||||
resumebuilding = 按[scarlet][[{0}][]键恢复建造
|
resumebuilding = 按[scarlet][[{0}][]键恢复建造
|
||||||
enablebuilding = 按[scarlet][[{0}][]键启用建造
|
enablebuilding = 按[scarlet][[{0}][]键启用建造
|
||||||
showui = UI已隐藏\n按[accent][[{0}][]键显示UI
|
showui = UI已隐藏\n按[accent][[{0}][]键显示UI
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]第{0}波
|
wave = [accent]第{0}波
|
||||||
wave.cap = [accent]波次 {0}/{1}
|
wave.cap = [accent]波次 {0}/{1}
|
||||||
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
||||||
@@ -377,10 +402,10 @@ publishing = [accent]正在发布…
|
|||||||
publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示!
|
publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示!
|
||||||
publish.error = 发布项目时出错:{0}
|
publish.error = 发布项目时出错:{0}
|
||||||
steam.error = 初始化Steam服务失败。 \n错误:{0}
|
steam.error = 初始化Steam服务失败。 \n错误:{0}
|
||||||
|
|
||||||
editor.planet = 星球:
|
editor.planet = 星球:
|
||||||
editor.sector = 区块:
|
editor.sector = 区块:
|
||||||
editor.seed = 种子:
|
editor.seed = 种子:
|
||||||
|
|
||||||
editor.cliffs = 所有墙壁\n替换为悬崖
|
editor.cliffs = 所有墙壁\n替换为悬崖
|
||||||
editor.brush = 笔触大小
|
editor.brush = 笔触大小
|
||||||
editor.openin = 用地图编辑器打开
|
editor.openin = 用地图编辑器打开
|
||||||
@@ -413,7 +438,7 @@ waves.title = 波次
|
|||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
waves.every = 每
|
waves.every = 每
|
||||||
waves.waves = 波
|
waves.waves = 波
|
||||||
waves.health = health: {0}%
|
waves.health = 生命值: {0}%
|
||||||
waves.perspawn = 每波
|
waves.perspawn = 每波
|
||||||
waves.shields = 护盾/波
|
waves.shields = 护盾/波
|
||||||
waves.to = 至
|
waves.to = 至
|
||||||
@@ -425,6 +450,7 @@ waves.max = 最大单位数
|
|||||||
waves.guardian = Boss
|
waves.guardian = Boss
|
||||||
waves.preview = 预览
|
waves.preview = 预览
|
||||||
waves.edit = 编辑…
|
waves.edit = 编辑…
|
||||||
|
waves.random = Random
|
||||||
waves.copy = 复制到剪贴板
|
waves.copy = 复制到剪贴板
|
||||||
waves.load = 从剪贴板读取
|
waves.load = 从剪贴板读取
|
||||||
waves.invalid = 剪贴板中的波次信息无效。
|
waves.invalid = 剪贴板中的波次信息无效。
|
||||||
@@ -509,6 +535,7 @@ toolmode.fillteams = 填充队伍
|
|||||||
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
|
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
|
||||||
toolmode.drawteams = 绘制队伍
|
toolmode.drawteams = 绘制队伍
|
||||||
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
|
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
|
||||||
|
#未使用
|
||||||
toolmode.underliquid = 水下地形
|
toolmode.underliquid = 水下地形
|
||||||
toolmode.underliquid.description = 绘制位于液体下的地形
|
toolmode.underliquid.description = 绘制位于液体下的地形
|
||||||
|
|
||||||
@@ -583,7 +610,7 @@ requirement.research = 研究{0}
|
|||||||
requirement.produce = 生产{0}
|
requirement.produce = 生产{0}
|
||||||
requirement.capture = 占领{0}
|
requirement.capture = 占领{0}
|
||||||
requirement.onplanet = 控制区块{0}
|
requirement.onplanet = 控制区块{0}
|
||||||
requirement.onsector = 着陆区块: {0}
|
requirement.onsector = 着陆区块:{0}
|
||||||
launch.text = 发射
|
launch.text = 发射
|
||||||
research.multiplayer = 只有服务器创建者能研究科技。
|
research.multiplayer = 只有服务器创建者能研究科技。
|
||||||
map.multiplayer = 只有服务器创建者能查看区块。
|
map.multiplayer = 只有服务器创建者能查看区块。
|
||||||
@@ -603,12 +630,15 @@ objective.destroyblocks.name = 摧毁建筑
|
|||||||
objective.destroycore.name = 摧毁核心
|
objective.destroycore.name = 摧毁核心
|
||||||
objective.commandmode.name = 指挥模式
|
objective.commandmode.name = 指挥模式
|
||||||
objective.flag.name = 标签
|
objective.flag.name = 标签
|
||||||
|
|
||||||
marker.shapetext.name = 带形状文本
|
marker.shapetext.name = 带形状文本
|
||||||
marker.minimap.name = 小地图
|
marker.minimap.name = 小地图
|
||||||
marker.shape.name = 形状
|
marker.shape.name = 形状
|
||||||
marker.text.name = 文本
|
marker.text.name = 文本
|
||||||
|
|
||||||
marker.background = 背景
|
marker.background = 背景
|
||||||
marker.outline = 轮廓
|
marker.outline = 轮廓
|
||||||
|
|
||||||
objective.research = [accent]研究:\n[]{0}[lightgray]{1}
|
objective.research = [accent]研究:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]生产:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]生产:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]摧毁:\n[]{0}[lightgray]{1}
|
objective.destroyblock = [accent]摧毁:\n[]{0}[lightgray]{1}
|
||||||
@@ -616,13 +646,16 @@ objective.destroyblocks = [accent]摧毁:[lightgray]{0}[white]/{1}\n{2}[lightg
|
|||||||
objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]建造单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]生产单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
|
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
|
||||||
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
|
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]敌方在[lightgray]{0}[]后扩大单位生产
|
||||||
|
objective.enemyairunits = [accent]敌方在[lightgray]{0}[]后开始生产空军单位
|
||||||
objective.destroycore = [accent]摧毁敌方核心
|
objective.destroycore = [accent]摧毁敌方核心
|
||||||
objective.command = [accent]指挥单位
|
objective.command = [accent]指挥单位
|
||||||
objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
|
||||||
announce.nuclearstrike = [red]⚠ 核打击接近中 ⚠
|
|
||||||
|
announce.nuclearstrike = [red]⚠ 核打击接近中 ⚠\n[lightgray]立刻建造备用核心
|
||||||
|
|
||||||
loadout = 装运
|
loadout = 装运
|
||||||
resources = 资源
|
resources = 资源
|
||||||
@@ -630,6 +663,9 @@ resources.max = 最大
|
|||||||
bannedblocks = 禁用建筑
|
bannedblocks = 禁用建筑
|
||||||
objectives = 任务目标
|
objectives = 任务目标
|
||||||
bannedunits = 禁用单位
|
bannedunits = 禁用单位
|
||||||
|
rules.hidebannedblocks = 隐藏禁用的建筑
|
||||||
|
bannedunits.whitelist = 仅启用选中的单位
|
||||||
|
bannedblocks.whitelist = 仅启用选中的建筑
|
||||||
addall = 全部装运
|
addall = 全部装运
|
||||||
launch.from = 发射自:[accent]{0}
|
launch.from = 发射自:[accent]{0}
|
||||||
launch.capacity = 装运物品: [accent]{0}
|
launch.capacity = 装运物品: [accent]{0}
|
||||||
@@ -655,6 +691,9 @@ weather.sandstorm.name = 沙尘暴
|
|||||||
weather.sporestorm.name = 孢子风暴
|
weather.sporestorm.name = 孢子风暴
|
||||||
weather.fog.name = 雾
|
weather.fog.name = 雾
|
||||||
|
|
||||||
|
campaign.playtime = \uf129 [lightgray]区块游玩时间:{0}
|
||||||
|
campaign.complete = [accent]恭喜!\n\n{0}上的敌军已被消灭。\n[lightgray]最终区块已被征服。
|
||||||
|
|
||||||
sectorlist = 区块列表
|
sectorlist = 区块列表
|
||||||
sectorlist.attacked = {0}遭到攻击
|
sectorlist.attacked = {0}遭到攻击
|
||||||
sectors.unexplored = [lightgray]未探索
|
sectors.unexplored = [lightgray]未探索
|
||||||
@@ -678,17 +717,17 @@ sectors.underattack.nodamage = [scarlet]未占领
|
|||||||
sectors.survives = [accent]预测可守{0}波
|
sectors.survives = [accent]预测可守{0}波
|
||||||
sectors.go = 进入
|
sectors.go = 进入
|
||||||
sector.abandon = 遗弃
|
sector.abandon = 遗弃
|
||||||
sector.abandon.confirm = 此区块核心将自毁。\n确认?
|
sector.abandon.confirm = 此区块核心将自毁。\n确认?
|
||||||
sector.curcapture = 区块已占领
|
sector.curcapture = 区块已占领
|
||||||
sector.curlost = 区块已丢失
|
sector.curlost = 区块已丢失
|
||||||
sector.missingresources = [scarlet]建造核心所需资源不足
|
sector.missingresources = [scarlet]建造核心所需资源不足
|
||||||
sector.attacked = 区块[accent]{0}[white]受到攻击!
|
sector.attacked = 区块[accent]{0}[white]受到攻击!
|
||||||
sector.lost = 区块[accent]{0}[white]已丢失!
|
sector.lost = 区块[accent]{0}[white]已丢失!
|
||||||
#note: the missing space in the line below is intentional(中文无关)
|
#note: the missing space in the line below is intentional(中文无关)
|
||||||
sector.captured = 区块[accent]{0}[white]已占领!
|
sector.captured = 区块[accent]{0}[white]已占领!
|
||||||
sector.changeicon = 更改图标
|
sector.changeicon = 更改图标
|
||||||
sector.noswitch.title = 无法切换区块
|
sector.noswitch.title = 无法切换区块
|
||||||
sector.noswitch = 你无法在当前区块遭受攻击时切换区块。\n\n区块: [accent]{0}[] 位于 [accent]{1}[]
|
sector.noswitch = 你无法在当前区块遭受攻击时切换区块。\n\n区块:[accent]{0}[]位于[accent]{1}[]
|
||||||
sector.view = 查看区块
|
sector.view = 查看区块
|
||||||
|
|
||||||
threat.low = 低度
|
threat.low = 低度
|
||||||
@@ -738,20 +777,44 @@ sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。
|
|||||||
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。\n跨区块运输是征服这个星球不可或缺的一项技术。\n\n摧毁敌方基地,研究发射台。
|
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。\n跨区块运输是征服这个星球不可或缺的一项技术。\n\n摧毁敌方基地,研究发射台。
|
||||||
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。\n\n尽量回收可以利用的资源,研究科技。
|
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。\n\n尽量回收可以利用的资源,研究科技。
|
||||||
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。\n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。\n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
||||||
|
sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。
|
||||||
|
sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。
|
||||||
|
|
||||||
sector.onset.name = 始发地区
|
sector.onset.name = 始发地区
|
||||||
sector.aegis.name = 庇护前哨
|
sector.aegis.name = 庇护前哨
|
||||||
sector.lake.name = 岩浆湖
|
sector.lake.name = 岩浆湖
|
||||||
sector.intersect.name = 交错丘陵
|
sector.intersect.name = 交错丘陵
|
||||||
sector.atlas.name = 风化山脉
|
sector.atlas.name = 风化山脉
|
||||||
sector.split.name = 横断山谷
|
sector.split.name = 横断山谷
|
||||||
sector.basin.name = 芳油盆地
|
sector.basin.name = 风蚀盆地
|
||||||
sector.onset.description = 教学区块。区块目标未设立,等待进一步指示。
|
sector.marsh.name = 芳油湿地
|
||||||
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地。
|
sector.peaks.name = 横堑峰峦
|
||||||
|
sector.ravine.name = 贫瘠峡谷
|
||||||
|
sector.caldera-erekir.name = 破碎火山
|
||||||
|
sector.stronghold.name = 晶石要塞
|
||||||
|
sector.crevice.name = 碳岩裂隙
|
||||||
|
sector.siege.name = 平行岭谷
|
||||||
|
sector.crossroads.name = 十字路口
|
||||||
|
sector.karst.name = 岩溶洞穴
|
||||||
|
sector.origin.name = 起源
|
||||||
|
|
||||||
|
sector.onset.description = 收集资源,研究科技以自动化生产。\n开始进攻。
|
||||||
|
sector.aegis.description = 这个区块有钨矿床分布。\n研究[accent]冲击钻头[]挖掘钨,并摧毁这里的敌方基地。
|
||||||
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
|
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
|
||||||
sector.intersect.description = 扫描显示,这个区块在着陆后不久将受到多方向的攻击。\n迅速建立防御并尽快扩张。\n[accent]机甲[]单位可用于在这里的崎岖地形活动。
|
sector.intersect.description = 扫描显示,这个区块在着陆后不久将受到多方向的攻击。\n迅速建立防御并尽快扩张。\n[accent]机甲[]单位可用于在这里的崎岖地形活动。
|
||||||
sector.atlas.description = 这个区块包含了各种地形,需要多兵种配合进行有效进攻。\n这里发现的一些更为坚固的敌方基地需要使用高级单位摧毁。\n研究[accent]电解机[]和[accent]坦克重构厂[]。
|
sector.atlas.description = 这个区块包含各种地形,需要多兵种配合进行有效进攻。\n这里发现的一些更为坚固的敌方基地需要使用高级单位摧毁。\n研究[accent]电解机[]和[accent]坦克重构厂[]。
|
||||||
sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。
|
sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。
|
||||||
sector.basin.description = {临时}\n目前的最终区块。把它当作一个挑战 - 更多的区块将在之后发布。
|
sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并攻占敌方核心以在此地立足。
|
||||||
|
sector.marsh.description = 这个区块有大量芳油,但喷口数量有限。\n利用[accent]化学燃烧室[]发电。
|
||||||
|
sector.peaks.description = 这个区块的山区地形使大部分单位毫无用处。 需要使用空军单位。\n注意敌人的防空设施。 尝试切断它的供弹。
|
||||||
|
sector.ravine.description = 这里是敌人的重要运输路线。 区块中未探测到敌方核心,但预计会有多种敌军。\n尽快生产[accent]巨浪合金[]并建造[accent]劫难[]炮塔。
|
||||||
|
sector.caldera-erekir.description = 这个区块的资源分散在多个岛屿上。\n研究并部署无人机运输。
|
||||||
|
sector.stronghold.description = 这个区块的敌方基地守卫着大量的[accent]钍[]。\n使用它研究高级单位和炮塔。
|
||||||
|
sector.crevice.description = 这个区块敌人的攻势非常猛烈。\n尽快研究[accent]碳化物[]与[accent]热解发电机[]以求得生存。
|
||||||
|
sector.siege.description = 这个区块中的两条平行的山谷使你不得不进行双线作战。\n研究[accent]氰气[]以生产更强力的坦克单位。\n警告:侦测到敌方长距离导弹塔。 导弹命中前可被拦截。
|
||||||
|
sector.crossroads.description = 这个区块的敌方基地建立在不同的地形上。 尝试研究多种单位以进攻。\n某些敌方基地有护盾保护。 尝试切断它们的供电。
|
||||||
|
sector.karst.description = 这个区块资源丰富,但敌人会立刻发动进攻。\n充分利用资源并研究[accent]相织布[]。
|
||||||
|
sector.origin.description = 最终区块,敌人数量极多。\n所有科技均已研究完毕,只需专注于摧毁所有敌方基地。
|
||||||
|
|
||||||
status.burning.name = 燃烧
|
status.burning.name = 燃烧
|
||||||
status.freezing.name = 冻结
|
status.freezing.name = 冻结
|
||||||
@@ -887,9 +950,11 @@ ability.statusfield = {0}状态场
|
|||||||
