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1221 Commits

Author SHA1 Message Date
Anuken
5c89d7d273 arc 2023-05-09 16:42:17 -04:00
Anuken
3ea742b06d debugGraphs off 2023-05-09 15:39:53 -04:00
Anuken
9bedadac79 Better conduit merge 2023-05-09 15:34:13 -04:00
Anuken
5ccadcf38f Semi-functioning implementation 2023-05-09 15:00:26 -04:00
Anuken
a32462971b checklist 2023-05-09 12:23:49 -04:00
Anuken
3faf8ca07f WIP conduit graph 2023-05-09 12:19:26 -04:00
Anuken
ccd2727ab5 Merge remote-tracking branch 'origin/master' 2023-05-08 12:15:06 -04:00
Anuken
820fd0d7fc Canvas block schematic preview 2023-05-08 12:15:00 -04:00
Anuken
a4972886a3 Possible parser status effect fix 2023-05-08 09:50:33 -04:00
HamzaGSopp
552353972e Update servers_v7.json (#8568) 2023-05-07 21:17:44 -04:00
Github Actions
db0691f32f Automatic bundle update 2023-05-07 16:33:03 +00:00
Mario A
a36e31c4b4 Fix some Italian translations (#8564)
Co-authored-by: Midblyte <midblyte@anonaddy.me>
2023-05-07 12:32:10 -04:00
JniTrRny
23f1d24c45 Search bar for wave UI (#8501)
* wave search + other editor things

* everything but wave search
2023-05-07 10:42:45 -04:00
Github Actions
2b5ff56460 Automatic bundle update 2023-05-07 13:39:11 +00:00
nullevoy
dbafdfb312 gas sprites (ark too ig) (#8528)
* ?

* this was better

* ghghghghgghghhghghghg

* single pixel changes
2023-05-07 09:38:17 -04:00
JniTrRny
bb06c3f1e9 Wave limit game rule in custom maps (#8550)
* custom maps wave limit

* whoopsies
2023-05-06 23:04:31 -04:00
Anuken
72c67f6c9b Merge remote-tracking branch 'origin/master' 2023-05-06 21:57:00 -04:00
Anuken
ea27fa53bf unitHealth in logic 2023-05-06 21:56:56 -04:00
Github Actions
8bbd58053a Automatic bundle update 2023-05-07 01:53:52 +00:00
Philipp
f1b52164c9 Fix some mistakes in German translation (#8543)
* Fix typo in German tutorial

* Fix some more
2023-05-06 21:53:10 -04:00
Prosta4okua
6cfcffd04e New translation (#8555)
* Update bundle_uk_UA.properties

Old

* Messaged

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

---------

Co-authored-by: SUS <94375206+1stvaliduser@users.noreply.github.com>
2023-05-06 21:52:52 -04:00
HamzaGSopp
ddd77b2081 Update servers_v7.json (#8556)
* Update servers_v7.json

chabge adresse of tamazia

* Update servers_v7.json

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-05-06 21:52:38 -04:00
Даркнесс#3729
f581aa3332 Update russian bundle (#8559)
* Update russian bundle

* Update bundle_ru.properties
2023-05-06 21:51:51 -04:00
Catchears
8126e970f3 update german translation (#8560)
* update german translation

* resolve @Shawak's comment
2023-05-06 21:51:37 -04:00
Slotterleet
52ec9f4296 A couple of features for better planet modding (#8558)
* Planet item whitelist

* allowLaunchToNumbered for planets

* Update core/src/mindustry/type/Planet.java

* Update core/src/mindustry/type/Planet.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-05-06 21:49:40 -04:00
MEEPofFaith
cc17962d93 Clear invalid payload ammo (#8544) 2023-05-06 21:34:11 -04:00
BalaM314
6c7d506e42 Gradle opt -PnoLocalArc to force no localArc (#8552)
renaming Arc is annoying, also vscode doesnt like it
2023-05-06 21:33:45 -04:00
BalaM314
c1d3cdc5cb Fix override of Building.block in PayloadSource (#8551)
* Would break(without crash) mods that read the block config of PayloadSource
2023-05-06 21:31:02 -04:00
Anuken
d85995f6fd Fixed #8557 2023-05-06 21:27:45 -04:00
Anuken
bc622bd7ba Doubled max schematic size 2023-05-06 11:11:57 -04:00
Anuken
027b996ad6 Fixed power node linking in basegen 2023-05-05 23:46:21 -04:00
Anuken
0bed338141 Fixed invalid ranges for some weapons 2023-05-05 23:40:05 -04:00
Anuken
43922edac8 unitHealthMultiplier re-implemented 2023-05-03 18:38:50 -04:00
Joan Josep
c4e1719c0c Update bundle_ca.properties (#8542) 2023-04-29 09:03:51 -04:00
Anuken
4deddc6def tests are no longer stupid 2023-04-28 15:37:38 -04:00
Anuken
6f88684040 and these other weapons too 2023-04-28 15:17:05 -04:00
Anuken
1a83d35923 Merge remote-tracking branch 'origin/master' 2023-04-28 14:39:34 -04:00
Anuken
5e8f5f1d62 PointDefenseWeapon no longer affects range 2023-04-28 14:39:28 -04:00
OSP
d610cd6105 [XCore] Mini Attack server + reserve server (#8530) 2023-04-28 10:55:11 -04:00
Anuken
681bd19866 Merge remote-tracking branch 'origin/master' 2023-04-28 10:48:21 -04:00
Anuken
8eed0f8711 Fixed #8533 2023-04-28 10:48:17 -04:00
MEEPofFaith
61a83d0f6e warmup and totalProgress for Pumps (#8536) 2023-04-28 10:42:31 -04:00
Github Actions
fc23ad9910 Automatic bundle update 2023-04-28 14:41:51 +00:00
JniTrRny
eba58c73e6 Update bundle_th.properties (#8532)
* 6 months of doing nothing

* Why am I up there

* More lore to the descriptions

* RIP original item description

* revenge of the item details

* new vocabulary just dropped

* cancel transliteration

sounds kinda lame, so might revert it later.
2023-04-28 10:40:32 -04:00
Tomoko
ba0335e5ef new ip (#8534)
* new ip

* Update servers_v7.json
2023-04-28 10:39:35 -04:00
Anuken
7de6bd23ea Fixed #8529 2023-04-28 10:29:47 -04:00
Anuken
102d234129 Merge remote-tracking branch 'origin/master' 2023-04-24 23:59:51 -04:00
Anuken
583a1c69b6 Logic pathfind instruction 2023-04-24 23:59:46 -04:00
MEEPofFaith
1314dfe53e Don't set lighting if the preset has noLighting = true (#8519)
* Don't set lighting if the preset has noLighting = true

Allows lighting in the preset or world processors to take over instead of being forced to disable lighting.

* Less confusing style
2023-04-21 21:56:16 -04:00
ienov
abc80b9aab update easyplay servers (#8521) 2023-04-21 21:32:46 -04:00
Богдан
2ab9783639 Removed non-license notice from the end (#8524) 2023-04-21 21:32:30 -04:00
Anuken
05f158fd51 Fixed #8523 2023-04-21 21:29:39 -04:00
Anuken
13297023fe Fixed #8525 2023-04-21 21:24:18 -04:00
Anuken
9cc392a9ed Merge remote-tracking branch 'origin/master' 2023-04-21 11:44:05 -04:00
Anuken
eb1d0b8362 Fixed minimap update lag 2023-04-21 11:44:00 -04:00
Anuken
7a01be6dba splashDamagePierce 2023-04-20 01:03:18 -04:00
MEEPofFaith
6a3b243937 Erekir payload conveyor sprite consistency (#8506)
* Erekir payload conveyor sprite consistency

* Better blending from conveyor to factory

* Better blending for the 5x5
2023-04-18 16:37:34 -04:00
lemon3357
68016cc2b5 Update server_v7.json:add new server (#8512) 2023-04-18 10:55:39 -04:00
MEEPofFaith
b2f5312bf5 Add overlays to render updates (#8514) 2023-04-18 10:14:07 -04:00
Anuken
6a3638c3c2 Fixed #8513 2023-04-18 10:10:11 -04:00
Anuken
3ca3eb5951 Load saves in parallel 2023-04-18 09:35:29 -04:00
Anuken
d043c75022 Merge remote-tracking branch 'origin/master' 2023-04-16 12:09:06 -04:00
Anuken
2db90408fe Use schematic/map names for filenames 2023-04-16 12:09:02 -04:00
lemon3357
72577f20ba Update servers_v7.json (#8508) 2023-04-15 22:27:24 -04:00
Anuken
f62096dbd1 Merge remote-tracking branch 'origin/master' 2023-04-15 22:24:45 -04:00
Anuken
dbfbb08aaa Fixed #8509 2023-04-15 22:24:40 -04:00
Brandons404
4151d47837 Update servers_v7.json - added sandbox server (#8504)
* added pvp server to fish

* updated servers_v7.json
2023-04-15 22:22:39 -04:00
Github Actions
c54a76fc8a Automatic bundle update 2023-04-16 02:21:40 +00:00
BotiHUN7
95483286bf vps changed ip (#8510) 2023-04-15 22:20:55 -04:00
Anuken
3d013fc09c Merge remote-tracking branch 'origin/master' 2023-04-15 22:17:51 -04:00
Anuken
b83f5c66ca Fixed #8507 2023-04-15 22:17:46 -04:00
MonoDx
288080eeac Rework (#8488)
* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties
2023-04-15 22:16:44 -04:00
Noah van der Aa
f0342b2396 Remove mindustry.party (#8511) 2023-04-15 22:12:30 -04:00
Anuken
e47806b9b8 Minimap attack indicators 2023-04-15 15:54:33 -04:00
Anuken
4ae8a51676 Display camera on map + right-click to pan 2023-04-15 14:39:41 -04:00
Anuken
e8fbfe536e Merge remote-tracking branch 'origin/master' 2023-04-09 18:16:30 -04:00
Anuken
b86ca1d12f Fixed #8496 2023-04-09 18:16:25 -04:00
MEEPofFaith
1629afe491 Ammo obliteration (#8498)
* alwaysShooting for turrets

similar to alwaysShooting for weapons

* Weapon alwaysShooting takes shootCone into account

Speaking of untested PRs...
2023-04-09 16:12:24 -04:00
L0615T1C5-216AC-9437
3b1e5eadd9 Update CN Ports (#8499) 2023-04-09 16:08:04 -04:00
Anuken
df87b03e57 Fixed #8495 2023-04-09 16:07:34 -04:00
Anuken
a8b18bea2f Fixed #8494 2023-04-09 16:01:35 -04:00
Anuken
cdf14bb381 Fixed objectives disappearing for no reason 2023-04-08 21:55:20 -04:00
Anuken
bce9ecc520 Merge remote-tracking branch 'origin/master' 2023-04-08 21:37:37 -04:00
Anuken
b692c071ba Fixed shoot pattern overrides not working in mods 2023-04-08 21:37:33 -04:00
Даркнесс#3729
db90142a2d New Darkdustry host (#8492) 2023-04-08 12:15:16 -04:00
Anuken
34b22f292c PR cleanup 2023-04-08 10:52:53 -04:00
Anuken
11ad5a0373 Reset UI scale to 100% when broken 2023-04-08 10:29:42 -04:00
Anuken
f4fabecce7 Fixed #8483 (meep why did you make the minimum 5%) 2023-04-07 11:05:26 -04:00
Anuken
60fc2fb5cd Doubled server object buffer size 2023-04-07 10:43:59 -04:00
Anuken
04eba618d2 Merge remote-tracking branch 'origin/master' 2023-04-06 19:13:41 -04:00
Anuken
ac7b694e91 Better item display rates 2023-04-06 19:13:36 -04:00
Github Actions
4fcb338d94 Automatic bundle update 2023-04-06 23:08:17 +00:00
JniTrRny
6dc3b7e729 More Dark UI in stats display (#8473)
* The Dark UI Menace

* Attack of the Dark UI
2023-04-06 19:07:24 -04:00
code-explorer786
cdb9fa0d7d Add PlayerChatEvent on clients (#8432)
* Add PlayerChatEvent on clients

d32dd01097

Co-authored-by: buthed010203 <naguiar010203@gmail.com>

* Only fire when valid. (Currently deciding on whether or not to add ChatEvent without the player.)

---------

Co-authored-by: buthed010203 <naguiar010203@gmail.com>
2023-04-06 18:16:04 -04:00
Anuken
2b11e1fb1e Fixed #8480 2023-04-06 12:15:12 -04:00
Anuken
697c6a927a Merge remote-tracking branch 'origin/master' 2023-04-06 10:46:57 -04:00
Anuken
72b456fca2 Optimized imports 2023-04-06 10:46:52 -04:00
Github Actions
f67e2c71e7 Automatic bundle update 2023-04-06 13:56:07 +00:00
Nunting
bee977cadc Update bundle_ko.properties (#8479) 2023-04-06 09:55:06 -04:00
MonoDx
183ebb33b7 Update bundle_be.properties (#8478)
Update logical translate.

Work monoDx.
Thanks
2023-04-06 09:54:48 -04:00
Anuken
f6665de2e6 Update push.yml 2023-04-05 20:06:45 -04:00
Anuken
97390d25c0 Removed pointless code 2023-04-05 19:51:16 -04:00
Anuken
3f1d957e28 New duo animation 2023-04-04 11:02:47 -04:00
Anuken
e62a5888ef Fixed some possible crashes 2023-04-03 16:40:12 -04:00
MEEPofFaith
6d71bcd2eb Multi shotgun fix (#8460)
* Multi-barrel shotgun fix

* multi-recoil support

* @Nullable for everything
2023-04-03 16:38:10 -04:00
buthed010203
2075a226e1 Fix multiline messages being cut off (#8471)
I'm not fixing this properly
2023-04-03 15:37:09 -04:00
MEEPofFaith
f55363a932 Fix janky sublimate ammo display (#8469) 2023-04-03 10:03:24 -04:00
DikHalz
76f151789a Update servers_v7.json (#8468) 2023-04-02 23:21:23 -04:00
Anuken
1413b479ef Classmap auto-update 2023-04-02 22:44:44 -04:00
MEEPofFaith
b322b1165f Parse singular consumes (#8466)
* Parse singular `Consume`s

* Proper coolant parsing

* Temporary manual update of ClassMap

Does not include all consume types.

I don't know what gradle command to run to update `ClassMap`. I've tried `tools:updateScripts` but that just cleared everything.
2023-04-02 19:53:19 -04:00
Anuken
fa02d8d280 Merge remote-tracking branch 'origin/master' 2023-04-02 13:28:53 -04:00
Anuken
251e10b000 Fixed #8465 2023-04-02 13:28:49 -04:00
Joan Josep
6630f88613 Update bundle_ca.properties (#8464) 2023-04-02 11:00:27 -04:00
Anuken
c5c65d4475 Fixed #8462 2023-04-02 10:54:42 -04:00
Anuken
c267743874 Fixed #8463 2023-04-02 10:38:19 -04:00
Anuken
45ce8c8dec Merge remote-tracking branch 'origin/master' 2023-04-02 10:36:31 -04:00
Anuken
25c65e80cd Fixed team write error 2023-04-02 10:36:26 -04:00
MEEPofFaith
e51ab514a8 Proper speedup amount (#8461) 2023-04-02 00:19:33 -04:00
Anuken
21d64157a0 Merge remote-tracking branch 'origin/master' 2023-04-01 17:30:08 -04:00
Anuken
fff8f567d0 Hide weapon sprites for certain units 2023-04-01 17:30:05 -04:00
Bernd Ritter
1e2e0a48a1 Update bundle_de.properties (#8452)
Fixed two typos of fordere -> vordere
2023-04-01 10:39:00 -04:00
Anuken
affa30730a Fixed #8458 2023-04-01 10:04:22 -04:00
Anuken
b326bdf0e8 Merge remote-tracking branch 'origin/master' 2023-04-01 09:55:59 -04:00
Anuken
cc3694ce4a battery fix 2023-04-01 09:55:54 -04:00
Xasmedy
3048e38bff Fixing menu not hiding on click. (#8455) 2023-04-01 09:54:01 -04:00
Anuken
b88a215dc5 Merge remote-tracking branch 'origin/master' 2023-03-31 23:05:00 -04:00
Anuken
36e5522694 JSON planet cloudMesh/HexSkyMesh support 2023-03-31 23:04:55 -04:00
Github Actions
226e8b8a20 Automatic bundle update 2023-04-01 02:45:47 +00:00
Anuken
43424547f2 Setprop description 2023-03-31 22:44:54 -04:00
Anuken
d2f2189441 Merge remote-tracking branch 'origin/master' 2023-03-31 22:03:02 -04:00
Anuken
e81cd5b68e Better impl of #8451 2023-03-31 22:02:57 -04:00
Xasmedy
c30cbc0f20 Update contributors (#8450) 2023-03-31 16:30:14 -04:00
Xasmedy
e79a97ed92 Adding a new menu type. (#8449)
* Added a new type of menu.

* Renamed the methods and fixed buttons not selecting.

* Fixed followUpMenu and menu having different dialogs.

* Applying review changes.
- Refactored the menu dialog instantiation.
- Fixed the single-line else statement.
2023-03-31 14:21:41 -04:00
MEEPofFaith
ac19c3f160 bridgeReplacement for ducts (#8447) 2023-03-30 21:23:53 -04:00
Phinner
375837eef5 Update Xpdustry servers (#8446)
* Update Xpdustry servers

* Add warning about SRV records

* Remove default port

* And now... Dik is gone too
2023-03-30 18:26:05 -04:00
Volas171
c59d3d5279 Update servers_v7.json (#8443) 2023-03-28 18:04:35 -04:00
Suportik-GFX
d1c506330b Update servers_v7.json (#8441)
adding one more server under the Exploding Cowards.
2023-03-28 14:04:07 -04:00
Anuken
b81e942479 Fixed RadialEffect + MultiEffect 2023-03-27 10:40:16 -04:00
Anuken
e36a70749c might as well blacklist it in the game too 2023-03-27 10:19:35 -04:00
Anuken
4db085bd07 Fixed #8435 2023-03-27 10:07:41 -04:00
Anuken
cd7088d241 Closes Anuken/Mindustry-Suggestions/issues/4353 2023-03-26 23:17:08 -04:00
Anuken
821569aafb Merge remote-tracking branch 'origin/master' 2023-03-26 22:46:35 -04:00
Anuken
83a059b2da Multi-line server list 2023-03-26 22:46:30 -04:00
MEEPofFaith
0de2c95f6e (Optionally) Scale efficiency of attribute crafters (#8433)
* Scale efficiency of attribute crafters

* Make it optional :D

* Call super
2023-03-26 14:53:14 -04:00
MEEPofFaith
fcb44e4952 Fix frags in frags creating a large empty space (#8430)
* Fix frags in frags creating a large empty space

* Change suppression message

Consistency with status duration

* Too little space between boxes
2023-03-26 11:53:46 -04:00
Github Actions
af26e60a4f Automatic bundle update 2023-03-26 02:45:57 +00:00
MEEPofFaith
6b936aa7f6 Better Ammo Stats Display (#8429)
* Cleaner ammo stats based on unit factory recipe stats

* Display suppression in bullet stats

Also reword from "regen" to "repair" to more accurately convey that build towers are affected as well.

* PointLaserBulletTypes don't display damage in dps

* Display preview region instead of region

* autoFixed
2023-03-25 22:45:07 -04:00
MEEPofFaith
f6a8c7509d Include int[] in readObject/writeObject (#8400)
* Include int[] in readObject/writeObject

* The almighty Object[]

* Order
2023-03-25 14:31:14 -04:00
Anuken
deb814ce58 Merge remote-tracking branch 'origin/master' 2023-03-25 14:26:50 -04:00
Anuken
da4371baf8 Removed pointless CRC check 2023-03-25 14:26:46 -04:00
MEEPofFaith
47a2afd294 More specific ui scaling options (#8356)
Increments of 5 instead of 25
2023-03-25 14:24:09 -04:00
MEEPofFaith
0122b735a0 Pierce damage decay (#8416) 2023-03-25 14:06:14 -04:00
MEEPofFaith
9c3ddc398c Battery Graphical Updates (#8323)
* Battery Graphical Updates

* Add the vanilla fields back

* Add back topRegion and depricate it
2023-03-25 14:00:08 -04:00
HamzaGSopp
0ccbe68a65 new server v7 (#8426)
new server Tamazia
2023-03-25 13:58:10 -04:00
Suportik-GFX
30cd6a7de6 Update servers_v7.json (#8421) 2023-03-25 13:57:50 -04:00
Brandons404
23a2596e29 added pvp server to fish (#8413) 2023-03-25 13:57:20 -04:00
TheRadioactiveBanana
b88422b17e Add eradication mindustry HexPvP && Hub server (#8380) 2023-03-25 13:57:11 -04:00
thedimas
09a9b68331 [thedimas] Use IP instead of domain (#8393) 2023-03-25 13:56:48 -04:00
BalaM314
08f63122ba Set controller after setting spawnedByCore (fix UnitChangeEvent) (#8428)
* CoreBlock.playerSpawn: Set spawnedByCore first
* The call to unit.controller() calls player.unit(unit)
* That function fires UnitChangeEvent
* The unit in UnitChangeEvent has spawnedByCore incorrectly set to false
* This caused me to waste an hour of my life while making a plugin

* Might as well improve code readability
2023-03-25 13:55:26 -04:00
phoskee
355f33b0a4 Update bundle_it.properties (#8411)
Fixed errors
Translated some sentences
2023-03-25 13:52:04 -04:00
MEEPofFaith
90f7bbae65 Make an interface for blocks that spawn tethered units (#8395) 2023-03-25 13:51:43 -04:00
Даркнесс#3729
4be7cf5c0e Call.textInput (#8355)
* Update Menus.java

* Update EventType.java

* Update UI.java

* WHY

* WHY x2

* fix

* 💀
2023-03-25 13:50:25 -04:00
Pasu4
58eef49284 Scale planet grid to planet radius (#8381)
* Scale planet grid to planet radius

* Fix skewed sector icons on small planets
2023-03-25 13:50:06 -04:00
MEEPofFaith
b030a51485 If it don't collide, don't collide (#8388) 2023-03-25 13:49:22 -04:00
MEEPofFaith
aec3e178f5 Fix armor piercing ignoring status effect health multiplier (#8387)
* Make rawDamage protected

* pierceArmor ignores status effect health multiplier

* This is no longer the case
2023-03-25 13:47:53 -04:00
gorodmi
ee47d8a20a Allow 0 items (#8389) 2023-03-25 13:46:55 -04:00
南门阳德
5c05c9f1d1 Fix memory leak in pools (#8415) 2023-03-25 13:46:11 -04:00
Anuken
172f47cad6 Fixed #8418 2023-03-25 13:36:45 -04:00
Anuken
a8b3350d61 Fixed #8401 2023-03-25 13:20:04 -04:00
Anuken
b324194295 Merge remote-tracking branch 'origin/master' 2023-03-25 13:16:15 -04:00
Anuken
663fa2bd3f Fixed #8399 2023-03-25 13:16:12 -04:00
SITUVNgcd
4ddb78e8d5 Add Events.fire(Trigger.unitCommandChange) in select/remove unit by type (#8406)
* Added `Events.fire(Trigger.unitCommandChange)` and `boolean fireInRebuildCommand`

Added `Events.fire(Trigger.unitCommandChange)` to **left click - select** and **right click - remove**.
Added `boolean fireInRebuildCommand` to prevent infinite event loop with `rebuildCommand`.

* Remove useless `fireInRebuildCommand` flag.
2023-03-25 13:10:21 -04:00
Anuken
f23d203095 Merge remote-tracking branch 'origin/master' 2023-03-25 13:01:16 -04:00
Anuken
dfce361afc Fixed #8423 2023-03-25 13:01:12 -04:00
Github Actions
2553891c25 Automatic bundle update 2023-03-25 16:43:28 +00:00
Anuken
e4bef567b5 Fixed Steam public lobby hosting / Misc Steam bugfixes 2023-03-25 12:42:29 -04:00
Anuken
0daafc5ff3 Steam kick bugfixes 2023-03-25 11:11:06 -04:00
Anuken
d07706e039 Pathfinder bugfixes 2023-03-18 16:18:16 -04:00
Anuken
ca2b51d4fe Merge remote-tracking branch 'origin/master' 2023-03-09 05:25:41 -05:00
Anuken
bae3884d96 Basic setProp implementation 2023-03-09 05:25:35 -05:00
MEEPofFaith
515a6f9c8d json-able attributes (#8334) 2023-03-08 13:11:53 -05:00
Joan Josep
d937af7497 Update bundle_ca.properties (#8341)
Missatge reforçat->Missatge destacat
Unir->Uneix (use imperative in buttons)
2023-03-08 09:25:56 -05:00
Github Actions
a216c9c56e Automatic bundle update 2023-03-08 14:21:36 +00:00
Ngọc Lam
0e9f250e93 Vietnamese translation for mindustry v7 update (Phase 1) (#7843)
* Update bundle_vi.properties

* Update bundle_vi.properties

* Alot of todo ...

* More...

* REEEEEEEE

* Alot of descriptions

* re-translate sectors desc

* fck VSC

* update sector descriptions

* Sector hints

* Block description

---------

Co-authored-by: Arckyn Nightingale <86044974+Kynarc@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2023-03-08 09:20:48 -05:00
MEEPofFaith
10e0be9d68 Drill multipliers for regular drills and beam drills (#8339)
* Drill multipliers for other drills

* h
2023-03-08 09:19:57 -05:00
Github Actions
29d4246019 Automatic bundle update 2023-03-08 14:19:41 +00:00
OSP
65c5d206a8 [XCore] new server (#8372) 2023-03-08 09:18:46 -05:00
MonoDx
3a73a97746 Update bundle_be.properties. (#8374)
Worked Dima Pozniac and monodx.

Thanks.
2023-03-08 09:18:17 -05:00
MEEPofFaith
a3f8ca9ca5 Shield flash on top (#8373)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-03-08 09:17:39 -05:00
MEEPofFaith
a046f0f11b Non-hexagonal force projectors (#8358) 2023-03-08 09:16:07 -05:00
Github Actions
2cc486febc Automatic bundle update 2023-03-08 14:11:55 +00:00
MEEPofFaith
3c9b3680bc Interval Bullet Delay (#8365)
Like homing delay
2023-03-08 09:11:07 -05:00
MEEPofFaith
0a1957eb13 Display Interval Bullet in Stats + Collapsers (#8366)
* Display interval bullets in stats

* Collapsers for sub-bullets

* highlight /sec as well

* top
2023-03-08 09:10:34 -05:00
MEEPofFaith
75e1e6f166 Player unit spawns before core animation finishes (#8375)
* Player unit spawns before core animation finishes

* the

* Shouldn't the landing particles also be aimed at the tile's world pos?
2023-03-08 08:26:11 -05:00
Sunky.MPEG
327a8fc61b Clearer translations (#8364)
* Clearer translations

* Small changes
2023-03-08 07:12:04 -05:00
Anuken
a857eaed74 Fixed #8368 2023-03-08 07:06:59 -05:00
Anuken
028c189dc8 Merge remote-tracking branch 'origin/master' 2023-03-08 06:56:49 -05:00
Anuken
11f8e06708 Fixed #8340 / Reverted #8220 2023-03-08 06:56:44 -05:00
MEEPofFaith
0760923943 overRegion (#8337) 2023-02-27 11:26:47 -05:00
MEEPofFaith
219084fe3c Don't generate edges if edges already exist (#8338) 2023-02-27 11:26:26 -05:00
Evgenij
4f314afe21 [RU] Small translation update (#8342)
* [RU] Small translation update

* Update bundle_ru.properties
2023-02-27 11:25:29 -05:00
OGalaxy
6750cfead8 Update servers_v7.json (#8349)
* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json
2023-02-27 11:25:12 -05:00
Anuken
b569646310 fixed ignoreLiquidFullness 2023-02-26 23:03:03 -05:00
Anuken
cc207d3d7c a 2023-02-26 15:36:28 -05:00
Anuken
e234ac43a6 Fixed keybind names 2023-02-25 11:38:18 -05:00
Anuken
2388091ed6 Merge remote-tracking branch 'origin/master' 2023-02-23 16:12:57 -05:00
Anuken
a38351d41f isLogicControllable 2023-02-23 16:12:52 -05:00
Tentyanuk
4d8de72a8e Update servers_v7.json (#8332) 2023-02-23 09:06:07 -05:00
Github Actions
ab2138d8e7 Automatic bundle update 2023-02-22 18:03:15 +00:00
MonoDx
46c75af9e4 Updated and improved belarusian translation. (#8331)
Edited by monodx.
2023-02-22 13:02:09 -05:00
Gureumi
8eb3c16c50 Fix server always paused (#8330) 2023-02-22 13:02:04 -05:00
Anuken
39e88ae614 Fixed #8328 2023-02-21 18:15:20 -05:00
Anuken
4410f31888 Merge remote-tracking branch 'origin/master' 2023-02-21 10:55:01 -05:00
Anuken
df11dd7a74 Fixed issues with #7972 2023-02-21 10:54:56 -05:00
MonoDx
804dd61cd9 Updated belarusian translate. (#8327)
Edited by monodx.
2023-02-21 10:26:04 -05:00
Anuken
b00c5b4cab Merge remote-tracking branch 'origin/master' 2023-02-21 10:24:50 -05:00
Anuken
e0d6cebb2e Fixed #8326 2023-02-21 10:24:45 -05:00
ulwepo
ab772dccd4 Update bundle_ja.properties (#8324) 2023-02-21 09:55:55 -05:00
BotiHUN7
b244032328 Update servers_v7.json (#8320) 2023-02-21 09:55:33 -05:00
DikHalz
421c5e2879 Update servers_v7.json (#8325)
HUB

Co-authored-by: ColaHz <87813567+ColaHz@users.noreply.github.com>
2023-02-21 09:52:55 -05:00
Anuken
1a8c4d8d8a Update deployment.yml 2023-02-20 14:19:36 -05:00
Tomoko
9efb1824af Update servers_v7.json (#8322) 2023-02-20 13:46:01 -05:00
Anuken
74de125700 githubImportMod old signature returned 2023-02-20 12:27:24 -05:00
Anuken
64cea34a98 Merge remote-tracking branch 'origin/master' 2023-02-20 12:20:01 -05:00
Anuken
9c4bdc213d Crash fix 2023-02-20 12:19:56 -05:00
Fischer1000
92c0552fd5 Update hungarian language file (#8315)
Fine tune the file. I have made it to it's quarter today (line 537).
2023-02-19 09:26:59 -05:00
OSP
ff39e5f90d [XCore] Change ip (#8319) 2023-02-19 09:25:09 -05:00
Anuken
83c55fdbb4 Merge remote-tracking branch 'origin/master' 2023-02-18 23:12:52 -05:00
Anuken
7d300a273b added missing break 2023-02-18 23:12:47 -05:00
MEEPofFaith
29f36c1927 ClientServerConnectEvent (#8309) 2023-02-18 19:48:22 -05:00
ferrandusqui31
b65c3cd931 Missing translation and errors correction (#8312)
On line 104 updated joingame from "Uneix-me a una partida" to "Unir-se a una partida".
On line 494 update editor.savemap from "Desa un mapa" to "Desa el mapa".
On line 1386 updated block.kiln.name from "Kiln" to "Forn de vidre".
On line 1468 updated block.reinforced.message  from "Missatge remarcat" to "Missatge reforçat".
2023-02-18 19:48:08 -05:00
Anuken
7401e7fe31 Fixed #8316 2023-02-18 19:47:22 -05:00
Anuken
150215712b formatting 2023-02-17 09:18:08 -05:00
Gureumi
f7ccf3c04a Add window size parameter (#8281)
* Add window size parameter

* Formatting

* Java 8
2023-02-17 09:13:59 -05:00
Evgenij
ebb798cac3 Update servers_v7.json (#8307) 2023-02-17 09:03:44 -05:00
MEEPofFaith
348819d1ac connectedPower similar to conductivePower (#8306) 2023-02-15 23:22:05 -05:00
MEEPofFaith
a8a3453632 Move core launch/landing to CoreBlock (#8055)
* Move core launch/landing to CoreBlock

* Slight cleanup

* just gonna...
2023-02-15 12:16:51 -05:00
FunnyCat
9b02a274f1 Update servers_v7.json (#8293)
Explosive corp deleted
2023-02-15 10:38:44 -05:00
Anuken
f093360565 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-15 10:34:57 -05:00
Anuken
d457901d2e Minor Conquer buff 2023-02-15 10:34:52 -05:00
Anuken
460dbff7d1 Fixed shield break effect 2023-02-15 10:33:36 -05:00
Anuken
e564602fd1 Hide isHidden content in mod info 2023-02-15 09:59:32 -05:00
Baldur404
e029321e5b Update servers_v7.json (#8290)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-02-15 09:34:38 -05:00
Tentyanuk
87d7089df3 Update servers_v7.json (#8294)
DNS doesn't work for everyone
2023-02-15 09:02:46 -05:00
WayZer
e4f929a851 Fix turret when cheating (#8291)
* (C/S) Fix ItemTurret ammo when `cheat`.

* (C/S) Fix `TurretBuild.updateReload` NPE when `cheat`

* Why `shouldConsume` cause `potentialEfficiency=0`
2023-02-15 09:02:32 -05:00
MEEPofFaith
8726cde05d Return salvo and swarmer to how they were before shoot changes (#8278) 2023-02-15 09:01:03 -05:00
Bill Arndt
a189ac8613 Update Team.java to increase dynamic range of team colors (#8279)
I'm having a lot of trouble finding enough visually distinct team colors; In the worst case I need about 25 colors. I am manually excluded colliding team numbers I know about, but, I can only find about 14 easily distinguishable colors before everything is another bright magenta, or yellow, or cyan, or pale green.
2023-02-15 09:00:34 -05:00
ulwepo
652aa4c456 Update bundle_ja.properties (#8300) 2023-02-15 09:00:10 -05:00
MEEPofFaith
cc3ae2c66c Use setBars instead of overriding displayBars (#8296) 2023-02-15 08:59:57 -05:00
Даркнесс#3729
359e59bbad Changed Darkdustry domain to direct IP address (#8292)
Why? Because darkdustry.net is not available in some countries (Ukraine, Israel and some more)
Also improved formatting
2023-02-15 08:58:09 -05:00
Anuken
40ec7fd6fc Less Core.app.post for build events 2023-02-15 08:57:06 -05:00
Anuken
d17f0ebc51 Fixed #8297 2023-02-15 08:35:53 -05:00
Anuken
5027b70f5a Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-14 15:08:27 -05:00
Anuken
0b7c790777 turret status fix 2023-02-14 15:08:24 -05:00
Github Actions
5ac9e9f63c Automatic bundle update 2023-02-13 19:13:48 +00:00
Anuken
b08136e3ea Quell no longer targets flying units 2023-02-13 14:12:53 -05:00
Anuken
ec8262418f Basic unit boost command support 2023-02-11 17:40:57 -05:00
Anuken
946e36c66e Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-09 17:50:46 -05:00
Anuken
00f3518349 Fixed #8277 2023-02-09 17:50:43 -05:00
Volas171
29bf99fe1a Update servers_v7.json (#8276) 2023-02-09 17:43:11 -05:00
Tentyanuk
e104591dec Update servers_v7.json (#8271)
**SRV proved to be really too inefficient and unprofitable!!**

1. Huge delays
2. These records do not work for everyone
2023-02-09 09:22:58 -05:00
Gureumi
0fd26e68d4 Fix server auto pause when gameover (#8220)
* Fix server auto pause when gameover

* Update ServerControl.java

* Update ServerControl.java
2023-02-09 09:21:55 -05:00
WayZer
53f410fee0 Fix Turret bug when cheat (#8273)
* (C/S) Fix ItemTurret ammo when `cheat`.

* (C/S) Fix `TurretBuild.updateReload` NPE when `cheat`
2023-02-09 09:20:06 -05:00
FunnyCat
53206e4b31 Update servers_v7.json (#8256)
Explosive hub deleted
2023-02-08 22:54:45 -05:00
Tentyanuk
3818bfffb4 Update servers_v7.json (#8260)
We added DNS v4/v6 with proxy, updated addresses and moved our servers to a more productive host

*P.S Sorry for creating pull requests before this, I was too stupid to realize that this pull request is directed to the order of ping requests, and not to the order of servers in general..*
2023-02-08 22:54:17 -05:00
Phinner
e6afc6ef0b Add info section about SRV records in SERVERLIST.md (#8252)
* update SERVERLIST.md

* aslo setup 💀
2023-02-08 22:51:25 -05:00
Gureumi
5eb1c1dffc Remove dead servers v6 (#8262) 2023-02-08 22:50:21 -05:00
Github Actions
66406806b7 Automatic bundle update 2023-02-09 03:49:19 +00:00
Anuken
3a6debfae6 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-08 22:48:33 -05:00
Anuken
a093fa5718 Replaced #8035 2023-02-08 22:48:17 -05:00
Даркнесс#3729
9c1f17fbdd Add pvpAutoPause rule (#8249)
* Update Rules.java

* Update NetServer.java
2023-02-08 22:44:07 -05:00
MEEPofFaith
ce3643f0b3 Make type not required if the template already provides one (#8257)
Such as with missile units
2023-02-08 22:35:13 -05:00
MEEPofFaith
f1fb7d8098 Fix modded payload conveyor icons (#8266) 2023-02-08 22:28:44 -05:00
Anuken
3d01eeaf1c Fixed #8251 2023-02-08 22:25:10 -05:00
Github Actions
be39c31865 Automatic bundle update 2023-02-01 20:22:46 +00:00
Phinner
0d2dfadba7 Mod dependency resolution improvements (#7972)
* soft dependencies + better mod resolution algorithm

* update ModMeta#toString

* var

* add #7962 bugfix

* Use existing code to resolve

* add state text for mod dialog

* bugfix

* fix error text

* remove external resolver class

It's simpler like that :)
2023-02-01 15:21:42 -05:00
Anuken
2dcab97b6d Merge remote-tracking branch 'origin/master' 2023-02-01 15:20:38 -05:00
Anuken
31cb169002 Random server order 2023-02-01 15:20:34 -05:00
LeTuanVN
c381499c58 Update vi translation (#8225)
* Update bundle_vi.properties

* Update bundle_vi.properties
2023-02-01 14:57:09 -05:00
KotMilkMeoWtwo
8577a8cca4 Update servers_v7.json (#8234)
nya
2023-02-01 14:55:52 -05:00
Tentyanuk
7a18c4a580 Update servers_v7.json (#8238) 2023-02-01 14:55:39 -05:00
TheRadioactiveBanana
40589eb9ff Added nuclear pvp server (#8222)
i somehow forgot to press propose changes doing this yesterday, so i do this again today
2023-02-01 14:51:47 -05:00
ulwepo
722370b57c Update servers_v7.json (#8214) 2023-02-01 14:51:36 -05:00
FunnyCat
573672622a Update servers_v7.json (#8215) 2023-02-01 14:48:26 -05:00
MEEPofFaith
12f747ae1d Strip colors from mod name as well (#8224) 2023-02-01 14:45:56 -05:00
WayZer
395dc99595 Update servers_v7.json (#8240) 2023-02-01 14:45:28 -05:00
Даркнесс#3729
c945243795 It doesn't work (#8237) 2023-02-01 14:45:00 -05:00
Anuken
c2262cc9cf Fixed #8235 / Fixed #8221 2023-02-01 14:42:50 -05:00
Anuken
411399e96f Fixed #8211 2023-02-01 14:18:29 -05:00
Anuken
f833b9e0ce Fixed #8236 2023-02-01 14:09:16 -05:00
Anuken
9955423e9a Merge remote-tracking branch 'origin/master' 2023-02-01 13:35:11 -05:00
Anuken
58b4265b31 Fixed #8232 2023-02-01 13:35:06 -05:00
Epowerj
671a62aed7 Merge pull request #8242 from osp54/patch-2
[XCore] Hexed server
2023-02-01 13:09:46 -05:00
OSP
c94fe9c312 [XCore] Hexed server 2023-01-31 21:07:30 +02:00
Tentyanuk
f46a9730a3 Update SERVERLIST.md (#8205) 2023-01-22 11:03:59 -05:00
Tentyanuk
d45cd7c15e Banned logic displays on sandbox (#8204) 2023-01-22 09:54:39 -05:00
Anuken
a84d52f5fe Removed Omnidustry sandbox due to moderation issues (#8203) 2023-01-22 09:26:09 -05:00
Anuken
330d37b7a5 Merge remote-tracking branch 'origin/master' 2023-01-22 08:59:36 -05:00
Anuken
d2792a4e9d Fixed #8202 2023-01-22 08:59:32 -05:00
Kotamus
c50a69d42a Update servers_v7.json (#8201)
Crawler arena
2023-01-21 09:40:26 -05:00
Anuken
ee689d1597 Merge remote-tracking branch 'origin/master' 2023-01-20 09:37:33 -05:00
Anuken
6ef8d64d46 Efficiency fix 2023-01-20 09:37:28 -05:00
eSK8er
0095e89673 Update servers_v7.json (#8145) 2023-01-19 00:34:13 -05:00
SachaTending
55d97ea202 add tendhost(not running) [reopened] (#8147) 2023-01-18 11:49:22 -05:00
Anuken
85b8868d2b Fixed #8194 2023-01-18 10:41:39 -05:00
Anuken
65e92ab6fc Merge remote-tracking branch 'origin/master' 2023-01-17 18:50:49 -05:00
Anuken
478baf2532 Fixed #8192 2023-01-17 18:50:44 -05:00
Joan Josep
0750348cb1 Update bundle_ca.properties (#8190) 2023-01-17 18:49:20 -05:00
UnCaughT
db6cbc5cc3 Update servers_v7.json (#8189)
HexPvP IP Change
2023-01-17 00:18:09 -05:00
Anuken
b4359c0489 Merge remote-tracking branch 'origin/master' 2023-01-16 15:28:45 -05:00
Anuken
977192bc54 Fixed #8187 2023-01-16 15:28:40 -05:00
南门阳德
d54b557a9f Revert #8176 (#8186)
Liquid turrets are used to give buff like wet but not do the damage. The ammo change is not appropriate.
2023-01-16 11:07:00 -05:00
Anuken
f6c97f4ff6 Fixed #8185 2023-01-16 11:06:34 -05:00
Anuken
66f4118896 Fixed #8184 2023-01-15 15:19:13 -05:00
Anuken
4a8f8c4ecf Merge remote-tracking branch 'origin/master' 2023-01-15 08:51:57 -05:00
Anuken
6d7c207b95 Fixed drawing of assembler payloads 2023-01-15 08:51:51 -05:00
DinnerWool
597bd31a0c Update servers_v7.json (#8183) 2023-01-15 08:42:59 -05:00
Knochi
98157f2852 Never use „tun“ in German language (#8179) 2023-01-14 14:41:14 -05:00
MEEPofFaith
5e324e71d4 Hitscan fix 2 (#8175)
* Revert "Reverting #8037"

Re-implement #8037

* Properly count collisions

Fix #8170
2023-01-14 10:05:30 -05:00
Anuken
3159ce6707 Merge remote-tracking branch 'origin/master' 2023-01-13 19:34:52 -05:00
Anuken
9b033532c8 Fixed #8177 2023-01-13 19:34:48 -05:00
Даркнесс#3729
0678592d59 Fix cheaty item and liquid turrets (#8176)
* Update Turret.java

* Update TractorBeamTurret.java

* Update TractorBeamTurret.java

* Update ItemTurret.java

* Update LiquidTurret.java
2023-01-13 16:51:36 -05:00
Anuken
00d6b0d483 Merge remote-tracking branch 'origin/master' 2023-01-13 09:59:05 -05:00
Anuken
598049265a Complete revert of #8019 2023-01-13 09:59:01 -05:00
Nunting
c3209f2cdd Update bundle_ko.properties (#8171) 2023-01-13 09:44:08 -05:00
Anuken
b2b4602c91 Reverting #8037 2023-01-13 09:42:28 -05:00
Anuken
b1e1fe4922 Merge remote-tracking branch 'origin/master' 2023-01-13 09:31:14 -05:00
Anuken
edcf3c4223 Fixed #8170 2023-01-13 09:31:10 -05:00
Github Actions
58315acfa3 Automatic bundle update 2023-01-13 03:53:33 +00:00
Anuken
ec9eadd660 encoding test 2023-01-12 22:52:32 -05:00
Anuken
7277892e33 Merge remote-tracking branch 'origin/master' 2023-01-12 17:01:52 -05:00
Anuken
54962a158d Fixed #8168 2023-01-12 17:01:47 -05:00
Даркнесс#3729
30dcbe1af3 Administration improvements (#8167)
* Administration improvements

Reduced the interval for preventing sending the same message because 50 seconds is too much and kinda confusing
Added saving and loading kicked IPs so they are saved even when the server crashes
Fixed smth in Config

* skill issue
2023-01-12 16:24:51 -05:00
Anuken
e92d5d2d2d Fixed #8165 2023-01-12 14:42:42 -05:00
Anuken
411367f294 Revert JSON rules change 2023-01-12 14:38:11 -05:00
Anuken
f49e05a915 Fixed #8161 / Fixed #8162 2023-01-12 14:30:57 -05:00
Anuken
53e8eaae75 Further scathe uncover range nerf 2023-01-12 11:36:13 -05:00
Anuken
85077fbb9c Force canGameOver in campaign 2023-01-12 11:32:57 -05:00
Anuken
f070d8c965 Merge remote-tracking branch 'origin/master' 2023-01-12 09:35:52 -05:00
Anuken
0dc2dc9b08 Fixed crash with modded unit classes 2023-01-12 09:35:48 -05:00
Даркнесс#3729
80afe5ad86 Fixed russian translate (#8045)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2023-01-12 08:51:28 -05:00
Anuken
3287479ee3 Damage object pooling 2023-01-12 08:50:19 -05:00
Anuken
b308b3eaa4 Merge remote-tracking branch 'origin/master' 2023-01-12 08:36:52 -05:00
Anuken
b734fb948d Fixed #8159 2023-01-12 08:36:47 -05:00
OSP
117399f10a XCore server (#8158) 2023-01-11 20:01:44 -05:00
Anuken
9c63165ef5 Fixed #8156 2023-01-11 19:59:58 -05:00
Anuken
5e084be6f5 Merge remote-tracking branch 'origin/master' 2023-01-11 09:23:29 -05:00
Anuken
5a2c987ea6 Fixed #8153 2023-01-11 09:23:22 -05:00
MEEPofFaith
6eeb49bb37 Fix armor piercing not working against buildings (#8150) 2023-01-11 09:06:44 -05:00
Github Actions
b2bb6136de Automatic bundle update 2023-01-11 13:57:16 +00:00
MEEPofFaith
87949679f1 Make crash damage a multiplier instead of a toggle (#8151)
* Switch unitCrashDamage to a multiplier

* Add to rules dialog
2023-01-11 08:56:29 -05:00
Anuken
a9175d3ffe + 2023-01-10 21:26:57 -05:00
Anuken
79ea2480cb unitCrashDamage rule 2023-01-10 21:25:23 -05:00
MEEPofFaith
7455fb21a4 Proper trails for point lasers (#8038)
* Proper trails for point lasers

* Take current size into account

* fh9weqfjpoepiofjwpiqoefjpoiwjieqpofpjioji

* Web editing moment

* Point laser bullets shouldn't have aa shoot effect

* h
2023-01-10 12:11:37 -05:00
Anuken
2c3210afce Merge remote-tracking branch 'origin/master' 2023-01-10 11:59:36 -05:00
Anuken
ea9ba60d66 Minor unit balance changes 2023-01-10 11:59:31 -05:00
Explosive corp
130ad59fc4 Update servers_v7.json (#8146)
Explosive hub and pvp
2023-01-10 08:45:57 -05:00
Anuken
1417e94bcd Merge remote-tracking branch 'origin/master' 2023-01-09 22:17:27 -05:00
Anuken
3ec2ae797e Ship beryllium cost increase / Scathe discover range nerf 2023-01-09 22:17:20 -05:00
Valeriy
222499d4c6 Thanks Anton! (#8142)
thats a very stupid mistake
2023-01-09 22:11:32 -05:00
MEEPofFaith
2a6fcb7983 Region part growing (#7861)
E x p a n d
2023-01-09 22:08:40 -05:00
TNT331
05221a8043 Add v7 Serv (#8139) 2023-01-09 21:11:25 -05:00
kotasusmogus
50b4915ff9 Update servers_v7.json (#8138)
I created survival server
2023-01-09 21:11:15 -05:00
kotasusmogus
2ef708a586 Update servers_v7.json (#8135)
I want to add a server
2023-01-09 12:49:20 -05:00
Github Actions
8212c54446 Automatic bundle update 2023-01-09 17:48:55 +00:00
Romanin
503254bc1a Update servers_v7.json (#8137) 2023-01-09 12:48:03 -05:00
Prosta4okua
c1b0b22e4c Ukr translation v7 (#8134)
* hehe

* Finished translation. Need to proofread. Added 2 missing entries.

* Fixes

* Fixes #2

* Added button Random to translations and fixed error

* Fixes from @1stvaliduser

* fixes

* fixes

* виправлення

* Update bundle_uk_UA.properties
2023-01-08 22:55:07 -05:00
Volas171
96f5c0a03a Update servers_v7.json (#8133) 2023-01-08 22:54:29 -05:00
Anuken
cba1e81f3d More consistent status flash 2023-01-08 14:40:47 -05:00
Anuken
dcc6e9827d Status flash tweaks 2023-01-08 12:29:29 -05:00
Anuken
e27f7c8332 Fixed #8131 2023-01-08 10:24:55 -05:00
Anuken
40aebf0e77 Merge remote-tracking branch 'origin/master' 2023-01-08 10:19:52 -05:00
Anuken
dcf9aa9793 Fixed #8132 2023-01-08 10:19:47 -05:00
Github Actions
45591fab83 Automatic bundle update 2023-01-08 06:24:54 +00:00
Anuken
658ebf4bc5 Merged #8053 2023-01-08 01:23:54 -05:00
Joan Josep
59c2a11824 Update bundle_ca.properties (#7947) 2023-01-08 01:22:32 -05:00
Github Actions
33a57b11f6 Automatic bundle update 2023-01-08 05:18:51 +00:00
Anuken
d082963167 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/bundles/bundle_es.properties
2023-01-08 00:17:52 -05:00
Anuken
e2fa834079 Merge of #7987 2023-01-08 00:16:58 -05:00
Khanx
e6bfc1cee8 Updated spanish translation (#7928) 2023-01-08 00:15:55 -05:00
Somka000
5b35319559 Add server to list (#8009)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-01-07 23:42:28 -05:00
Somka000
36513c709d Add server to list (#8009)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-01-07 23:42:16 -05:00
Volas171
13bca1b7bd Update servers_v7.json (#8074)
* Update servers_v7.json

* little space
2023-01-07 23:41:28 -05:00
MWestfall
b9c85fcaf2 Update servers_v7.json (#7989)
Add ECAN to v7
2023-01-07 23:40:42 -05:00
MWestfall
50cc281e24 Update servers_v6.json (#7990)
Remove ECAN from v6
2023-01-07 23:38:26 -05:00
Miniontoby
0211732520 Fixed sand-floor translation in Dutch (#8058)
Changed from 'Donker Zand' which means 'dark sand' to 'Zand' which is just 'sand'
2023-01-07 23:38:12 -05:00
adamlolgaming
33f6004c81 Update bundle_pl.properties (#8057) 2023-01-07 23:34:18 -05:00
xem8k5
23d3c2dfe7 Update servers_v7.json (#8129) 2023-01-07 22:58:42 -05:00
Mr.S
7cce9fad55 Update servers_v7.json (#8128)
Server upgrade to V7
2023-01-07 21:44:56 -05:00
Anuken
2c2d561ea6 Merge remote-tracking branch 'origin/master' 2023-01-07 19:34:40 -05:00
Anuken
62e33effd1 CargoAI target clearing 2023-01-07 19:34:36 -05:00
Mr.S
85229f15c4 Update servers_v6.json (#8082)
Server upgrade to V7

Co-authored-by: Anuken <arnukren@gmail.com>
2023-01-07 18:49:20 -05:00
OGalaxy
2f0de58d00 Update servers_v7.json (#8118) 2023-01-07 18:40:41 -05:00
VaporSpace2
6ef21f65b2 updates to GMS server network (#8059)
adding the new "Generic PvP server" to v7 server list, renamed server network to "generic mindustry"
2023-01-07 16:22:55 -05:00
Anuken
be8fec55e1 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-01-07 16:22:06 -05:00
Anuken
76430c1e68 a 2023-01-07 16:21:03 -05:00
BeDanGames
a4b1d2ca51 Update servers_v7.json (#8127) 2023-01-07 16:20:18 -05:00
Valeriy
51b93205ff SMoA come back (#8064)
* SMoA come back

* leave from v6

* Fix
2023-01-07 16:16:34 -05:00
Garen7
832b5e62bf Fixes typo on Payload Mass Drivers (#8090)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 16:14:04 -05:00
ColaHz
c78adb12aa add new server, servers_v7,json (#8106)
* add new server, servers_v7,json

* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json

Co-authored-by: DHz06 <87813567+DHz06@users.noreply.github.com>
2023-01-07 15:30:51 -05:00
Xasmedy
019ffe4c5c Added the mindustry.ddns.net HUB. (#7911) 2023-01-07 15:29:51 -05:00
L0615T1C5-216AC-9437
b3d014cd9f Add more ports to cn (#8003)
* Add more ports to cn

* Update servers_v7.json
2023-01-07 15:20:26 -05:00
L0615T1C5-216AC-9437
bebc8f0342 Remove ports from cn (#8002) 2023-01-07 15:20:11 -05:00
Anuken
56ed932716 Merge remote-tracking branch 'origin/master' 2023-01-07 15:07:57 -05:00
Anuken
4c09f6dd40 Fixed #8025 2023-01-07 15:07:54 -05:00
Phinner
700e4564a8 Update Xpdustry V7 servers (#7977)
* update servers

* more...

* Add lobby server
2023-01-07 14:54:34 -05:00
Anuken
f1e1eb1015 Fixed #8015 2023-01-07 14:54:15 -05:00
Anuken
963b96a1fb Merge remote-tracking branch 'origin/master' 2023-01-07 14:47:14 -05:00
Anuken
87786441ff Fixed #8117 2023-01-07 14:47:10 -05:00
Anuken
05dec4df6a Fixed #8117 2023-01-07 14:46:31 -05:00
MEEPofFaith
a3270debac Fix collideLine (#8037) 2023-01-07 14:46:19 -05:00
Github Actions
cf392d13ed Automatic bundle update 2023-01-07 19:43:14 +00:00
Prosta4okua
574a10e5f8 🍉🍉🍉 Watermelons have deployed. Prepare yourself for new Ukrainian translation for v7 release (#7885)
* hehe

* Finished translation. Need to proofread. Added 2 missing entries.

* Fixes

* Fixes #2

* Added button Random to translations and fixed error

* Fixes from @1stvaliduser

* fixes

* fixes

* будівль -> будівель
2023-01-07 14:42:27 -05:00
Anuken
eb410af371 sandbox is now actually sandbox again 2023-01-07 14:41:12 -05:00
Anuken
542bf2b413 Fixed #8084 2023-01-07 14:26:25 -05:00
Anuken
723b10af57 Fixed #7944 2023-01-07 14:18:07 -05:00
Anuken
1394c49e48 Fixed #8008 2023-01-07 14:10:41 -05:00
Anuken
d8ecdff698 Merge remote-tracking branch 'origin/master' 2023-01-07 14:01:33 -05:00
Anuken
2a71f4620e Fixed #7962 2023-01-07 14:01:28 -05:00
Slotterleet
fe99c7da62 Update bundle_ru.properties (#7973) 2023-01-07 14:00:32 -05:00
Anuken
0b00747f29 Merge remote-tracking branch 'origin/master' 2023-01-07 13:53:07 -05:00
Anuken
ae4a41cd0b Fixed #8042 2023-01-07 13:53:03 -05:00
GlennFolker
93f630bb69 Make custom Env flag reliably possible (#8019)
* Make custom Env flag reliably possible

* screw you

* "compatibility" for mods that don't use add()
2023-01-07 13:48:28 -05:00
Anuken
d7d5ba7510 Fixed #8060 2023-01-07 13:44:34 -05:00
Anuken
e846084942 Merge remote-tracking branch 'origin/master' 2023-01-07 13:42:48 -05:00
Anuken
a15b887e5c Fixed #8011 2023-01-07 13:42:43 -05:00
Github Actions
4e51586b3b Automatic bundle update 2023-01-07 18:23:43 +00:00
Phinner
d3a90d68d1 Update bundle_fr.properties (reopen of #7883) (#7918)
* pull #7883

* add new translations

* add these fine gentlemen to the contributors

* bateau -> vaisseau

* forgor again 💀
2023-01-07 13:22:58 -05:00
Github Actions
78973d3f12 Automatic bundle update 2023-01-07 18:17:21 +00:00
Anuken
c37ad9210a Merge remote-tracking branch 'origin/master' 2023-01-07 13:15:59 -05:00
Anuken
246591eab4 Fixed #8119 2023-01-07 13:15:56 -05:00
MEEPofFaith
eb0481a1da Cargo units *will* chase you down if you pick up their target. (#8033) 2023-01-07 12:55:19 -05:00
Garen7
ba72e9c50d Fixes Tanks rotating needlessly after attack commands (#8112)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 12:54:26 -05:00
Anuken
54a9955e30 #8126 2023-01-07 12:44:29 -05:00
Anuken
49bcbafdaa Fixed #7946 2023-01-07 12:39:12 -05:00
Anuken
b4137dca6e Fixed #7978 2023-01-07 12:37:37 -05:00
Anuken
98f869ecea Fixed #8086 / Fixed #8065 2023-01-07 12:15:37 -05:00
Anuken
0c9f2b2687 Fixed #8092 2023-01-07 12:06:57 -05:00
Anuken
4ec4e83823 Fixed #7932 2023-01-07 12:04:36 -05:00
Anuken
96477f7ff5 Merge remote-tracking branch 'origin/master' 2023-01-07 12:03:58 -05:00
Anuken
1236e8d342 Fixed #7922 2023-01-07 12:03:54 -05:00
MEEPofFaith
47353cc808 Power icon (#7901)
* Power icon

* Less yellow yelloow
2023-01-07 11:49:59 -05:00
MEEPofFaith
6eadac38b7 placeEffect (#7968) 2023-01-07 11:46:14 -05:00
whert-dev
0d26b9e4f8 Added angleOffset to DrawPistons (#7950) 2023-01-07 11:45:33 -05:00
Garen7
cb5351419b Updates android Readme and Gradle (#7942)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 11:45:25 -05:00
Nunting
eb9b0f69bb Update bundle_ko.properties (#7992) 2023-01-07 11:44:25 -05:00
Zelaux
2c103c157a Fixed boolean setters for Structs (#8041) 2023-01-07 11:44:08 -05:00
Garen7
a3a071e520 Additional block build over options (#7993)
* Adds missing block groups

* Allows electrolyzers to be rotated by bulding over them too

Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 11:43:23 -05:00
MEEPofFaith
5af8236643 Move beam drill facing update (Fix minor graphical glitch) (#8004)
* move beam drill facing update

* Add updateFacing back to updateTile

* Stop consuming if not drilling anything.
2023-01-07 11:43:07 -05:00
Github Actions
bf07deafc6 Automatic bundle update 2023-01-07 16:40:17 +00:00
kituta
2809a083a0 Update bundle_ja.properties (#8006)
* Update bundle_ja.properties

一部を翻訳 // Translated in part.