ability.unitspawn = {0}单位工厂
|
ability.unitspawn = {0}单位工厂
|
||||||
ability.shieldregenfield = 护盾再生场
|
ability.shieldregenfield = 护盾再生场
|
||||||
ability.movelightning = 闪电助推器
|
ability.movelightning = 闪电助推器
|
||||||
|
ability.shieldarc = 弧形护盾
|
||||||
|
ability.suppressionfield = 修复压制场
|
||||||
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
|
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
|
||||||
bar.onlycoredeposit = 仅核心可丢入资源
|
|
||||||
|
|
||||||
|
bar.onlycoredeposit = 仅核心可丢入资源
|
||||||
bar.drilltierreq = 需要更高级的钻头
|
bar.drilltierreq = 需要更高级的钻头
|
||||||
bar.noresources = 资源不足
|
bar.noresources = 资源不足
|
||||||
bar.corereq = 需要核心基座
|
bar.corereq = 需要核心基座
|
||||||
@@ -911,7 +976,7 @@ bar.liquid = 液体
|
|||||||
bar.heat = 热量
|
bar.heat = 热量
|
||||||
bar.instability = 不稳定性
|
bar.instability = 不稳定性
|
||||||
bar.heatamount = 热量: {0}
|
bar.heatamount = 热量: {0}
|
||||||
bar.heatpercent = 热量: {0} ({1}%)
|
bar.heatpercent = 热量: {0} ({1}%)
|
||||||
bar.power = 电力
|
bar.power = 电力
|
||||||
bar.progress = 制造进度
|
bar.progress = 制造进度
|
||||||
bar.loadprogress = 进度
|
bar.loadprogress = 进度
|
||||||
@@ -927,6 +992,8 @@ bullet.splashdamage = [stat]{0}[lightgray]范围伤害~[stat] {1}[lightgray]格
|
|||||||
bullet.incendiary = [stat]燃烧
|
bullet.incendiary = [stat]燃烧
|
||||||
bullet.homing = [stat]追踪
|
bullet.homing = [stat]追踪
|
||||||
bullet.armorpierce = [stat]穿甲
|
bullet.armorpierce = [stat]穿甲
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
||||||
@@ -936,8 +1003,8 @@ bullet.infinitepierce = [stat]无限穿透
|
|||||||
bullet.healpercent = [stat]{0}[lightgray]%修复
|
bullet.healpercent = [stat]{0}[lightgray]%修复
|
||||||
bullet.healamount = [stat]{0}[lightgray]修复量
|
bullet.healamount = [stat]{0}[lightgray]修复量
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
||||||
bullet.reload = [stat]{0}[lightgray]x开火速率
|
bullet.reload = [stat]{0}%[lightgray]开火速率
|
||||||
bullet.range = [stat]{0}[lightgray] 射程(格)
|
bullet.range = [stat]{0}[lightgray]射程(格)
|
||||||
|
|
||||||
unit.blocks = 格
|
unit.blocks = 格
|
||||||
unit.blockssquared = 格²
|
unit.blockssquared = 格²
|
||||||
@@ -1040,8 +1107,8 @@ setting.bridgeopacity.name = 桥梁不透明度
|
|||||||
setting.playerchat.name = 显示玩家聊天气泡
|
setting.playerchat.name = 显示玩家聊天气泡
|
||||||
setting.showweather.name = 显示天气效果
|
setting.showweather.name = 显示天气效果
|
||||||
setting.hidedisplays.name = 不显示逻辑绘图
|
setting.hidedisplays.name = 不显示逻辑绘图
|
||||||
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]!\n您确定要使游戏[scarlet]公开可见[]吗?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = 请注意,测试版的游戏不能公开可见。
|
public.beta = 请注意,测试版的游戏不能公开可见。
|
||||||
uiscale.reset = UI缩放比例已更改。\n点击“确定”接受更改。\n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
|
uiscale.reset = UI缩放比例已更改。\n点击“确定”接受更改。\n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
|
||||||
uiscale.cancel = 取消并退出
|
uiscale.cancel = 取消并退出
|
||||||
@@ -1067,6 +1134,7 @@ keybind.mouse_move.name = 单位跟随鼠标
|
|||||||
keybind.pan.name = 鼠标控制镜头
|
keybind.pan.name = 鼠标控制镜头
|
||||||
keybind.boost.name = 启动助推
|
keybind.boost.name = 启动助推
|
||||||
keybind.command_mode.name = 指挥模式
|
keybind.command_mode.name = 指挥模式
|
||||||
|
keybind.rebuild_select.name = 重建建筑
|
||||||
keybind.schematic_select.name = 框选建筑
|
keybind.schematic_select.name = 框选建筑
|
||||||
keybind.schematic_menu.name = 蓝图目录
|
keybind.schematic_menu.name = 蓝图目录
|
||||||
keybind.schematic_flip_x.name = 水平翻转
|
keybind.schematic_flip_x.name = 水平翻转
|
||||||
@@ -1092,6 +1160,8 @@ keybind.select.name = 选择/射击
|
|||||||
keybind.diagonal_placement.name = 斜线建造
|
keybind.diagonal_placement.name = 斜线建造
|
||||||
keybind.pick.name = 选择建筑
|
keybind.pick.name = 选择建筑
|
||||||
keybind.break_block.name = 拆除建筑
|
keybind.break_block.name = 拆除建筑
|
||||||
|
keybind.select_all_units.name = 选择所有单位
|
||||||
|
keybind.select_all_unit_factories.name = 选择所有单位工厂
|
||||||
keybind.deselect.name = 取消选择
|
keybind.deselect.name = 取消选择
|
||||||
keybind.pickupCargo.name = 拾取载荷
|
keybind.pickupCargo.name = 拾取载荷
|
||||||
keybind.dropCargo.name = 释放载荷
|
keybind.dropCargo.name = 释放载荷
|
||||||
@@ -1135,6 +1205,7 @@ rules.coreincinerates = 核心焚烧
|
|||||||
rules.disableworldprocessors = 禁用世界处理器
|
rules.disableworldprocessors = 禁用世界处理器
|
||||||
rules.schematic = 允许使用蓝图
|
rules.schematic = 允许使用蓝图
|
||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
|
rules.wavesending = 波次可跳波
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 进攻模式
|
rules.attack = 进攻模式
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1149,15 +1220,17 @@ rules.enemyCheat = 敌人(红队)无限资源
|
|||||||
rules.blockhealthmultiplier = 建筑生命倍率
|
rules.blockhealthmultiplier = 建筑生命倍率
|
||||||
rules.blockdamagemultiplier = 建筑伤害倍率
|
rules.blockdamagemultiplier = 建筑伤害倍率
|
||||||
rules.unitbuildspeedmultiplier = 单位生产速度倍率
|
rules.unitbuildspeedmultiplier = 单位生产速度倍率
|
||||||
|
rules.unitcostmultiplier = 单位生产花费倍率
|
||||||
rules.unithealthmultiplier = 单位生命倍率
|
rules.unithealthmultiplier = 单位生命倍率
|
||||||
rules.unitdamagemultiplier = 单位伤害倍率
|
rules.unitdamagemultiplier = 单位伤害倍率
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = 太阳能发电倍率
|
rules.solarmultiplier = 太阳能发电倍率
|
||||||
rules.unitcapvariable = 核心可增加单位上限
|
rules.unitcapvariable = 核心可增加单位上限
|
||||||
rules.unitcap = 基础单位上限
|
rules.unitcap = 基础单位上限
|
||||||
rules.limitarea = 限制地图有效区域
|
rules.limitarea = 限制地图有效区域
|
||||||
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
||||||
rules.wavespacing = 波次间隔:[lightgray](秒)
|
rules.wavespacing = 波次间隔:[lightgray](秒)
|
||||||
rules.initialwavespacing = 第一波间隔:[lightgray] (秒)
|
rules.initialwavespacing = 第一波间隔:[lightgray](秒)
|
||||||
rules.buildcostmultiplier = 建造花费倍率
|
rules.buildcostmultiplier = 建造花费倍率
|
||||||
rules.buildspeedmultiplier = 建造速度倍率
|
rules.buildspeedmultiplier = 建造速度倍率
|
||||||
rules.deconstructrefundmultiplier = 拆除返还倍率
|
rules.deconstructrefundmultiplier = 拆除返还倍率
|
||||||
@@ -1192,7 +1265,8 @@ content.block.name = 建筑
|
|||||||
content.status.name = 状态效果
|
content.status.name = 状态效果
|
||||||
content.sector.name = 战役区块
|
content.sector.name = 战役区块
|
||||||
content.team.name = 派系
|
content.team.name = 派系
|
||||||
wallore = (墙)
|
|
||||||
|
wallore = (墙)
|
||||||
|
|
||||||
item.copper.name = 铜
|
item.copper.name = 铜
|
||||||
item.lead.name = 铅
|
item.lead.name = 铅
|
||||||
@@ -1215,13 +1289,13 @@ item.beryllium.name = 铍
|
|||||||
item.tungsten.name = 钨
|
item.tungsten.name = 钨
|
||||||
item.oxide.name = 氧化物
|
item.oxide.name = 氧化物
|
||||||
item.carbide.name = 碳化物
|
item.carbide.name = 碳化物
|
||||||
item.dormant-cyst.name = Dormant Cyst
|
item.dormant-cyst.name = 休眠囊肿
|
||||||
|
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = 矿渣
|
liquid.slag.name = 矿渣
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷冻液
|
liquid.cryofluid.name = 冷冻液
|
||||||
liquid.neoplasm.name = Neoplasm
|
liquid.neoplasm.name = 瘤液
|
||||||
liquid.arkycite.name = 芳油
|
liquid.arkycite.name = 芳油
|
||||||
liquid.gallium.name = 镓
|
liquid.gallium.name = 镓
|
||||||
liquid.ozone.name = 臭氧
|
liquid.ozone.name = 臭氧
|
||||||
@@ -1267,14 +1341,20 @@ unit.scepter.name = 权杖
|
|||||||
unit.reign.name = 王座
|
unit.reign.name = 王座
|
||||||
unit.vela.name = 灾星
|
unit.vela.name = 灾星
|
||||||
unit.corvus.name = 死星
|
unit.corvus.name = 死星
|
||||||
|
|
||||||
unit.stell.name = 围护
|
unit.stell.name = 围护
|
||||||
unit.locus.name = 循迹
|
unit.locus.name = 循迹
|
||||||
|
unit.precept.name = 准绳
|
||||||
unit.vanquish.name = 征服
|
unit.vanquish.name = 征服
|
||||||
unit.conquer.name = 领主
|
unit.conquer.name = 领主
|
||||||
|
unit.merui.name = 天守
|
||||||
unit.cleroi.name = 天赐
|
unit.cleroi.name = 天赐
|
||||||
|
unit.anthicus.name = 天灾
|
||||||
unit.tecta.name = 天理
|
unit.tecta.name = 天理
|
||||||
unit.collaris.name = 天帝
|
unit.collaris.name = 天帝
|
||||||
|
unit.elude.name = 挣脱
|
||||||
unit.avert.name = 遮蔽
|
unit.avert.name = 遮蔽
|
||||||
|
unit.obviate.name = 消散
|
||||||
unit.quell.name = 遏止
|
unit.quell.name = 遏止
|
||||||
unit.disrupt.name = 悲怆
|
unit.disrupt.name = 悲怆
|
||||||
unit.evoke.name = 苏醒
|
unit.evoke.name = 苏醒
|
||||||
@@ -1282,13 +1362,10 @@ unit.incite.name = 策动
|
|||||||
unit.emanate.name = 发散
|
unit.emanate.name = 发散
|
||||||
unit.manifold.name = 货运无人机
|
unit.manifold.name = 货运无人机
|
||||||
unit.assembly-drone.name = 装配无人机
|
unit.assembly-drone.name = 装配无人机
|
||||||
unit.precept.name = 准绳
|
unit.latum.name = Latum
|
||||||
unit.merui.name = 天守
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = 天灾
|
|
||||||
unit.elude.name = 挣脱
|
|
||||||
unit.obviate.name = 消散
|
|
||||||
|
|
||||||
block.parallax.name = 差扰光束
|
block.parallax.name = 差扰
|
||||||
block.cliff.name = 悬崖
|
block.cliff.name = 悬崖
|
||||||
block.sand-boulder.name = 砂岩
|
block.sand-boulder.name = 砂岩
|
||||||
block.basalt-boulder.name = 玄武岩石块
|
block.basalt-boulder.name = 玄武岩石块
|
||||||
@@ -1332,7 +1409,7 @@ block.deep-tainted-water.name = 深污水
|
|||||||
block.darksand-tainted-water.name = 黑沙污水
|
block.darksand-tainted-water.name = 黑沙污水
|
||||||
block.tar.name = 石油
|
block.tar.name = 石油
|
||||||
block.stone.name = 石头
|
block.stone.name = 石头
|
||||||
block.sand.name = 沙子
|
block.sand-floor.name = 沙子
|
||||||
block.darksand.name = 黑沙
|
block.darksand.name = 黑沙
|
||||||
block.ice.name = 冰
|
block.ice.name = 冰
|
||||||
block.snow.name = 雪
|
block.snow.name = 雪
|
||||||
@@ -1399,6 +1476,8 @@ block.distributor.name = 分配器
|
|||||||
block.sorter.name = 分类器
|
block.sorter.name = 分类器
|
||||||
block.inverted-sorter.name = 反向分类器
|
block.inverted-sorter.name = 反向分类器
|
||||||
block.message.name = 信息板
|
block.message.name = 信息板
|
||||||
|
block.reinforced-message.name = 强化信息板
|
||||||
|
block.world-message.name = 世界信息板
|
||||||
block.illuminator.name = 照明器
|
block.illuminator.name = 照明器
|
||||||
block.overflow-gate.name = 溢流门
|
block.overflow-gate.name = 溢流门
|
||||||
block.underflow-gate.name = 反向溢流门
|
block.underflow-gate.name = 反向溢流门
|
||||||
@@ -1439,7 +1518,7 @@ block.vault.name = 仓库
|
|||||||
block.wave.name = 波浪
|
block.wave.name = 波浪
|
||||||
block.tsunami.name = 海啸
|
block.tsunami.name = 海啸
|
||||||
block.swarmer.name = 蜂群
|
block.swarmer.name = 蜂群
|
||||||
block.salvo.name = 齐射炮
|
block.salvo.name = 齐射
|
||||||
block.ripple.name = 浪涌
|
block.ripple.name = 浪涌
|
||||||
block.phase-conveyor.name = 相织布传送带桥
|
block.phase-conveyor.name = 相织布传送带桥
|
||||||
block.bridge-conveyor.name = 传送带桥
|
block.bridge-conveyor.name = 传送带桥
|
||||||
@@ -1459,7 +1538,6 @@ block.liquid-tank.name = 流体储罐
|
|||||||
block.liquid-container.name = 流体容器
|
block.liquid-container.name = 流体容器
|
||||||
block.liquid-junction.name = 流体交叉器
|
block.liquid-junction.name = 流体交叉器
|
||||||
block.bridge-conduit.name = 导管桥
|
block.bridge-conduit.name = 导管桥
|
||||||
|
|
||||||
block.rotary-pump.name = 回转泵
|
block.rotary-pump.name = 回转泵
|
||||||
block.thorium-reactor.name = 钍反应堆
|
block.thorium-reactor.name = 钍反应堆
|
||||||
block.mass-driver.name = 质量驱动器
|
block.mass-driver.name = 质量驱动器
|
||||||
@@ -1483,7 +1561,7 @@ block.meltdown.name = 熔毁
|
|||||||
block.foreshadow.name = 厄兆
|
block.foreshadow.name = 厄兆
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 发射台
|
block.launch-pad.name = 发射台
|
||||||
block.segment.name = 裂解光束
|
block.segment.name = 裂解
|
||||||
block.ground-factory.name = 陆军工厂
|
block.ground-factory.name = 陆军工厂
|
||||||
block.air-factory.name = 空军工厂
|
block.air-factory.name = 空军工厂
|
||||||
block.naval-factory.name = 海军工厂
|
block.naval-factory.name = 海军工厂
|
||||||
@@ -1496,19 +1574,18 @@ block.payload-router.name = 载荷路由器
|
|||||||
block.duct.name = 物品管道
|
block.duct.name = 物品管道
|