1244 Factions 派閥ではなくチームでも良いかもしれません

* Update bundle_ja.properties

セクター名と説明文 //Sector Name and Description
ブロックの説明文 //Block Description

* Update bundle_ja.properties

Jun 3, 2021 Partial 7.0 merge - API preview から Nov 14, 2022 Revert hold time までの原語版の追記変更を適用しました。//Applied changes additions from Jun 3, 2021 to Nov 14, 2022.
チュートリアル、現在目標(左上)、ユニット説明文などを翻訳//Translated tutorial text, current target text (upper left), unit description, etc.

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

セルプロの説明文を原語版に合わせました。 // The description of Serpulo has been adapted to the original language version.
語句の変更 // Changed a word or phrase.

「依存関係」を「前提Mod」にしました。

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

ブロックの説明文を整理しました。 // Organized block descriptions.

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

Don't translate these yet! だったので戻しました。// Since it was "Don't translate these yet!", I returned the corresponding text.

* Update bundle_ja.properties

翻訳の追加と微修正 // Translations were added and minor corrections were made.

* Update bundle_ja.properties

脱字を修正 // Fixed a typo

* Update bundle_ja.properties

表記ゆれの統一 // Uniformity of notation

* Update bundle_ja.properties

* Update bundle_ja.properties

誤字の修正 // Correction of typos
2023-01-07 11:39:31 -05:00
end-me-please
b18fd82a21 Update LogicBlock.java (#8032) 2023-01-07 11:39:05 -05:00
null
9dcb8b7bd5 yay more hardcoded regions (#8021)
* change fuckall

* more of this

* typo
2023-01-07 11:38:12 -05:00
MEEPofFaith
9af9e1459d Fix only 1 ammoType displaying with missile units (#8020) 2023-01-07 11:37:39 -05:00
Anuken
4d77a6d475 Merge remote-tracking branch 'origin/master' 2023-01-07 11:36:52 -05:00
Anuken
64a9377006 #8040 but better 2023-01-07 11:36:48 -05:00
Garen7
c20d7f2b4f Fixes the damage modifier not working sometimes (#8124)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 11:30:49 -05:00
Garen7
b57cde7148 Fixes polies helping the enemy team in pvp (#8056)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 11:29:46 -05:00
buthed010203
a5fd29e56d Fix crash when toString returns null value (#8067)
* Fix crash when toString returns null value

* Return a string from NullUnit toString

* Begone redundancy

* Unwrap before null check to ensure non-nullability
2023-01-07 11:28:01 -05:00
Anuken
c0b819ec9b Fixed #7952 2023-01-07 11:27:15 -05:00
Anuken
30e36d5640 Merge remote-tracking branch 'origin/master' 2023-01-07 11:24:02 -05:00
Anuken
0582ba1c47 Oct now has an octagon shield 2023-01-07 11:23:55 -05:00
Epowerj
141902d012 Merge pull request #8085 from xem8k5/patch-24
Update v7 Server list // server lists cleaned up
2022-12-29 01:08:02 -05:00
xem8k5
fd5b8a32a1 Update servers_v7.json 2022-12-25 17:27:38 +08:00
Epowerj
fc91cf6d44 Merge pull request #7957 from Brandons404/master
Update v7 Server list | changed hosts for one of my servers
2022-12-23 18:51:00 -05:00
Epowerj
a5de521e6e Merge pull request #7991 from Darkness6030/patch-1
darkdustry.tk -> darkdustry.net
2022-12-22 02:35:43 -05:00
Anuken
243c50be02 Faster entity removal 2022-12-14 16:58:58 -05:00
Даркнесс#3729
c601114a43 darkdustry.tk -> darkdustry.net
Also added a new gamemode: https://github.com/xzxadixzx/hex-industry
2022-11-24 20:48:10 +03:00
Recessive
0fcab7db62 Added AA Plague to V7 server list (#7913)
Will update the server to V7 once the PR is accepted. For now I'll leave it as V6 so the few players who haven't updated have something to play
2022-11-20 00:16:20 -05:00
Brandons404
b89a5ff3b5 changed hosts for one of my servers 2022-11-19 12:07:15 -06:00
Epowerj
1180764dab Fixed some weird issues on stronghold 2022-11-16 14:40:47 -05:00
Anuken
7f292b14a7 Merge remote-tracking branch 'origin/master' 2022-11-13 13:26:23 -05:00
Anuken
f7f3d5bde3 Revert hold time 2022-11-13 13:26:19 -05:00
Github Actions
f400ccc66a Automatic bundle update 2022-11-13 16:14:54 +00:00
Anuken
3a4a37cf0c Fixed mod version requirement text missing 2022-11-13 11:14:04 -05:00
Anuken
42af4e6b7e Merge remote-tracking branch 'origin/master' 2022-11-13 10:26:45 -05:00
Anuken
f4e90bfb6b Crash fix 2022-11-13 10:26:40 -05:00
Github Actions
4f912f25ee Automatic bundle update 2022-11-13 15:05:50 +00:00
Slotterleet
3ca68e426c [RU] Fixed typos and new translations (#7897)
* [RU] Fixed typos and new translations

* One. Single. Typo.

* New Onset objective
2022-11-13 10:05:14 -05:00
Joan Josep
20f8fd79ff Update bundle_ca.properties (#7907)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-13 10:04:54 -05:00
VaporSpace2
a101f21de0 remove Generic survival sever from v6 server list (#7903)
updated server to v7
2022-11-13 09:59:29 -05:00
VaporSpace2
509760eeb1 add generic survival server to v7 server list (#7904)
process of updating generic survival server
2022-11-13 09:59:22 -05:00
OpalSoPL
d4a7b49233 Update bundle_pl.properties (#7891)
small change in translation (line 1811 only)
2022-11-13 09:58:51 -05:00
Nunting
0db2e40e27 Update bundle_ko.properties (#7889) 2022-11-13 09:58:44 -05:00
SoMall-dumpling
6a8fe28e70 Update bundle_zh_CN.properties (#7888)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2022-11-13 09:58:34 -05:00
Angel-24
23067674c9 Update bundle_es.properties (#7848) 2022-11-13 09:58:24 -05:00
Volas171
7b3f5d3848 Update servers_v7.json (#7905) 2022-11-13 09:58:18 -05:00
Anuken
b422e041f4 Fixed #7906 2022-11-13 09:57:09 -05:00
Anuken
80046ba505 Fixed #7884 2022-11-13 09:53:18 -05:00
Anuken
7e0a6798be Merge remote-tracking branch 'origin/master' 2022-11-13 09:49:47 -05:00
Anuken
afcb187c53 Fixed #7887 2022-11-13 09:49:42 -05:00
Github Actions
883ecb97d0 Automatic bundle update 2022-11-13 14:36:41 +00:00
Anuken
4c51b97667 Fixed #7893 / Fixed #7902 2022-11-13 09:35:48 -05:00
Anuken
7d695784d1 Merge remote-tracking branch 'origin/master' 2022-11-11 15:08:42 -05:00
Anuken
59ca257cca Fixed #7874 2022-11-11 15:08:38 -05:00
Volas171
4a78478ab2 Update servers_v7.json (#7880) 2022-11-11 14:14:17 -05:00
Volas171
557647e0bd Update servers_v7.json (#7879) 2022-11-11 13:35:52 -05:00
Drylian
a79557b917 Update servers_v7.json (#7876)
Add alternight server
2022-11-11 13:30:22 -05:00
Drylian
ae0e78e012 Update servers_v6.json (#7875)
remove alternight v6
2022-11-11 13:30:06 -05:00
Bill Arndt
899e32eeed Update servers_v6.json (#7877)
now that v7 is released, v6 Eviction server will be permanently retired.
2022-11-11 13:29:49 -05:00
Volas171
c3732e51f7 Update servers_v6.json (#7878) 2022-11-11 13:29:43 -05:00
Phinner
30eda697fa Update servers_v7.json (#7873)
* Update servers_v7.json

I come back from the deads, with an extra server.

* The forbidden comma
2022-11-11 11:27:13 -05:00
Epowerj
bf9d61ce3a Updated onset description 2022-11-11 10:26:49 -05:00
Anuken
fd911539ee Merge remote-tracking branch 'origin/master' 2022-11-11 09:53:08 -05:00
Anuken
93fcd3ad21 Fixed fire rate % 2022-11-11 09:53:04 -05:00
ulwepo
4525ad2cb1 Update servers_v7.json (#7872)
Sakura is a Japanese server.
I add some mode.
Congrats on v7 release.
Thank you.
2022-11-11 09:47:20 -05:00
Gureumi
49501b997f Remove dead servers (#7871) 2022-11-11 09:35:13 -05:00
SoMall-dumpling
a1cc3b4b26 Update bundle_zh_CN.properties (#7870) 2022-11-11 06:18:29 -05:00
Github Actions
8b197b378f Automatic bundle update 2022-11-11 10:36:04 +00:00
Phinner
4b73d809f0 Finishing french translation for release (#7774)
* partial translation

* equalize to the original file

* translated 1775 to 1794

* 1805 to 1831 + escaping [

* 791, 792, 793 + hortifixes

* small translations

* yay, more merged translations
2022-11-11 05:35:06 -05:00
SoMall-dumpling
55d490159f Update bundle_zh_CN.properties (#7869) 2022-11-11 05:34:27 -05:00
TheRadioactiveBanana
68024ec78c Adding eradicationdustry survival pvp (#7865) 2022-11-11 05:24:51 -05:00
Даркнесс#3729
df3e455666 translate new texts, fix old (#7867) 2022-11-11 05:24:40 -05:00
Nunting
7cdd383509 Update bundle_ko.properties (#7868) 2022-11-11 05:24:30 -05:00
Anuken
edfc16c7b0 Fixed about dialog on mobile 2022-11-10 23:36:45 -05:00
Anuken
fbadbb1d98 Fixed #7863 2022-11-10 23:07:57 -05:00
Anuken
b021198893 Merge remote-tracking branch 'origin/master' 2022-11-10 22:45:13 -05:00
Anuken
619f2c86a4 Fixed iOS menu 2022-11-10 22:45:08 -05:00
Github Actions
7fd91fc584 Automatic bundle update 2022-11-11 02:42:15 +00:00
ThatOneBepis
09a3928cb1 Update bundle_sr.properties (#7862) 2022-11-10 21:41:28 -05:00
end-me-please
45bbc16a8f update german translation (#7860)
* updated german translation

* sector descriptions

* ,
2022-11-10 19:24:09 -05:00
Anuken
09f96b1477 Merge remote-tracking branch 'origin/master' 2022-11-10 19:00:39 -05:00
Anuken
c0da3e6e9f fabric 2022-11-10 19:00:35 -05:00
Github Actions
ec124652e4 Automatic bundle update 2022-11-10 23:57:28 +00:00
Anuken
479cf85a3b Merge remote-tracking branch 'origin/master' 2022-11-10 18:56:39 -05:00
Anuken
c3906ebae1 Merge remote-tracking branch 'origin/master' 2022-11-10 18:56:36 -05:00
Thomas Widyantoko
6ebe78e4b5 added Erekir descriptions and stuffs (#7548)
- erekt
- ravine sector description
- erekir core descriptions
- processors

more later

Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-10 18:56:36 -05:00
Anuken
463afaafe8 wording 2022-11-10 18:56:26 -05:00
L0615T1C5-216AC-9437
49b89f5b8e Add 2 more ports for chaotic neutral (#7859) 2022-11-10 17:23:18 -05:00
Github Actions
6968ccc19b Automatic bundle update 2022-11-10 22:17:45 +00:00
Anuken
bc96077d73 Merge remote-tracking branch 'origin/master' 2022-11-10 17:16:55 -05:00
Anuken
255e15d14c Added some missing block descriptions 2022-11-10 17:16:50 -05:00
Github Actions
544835fdda Automatic bundle update 2022-11-10 21:38:54 +00:00
Anuken
2642ed358a Merge remote-tracking branch 'origin/master' 2022-11-10 16:37:54 -05:00
Anuken
642d27c163 Fixed missing block name 2022-11-10 16:37:50 -05:00
Github Actions
8cdb32e476 Automatic bundle update 2022-11-10 18:43:12 +00:00
Epowerj
9457680bae Added peaks and marsh descriptions 2022-11-10 13:42:15 -05:00
Anuken
05e4175a16 Merge remote-tracking branch 'origin/master' 2022-11-10 12:43:33 -05:00
Anuken
f98c4cd820 No longer in beta 2022-11-10 12:43:29 -05:00
null
75a47a2e5f unhard code sorter cross region, I guess (#7858)
* someone asked for this

* it didn't save fuck

* this, again
2022-11-10 12:39:54 -05:00
Anuken
e198da53e4 Merge remote-tracking branch 'origin/master' 2022-11-10 12:15:55 -05:00
Anuken
c1e783ba71 PayloadSource UnitCreateEvent 2022-11-10 12:15:51 -05:00
Github Actions
3dfb8c4c20 Automatic bundle update 2022-11-10 16:41:24 +00:00
Catchears
d81500d99d german translation (again) (#7232)
* update to 9a3a6c31b3

* shawak's requested changes

* update sector names

no one has opposed them yet, so we'll give them a try

* oops, accidentally modified english bundle, reverting

* update translation to a54907583b

* changes as requested by shawak

* update to 522070be4b

* @stuffyAI's changes

* update to 69a7354468

* remove duplicate entries

new translations are quite plentiful, will take a bit to get done

* update to 99df85df1c

* vereinheitlichung - siehe commitbeschreibung

unterschied zwischen items und materialien verdeutlichen
vereinheitlichung von 'fracht' als begriff für 'payload'

ich halte diese verändernungnen für vernünftig, bin aber wie immer offen für andere vorschläge

bei 'materialeinheiten' (unit.items, zeile 976) bin ich mir unsicher, ob der begriff inzwischen veraltet ist (stattdessen lieber items?) - er wird nur an zwei stellen benutzt, die nur vor jahren bearbeitet wurden. ich habe ihn erstmal beibehalten.

* update to f968a8689c

* update to 85228bad0a

* update to e3d1a04626

* update to 634ece405f

I'll probably be keeping this PR more up to date as we get closer to v7 release date, feel free to unsub from the PR if it gets annoying.

* update to ebb37f4abe

* der Mod -> die Mod

Mod, abgeleitet von Modifikation (f), sollte mMn weiterhin feminin bleiben.

* update to 8f9736d1d9

* update to c3d9a501c6

hopefully final update

* add changes from https://github.com/Anuken/Mindustry/pull/6999/files

Co-authored-by: end-me-please <90796271+end-me-please@users.noreply.github.com>

Co-authored-by: end-me-please <90796271+end-me-please@users.noreply.github.com>
2022-11-10 11:40:35 -05:00
Pointifix
7a04cb060d Update servers_v7.json (#7855)
Currently still in v6 but as soon as v7 is the official version on Steam tomorrow i will migrate to v7, please add the address/ddns beforehand so my users dont have to wait for the server to be added tomorrow. Thank you!
(Currently Sectorized v7 is reachable under the port 6568, so sectorized.freeddns.org:6568 but i will change to port back to the default mindustry port tomorrow)
2022-11-10 09:40:59 -05:00
Даркнесс#3729
2a11ac6414 fixes (#7856) 2022-11-10 09:18:09 -05:00
Github Actions
89e3f2a2fa Automatic bundle update 2022-11-10 13:24:03 +00:00
Anuken
5440ffcaf9 Merge remote-tracking branch 'origin/master' 2022-11-10 08:22:59 -05:00
Anuken
3fe38e8925 Better fix for #7854 2022-11-10 08:22:53 -05:00
Даркнесс#3729
fcca002823 [Translation] RU V7 translation (#7785)
* [Translation] RU V7 translation

* Категории процессоров

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* 👀

* Update bundle_ru.properties

* скилл исьюше

* Подсказки для командного режима

* Немного перевел цели секторов

* попробовал сделать описания юнитов :/

* Update bundle_ru.properties

* Update bundle_ru.properties

* дрели

* Create bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* нагрев -> тепло

* Подсказки

* Update contributors

* Update bundle_ru.properties

* скилл иссуе

* Update bundle_ru.properties

Co-authored-by: Evgenij <86189625+Kowkodivka@users.noreply.github.com>
Co-authored-by: Slotterleet <62336673+Slotterleet@users.noreply.github.com>
2022-11-10 08:22:10 -05:00
Jerzozwierz
11e35370be Update bundle_pl because 11.11 is close (#7853) 2022-11-09 14:14:37 -05:00
Anuken
2e9026936e Less floating menu buttons 2022-11-09 14:05:22 -05:00
Anuken
1651dc520c Better inset borders for phones 2022-11-09 13:56:53 -05:00
Anuken
ef526a6d83 Merge remote-tracking branch 'origin/master' 2022-11-09 13:29:17 -05:00
Anuken
be72da71de map name 2022-11-09 13:29:13 -05:00
Nunting
b0303e84a3 Update bundle_ko.properties (#7850) 2022-11-09 08:47:50 -05:00
Anuken
37f1760a59 Renamed 'erekir waves map' 2022-11-09 08:45:11 -05:00
Anuken
8d255b3ccd Fixed #7852 2022-11-09 08:31:19 -05:00
Anuken
1842e9d139 Merge remote-tracking branch 'origin/master' 2022-11-09 08:30:01 -05:00
Anuken
8f7419db71 Fixed #7851 2022-11-09 08:29:53 -05:00
Anuken
56eb1a084c Revert "Fixing a mistake I made (#7788)"
This reverts commit 3c7ddc8375.
2022-11-09 08:29:32 -05:00
Github Actions
e5e41b497d Automatic bundle update 2022-11-09 02:46:35 +00:00
Anuken
52d2d25790 Merge remote-tracking branch 'origin/master' 2022-11-08 21:44:53 -05:00
Anuken
c3d9a501c6 Campaign completion text in bundle 2022-11-08 21:44:47 -05:00
Nunting
baa7580e13 Update bundle_ko.properties (#7806) 2022-11-08 18:47:17 -05:00
Anuken
464feaa80e Merge remote-tracking branch 'origin/master' 2022-11-08 16:52:18 -05:00
Anuken
ddadbab74d Canvas block blending 2022-11-08 16:52:12 -05:00
ienov
84388dd27f add EasyPlay.su server to global list (#7847) 2022-11-08 11:30:16 -05:00
Lonami
41562ac6c1 Don't stop mining while commanding units (#7844)
This addresses https://github.com/Anuken/Mindustry-Suggestions/issues/4077.
2022-11-08 08:57:27 -05:00
MEEPofFaith
8f9736d1d9 Make certain negative stats red (#7842) 2022-11-07 21:28:28 -05:00
MEEPofFaith
68434ad42e Clearer Building Damage Multiplier Stat (#7471) 2022-11-07 17:59:47 -05:00
BF 109 F-4
3c7ddc8375 Fixing a mistake I made (#7788)
* Add files via upload

* Delete Erekir Waves Map better.msav

* Fixing a mistake

I uploaded it incorrectly last time so I'm fixing it.

* Old version

Fixed
2022-11-07 15:50:47 -05:00
Anuken
381197d58f Merge remote-tracking branch 'origin/master' 2022-11-07 15:07:36 -05:00
Anuken
09b65fddb8 Fixed #7841 2022-11-07 15:07:32 -05:00
Github Actions
4050812b84 Automatic bundle update 2022-11-07 16:28:17 +00:00
Anuken
927566e038 Merge remote-tracking branch 'origin/master' 2022-11-07 11:27:11 -05:00
Anuken
a329c4944b Fixed #7839 2022-11-07 11:27:07 -05:00
Github Actions
47a38d2bb8 Automatic bundle update 2022-11-07 15:22:08 +00:00
SoMall-dumpling
d20f4c42a7 Update bundle_zh_CN.properties (#7666)
* Update bundle_zh_CN.properties

Translations for v139

* Update bundle_zh_CN.properties

abcigch的建议/其他修改

* Update bundle_zh_CN.properties

保姆级教学

* Update bundle_zh_CN.properties

补完

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

地图名字太难翻译啦!但是还是要翻译!怎么办!

* Update bundle_zh_CN.properties

先这样吧

* Update bundle_zh_CN.properties

a tweak to origin
2022-11-07 10:21:20 -05:00
Github Actions
14984f6a02 Automatic bundle update 2022-11-07 14:44:21 +00:00
ThatOneBepis
e428e33cd2 Update bundle_sr.properties (#7810)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-07 09:43:16 -05:00
Anuken
ce36b750e3 Merge remote-tracking branch 'origin/master' 2022-11-07 08:43:26 -05:00
Anuken
e0021f3714 Fixed #7837 2022-11-07 08:43:22 -05:00
MEEPofFaith
810a905af3 Allow heat region to produce light (#6879)
* Allow heat region to produce light

* Method overload for backwards compatability
2022-11-06 14:28:59 -05:00
Anuken
83be0116c6 Merge remote-tracking branch 'origin/master' 2022-11-06 13:38:44 -05:00
Anuken
3a0b1a6cf5 Fixed missile unit DPS calculation 2022-11-06 13:38:38 -05:00
Xasmedy
5caad7493f Adding mindustry.ddns.net (#7833) 2022-11-05 22:14:14 -04:00
Xasmedy
7c70e371e2 Removing mindustry.ddns.net (#7832)
The servers have switched to v7. (Except one)
2022-11-05 22:14:07 -04:00
Github Actions
d91a338f3d Automatic bundle update 2022-11-05 21:08:33 +00:00
Angel-24
9537cad965 Update bundle_es.properties (#7767)
* Update bundle_es.properties

Updated spanish translation. Tutorials, mods messages, and more.

* Update bundle_es.properties

* ImUrX's review

* Bloques "integrados" -> Bloques "estáticos"

Renamed "world" blocks.

* Update bundle_es.properties

Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-05 17:07:50 -04:00
Anuken
dc2a68573b Fixed #7829 2022-11-05 15:03:57 -04:00
Anuken
8bba2459f2 Fixed #7826 2022-11-05 08:56:44 -04:00
Anuken
3390c08d44 Merge remote-tracking branch 'origin/master' 2022-11-05 08:36:10 -04:00
Anuken
0b7156ce13 Fixed #7827 2022-11-05 08:36:06 -04:00
MEEPofFaith
e914cb59cd Idle weapon reset to baseRotation (#7825) 2022-11-05 07:05:55 -04:00
Github Actions
58e9d641f0 Automatic bundle update 2022-11-04 23:35:50 +00:00
Garen7
82fffb1285 Adds select all unit production hotkey (#7824)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2022-11-04 19:34:44 -04:00
Github Actions
e7b7fc971a Automatic bundle update 2022-11-04 22:00:43 +00:00
RTOmega
6ecf9b1e73 TR V7 Translate (#7822)
wow this took a really long time
2022-11-04 17:59:50 -04:00
Anuken
bd0085a701 Merge remote-tracking branch 'origin/master' 2022-11-04 17:28:32 -04:00
Anuken
a3afb7c726 Fixed #7821 2022-11-04 17:28:28 -04:00
MEEPofFaith
d42c0e3c48 baseRotation + rotationLimit compatability (#7820) 2022-11-04 16:04:35 -04:00
Anuken
f9d7c172c4 Possible minimap fog update fix for servers 2022-11-04 15:14:06 -04:00
Anuken
13d726108b Fixed #7818 2022-11-04 11:23:02 -04:00
Anuken
07a1c6c2c4 Merge remote-tracking branch 'origin/master' 2022-11-04 08:59:29 -04:00
Anuken
9f0a1d863e Fixed #7815 2022-11-04 08:59:24 -04:00
MEEPofFaith
36a7e98f86 Show build cost even in sandbox (#7814) 2022-11-03 23:27:46 -04:00
matusm1
3a0f4409fc Precision errors in float to string methods (#7809)
* replaced fixValue with autoFixed

* Reverted, only fixValue implementation
2022-11-03 18:02:24 -04:00
Github Actions
e073eca93c Automatic bundle update 2022-11-03 16:15:17 +00:00
Anuken
4e5bc8fc94 Rebuild select hint 2022-11-03 12:11:35 -04:00
Anuken
4a6791ab43 Merge remote-tracking branch 'origin/master' 2022-11-03 11:39:16 -04:00
Anuken
3a142507d1 redundant log 2022-11-03 11:39:11 -04:00
Ilya246
78f2a21a92 Update servers_v7.json (#7807) 2022-11-03 11:38:03 -04:00
Anuken
b8e245f945 Tested and fixed Steam achievements 2022-11-03 11:37:37 -04:00
Anuken
b1be360180 Merge remote-tracking branch 'origin/master' 2022-11-03 09:08:53 -04:00
Anuken
679e6bd27b Removed screenshots from game data export 2022-11-03 09:08:49 -04:00
Github Actions
f21cea225b Automatic bundle update 2022-11-03 13:04:48 +00:00
osoitz
e12aee6961 Update bundle_eu.properties (#7727)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-03 09:03:55 -04:00
Github Actions
6abb549b18 Automatic bundle update 2022-11-03 12:59:57 +00:00
Nunting
161bb87eb8 Update bundle_ko.properties (#7800) 2022-11-03 08:58:59 -04:00
Anuken
7e0a6b985c Fixed #7804 / Fixed #7803 2022-11-03 08:57:15 -04:00
Anuken
d1f7fce7f9 Merge remote-tracking branch 'origin/master' 2022-11-03 08:45:13 -04:00
Anuken
cef2778d43 Fixed #7803 2022-11-03 08:45:07 -04:00
Lucky Clover
993f3973d2 worldMessage.targetable=false (#7802)
turret would try to attack worldMessage but cant hit it
so why not combine privileged with targetable(
2022-11-02 23:52:23 -04:00
Github Actions
4c0664c068 Automatic bundle update 2022-11-02 14:02:46 +00:00
Anuken
ebb37f4abe Fixed ability descriptions 2022-11-02 10:01:43 -04:00
Anuken
696d5e77ca Merge remote-tracking branch 'origin/master' 2022-11-02 08:37:16 -04:00
Anuken
74839a7f8d Fixed #7801 2022-11-02 08:37:11 -04:00
Catchears
5c353b1807 this game -> mod caused errors (#7799) 2022-11-01 19:38:53 -04:00
Anuken
3e6c54069d Merge remote-tracking branch 'origin/master' 2022-11-01 16:28:30 -04:00
Anuken
34a83de3cf Misc fixes 2022-11-01 16:28:24 -04:00
null
1624bb4502 fix factory plan icon scaling, unhardcode node beam regions (#7796)
* unfuck factory plan icon scaling, unhardcode node beam regions

* fix
2022-11-01 11:25:28 -04:00
Anuken
ff115ee376 Heat icon 2022-11-01 10:57:41 -04:00
Anuken
5a44bf6023 Merge remote-tracking branch 'origin/master' 2022-11-01 08:47:05 -04:00
Anuken
7f37b97861 Removed serverPaused 2022-11-01 08:47:00 -04:00
null
d5bea214cb make small paydriver have dark shade and palette change (#7794) 2022-11-01 07:57:09 -04:00
Anuken
bc2664994e Fixed #7793 2022-11-01 07:53:47 -04:00
Anuken
aef18b8696 Fixed #7795 2022-11-01 07:52:24 -04:00
Anuken
4aae1d7c9e Merge remote-tracking branch 'origin/master' 2022-11-01 02:00:11 -04:00
Anuken
8b13298468 Desc typo fix 2022-11-01 02:00:07 -04:00
Github Actions
df056d0f6a Automatic bundle update 2022-11-01 05:59:47 +00:00
Anuken
9d343057c6 Fixed #7790 2022-11-01 01:59:00 -04:00
Epowerj
f9cc84aeb1 Merge remote-tracking branch 'origin/master' 2022-11-01 01:53:26 -04:00
Epowerj
f6d344e5a5 Tweaked origin enemy base 2022-11-01 01:53:20 -04:00
Anuken
68bde6f900 Don't show 'waiting for players' when not paused 2022-11-01 01:49:20 -04:00
Anuken
240c234e88 Fixed #7791 2022-11-01 01:45:05 -04:00
Anuken
ac5cec5cf2 Fixed menus pausing in multiplayer 2022-11-01 01:43:42 -04:00
Anuken
b75b04fcf6 Minor bugfixes 2022-11-01 01:39:27 -04:00
Anuken
9afcc6fd32 Minor bugfixes 2022-11-01 01:19:56 -04:00
Anuken
d9624d274f Fixed client pausing when not being able to 2022-11-01 00:10:07 -04:00
Anuken
1dfd0f7e18 Pausing on client fix 2022-10-31 22:54:48 -04:00
Anuken
b8619292d1 Multiplayer pausing as host works now 2022-10-31 20:24:38 -04:00
Anuken
6aeeb23d7c Experimental multiplayer pausing variable 2022-10-31 20:19:39 -04:00
Epowerj
4e8e65d1dd Updated sector descriptions 2022-10-31 19:17:36 -04:00
Anuken
e3d7acc556 Show world processors in darkness in editor mode 2022-10-31 17:51:34 -04:00
Anuken
2e42071c92 Faster constructors 2022-10-31 08:57:32 -04:00
Anuken
e23245940a Merge remote-tracking branch 'origin/master' 2022-10-31 00:09:51 -04:00
Anuken
8ddf0bbd02 WIP campaign complete dialog 2022-10-31 00:09:46 -04:00
Epowerj
dd06c7ddb7 Tweaks to origin 2022-10-30 18:55:16 -04:00
Epowerj
78ce292238 Merge remote-tracking branch 'origin/master' 2022-10-30 18:55:12 -04:00
Anuken
b11344e59e Merge remote-tracking branch 'origin/master' 2022-10-30 17:17:38 -04:00
Anuken
c1021af132 Fixed key conflict 2022-10-30 17:17:35 -04:00
Epowerj
7f87fa88b3 Merge remote-tracking branch 'origin/master' 2022-10-30 16:54:20 -04:00
Github Actions
cafc0aa2d4 Automatic bundle update 2022-10-30 20:47:27 +00:00
Anuken
8459e68cfa Added rebuild region key on desktop 2022-10-30 16:46:36 -04:00
Epowerj
aefd7133e2 Tweaks to origin 2022-10-30 16:20:41 -04:00
Epowerj
2609f1e4ed Tweaks to origin 2022-10-30 16:18:17 -04:00
Anuken
65f1780dcc Merge remote-tracking branch 'origin/master' 2022-10-30 15:10:27 -04:00
Anuken
8c0f50acb6 Support for selecting multiple buildings to command 2022-10-30 15:10:23 -04:00
Epowerj
71699e9f6d Tweaks to origin 2022-10-30 15:08:15 -04:00
Github Actions
cfe57e75ce Automatic bundle update 2022-10-30 18:53:13 +00:00
Anuken
6e3332823e Merge remote-tracking branch 'origin/master' 2022-10-30 14:52:16 -04:00
Anuken
0ee054b310 Added "select all units" keybind 2022-10-30 14:52:12 -04:00
Epowerj
f186c711dd Tweaks to origin unlock requirements 2022-10-30 14:21:53 -04:00
Anuken
4b97814955 a 2022-10-30 14:19:14 -04:00
Anuken
9ad8d07853 Merge remote-tracking branch 'origin/master' 2022-10-30 14:15:43 -04:00
Anuken
cd17e11d2a Fixed phase cost 2022-10-30 14:15:38 -04:00
Github Actions
d73bd9e4f9 Automatic bundle update 2022-10-30 13:02:51 +00:00
Anuken
b2e52a647b Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-10-30 09:01:45 -04:00
Anuken
76c99400a4 Added message blocks for Erekir and the editor 2022-10-30 09:01:42 -04:00
Volas171
b9d523088a Serverlist update (#7783)
* Update servers_v7.json

* Update servers_v6.json
2022-10-30 08:34:09 -04:00
null
92256761f4 contrast on large paydriver is way too high (#7775)
* the contrast on these is way too high

* Add files via upload

* fuck I forgot this
2022-10-30 08:33:55 -04:00
Anuken
d16a11f18f Cheaper phase research on Erekir 2022-10-29 21:01:02 -04:00
Anuken
d53a2f52ac Fixed compilation 2022-10-29 20:09:00 -04:00
Anuken
628d391332 Merge remote-tracking branch 'origin/master' 2022-10-29 19:25:42 -04:00
Anuken
3bdf0bdc1f WIP campaign completion text 2022-10-29 19:25:37 -04:00
Epowerj
e294621204 Merge remote-tracking branch 'origin/master' 2022-10-29 18:28:45 -04:00
Epowerj
a1882d60a8 Tweaks to origin 2022-10-29 18:28:40 -04:00
Anuken
b3874b76e0 Merge remote-tracking branch 'origin/master' 2022-10-29 17:49:11 -04:00
Anuken
47d535a9a2 Don't show hidden items in loadout dialog 2022-10-29 17:49:06 -04:00
Epowerj
4f0316434d Tweaks to origin 2022-10-29 17:46:42 -04:00
Epowerj
fae6077c43 Increased timers on origin 2022-10-29 14:27:32 -04:00
Anuken
e5fefe4822 Merge remote-tracking branch 'origin/master' 2022-10-29 14:24:35 -04:00
Anuken
22dff1473c Fixed some cheesing in origin 2022-10-29 14:24:31 -04:00
Github Actions
c654067822 Automatic bundle update 2022-10-29 17:51:31 +00:00
Epowerj
f100bd177f Updated bundle for origin 2022-10-29 13:50:36 -04:00
Anuken
a8aedbed13 Temporarily slowed down landing music to sync 2022-10-29 11:18:27 -04:00
Anuken
d9729612e2 Cheaper research for Erekir 2022-10-29 09:40:06 -04:00
Anuken
959e0ad8a8 More difficult 'waves' for Origin 2022-10-28 18:24:17 -04:00
Anuken
f6ee087044 More difficult 'waves' for Origin 2022-10-28 18:22:54 -04:00
The Serjio
7d6fff1e37 Tiny romanian translation fix (#7781)
Changed (0) to {0}
2022-10-28 17:38:18 -04:00
Epowerj
4eb2314fae Added origin to campaign 2022-10-28 16:30:46 -04:00
Anuken
42d929f32d Origin testing 2022-10-28 16:15:09 -04:00
Epowerj
0b9da88ebf Merge remote-tracking branch 'origin/master' 2022-10-28 15:24:54 -04:00
Epowerj
47eb34e842 Work on origin 2022-10-28 15:24:48 -04:00
Anuken
52578b2275 Merge remote-tracking branch 'origin/master' 2022-10-28 15:13:56 -04:00
Anuken
b9892335d4 Misc balance, tweaks, configuration... 2022-10-28 15:13:52 -04:00
Volas171
646fa5e28d Update servers_v7.json (#7777) 2022-10-27 18:58:30 -04:00
Volas171
d9a146a27f Update servers_v6.json (#7776) 2022-10-27 18:26:47 -04:00
Epowerj
9cec0227ab Work on origin 2022-10-27 15:55:56 -04:00
Anuken
cc79568cbd Merge remote-tracking branch 'origin/master' 2022-10-27 10:30:32 -04:00
Anuken
c8ebe0cd87 Packet rate limit 2022-10-27 10:30:28 -04:00
MEEPofFaith
b25820eed7 fragOnAbsorb (#7771) 2022-10-26 20:14:34 -04:00
Anuken
be437d63d5 Merge remote-tracking branch 'origin/master' 2022-10-26 18:06:45 -04:00
Anuken
d3c2832406 Tech tree tweaks 2022-10-26 18:06:40 -04:00
Github Actions
e9460c383e Automatic bundle update 2022-10-26 20:27:49 +00:00
Anuken
ba10fc252c Moved Payload Propulsion Tower to Erekir 2022-10-26 16:26:12 -04:00
Anuken
6566bf9dd5 How 2022-10-26 15:52:51 -04:00
Anuken
4a7231fb5a Merge remote-tracking branch 'origin/master' 2022-10-26 14:26:20 -04:00
Anuken
661b2124cd Increased Karst wave spacing 2022-10-26 14:26:14 -04:00
Epowerj
2f31b20931 Work on origin 2022-10-26 13:54:39 -04:00
Anuken
5f8cdb3bff Merge remote-tracking branch 'origin/master' 2022-10-26 09:53:57 -04:00
Anuken
4e856bee90 Misc balance / Fixed cross-planet sector 'lock' 2022-10-26 09:53:51 -04:00
Epowerj
7c35fccc14 Renamed the last to origin 2022-10-26 01:52:49 -04:00
Anuken
cc4ea7af5e Merge remote-tracking branch 'origin/master' 2022-10-25 21:54:33 -04:00
Anuken
ac44ef5b96 Misc balance / Fixed unobtainable achievement 2022-10-25 21:54:28 -04:00
Mechanical fish
86d4950912 Map for campaign (#7762)
* Add files via upload

* Delete Karst[8]v2.msav

* Map for campaign
2022-10-25 08:11:06 -04:00
Cryofluid
19d038facb Update UnitTypes.java (#7763) 2022-10-25 08:10:53 -04:00
Anuken
ac32b0a1e0 Fixed #7760 2022-10-24 12:50:34 -04:00
Anuken
8c78f37566 More tweaks to Karst / Default player limit of 30 2022-10-24 10:59:10 -04:00
Anuken
1796f25482 More difficult waves for Karst 2022-10-24 09:45:32 -04:00
Epowerj
ea6f666a80 Work on karst 2022-10-23 19:15:56 -04:00
Anuken
0804146b94 Karst wave tweaks 2022-10-23 18:36:52 -04:00
Epowerj
d31489041f Work on karst 2022-10-23 18:14:36 -04:00
Epowerj
9af0137f1d Tweaks to stronghold 2022-10-23 17:57:52 -04:00
Epowerj
f214da0479 Work on karst 2022-10-23 17:48:13 -04:00
Anuken
d352a96f55 Untested modifications to karst map 2022-10-23 14:29:35 -04:00
Anuken
e624993ab1 Hide blocks outside map border from attack/hovering 2022-10-23 13:06:53 -04:00
Anuken
c3324cd04c Merge remote-tracking branch 'origin/master' 2022-10-23 11:30:46 -04:00
Anuken
d06eea2466 Fixed beam drill lasers not pulsing sometimes 2022-10-23 11:30:42 -04:00
Github Actions
1bae0ea96a Automatic bundle update 2022-10-23 15:25:52 +00:00
Anuken
a33c482ead Fixed #7755 2022-10-23 11:25:00 -04:00
Anuken
c8fb0659d4 Misc requirement tweaks 2022-10-23 10:30:34 -04:00
Anuken
2ba4a3991b Merge remote-tracking branch 'origin/master' 2022-10-23 08:43:17 -04:00
Anuken
514f50a411 Fixed #7752 2022-10-23 08:43:12 -04:00
MEEPofFaith
860fc888c4 Draw armor region under armor shader (#7751) 2022-10-22 17:45:10 -04:00
Anuken
a003e0b31e Building target discovered check 2022-10-22 11:06:29 -04:00
Anuken
43b4dc321c Building target discovered check 2022-10-22 11:06:08 -04:00
Anuken
b2d27c70e6 h 2022-10-21 23:18:26 -04:00
Anuken
0fd6de8cb0 Fixed #7747 2022-10-21 23:18:06 -04:00
Anuken
9d06658139 how is jitpack still down 2022-10-21 22:45:53 -04:00
Anuken
989848ead5 Crossroads higher attack weight 2022-10-21 18:35:56 -04:00
Anuken
6984912680 Merge remote-tracking branch 'origin/master' 2022-10-21 18:29:33 -04:00
Anuken
7331704a13 Misc RTS AI intelligence fixes 2022-10-21 18:29:29 -04:00
Epowerj
682187946e Merge remote-tracking branch 'origin/master' 2022-10-21 17:30:19 -04:00
Anuken
46e5f55e9c aaaa 2022-10-21 17:30:10 -04:00
Epowerj
5132b17a83 Tweaks to crossroads 2022-10-21 17:29:51 -04:00
Anuken
4dd4396445 Made RTS AI target drills too 2022-10-21 17:27:28 -04:00
Anuken
52b1372324 Misc minor fixes & cost balance 2022-10-21 17:24:10 -04:00
Anuken
a137a9a1da Cheaper carbide research 2022-10-21 16:07:15 -04:00
Anuken
e19449a5a6 a 2022-10-21 10:22:43 -04:00
Anuken
9afd56bf37 obligatory revert for arc hash 2022-10-21 10:10:48 -04:00
Anuken
0d2ab11965 Added chat :emoji: support on desktop 2022-10-21 10:06:57 -04:00
Anuken
fdd4b756eb How is JITPack still down 2022-10-21 08:53:33 -04:00
Anuken
465bf40aa7 Merge remote-tracking branch 'origin/master' 2022-10-21 08:49:09 -04:00
Anuken
127ee1a87e Prevent achievements from completing with dev console open 2022-10-21 08:49:04 -04:00
Github Actions
2e42d19913 Automatic bundle update 2022-10-21 00:35:46 +00:00
Anuken
d60af13151 STOP 2022-10-20 20:34:57 -04:00
Anuken
f8174eac53 Merge remote-tracking branch 'origin/master' 2022-10-20 20:01:48 -04:00
Anuken
55bc0846ae Better mod state errors 2022-10-20 20:01:43 -04:00
Github Actions
1c951422dc Automatic bundle update 2022-10-20 23:14:31 +00:00
Anuken
f3a5c149a6 Merge remote-tracking branch 'origin/master' 2022-10-20 19:13:46 -04:00
Anuken
7409ff7fd8 Blacklisted ui-lib (startup crash) 2022-10-20 19:13:39 -04:00
Epowerj
1d19581cef Tweaks to crossroads 2022-10-20 18:29:28 -04:00
Epowerj
fbe15347c0 Tweaks to crossroads 2022-10-20 18:23:03 -04:00
Anuken
9a28e97774 Merge remote-tracking branch 'origin/master' 2022-10-20 16:34:34 -04:00
Anuken
ba84a94644 thanks jitpack 2022-10-20 16:34:28 -04:00
Даркнесс#3729
abdc3ee33c isBanned() check on canCreate() (#7745) 2022-10-20 15:31:06 -04:00
Anuken
b10a146cd9 Achievement finalizations 2022-10-20 13:53:07 -04:00
Anuken
3ffea4061e Merge remote-tracking branch 'origin/master' 2022-10-20 09:33:19 -04:00
Anuken
52ac26b56c Do not display missile units on hover 2022-10-20 09:33:15 -04:00
Epowerj
46d6c4e40a Fixed siege starting base 2022-10-20 01:13:39 -04:00
Anuken
db09fa5932 Merge remote-tracking branch 'origin/master' 2022-10-20 00:56:15 -04:00
Anuken
cc7fefc9e2 Cheaper Erekir cores 2022-10-20 00:56:11 -04:00
Epowerj
837b66b839 Merge remote-tracking branch 'origin/master' 2022-10-19 22:35:57 -04:00
Anuken
c38a8c3ef4 Pyrolysis generator arkycite use tweak 2022-10-19 22:35:35 -04:00
Epowerj
b284ed54e8 Tweaked siege 2022-10-19 22:35:31 -04:00
Epowerj
7ddcdaec66 Tweaked siege 2022-10-19 21:42:21 -04:00
Anuken
e8c74319af Decreased acropolis cost 2022-10-19 21:10:51 -04:00
Epowerj
fc53d23706 Added capture wave to karst 2022-10-19 21:09:35 -04:00
Epowerj
c7ef42cad4 Changed acropolis core on tech tree 2022-10-19 17:54:21 -04:00
Anuken
3dd5c128cd Merge remote-tracking branch 'origin/master' 2022-10-19 17:42:31 -04:00
Anuken
010b1eadf0 Misc bugfixes 2022-10-19 17:42:26 -04:00
Epowerj
7ab538fac9 Tweaked pyrolysis research cost 2022-10-19 17:40:04 -04:00
Anuken
5dfecd3ea2 Merge remote-tracking branch 'origin/master' 2022-10-19 15:13:30 -04:00
Anuken
d7547d2e68 Minor unit balance / Cleanup 2022-10-19 15:13:26 -04:00
Epowerj
e2bfd43de8 Increased timers on siege 2022-10-19 14:56:31 -04:00
Epowerj
66524fb615 Fixed crossroads scripting typo 2022-10-19 14:25:16 -04:00
Anuken
5337e3e171 Merge remote-tracking branch 'origin/master' 2022-10-18 23:44:13 -04:00
Anuken
d2b12a1f31 Hint tweaks / Neoplasm in tech tree 2022-10-18 23:44:08 -04:00
Epowerj
37833eccd4 Fixed crossroads sector 2022-10-18 23:31:25 -04:00
Github Actions
1489095267 Automatic bundle update 2022-10-19 02:49:08 +00:00
Epowerj
634ece405f Added karst and crossroads to campaign 2022-10-18 22:48:15 -04:00
Epowerj
95abcddbc6 Progress on crossroads 2022-10-18 21:56:28 -04:00
Anuken
1ea89190d4 Merge remote-tracking branch 'origin/master' 2022-10-18 12:56:12 -04:00
Anuken
769c0782f4 Bundle planet description fix 2022-10-18 12:56:07 -04:00
Angel-24
908842f556 Update bundle_es.properties (#7686)
* Update bundle_es.properties

* Update bundle_es.properties

Naii-the-Baf and Uriel's reviews.
2022-10-18 10:28:27 -04:00
Anuken
64d5805bc2 Crossroads starting water fix 2022-10-18 09:38:14 -04:00
Anuken
1dd001e137 Merge remote-tracking branch 'origin/master' 2022-10-18 09:26:49 -04:00
Anuken
e6de58fbdc Fixed #7738 2022-10-18 09:26:44 -04:00
Epowerj
ca2973936d Progress on crossroads 2022-10-17 19:42:48 -04:00
Epowerj
0d86cc3f97 Progress on crossroads 2022-10-17 18:32:00 -04:00
Anuken
326002c338 Tank assembler cyanogen requirement 2022-10-17 16:33:10 -04:00
Anuken
b5c730b18d Fixed #7735 2022-10-16 21:51:39 -04:00
Anuken
d644cbd93e Fixed #7733 2022-10-16 21:47:22 -04:00
Anuken
8030caea76 Merge remote-tracking branch 'origin/master' 2022-10-16 08:44:12 -04:00
Anuken
215633587d Fixed #7728 2022-10-16 08:44:08 -04:00
Bill Arndt
c5794ebbda Update servers_v7.json (#7726)
Add Eviction v7 servers to community server list.
2022-10-15 18:04:04 -04:00
Anuken
1ef1aeaaf3 Merge remote-tracking branch 'origin/master' 2022-10-15 18:02:20 -04:00
Anuken
431dc4fe75 Fixed #7725 2022-10-15 18:02:14 -04:00
Github Actions
dee897c6a8 Automatic bundle update 2022-10-15 21:14:11 +00:00
Anuken
b0713721c0 Merge remote-tracking branch 'origin/master' 2022-10-15 17:13:25 -04:00
Anuken
4fa0c55b75 Ground Zero turret supply objective 2022-10-15 17:13:20 -04:00
Epowerj
8fdb3ab540 Tweaks to crossroads 2022-10-15 17:04:34 -04:00
Anuken
e19af8cc98 Fixed map shift field limiting to 3 characters 2022-10-15 16:30:47 -04:00
Anuken
17d527ab05 Merge remote-tracking branch 'origin/master' 2022-10-15 09:41:48 -04:00
Anuken
83ed26a271 Fixed #7719 2022-10-15 09:41:43 -04:00
Epowerj
8a2e7af49e Progress on crossroads 2022-10-14 19:54:27 -04:00
Epowerj
42aafdaf17 Tweaks to karst 2022-10-14 15:09:04 -04:00
Epowerj
6849557300 Renamed karst map file 2022-10-14 14:50:27 -04:00
Anuken
bf6f933686 Merge remote-tracking branch 'origin/master' 2022-10-14 11:54:34 -04:00
Anuken
5a4a6ff003 Fixed #7713 2022-10-14 11:54:30 -04:00
Catchears
7b9e188186 hide world processors in ground zero (#7711) 2022-10-14 07:06:52 -04:00
Anuken
96c996d955 Merge remote-tracking branch 'origin/master' 2022-10-14 07:00:30 -04:00
Anuken
2e684863d5 Fixed #7710 2022-10-14 07:00:26 -04:00
Mechanical fish
bfb92fd859 Add files via upload (#7709) 2022-10-14 06:50:28 -04:00
Anuken
ad76a90683 Fixed #7707 2022-10-13 21:49:41 -04:00
Anuken
291648c8a8 Merge remote-tracking branch 'origin/master' 2022-10-13 16:53:30 -04:00
Anuken
d87c381021 Fixed #7705 2022-10-13 16:53:25 -04:00
Epowerj
fa06b6bda8 Work on crossroads 2022-10-13 16:14:46 -04:00
Epowerj
e804efdf52 Work on crossroads 2022-10-13 14:21:09 -04:00
BalaM314
d6fc4bfdb1 Add Drill.drillEffectChance (for very fast drills) (#7704) 2022-10-13 13:12:03 -04:00
FlippingPotatoes
0ca33477d8 Expand getBlock functionality (#7702)
* Update LExecutor.java

* Update LUnitControl.java

* Update LExecutor.java

* Update LExecutor.java

* Update LExecutor.java

* Update LExecutor.java

* Update bundle.properties

* Update bundle.properties

* Update bundle.properties

* Update LExecutor.java
2022-10-13 10:13:17 -04:00
Github Actions
2be787f810 Automatic bundle update 2022-10-13 11:47:26 +00:00
Catchears
e3d1a04626 remove unused entry (#7703) 2022-10-13 07:46:33 -04:00
Epowerj
31212e6e46 Begin work on crossroads 2022-10-12 21:22:27 -04:00
Даркнесс#3729
61e9ffb7e8 Fix WorldReloader (#7701)
* Fix WorldReloader

* horrible if

* Update WorldReloader.java

Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-12 09:50:07 -04:00
MEEPofFaith
201ce276cd Diodes can work on the wrong tream (#7698)
* Diodes can work on the wrong tream

* Don't need that check anymore
2022-10-12 07:57:08 -04:00
Anuken
6def8f5281 Merge remote-tracking branch 'origin/master' 2022-10-11 17:03:58 -04:00
Anuken
1f2ae18b23 Unlock defaults for older campaign saves 2022-10-11 17:03:54 -04:00
Epowerj
363b3f276d Tweaked siege 2022-10-11 16:17:50 -04:00
Epowerj
1b603af6bd Tweaked siege 2022-10-11 16:13:23 -04:00
Epowerj
79615000e0 Tweaked siege 2022-10-11 14:45:25 -04:00
Valeriy
690be44ca2 Change alter domain (#7694) 2022-10-11 09:43:53 -04:00
TheRadioactiveBanana
3c6ed42b7e Update servers_v7.json (#7693)
Adding tps fixed eradicationdustry attack server and testing server
2022-10-11 07:30:47 -04:00
Anuken
8bd8fc5d80 Misc UI tweaks + fixed tests 2022-10-10 21:27:11 -04:00
Epowerj
a21d908834 Tweaked siege rules 2022-10-10 21:22:50 -04:00
Anuken
5240692d67 Unbroke a few tests 2022-10-10 19:25:09 -04:00
Anuken
8b56646809 Merge remote-tracking branch 'origin/master' 2022-10-10 19:23:18 -04:00
Anuken
2b62ab6b2f Fixed #7690 2022-10-10 19:23:13 -04:00
Github Actions
a21319dcf4 Automatic bundle update 2022-10-10 23:20:35 +00:00
Anuken
dea70e9d71 Merge remote-tracking branch 'origin/master' 2022-10-10 19:19:44 -04:00
Anuken
44aa9d0bda Moved Onset tutorial into bundle 2022-10-10 19:19:40 -04:00
Github Actions
b0dfc0664c Automatic bundle update 2022-10-10 23:06:22 +00:00
Anuken
a85bbaa5b3 Merge remote-tracking branch 'origin/master' 2022-10-10 19:05:29 -04:00
Anuken
8104173b31 Ground zero tutorial from #7532 2022-10-10 19:05:23 -04:00
Epowerj
61a2fd3439 Tweaked siege rules 2022-10-10 17:48:18 -04:00
Anuken
026ffdc36f Merge remote-tracking branch 'origin/master' 2022-10-10 17:34:05 -04:00
Anuken
35af2f4b9a Fixed items clipping into each other on conveyors 2022-10-10 17:34:00 -04:00
Github Actions
b67f4e04a2 Automatic bundle update 2022-10-10 21:33:10 +00:00
Epowerj
2eb3e5e034 Added siege to campaign 2022-10-10 17:31:58 -04:00
Epowerj
101ba6de0f Work on siege 2022-10-10 16:43:18 -04:00
Epowerj
3f0877d022 Work on siege 2022-10-10 14:44:56 -04:00
Anuken
3f3cd116f0 Merge remote-tracking branch 'origin/master' 2022-10-10 10:48:01 -04:00
Anuken
8edc7b3255 No menu dialog tint 2022-10-10 10:47:57 -04:00
Volas171
81efa3b4d6 Update servers_v7.json (#7688) 2022-10-10 09:37:20 -04:00
Volas171
eae3980bbe Update servers_v7.json (#7687) 2022-10-10 09:17:44 -04:00
Anuken
7f51ddf425 Merge remote-tracking branch 'origin/master' 2022-10-10 08:58:53 -04:00
Anuken
357d46a425 Map objective canvas bounds reworked 2022-10-10 08:58:49 -04:00
Github Actions
8ca31aa973 Automatic bundle update 2022-10-10 12:00:44 +00:00
Anuken
755498394d Merge remote-tracking branch 'origin/master' 2022-10-10 07:59:52 -04:00
Anuken
fd849494cc Fixed #7685 2022-10-10 07:59:47 -04:00
Epowerj
bfebe890b6 Work on siege 2022-10-09 19:47:57 -04:00
Anuken
4201106843 New WIP achievement definitions 2022-10-09 17:47:12 -04:00
Anuken
dfdb4c1c1f Moved siege map to correct folder 2022-10-09 16:31:47 -04:00
hhhi17
dafbade7a0 Siege (#7684)
* Siege

* Siege
2022-10-09 16:31:09 -04:00
OSP
6ec2537de1 Update NetServer.java (#7683) 2022-10-09 12:13:05 -04:00
Даркнесс#3729
19b3a939f9 Remove duplicate server (#7681) 2022-10-09 11:05:02 -04:00
Anuken
84ff0649a2 Fixed #7680 2022-10-09 10:18:14 -04:00
Anuken
2bccb1bad7 Merge remote-tracking branch 'origin/master' 2022-10-08 16:29:33 -04:00
Anuken
308219b68b Fixed #7677 2022-10-08 16:29:29 -04:00
Joan Josep
f1bf6e5e43 Update bundle_ca.properties (#7676) 2022-10-08 07:53:31 -04:00
Anuken
719a2f1419 Merge remote-tracking branch 'origin/master' 2022-10-08 07:50:26 -04:00
Anuken
09f5439c33 Fixed #7675 2022-10-08 07:50:21 -04:00
Github Actions
72b408158d Automatic bundle update 2022-10-08 00:25:32 +00:00
Epowerj
4446be612f Added crevice to campaign 2022-10-07 20:24:38 -04:00
Epowerj
09a081f44d progress on crevice 2022-10-07 19:46:49 -04:00
Epowerj
9a6ee50925 Merge remote-tracking branch 'origin/master' 2022-10-07 19:17:43 -04:00
Epowerj
13916acfce progress on crevice 2022-10-07 19:17:19 -04:00
ThatOneBepis
e9cdbf39a1 Update bundle_sr.properties (#7673) 2022-10-07 17:56:20 -04:00
Anuken
5317a81a92 Merge remote-tracking branch 'origin/master' 2022-10-07 13:41:18 -04:00
Anuken
6f1685c34d Onset extra hints 2022-10-07 13:41:13 -04:00
Nunting
2ac689aacc Update bundle_ko.properties (#7672) 2022-10-07 11:57:49 -04:00
MEEPofFaith
e38013862b Do not display duration for reactive statuses (#7669) 2022-10-07 07:54:01 -04:00
Mythril382
0b128e5bca add some useful math stuff to GlobalVars (#7670)
* VlobalGars

* E
2022-10-07 07:49:00 -04:00
Epowerj
fb1e56a944 progress on crevice 2022-10-06 22:22:22 -04:00
Epowerj
1eb2298e3a Added wip crevice 2022-10-06 19:33:26 -04:00
Github Actions
35f4219e17 Automatic bundle update 2022-10-06 18:19:14 +00:00
Anuken
ae8f1fa5b1 Merge remote-tracking branch 'origin/master' 2022-10-06 14:18:00 -04:00
Anuken
b69cf34494 Rule cleanup/clarification 2022-10-06 14:17:55 -04:00
Github Actions
e724f025af Automatic bundle update 2022-10-06 18:15:40 +00:00
MEEPofFaith
a7c7238cc8 Whitelist Option + Hiding Banned Blocks Rules (#7553)
* Whitelist Option

* Hide banned blocks rule
2022-10-06 14:14:48 -04:00
Anuken
4ac3eb1c9a Fixed RTS AI targeting unreachable things 2022-10-06 14:03:57 -04:00
Anuken
718cf72912 Fixed 'core under attack' not showing up on servers 2022-10-05 13:17:39 -04:00
Anuken
5ea9c0c8dc Merge remote-tracking branch 'origin/master' 2022-10-05 06:06:40 -04:00
Anuken
f1b1009728 Made canvas block require beryllium 2022-10-05 06:06:35 -04:00
MEEPofFaith
dc060d2ce9 Deja Vu (#7662)
I feel like this has been a problem before.
Deeper in the code.
2022-10-05 05:47:28 -04:00
MEEPofFaith
44b73d4c13 Load bullet part regions (#7663)
* Load bullet part regions