||||||
block.duct-router.name = 物品管道路由器
|
block.duct-router.name = 物品管道路由器
|
||||||
block.duct-bridge.name = 物品管道桥
|
block.duct-bridge.name = 物品管道桥
|
||||||
block.payload-propulsion-tower.name = 载荷驱动器
|
block.large-payload-mass-driver.name = 大型载荷质量驱动器
|
||||||
block.payload-void.name = 载荷黑洞
|
block.payload-void.name = 载荷黑洞
|
||||||
block.payload-source.name = 载荷源
|
block.payload-source.name = 载荷源
|
||||||
block.disassembler.name = 解离机
|
block.disassembler.name = 解离机
|
||||||
block.silicon-crucible.name = 热能坩埚
|
block.silicon-crucible.name = 热能坩埚
|
||||||
block.overdrive-dome.name = 超速穹顶
|
block.overdrive-dome.name = 超速穹顶
|
||||||
block.interplanetary-accelerator.name = 行星际加速器
|
block.interplanetary-accelerator.name = 行星际加速器
|
||||||
|
|
||||||
block.constructor.name = 构筑器
|
block.constructor.name = 构筑器
|
||||||
block.constructor.description = 构筑 1x1 至 2x2 大小的方块。
|
block.constructor.description = 构筑 1x1 至 2x2 大小的方块。
|
||||||
block.large-constructor.name = 大型构筑器
|
block.large-constructor.name = 大型构筑器
|
||||||
block.large-constructor.description = 构筑 3x3 至 4x4 大小的方块。
|
block.large-constructor.description = 构筑 3x3 至 4x4 大小的方块。
|
||||||
block.deconstructor.name = 解构器
|
block.deconstructor.name = 大型解构器
|
||||||
block.deconstructor.description = 解构方块和单位,返还100%资源。
|
block.deconstructor.description = 解构方块和单位,返还100%资源。
|
||||||
block.payload-loader.name = 载荷装载器
|
block.payload-loader.name = 载荷装载器
|
||||||
block.payload-loader.description = 向载荷方块装载液体和物品。
|
block.payload-loader.description = 向载荷方块装载液体和物品。
|
||||||
@@ -1516,6 +1593,8 @@ block.payload-unloader.name = 载荷卸载器
|
|||||||
block.payload-unloader.description = 从载荷方块卸载液体和物品。
|
block.payload-unloader.description = 从载荷方块卸载液体和物品。
|
||||||
block.heat-source.name = 热量源
|
block.heat-source.name = 热量源
|
||||||
block.heat-source.description = 无限输出热量,仅限沙盒。
|
block.heat-source.description = 无限输出热量,仅限沙盒。
|
||||||
|
|
||||||
|
#埃里克尔
|
||||||
block.empty.name = 空
|
block.empty.name = 空
|
||||||
block.rhyolite-crater.name = 流纹岩坑
|
block.rhyolite-crater.name = 流纹岩坑
|
||||||
block.rough-rhyolite.name = 粗糙流纹岩
|
block.rough-rhyolite.name = 粗糙流纹岩
|
||||||
@@ -1538,6 +1617,7 @@ block.carbon-vent.name = 碳石喷口
|
|||||||
block.arkyic-vent.name = 芳石喷口
|
block.arkyic-vent.name = 芳石喷口
|
||||||
block.yellow-stone-vent.name = 黄石喷口
|
block.yellow-stone-vent.name = 黄石喷口
|
||||||
block.red-stone-vent.name = 红石喷口
|
block.red-stone-vent.name = 红石喷口
|
||||||
|
block.crystalline-vent.name = 晶石喷口
|
||||||
block.redmat.name = 红地垫
|
block.redmat.name = 红地垫
|
||||||
block.bluemat.name = 蓝地垫
|
block.bluemat.name = 蓝地垫
|
||||||
block.core-zone.name = 核心区
|
block.core-zone.name = 核心区
|
||||||
@@ -1576,7 +1656,8 @@ block.oxidation-chamber.name = 氧化室
|
|||||||
block.electric-heater.name = 电制热机
|
block.electric-heater.name = 电制热机
|
||||||
block.slag-heater.name = 矿渣制热机
|
block.slag-heater.name = 矿渣制热机
|
||||||
block.phase-heater.name = 相织制热机
|
block.phase-heater.name = 相织制热机
|
||||||
block.heat-redirector.name = 热传输机
|
block.heat-redirector.name = 热量传输机
|
||||||
|
block.heat-router.name = 热量路由器
|
||||||
block.slag-incinerator.name = 矿渣焚化炉
|
block.slag-incinerator.name = 矿渣焚化炉
|
||||||
block.carbide-crucible.name = 碳化物坩埚
|
block.carbide-crucible.name = 碳化物坩埚
|
||||||
block.slag-centrifuge.name = 矿渣离心机
|
block.slag-centrifuge.name = 矿渣离心机
|
||||||
@@ -1639,7 +1720,7 @@ block.disperse.name = 驱离
|
|||||||
block.afflict.name = 劫难
|
block.afflict.name = 劫难
|
||||||
block.lustre.name = 光辉
|
block.lustre.name = 光辉
|
||||||
block.scathe.name = 创伤
|
block.scathe.name = 创伤
|
||||||
block.fabricator.name = Fabricator
|
block.fabricator.name = 重构厂
|
||||||
block.tank-refabricator.name = 坦克重构厂
|
block.tank-refabricator.name = 坦克重构厂
|
||||||
block.mech-refabricator.name = 机甲重构厂
|
block.mech-refabricator.name = 机甲重构厂
|
||||||
block.ship-refabricator.name = 飞船重构厂
|
block.ship-refabricator.name = 飞船重构厂
|
||||||
@@ -1649,11 +1730,10 @@ block.mech-assembler.name = 机甲组装厂
|
|||||||
block.reinforced-payload-conveyor.name = 强化载荷传送带
|
block.reinforced-payload-conveyor.name = 强化载荷传送带
|
||||||
block.reinforced-payload-router.name = 强化载荷路由器
|
block.reinforced-payload-router.name = 强化载荷路由器
|
||||||
block.payload-mass-driver.name = 载荷质量驱动器
|
block.payload-mass-driver.name = 载荷质量驱动器
|
||||||
block.small-deconstructor.name = 小型解构器
|
block.small-deconstructor.name = 解构器
|
||||||
block.canvas.name = 画板
|
block.canvas.name = 画板
|
||||||
block.world-processor.name = 世界处理器
|
block.world-processor.name = 世界处理器
|
||||||
block.world-cell.name = 世界内存元
|
block.world-cell.name = 世界内存元
|
||||||
block.shield-breaker.name = 破盾机 (临时翻译/贴图)
|
|
||||||
block.tank-fabricator.name = 坦克制造厂
|
block.tank-fabricator.name = 坦克制造厂
|
||||||
block.mech-fabricator.name = 机甲制造厂
|
block.mech-fabricator.name = 机甲制造厂
|
||||||
block.ship-fabricator.name = 飞船制造厂
|
block.ship-fabricator.name = 飞船制造厂
|
||||||
@@ -1661,11 +1741,10 @@ block.prime-refabricator.name = 高级再重构工厂
|
|||||||
block.unit-repair-tower.name = 单位维修塔
|
block.unit-repair-tower.name = 单位维修塔
|
||||||
block.diffuse.name = 扩散
|
block.diffuse.name = 扩散
|
||||||
block.basic-assembler-module.name = 基本装配厂模块
|
block.basic-assembler-module.name = 基本装配厂模块
|
||||||
|
|
||||||
block.smite.name = 天谴
|
block.smite.name = 天谴
|
||||||
block.malign.name = 魔灵
|
block.malign.name = 魔灵
|
||||||
block.flux-reactor.name = 通量反应堆
|
block.flux-reactor.name = 通量反应堆
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = 瘤变反应堆
|
||||||
|
|
||||||
block.switch.name = 开关
|
block.switch.name = 开关
|
||||||
block.micro-processor.name = 微型处理器
|
block.micro-processor.name = 微型处理器
|
||||||
@@ -1675,57 +1754,103 @@ block.logic-display.name = 逻辑显示屏
|
|||||||
block.large-logic-display.name = 大型逻辑显示屏
|
block.large-logic-display.name = 大型逻辑显示屏
|
||||||
block.memory-cell.name = 内存元
|
block.memory-cell.name = 内存元
|
||||||
block.memory-bank.name = 内存库
|
block.memory-bank.name = 内存库
|
||||||
|
|
||||||
team.malis.name = 紫
|
team.malis.name = 紫
|
||||||
team.crux.name = 红
|
team.crux.name = 红
|
||||||
team.sharded.name = 黄
|
team.sharded.name = 黄
|
||||||
team.derelict.name = 灰
|
team.derelict.name = 灰
|
||||||
team.green.name = 绿
|
team.green.name = 绿
|
||||||
|
|
||||||
team.blue.name = 蓝
|
team.blue.name = 蓝
|
||||||
|
|
||||||
hint.skip = 跳过
|
hint.skip = 跳过
|
||||||
hint.desktopMove = 使用[accent][[WASD][]键移动。
|
hint.desktopMove = 使用[accent][[WASD][]键移动。
|
||||||
hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小。
|
hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小。
|
||||||
hint.mine = 接近\uf8c4铜矿并[accent]点击[]它们以手动开采。
|
|
||||||
hint.desktopShoot = [accent][[鼠标左键][]射击。
|
hint.desktopShoot = [accent][[鼠标左键][]射击。
|
||||||
hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。
|
hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。
|
||||||
hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。
|
hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。
|
||||||
hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。 []
|
hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。[]
|
||||||
hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。
|
hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。
|
||||||
hint.placeDrill = 选择右下角菜单中的\ue85e[accent]钻头[]分类,然后选择一个\uf870[accent]钻头[]并单击铜矿将其放置。
|
hint.breaking = 按住[accent]右键[]拖动以拆除建筑。
|
||||||
hint.placeDrill.mobile = 选择右下角菜单中的\ue85e[accent]钻头[]分类,然后选择一个\uf870[accent]钻头[],再点击铜矿将其放置。 \n\n点击右下角的\ue800[accent]勾[]以确认。
|
|
||||||
hint.placeConveyor = 传送带将物品从钻头运送到其他建筑中。 从\ue814[accent]运输[]分类选择\uf896[accent]传送带[]。 \n\n单击并拖动以连续放置传送带。 \n[accent]滚动鼠标滚轮[]以旋转方向。
|
|
||||||
hint.placeConveyor.mobile = 传送带将物品从钻头运送到其他建筑中。 从\ue814[accent]运输[]分类选择\uf896[accent]传送带[]。 \n\n长按一秒,然后拖动以连续放置传送带。
|
|
||||||
hint.placeTurret = 放置\uf861[accent]炮塔[]以抵御敌人,保卫你的核心。 \n\n炮塔需要弹药-\uf838铜。 \n使用传送带和钻头为它们供弹。
|
|
||||||
hint.breaking = [accent]鼠标右键[]拖动以拆除建筑。
|
|
||||||
hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动,可拆除范围内多个建筑。
|
hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动,可拆除范围内多个建筑。
|
||||||
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
|
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
|
||||||
hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。
|
hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。
|
||||||
hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。
|
hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。
|
||||||
hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。
|
hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。
|
||||||
hint.unitControl = 按住[accent][[L-ctrl][]并[accent]点击[]己方单位或炮塔进行控制。
|
hint.unitControl = 按住[accent][[L-ctrl][]键并[accent]点击[]己方单位或炮塔进行控制。
|
||||||
hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。
|
hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。
|
||||||
|
hint.unitSelectControl = 按[accent]L-shift[]键进入[accent]指挥模式[]以控制单位。\n在指挥模式下,点击并拖动框选单位。[accent]右键[]命令单位移动或攻击。
|
||||||
|
hint.unitSelectControl.mobile = 按左下角的[accent]指挥[]按钮进入[accent]指挥模式[]以控制单位。\n在指挥模式下,长按并拖动框选单位。[accent]点击[]命令单位移动或攻击。
|
||||||
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
|
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
|
||||||
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
|
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
|
||||||
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建筑复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
|
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选建筑以复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
|
||||||
|
hint.rebuildSelect = 按住[accent][[B][]用鼠标框选被摧毁的建筑以自动重建。
|
||||||
|
|
||||||
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
|
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
|
||||||
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
|
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
|
||||||
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
|
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
|
||||||
hint.payloadPickup = 按[accent][[[]键拾起小型建筑或单位作为载荷。
|
hint.payloadPickup = 按[accent][[[]键拾取小型建筑或单位作为载荷。
|
||||||
hint.payloadPickup.mobile = [accent]长按[]拾起一个小型建筑或单位作为载荷。
|
hint.payloadPickup.mobile = [accent]长按[]拾取一个小型建筑或单位作为载荷。
|
||||||
hint.payloadDrop = 按[accent]][]键放下载荷。
|
hint.payloadDrop = 按[accent]][]键放下载荷。
|
||||||
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
|
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
|
||||||
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
|
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
|
||||||
hint.generator = \uf879[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用\uf87f[accent]电力节点[]可以扩展电力输送范围。
|
hint.generator = \uf879[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用\uf87f[accent]电力节点[]可以扩展电力输送范围。
|
||||||
hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用\uf835[accent]石墨[]作为\uf861双管炮及\uf859齐射炮的弹药来消灭Boss。
|
hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用\uf835[accent]石墨[]作为\uf861双管炮及\uf859齐射炮的弹药来消灭Boss。
|
||||||
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在[accent]初代核心[]上放置一个[accent]次代核心[]。 确保周围没有障碍物。
|
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在\uf869[accent]初代核心[]上放置一个\uf868[accent]次代核心[]。 确保周围没有障碍物。
|
||||||
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
|
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
|
||||||
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
||||||
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
|
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
|
||||||