* Unnecessary, just use name in the part
2022-10-05 05:47:09 -04:00
Anuken
5e6d40d6cc Heat router requirement tweak 2022-10-04 17:36:02 -04:00
Anuken
2149580aaa actually I'll just remove it and see who complains 2022-10-04 16:43:12 -04:00
Anuken
4e9c0df519 Merge remote-tracking branch 'origin/master' 2022-10-04 16:42:29 -04:00
Anuken
39e59103a5 Disable ammo rule on Erekir 2022-10-04 16:42:22 -04:00
Github Actions
e71c76956c Automatic bundle update 2022-10-04 20:19:13 +00:00
Angel-24
3c5f05d5df Update bundle_es.properties (#7491)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-04 16:18:28 -04:00
Github Actions
a2c73a748e Automatic bundle update 2022-10-04 20:13:38 +00:00
JniTrRny
ceba055406 Update bundle_th.properties (#7200)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-04 16:12:40 -04:00
Anuken
b81378922d Merge remote-tracking branch 'origin/master' 2022-10-04 16:11:01 -04:00
Anuken
e13fcc5a5f Better #7650 2022-10-04 16:10:57 -04:00
xStaBUx
a6951dc6fb Better AboutDialog (#7658) 2022-10-04 16:08:39 -04:00
Anuken
ca4f710ec2 Bullet parts / Improved clipping in #7282 2022-10-04 15:58:40 -04:00
hortiSquash
f2894ff38d smaller MirrorFilter in map editor (#7282)
made the slider increment go from 45° to 15°
fixed the line preview clipping so it doesnt go outside the box
2022-10-04 15:52:23 -04:00
MEEPofFaith
cac946b0e1 protected trail values (#7656) 2022-10-04 15:28:17 -04:00
Github Actions
8f404869b2 Automatic bundle update 2022-10-04 17:08:35 +00:00
Anuken
c8e59ecfeb Merge remote-tracking branch 'origin/master' 2022-10-04 13:07:28 -04:00
Anuken
88d6c4c8f9 Full implementation of #7014 2022-10-04 13:07:23 -04:00
Github Actions
0dcec3366b Automatic bundle update 2022-10-04 16:07:07 +00:00
Anuken
e661abaf24 Merge remote-tracking branch 'origin/master' 2022-10-04 12:06:05 -04:00
Anuken
be5eac5335 Implementation of #7325 2022-10-04 12:06:00 -04:00
Tomoko
743495a6d7 Update servers_v7.json (#7659) 2022-10-04 11:49:20 -04:00
Mythril382
9ffbba204f unplayable (#7657) 2022-10-04 07:55:16 -04:00
Anuken
12e5dbf287 Merge remote-tracking branch 'origin/master' 2022-10-03 22:23:52 -04:00
Anuken
49b789fc39 Allow mixtech in sandbox / Beta release tag 2022-10-03 22:23:46 -04:00
BF 109 F-4
4a018a7b88 Add files via upload (#7636) 2022-10-03 18:30:32 -04:00
Anuken
3684dfcf0a Merge remote-tracking branch 'origin/master' 2022-10-03 18:01:27 -04:00
Anuken
bd7a8ff02a Misc bugfixes & balancing 2022-10-03 18:01:23 -04:00
WayZer
d709000a5b remove select when other player command (#7522) 2022-10-03 17:50:25 -04:00
Anuken
eb1192cdbe Fixed map rule loadouts not applying on Erekir 2022-10-03 16:05:17 -04:00
Dexapnow
975384d3b1 Add files via upload (#7652) 2022-10-03 09:15:46 -04:00
Anuken
48ce73b517 Fixed #7651 2022-10-03 07:24:03 -04:00
Anuken
5c2237c745 Merge remote-tracking branch 'origin/master' 2022-10-02 22:08:58 -04:00
Anuken
cc3c358cc2 Misc cleanup 2022-10-02 22:08:54 -04:00
Github Actions
645b5ecdd8 Automatic bundle update 2022-10-02 13:34:02 +00:00
TheMC2005
8a382a1715 Update bundle_hu.properties (#4908) 2022-10-02 09:33:15 -04:00
Semetrix
5af6751646 Update bundle_hu.properties (#5637)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-02 09:32:43 -04:00
Anuken
27848bbc9f Merge remote-tracking branch 'origin/master' 2022-10-01 23:22:50 -04:00
Anuken
141828f36d Merged in buthed's power node tweaks 2022-10-01 23:22:46 -04:00
ManuWar73
d5c7ab74e3 10 minutes of translating... (#7474) 2022-10-01 23:06:46 -04:00
Anuken
228777ac34 why was this even here 2022-10-01 21:01:58 -04:00
Anuken
73f698f4c5 Merge remote-tracking branch 'origin/master' 2022-10-01 20:55:35 -04:00
Anuken
2822764698 Test fixes 2022-10-01 20:55:30 -04:00
Epowerj
b8b534cffd Tweaked stronghold 2022-10-01 20:40:39 -04:00
Anuken
9d4ca4e8ae More campaign-related tweaks 2022-10-01 20:34:42 -04:00
Anuken
31f3dc5514 Misc tweaks & balancing 2022-10-01 20:31:54 -04:00
Anuken
e66ac1a6f7 Fixed wrong landing core 2022-10-01 19:19:13 -04:00
Anuken
3d456672b5 Merge remote-tracking branch 'origin/master' 2022-10-01 18:03:51 -04:00
Anuken
48f143a530 Implemented #6493 2022-10-01 18:03:47 -04:00
Zelaux
5863f2f353 Added scroll pane for server menu (#6451)
* Added scroll pane for server menu

* Fixed title problems in menus

* Removed useless import
2022-10-01 17:48:33 -04:00
MEEPofFaith
2e98abc86e Player-only weapons (#6010)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-01 17:42:57 -04:00
Anuken
f89e69b2f6 #7151 2022-10-01 17:39:21 -04:00
Anuken
c4a92aba38 Merge remote-tracking branch 'origin/master' 2022-10-01 16:07:00 -04:00
Anuken
eca3746839 #7470 2022-10-01 16:06:56 -04:00
Github Actions
202d163a38 Automatic bundle update 2022-10-01 20:02:42 +00:00
Anuken
367e457b00 Merged #7437 2022-10-01 16:01:50 -04:00
Anuken
8752dbb978 Reduce finished path memory usage 2022-10-01 11:35:35 -04:00
Anuken
8db01e6aa2 Fixed massive pathfinding memory usage with no valid path 2022-10-01 10:12:23 -04:00
Anuken
1a47705718 Merge remote-tracking branch 'origin/master' 2022-10-01 10:02:03 -04:00
Anuken
3a75ddaaff Fixed missing doors in Stronghold 2022-10-01 10:01:58 -04:00
BeDanGames
4b360527d9 Update servers_v7.json (#7646) 2022-10-01 09:21:13 -04:00
Mythril382
e5d74cc10b status effect applyEffect field for json (#7642)
* field for json

* another field

* aaaaaaa
2022-10-01 08:24:52 -04:00
Nunting
2f6aefeb6f Update bundle_ko.properties (#7639) 2022-10-01 08:24:22 -04:00
Joan Josep
635e03a672 Update bundle_ca.properties (#7644) 2022-10-01 08:24:07 -04:00
BeDanGames
1e6d368c7b Update servers_v7.json (#7645) 2022-10-01 08:23:55 -04:00
Anuken
93a08be440 Fixed #7643 2022-09-30 19:27:46 -04:00
MEEPofFaith
f90bb5b542 Fix tree branch overlap (#7641) 2022-09-30 15:04:36 -04:00
MEEPofFaith
ce23fe9d24 do something when applied (#7640) 2022-09-30 14:37:58 -04:00
Anuken
8ae00e69cb Fixed some commanded units not shooting 2022-09-30 11:22:52 -04:00
Epowerj
aace39955b Tweaked stronghold 2022-09-29 21:01:10 -04:00
Anuken
01bdbea98c Fixed #7638 2022-09-29 20:33:37 -04:00
Anuken
f1604a4f5b Merge branch 'master' of https://github.com/Anuken/Mindustry into map_4 2022-09-29 17:20:54 -04:00
Anuken
a8fa6da787 Fixed electrolyzer output cap bug 2022-09-29 17:20:40 -04:00
Anuken
df6ff248a4 Merge branch 'master' of https://github.com/Anuken/Mindustry into map_4 2022-09-29 17:13:49 -04:00
Anuken
4f9fe2a36f Misc tweaks 2022-09-28 22:58:06 -04:00
Anuken
e9df883e10 Further RTS tweaks 2022-09-28 21:29:28 -04:00
Anuken
7557a57266 Experimental changes to make RTS AI "smarter" 2022-09-28 21:07:04 -04:00
Epowerj
45ac8a1bca Merge remote-tracking branch 'origin/map_4' into map_4 2022-09-28 19:18:13 -04:00
Epowerj
9f6602c0ba Fixed issues with stronghold 2022-09-28 19:18:08 -04:00
Anuken
85228bad0a Merge branch 'master' of https://github.com/Anuken/Mindustry into map_4 2022-09-28 19:11:10 -04:00
Anuken
713119fb29 Map limit visuals fix 2022-09-28 19:11:02 -04:00
Anuken
b1fd87adbd Fixed #7634 2022-09-28 17:00:02 -04:00
Epowerj
248b622d00 Merge remote-tracking branch 'origin/map_4' into map_4 2022-09-28 16:55:10 -04:00
Epowerj
a4d342c397 Added stronghold to campaign, tweaked tech tree 2022-09-28 16:54:46 -04:00
Github Actions
9c97bbaa1c Automatic bundle update 2022-09-28 19:09:09 +00:00
Epowerj
c7dfa4a824 Added bundled objective text for stronghold 2022-09-28 15:07:48 -04:00
Epowerj
a574805bce Progress on stronghold 2022-09-27 23:57:06 -04:00
Epowerj
bc1b2e8277 Progress on stronghold 2022-09-27 23:16:24 -04:00
Anuken
01813c4339 Made 2x2+ liquid tanks solid again 2022-09-27 17:34:05 -04:00
Anuken
5a79960ce0 Minor changes to disassembler/separator sprites 2022-09-27 14:57:53 -04:00
Anuken
d741485d35 Comment unnecessary 2022-09-27 12:30:17 -04:00
Anuken
b873392309 Misc block rendering cleanup 2022-09-27 12:29:27 -04:00
Anuken
f7a34cfa46 Merge remote-tracking branch 'origin/master' 2022-09-27 11:57:15 -04:00
Anuken
48a5ae443f Fixed #7633 2022-09-27 11:57:11 -04:00
Alex
a68c17d876 GitHub Workflows security hardening (#7629)
* build: harden push.yml permissions

Signed-off-by: Alex <aleksandrosansan@gmail.com>

* build: harden deployment.yml permissions

Signed-off-by: Alex <aleksandrosansan@gmail.com>

* build: harden pr.yml permissions

Signed-off-by: Alex <aleksandrosansan@gmail.com>

Signed-off-by: Alex <aleksandrosansan@gmail.com>
2022-09-27 08:10:18 -04:00
Anuken
e21cac75b5 Disable RTS AI for naval units 2022-09-26 21:22:03 -04:00
Anuken
5d4015387e Mark RTS AI rule as unfinished/buggy 2022-09-26 20:57:48 -04:00
Anuken
84f2b68387 Crash fix 2022-09-26 19:27:39 -04:00
Anuken
b993f150fb Fixed controller hit not registering splash damage 2022-09-26 19:17:18 -04:00
Epowerj
cc5f8fed50 Progress on stronghold 2022-09-26 18:40:19 -04:00
Anuken
159f335f64 Fixed some RTS AI perf issues 2022-09-26 13:51:40 -04:00
Anuken
b48c78a50a Merge remote-tracking branch 'origin/master' 2022-09-26 10:56:15 -04:00
Anuken
dec2642434 Fixed #7628 2022-09-26 10:56:10 -04:00
Даркнесс#3729
04a75d14b1 remove enabled() check in getMod() method (#7625) 2022-09-25 13:26:17 -04:00
Joan Josep
52759faa5d Update bundle_ca.properties (#7623) 2022-09-25 07:13:36 -04:00
Anuken
edaa0652bd Merge remote-tracking branch 'origin/master' 2022-09-25 07:11:26 -04:00
Anuken
4735e28aad Fixed #7622 2022-09-25 07:11:21 -04:00
Epowerj
29974ace55 Progress on stronghold 2022-09-24 19:50:01 -04:00
Klomertza
a9334bcc65 Update servers_v7.json (#7619)
Added my Server
2022-09-24 19:26:33 -04:00
Brandons404
e1757b3539 Update servers_v7.json (#7620) 2022-09-24 19:25:08 -04:00
Epowerj
e4f83216f8 Progress on stronghold 2022-09-24 19:15:08 -04:00
RTOmega
a966fb0882 OmegaHub dns change (#7618)
* Update servers_v7.json

* Update servers_v6.json

* Update servers_v7.json
2022-09-24 09:38:34 -04:00
Joel
c456970d4d fix json syntax errors and omnidustry hub being in servers_v6.json when it is v7 (#7615)
* fix: json syntax errors

* fix: omnidustry hub is v7, not v6
2022-09-24 07:50:21 -04:00
null
fd0d4fb097 why is this hardcoded anyway (#7617) 2022-09-24 07:49:54 -04:00
Epowerj
232784a4ff Progress on stronghold 2022-09-24 00:35:07 -04:00
GTMZ
c818611bb4 add one ip address! (#7611) 2022-09-23 19:55:38 -04:00
Anuken
5e734dfd59 arc 2022-09-23 19:55:16 -04:00
Anuken
c6cefb0420 literally nothing 2022-09-23 16:48:11 -04:00
Anuken
b26f7625d8 Cleanup 2022-09-23 16:24:51 -04:00
hortiSquash
1d971231ca Support of mods with textures in different resolution (HD or low-res) (#7602)
* HDustry - scl() & private map

Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>

* MEEP stop doing stuff when i work

<3 <3

* Replaced Draw.scl

Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2022-09-23 16:21:53 -04:00
Anuken
0e9e3de11f Merge remote-tracking branch 'origin/master' 2022-09-23 12:27:49 -04:00
Anuken
8b9cbc2c7c BuildVisibility non-enum / Canvas is now shown 2022-09-23 12:27:44 -04:00
Tomoko
e1b8931d63 Update servers_v7.json (#7609)
* Update servers_v7.json

* Update servers_v7.json
2022-09-22 17:54:45 -04:00
Rex Aliis
3874d2c7a1 Update servers_v6.json & servers_v7.json (#7605)
* Update servers_v6.json

* Update servers_v7.json
2022-09-22 12:27:54 -04:00
Anuken
710fd3484f Fixed #7607 2022-09-22 09:32:08 -04:00
Anuken
301e570068 Merge remote-tracking branch 'origin/master' 2022-09-21 12:42:15 -04:00
Anuken
e56f207160 Moved logo back over menu 2022-09-21 12:42:10 -04:00
Github Actions
45c032c1cc Automatic bundle update 2022-09-21 04:13:04 +00:00
Jerzozwierz
dbf7902046 Update to bundle.pl (#7549)
Translation was made by me and ܇۲▁⊕ᶬṉ๏൩⁷ , pożeracz cukierków#2648

Co-authored-by: Anuken <arnukren@gmail.com>
2022-09-21 00:12:05 -04:00
Nunting
7f80123f38 Update bundle_ko.properties (#7533)
* Update bundle_ko.properties

* Update bundle_ko.properties
2022-09-21 00:10:23 -04:00
Epowerj
69cc5aafad Progress on stronghold 2022-09-20 22:52:35 -04:00
Anuken
4c8c0efd0c Made Corvus/Vela no longer stop to shoot with command AI 2022-09-20 22:51:38 -04:00
Anuken
9b7ac713ee DefenderAI tweaks 2022-09-20 21:54:57 -04:00
Anuken
f75c54952a Merge remote-tracking branch 'origin/master' 2022-09-20 21:50:49 -04:00
Anuken
7f5095921a Mod pregenerated meta option 2022-09-20 21:50:44 -04:00
Epowerj
aa253e059d Progress on stronghold 2022-09-20 17:13:46 -04:00
ThatOneBepis
2cd85e6cc5 update bundle_sr.properties (#7544)
* Update bundle_sr.properties

* Update bundle_sr.properties

* Dorada od Bodež u Nož (dođe na isto)
2022-09-20 15:53:09 -04:00
Anuken
ac93539a5c Merge remote-tracking branch 'origin/master' 2022-09-20 15:27:17 -04:00
Anuken
7aaf5e477b Fixed treads on modded units 2022-09-20 15:27:11 -04:00
Mnemotechnican
10d989fbc2 Support for custom menu buttons (#7595)
* added support for custom main menu buttons

* layout fix

* ...and yet another fix

* removed another unneccesary table, which was causing issues

* actually, it looks better with even and odd buttons swapped

* made the container a scroll pane, needs some testing...

* this seems to work correctly

* render the logo under the menu buttons

* rename Buttoni to MenuButton
2022-09-20 11:25:56 -04:00
Nunting
057f1ee446 Update bundle_ko.properties (#7598)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2022-09-20 10:35:52 -04:00
GTMZ
b5d911100d Update servers_v7.json (#7601)
The old ip has been revoked, here is its new ip
2022-09-20 08:43:21 -04:00
MEEPofFaith
a8bed595c3 Fix Variable Reactor power output (#7600) 2022-09-20 08:43:05 -04:00
Anuken
3eb6061358 Slightly better planet icon 2022-09-19 11:37:47 -04:00
Anuken
dd1fb1b7c3 Unusual. 2022-09-19 11:04:33 -04:00
Anuken
51bb41f80d Merge remote-tracking branch 'origin/master' 2022-09-19 10:59:46 -04:00
Anuken
b1f5219b04 what on earth is wrong with jitpack this time 2022-09-19 10:59:41 -04:00
Github Actions
5f0611a945 Automatic bundle update 2022-09-19 03:34:51 +00:00
Anuken
e4fe0c24c1 Merge remote-tracking branch 'origin/master' 2022-09-18 23:33:57 -04:00
Anuken
cbd38003b1 Added initial campaign selection dialog 2022-09-18 23:33:47 -04:00
Mythril382
991d98b718 add a display field to weapons just like abilities (#7591)
* weapo

* that
2022-09-18 07:50:27 -04:00
Volas171
bc53275c50 EradicationDustry V7 Extreme PVP (#7592) 2022-09-18 07:50:11 -04:00
GTMZ
e319f75c81 editing ip address! (#7588) 2022-09-17 22:37:14 -04:00
buthed010203
d66a3b80ae Fix javaPath not looking for .exe (#7590)
I never tested this on windows and finally decided to get to the bottom of all the weird reports ive been getting
2022-09-17 22:37:00 -04:00
Anuken
5117a5bd71 Merge remote-tracking branch 'origin/master' 2022-09-17 22:36:44 -04:00
Anuken
c46c99bb08 Fixed #7589 2022-09-17 22:36:40 -04:00
GTMZ
08140651f3 add lightdustry to the community server (#7587) 2022-09-17 08:45:18 -04:00
xem8k5
f39d30903a Update bundle_zh_CN.properties (#7481)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* 从我的pr同步

一些其他的翻译改进。这个merge以后我的那个pr应该就可以关了。

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

Co-authored-by: SoMall-dumpling <57857764+SoMall-dumpling@users.noreply.github.com>
2022-09-17 08:36:37 -04:00
Drylian
58764879d4 Update servers_v7.json (#7586) 2022-09-16 23:08:21 -04:00
Anuken
c0c4d5d97c Merge remote-tracking branch 'origin/master' 2022-09-16 19:36:07 -04:00
Anuken
53483f939c Louder UI button noise (by 'popular' demand) 2022-09-16 19:36:03 -04:00
Epowerj
6a8ae5c24e Progress on stronghold 2022-09-16 12:46:29 -04:00
MEEPofFaith
9d6b08a15d Hide Items on Planets Field (#7550)
* Hide item on planet field

* Better name, Planet[] instead of String[]

* a
2022-09-16 12:20:43 -04:00
Anuken
2c00365701 Merge remote-tracking branch 'origin/master' 2022-09-16 11:22:52 -04:00
Anuken
bdf3bea2a4 Tantros is hidden now 2022-09-16 11:22:47 -04:00
Joan Josep
0811e52618 Update bundle_ca.properties (#7552) 2022-09-16 10:58:12 -04:00
Vojtak42
cd234f03f4 Added \n and translated sentence (#7569)
* Added \n

* Update bundle_cs.properties

* Update bundle_cs.properties
2022-09-16 10:57:14 -04:00
Anuken
eadf743c31 Merge remote-tracking branch 'origin/master' 2022-09-16 08:59:34 -04:00
Anuken
942a3796d7 Hide missiles on minimap 2022-09-16 08:59:28 -04:00
Drylian
7841c9e5bd Update servers_v6.json (#7580)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-09-16 07:16:50 -04:00
karlo292
82ce3f28cc removed my server from v6 list (#7583) 2022-09-16 07:08:24 -04:00
karlo292
5bee3820a2 Changed my server to v7 (#7582) 2022-09-16 07:08:18 -04:00
Anuken
b28b628b17 Merge remote-tracking branch 'origin/master' 2022-09-15 17:06:41 -04:00
Anuken
a0535395eb Unlinked global items of Serpulo and Erekir 2022-09-15 17:06:35 -04:00
karlo292
9cbe989ffb Added my server to list (#7579) 2022-09-15 16:05:11 -04:00
Epowerj
faa785cda7 Fixed factory issues in caldera 2022-09-15 15:58:07 -04:00
Drylian
4a219d9b36 Update servers_v7.json (#7578) 2022-09-15 11:36:50 -04:00
Даркнесс#3729
70f3329713 Add Darkdustry HUB to BE (#7574)
* Add Darkdustry HUB to BE

Why?
Because now our server support joining from Bleeding Edge builds (custom packet handler)
So why not?

* Why
2022-09-15 06:56:32 -04:00
Anuken
e6213dd7b4 "Name"? 2022-09-14 20:46:35 -04:00
Epowerj
f2d0eb04dd Fixed exploit in peaks 2022-09-14 20:42:38 -04:00
Epowerj
ef4038c63c Progress on stronghold 2022-09-14 20:31:30 -04:00
Epowerj
89ad8c1ea6 Progress on stronghold 2022-09-14 20:16:00 -04:00
Epowerj
cafe006860 Added stronghold WiP 2022-09-14 19:51:49 -04:00
Anuken
ad858c74ad Merge remote-tracking branch 'origin/master' 2022-09-14 19:39:14 -04:00
Anuken
bbb612d3cc Added missing Erekir tech to tree 2022-09-14 19:39:09 -04:00
AB
f4ecd6849f Update servers_v7.json (#7571) 2022-09-14 18:26:26 -04:00
Даркнесс#3729
8a50aa931b Why it uses name instead of id? (#7562) 2022-09-14 18:26:15 -04:00
MEEPofFaith
918eb1bafe Fix ContinuousLiquidTurret not changing bullets when changing liquids. (#7561)
* Wrong liquid, don't keep bullet alive.

* Better transition

* Annihilate unnecessary code duplication

* Further reduce duplicated code

* Unnecessary imports
2022-09-14 10:50:23 -04:00
Anuken
38d96a26f3 Random attempts to fix Android game freeze 2022-09-14 10:28:18 -04:00
Anuken
9e2b7a060f Merge remote-tracking branch 'origin/master' 2022-09-14 07:56:55 -04:00
Anuken
8c0b03b17a Fixed wrapping issue 2022-09-14 07:56:49 -04:00
NotFinboror
662e9c5dbb Translations and fixes of grammatical errors (#7568) 2022-09-14 07:30:27 -04:00
Ngọc Lam
a0486ba79e Emergency Changes... (#7557) 2022-09-13 08:28:45 -04:00
gttfx
5867bc7f79 Add Vndustry on the list (#7556) 2022-09-13 07:15:52 -04:00
ulwepo
34b4fe630e Update servers_v6.json (#7555)
Sakura is a Japanese server.
I add hex mode.
Thank you.
2022-09-13 07:10:51 -04:00
Anuken
bf8ebb773e Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-09-12 19:47:58 -04:00
Anuken
a45c0f4a42 Added crystalline stone vent variant 2022-09-12 19:47:54 -04:00
MEEPofFaith
cd6332900b Fix things being detached from mech sway. (#7480) 2022-09-12 09:59:18 -04:00
MEEPofFaith
7189be69b0 killShooter + shootOnDeath Causes Double Firing (#7524)
* Store building pos instead of start pos

Fix an explosion hitting the same building multiple times if it's larger than 1x1.

* Increment total shots before spawning bullet

Fixes `killShooter` triggering the `shootOnDeath` shot.

* Revert "Store building pos instead of start pos"

This reverts commit bfd04e2683.
2022-09-12 09:41:43 -04:00
Volas171
82058d347f Update servers_v6.json (#7547) 2022-09-12 08:01:15 -04:00
Epowerj
f968a8689c Cleaning up caldera 2022-09-10 16:53:59 -04:00
Anuken
77ddbd027a Misc bugfixes and tweaks 2022-09-10 15:49:58 -04:00
Anuken
b2e960a038 Minor smooth movement tweak 2022-09-10 15:06:20 -04:00
Anuken
421d27c50c Merge remote-tracking branch 'origin/master' 2022-09-10 15:02:59 -04:00
Anuken
abb92350c0 Fixed strange smooth movement of fast ground units 2022-09-10 15:02:55 -04:00
WayZer
ad3bf51256 Update servers_v7.json (#7540) 2022-09-10 14:40:23 -04:00
SachaTending
6461ffaa21 Rename RCM category to EasyPlay (#7537)
я не думаю то что rcr возродится
2022-09-10 09:04:38 -04:00
Github Actions
e279ac269b Automatic bundle update 2022-09-09 22:09:40 +00:00
AB
6c9108f370 Update bundle_pt_BR.properties (#7535)
* Update bundle_pt_BR.properties

[Portuguese] Avisos: Evitei a tradução da parte de logic, nomes de unidades e torretas. Muitas das traduções foram adaptadas, pois de forma literal ficava estranho e "feio". 
Tradução feita e revisada durante uns 5 ou 6 dias.
Caso você encontre erros, me avise no discord: ABÊ#8931
[English] Disclaimer: I avoided translating the logic part, unit and turrets names. Many of the translations were adapted, because the literal way was strange and "ugly". 
Translation done and revised during 5 or 6 days.
If you find errors, let me know at discord: ABÊ#8931

* Update bundle_pt_BR.properties
2022-09-09 18:08:36 -04:00
Anuken
3acb449205 #7521 with len checks 2022-09-09 18:07:52 -04:00
Anuken
979509acce Merge remote-tracking branch 'origin/master' 2022-09-09 14:28:45 -04:00
Anuken
f3002ef7c1 Fixed #7536 2022-09-09 14:28:36 -04:00
MEEPofFaith
2f5f984416 Make missile units not be affected by map border. (#7530)
* Unbounded units

* Unbound missiles
2022-09-08 12:58:29 -04:00
MEEPofFaith
b7e8c211f7 Countdowns on other objectives. (#7528)
* Destroy units objective countdown

* Countdown on other objectives
2022-09-07 22:50:06 -04:00
Github Actions
4410e90b9e Automatic bundle update 2022-09-07 22:55:23 +00:00
MEEPofFaith
31149c08ea More control over wave sending (#7442)
* Wave send rule

* Send natural wave command

* Use a boolean

* boolean selection

* Revert "boolean selection"

This reverts commit 01e7a8f0e0.

* Natural wave last

* I don't see why it wouldn't
2022-09-07 18:54:26 -04:00
Anuken
687bc11e54 Merge remote-tracking branch 'origin/master' 2022-09-07 08:56:45 -04:00
Anuken
51d4853351 Fixed #7525 2022-09-07 08:56:41 -04:00
WayZer
5c1e3a2862 Add WorldBeforeLoadEvent and WorldEndLoadEvent (#7523)
* Add `WorldBeforeLoadEvent` and `WorldEndLoadEvent`

* rename
2022-09-07 08:24:31 -04:00
Anuken
67552add78 Fixed #7526 2022-09-07 08:09:04 -04:00
Anuken
6d2251c52d Merge remote-tracking branch 'origin/master' 2022-09-06 00:05:56 -04:00
Anuken
90fe7b75d1 CommandAI counter-attack timer 2022-09-06 00:05:49 -04:00
JniTrRny
ffb3535f56 Generation quick copy & paste (#7520)
* several UI changes

* block ID bad
2022-09-05 14:59:21 -04:00
Epowerj
aa9ff44a61 Tweaks to caldera 2022-09-05 14:13:35 -04:00
xStaBUx
c437a98b40 Copied. (#7519) 2022-09-05 13:38:05 -04:00
ManuWar73
ec022d4da7 Pls add new eradicator survival server (#7515) 2022-09-05 09:06:24 -04:00
Epowerj
b93be10e43 Tweaks to caldera 2022-09-04 22:00:58 -04:00
Epowerj
48e5846587 Tweaked research costs 2022-09-04 21:19:09 -04:00
Github Actions
13ff9a035a Automatic bundle update 2022-09-04 20:33:05 +00:00
Anuken
6a79421040 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-09-04 16:32:16 -04:00
Anuken
08d5ca1912 Removed shield breaker block 2022-09-04 16:32:13 -04:00
thedimas
055eb5caec thedimas moved to v7 (#7513)
* Update servers_v7.json

* Update servers_v6.json
2022-09-04 11:53:04 -04:00
Joan Josep
f8580d29fc Update bundle_ca.properties (#7514) 2022-09-04 11:52:52 -04:00
Anuken
19d26a0593 Merge remote-tracking branch 'origin/master' 2022-09-03 11:00:06 -04:00
Anuken
1f4372ebc7 Don't allow mixtech in new maps 2022-09-03 11:00:01 -04:00
VaporSpace2
74e98799c4 add generic survival server to v6 server list (#7510)
fourth time messing up, hopefully the other mess ups didnt get pushed as pull requests
2022-09-03 07:58:09 -04:00
Anuken
b48053cda4 ClassMap update 2022-09-03 07:57:06 -04:00
Anuken
1748753a20 Fixed #7508 2022-09-03 07:46:18 -04:00
Anuken
ed1819fda1 Merge remote-tracking branch 'origin/master' 2022-09-02 17:15:24 -04:00
Anuken
80774820dc More unit cargo loader capacity 2022-09-02 17:15:20 -04:00
Epowerj
39fa64a41c Merge remote-tracking branch 'origin/master' 2022-09-02 15:23:27 -04:00
Epowerj
cf8861bb13 Caldera tweaks 2022-09-02 15:22:18 -04:00
Anuken
c8f5862582 Merge remote-tracking branch 'origin/master' 2022-09-02 14:39:34 -04:00
Anuken
bd049d4c8d Minor liquid current tweaks 2022-09-02 14:39:26 -04:00
router
5e5b8711a3 Update Pump.java (#7500) 2022-09-02 08:58:31 -04:00
Anuken
2b6a7eac45 Fixed #7501 2022-09-02 08:57:57 -04:00
Anuken
e699e199ea Merge remote-tracking branch 'origin/master' 2022-09-02 08:35:00 -04:00
Anuken
ceb5c832bd Fixed armored duct blending 2022-09-02 08:34:53 -04:00
Github Actions
337bf880ab Automatic bundle update 2022-09-02 00:57:33 +00:00
Epowerj
8b629b9b8b Merge remote-tracking branch 'origin/master' 2022-09-01 20:56:42 -04:00
Epowerj
296fc338f9 Caldera tweaks 2022-09-01 20:56:28 -04:00
Epowerj
c1775bf16b Tweaked tech tree for caldera 2022-09-01 20:56:14 -04:00
Epowerj
2bbcf601aa Tweaked research costs for caldera unlocks 2022-09-01 20:56:06 -04:00
Epowerj
5810e308d4 Fixed bundle names for caldera 2022-09-01 20:55:54 -04:00
MEEPofFaith
e9d3adfef3 Options for SectorPreset overriding plant launch fields. (#7478)
* Preset overriding loadouts

* a

* You know I should really learn what this actually does
2022-09-01 20:47:53 -04:00
Anuken
b854b0ca22 Better item selection UI 2022-09-01 17:49:29 -04:00
Anuken
61295bc89c Slightly longer data timeout 2022-09-01 16:49:17 -04:00
Anuken
bc1ff011af parens 2022-09-01 10:49:41 -04:00
Anuken
d216f3920d Merge remote-tracking branch 'origin/master' 2022-09-01 08:57:51 -04:00
Anuken
2d47ff893b Misc fixes 2022-09-01 08:57:43 -04:00
Github Actions
a2f36315b3 Automatic bundle update 2022-09-01 12:48:26 +00:00
Nunting
88e8165867 Update bundle_ko.properties (#7497)
* Update bundle_ko.properties