hint.coopCampaign = 游玩他人主持的[accent]合作战役[]时,生产的资源也会被送入[accent]您自己的区块[]。 \n\n新科技也会同步解锁。
|
hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后右键点击某位置,由它制造的单位将会自动移动到那里。
|
||||||
hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下单击该单位工厂,然后右键单击某位置,由它制造的单位将会自动移动到那里。
|
|
||||||
hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。
|
hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。
|
||||||
|
|
||||||
|
gz.mine = 接近\uf8c4[accent]铜矿[]并点击以手动开采。
|
||||||
|
gz.mine.mobile = 接近\uf8c4[accent]铜矿[]并点击以手动开采。
|
||||||
|
gz.research = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。
|
||||||
|
gz.research.mobile = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。\n\n点击右下角的\ue800[accent]勾[]以确认。
|
||||||
|
gz.conveyors = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n点击并拖动以连续放置传送带。\n滚动[accent]鼠标滚轮[]以转向。
|
||||||
|
gz.conveyors.mobile = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n长按一秒,然后拖动以连续放置传送带。
|
||||||
|
gz.drills = 扩大挖掘规模。\n放置更多的机械钻头。\n挖掘100铜。
|
||||||
|
gz.lead = \uf837[accent]铅[]是另一种常用资源。\n用钻头挖掘铅矿。
|
||||||
|
gz.moveup = \ue804扩张以推进任务。
|
||||||
|
gz.turrets = 研究并放置2个\uf861[accent]双管[]保卫核心。\n双管需要传送带供给\uf838[accent]弹药[]。
|
||||||
|
gz.duoammo = 用传送带给双管供给[accent]铜[]。
|
||||||
|
gz.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf8ae[accent]铜墙[]。
|
||||||
|
gz.defend = 敌人来袭,准备防御。
|
||||||
|
gz.aa = 普通炮塔难以快速击落空中单位。\n\uf860[accent]分裂[]防空能力出色,但使用[accent]铅[]弹药。
|
||||||
|
gz.scatterammo = 用传送带给分裂供给[accent]铅[]。
|
||||||
|
gz.supplyturret = [accent]给炮塔供弹
|
||||||
|
gz.zone1 = 这是敌人的出生点。
|
||||||
|
gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
|
||||||
|
gz.zone3 = 波次即将开始。\n做好准备。
|
||||||
|
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
|
||||||
|
|
||||||
|
onset.mine = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
|
||||||
|
onset.mine.mobile = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。
|
||||||
|
onset.research = 打开\ue875科技树。\n研究\uf73e[accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
|
||||||
|
onset.bore = 研究并放置\uf741[accent]等离子钻机[]。\n它可以自动挖掘墙上的资源。
|
||||||
|
onset.power = 为了给等离子钻机提供[accent]电力[],研究并放置一个\uf73d[accent]激光节点[]。\n它会连接涡轮冷凝器与等离子钻机。
|
||||||
|
onset.ducts = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n点击并拖动以连续放置物品管道。\n滚动[accent]鼠标滚轮[]以转向。
|
||||||
|
onset.ducts.mobile = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n长按一秒,然后拖动以连续放置物品管道。
|
||||||
|
onset.moremine = 扩大挖掘规模。\n放置更多的等离子钻机,并用激光节点与物品管道来使它们正常工作。\n挖掘200铍。
|
||||||
|
onset.graphite = 要建造更高级的建筑,需要\uf835[accent]石墨[]。\n使用等离子钻机挖掘石墨。
|
||||||
|
onset.research2 = 开始研究[accent]工厂[]。\n研究\uf74d[accent]墙壁粉碎机[]和\uf779[accent]电弧硅炉[]。
|
||||||
|
onset.arcfurnace = 电弧硅炉需要\uf834[accent]沙[]与\uf835[accent]石墨[]以冶炼\uf82f[accent]硅[]。\n它也需要[accent]电力[]。
|
||||||
|
onset.crusher = 使用\uf74d[accent]墙壁粉碎机[]挖掘沙。
|
||||||
|
onset.fabricator = 使用[accent]单位[]探索地图,进行防御,发动攻击。\n研究并放置一个\uf6a2[accent]坦克制造厂[]。
|
||||||
|
onset.makeunit = 生产单位。\n点击"?"以显示生产单位所需资源。
|
||||||
|
onset.turrets = 使用单位防御很有效,但合理使用[accent]炮塔[]可以提供更好的防御力。\n放置一个\uf6eb[accent]撕裂[]。\n炮塔需要供给\uf748[accent]弹药[]。
|
||||||
|
onset.turretammo = 给炮塔供给[accent]铍[]。
|
||||||
|
onset.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf6ee[accent]铍墙[]。
|
||||||
|
onset.enemies = 敌人来袭,准备防御。
|
||||||
|
onset.attack = 敌军基地十分脆弱。 发动反攻。
|
||||||
|
onset.cores = 你可以在[accent]核心地块[]上建造新的核心。\n新核心的功能类似于前沿基地,且与其他核心共享资源仓库。\n放置一个\uf725核心。
|
||||||
|
onset.detect = 敌军将在2分钟内发现你。\n设立防御,挖掘矿物,并建造生产设施。
|
||||||
|
|
||||||
|
split.pickup = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n(默认使用[拾取,]放下载荷)
|
||||||
|
split.pickup.mobile = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n(长按以拾取或放下载荷)
|
||||||
|
split.acquire = 你需要获取钨来生产单位。
|
||||||
|
split.build = 单位必须被运输到墙的另一侧。\n在墙壁两侧各放置一个[accent]载荷质量驱动器[]。\n点击其中一个,然后点击另一个以连接它们。
|
||||||
|
split.container = 与强化容器类似,单位也可以使用[accent]载荷质量驱动器[]运输。\n在载荷质量驱动器旁放置单位制造厂以向其装载单位,然后将单位运输到墙的另一侧,摧毁敌方基地。
|
||||||
|
|
||||||
item.copper.description = 用于建造大多数建筑,或作为弹药使用。
|
item.copper.description = 用于建造大多数建筑,或作为弹药使用。
|
||||||
item.copper.details = 铜,塞普罗星上异常丰富的金属。 不经处理的话,结构很脆弱。
|
item.copper.details = 铜,塞普罗星上异常丰富的金属。 不经处理的话,结构很脆弱。
|
||||||
item.lead.description = 用于建造液体输送和电力相关的建筑。
|
item.lead.description = 用于建造液体输送和电力相关的建筑。
|
||||||
@@ -1748,22 +1873,39 @@ item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放
|
|||||||
item.blast-compound.description = 用作炸弹或爆炸性弹药。
|
item.blast-compound.description = 用作炸弹或爆炸性弹药。
|
||||||
item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。
|
item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。
|
||||||
|
|
||||||
|
#埃里克尔
|
||||||
|
item.beryllium.description = 用于埃里克尔的多种建筑和弹药。
|
||||||
|
item.tungsten.description = 用于钻头、 装甲和弹药。 用于建造更先进的建筑。
|
||||||
|
item.oxide.description = 用作热导体和绝缘体。
|
||||||
|
item.carbide.description = 用于先进的建筑、 重型单位和弹药。
|
||||||
|
|
||||||
liquid.water.description = 用于冷却机器和废物处理。
|
liquid.water.description = 用于冷却机器和废物处理。
|
||||||
liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。
|
liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。
|
||||||
liquid.oil.description = 用于先进材料生产和喷射类武器。
|
liquid.oil.description = 用于先进材料生产和喷射类武器。
|
||||||
liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。
|
liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。
|
||||||
|
|
||||||
|
#埃里克尔
|
||||||
|
liquid.arkycite.description = 用于发电和合成材料的化学反应。
|
||||||
|
liquid.ozone.description = 用作材料生产的氧化剂和燃料。 有一定爆炸性。
|
||||||
|
liquid.hydrogen.description = 用于资源开采、 单位生产和结构修复。 易燃。
|
||||||
|
liquid.cyanogen.description = 用于构建高级建筑和单位,也用作弹药。 高度易燃。
|
||||||
|
liquid.nitrogen.description = 用于资源开采、 气体生产和单位生产。
|
||||||
|
liquid.neoplasm.description = 瘤变反应堆产出的危险生物性副产物。 会很快扩散至它能接触到的含水方块并破坏它们。 有粘性。
|
||||||
|
liquid.neoplasm.details = 瘤液。 由一种无法控制并快速分裂的合成细胞团组成,具有污泥状的粘稠度。 耐热。 对任何含有水的结构极为危险。\n\n从标准分析来看过于复杂和不稳定,潜在的应用未知。 建议在矿渣池中焚毁。
|
||||||
|
|
||||||
block.derelict = \uf77e[lightgray]废墟
|
block.derelict = \uf77e[lightgray]废墟
|
||||||
block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。
|
block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。
|
||||||
block.illuminator.description = 提供照明。
|
block.illuminator.description = 提供照明。
|
||||||
block.message.description = 保存文字信息,用于队友间进行交流。
|
block.message.description = 保存文字信息,用于队友间进行交流。
|
||||||
|
block.reinforced-message.description = 保存文字信息,用于队友间进行交流。
|
||||||
|
block.world-message.description = 一个用于制图的信息板。 无法被摧毁。
|
||||||
block.graphite-press.description = 将煤炭压缩为石墨。
|
block.graphite-press.description = 将煤炭压缩为石墨。
|
||||||
block.multi-press.description = 将煤炭压缩为石墨,需要水进行冷却。
|
block.multi-press.description = 将煤炭压缩为石墨,需要水进行冷却。
|
||||||
block.silicon-smelter.description = 将沙和煤炭精炼为硅。
|
block.silicon-smelter.description = 将沙和煤炭精炼为硅。
|
||||||
block.kiln.description = 将沙和铅熔炼为钢化玻璃。
|
block.kiln.description = 将沙和铅熔炼为钢化玻璃。
|
||||||
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
||||||
block.phase-weaver.description = 用钍和沙合成相织布。
|
block.phase-weaver.description = 用钍和沙合成相织布。
|
||||||
block.surge-smelter.description = 将钛、 铅、 硅和铜熔成成巨浪合金。
|
block.surge-smelter.description = 将钛、 铅、 硅和铜熔炼成巨浪合金。
|
||||||
block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。
|
block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。
|
||||||
block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。
|
block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。
|
||||||
block.pyratite-mixer.description = 把煤炭、 铅和沙子混合成硫化物。
|
block.pyratite-mixer.description = 把煤炭、 铅和沙子混合成硫化物。
|
||||||
@@ -1819,9 +1961,9 @@ block.rotary-pump.description = 泵送液体,需要电力。
|
|||||||
block.impulse-pump.description = 泵送液体。
|
block.impulse-pump.description = 泵送液体。
|
||||||
block.conduit.description = 向前传输液体。 与泵或者其他导管联合使用。
|
block.conduit.description = 向前传输液体。 与泵或者其他导管联合使用。
|
||||||
block.pulse-conduit.description = 向前传输液体。 比普通导管传输液体更快,且能储存更多液体。
|
block.pulse-conduit.description = 向前传输液体。 比普通导管传输液体更快,且能储存更多液体。
|
||||||
block.plated-conduit.description = 向前传输液体,不接受侧面输入。 不会发生泄露。
|
block.plated-conduit.description = 向前传输液体,不接受侧面输入。 不会发生泄漏。
|
||||||
block.liquid-router.description = 接受一个方向的液体输入,并平均输出到其他3个方向。 可以储存一定量的液体。
|
block.liquid-router.description = 接受一个方向的液体输入,并平均输出到其他3个方向。 可以储存一定量的液体。
|
||||||
block.liquid-container.description = 储存可观数量的液体,并像液体路由器一样朝各个方向输出液体。
|
block.liquid-container.description = 储存数量可观的液体,并像液体路由器一样朝各个方向输出液体。
|
||||||
block.liquid-tank.description = 储存大量的液体,并像液体路由器一样朝各个方向输出液体。
|
block.liquid-tank.description = 储存大量的液体,并像液体路由器一样朝各个方向输出液体。
|
||||||
block.liquid-junction.description = 两条交叉导管的桥梁。
|
block.liquid-junction.description = 两条交叉导管的桥梁。
|
||||||
block.bridge-conduit.description = 跨越任意地形或建筑物传输液体。
|
block.bridge-conduit.description = 跨越任意地形或建筑物传输液体。
|
||||||
@@ -1897,15 +2039,110 @@ block.logic-processor.description = 循环运行一系列逻辑指令,可用
|
|||||||
block.hyper-processor.description = 循环运行一系列逻辑指令,可用于控制单位和建筑物。 比逻辑处理器更快。
|
block.hyper-processor.description = 循环运行一系列逻辑指令,可用于控制单位和建筑物。 比逻辑处理器更快。
|
||||||
block.memory-cell.description = 存储处理器的信息。
|
block.memory-cell.description = 存储处理器的信息。
|
||||||
block.memory-bank.description = 存储处理器的信息。 容量更大。
|
block.memory-bank.description = 存储处理器的信息。 容量更大。
|
||||||
block.logic-display.description = 显示处理器中绘制的各种图形。
|
block.logic-display.description = 显示处理器中绘制的各种图像。
|
||||||
block.large-logic-display.description = 显示处理器中绘制的各种图形。
|
block.large-logic-display.description = 显示处理器中绘制的各种图像。
|
||||||
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
|
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
|
||||||
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
|
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
|
||||||
block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
|
block.payload-propulsion-tower.description = 远距离载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
|
||||||
|
|
||||||
unit.dagger.description = 向附近的敌人发射标准子弹。
|
#埃里克尔
|
||||||
unit.mace.description = 向附近的敌人喷射火焰。
|
block.core-bastion.description = 基地的核心。 拥有装甲。 一旦被摧毁,此区块就会丢失。
|
||||||
unit.fortress.description = 向地面敌人发射远距离火炮。
|
block.core-citadel.description = 基地的核心。 装甲优良。 容量比城堡核心更大。
|
||||||
|
block.core-acropolis.description = 基地的核心。 装甲极佳。 容量比堡垒核心更大。
|
||||||
|
block.breach.description = 向敌人发射铍或钨穿透子弹。
|
||||||
|
block.diffuse.description = 向前方锥形区域发射子弹。 并把敌人击退。
|
||||||
|
block.sublimate.description = 向敌人持续喷射火焰。 穿透敌方装甲。
|
||||||
|
block.titan.description = 向地面敌人发射巨大的爆炸炮弹。 需要氢气。
|
||||||
|
block.afflict.description = 向敌人发射巨大的带电碎片弹。 需要热量。
|
||||||
|
block.disperse.description = 向空中敌人发射高射炮弹。
|
||||||
|
block.lustre.description = 向敌人发射慢速单目标激光。
|
||||||
|
block.scathe.description = 向地面敌人发射威力强大的远程导弹。
|
||||||
|
block.smite.description = 向敌人发射放电穿透子弹。
|
||||||
|
block.malign.description = 向敌方发射一连串的激光导弹。 需要大量热量。
|
||||||
|
block.silicon-arc-furnace.description = 将沙和石墨精炼成硅。
|
||||||
|
block.oxidation-chamber.description = 将铍和臭氧转化为氧化物。 副产出热量。
|
||||||
|
block.electric-heater.description = 加热朝向的建筑。 需要大量电力。
|
||||||
|
block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
|
||||||
|
block.phase-heater.description = 加热朝向的建筑。 需要相织布。
|
||||||
|
block.heat-redirector.description = 将累积的热量传输到其他建筑。
|
||||||
|
block.heat-router.description = 将累积的热量平均分配到其它3个方向。
|
||||||
|
block.electrolyzer.description = 将水电解为氢和臭氧气体。
|
||||||
|
block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
|
||||||
|
block.surge-crucible.description = 用矿渣和硅合成巨浪合金。 需要热量。
|
||||||
|
block.phase-synthesizer.description = 用钍、 沙子和臭氧合成相织布。 需要热量。
|
||||||
|
block.carbide-crucible.description = 将石墨和钨熔炼为碳化物。 需要热量。
|
||||||
|
block.cyanogen-synthesizer.description = 用芳油和石墨合成氰气。 需要热量。