Wait

* Update bundle_ko.properties

* Update bundle_ko.properties
2022-09-01 08:47:38 -04:00
Anuken
56856c8166 Merge remote-tracking branch 'origin/master' 2022-09-01 08:46:36 -04:00
Anuken
5ecd73bdb0 Fixed #7495 2022-09-01 08:46:31 -04:00
Mythril382
e8ec1c51f4 shielded wall description (#7492) 2022-08-31 22:11:18 -04:00
Github Actions
99df85df1c Automatic bundle update 2022-08-31 23:08:27 +00:00
Epowerj
f1d4ec004d Removed banned blocks from ravine 2022-08-31 19:07:21 -04:00
Epowerj
be2160c9df Tech tree updates for caldera 2022-08-31 18:56:27 -04:00
Epowerj
a7ffaff270 Tweaks to caldera 2022-08-31 18:56:09 -04:00
Epowerj
72db5ff9f7 Added caldera to bundles 2022-08-31 18:56:00 -04:00
Epowerj
7e6ba4a98e Added caldera to the campaign 2022-08-31 18:15:56 -04:00
Anuken
920cedb334 Merge remote-tracking branch 'origin/master' 2022-08-31 08:08:13 -04:00
Anuken
fb24953dc2 Added support for non-reactive liquids 2022-08-31 08:08:07 -04:00
Epowerj
8c5f6bf171 Rename caldera map file to distinguish from the serpulo map 2022-08-31 01:08:17 -04:00
Epowerj
342fb3998f Merge pull request #7487 from hhhi17/master
Added caldera - thanks to hhhi17 for the map
2022-08-31 01:03:27 -04:00
hhhi17
7d7b02edb1 Add files via upload 2022-08-31 07:56:08 +03:00
Github Actions
12906e17c9 Automatic bundle update 2022-08-31 01:18:58 +00:00
Anuken
8f4251db3a Merge remote-tracking branch 'origin/master' 2022-08-30 21:17:44 -04:00
Anuken
4cd78aad91 Fixed #7484 2022-08-30 21:17:39 -04:00
Epowerj
a0cc74891a Merge branch 'map1' 2022-08-30 15:53:09 -04:00
Epowerj
68fc855870 Tweaks to ravine 2022-08-30 15:50:40 -04:00
Epowerj
26dc90e5a2 Hold back slag heater unlock until [4] 2022-08-30 14:56:58 -04:00
Epowerj
953b43e041 Tweaks to afflict research cost 2022-08-30 14:52:37 -04:00
Epowerj
400155ffed Tweaks to ravine 2022-08-30 14:44:36 -04:00
Epowerj
9dbdb05ede Rearranged tech tree for turrets 2022-08-30 14:43:47 -04:00
Epowerj
19ca24825c Tweaks to surge block research costs 2022-08-30 14:05:05 -04:00
Epowerj
6e9ddea56e Tweaks to ravine 2022-08-30 13:31:09 -04:00
Cryofluid
4902c525fc Update bundle.properties (#7482) 2022-08-30 06:46:54 -04:00
Epowerj
9996f3b6f5 Set a capture wave for ravine 2022-08-29 20:06:27 -04:00
Epowerj
ef02906db4 Tweaks to ravine 2022-08-29 19:10:49 -04:00
Anuken
2f6ef4cefe Merge remote-tracking branch 'origin/master' 2022-08-29 18:57:27 -04:00
Anuken
55c54b34f9 Fixed #7477 2022-08-29 18:57:20 -04:00
Epowerj
715dfb16ca Adjusted tech tree for ravine 2022-08-29 18:46:34 -04:00
Epowerj
d5c8f66d53 Peaks tweaks 2022-08-29 18:10:59 -04:00
Epowerj
76997f8d47 typo 2022-08-29 17:49:03 -04:00
Github Actions
73ef72a8e3 Automatic bundle update 2022-08-29 21:45:18 +00:00
Epowerj
697e6d503f Added ravine to campaign list 2022-08-29 17:44:19 -04:00
Epowerj
b495308832 Tweaks to ravine 2022-08-29 17:33:05 -04:00
MEEPofFaith
2703c0cbc4 alwaysShooting (#7475) 2022-08-29 17:23:20 -04:00
Github Actions
d012521f23 Automatic bundle update 2022-08-29 20:55:18 +00:00
Epowerj
b7ca88c9c5 Merge pull request #7476 from ThatOneBepis/master
Map submission from ThatOneBepis - thanks for the map.
2022-08-29 16:54:26 -04:00
ThatOneBepis
f103540193 Map submission 2022-08-29 22:49:28 +02:00
ThatOneBepis
424b0ed5d7 as per usual 2022-08-29 22:48:15 +02:00
Anuken
0d3c27dd59 Minor bundle tweaks 2022-08-29 14:26:29 -04:00
504 changed files with 18606 additions and 10286 deletions

View File

@@ -5,8 +5,12 @@ on:
tags: tags:
- 'v*' - 'v*'
permissions: {}
jobs: jobs:
deploy: deploy:
permissions:
contents: write # for release creation (svenstaro/upload-release-action)
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
@@ -19,6 +23,8 @@ jobs:
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
- name: Add Arc release - name: Add Arc release
run: | run: |
git config --global user.email "actions@github.com"
git config --global user.name "Github Actions"
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
cd ../Arc cd ../Arc
git tag ${RELEASE_VERSION} git tag ${RELEASE_VERSION}

View File

@@ -2,6 +2,9 @@ name: Pull Request Tests
on: [pull_request, workflow_dispatch] on: [pull_request, workflow_dispatch]
permissions:
contents: read # to fetch code (actions/checkout)
jobs: jobs:
testPR: testPR:
runs-on: ubuntu-latest runs-on: ubuntu-latest

View File

@@ -2,8 +2,12 @@ name: Tests
on: [push, workflow_dispatch] on: [push, workflow_dispatch]
permissions: {}
jobs: jobs:
runPush: runPush:
permissions:
contents: write # for Update bundles
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
@@ -36,6 +40,8 @@ jobs:
- name: Update JITpack repo - name: Update JITpack repo
if: ${{ github.repository == 'Anuken/Mindustry' }} if: ${{ github.repository == 'Anuken/Mindustry' }}
run: | run: |
git config --global user.name "Github Actions"
git config --global user.email "cli@github.com"
cd ../ cd ../
cp -r ./Mindustry ./MindustryJitpack cp -r ./Mindustry ./MindustryJitpack
cd MindustryJitpack cd MindustryJitpack

55
LICENSE
View File

@@ -617,58 +617,3 @@ reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee. copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@@ -39,10 +39,13 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
### Android ### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required. 1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory. 2. In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called `latest` and put all of its contents into the newly created folder.
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`. 3. In the same directory run the command `sdkmanager --licenses` (or `./sdkmanager --licenses` if on linux/mac)
4. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
5. Enable developer mode on your device/emulator. If you are on testing on a phone you can follow [these instructions](https://developer.android.com/studio/command-line/adb#Enabling), otherwise you need to google how to enable your emulator's developer mode specifically.
6. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
To debug the application on a connected phone, run `gradlew android:installDebug android:run`. To debug the application on a connected device/emulator, run `gradlew android:installDebug android:run`.
### Troubleshooting ### Troubleshooting

View File

@@ -9,7 +9,7 @@ You may want to add your server to this list. The steps for getting this done ar
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well. 1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins. You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example. *Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`. 2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["canvas", "logic-display", "large-logic-display"]`.
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that: 3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
- Your name or description must reflect the type of server you're hosting. - Your name or description must reflect the type of server you're hosting.
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt. Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
@@ -19,10 +19,12 @@ You'll need to either hire some moderators, or make use of (currently non-existe
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`). 5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
6. Finally, **submit a pull request** to add your server's IP to the list. 6. Finally, **submit a pull request** to add your server's IP to the list.
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address. This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
For example, if your server address is `google.com`, you would add a comma after the last entry and insert: For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
```json ```json
{ {
"address": "google.com" "address": "example.com:6000"
} }
``` ```
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments. > Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.

View File

@@ -122,8 +122,14 @@ dependencies{
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}" natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}" natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
//TODO dynamically find best android platform jar instead of hard-coding to 30 def version;
def sdkFile = new File((String)findSdkDir(), "/platforms/android-30/android.jar") def highestVersion;
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
version = it.name.find(/\d+/).toInteger();
highestVersion = version > highestVersion ? version : highestVersion;
}
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath) if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
} }

View File

@@ -42,6 +42,7 @@ public class EntityProcess extends BaseProcessor{
Seq<Selement> allDefs = new Seq<>(); Seq<Selement> allDefs = new Seq<>();
Seq<Stype> allInterfaces = new Seq<>(); Seq<Stype> allInterfaces = new Seq<>();
Seq<TypeSpec.Builder> baseClasses = new Seq<>(); Seq<TypeSpec.Builder> baseClasses = new Seq<>();
ObjectSet<TypeSpec.Builder> baseClassIndexers = new ObjectSet<>();
ClassSerializer serializer; ClassSerializer serializer;
{ {
@@ -232,9 +233,15 @@ public class EntityProcess extends BaseProcessor{
Stype repr = types.first(); Stype repr = types.first();
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr); String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
String name = group.name().startsWith("g") ? group.name().substring(1) : group.name();
boolean collides = an.collide(); boolean collides = an.collide();
groupDefs.add(new GroupDefinition(group.name().startsWith("g") ? group.name().substring(1) : group.name(), groupDefs.add(new GroupDefinition(name,
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides)); ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides));
TypeSpec.Builder accessor = TypeSpec.interfaceBuilder("IndexableEntity__" + name);
accessor.addMethod(MethodSpec.methodBuilder("setIndex__" + name).addModifiers(Modifier.ABSTRACT, Modifier.PUBLIC).addParameter(int.class, "index").returns(void.class).build());
write(accessor);
} }
ObjectMap<String, Selement> usedNames = new ObjectMap<>(); ObjectMap<String, Selement> usedNames = new ObjectMap<>();
@@ -260,6 +267,8 @@ public class EntityProcess extends BaseProcessor{
//get base class type name for extension //get base class type name for extension
Stype baseClassType = baseClasses.any() ? baseClasses.first() : null; Stype baseClassType = baseClasses.any() ? baseClasses.first() : null;
@Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null; @Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null;
@Nullable TypeSpec.Builder baseClassBuilder = baseClassType == null ? null : this.baseClasses.find(b -> Reflect.<String>get(b, "name").equals(baseName(baseClassType)));
boolean addIndexToBase = baseClassBuilder != null && baseClassIndexers.add(baseClassBuilder);
//whether the main class is the base itself //whether the main class is the base itself
boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base(); boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base();
@@ -381,17 +390,30 @@ public class EntityProcess extends BaseProcessor{
syncedFields.sortComparing(Selement::name); syncedFields.sortComparing(Selement::name);
if(!methods.containsKey("toString()")){
//override toString method //override toString method
builder.addMethod(MethodSpec.methodBuilder("toString") builder.addMethod(MethodSpec.methodBuilder("toString")
.addAnnotation(Override.class) .addAnnotation(Override.class)
.returns(String.class) .returns(String.class)
.addModifiers(Modifier.PUBLIC) .addModifiers(Modifier.PUBLIC)
.addStatement("return $S + $L", name + "#", "id").build()); .addStatement("return $S + $L", name + "#", "id").build());
}
EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name())); EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name()));
//entities with no sync comp and no serialization gen no code //entities with no sync comp and no serialization gen no code
boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize()); boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
TypeSpec.Builder indexBuilder = baseClassBuilder == null ? builder : baseClassBuilder;
if(baseClassBuilder == null || addIndexToBase){
//implement indexable interfaces.
for(GroupDefinition def : groups){
indexBuilder.addSuperinterface(tname(packageName + ".IndexableEntity__" + def.name));
indexBuilder.addMethod(MethodSpec.methodBuilder("setIndex__" + def.name).addParameter(int.class, "index").addModifiers(Modifier.PUBLIC).addAnnotation(Override.class)
.addCode("index__$L = index;", def.name).build());
}
}
//add all methods from components //add all methods from components
for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){ for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){
if(entry.value.contains(m -> m.has(Replace.class))){ if(entry.value.contains(m -> m.has(Replace.class))){
@@ -444,8 +466,15 @@ public class EntityProcess extends BaseProcessor{
mbuilder.addStatement("if(added == $L) return", first.name().equals("add")); mbuilder.addStatement("if(added == $L) return", first.name().equals("add"));
for(GroupDefinition def : groups){ for(GroupDefinition def : groups){
if(first.name().equals("add")){
//remove/add from each group, assume imported //remove/add from each group, assume imported
mbuilder.addStatement("Groups.$L.$L(this)", def.name, first.name()); mbuilder.addStatement("index__$L = Groups.$L.addIndex(this)", def.name, def.name);
}else{
//remove/add from each group, assume imported
mbuilder.addStatement("Groups.$L.removeIndex(this, index__$L);", def.name, def.name);
mbuilder.addStatement("index__$L = -1", def.name);
}
} }
} }
@@ -575,6 +604,16 @@ public class EntityProcess extends BaseProcessor{
skipDeprecated(builder); skipDeprecated(builder);
if(!legacy){
TypeSpec.Builder fieldBuilder = baseClassBuilder != null ? baseClassBuilder : builder;
if(addIndexToBase || baseClassBuilder == null){
//add group index int variables
for(GroupDefinition def : groups){
fieldBuilder.addField(FieldSpec.builder(int.class, "index__" + def.name, Modifier.PROTECTED, Modifier.TRANSIENT).initializer("-1").build());
}
}
}
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy)); definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
} }
@@ -590,7 +629,7 @@ public class EntityProcess extends BaseProcessor{
groupsBuilder.addField(ParameterizedTypeName.get( groupsBuilder.addField(ParameterizedTypeName.get(
ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC); ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC);
groupInit.addStatement("$L = new $T<>($L.class, $L, $L)", group.name, groupc, itype, group.spatial, group.mapping); groupInit.addStatement("$L = new $T<>($L.class, $L, $L, (e, pos) -> { if(e instanceof $L.IndexableEntity__$L ix) ix.setIndex__$L(pos); })", group.name, groupc, itype, group.spatial, group.mapping, packageName, group.name, group.name);
} }
//write the groups //write the groups
@@ -853,7 +892,7 @@ public class EntityProcess extends BaseProcessor{
for(Smethod method : methods){ for(Smethod method : methods){
String signature = method.toString(); String signature = method.toString();
if(signatures.contains(signature)) continue; if(!signatures.add(signature)) continue;
Stype compType = interfaceToComp(method.type()); Stype compType = interfaceToComp(method.type());
MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL); MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL);
@@ -864,12 +903,19 @@ public class EntityProcess extends BaseProcessor{
builder.addAnnotation(OverrideCallSuper.class); //just in case builder.addAnnotation(OverrideCallSuper.class); //just in case
if(!method.isVoid()){ if(!method.isVoid()){
if(method.name().equals("isNull")){ String methodName = method.name();
switch(methodName){
case "isNull":
builder.addStatement("return true"); builder.addStatement("return true");
}else if(method.name().equals("id")){ break;
case "id":
builder.addStatement("return -1"); builder.addStatement("return -1");
}else{ break;
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(method.name())); case "toString":
builder.addStatement("return $S", className);
break;
default:
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(methodName));
String desc = variable == null ? null : variable.descString(); String desc = variable == null ? null : variable.descString();
if(variable == null || !varInitializers.containsKey(desc)){ if(variable == null || !varInitializers.containsKey(desc)){
builder.addStatement("return " + getDefault(method.ret().toString())); builder.addStatement("return " + getDefault(method.ret().toString()));
@@ -879,10 +925,7 @@ public class EntityProcess extends BaseProcessor{
} }
} }
} }
nullBuilder.addMethod(builder.build()); nullBuilder.addMethod(builder.build());
signatures.add(signature);
} }
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build()); nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());

View File

@@ -97,14 +97,14 @@ public class StructProcess extends BaseProcessor{
} }
//[setter] + [constructor building] //[setter] + [constructor building]
if(varType == TypeName.BOOLEAN){ if(isBool){
cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)"); cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)");
//bools: single bit, needs special case to clear things //bools: single bit, needs special case to clear things
setter.beginControlFlow("if(value)"); setter.beginControlFlow("if(value)");
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
setter.nextControlFlow("else");
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset); setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
setter.nextControlFlow("else");
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
setter.endControlFlow(); setter.endControlFlow();
}else if(varType == TypeName.FLOAT){ }else if(varType == TypeName.FLOAT){
cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)"); cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)");

View File

@@ -15,6 +15,7 @@ manifold=36
mega=5 mega=5
mindustry.entities.comp.BuildingComp=6 mindustry.entities.comp.BuildingComp=6
mindustry.entities.comp.BulletComp=7 mindustry.entities.comp.BulletComp=7
mindustry.entities.comp.ConduitGraphUpdaterComp=48
mindustry.entities.comp.DecalComp=8 mindustry.entities.comp.DecalComp=8
mindustry.entities.comp.EffectStateComp=9 mindustry.entities.comp.EffectStateComp=9
mindustry.entities.comp.FireComp=10 mindustry.entities.comp.FireComp=10

View File

@@ -0,0 +1 @@
{fields:[]}

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@@ -34,7 +34,7 @@ allprojects{
ext{ ext{
versionNumber = '7' versionNumber = '7'
if(!project.hasProperty("versionModifier")) versionModifier = 'alpha' if(!project.hasProperty("versionModifier")) versionModifier = 'release'
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94' steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
@@ -49,7 +49,7 @@ allprojects{
} }
localArc = { localArc = {
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists() return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
} }
arcModule = { String name -> arcModule = { String name ->

View File

@@ -1055,6 +1055,20 @@
"search": [ "search": [
"defense" "defense"
] ]
},
{
"uid": "99aa5c8f6bbe4d96a3f422a60ff065a9",
"css": "planet",
"code": 59443,
"src": "custom_icons",
"selected": true,
"svg": {
"path": "M343.8 0L312.5 31.3 281.3 62.5 218.8 62.5 187.5 93.8 156.3 125 125 156.3 93.8 187.5 62.5 218.8 62.5 281.3 31.3 312.5 0 343.8 0 406.3 0 468.8 0 531.3 0 593.8 0 656.3 31.3 687.5 62.5 718.8 62.5 781.3 93.8 812.5 125 843.8 156.3 875 187.5 906.3 218.8 937.5 281.3 937.5 312.5 968.8 343.8 1000 406.3 1000 468.8 1000 531.3 1000 593.8 1000 656.3 1000 687.5 968.8 718.8 937.5 781.3 937.5 812.5 906.3 843.8 875 875 843.8 906.3 812.5 937.5 781.3 937.5 718.8 968.8 687.5 1000 656.3 1000 593.8 1000 531.3 1000 468.8 1000 406.3 1000 343.8 968.8 312.5 937.5 281.3 937.5 218.8 906.3 187.5 875 156.3 843.8 125 812.5 93.8 781.3 62.5 718.8 62.5 687.5 31.3 656.3 0 593.8 0 531.3 0 468.8 0 406.3 0 343.8 0ZM406.3 62.5L437.5 93.8 468.8 125 531.3 125 562.5 156.3 562.5 218.8 593.8 250 625 281.3 656.3 312.5 687.5 343.8 718.8 375 781.3 375 843.8 375 906.3 375 937.5 406.3 937.5 468.8 937.5 531.3 937.5 593.8 906.3 625 875 656.3 875 718.8 843.8 750 812.5 781.3 781.3 812.5 750 843.8 718.8 875 656.3 875 625 906.3 593.8 937.5 531.3 937.5 500 906.3 468.8 875 437.5 843.8 437.5 781.3 468.8 750 500 718.8 531.3 687.5 562.5 656.3 562.5 593.8 562.5 531.3 531.3 500 500 468.8 468.8 437.5 406.3 437.5 343.8 437.5 281.3 437.5 250 468.8 218.8 500 187.5 531.3 156.3 562.5 125 593.8 93.8 625 62.5 593.8 62.5 531.3 62.5 468.8 62.5 406.3 93.8 375 125 343.8 125 281.3 156.3 250 187.5 218.8 218.8 187.5 250 156.3 281.3 125 343.8 125 375 93.8 406.3 62.5ZM718.8 562.5L687.5 593.8 687.5 656.3 718.8 687.5 781.3 687.5 812.5 656.3 812.5 593.8 781.3 562.5 718.8 562.5Z",
"width": 1000
},
"search": [
"planet"
]
} }
] ]
} }

View File

@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -90,7 +90,7 @@ stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played stats.playtime = Time Played
globalitems = [accent]Total Items globalitems = [accent]Planet Items
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore = High Score: [accent]{0} level.highscore = High Score: [accent]{0}
level.select = Level Select level.select = Level Select
@@ -139,21 +139,36 @@ mods.reloadexit = The game will now exit, to reload mods.
mod.installed = [[Installed] mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [red]Disabled
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disable mod.disable = Disable
mod.content = Content: mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblegame = [red]Outdated Game
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.incompatiblemod = [red]Incompatible
mod.erroredcontent = [scarlet]Content Errors mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [red]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Errors have occurred loading content. mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [red]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes. mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Restart Required mod.reloadrequired = [red]Restart Required
mod.import = Import Mod mod.import = Import Mod
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Import From GitHub mod.import.github = Import From GitHub
@@ -176,6 +191,10 @@ filename = File Name:
unlocked = New content unlocked! unlocked = New content unlocked!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -277,6 +296,7 @@ server.invalidport = Invalid port number!
server.error = [scarlet]Error hosting server. server.error = [scarlet]Error hosting server.
save.new = New Save save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Overwrite overwrite = Overwrite
save.none = No saves found! save.none = No saves found!
savefail = Failed to save game! savefail = Failed to save game!
@@ -319,6 +339,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
@@ -344,6 +365,8 @@ pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
enablebuilding = [scarlet][[{0}][] to enable building enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI. showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Wave {0} wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1} wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0} wave.waiting = [lightgray]Wave in {0}
@@ -428,6 +451,7 @@ waves.max = max units
waves.guardian = Guardian waves.guardian = Guardian
waves.preview = Preview waves.preview = Preview
waves.edit = Edit... waves.edit = Edit...
waves.random = Random
waves.copy = Copy to Clipboard waves.copy = Copy to Clipboard
waves.load = Load from Clipboard waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard. waves.invalid = Invalid waves in clipboard.
@@ -438,6 +462,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -626,11 +652,13 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0 announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
loadout = Loadout loadout = Loadout
resources = Resources resources = Resources
@@ -638,6 +666,9 @@ resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -663,6 +694,9 @@ weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uF129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
@@ -746,6 +780,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -756,14 +792,32 @@ sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past certain enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = An important transportation route for the enemy. No cores detected in the sector, but expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
@@ -848,6 +902,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Speed Increase stat.speedincrease = Speed Increase
stat.range = Range stat.range = Range
stat.drilltier = Drillables stat.drilltier = Drillables
@@ -899,6 +954,8 @@ ability.statusfield = {0} Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Repair Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -935,10 +992,12 @@ bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -948,7 +1007,7 @@ bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% repair bullet.healpercent = [stat]{0}[lightgray]% repair
bullet.healamount = [stat]{0}[lightgray] direct repair bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}%[lightgray] fire rate
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blocks unit.blocks = blocks
@@ -1052,8 +1111,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. steam.friendsonly = Friends Only
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
@@ -1079,6 +1138,7 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -1104,6 +1164,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1147,9 +1209,10 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.rtsai = RTS AI rules.rtsai = RTS AI [red](WIP)
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1157,12 +1220,14 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite Enemy Team Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
@@ -1174,8 +1239,9 @@ rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo [red](may be removed)
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
rules.playerteam = Player Team rules.playerteam = Player Team
rules.title.waves = Waves rules.title.waves = Waves
@@ -1415,6 +1481,8 @@ block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1511,7 +1579,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1522,7 +1590,7 @@ block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor block.deconstructor.name = Large Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost. block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
@@ -1554,6 +1622,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1593,6 +1662,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1665,11 +1735,10 @@ block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor block.small-deconstructor.name = Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1701,28 +1770,26 @@ team.blue.name = Blue
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uF8C4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \uE85E [accent]Drill[] tab in the menu at the bottom right, then select a \uF870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \uE85E [accent]Drill[] tab in the menu at the bottom right, then select a \uF870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uF896 [accent]Conveyor[] from the \uE814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uF896 [accent]Conveyor[] from the \uE814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uF861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uF838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \uE875 [accent]Research[] button to research new technology. hint.research = Use the \uE875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology. hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1733,14 +1800,62 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[]. hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \u00EF\u00A1\u00A8 [accent]Foundation[] core over the \u00EF\u00A1\u00A9 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \uE804 Move up for further objectives.
gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Used in all types of construction and ammunition. item.copper.description = Used in all types of construction and ammunition.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Used in liquid transportation and electrical structures. item.lead.description = Used in liquid transportation and electrical structures.
@@ -1787,6 +1902,8 @@ block.derelict = \uF77E [lightgray]Derelict
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides. block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
block.illuminator.description = Emits light. block.illuminator.description = Emits light.
block.message.description = Stores a message for communication between allies. block.message.description = Stores a message for communication between allies.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Compresses coal into graphite. block.graphite-press.description = Compresses coal into graphite.
block.multi-press.description = Compresses coal into graphite. Requires water as coolant. block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
block.silicon-smelter.description = Refines silicon from sand and coal. block.silicon-smelter.description = Refines silicon from sand and coal.
@@ -1953,7 +2070,8 @@ block.electric-heater.description = Applies heat to structures. Requires large a
block.slag-heater.description = Applies heat to structures. Requires slag. block.slag-heater.description = Applies heat to structures. Requires slag.
block.phase-heater.description = Applies heat to structures. Requires phase fabric. block.phase-heater.description = Applies heat to structures. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
@@ -1961,8 +2079,8 @@ block.carbide-crucible.description = Fuses graphite and tungsten into carbide. R
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
@@ -1979,9 +2097,9 @@ block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles. block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item. block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
@@ -2003,7 +2121,7 @@ block.pyrolysis-generator.description = Generates large amounts of power from ar
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.\nOptionally uses phase fabric to boost efficiency.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
@@ -2021,9 +2139,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at enemy targets. unit.dagger.description = Fires standard bullets at enemy targets.
unit.mace.description = Fires streams of flame at enemy targets. unit.mace.description = Fires streams of flame at enemy targets.
@@ -2098,6 +2218,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2108,7 +2229,7 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location. lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location. lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a unit. lst.applystatus = Apply or clear a status effect from a unit.
lst.spawnwave = Simulate a wave being spawned at an arbitrary location.\nWill not increment the wave counter. lst.spawnwave = Spawn a wave.
lst.explosion = Create an explosion at a location. lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick. lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
@@ -2118,6 +2239,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -2252,7 +2374,7 @@ lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the specified position.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2263,7 +2385,7 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag. lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position. lenum.mine = Mine at a position.
lenum.build = Build a structure. lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.