|
||||||
|
block.slag-incinerator.description = 焚烧稳定的物品和液体。 需要矿渣。
|
||||||
|
block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗电力。
|
||||||
|
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
|
||||||
|
block.large-plasma-bore.description = 更大的等离子钻机。 能够开采钨和钍。 需要氢气和电力。
|
||||||
|
block.cliff-crusher.description = 粉碎墙壁,以缓慢的速度无限产出沙子。 需要电力。 效率因墙的类型而异。
|
||||||
|
block.impact-drill.description = 放置在矿物上时,以缓慢的速度无限产出物品。 需要电力和水。
|
||||||
|
block.eruption-drill.description = 改进过的冲击钻头。 能够开采钍。 需要氢。
|
||||||
|
block.reinforced-conduit.description = 向前传输流体。 不接受侧面的非导管输入。
|
||||||
|
block.reinforced-liquid-router.description = 将流体平均分配到所有侧面方向。
|
||||||
|
block.reinforced-junction.description = 两条交叉物品管道的桥梁。
|
||||||
|
block.reinforced-liquid-tank.description = 储存大量的流体。
|
||||||
|
block.reinforced-liquid-container.description = 储存数量可观的流体。
|
||||||
|
block.reinforced-bridge-conduit.description = 跨越任意地形或建筑物传输流体。
|
||||||
|
block.reinforced-pump.description = 泵送液体。 需要氢气。
|
||||||
|
block.beryllium-wall.description = 保护己方建筑,挡下敌方炮弹。
|
||||||
|
block.beryllium-wall-large.description = 保护己方建筑,挡下敌方炮弹。
|
||||||
|
block.tungsten-wall.description = 保护己方建筑,挡下敌方炮弹。
|
||||||
|
block.tungsten-wall-large.description = 保护己方建筑,挡下敌方炮弹。
|
||||||
|
block.carbide-wall.description = 保护己方建筑,挡下敌方炮弹。
|
||||||
|
block.carbide-wall-large.description = 保护己方建筑,挡下敌方炮弹。
|
||||||
|
block.reinforced-surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
||||||
|
block.reinforced-surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
||||||
|
block.shielded-wall.description = 保护己方建筑,挡下敌方炮弹。 创建一个力场,并在通电时吸收大部分炮弹。 可以传导电力。
|
||||||
|
block.blast-door.description = 当己方地面单位在范围内时自动打开的墙。 无法手动控制。
|
||||||
|
block.duct.description = 向前运输物品。 只能存储一个物品。
|
||||||
|
block.armored-duct.description = 向前运输物品。 不接受侧面的非管道输入。
|
||||||
|
block.duct-router.description = 将物品平均分配到其它3个方向。 只接受背面的物品。 可被配置为分类器。
|
||||||
|
block.overflow-duct.description = 当前方被堵塞时才会向两侧输出,用于处理多余的物品。
|
||||||
|
block.duct-bridge.description = 跨越任意地形或建筑物传输物品。
|
||||||
|
block.duct-unloader.description = 从背后的建筑卸载指定物品。 无法从核心卸载。
|
||||||
|
block.underflow-duct.description = 与溢流管道相反。 当两侧均堵塞时才向前运输。
|
||||||
|
block.reinforced-liquid-junction.description = 两条交叉强化导管的桥梁。
|
||||||
|
block.surge-conveyor.description = 打包物品进行运输。 可以用电力加速。 可以传导电力。
|
||||||
|
block.surge-router.description = 将合金传送带上的物品平均分配到其它3个方向。 可以用电力加速。 可以传导电力。
|
||||||
|
block.unit-cargo-loader.description = 建造货运无人机。 无人机通过需求自动将物品分配到单位物流卸载点。
|
||||||
|
block.unit-cargo-unload-point.description = 作为货运无人机的卸货点。接受需求的物品。
|
||||||
|
block.beam-node.description = 向其他互相垂直的节点传输电力。 存储少量电力。
|
||||||
|
block.beam-tower.description = 向其他互相垂直的节点传输电力。 存储大量电力。 连接距离远。
|
||||||
|
block.turbine-condenser.description = 当放置在喷口上时产生电力。 同时产生少量水。
|
||||||
|
block.chemical-combustion-chamber.description = 利用芳油和臭氧发电。
|
||||||
|
block.pyrolysis-generator.description = 使用矿渣热解芳油产生大量电力。 同时产生水。
|
||||||
|
block.flux-reactor.description = 在加热时产生大量电力。 需要氰气作为稳定剂。 电力输出和氰气需求与热量输入成比例。\n如果提供的氰气不足则会爆炸。
|
||||||
|
block.neoplasia-reactor.description = 利用芳油、 水和相织布产生大量电力。 同时产生热量和危险的瘤液。\n如果瘤液未通过导管从反应堆中移除,则会剧烈爆炸。
|
||||||
|
block.build-tower.description = 自动重建范围内的建筑,并在其他单位进行建造时提供协助。
|
||||||
|
block.regen-projector.description = 在方形范围内缓慢修复己方建筑。 需要氢气。
|
||||||
|
block.reinforced-container.description = 少量存储各种类型的物品。 可使用卸载器卸载物品。 不会增加核心存储容量。
|
||||||
|
block.reinforced-vault.description = 大量存储各种类型的物品。 可使用卸载器卸载物品。 不会增加核心存储容量。
|
||||||
|
block.tank-fabricator.description = 生产坦克单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||||
|
block.ship-fabricator.description = 生产飞船单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||||
|
block.mech-fabricator.description = 生产机甲单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||||
|
block.tank-assembler.description = 利用输入的方块和单位组装大型坦克。 可以通过添加基本装配厂模块来增加输出等级。
|
||||||
|
block.ship-assembler.description = 利用输入的方块和单位组装大型飞船。 可以通过添加基本装配厂模块来增加输出等级。
|
||||||
|
block.mech-assembler.description = 利用输入的方块和单位组装大型机甲。 可以通过添加基本装配厂模块来增加输出等级。
|
||||||
|
block.tank-refabricator.description = 将输入的坦克单位升级到第二级。
|
||||||
|
block.ship-refabricator.description = 将输入的飞船单位升级到第二级。
|
||||||
|
block.mech-refabricator.description = 将输入的机甲单位升级到第二级。
|
||||||
|
block.prime-refabricator.description = 将输入的单位升级到第三级。
|
||||||
|
block.basic-assembler-module.description = 当放置在构造边界旁边时,增加输出等级。 需要电力。 可以用作载荷输入。
|
||||||
|
block.small-deconstructor.description = 解构方块和单位,返还100%资源。
|
||||||
|
block.reinforced-payload-conveyor.description = 向前运输载荷。
|
||||||
|
block.reinforced-payload-router.description = 将载荷向3个方向轮流输出。设置载荷时可用作分类器。
|
||||||
|
block.payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它载荷质量驱动器发射载荷。
|
||||||
|
block.large-payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它大型载荷质量驱动器发射载荷。
|
||||||
|
block.unit-repair-tower.description = 修复附近的所有单位。 需要臭氧。
|
||||||
|
block.radar.description = 逐渐发现大范围内的地形和敌人单位。 需要电力。
|
||||||
|
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。 需要氰气。
|
||||||
|
block.canvas.description = 显示使用预定义的调色板绘制的图像。 可手动编辑。
|
||||||
|
|
||||||
|
unit.dagger.description = 向敌人发射标准子弹。
|
||||||
|
unit.mace.description = 向敌人喷射火焰。
|
||||||
|
unit.fortress.description = 向地面敌人发射远程火炮。
|
||||||
unit.scepter.description = 向敌人快速发射带电子弹。
|
unit.scepter.description = 向敌人快速发射带电子弹。
|
||||||
unit.reign.description = 向敌人快速发射大型穿透子弹。
|
unit.reign.description = 向敌人快速发射大型穿透子弹。
|
||||||
unit.nova.description = 发射激光弹攻击敌人并修复己方建筑。 能够助推。
|
unit.nova.description = 发射激光弹攻击敌人并修复己方建筑。 能够助推。
|
||||||
@@ -1917,31 +2154,51 @@ unit.crawler.description = 冲向敌人并自毁,造成大范围爆炸。
|
|||||||
unit.atrax.description = 向地面目标发射削弱性的球状矿渣液。 可以跨越大多数地形。
|
unit.atrax.description = 向地面目标发射削弱性的球状矿渣液。 可以跨越大多数地形。
|
||||||
unit.spiroct.description = 向敌人发射较弱的激光束,并在此过程中自我修复。 可以跨越大多数地形。
|
unit.spiroct.description = 向敌人发射较弱的激光束,并在此过程中自我修复。 可以跨越大多数地形。
|
||||||
unit.arkyid.description = 向敌人发射大型激光束,并在此过程中自我修复。 可以跨越大多数地形。
|
unit.arkyid.description = 向敌人发射大型激光束,并在此过程中自我修复。 可以跨越大多数地形。
|
||||||
unit.toxopid.description = 向敌人发射大型带电集束炮弹和穿透激光。 可以跨越大多数地形。
|
unit.toxopid.description = 向敌人发射大型带电集束炮弹和穿透性激光。 可以跨越大多数地形。
|
||||||
unit.flare.description = 向附近的地面敌人发射标准子弹。
|
unit.flare.description = 向地面敌人发射标准子弹。
|
||||||
unit.horizon.description = 向正下方的地面敌人投掷炸弹。
|
unit.horizon.description = 向正下方的地面敌人投掷炸弹。
|
||||||
unit.zenith.description = 向附近的敌人发射多枚导弹。
|
unit.zenith.description = 向敌人发射多枚导弹。
|
||||||
unit.antumbra.description = 向附近的敌人发射密集的子弹。
|
unit.antumbra.description = 向敌人发射密集的子弹。
|
||||||
unit.eclipse.description = 向附近的敌人发射穿透性激光和爆炸性炮弹。
|
unit.eclipse.description = 向敌人发射穿透性激光和爆炸性炮弹。
|
||||||
unit.mono.description = 自动开采铜和铅,并将其放入核心中。
|
unit.mono.description = 自动开采铜和铅,并将其放入核心中。
|
||||||
unit.poly.description = 自动重建被摧毁的建筑,并在其他单位进行建造时提供协助。
|
unit.poly.description = 自动重建被摧毁的建筑,并协助其他单位进行建造。
|
||||||
unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。
|
unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。
|
||||||
unit.quad.description = 向地面目标投掷大型炸弹,修复己方建筑并摧毁敌人。 能够携带中型地面单位。
|
unit.quad.description = 向地面目标投掷等离子炸弹,修复己方建筑并摧毁敌人。 能够携带中型地面单位。
|
||||||
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
|
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
|
||||||
unit.risso.description = 向附近的敌人发射一连串的导弹和子弹。
|
unit.risso.description = 向敌人发射一串导弹和子弹。
|
||||||
unit.minke.description = 向附近的敌人发射炮弹和标准子弹。
|
unit.minke.description = 向敌人发射炮弹和标准子弹。
|
||||||
unit.bryde.description = 向敌人远距离发射炮弹和导弹。
|
unit.bryde.description = 向敌人发射远程炮弹和导弹。
|
||||||
unit.sei.description = 向敌人发射一连串的导弹和穿甲弹。
|
unit.sei.description = 向敌人发射一串导弹和穿甲弹。
|
||||||
unit.omura.description = 向敌人发射远程穿透轨道炮。 可自动生产星辉单位。
|
unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。
|
||||||
unit.alpha.description = 保护初代核心,可建造建筑。
|
unit.alpha.description = 保护初代核心,可建造建筑。
|
||||||
unit.beta.description = 保护次代核心,可建造建筑。
|
unit.beta.description = 保护次代核心,可建造建筑。
|
||||||
unit.gamma.description = 保护终代核心,可建造建筑。
|
unit.gamma.description = 保护终代核心,可建造建筑。
|
||||||
unit.retusa.description = 向附近的敌人发射追踪鱼雷,并修复己方单位。
|
unit.retusa.description = 向敌人发射追踪鱼雷,并修复己方单位。
|
||||||
unit.oxynoe.description = 向附近的敌人发射火焰束,并修复己方建筑。 搭载一台单点防御炮塔,能够防御来袭的子弹。
|
unit.oxynoe.description = 向敌人发射火焰束,并修复己方建筑。 搭载一台单点防御炮塔,能够防御来袭的子弹。
|
||||||
unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。
|
unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。
|
||||||
unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。
|
unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。
|
||||||
unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台,能熔化靠近的敌人。
|
unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台,能熔化靠近的敌人。
|
||||||
|
|
||||||
|
#埃里克尔
|
||||||
|
unit.stell.description = 向敌人发射普通子弹。
|
||||||
|
unit.locus.description = 向敌人交替发射子弹。
|
||||||
|
unit.precept.description = 向敌人发射穿透性集束子弹。
|
||||||
|
unit.vanquish.description = 向敌人发射大型穿透性分裂子弹。
|
||||||
|
unit.conquer.description = 向敌人发射大量大型穿透性子弹。
|
||||||
|
unit.merui.description = 向地面敌人发射远程火炮。 可以跨越大多数地形。
|
||||||
|
unit.cleroi.description = 向敌人发射双发炮弹。 搭载一台单点防御炮塔,能够防御来袭的子弹。 可以跨越大多数地形。
|
||||||
|
unit.anthicus.description = 向敌人发射远程追踪导弹。 可以跨越大多数地形。
|
||||||
|
unit.tecta.description = 向敌人发射等离子追踪导弹。 用它前方的护盾保护自己。 可以跨越大多数地形。
|
||||||
|
unit.collaris.description = 向敌人发射远程分裂火炮。 可以跨越大多数地形。
|
||||||
|
unit.elude.description = 向敌人发射螺旋状追踪子弹。 可以在液体上悬浮。
|
||||||
|
unit.avert.description = 向敌人发射螺旋状扭曲子弹。
|
||||||
|
unit.obviate.description = 向敌人发射螺旋状闪电球。
|
||||||
|
unit.quell.description = 向敌人发射远程追踪导弹。 能够压制敌方修复建筑。
|
||||||
|
unit.disrupt.description = 向敌人发射远程压制性追踪导弹。 能够压制敌方修复建筑。
|
||||||
|
unit.evoke.description = 保护城堡核心,可建造建筑。 使用激光束修复建筑。
|
||||||
|
unit.incite.description = 保护堡垒核心,可建造建筑。 使用激光束修复建筑。
|
||||||
|
unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对激光束修复建筑。
|
||||||
|
|
||||||
lst.read = 从连接的内存读取数字
|
lst.read = 从连接的内存读取数字
|
||||||
lst.write = 向连接的内存写入数字
|
lst.write = 向连接的内存写入数字
|
||||||
lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示
|
lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示
|
||||||
@@ -1956,6 +2213,7 @@ lst.set = 给变量赋值
|
|||||||
lst.operation = 使用1至2个参数执行运算/函数
|
lst.operation = 使用1至2个参数执行运算/函数
|
||||||
lst.end = 跳转至第一条指令
|
lst.end = 跳转至第一条指令
|
||||||
lst.wait = 等待指定的秒数
|
lst.wait = 等待指定的秒数
|
||||||
|
lst.stop = 停止该处理器的运行
|
||||||
lst.lookup = 根据ID查阅一种物品/液体/单位/建筑\n各个分类中的项目总数是\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = 根据ID查阅一种物品/液体/单位/建筑\n各个分类中的项目总数是\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = 根据条件判断,决定是否跳转至另一条指令
|
lst.jump = 根据条件判断,决定是否跳转至另一条指令
|
||||||
lst.unitbind = 绑定某个类型的下一个单位,或直接绑定指定的单位\n并保存至[accent]@unit[]
|
lst.unitbind = 绑定某个类型的下一个单位,或直接绑定指定的单位\n并保存至[accent]@unit[]
|
||||||
@@ -1976,6 +2234,7 @@ lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上
|
|||||||
lst.cutscene = 控制玩家游戏视角
|
lst.cutscene = 控制玩家游戏视角
|
||||||
lst.setflag = 设置一个可以被所有处理器读取的全局flag
|
lst.setflag = 设置一个可以被所有处理器读取的全局flag
|
||||||
lst.getflag = 检查是否设置了全局flag
|
lst.getflag = 检查是否设置了全局flag
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
||||||
|
|
||||||
@@ -2048,7 +2307,7 @@ lenum.acos = 反余弦(角度制)
|
|||||||
lenum.atan = 反正切(角度制)
|
lenum.atan = 反正切(角度制)
|
||||||
|
|
||||||
#not a typo, look up 'range notation'(括号不配非笔误,实乃区间表示法)
|
#not a typo, look up 'range notation'(括号不配非笔误,实乃区间表示法)
|
||||||
lenum.rand = 取 [0, 参数) 范围内的一个随机数
|
lenum.rand = 取 [0, 参数)范围内的一个随机数
|
||||||
lenum.log = 自然对数(ln)
|
lenum.log = 自然对数(ln)
|
||||||
lenum.log10 = 以10为底的对数
|
lenum.log10 = 以10为底的对数
|
||||||
lenum.noise = 二维单形噪声
|
lenum.noise = 二维单形噪声
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ discord = 加入 Mindustry 的 Discord 聊天室!