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View File

@@ -144,10 +144,21 @@ mod.multiplayer.compatible = [gray]Поддържа Мрежова Игра
mod.disable = Деактивирай mod.disable = Деактивирай
mod.content = Съдържание: mod.content = Съдържание:
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват. mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
mod.requiresversion = [scarlet]Изисква минимална версия на играта: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Липсваст зависимости: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Грешки в Съдържанието mod.erroredcontent = [scarlet]Грешки в Съдържанието
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Възникнаха грешки при зареждане на съдържанието. mod.errors = Възникнаха грешки при зареждане на съдържанието.
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете. mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите. mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
@@ -176,6 +187,10 @@ filename = Име на файл:
unlocked = Отйлючихте нови неща! unlocked = Отйлючихте нови неща!
available = Можете да проучите нови технологии! available = Можете да проучите нови технологии!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Завършено completed = [accent]Завършено
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -277,6 +292,7 @@ server.invalidport = Невалиден порт!
server.error = [scarlet]Грешка при стартиране на сървър. server.error = [scarlet]Грешка при стартиране на сървър.
save.new = Нов Запис save.new = Нов Запис
save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз? save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Презапиши overwrite = Презапиши
save.none = Не са намерени записи! save.none = Не са намерени записи!
savefail = Грешка при записване на игра! savefail = Грешка при записване на игра!
@@ -319,6 +335,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Отвори Линк openlink = Отвори Линк
copylink = Копирай Линк copylink = Копирай Линк
back = Назад back = Назад
@@ -344,6 +361,8 @@ pausebuilding = [accent][[{0}][] за да Отложите на Строежа
resumebuilding = [scarlet][[{0}][] за да Продължите Строежа resumebuilding = [scarlet][[{0}][] за да Продължите Строежа
enablebuilding = [scarlet][[{0}][] за да Позволите Строенето enablebuilding = [scarlet][[{0}][] за да Позволите Строенето
showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете. showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Вълна {0} wave = [accent]Вълна {0}
wave.cap = [accent]Вълна {0}/{1} wave.cap = [accent]Вълна {0}/{1}
wave.waiting = [lightgray]Вълна след {0} wave.waiting = [lightgray]Вълна след {0}
@@ -428,6 +447,7 @@ waves.max = max units
waves.guardian = Пазител waves.guardian = Пазител
waves.preview = Преглед waves.preview = Преглед
waves.edit = Редактирай... waves.edit = Редактирай...
waves.random = Random
waves.copy = Кобирай в Клипборд waves.copy = Кобирай в Клипборд
waves.load = Зареди от Клипборда waves.load = Зареди от Клипборда
waves.invalid = Клипборда съдържа невалидна информация за вълни. waves.invalid = Клипборда съдържа невалидна информация за вълни.
@@ -438,6 +458,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -619,6 +641,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -630,6 +654,9 @@ resources.max = Max
bannedblocks = Забранени блокове bannedblocks = Забранени блокове
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Добави Всички addall = Добави Всички
launch.from = Изстреляй от: [accent]{0} launch.from = Изстреляй от: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -654,6 +681,8 @@ weather.snow.name = Сняг
weather.sandstorm.name = Пясъчна буря weather.sandstorm.name = Пясъчна буря
weather.sporestorm.name = Спорова буря weather.sporestorm.name = Спорова буря
weather.fog.name = Мъгла weather.fog.name = Мъгла
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -738,22 +767,43 @@ sector.windsweptIslands.description = По - нататък край брего
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки. sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология. sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.ravine.name = Ravine
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Горящ status.burning.name = Горящ
status.freezing.name = Замръзяващ status.freezing.name = Замръзяващ
@@ -838,6 +888,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Оръжия stat.weapons = Оръжия
stat.bullet = Муниции stat.bullet = Муниции
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Ускорение stat.speedincrease = Ускорение
stat.range = Обхват stat.range = Обхват
stat.drilltier = Изкопаеми ресурси stat.drilltier = Изкопаеми ресурси
@@ -889,6 +940,8 @@ ability.statusfield = Подсилващо Поле
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -929,6 +982,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
bullet.incendiary = [stat]Подпалване bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване bullet.homing = [stat]Самонасочване
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
@@ -1042,8 +1097,8 @@ setting.bridgeopacity.name = Плътност на Мостовете
setting.playerchat.name = Показвай Мехурчета с Чат setting.playerchat.name = Показвай Мехурчета с Чат
setting.showweather.name = Показвай Графики за Климата setting.showweather.name = Показвай Графики за Климата
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри. steam.friendsonly = Friends Only
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]? steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри. public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди... uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
uiscale.cancel = Отакз & Изход uiscale.cancel = Отакз & Изход
@@ -1069,6 +1124,7 @@ keybind.mouse_move.name = Следвай Мишката
keybind.pan.name = Панорамен Изглед keybind.pan.name = Панорамен Изглед
keybind.boost.name = Ускорение keybind.boost.name = Ускорение
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Избери Регион keybind.schematic_select.name = Избери Регион
keybind.schematic_menu.name = Меню със Схеми keybind.schematic_menu.name = Меню със Схеми
keybind.schematic_flip_x.name = Завърти Схема по X keybind.schematic_flip_x.name = Завърти Схема по X
@@ -1094,6 +1150,8 @@ keybind.select.name = Избери/Стреляй
keybind.diagonal_placement.name = Диагонално Поставяне keybind.diagonal_placement.name = Диагонално Поставяне
keybind.pick.name = Вземи Блок keybind.pick.name = Вземи Блок
keybind.break_block.name = Унищожи Блок keybind.break_block.name = Унищожи Блок
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Премахни избора keybind.deselect.name = Премахни избора
keybind.pickupCargo.name = Вземи Товар keybind.pickupCargo.name = Вземи Товар
keybind.dropCargo.name = Остави Товар keybind.dropCargo.name = Остави Товар
@@ -1137,6 +1195,7 @@ rules.coreincinerates = Унищожаване на Ресурси при Пре
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Позволена Употребата на Схеми rules.schematic = Позволена Употребата на Схеми
rules.wavetimer = Таймер за Вълни rules.wavetimer = Таймер за Вълни
rules.wavesending = Wave Sending
rules.waves = Вълни rules.waves = Вълни
rules.attack = Режим Атака rules.attack = Режим Атака
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1151,8 +1210,10 @@ rules.enemyCheat = Безкрайни Ресурси за Ботът (Черве
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
rules.blockdamagemultiplier = Множител на Щетите на Блокове rules.blockdamagemultiplier = Множител на Щетите на Блокове
rules.unitbuildspeedmultiplier = Множител на Скоростта на Производство на Единици rules.unitbuildspeedmultiplier = Множител на Скоростта на Производство на Единици
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Множител на Точките Живот на Единици rules.unithealthmultiplier = Множител на Точките Живот на Единици
rules.unitdamagemultiplier = Множител на Щетите на Единици rules.unitdamagemultiplier = Множител на Щетите на Единици
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
rules.unitcap = Максимален Брой Единици rules.unitcap = Максимален Брой Единици
@@ -1164,6 +1225,7 @@ rules.buildcostmultiplier = Множител на Необходимите Ре
rules.buildspeedmultiplier = Множител на Скоростта за Строене rules.buildspeedmultiplier = Множител на Скоростта за Строене
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
rules.waitForWaveToEnd = Вълните Изчакват за Врагове rules.waitForWaveToEnd = Вълните Изчакват за Врагове
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета) rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
rules.unitammo = Единиците се Нуждаят от Боеприпаси rules.unitammo = Единиците се Нуждаят от Боеприпаси
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1401,6 +1463,8 @@ block.distributor.name = Разпределител
block.sorter.name = Сортирач block.sorter.name = Сортирач
block.inverted-sorter.name = Обърнат сортирач block.inverted-sorter.name = Обърнат сортирач
block.message.name = Съобщение block.message.name = Съобщение
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Осветител block.illuminator.name = Осветител
block.overflow-gate.name = Преливаща Порта block.overflow-gate.name = Преливаща Порта
block.underflow-gate.name = Обратна Преливаща Порта block.underflow-gate.name = Обратна Преливаща Порта
@@ -1497,7 +1561,7 @@ block.payload-router.name = Товарен Рутер
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Разглобител block.disassembler.name = Разглобител
@@ -1538,6 +1602,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1577,6 +1642,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1653,7 +1719,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1685,17 +1750,11 @@ team.blue.name = син
hint.skip = Прескочи hint.skip = Прескочи
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате. hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба. hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба.
hint.mine = Доближете се до \uf8c4 медната руда и я [accent]кликнете[] за ръчен добив.
hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте. hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте.
hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото. hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото.
hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][]. hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][].
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[]. hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите. hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите.
hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\nНатиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите.
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите.
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове. hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона. hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1704,9 +1763,12 @@ hint.research = Използвайте бутонът \ue875 [accent]Проуч
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии. hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули. hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула. hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл. hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[]. hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче. hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично. hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери. hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене. hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
@@ -1721,9 +1783,54 @@ hint.coreUpgrade = Ядрата могат да бъдат подобряван
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[]. hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[]. hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Използван във всякакви типове конструкции и боеприпаси. item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен. item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
@@ -1766,6 +1873,8 @@ block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни. block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
block.illuminator.description = Излъчва светлина. block.illuminator.description = Излъчва светлина.
block.message.description = Съхранява съобщение за комуникация между съюзници. block.message.description = Съхранява съобщение за комуникация между съюзници.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Компресира въглища в графит. block.graphite-press.description = Компресира въглища в графит.
block.multi-press.description = Компресира въглища в графит. Изисква вода като охладител. block.multi-press.description = Компресира въглища в графит. Изисква вода като охладител.
block.silicon-smelter.description = Рафинира силикон от пясък и въглища. block.silicon-smelter.description = Рафинира силикон от пясък и въглища.
@@ -1930,6 +2039,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -1998,9 +2108,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове. unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
unit.mace.description = Изстрелва поток от пламък по всички близки врагове. unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
@@ -2073,6 +2185,7 @@ lst.set = Задава променлива.
lst.operation = Изпълнява операция с 1 или 2 променливи. lst.operation = Изпълнява операция с 1 или 2 променливи.
lst.end = Започва списъка с инструкции от начало. lst.end = Започва списъка с инструкции от начало.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено. lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[]. lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
@@ -2093,6 +2206,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук. logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.

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@@ -144,10 +144,21 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
mod.disable = Zakázat mod.disable = Zakázat
mod.content = Obsah: mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán. mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[] mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[] mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]V obsahu jsou chyby[] mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Při načítání obsahu hry se vyskytly problémy. mod.errors = Při načítání obsahu hry se vyskytly problémy.
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát. mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána. mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
@@ -176,6 +187,10 @@ filename = Název souboru:
unlocked = Byl odemmknut nový blok! unlocked = Byl odemmknut nový blok!
available = Je zpřístupněn nový výzkum! available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů > unlock.incampaign = < Odemkni v kampani pro více detailů >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Dokončeno[] completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -277,6 +292,7 @@ server.invalidport = Neplatné číslo portu!
server.error = [scarlet]Chyba při hostování serveru.[] server.error = [scarlet]Chyba při hostování serveru.[]
save.new = Nové uložení hry save.new = Nové uložení hry
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry? save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Přepsat overwrite = Přepsat
save.none = Žádné uložené pozice nebyly nalezeny. save.none = Žádné uložené pozice nebyly nalezeny.
savefail = Nepodařilo se uložit hru! savefail = Nepodařilo se uložit hru!
@@ -319,6 +335,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Otevřít odkaz openlink = Otevřít odkaz
copylink = Zkopírovat odkaz copylink = Zkopírovat odkaz
back = Zpět back = Zpět
@@ -344,6 +361,8 @@ pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
enablebuilding = [scarlet][[{0}][] povolí stavení enablebuilding = [scarlet][[{0}][] povolí stavení
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení. showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Vlna číslo {0}[] wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[] wave.cap = [accent]Vlna {0} z {1}[]
wave.waiting = [lightgray]Vlna za {0} vteřin[] wave.waiting = [lightgray]Vlna za {0} vteřin[]
@@ -428,6 +447,7 @@ waves.max = max jednotek
waves.guardian = Strážce waves.guardian = Strážce
waves.preview = Náhled waves.preview = Náhled
waves.edit = Upravit.... waves.edit = Upravit....
waves.random = Random
waves.copy = Uložit do schránky waves.copy = Uložit do schránky
waves.load = Načíst ze schránky waves.load = Načíst ze schránky
waves.invalid = Neplatné vlny ve schránce. waves.invalid = Neplatné vlny ve schránce.
@@ -438,6 +458,8 @@ waves.sort.reverse = Obrátit řazení
waves.sort.begin = Začít waves.sort.begin = Začít
waves.sort.health = Životy waves.sort.health = Životy
waves.sort.type = Typ waves.sort.type = Typ
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Schovat vše waves.units.hide = Schovat vše
waves.units.show = Zobrazit vše waves.units.show = Zobrazit vše
@@ -621,6 +643,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -632,6 +656,9 @@ resources.max = Max
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
objectives = Objectives objectives = Objectives
bannedunits = Zakázané jednotky bannedunits = Zakázané jednotky
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Přidat vše addall = Přidat vše
launch.from = Vysláno z: [accent]{0} launch.from = Vysláno z: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -656,6 +683,8 @@ weather.snow.name = Sníh
weather.sandstorm.name = Písečná ouře weather.sandstorm.name = Písečná ouře
weather.sporestorm.name = Spórová bouře weather.sporestorm.name = Spórová bouře
weather.fog.name = Mlha weather.fog.name = Mlha
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sektory sectorlist = Sektory
sectorlist.attacked = {0} pod útokem sectorlist.attacked = {0} pod útokem
@@ -690,7 +719,7 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
sector.captured = Sektor [accent]{0}[white]polapen! :) sector.captured = Sektor [accent]{0}[white]polapen! :)
sector.changeicon = Změnit Ikonu sector.changeicon = Změnit Ikonu
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
sector.view = View Sector sector.view = View Sector
threat.low = Nízké threat.low = Nízké
@@ -740,22 +769,43 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny. sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii. sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci. sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.ravine.name = Ravine
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Hořící status.burning.name = Hořící
status.freezing.name = Mrazící status.freezing.name = Mrazící
@@ -840,6 +890,7 @@ stat.repairspeed = Rychlost Opravy
stat.weapons = Zbraně stat.weapons = Zbraně
stat.bullet = Střela stat.bullet = Střela
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Zvýšení rychlosti stat.speedincrease = Zvýšení rychlosti
stat.range = Dosah stat.range = Dosah
stat.drilltier = Lze těžit stat.drilltier = Lze těžit
@@ -891,6 +942,8 @@ ability.statusfield = Stav pole
ability.unitspawn = {0} továrna ability.unitspawn = {0} továrna
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -931,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
bullet.incendiary = [stat]zápalný bullet.incendiary = [stat]zápalný
bullet.homing = [stat]samonaváděcí bullet.homing = [stat]samonaváděcí
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag střel: bullet.frags = [stat]{0}[lightgray]x frag střel:
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
@@ -1044,8 +1099,8 @@ setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Zobrazit Grafiku Počasí setting.showweather.name = Zobrazit Grafiku Počasí
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry. steam.friendsonly = Friends Only
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]? steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Poznámka: nevydané verze her nemůžou být veřejné. public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[] uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
uiscale.cancel = Ukončit a odejít uiscale.cancel = Ukončit a odejít
@@ -1071,6 +1126,7 @@ keybind.mouse_move.name = Následovat myš
keybind.pan.name = Následovat kameru keybind.pan.name = Následovat kameru
keybind.boost.name = Posílení keybind.boost.name = Posílení
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Vybrat oblast keybind.schematic_select.name = Vybrat oblast
keybind.schematic_menu.name = Nabídka šablon keybind.schematic_menu.name = Nabídka šablon
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
@@ -1096,6 +1152,8 @@ keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Umisťovat úhlopříčně keybind.diagonal_placement.name = Umisťovat úhlopříčně
keybind.pick.name = Vybrat blok keybind.pick.name = Vybrat blok
keybind.break_block.name = Rozbít blok keybind.break_block.name = Rozbít blok
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Odznačit keybind.deselect.name = Odznačit
keybind.pickupCargo.name = Vyzvednout náklad keybind.pickupCargo.name = Vyzvednout náklad
keybind.dropCargo.name = Položit náklad keybind.dropCargo.name = Položit náklad
@@ -1139,6 +1197,7 @@ rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Šablony povoleny rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.wavesending = Wave Sending
rules.waves = Vlny rules.waves = Vlny
rules.attack = Režim útoku rules.attack = Režim útoku
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1153,8 +1212,10 @@ rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků rules.blockdamagemultiplier = Násobek poškození bloků
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Násobek zdraví jednotek rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
rules.unitcap = Základní Maximum Počtu Jednotek rules.unitcap = Základní Maximum Počtu Jednotek
@@ -1166,6 +1227,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
rules.buildspeedmultiplier = Násobek rychlosti stavění rules.buildspeedmultiplier = Násobek rychlosti stavění
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
rules.waitForWaveToEnd = Vlny čekají na nepřátele rules.waitForWaveToEnd = Vlny čekají na nepřátele
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[] rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
rules.unitammo = Jednotky vyžadují munici rules.unitammo = Jednotky vyžadují munici
rules.enemyteam = Nepřátelský Tým rules.enemyteam = Nepřátelský Tým
@@ -1405,6 +1467,8 @@ block.distributor.name = Rozdělovač
block.sorter.name = Třídička block.sorter.name = Třídička
block.inverted-sorter.name = Obrácená třídička block.inverted-sorter.name = Obrácená třídička
block.message.name = Zpráva block.message.name = Zpráva
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Osvětlovač block.illuminator.name = Osvětlovač
block.overflow-gate.name = Brána s přepadem block.overflow-gate.name = Brána s přepadem
block.underflow-gate.name = Brána s podtokem block.underflow-gate.name = Brána s podtokem
@@ -1501,7 +1565,7 @@ block.payload-router.name = Směřovač nákladu
block.duct.name = Potrubí block.duct.name = Potrubí
block.duct-router.name = Potrubní Směrovač block.duct-router.name = Potrubní Směrovač
block.duct-bridge.name = Potrubní Most block.duct-bridge.name = Potrubní Most
block.payload-propulsion-tower.name = Nákladní Transportní Věž block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Černá díra na náklad block.payload-void.name = Černá díra na náklad
block.payload-source.name = Zdroj nákladů block.payload-source.name = Zdroj nákladů
block.disassembler.name = Rozebírač block.disassembler.name = Rozebírač
@@ -1542,6 +1606,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1581,6 +1646,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1657,7 +1723,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1689,17 +1754,11 @@ team.blue.name = modrý
hint.skip = Přeskočit hint.skip = Přeskočit
hint.desktopMove = Použij [accent][[WASD][] k pohybu. hint.desktopMove = Použij [accent][[WASD][] k pohybu.
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky. hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
hint.mine = Přesuň se poblíž \uf8c4 měděné rudy a [accent]ťupni[] na ni pro zahájení těžby.
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu. hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra. hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][]. hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře. hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry. hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\nŤupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků. hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru. hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo. hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo.
@@ -1708,9 +1767,12 @@ hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nov
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie. hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží. hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží. hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu. hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[]. hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku. hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty. hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty. hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač. hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
@@ -1725,9 +1787,54 @@ hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vy
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[]. hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy. hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[]. hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Používá se ve všech typech bloků a munice. item.copper.description = Používá se ve všech typech bloků a munice.
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná. item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
@@ -1771,6 +1878,8 @@ block.derelict = \uf77e [lightgray]Opuštěný
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran. block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
block.illuminator.description = Vydává světlo. block.illuminator.description = Vydává světlo.
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci. block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Lisuje uhlí na grafit. block.graphite-press.description = Lisuje uhlí na grafit.
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo. block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí. block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
@@ -1935,6 +2044,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2003,9 +2113,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele. unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele. unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
@@ -2078,6 +2190,7 @@ lst.set = Nastaví hodnotu.
lst.operation = Provede operaci na 1-2 hodnotách. lst.operation = Provede operaci na 1-2 hodnotách.
lst.end = Skočí na první počáteční instrukci. lst.end = Skočí na první počáteční instrukci.
lst.wait = Čeká určitý počet sekund. lst.wait = Čeká určitý počet sekund.
lst.stop = Halt execution of this processor.
lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Podmíněně skočí na danou instrukci. lst.jump = Podmíněně skočí na danou instrukci.
lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[]. lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[].
@@ -2098,6 +2211,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené. logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.

View File

@@ -141,10 +141,21 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Deaktiver mod.disable = Deaktiver
mod.content = Indhold: mod.content = Indhold:
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug. mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Indholds fejl mod.erroredcontent = [scarlet]Indholds fejl
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Fejl ved afhentning af indhold. mod.errors = Fejl ved afhentning af indhold.
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet. mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk. mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
@@ -173,6 +184,10 @@ filename = Fil navn:
unlocked = Nyt indhold tilgængeligt! unlocked = Nyt indhold tilgængeligt!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Færdiggjort completed = [accent]Færdiggjort
techtree = Teknologi træ techtree = Teknologi træ
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -273,6 +288,7 @@ server.invalidport = Ugyldigt port-nummer!
server.error = [crimson]Der skete en fejl. server.error = [crimson]Der skete en fejl.
save.new = Nyt gem save.new = Nyt gem
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem? save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Overskriv overwrite = Overskriv
save.none = Ingen gem fundet! save.none = Ingen gem fundet!
savefail = Kunne ikke gemme spil! savefail = Kunne ikke gemme spil!
@@ -315,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Åben Link openlink = Åben Link
copylink = Kopier Link copylink = Kopier Link
back = Tilbage back = Tilbage
@@ -340,6 +357,8 @@ pausebuilding = [accent][[{0}][] for at pause byggeproces
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
enablebuilding = [scarlet][[{0}][] to enable building enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI. showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Bølge {0} wave = [accent]Bølge {0}
wave.cap = [accent]Bølge {0}/{1} wave.cap = [accent]Bølge {0}/{1}
wave.waiting = [lightgray]Bølge om {0} wave.waiting = [lightgray]Bølge om {0}
@@ -424,6 +443,7 @@ waves.max = max units
waves.guardian = Vogter waves.guardian = Vogter
waves.preview = Forhåndsvisning waves.preview = Forhåndsvisning
waves.edit = Rediger... waves.edit = Rediger...
waves.random = Random
waves.copy = Kopier til udklipsholder waves.copy = Kopier til udklipsholder
waves.load = Indlæs fra udklipsholder waves.load = Indlæs fra udklipsholder
waves.invalid = Ugyldige bølger i udklipsholder. waves.invalid = Ugyldige bølger i udklipsholder.
@@ -434,6 +454,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -614,6 +636,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -624,6 +648,9 @@ resources.max = Max
bannedblocks = Banlyste blokke bannedblocks = Banlyste blokke
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Tilføj alle addall = Tilføj alle
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -648,6 +675,8 @@ weather.snow.name = Sne
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Tåge weather.fog.name = Tåge
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -729,22 +758,43 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.ravine.name = Ravine
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -828,6 +878,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Hastigheds-forøgelse stat.speedincrease = Hastigheds-forøgelse
stat.range = Rækkevidde stat.range = Rækkevidde
stat.drilltier = Kan bores stat.drilltier = Kan bores
@@ -879,6 +930,8 @@ ability.statusfield = Statusfelt
ability.unitspawn = {0} Fabrik ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Skjold-regenereringsfelt ability.shieldregenfield = Skjold-regenereringsfelt
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -919,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
bullet.incendiary = [stat]brændfarlig bullet.incendiary = [stat]brændfarlig
bullet.homing = [stat]målsøgende bullet.homing = [stat]målsøgende
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1032,8 +1087,8 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil. steam.friendsonly = Friends Only
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil. public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder... uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
uiscale.cancel = Afblæs & Afslut uiscale.cancel = Afblæs & Afslut
@@ -1059,6 +1114,7 @@ keybind.mouse_move.name = Følg musen
keybind.pan.name = Panorer billede keybind.pan.name = Panorer billede
keybind.boost.name = Forstærk keybind.boost.name = Forstærk
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Vælg region keybind.schematic_select.name = Vælg region
keybind.schematic_menu.name = Skabelon-visning keybind.schematic_menu.name = Skabelon-visning
keybind.schematic_flip_x.name = Flip skabelon X keybind.schematic_flip_x.name = Flip skabelon X
@@ -1084,6 +1140,8 @@ keybind.select.name = Vælg/Skyd
keybind.diagonal_placement.name = Diagonal placering keybind.diagonal_placement.name = Diagonal placering
keybind.pick.name = Tag blok keybind.pick.name = Tag blok
keybind.break_block.name = Ødelæg blok keybind.break_block.name = Ødelæg blok
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Fravælg keybind.deselect.name = Fravælg
keybind.pickupCargo.name = Saml last op keybind.pickupCargo.name = Saml last op
keybind.dropCargo.name = Smid last keybind.dropCargo.name = Smid last
@@ -1127,6 +1185,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Skabeloner tilladt rules.schematic = Skabeloner tilladt
rules.wavetimer = Bølge-æggeur rules.wavetimer = Bølge-æggeur
rules.wavesending = Wave Sending
rules.waves = Bølger rules.waves = Bølger
rules.attack = Angrebsmode rules.attack = Angrebsmode
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,8 +1200,10 @@ rules.enemyCheat = Uendelig AI (rødt hold) resurser.
rules.blockhealthmultiplier = Blok-helbreds-forstærker. rules.blockhealthmultiplier = Blok-helbreds-forstærker.
rules.blockdamagemultiplier = Blok-skade-forstærker. rules.blockdamagemultiplier = Blok-skade-forstærker.
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Enheds-helbreds-forstærker rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
@@ -1154,6 +1215,7 @@ rules.buildcostmultiplier = Byggepris-forstærker
rules.buildspeedmultiplier = Byggehastigheds-forstærker rules.buildspeedmultiplier = Byggehastigheds-forstærker
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
rules.waitForWaveToEnd = Bølge-ventetid for fjender rules.waitForWaveToEnd = Bølge-ventetid for fjender
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter) rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
rules.unitammo = Enheder kræver ammunition rules.unitammo = Enheder kræver ammunition
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1391,6 +1453,8 @@ block.distributor.name = Distributør
block.sorter.name = Filter block.sorter.name = Filter
block.inverted-sorter.name = Omvendt Filter block.inverted-sorter.name = Omvendt Filter
block.message.name = Besked block.message.name = Besked
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Lyskilde block.illuminator.name = Lyskilde
block.overflow-gate.name = Overflods-låge block.overflow-gate.name = Overflods-låge
block.underflow-gate.name = Underflods-låge block.underflow-gate.name = Underflods-låge
@@ -1487,7 +1551,7 @@ block.payload-router.name = Troppe-fordeler
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Omspalter block.disassembler.name = Omspalter
@@ -1528,6 +1592,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1567,6 +1632,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1709,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1674,17 +1739,11 @@ team.blue.name = blå
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1693,9 +1752,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1710,9 +1772,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke. item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning. item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
@@ -1753,6 +1860,8 @@ block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts. block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede. block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit. block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke. block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul. block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
@@ -1917,6 +2026,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -1985,9 +2095,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -2058,6 +2170,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2078,6 +2191,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.