|
|||||||
link.discord.description = 官方 Mindustry Discord 聊天室
|
link.discord.description = 官方 Mindustry Discord 聊天室
|
||||||
link.reddit.description = Mindustry Reddit論壇
|
link.reddit.description = Mindustry Reddit論壇
|
||||||
link.github.description = 遊戲原始碼
|
link.github.description = 遊戲原始碼
|
||||||
link.changelog.description = 遊戲更新清單
|
link.changelog.description = 遊戲更新日誌
|
||||||
link.dev-builds.description = 開發中版本
|
link.dev-builds.description = 開發中版本
|
||||||
link.trello.description = 官方 Trello 功能規劃看板
|
link.trello.description = 官方 Trello 功能規劃看板
|
||||||
link.itch.io.description = itch.io 電腦版下載網頁
|
link.itch.io.description = itch.io 電腦版下載網頁
|
||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid 目錄頁面
|
|||||||
link.wiki.description = 官方 Mindustry 維基
|
link.wiki.description = 官方 Mindustry 維基
|
||||||
link.suggestions.description = 建議新功能
|
link.suggestions.description = 建議新功能
|
||||||
link.bug.description = 找到臭蟲?在這裡回報
|
link.bug.description = 找到臭蟲?在這裡回報
|
||||||
|
linkopen = 網路連結由伺服器提供。確定要打開連結?\n\n[sky]{0}
|
||||||
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
||||||
screenshot = 截圖儲存到{0}
|
screenshot = 截圖儲存到{0}
|
||||||
screenshot.invalid = 地圖太大了,可能沒有足夠的記憶體用於截圖。
|
screenshot.invalid = 地圖太大了,可能沒有足夠的記憶體用於截圖。
|
||||||
@@ -45,7 +46,7 @@ mods.browser.selected = 已選模組
|
|||||||
mods.browser.add = 安裝
|
mods.browser.add = 安裝
|
||||||
mods.browser.reinstall = 重新安裝
|
mods.browser.reinstall = 重新安裝
|
||||||
mods.browser.view-releases = 檢視發行
|
mods.browser.view-releases = 檢視發行
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]無發行紀錄\n[accent]無法找到該模組的任何發行。請確認此模組是否有發表。
|
||||||
mods.browser.latest = <最新>
|
mods.browser.latest = <最新>
|
||||||
mods.browser.releases = 所有發行
|
mods.browser.releases = 所有發行
|
||||||
mods.github.open = 查看Github
|
mods.github.open = 查看Github
|
||||||
@@ -143,10 +144,21 @@ mod.multiplayer.compatible = [gray]與多人模式相容
|
|||||||
mod.disable = 禁用
|
mod.disable = 禁用
|
||||||
mod.content = 內容:
|
mod.content = 內容:
|
||||||
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
||||||
mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]和 V7 不相容(最低版本要求:136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]缺少依賴關係:{0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]內容錯誤
|
mod.erroredcontent = [scarlet]內容錯誤
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = 載入內容時發生錯誤
|
mod.errors = 載入內容時發生錯誤
|
||||||
mod.noerrorplay = [scarlet]你使用了有問題的模組。[] 遊戲前請先停用相關模組或修正問題。
|
mod.noerrorplay = [scarlet]你使用了有問題的模組。[] 遊戲前請先停用相關模組或修正問題。
|
||||||
mod.nowdisabled = [scarlet]「{0}」模組缺少依賴關係:[accent] {1}\n[lightgray]必須先下載這些模組。\n此模組將被自動停用。
|
mod.nowdisabled = [scarlet]「{0}」模組缺少依賴關係:[accent] {1}\n[lightgray]必須先下載這些模組。\n此模組將被自動停用。
|
||||||
@@ -168,12 +180,17 @@ mod.scripts.disable = 您的裝置不支持包含指令檔的模組。您必須
|
|||||||
about.button = 關於
|
about.button = 關於
|
||||||
name = 名稱:
|
name = 名稱:
|
||||||
noname = 請先選擇一個[accent]玩家名稱[]。
|
noname = 請先選擇一個[accent]玩家名稱[]。
|
||||||
|
search = 搜尋:
|
||||||
planetmap = 星球地圖
|
planetmap = 星球地圖
|
||||||
launchcore = 發射核心
|
launchcore = 發射核心
|
||||||
filename = 檔案名稱︰
|
filename = 檔案名稱︰
|
||||||
unlocked = 已解鎖新內容!
|
unlocked = 已解鎖新內容!
|
||||||
available = 可研究新科技!
|
available = 可研究新科技!
|
||||||
unlock.incampaign = <在戰役中解鎖>
|
unlock.incampaign = <在戰役中解鎖>
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]完成
|
completed = [accent]完成
|
||||||
techtree = 科技樹
|
techtree = 科技樹
|
||||||
techtree.select = 選擇科技樹
|
techtree.select = 選擇科技樹
|
||||||
@@ -230,6 +247,7 @@ servers.disclaimer = 社群伺服器[accent]不是[]由開發者擁有或管理
|
|||||||
servers.showhidden = 顯示被隱藏的伺服器
|
servers.showhidden = 顯示被隱藏的伺服器
|
||||||
server.shown = 已顯示
|
server.shown = 已顯示
|
||||||
server.hidden = 已隱藏
|
server.hidden = 已隱藏
|
||||||
|
viewplayer = 檢視玩家:[accent]{0}
|
||||||
|
|
||||||
trace = 追蹤玩家
|
trace = 追蹤玩家
|
||||||
trace.playername = 玩家名稱:[accent]{0}
|
trace.playername = 玩家名稱:[accent]{0}
|
||||||
@@ -274,6 +292,7 @@ server.invalidport = 無效的連接埠!
|
|||||||
server.error = [crimson]建立伺服器時發生錯誤。
|
server.error = [crimson]建立伺服器時發生錯誤。
|
||||||
save.new = 新存檔
|
save.new = 新存檔
|
||||||
save.overwrite = 您確定要覆寫存檔嗎?
|
save.overwrite = 您確定要覆寫存檔嗎?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = 覆寫
|
overwrite = 覆寫
|
||||||
save.none = 找不到存檔!
|
save.none = 找不到存檔!
|
||||||
savefail = 存檔失敗!
|
savefail = 存檔失敗!
|
||||||
@@ -311,11 +330,12 @@ open = 開啟
|
|||||||
customize = 自訂
|
customize = 自訂
|
||||||
cancel = 取消
|
cancel = 取消
|
||||||
command = 命令
|
command = 命令
|
||||||
command.mine = Mine
|
command.mine = 挖礦
|
||||||
command.repair = Repair
|
command.repair = 修復
|
||||||
command.rebuild = Rebuild
|
command.rebuild = 重建
|
||||||
command.assist = Assist Player
|
command.assist = 協助玩家
|
||||||
command.move = Move
|
command.move = 移動
|
||||||
|
command.boost = Boost
|
||||||
openlink = 開啟連結
|
openlink = 開啟連結
|
||||||
copylink = 複製連結
|
copylink = 複製連結
|
||||||
back = 返回
|
back = 返回
|
||||||
@@ -341,6 +361,8 @@ pausebuilding = [accent][[{0}][]暫停建造
|
|||||||
resumebuilding = [scarlet][[{0}][]繼續建造
|
resumebuilding = [scarlet][[{0}][]繼續建造
|
||||||
enablebuilding = [scarlet][[{0}][]啟用建造
|
enablebuilding = [scarlet][[{0}][]啟用建造
|
||||||
showui = 已隱藏介面。\n按[accent][[{0}][]顯示介面。
|
showui = 已隱藏介面。\n按[accent][[{0}][]顯示介面。
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]第{0}波
|
wave = [accent]第{0}波
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]將於{0}秒後抵達
|
wave.waiting = [lightgray]將於{0}秒後抵達
|
||||||
@@ -425,6 +447,7 @@ waves.max = 最大單位數
|
|||||||
waves.guardian = 守衛者
|
waves.guardian = 守衛者
|
||||||
waves.preview = 預覽
|
waves.preview = 預覽
|
||||||
waves.edit = 編輯……
|
waves.edit = 編輯……
|
||||||
|
waves.random = Random
|
||||||
waves.copy = 複製到剪貼簿
|
waves.copy = 複製到剪貼簿
|
||||||
waves.load = 從剪貼簿載入
|
waves.load = 從剪貼簿載入
|
||||||
waves.invalid = 剪貼簿中的波次無效。
|
waves.invalid = 剪貼簿中的波次無效。
|
||||||
@@ -589,26 +612,29 @@ launch.text = 發射
|
|||||||
research.multiplayer = 只有管理者可以使用這個物品
|
research.multiplayer = 只有管理者可以使用這個物品
|
||||||
map.multiplayer = 只有管理者可以查看地圖
|
map.multiplayer = 只有管理者可以查看地圖
|
||||||
uncover = 探索
|
uncover = 探索
|
||||||
configure = 設定
|
configure = 資源配置
|
||||||
objective.research.name = Research
|
|
||||||
objective.produce.name = Obtain
|
objective.research.name = 研究
|
||||||
objective.item.name = Obtain Item
|
objective.produce.name = 生產
|
||||||
objective.coreitem.name = Core Item
|
objective.item.name = 獲取物品
|
||||||
objective.buildcount.name = Build Count
|
objective.coreitem.name = 核心物品
|
||||||
objective.unitcount.name = Unit Count
|
objective.buildcount.name = 建造
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.unitcount.name = 製造單位
|
||||||
objective.timer.name = Timer
|
objective.destroyunits.name = 摧毀單位
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.timer.name = 計時器
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblock.name = 摧毀
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroyblocks.name = 摧毀
|
||||||
objective.commandmode.name = Command Mode
|
objective.destroycore.name = 摧毀核心
|
||||||
objective.flag.name = Flag
|
objective.commandmode.name = 指揮模式
|
||||||
marker.shapetext.name = Shape Text
|
objective.flag.name = 全局Flag
|
||||||
marker.minimap.name = Minimap
|
|
||||||
marker.shape.name = Shape
|
marker.shapetext.name = 稜框+文字標示
|
||||||
marker.text.name = Text
|
marker.minimap.name = 小地圖標示
|
||||||
marker.background = Background
|
marker.shape.name = 稜框標示
|
||||||
marker.outline = Outline
|
marker.text.name = 文字標示
|
||||||
|
|
||||||
|
marker.background = 反黑背景
|
||||||
|
marker.outline = 描邊
|
||||||
|
|
||||||
objective.research = [accent]研究:\n[]{0}[lightgray]{1}
|
objective.research = [accent]研究:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]取得:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]取得:\n[]{0}[lightgray]{1}
|
||||||
@@ -620,9 +646,12 @@ objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
|
objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
|
||||||
objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
|
objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]摧毀敵人核心
|
objective.destroycore = [accent]摧毀敵人核心
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = 裝載
|
loadout = 裝載
|
||||||
@@ -631,6 +660,9 @@ resources.max = 最大
|
|||||||
bannedblocks = 禁用方塊
|
bannedblocks = 禁用方塊
|
||||||
objectives = 目標
|
objectives = 目標
|
||||||
bannedunits = 禁用單位
|
bannedunits = 禁用單位
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = 全部加入
|
addall = 全部加入
|
||||||
launch.from = 發射來源:[accent]{0}
|
launch.from = 發射來源:[accent]{0}
|
||||||
launch.capacity = 發射物品容量:[accent]{0}
|
launch.capacity = 發射物品容量:[accent]{0}
|
||||||
@@ -655,6 +687,8 @@ weather.snow.name = 雪
|
|||||||
weather.sandstorm.name = 沙塵暴
|
weather.sandstorm.name = 沙塵暴
|
||||||
weather.sporestorm.name = 孢子風暴
|
weather.sporestorm.name = 孢子風暴
|
||||||
weather.fog.name = 霧
|
weather.fog.name = 霧
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = 地區
|
sectorlist = 地區
|
||||||
sectorlist.attacked = {0} 遭受攻擊
|
sectorlist.attacked = {0} 遭受攻擊
|
||||||
@@ -739,28 +773,51 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀
|
|||||||
sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
|
sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
|
||||||
sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何殘存的科技。
|
sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何殘存的科技。
|
||||||
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
sector.onset.name = 著陸點
|
sector.onset.name = 著陸點
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = 神盾
|
||||||
sector.lake.name = Name
|
sector.lake.name = 橙色湖泊
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = 交會點
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = 亞特拉斯
|
||||||
sector.split.name = Split
|
sector.split.name = 分岔點
|
||||||
sector.basin.name = Basin
|
sector.basin.name = 搖籃
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
|
||||||
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
|
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = 本地區的熔渣湖嚴重限縮普通單位的機動性。懸浮艇是唯一選擇。\n研究 [accent]飛船兵工廠[] 並盡早生產 [accent]掙脫[] 單位。
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = 掃描顯示本區域會在降落後遭受多面攻擊。快速築起防禦,加速擴張。必須建造\n [accent]機甲[] 單位通過陡峭的地形。
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = 本地區有多樣地形,建造不同單位以有效進攻。這裡偵測到大型敵方基地,可能需要用升級過的單位突破。\n研究 [accent]電解槽[] 和 [accent]戰車重塑者[]。
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = 燃燒
|
status.burning.name = 燃燒
|
||||||
status.freezing.name = 凍結
|
status.freezing.name = 凍結
|
||||||
status.wet.name = 浸濕
|
status.wet.name = 浸濕
|
||||||
status.muddy.name = 泥濘
|
status.muddy.name = 泥濘
|
||||||
status.melting.name = 融化
|
status.melting.name = 融化
|
||||||
status.sapped.name = 被吸血
|
status.sapped.name = 遭吸血
|
||||||
status.electrified.name = 觸電
|
status.electrified.name = 觸電
|
||||||
status.spore-slowed.name = 孢子緩速
|
status.spore-slowed.name = 孢子緩速
|
||||||
status.tarred.name = 焦油
|
status.tarred.name = 焦油
|
||||||
@@ -768,7 +825,7 @@ status.overdrive.name = 超載
|
|||||||
status.overclock.name = 快轉
|
status.overclock.name = 快轉
|
||||||
status.shocked.name = 電擊
|
status.shocked.name = 電擊
|
||||||
status.blasted.name = 爆炸
|
status.blasted.name = 爆炸
|
||||||
status.unmoving.name = 立定
|
status.unmoving.name = 靜止
|
||||||
status.boss.name = 守衛者
|
status.boss.name = 守衛者
|
||||||
|
|
||||||
settings.language = 語言
|
settings.language = 語言
|
||||||
@@ -810,8 +867,8 @@ stat.output = 輸出
|
|||||||
stat.maxefficiency = 最高效率
|
stat.maxefficiency = 最高效率
|
||||||
stat.booster = 強化
|
stat.booster = 強化
|
||||||
stat.tiles = 需求方塊
|
stat.tiles = 需求方塊
|
||||||
stat.affinities = 親和方塊
|
stat.affinities = 加成傷害
|
||||||
stat.opposites = 相對方塊
|
stat.opposites = 衝突狀態
|
||||||
stat.powercapacity = 蓄電量
|
stat.powercapacity = 蓄電量
|
||||||
stat.powershot = 能量/射擊
|
stat.powershot = 能量/射擊
|
||||||
stat.damage = 傷害
|
stat.damage = 傷害
|
||||||
@@ -871,15 +928,15 @@ stat.minespeed = 挖掘速度
|
|||||||
stat.minetier = 挖掘等級
|
stat.minetier = 挖掘等級
|
||||||
stat.payloadcapacity = 負荷量
|
stat.payloadcapacity = 負荷量
|
||||||
stat.abilities = 能力
|
stat.abilities = 能力
|
||||||
stat.canboost = 可加速
|
stat.canboost = 推進器
|
||||||
stat.flying = 飛行中
|
stat.flying = 飛行單位
|
||||||
stat.ammouse = 彈藥使用
|
stat.ammouse = 彈藥使用
|
||||||
stat.damagemultiplier = 傷害加成
|
stat.damagemultiplier = 傷害加成
|
||||||
stat.healthmultiplier = 血量加成
|
stat.healthmultiplier = 血量加成
|
||||||
stat.speedmultiplier = 速度加成
|
stat.speedmultiplier = 速度加成
|
||||||
stat.reloadmultiplier = 射速加成
|
stat.reloadmultiplier = 射速加成
|
||||||
stat.buildspeedmultiplier = 建造速度加成
|
stat.buildspeedmultiplier = 建造速度加成
|
||||||
stat.reactive = 具反應性
|
stat.reactive = 狀態傷害加成
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = 治癒
|
stat.healing = 治癒
|
||||||
|
|
||||||
@@ -889,6 +946,8 @@ ability.statusfield = {0}狀態力場
|
|||||||
ability.unitspawn = {0}工廠
|
ability.unitspawn = {0}工廠
|
||||||
ability.shieldregenfield = 護盾充能力場
|
ability.shieldregenfield = 護盾充能力場
|
||||||
ability.movelightning = 移動閃電
|
ability.movelightning = 移動閃電
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
|
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
|
||||||
|
|
||||||
bar.onlycoredeposit = 僅允許向核心放置物品
|
bar.onlycoredeposit = 僅允許向核心放置物品
|
||||||
@@ -911,7 +970,7 @@ bar.capacity = 容量:{0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 液體
|
bar.liquid = 液體
|
||||||
bar.heat = 熱
|
bar.heat = 熱
|
||||||
bar.instability = Instability
|
bar.instability = 不穩定度
|
||||||
bar.heatamount = 熱: {0}
|
bar.heatamount = 熱: {0}
|
||||||
bar.heatpercent = 熱: {0} ({1}%)
|
bar.heatpercent = 熱: {0} ({1}%)
|
||||||
bar.power = 能量
|
bar.power = 能量
|
||||||
@@ -929,6 +988,8 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
|||||||
bullet.incendiary = [stat]燃燒
|
bullet.incendiary = [stat]燃燒
|
||||||
bullet.homing = [stat]追蹤
|
bullet.homing = [stat]追蹤
|
||||||
bullet.armorpierce = [stat]穿甲
|
bullet.armorpierce = [stat]穿甲
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
|
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
||||||
@@ -1042,8 +1103,8 @@ setting.bridgeopacity.name = 橋透明度
|
|||||||
setting.playerchat.name = 在遊戲中顯示聊天視窗
|
setting.playerchat.name = 在遊戲中顯示聊天視窗
|
||||||
setting.showweather.name = 顯示天氣動畫
|
setting.showweather.name = 顯示天氣動畫
|
||||||
setting.hidedisplays.name = 隱藏邏輯顯示
|
setting.hidedisplays.name = 隱藏邏輯顯示
|
||||||
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]之後可以在「設定」→「遊戲」→「公開遊戲可見度」中進行更改。
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = 如果你想和朋友一起遊玩,可利用[green]邀請好友[]而不是[scarlet]公開伺服器[]!\n你確定要將伺服設為[scarlet]公開[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
|
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
|
||||||
uiscale.reset = 使用者介面縮放已變更\n按下「確定」確認這個比例\n[scarlet][accent] {0}[] 秒後退出並還原設定
|
uiscale.reset = 使用者介面縮放已變更\n按下「確定」確認這個比例\n[scarlet][accent] {0}[] 秒後退出並還原設定
|
||||||
uiscale.cancel = 取消並退出
|
uiscale.cancel = 取消並退出
|
||||||
@@ -1069,6 +1130,7 @@ keybind.mouse_move.name = 跟隨滑鼠
|
|||||||
keybind.pan.name = 平移鏡頭
|
keybind.pan.name = 平移鏡頭
|
||||||
keybind.boost.name = 加速
|
keybind.boost.name = 加速
|
||||||
keybind.command_mode.name = 指揮模式
|
keybind.command_mode.name = 指揮模式
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = 選擇區域
|
keybind.schematic_select.name = 選擇區域
|
||||||
keybind.schematic_menu.name = 藍圖目錄
|
keybind.schematic_menu.name = 藍圖目錄
|
||||||
keybind.schematic_flip_x.name = X軸翻轉
|
keybind.schematic_flip_x.name = X軸翻轉
|
||||||
@@ -1094,6 +1156,8 @@ keybind.select.name = 選取
|
|||||||
keybind.diagonal_placement.name = 對角線放置
|
keybind.diagonal_placement.name = 對角線放置
|
||||||
keybind.pick.name = 選擇方塊
|
keybind.pick.name = 選擇方塊
|
||||||
keybind.break_block.name = 移除方塊
|
keybind.break_block.name = 移除方塊
|
||||||
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = 取消選取
|
keybind.deselect.name = 取消選取
|
||||||
keybind.pickupCargo.name = 撿起貨物
|
keybind.pickupCargo.name = 撿起貨物
|
||||||
keybind.dropCargo.name = 丟棄貨物
|
keybind.dropCargo.name = 丟棄貨物
|
||||||
@@ -1137,11 +1201,12 @@ rules.coreincinerates = 核心銷毀物品
|
|||||||
rules.disableworldprocessors = 停用世界處理器
|
rules.disableworldprocessors = 停用世界處理器
|
||||||
rules.schematic = 允許使用藍圖
|
rules.schematic = 允許使用藍圖
|
||||||
rules.wavetimer = 波次時間
|
rules.wavetimer = 波次時間
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 攻擊模式
|
rules.attack = 攻擊模式
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = 最小隊伍規模
|
rules.rtsminsquadsize = 最小隊伍規模
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = 最大隊伍規模
|
||||||
rules.rtsminattackweight = 最小攻擊力
|
rules.rtsminattackweight = 最小攻擊力
|
||||||
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
||||||
rules.corecapture = 佔領摧毀的核心
|
rules.corecapture = 佔領摧毀的核心
|
||||||
@@ -1151,8 +1216,10 @@ rules.enemyCheat = 電腦無限資源
|
|||||||
rules.blockhealthmultiplier = 建築物耐久度加成
|
rules.blockhealthmultiplier = 建築物耐久度加成
|
||||||
rules.blockdamagemultiplier = 建築物傷害加成
|
rules.blockdamagemultiplier = 建築物傷害加成
|
||||||
rules.unitbuildspeedmultiplier = 單位建設速度加成
|
rules.unitbuildspeedmultiplier = 單位建設速度加成
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = 單位血量加成
|
rules.unithealthmultiplier = 單位血量加成
|
||||||
rules.unitdamagemultiplier = 單位傷害加成
|
rules.unitdamagemultiplier = 單位傷害加成
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = 太陽能電加成
|
rules.solarmultiplier = 太陽能電加成
|
||||||
rules.unitcapvariable = 核心限制單位上限
|
rules.unitcapvariable = 核心限制單位上限
|
||||||
rules.unitcap = 基礎單位上限
|
rules.unitcap = 基礎單位上限
|
||||||
@@ -1273,12 +1340,17 @@ unit.corvus.name = 烏鴉座
|
|||||||
|
|
||||||
unit.stell.name = 鐵蹄
|
unit.stell.name = 鐵蹄
|
||||||
unit.locus.name = 權威
|
unit.locus.name = 權威
|
||||||
|
unit.precept.name = 戒嚴
|
||||||
unit.vanquish.name = 擊潰
|
unit.vanquish.name = 擊潰
|
||||||
unit.conquer.name = 征服
|
unit.conquer.name = 征服
|
||||||
|
unit.merui.name = 捍衛
|
||||||
unit.cleroi.name = 恩賜
|
unit.cleroi.name = 恩賜
|
||||||
|
unit.anthicus.name = 災禍
|
||||||
unit.tecta.name = 天理
|
unit.tecta.name = 天理
|
||||||
unit.collaris.name = 帝君
|
unit.collaris.name = 帝君
|
||||||
|
unit.elude.name = 掙脫
|
||||||
unit.avert.name = 遮蔽
|
unit.avert.name = 遮蔽
|
||||||
|
unit.obviate.name = 影逝
|
||||||
unit.quell.name = 終局
|
unit.quell.name = 終局
|
||||||
unit.disrupt.name = 瓦解
|
unit.disrupt.name = 瓦解
|
||||||
unit.evoke.name = 甦醒
|
unit.evoke.name = 甦醒
|
||||||
@@ -1286,11 +1358,8 @@ unit.incite.name = 激發
|
|||||||
unit.emanate.name = 擴張
|
unit.emanate.name = 擴張
|
||||||
unit.manifold.name = 貨運無人機
|
unit.manifold.name = 貨運無人機
|
||||||
unit.assembly-drone.name = 裝配無人機
|
unit.assembly-drone.name = 裝配無人機
|
||||||
unit.precept.name = 戒嚴
|
unit.latum.name = Latum
|
||||||
unit.merui.name = 捍衛
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = 災禍
|
|
||||||
unit.elude.name = 掙脫
|
|
||||||
unit.obviate.name = 影逝
|
|
||||||
|
|
||||||
block.parallax.name = 視差
|
block.parallax.name = 視差
|
||||||
block.cliff.name = 峭壁
|
block.cliff.name = 峭壁
|
||||||
@@ -1336,7 +1405,7 @@ block.deep-tainted-water.name = 深汙水
|
|||||||
block.darksand-tainted-water.name = 黑沙污水
|
block.darksand-tainted-water.name = 黑沙污水
|
||||||
block.tar.name = 焦油
|
block.tar.name = 焦油
|
||||||
block.stone.name = 石頭
|
block.stone.name = 石頭
|
||||||
block.sand.name = 沙
|
block.sand-floor.name = 沙
|
||||||
block.darksand.name = 黑沙
|
block.darksand.name = 黑沙
|
||||||
block.ice.name = 冰
|
block.ice.name = 冰
|
||||||
block.snow.name = 雪
|
block.snow.name = 雪
|
||||||
@@ -1403,6 +1472,8 @@ block.distributor.name = 大型分配器
|
|||||||
block.sorter.name = 分類器
|
block.sorter.name = 分類器
|
||||||
block.inverted-sorter.name = 反向分類器
|
block.inverted-sorter.name = 反向分類器
|
||||||
block.message.name = 訊息板
|
block.message.name = 訊息板
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = 照明燈
|
block.illuminator.name = 照明燈
|
||||||
block.overflow-gate.name = 溢流器
|
block.overflow-gate.name = 溢流器
|
||||||
block.underflow-gate.name = 反向溢流器
|
block.underflow-gate.name = 反向溢流器
|
||||||
@@ -1499,7 +1570,7 @@ block.payload-router.name = 重物分配器
|
|||||||
block.duct.name = 類真空管
|
block.duct.name = 類真空管
|
||||||
block.duct-router.name = 真空管分配器
|
block.duct-router.name = 真空管分配器
|
||||||
block.duct-bridge.name = 真空管橋
|
block.duct-bridge.name = 真空管橋
|
||||||
block.payload-propulsion-tower.name = 原料推進塔
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = 原料虛空
|
block.payload-void.name = 原料虛空
|
||||||
block.payload-source.name = 原料源
|
block.payload-source.name = 原料源
|
||||||
block.disassembler.name = 還原機
|
block.disassembler.name = 還原機
|
||||||
@@ -1516,10 +1587,10 @@ block.payload-loader.name = 重物裝載機
|
|||||||
block.payload-loader.description = 將物品或是液體裝入方塊。
|
block.payload-loader.description = 將物品或是液體裝入方塊。
|
||||||
block.payload-unloader.name = 重物取物機
|
block.payload-unloader.name = 重物取物機
|
||||||
block.payload-unloader.description = 將物品或是液體從方塊取出。
|
block.payload-unloader.description = 將物品或是液體從方塊取出。
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = 熱量源
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = 輸出大量熱的方塊。僅限沙盒。
|
||||||
|
|
||||||
#TODO: temporary names!
|
#Erekir
|
||||||
block.empty.name = 虛無
|
block.empty.name = 虛無
|
||||||
block.rhyolite-crater.name = 流紋岩隕坑
|
block.rhyolite-crater.name = 流紋岩隕坑
|
||||||
block.rough-rhyolite.name = 粗糙流紋岩
|
block.rough-rhyolite.name = 粗糙流紋岩
|
||||||
@@ -1542,6 +1613,7 @@ block.carbon-vent.name = 碳噴口
|
|||||||
block.arkyic-vent.name = 琥珀石噴口
|
block.arkyic-vent.name = 琥珀石噴口
|
||||||
block.yellow-stone-vent.name = 黃岩噴口
|
block.yellow-stone-vent.name = 黃岩噴口
|
||||||
block.red-stone-vent.name = 紅岩噴口
|
block.red-stone-vent.name = 紅岩噴口
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = 紅地板
|
block.redmat.name = 紅地板
|
||||||
block.bluemat.name = 藍地板
|
block.bluemat.name = 藍地板
|
||||||
block.core-zone.name = 核心地塊
|
block.core-zone.name = 核心地塊
|
||||||
@@ -1581,6 +1653,7 @@ block.electric-heater.name = 電加熱器
|
|||||||
block.slag-heater.name = 熔渣加熱器
|
block.slag-heater.name = 熔渣加熱器
|
||||||
block.phase-heater.name = 相織布加熱器
|
block.phase-heater.name = 相織布加熱器
|
||||||
block.heat-redirector.name = 熱重定向器
|
block.heat-redirector.name = 熱重定向器
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = 熔渣焚化爐
|
block.slag-incinerator.name = 熔渣焚化爐
|
||||||
block.carbide-crucible.name = 碳化鎢坩堝
|
block.carbide-crucible.name = 碳化鎢坩堝
|
||||||
block.slag-centrifuge.name = 熔渣離心機
|
block.slag-centrifuge.name = 熔渣離心機
|
||||||
@@ -1601,12 +1674,12 @@ block.shielded-wall.name = 護盾牆
|
|||||||
block.radar.name = 雷逹
|
block.radar.name = 雷逹
|
||||||
block.build-tower.name = 建造塔
|
block.build-tower.name = 建造塔
|
||||||
block.regen-projector.name = 再生投影儀
|
block.regen-projector.name = 再生投影儀
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = 震波塔
|
||||||
block.shield-projector.name = 護盾投影儀
|
block.shield-projector.name = 護盾投影儀
|
||||||
block.large-shield-projector.name = 大型護盾投影儀
|
block.large-shield-projector.name = 大型護盾投影儀
|
||||||
block.armored-duct.name = 裝甲真空管
|
block.armored-duct.name = 裝甲真空管
|
||||||
block.overflow-duct.name = 真空管溢流器
|
block.overflow-duct.name = 真空管溢流器
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = 反向真空管溢流器
|
||||||
block.duct-unloader.name = 真空管裝卸器
|
block.duct-unloader.name = 真空管裝卸器
|
||||||
block.surge-conveyor.name = 波動輸送帶
|
block.surge-conveyor.name = 波動輸送帶
|
||||||
block.surge-router.name = 波動分配器
|
block.surge-router.name = 波動分配器
|
||||||
@@ -1640,15 +1713,15 @@ block.breach.name = 突破者
|
|||||||
block.sublimate.name = 昇華
|
block.sublimate.name = 昇華
|
||||||
block.titan.name = 巨人
|
block.titan.name = 巨人
|
||||||
block.disperse.name = 驅離者
|
block.disperse.name = 驅離者
|
||||||
block.afflict.name = Afflict
|
block.afflict.name = 折磨
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = 餘光
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = 毀損
|
||||||
block.fabricator.name = 製造廠
|
block.fabricator.name = 製造廠
|
||||||
block.tank-refabricator.name = 戰車重塑者
|
block.tank-refabricator.name = 戰車重塑者
|
||||||
block.mech-refabricator.name = 機甲重塑者
|
block.mech-refabricator.name = 機甲重塑者
|
||||||
block.ship-refabricator.name = 船隻重塑者
|
block.ship-refabricator.name = 飛船重塑者
|
||||||
block.tank-assembler.name = 重戰車組裝廠
|
block.tank-assembler.name = 重戰車組裝廠
|
||||||
block.ship-assembler.name = 大型船組裝廠
|
block.ship-assembler.name = 飛行艦組裝廠
|
||||||
block.mech-assembler.name = 重機甲組裝廠
|
block.mech-assembler.name = 重機甲組裝廠
|
||||||
block.reinforced-payload-conveyor.name = 強化重物輸送帶
|
block.reinforced-payload-conveyor.name = 強化重物輸送帶
|
||||||
block.reinforced-payload-router.name = 強化重物分配器
|
block.reinforced-payload-router.name = 強化重物分配器
|
||||||
@@ -1657,10 +1730,9 @@ block.small-deconstructor.name = 小型解構器
|
|||||||
block.canvas.name = 畫布
|
block.canvas.name = 畫布
|
||||||
block.world-processor.name = 世界處理器
|
block.world-processor.name = 世界處理器
|
||||||
block.world-cell.name = 世界單元
|
block.world-cell.name = 世界單元
|
||||||
block.shield-breaker.name = 護盾破壞器 (未定名/貼圖)
|
block.tank-fabricator.name = 戰車兵工廠
|
||||||
block.tank-fabricator.name = 戰車製造廠
|
block.mech-fabricator.name = 機甲兵工廠
|
||||||
block.mech-fabricator.name = 機甲製造廠
|
block.ship-fabricator.name = 飛船兵工廠
|
||||||
block.ship-fabricator.name = 船隻製造廠
|
|
||||||
block.prime-refabricator.name = 高級單位重塑者
|
block.prime-refabricator.name = 高級單位重塑者
|
||||||
block.unit-repair-tower.name = 維修塔
|
block.unit-repair-tower.name = 維修塔
|
||||||
block.diffuse.name = 擴散
|
block.diffuse.name = 擴散
|
||||||
@@ -1689,17 +1761,11 @@ team.blue.name = 藍
|
|||||||
hint.skip = 跳過
|
hint.skip = 跳過
|
||||||
hint.desktopMove = 使用[accent][[WASD][]來移動。
|
hint.desktopMove = 使用[accent][[WASD][]來移動。
|
||||||
hint.zoom = 滾動 [accent]滾輪[] 來放大縮小畫面。
|
hint.zoom = 滾動 [accent]滾輪[] 來放大縮小畫面。
|
||||||
hint.mine = 靠近並 [accent]點擊[] \uf8c4 銅礦以自行採礦。
|
|
||||||
hint.desktopShoot = [accent][[點擊左鍵][]射擊。
|
hint.desktopShoot = [accent][[點擊左鍵][]射擊。
|
||||||
hint.depositItems = 從船身拖曳到核心以存放採完的礦物。
|
hint.depositItems = 從船身拖曳到核心以存放採完的礦物。
|
||||||
hint.respawn = 按[accent][[V][]以重生。
|
hint.respawn = 按[accent][[V][]以重生。
|
||||||
hint.respawn.mobile = 你目前在控制單位/建築。[accent]點擊左上角的頭像[]重生。
|
hint.respawn.mobile = 你目前在控制單位/建築。[accent]點擊左上角的頭像[]重生。
|
||||||
hint.desktopPause = 按[accent][[空白鍵][]暫停、繼續遊戲。
|
hint.desktopPause = 按[accent][[空白鍵][]暫停、繼續遊戲。
|
||||||
hint.placeDrill = 點選右下介面的 \ue85e [accent]鑽頭[]頁。選擇 \uf870 [accent]鑽頭[]並點擊畫面將鑽頭放到銅礦上。
|
|
||||||
hint.placeDrill.mobile = 點選右下介面的 \ue85e [accent]鑽頭[]頁。選擇 \uf870 [accent]鑽頭[]並點擊畫面將鑽頭放到銅礦上。\n\n按下 \ue800 [accent]勾勾[]來確認建造。
|
|
||||||
hint.placeConveyor = [accent]輸送帶[]能夠將物品運到其他地方。從 \ue814 [accent]運輸[]頁中點選 \uf896 [accent]輸送帶[]。\n\n按住並拖曳以建造多個輸送帶。\n[accent]滑動滾輪[]以旋轉。
|
|
||||||
hint.placeConveyor.mobile = [accent]輸送帶[]能夠將物品運到其他地方。從 \ue814 [accent]運輸[]頁中點選 \uf896 [accent]輸送帶[]。\n\n按住畫面超過一秒後拖曳以建造多個輸送帶。
|
|
||||||
hint.placeTurret = 建造 \uf861 [accent]砲台[]抵禦進犯的敵軍。\n\n砲塔需要彈藥,現在則是需要 \uf838銅。\n用輸送帶和鑽頭供應砲塔。
|
|
||||||
hint.breaking = [accent]按住右鍵[]並拖曳以破壞方塊。
|
hint.breaking = [accent]按住右鍵[]並拖曳以破壞方塊。
|
||||||
hint.breaking.mobile = 點亮右下角的 \ue817 [accent]鐵鎚[]圖案並點擊畫面可直接拆除方塊。\n\n按住畫面超過一秒後拖曳以連續摧毀多個方塊。
|
hint.breaking.mobile = 點亮右下角的 \ue817 [accent]鐵鎚[]圖案並點擊畫面可直接拆除方塊。\n\n按住畫面超過一秒後拖曳以連續摧毀多個方塊。
|
||||||
hint.blockInfo = 點擊各種方塊的[accent][[?][]按鈕以檢視該方塊的資訊
|
hint.blockInfo = 點擊各種方塊的[accent][[?][]按鈕以檢視該方塊的資訊
|
||||||
@@ -1708,9 +1774,12 @@ hint.research = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。
|
|||||||
hint.research.mobile = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。
|
hint.research.mobile = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。
|
||||||
hint.unitControl = 按住[accent][[L-ctrl][]並[accent]點擊[]以控制我方的機甲和砲台。
|
hint.unitControl = 按住[accent][[L-ctrl][]並[accent]點擊[]以控制我方的機甲和砲台。
|
||||||
hint.unitControl.mobile = [accent][[點擊兩下][]以控制我方的機甲和砲台。
|
hint.unitControl.mobile = [accent][[點擊兩下][]以控制我方的機甲和砲台。
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = 一旦蒐集到足夠的資源,你可以透過右下角的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
|
hint.launch = 一旦蒐集到足夠的資源,你可以透過右下角的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
|
||||||
hint.launch.mobile = 一旦蒐集到足夠的資源,你可以透過選單中的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
|
hint.launch.mobile = 一旦蒐集到足夠的資源,你可以透過選單中的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
|
||||||
hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上。\n\n按下[accent][[滑鼠中鍵][]可以複製單一方塊。
|
hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上。\n\n按下[accent][[滑鼠中鍵][]可以複製單一方塊。
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
|
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
|
||||||
hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
|
hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
|
||||||
hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
|
hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
|
||||||
@@ -1725,9 +1794,54 @@ hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級
|
|||||||
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
|
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
|
||||||
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
||||||
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
|
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
|
||||||
hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。
|
hint.factoryControl = 若要設置兵工廠的[accent]集結點[],在指揮模式中點選工廠,再右鍵點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = 若要設置兵工廠的[accent]集結點[],在指揮模式中選取工廠,再點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
||||||
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
|
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
|
||||||
@@ -1750,16 +1864,29 @@ item.spore-pod.description = 孢子莢,從大氣中汲取孢子而合成。用
|
|||||||
item.spore-pod.details = 充滿孢子。很可能是人造生物。會釋放對其他生物有毒的氣體。極具侵略性。特定情況下極為易燃。
|
item.spore-pod.details = 充滿孢子。很可能是人造生物。會釋放對其他生物有毒的氣體。極具侵略性。特定情況下極為易燃。
|
||||||
item.blast-compound.description = 用於炸彈和高爆彈的混合物。
|
item.blast-compound.description = 用於炸彈和高爆彈的混合物。
|
||||||
item.pyratite.description = 用於至燃武器和燃燒型發電機的物質。
|
item.pyratite.description = 用於至燃武器和燃燒型發電機的物質。
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = 最常見的液體。常用於冷卻機器和廢物處理。
|
liquid.water.description = 最常見的液體。常用於冷卻機器和廢物處理。
|
||||||
liquid.slag.description = 各種不同類型的熔融金屬混合在一起的液體。可以被分解成其所組成之礦物,或作為武器向敵方單位噴灑。
|
liquid.slag.description = 各種不同類型的熔融金屬混合在一起的液體。可以被分解成其所組成之礦物,或作為武器向敵方單位噴灑。
|
||||||
liquid.oil.description = 用於進階材料製造的液體。可以轉化為煤炭作為燃料或噴灑向敵方單位後點燃作為武器。
|
liquid.oil.description = 用於進階材料製造的液體。可以轉化為煤炭作為燃料或噴灑向敵方單位後點燃作為武器。
|
||||||
liquid.cryofluid.description = 一種安定,無腐蝕性的液體。具有很高的比熱,廣泛的用作工廠、砲台、或反應爐的冷卻劑。
|
liquid.cryofluid.description = 一種安定,無腐蝕性的液體。具有很高的比熱,廣泛的用作工廠、砲台、或反應爐的冷卻劑。
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = [lightgray]殘骸
|
block.derelict = [lightgray]殘骸
|
||||||
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。不接受任何從側面輸入的資源。
|
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。不接受任何從側面輸入的資源。
|
||||||
block.illuminator.description = 小而美的光源。
|
block.illuminator.description = 小而美的光源。
|
||||||
block.message.description = 儲存一條訊息。用於盟友之間的溝通。
|
block.message.description = 儲存一條訊息。用於盟友之間的溝通。
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = 將煤炭壓縮成石墨。
|
block.graphite-press.description = 將煤炭壓縮成石墨。
|
||||||
block.multi-press.description = 石墨壓縮機的升級版。利用水和電力快速高效地處理煤炭。
|
block.multi-press.description = 石墨壓縮機的升級版。利用水和電力快速高效地處理煤炭。
|
||||||
block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。
|
block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。
|
||||||
@@ -1905,6 +2032,99 @@ block.large-logic-display.description = 顯示由處理器輸出的任意圖像
|
|||||||
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
|
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
|
||||||
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
|
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
|
||||||
block.payload-propulsion-tower.description = 遠程原料輸送建築。發射原料至另一個連接的推進塔。
|
block.payload-propulsion-tower.description = 遠程原料輸送建築。發射原料至另一個連接的推進塔。
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = 發射普通子彈攻擊附近敵人。
|
unit.dagger.description = 發射普通子彈攻擊附近敵人。
|
||||||
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
|
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
|
||||||
@@ -1944,10 +2164,28 @@ unit.oxynoe.description = 射出帶回復建築的火焰。具小型方陣炮。
|
|||||||
unit.cyerce.description = 發射追蹤集束飛彈。修復友方單位。
|
unit.cyerce.description = 發射追蹤集束飛彈。修復友方單位。
|
||||||
unit.aegires.description = 電擊所有在能量場內的敵方單位、建築。修復友方單位。
|
unit.aegires.description = 電擊所有在能量場內的敵方單位、建築。修復友方單位。
|
||||||
unit.navanax.description = 發射電磁脈衝砲彈。能對敵方電力建築造成大量傷害,並修復友方建築。具4座雷射自動砲台攻擊附近敵人。
|
unit.navanax.description = 發射電磁脈衝砲彈。能對敵方電力建築造成大量傷害,並修復友方建築。具4座雷射自動砲台攻擊附近敵人。
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = [accent]讀取[]記憶體中的一項數值
|
lst.read = [accent]讀取[]記憶體中的一項數值
|
||||||
lst.write = [accent]寫入[]一項數值到記憶體中
|
lst.write = [accent]寫入[]一項數值到記憶體中
|
||||||
lst.print = 將文字加入輸出的暫存中,搭配[accent]Print Flush[]使用
|
lst.print = 將文字加入輸出的暫存中,搭配[accent]Print Flush[], [accent]Flush message[]使用
|
||||||
lst.draw = 將圖形加入顯示的暫存中,搭配[accent]Draw Flush[]使用
|
lst.draw = 將圖形加入顯示的暫存中,搭配[accent]Draw Flush[]使用
|
||||||
lst.drawflush = 將所有暫存的[accent]Draw[]指令推到顯示器上
|
lst.drawflush = 將所有暫存的[accent]Draw[]指令推到顯示器上
|
||||||
lst.printflush = 將所有暫存的[accent]Print[]指令推到訊息板上
|
lst.printflush = 將所有暫存的[accent]Print[]指令推到訊息板上
|
||||||
@@ -1956,9 +2194,10 @@ lst.control = 控制一個建築
|
|||||||
lst.radar = 偵測建築範圍內的單位
|
lst.radar = 偵測建築範圍內的單位
|
||||||
lst.sensor = 獲取該建築或單位的數據
|
lst.sensor = 獲取該建築或單位的數據
|
||||||
lst.set = 設一個變數
|
lst.set = 設一個變數
|
||||||
lst.operation = 加減乘除和計算機概論
|
lst.operation = 加減乘除和數字、位元運算
|
||||||
lst.end = 跳到第一個重頭開始執行
|
lst.end = 跳到第一個重頭開始執行
|
||||||
lst.wait = 等待特定秒數
|
lst.wait = 等待特定秒數
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = 以 ID 搜尋物品/液體/單位/方塊。\n各種類的總數可由 \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] 讀取。
|
lst.lookup = 以 ID 搜尋物品/液體/單位/方塊。\n各種類的總數可由 \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] 讀取。
|
||||||
lst.jump = 條件式跳到其他指令執行
|
lst.jump = 條件式跳到其他指令執行
|
||||||
lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中.
|
lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中.
|
||||||
@@ -1979,6 +2218,7 @@ lst.flushmessage = 从文本緩存中讀取並於屏幕上顯示一條消息\n
|
|||||||
lst.cutscene = 控制玩家鏡頭
|
lst.cutscene = 控制玩家鏡頭
|
||||||
lst.setflag = 設置一個全局flag,可被所有處理器讀取
|
lst.setflag = 設置一個全局flag,可被所有處理器讀取
|
||||||
lst.getflag = 檢查某一全局flag是否存在
|
lst.getflag = 檢查某一全局flag是否存在
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||||
|
|
||||||
@@ -1993,7 +2233,8 @@ laccess.controller = 單位的控制者。受處理器控制時回傳處理器
|
|||||||
laccess.dead = 單位或建築是否已死亡或不存在。
|
laccess.dead = 單位或建築是否已死亡或不存在。
|
||||||
laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。
|
laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。
|
||||||
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
|
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = 單位最快速度(格子/秒)
|
||||||
|
|
||||||
lcategory.unknown = 未知
|
lcategory.unknown = 未知
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = 輸入和輸出
|
lcategory.io = 輸入和輸出
|
||||||
@@ -2108,7 +2349,7 @@ unitlocate.outy = 回傳 Y 座標
|
|||||||
unitlocate.group = 搜索建築種類
|
unitlocate.group = 搜索建築種類
|
||||||
|
|
||||||
lenum.idle = 預設AI
|
lenum.idle = 預設AI
|
||||||
lenum.stop = 停止移動/挖礦/建造
|
lenum.stop = 停止
|
||||||
lenum.unbind = 完全停用邏輯控制\n恢復爲原始AI
|
lenum.unbind = 完全停用邏輯控制\n恢復爲原始AI
|
||||||
lenum.move = 移動到指定位置
|
lenum.move = 移動到指定位置
|
||||||
lenum.approach = 移動到距離指定位置一段距離的地方
|
lenum.approach = 移動到距離指定位置一段距離的地方
|
||||||
@@ -2126,5 +2367,7 @@ lenum.build = 建造一個建築
|
|||||||
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
||||||
lenum.within = 單位是否在指定範圍內
|
lenum.within = 單位是否在指定範圍內
|
||||||
lenum.boost = 使用推進器
|
lenum.boost = 使用推進器
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ Jan Polák
|
|||||||
JrTRinny
|
JrTRinny
|
||||||
JustYanns
|
JustYanns
|
||||||
BasedUser
|
BasedUser
|
||||||
RexHm
|
Rex Aliis
|
||||||
BLucky-gh
|
BLucky-gh
|
||||||
DinoWattz
|
DinoWattz
|
||||||
Jae
|
Jae
|
||||||
@@ -94,7 +94,7 @@ DeltaNedas
|
|||||||
GioIacca9
|
GioIacca9
|
||||||
SnakkiZXZ
|
SnakkiZXZ
|
||||||
sk7725
|
sk7725
|
||||||
The Slaylord
|
Slotterleet
|
||||||
ThePlayerA
|
ThePlayerA
|
||||||
YellOw139
|
YellOw139
|
||||||
NgLamVN
|
NgLamVN
|
||||||
@@ -107,6 +107,8 @@ jalastram (freesound.org)
|
|||||||
newlocknew (freesound.org)
|
newlocknew (freesound.org)
|
||||||
dsmolenaers (freesound.org)
|
dsmolenaers (freesound.org)
|
||||||
Headphaze (freesound.org)
|
Headphaze (freesound.org)
|
||||||
|
Michel Baradari (opengameart.org)
|
||||||
|
Michael Klier (opengameart.org)
|
||||||
Neoqueto (Darktech LDR Font)
|
Neoqueto (Darktech LDR Font)
|
||||||
Nikolass
|
Nikolass
|
||||||
VolasYouKnow
|
VolasYouKnow
|
||||||
@@ -147,3 +149,8 @@ KayAyeAre
|
|||||||
SMOLKEYS
|
SMOLKEYS
|
||||||
1stvaliduser(SUS)
|
1stvaliduser(SUS)
|
||||||
GlennFolker
|
GlennFolker
|
||||||
|
BlackDeluxeCat
|
||||||
|
zenonet
|
||||||
|
AyuKo-o
|
||||||
|
JojoFR1
|
||||||
|
Xasmedy
|
||||||
|
|||||||