File diff suppressed because it is too large Load Diff

View File

@@ -97,7 +97,7 @@ level.select = Selección de nivel
level.mode = Modo de juego: level.mode = Modo de juego:
coreattack = < ¡El núcleo está bajo ataque! > coreattack = < ¡El núcleo está bajo ataque! >
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
database = Base de datos del Núcleo database = Base de datos del núcleo
database.button = Base de datos database.button = Base de datos
savegame = Guardar partida savegame = Guardar partida
loadgame = Cargar partida loadgame = Cargar partida
@@ -129,7 +129,7 @@ feature.unsupported = Tu dispositivo no es compatible con esta característica.
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[] mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[]
mods = Mods mods = Mods
mods.none = [lightgray]¡No se han encontrado Mods! mods.none = [lightgray]¡No se han encontrado mods!
mods.guide = Guía sobre mods mods.guide = Guía sobre mods
mods.report = Reportar error mods.report = Reportar error
mods.openfolder = Abrir carpeta de mods mods.openfolder = Abrir carpeta de mods
@@ -144,18 +144,29 @@ mod.multiplayer.compatible = [gray]Compatible con multijugador
mod.disable = Desactivar mod.disable = Desactivar
mod.content = Contenido: mod.content = Contenido:
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso. mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
mod.requiresversion = [scarlet]Requiere la versión del juego [accent]{0}[] o superior. mod.incompatiblegame = [red]Juego desactualizado
mod.outdatedv7 = [scarlet]No es compatible con la V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Dependencias faltantes: {0} mod.blacklisted = [red]No soportado
mod.unmetdependencies = [red]Dependencias no satisfechas
mod.erroredcontent = [scarlet]Contenido erróneo mod.erroredcontent = [scarlet]Contenido erróneo
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
mod.outdatedv7.details = Este mod no es compatible con la última versión del juego. Su autor debe actualizarlo, y añadir [accent]minGameVersion: 136[] al fichero [accent]mod.json[].
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requiere la versión del juego: [red]{0}
mod.errors = Ha ocurrido un fallo al cargar el contenido. mod.errors = Ha ocurrido un fallo al cargar el contenido.
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar. mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod se desactivará automaticamente. mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod se desactivará automaticamente.
mod.enable = Activar mod.enable = Activar
mod.requiresrestart = El juego se cerrará para aplicar los cambios del mod. mod.requiresrestart = El juego se cerrará para aplicar los cambios del mod.
mod.reloadrequired = [scarlet]Necesita Reiniciar mod.reloadrequired = [scarlet]Es necesario reiniciar
mod.import = Importar Mod mod.import = Importar mod
mod.import.file = Importar Archivo mod.import.file = Importar archivo
mod.import.github = Importar desde Github mod.import.github = Importar desde Github
mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente de confianza! mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente de confianza!
mod.item.remove = Este objeto es parte del mod[accent] '{0}'[]. Para eliminarlo, desinstala ese mod. mod.item.remove = Este objeto es parte del mod[accent] '{0}'[]. Para eliminarlo, desinstala ese mod.
@@ -171,11 +182,15 @@ name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero. noname = Elige un[accent] nombre de jugador[] primero.
search = Search: search = Search:
planetmap = Mapa del planeta planetmap = Mapa del planeta
launchcore = Lanzar Núcleo launchcore = Lanzar núcleo
filename = Nombre del archivo: filename = Nombre del archivo:
unlocked = ¡Nuevo contenido desbloqueado! unlocked = ¡Nuevo contenido desbloqueado!
available = ¡Nueva investigación disponible! available = ¡Nueva investigación disponible!
unlock.incampaign = < Descúbrelo en el modo campaña para ver más detalles > unlock.incampaign = < Descúbrelo en el modo campaña para ver más detalles >
campaign.select = Elegir campaña
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
completed = [accent]Completado completed = [accent]Completado
techtree = Investigaciones tecnológicas techtree = Investigaciones tecnológicas
techtree.select = Selección de esquemas de tecnologías techtree.select = Selección de esquemas de tecnologías
@@ -223,16 +238,16 @@ server.refreshing = Actualizando servidor
hosts.none = [lightgray]¡No se han encontrado partidas en tu red local! hosts.none = [lightgray]¡No se han encontrado partidas en tu red local!
host.invalid = [scarlet]No se puede conectar al anfitrión. host.invalid = [scarlet]No se puede conectar al anfitrión.
servers.local = Servidores Locales servers.local = Servidores locales
servers.local.steam = Partidas Públicas y Servidores Locales servers.local.steam = Partidas públicas y servidores locales
servers.remote = Servidores Remotos servers.remote = Servidores remotos
servers.global = Servidores de la Comunidad servers.global = Servidores de la comunidad
servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad del desarrollador, ni administrados por el mismo.\n\nLos servidores podrían tener contenido generado por los usuarios no apropiado para todas las edades. servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad del desarrollador, ni administrados por el mismo.\n\nLos servidores podrían tener contenido generado por los usuarios no apropiado para todas las edades.
servers.showhidden = Mostrar servidores ocultos servers.showhidden = Mostrar servidores ocultos
server.shown = Visibles server.shown = Visibles
server.hidden = Ocultos server.hidden = Ocultos
viewplayer = Viewing Player: [accent]{0} viewplayer = Viendo al jugador: [accent]{0}
trace = Rastrear Jugador trace = Rastrear Jugador
trace.playername = Nombre del jugador: [accent]{0} trace.playername = Nombre del jugador: [accent]{0}
@@ -277,6 +292,7 @@ server.invalidport = ¡El número de puerto no es valido!
server.error = [scarlet]Error alojando el servidor. server.error = [scarlet]Error alojando el servidor.
save.new = Nuevo archivo de guardado save.new = Nuevo archivo de guardado
save.overwrite = ¿Quieres sobrescribir\neste guardado? save.overwrite = ¿Quieres sobrescribir\neste guardado?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Sobrescribir overwrite = Sobrescribir
save.none = ¡No se ha encontrado ningún archivo de guardado! save.none = ¡No se ha encontrado ningún archivo de guardado!
savefail = ¡No se ha podido guardar la partida! savefail = ¡No se ha podido guardar la partida!
@@ -313,12 +329,13 @@ ok = OK
open = Abrir open = Abrir
customize = Personalizar reglas customize = Personalizar reglas
cancel = Cancelar cancel = Cancelar
command = Comando command = Comandar
command.mine = Mine command.mine = Minar
command.repair = Repair command.repair = Reparar
command.rebuild = Rebuild command.rebuild = Reconstruir
command.assist = Assist Player command.assist = Asistir al jugador
command.move = Move command.move = Moverse
command.boost = Boost
openlink = Abrir enlace openlink = Abrir enlace
copylink = Copiar enlace copylink = Copiar enlace
back = Atrás back = Atrás
@@ -344,6 +361,8 @@ pausebuilding = [accent][[{0}][] para pausar la construcción
resumebuilding = [scarlet][[{0}][] para reanudar la construcción resumebuilding = [scarlet][[{0}][] para reanudar la construcción
enablebuilding = [scarlet][[{0}][] para activar la construcción enablebuilding = [scarlet][[{0}][] para activar la construcción
showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrarla. showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrarla.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Oleada {0} wave = [accent]Oleada {0}
wave.cap = [accent]Oleada {0}/{1} wave.cap = [accent]Oleada {0}/{1}
wave.waiting = [lightgray]Próxima en {0} wave.waiting = [lightgray]Próxima en {0}
@@ -351,8 +370,8 @@ wave.waveInProgress = [lightgray]Oleada en progreso
waiting = [lightgray]Esperando... waiting = [lightgray]Esperando...
waiting.players = Esperando jugadores... waiting.players = Esperando jugadores...
wave.enemies = [lightgray]{0} Enemigos restantes wave.enemies = [lightgray]{0} Enemigos restantes
wave.enemycores = [accent]{0}[lightgray] Núcleos enemigos wave.enemycores = [accent]{0}[lightgray] núcleos enemigos
wave.enemycore = [accent]{0}[lightgray] Núcleo enemigo wave.enemycore = [accent]{0}[lightgray] núcleo enemigo
wave.enemy = [lightgray]{0} Enemigo Restante wave.enemy = [lightgray]{0} Enemigo Restante
wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas. wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas.
wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada. wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada.
@@ -373,7 +392,7 @@ map.publish.confirm = ¿Deseas publicar este mapa?\n\n[lightgray]¡Asegúrate de
workshop.menu = Selecciona lo que quieres hacer con este artículo. workshop.menu = Selecciona lo que quieres hacer con este artículo.
workshop.info = Información del artículo workshop.info = Información del artículo
changelog = Cambios de actualización (opcional): changelog = Cambios de actualización (opcional):
updatedesc = Sobrescribir Título y Descripción updatedesc = Sobrescribir título y descripción
eula = EULA de Steam eula = EULA de Steam
missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista de Workshop se ha desvinculado automáticamente. missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista de Workshop se ha desvinculado automáticamente.
publishing = [accent]Publicando... publishing = [accent]Publicando...
@@ -428,6 +447,7 @@ waves.max = máximo de unidades
waves.guardian = Guardián waves.guardian = Guardián
waves.preview = Vista previa waves.preview = Vista previa
waves.edit = Editar... waves.edit = Editar...
waves.random = Random
waves.copy = Copiar al portapapeles waves.copy = Copiar al portapapeles
waves.load = Cargar del portapapeles waves.load = Cargar del portapapeles
waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos. waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos.
@@ -438,6 +458,8 @@ waves.sort.reverse = Invertir orden
waves.sort.begin = Inicio waves.sort.begin = Inicio
waves.sort.health = Vida waves.sort.health = Vida
waves.sort.type = Tipo waves.sort.type = Tipo
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Ocultar todo waves.units.hide = Ocultar todo
waves.units.show = Mostrar todo waves.units.show = Mostrar todo
@@ -522,7 +544,7 @@ filter.distort = Distorsión
filter.noise = Ruido filter.noise = Ruido
filter.enemyspawn = Punto de aparición enemigo filter.enemyspawn = Punto de aparición enemigo
filter.spawnpath = Ruta hasta el punto de aparición filter.spawnpath = Ruta hasta el punto de aparición
filter.corespawn = Elegir Núcleo filter.corespawn = Elegir núcleo
filter.median = Mediana filter.median = Mediana
filter.oremedian = Mediana de minerales filter.oremedian = Mediana de minerales
filter.blend = Combinar filter.blend = Combinar
@@ -597,15 +619,15 @@ configure = Configurar carga inicial
objective.research.name = Investigar objective.research.name = Investigar
objective.produce.name = Obtener objective.produce.name = Obtener
objective.item.name = Conseguir objetos objective.item.name = Conseguir objetos
objective.coreitem.name = Almacenar en Núcleo objective.coreitem.name = Almacenar en el núcleo
objective.buildcount.name = Construir estructuras objective.buildcount.name = Construir estructuras
objective.unitcount.name = Unidades activas objective.unitcount.name = Unidades activas
objective.destroyunits.name = Destruir unidades objective.destroyunits.name = Destruir unidades
objective.timer.name = Tiempo límite objective.timer.name = Tiempo límite
objective.destroyblock.name = Destruir bloque objective.destroyblock.name = Destruir bloque
objective.destroyblocks.name = Destruir bloques objective.destroyblocks.name = Destruir bloques
objective.destroycore.name = Destruir Núcleo objective.destroycore.name = Destruir núcleo
objective.commandmode.name = Modo Comando objective.commandmode.name = Modo comando
objective.flag.name = Bandera objective.flag.name = Bandera
marker.shapetext.name = Forma del texto marker.shapetext.name = Forma del texto
@@ -621,23 +643,28 @@ objective.produce = [accent]Consigue:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destruye:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Destruye:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destruye: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]Destruye: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Recolecta: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]Recolecta: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Almacena en el Núcleo:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Almacena en el núcleo:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Construye: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]Construye: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades
objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[] objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[]
objective.destroycore = [accent]Destruye el Núcleo enemigo objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destruye el núcleo enemigo
objective.command = [accent]Dirige unidades objective.command = [accent]Dirige unidades
objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0}
announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠ announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠
loadout = Carga Inicial loadout = Carga inicial
resources = Recursos resources = Recursos
resources.max = Max resources.max = Max
bannedblocks = Bloques prohibidos bannedblocks = Bloques prohibidos
objectives = Objetivos objectives = Objetivos
bannedunits = Unidades prohibidas bannedunits = Unidades prohibidas
rules.hidebannedblocks = Ocultar bloques prohibidos
bannedunits.whitelist = Sólo permitir unidades seleccionadas
bannedblocks.whitelist = Sólo permitir bloques seleccionados
addall = Añadir todo addall = Añadir todo
launch.from = Lanzando desde: [accent]{0} launch.from = Lanzando desde: [accent]{0}
launch.capacity = Capacidad de objetos por envío: [accent]{0} launch.capacity = Capacidad de objetos por envío: [accent]{0}
@@ -662,6 +689,8 @@ weather.snow.name = Nieve
weather.sandstorm.name = Tormenta de arena weather.sandstorm.name = Tormenta de arena
weather.sporestorm.name = Tormenta de esporas weather.sporestorm.name = Tormenta de esporas
weather.fog.name = Niebla weather.fog.name = Niebla
campaign.playtime = \uf129 [lightgray]Tiempo en el sector: {0}
campaign.complete = [accent]Enhorabuena.\n\nEl enemigo en {0} ha sido derrotado.\n[lightgray]El sector final ha sido conquistado.
sectorlist = Sectores sectorlist = Sectores
sectorlist.attacked = {0} Bajo ataque sectorlist.attacked = {0} Bajo ataque
@@ -687,8 +716,8 @@ sectors.survives = [accent]Aguantará {0} oleadas más
sectors.go = Ir sectors.go = Ir
sector.abandon = Abandonar sector.abandon = Abandonar
sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar? sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar?
sector.curcapture = Sector Capturado sector.curcapture = Sector capturado
sector.curlost = Sector Perdido sector.curlost = Sector perdido
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque! sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
sector.lost = ¡Sector [accent]{0}[white] perdido! sector.lost = ¡Sector [accent]{0}[white] perdido!
@@ -733,7 +762,7 @@ sector.navalFortress.name = Fortaleza Naval
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante. sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores. sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
sector.saltFlats.description = En los límites del desierto se encuentran las Salinas. No hay muchos recursos en esta ubicación.\n\nEl enemigo ha creado un complejo de almacenamiento de recursos aquí. Erradica su núcleo. No dejes nada en pie. sector.saltFlats.description = En los límites del desierto se encuentran las Salinas. No hay muchos recursos en esta ubicación.\n\nEl enemigo ha creado un complejo de almacenamiento de recursos aquí. Erradica su núcleo. No dejes nada en pie.
sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las antiguas guerras. Recupera la zona. Procesa la arena. Funde Metacristal. Bombea agua para enfriar torretas y taladros. sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las antiguas guerras. Recupera la zona. Procesa la arena. Funde metacristal. Bombea agua para enfriar torretas y taladros.
sector.ruinousShores.description = Más allá de los páramos, se encuentra la costa. Antaño, esta ubicación albergó todo un sistema de defensa costera. Ya no queda mucho de aquello. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás está reducido a chatarra.\nContinúa la expansión. Redescubre la tecnología. sector.ruinousShores.description = Más allá de los páramos, se encuentra la costa. Antaño, esta ubicación albergó todo un sistema de defensa costera. Ya no queda mucho de aquello. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás está reducido a chatarra.\nContinúa la expansión. Redescubre la tecnología.
sector.stainedMountains.description = Más allá se encuentran las montañas, aún intactas por las esporas.\nExtrae el titanio que abunda en esta zona. Aprende a usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes. sector.stainedMountains.description = Más allá se encuentran las montañas, aún intactas por las esporas.\nExtrae el titanio que abunda en esta zona. Aprende a usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes.
sector.overgrowth.description = El área está cubierta de maleza, próxima a la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Mace. Destrúyelo. sector.overgrowth.description = El área está cubierta de maleza, próxima a la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Mace. Destrúyelo.
@@ -743,9 +772,11 @@ sector.nuclearComplex.description = Antigua instalación de producción y proces
sector.fungalPass.description = Un área de transición entre las altas montañas y las tierras plagadas de esporas. Aquí se encuentra una pequeña base de reconocimiento enemiga.\nDestrúyela.\nUsa unidades Dagger y Crawler. Acaba con los dos núcleos. sector.fungalPass.description = Un área de transición entre las altas montañas y las tierras plagadas de esporas. Aquí se encuentra una pequeña base de reconocimiento enemiga.\nDestrúyela.\nUsa unidades Dagger y Crawler. Acaba con los dos núcleos.
sector.biomassFacility.description = El origen de las esporas. Este es el centro en el que se investigaron, y donde fueron incialmente producidas.\nDescubre la tecnología restante que contiene. Cultiva esporas para producir combustibles y plásticos.\n\n[lightgray]Tras la caída de este complejo, las esporas fueron liberadas. Nada en este ecosistema local pudo combatir semejante organismo tan invasivo. sector.biomassFacility.description = El origen de las esporas. Este es el centro en el que se investigaron, y donde fueron incialmente producidas.\nDescubre la tecnología restante que contiene. Cultiva esporas para producir combustibles y plásticos.\n\n[lightgray]Tras la caída de este complejo, las esporas fueron liberadas. Nada en este ecosistema local pudo combatir semejante organismo tan invasivo.
sector.windsweptIslands.description = Más allá de la costa, se encuentra esta remota cadena de islas. Las grabaciones muestran que aquí existieron estructuras relacionadas con la producción de [accent]Plastanio[].\n\nDefiéndete de las unidades navales enemigas. Establece una base en las islas. Investiga estas fábricas. sector.windsweptIslands.description = Más allá de la costa, se encuentra esta remota cadena de islas. Las grabaciones muestran que aquí existieron estructuras relacionadas con la producción de [accent]Plastanio[].\n\nDefiéndete de las unidades navales enemigas. Establece una base en las islas. Investiga estas fábricas.
sector.extractionOutpost.description = Una base remota, construida por el enemigo con el propósito de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para la conquista a gran escala. Destruye la base. Investiga sus Plataformas de Lanzamiento. sector.extractionOutpost.description = Una base remota, construida por el enemigo con el propósito de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para la conquista a gran escala. Destruye la base. Investiga sus plataformas de lanzamiento.
sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta. sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta.
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento. sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
sector.onset.name = El Inicio sector.onset.name = El Inicio
sector.aegis.name = Égida sector.aegis.name = Égida
@@ -754,16 +785,35 @@ sector.intersect.name = Intersección
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = División sector.split.name = División
sector.basin.name = Declive sector.basin.name = Declive
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información. sector.marsh.name = Ciénaga
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga. sector.peaks.name = Cumbres
sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y fabrica una unidad [accent]Elude[] tan pronto como sea posible. sector.ravine.name = Precipicio
sector.caldera-erekir.name = Caldera
sector.stronghold.name = Baluarte
sector.crevice.name = Resquicio
sector.siege.name = Cerco
sector.crossroads.name = Encrucijada
sector.karst.name = Kárstico
sector.origin.name = Origen
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = Este sector contiene depósitos de tungsteno.\nInvestiga el [accent]taladro de impacto[] para extraer este recurso, y destruye la base enemiga de este área.
sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y ensambla una unidad [accent]Elude[] tan pronto como sea posible.
sector.intersect.description = Los escáneres indican que este sector será atacado desde múltiples direcciones poco después de aterrizar.\nPrepara defensas rápidamente y expándete lo antes posible.\nSe requiere utilizar unidades [accent]Mech[] para operar en este terreno irregular. sector.intersect.description = Los escáneres indican que este sector será atacado desde múltiples direcciones poco después de aterrizar.\nPrepara defensas rápidamente y expándete lo antes posible.\nSe requiere utilizar unidades [accent]Mech[] para operar en este terreno irregular.
sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[]. sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[].
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte. sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones. sector.basin.description = Se ha detectado una numerosa presencia enemiga en este sector. \nEnsambla unidades rápidamente y captura los núcleos enemigos para tomar terreno.
sector.marsh.description = Este sector contiene abundantes cantidades de arquicita, pero las grietas disponibles son limitadas. \nConstruye [accent]cámaras de combustión química[] para generar energía.
sector.peaks.description = La mayoría de unidades son inútiles ante el terreno montañoso de este sector. Se requiere el uso de unidades aéreas.\nCuidado con las instalaciones anti-aéreas enemigas. Tal vez sea posible inhabilitar algunas de estas defensas atacando a sus estructuras de apoyo.
sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]".
sector.caldera-erekir.description = Los recursos detectados en este sector están esparcidos en varias islas. \nInvestiga y despliega un sistema de drones de transporte.
sector.stronghold.description = El extenso campamento enemigo en este sector protege grandes depósitos de [accent]torio[].\nÚsalo para desarrollar unidades y torretas de mayor categoría.
sector.crevice.description = El enemigo enviará poderosos grupos de ataque para destruir tu base en este sector. \nDesarrollar el [accent]carburo[] y el [accent]generador pirolítico[] podría ser necesario para sobrevivir.
sector.siege.description = Este sector tiene dos cañones paralelos que forzarán un ataque a dos vías simultáneamente. \nInvestiga el [accent]cianógeno[] para crear tanques aún más fuertes.\nCuidado: El enemigo posee misiles de largo alcance. Los misiles pueden ser interceptados antes de impactar.
sector.crossroads.description = Las bases enemigas en este sector se han establecido en terrenos variados. Investiga diferentes unidades para adaptarte al entorno. \nAdemás, algunas bases están protegidas con escudos. Tendrás que averiguar cómo funcionan para encontrar sus puntos débiles.
sector.karst.description = Este sector es rico en recursos, pero será atacado por el enemigo en cuanto aterrice un nuevo núcleo. \nToma ventaja de los recursos e investiga el [accent]tejido de fase[].
sector.origin.description = El sector final, con una presencia enemiga significante.\nYa no queda nada que investigar - concéntrate únicamente en destruir todos los núcleos enemigos.
status.burning.name = En llamas status.burning.name = En llamas
status.freezing.name = Congelado status.freezing.name = Congelado
@@ -848,6 +898,7 @@ stat.repairspeed = Velocidad de reparación
stat.weapons = Armas stat.weapons = Armas
stat.bullet = Proyectil stat.bullet = Proyectil
stat.moduletier = Categoría de módulo stat.moduletier = Categoría de módulo
stat.unittype = Unit Type
stat.speedincrease = Aumento de velocidad stat.speedincrease = Aumento de velocidad
stat.range = Alcance stat.range = Alcance
stat.drilltier = Taladrables stat.drilltier = Taladrables
@@ -872,7 +923,7 @@ stat.lightningdamage = Daño de descarga eléctrica
stat.flammability = Inflamabilidad stat.flammability = Inflamabilidad
stat.radioactivity = Radioactividad stat.radioactivity = Radioactividad
stat.charge = Carga eléctrica stat.charge = Carga eléctrica
stat.heatcapacity = Resistencia a la temperatura stat.heatcapacity = Resistencia térmica
stat.viscosity = Viscosidad stat.viscosity = Viscosidad
stat.temperature = Temperatura stat.temperature = Temperatura
stat.speed = Velocidad stat.speed = Velocidad
@@ -899,9 +950,11 @@ ability.statusfield = Área de Potenciación {0}
ability.unitspawn = Fábrica de {0} ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Área de Regeneración de Armaduras ability.shieldregenfield = Área de Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.shieldarc = Sector de Escudo
ability.suppressionfield = Área de Bloqueo de Regeneración
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
bar.onlycoredeposit = Sólo se permite depositar en el Núcleo bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor bar.drilltierreq = Requiere un taladro mejor
bar.noresources = Recursos insuficientes bar.noresources = Recursos insuficientes
bar.corereq = Requiere un núcleo base bar.corereq = Requiere un núcleo base
@@ -914,7 +967,7 @@ bar.boost = Aceleración: +{0}%
bar.powerbalance = Energía: {0}/s bar.powerbalance = Energía: {0}/s
bar.powerstored = Almacenado: {0}/{1} bar.powerstored = Almacenado: {0}/{1}
bar.poweramount = Energía: {0} bar.poweramount = Energía: {0}
bar.poweroutput = Salida de Energía: {0} bar.poweroutput = Salida de energía: {0}
bar.powerlines = Conexiones: {0}/{1} bar.powerlines = Conexiones: {0}/{1}
bar.items = Objetos: {0} bar.items = Objetos: {0}
bar.capacity = Capacidad: {0} bar.capacity = Capacidad: {0}
@@ -927,7 +980,7 @@ bar.heatpercent = Calor: {0} ({1}%)
bar.power = Energía bar.power = Energía
bar.progress = Construyendo... bar.progress = Construyendo...
bar.loadprogress = Progreso bar.loadprogress = Progreso
bar.launchcooldown = Recarga de Lanzamiento bar.launchcooldown = Recarga de lanzamiento
bar.input = Entrada bar.input = Entrada
bar.output = Salida bar.output = Salida
bar.strength = [stat]{0}[lightgray]x potencia bar.strength = [stat]{0}[lightgray]x potencia
@@ -939,6 +992,8 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
bullet.incendiary = [stat]incendiaria bullet.incendiary = [stat]incendiaria
bullet.homing = [stat]rastreadora bullet.homing = [stat]rastreadora
bullet.armorpierce = [stat]perforación de armadura bullet.armorpierce = [stat]perforación de armadura
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados: bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
@@ -981,7 +1036,7 @@ category.items = Objetos
category.crafting = Fabricación category.crafting = Fabricación
category.function = Función category.function = Función
category.optional = Mejoras Opcionales category.optional = Mejoras Opcionales
setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del Núcleo setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del núcleo
setting.landscape.name = Bloquear en horizontal setting.landscape.name = Bloquear en horizontal
setting.shadows.name = Sombras setting.shadows.name = Sombras
setting.blockreplace.name = Sugerencias de bloques setting.blockreplace.name = Sugerencias de bloques
@@ -990,8 +1045,8 @@ setting.hints.name = Consejos
setting.logichints.name = Consejos sobre "Bloques Lógicos" setting.logichints.name = Consejos sobre "Bloques Lógicos"
setting.backgroundpause.name = Pausar en segundo plano setting.backgroundpause.name = Pausar en segundo plano
setting.buildautopause.name = Auto-pausar construcción setting.buildautopause.name = Auto-pausar construcción
setting.doubletapmine.name = Doble-click para Extraer minerales setting.doubletapmine.name = Doble clic para extraer minerales
setting.commandmodehold.name = Mantener para Modo Escuadrón setting.commandmodehold.name = Mantener para comandar unidades
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
setting.animatedwater.name = Animaciones de terreno setting.animatedwater.name = Animaciones de terreno
setting.animatedshields.name = Animación de escudos setting.animatedshields.name = Animación de escudos
@@ -1027,13 +1082,13 @@ setting.fullscreen.name = Pantalla completa
setting.borderlesswindow.name = Ventana sin bordes setting.borderlesswindow.name = Ventana sin bordes
setting.borderlesswindow.name.windows = Ventana a pantalla completa setting.borderlesswindow.name.windows = Ventana a pantalla completa
setting.borderlesswindow.description = Aplicar los cambios podría requerir un reinicio. setting.borderlesswindow.description = Aplicar los cambios podría requerir un reinicio.
setting.fps.name = Mostrar FPS y Ping setting.fps.name = Mostrar FPS y ping
setting.console.name = Activar consola setting.console.name = Activar consola
setting.smoothcamera.name = Movimiento de cámara suave setting.smoothcamera.name = Movimiento de cámara suave
setting.vsync.name = Sincronización vertical setting.vsync.name = Sincronización vertical
setting.pixelate.name = Pixelar setting.pixelate.name = Pixelar
setting.minimap.name = Mostrar minimapa setting.minimap.name = Mostrar minimapa
setting.coreitems.name = Mostrar objetos en el nucleo setting.coreitems.name = Mostrar objetos en el núcleo
setting.position.name = Mostrar posición de jugadores setting.position.name = Mostrar posición de jugadores
setting.mouseposition.name = Mostrar posición del cursor setting.mouseposition.name = Mostrar posición del cursor
setting.musicvol.name = Volumen de la música setting.musicvol.name = Volumen de la música
@@ -1052,8 +1107,8 @@ setting.bridgeopacity.name = Opacidad de puentes
setting.playerchat.name = Mostrar chat de burbuja de jugadores setting.playerchat.name = Mostrar chat de burbuja de jugadores
setting.showweather.name = Efectos visuales climáticos setting.showweather.name = Efectos visuales climáticos
setting.hidedisplays.name = Ocultar monitores lógicos setting.hidedisplays.name = Ocultar monitores lógicos
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida". steam.friendsonly = Friends Only
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida? steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego. public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos... uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
uiscale.cancel = Cancelar y salir uiscale.cancel = Cancelar y salir
@@ -1078,7 +1133,8 @@ keybind.move_y.name = Mover Y
keybind.mouse_move.name = Seguir al cursor keybind.mouse_move.name = Seguir al cursor
keybind.pan.name = Desplazar la cámara keybind.pan.name = Desplazar la cámara
keybind.boost.name = Sobrevolar keybind.boost.name = Sobrevolar
keybind.command_mode.name = Modo Escuadrón keybind.command_mode.name = Modo Comando
keybind.rebuild_select.name = Reconstruir región
keybind.schematic_select.name = Seleccionar región keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menú de esquemas keybind.schematic_menu.name = Menú de esquemas
keybind.schematic_flip_x.name = Invertir esquema X keybind.schematic_flip_x.name = Invertir esquema X
@@ -1103,7 +1159,9 @@ keybind.fullscreen.name = Pantalla completa
keybind.select.name = Seleccionar/Disparar keybind.select.name = Seleccionar/Disparar
keybind.diagonal_placement.name = Construcción diagonal keybind.diagonal_placement.name = Construcción diagonal
keybind.pick.name = Copiar bloque keybind.pick.name = Copiar bloque
keybind.break_block.name = Deconstruir Bloque keybind.break_block.name = Deconstruir bloque
keybind.select_all_units.name = Seleccionar todas las unidades
keybind.select_all_unit_factories.name = Seleccionar todas las fábricas de unidades
keybind.deselect.name = Deseleccionar keybind.deselect.name = Deseleccionar
keybind.pickupCargo.name = Cargar bloque/unidad keybind.pickupCargo.name = Cargar bloque/unidad
keybind.dropCargo.name = Soltar bloque/unidad keybind.dropCargo.name = Soltar bloque/unidad
@@ -1141,12 +1199,13 @@ mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo
mode.custom = Normas personalizadas mode.custom = Normas personalizadas
rules.infiniteresources = Recursos infinitos rules.infiniteresources = Recursos infinitos
rules.onlydepositcore = Sólo permitir depositar recursos en el Núcleo rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
rules.reactorexplosions = Explosiones de reactores rules.reactorexplosions = Explosiones de reactores
rules.coreincinerates = Incinerar exceso de recursos en el Núcleo rules.coreincinerates = Incinerar exceso de recursos en el núcleo
rules.disableworldprocessors = Desactivar procesadores integrados rules.disableworldprocessors = Desactivar procesadores estáticos
rules.schematic = Permitir esquemas rules.schematic = Permitir esquemas
rules.wavetimer = Temporizador de oleadas rules.wavetimer = Temporizador de oleadas
rules.wavesending = Envío de oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.rtsai = IA enemiga avanzada (RTS AI) rules.rtsai = IA enemiga avanzada (RTS AI)
@@ -1154,32 +1213,35 @@ rules.rtsminsquadsize = Tamaño mínimo de escuadrón
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
rules.rtsminattackweight = Peso mínimo de ataque rules.rtsminattackweight = Peso mínimo de ataque
rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ) rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ)
rules.corecapture = Capturar Núcleo al destruirlo rules.corecapture = Capturar núcleo al destruirlo
rules.polygoncoreprotection = Protección de Núcleo poligonal rules.polygoncoreprotection = Protección de núcleo poligonal
rules.placerangecheck = Comprobar rango de construcción rules.placerangecheck = Comprobar rango de construcción
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
rules.blockhealthmultiplier = Multiplicador de vida de estructuras rules.blockhealthmultiplier = Multiplicador de vida de estructuras
rules.blockdamagemultiplier = Multiplicador de daño de estructuras rules.blockdamagemultiplier = Multiplicador de daño de estructuras
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de producción de unidades rules.unitbuildspeedmultiplier = Multiplicador de velocidad de producción de unidades
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidades rules.unithealthmultiplier = Multiplicador de vida de unidades
rules.unitdamagemultiplier = Multiplicador de daño de unidades rules.unitdamagemultiplier = Multiplicador de daño de unidades
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Multiplicador de energía solar rules.solarmultiplier = Multiplicador de energía solar
rules.unitcapvariable = Las categorías del Núcleo alteran el límite máximo de unidades rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
rules.unitcap = Límite base de unidades rules.unitcap = Límite base de unidades
rules.limitarea = Limitar área del mapa rules.limitarea = Limitar área del mapa
rules.enemycorebuildradius = Radio de zona anti-construcción del Núcleo Enemigo:[lightgray] (bloques) rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg) rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg) rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de coste de construcción rules.buildcostmultiplier = Multiplicador de coste de construcción
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques) rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
rules.unitammo = Las unidades necesitan munición rules.unitammo = Las unidades necesitan munición
rules.enemyteam = Equipo enemigo rules.enemyteam = Equipo enemigo
rules.playerteam = Equipo del jugador rules.playerteam = Equipo del jugador
rules.title.waves = Oleadas rules.title.waves = Oleadas
rules.title.resourcesbuilding = Recursos y Construcción rules.title.resourcesbuilding = Recursos y construcción
rules.title.enemy = Enemigos rules.title.enemy = Enemigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
@@ -1241,7 +1303,7 @@ liquid.ozone.name = Ozono
liquid.hydrogen.name = Hidrógeno liquid.hydrogen.name = Hidrógeno
liquid.nitrogen.name = Nitrógeno liquid.nitrogen.name = Nitrógeno
liquid.cyanogen.name = Cianógeno liquid.cyanogen.name = Cianógeno
#Names of Units and Turrets looks better untranslated, since they are propper/own names #Names of Units and Turrets looks better untranslated, since they are names
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -1310,7 +1372,7 @@ block.sand-boulder.name = Roca de arena
block.basalt-boulder.name = Roca de basalto block.basalt-boulder.name = Roca de basalto
block.grass.name = Hierba block.grass.name = Hierba
block.molten-slag.name = Magma block.molten-slag.name = Magma
block.pooled-cryofluid.name = Líquido Criogénico block.pooled-cryofluid.name = Líquido criogénico
block.space.name = Espacio block.space.name = Espacio
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Muro de sal block.salt-wall.name = Muro de sal
@@ -1415,6 +1477,8 @@ block.distributor.name = Distribuidor
block.sorter.name = Clasificador block.sorter.name = Clasificador
block.inverted-sorter.name = Clasificador invertido block.inverted-sorter.name = Clasificador invertido
block.message.name = Mensaje block.message.name = Mensaje
block.reinforced-message.name = Mensaje reforzado
block.world-message.name = Mensaje estático
block.illuminator.name = Iluminador block.illuminator.name = Iluminador
block.overflow-gate.name = Compuerta de desborde block.overflow-gate.name = Compuerta de desborde
block.underflow-gate.name = Compuerta de subdesbordamiento block.underflow-gate.name = Compuerta de subdesbordamiento
@@ -1511,7 +1575,7 @@ block.payload-router.name = Enrutador de carga
block.duct.name = Conducto block.duct.name = Conducto
block.duct-router.name = Conducto enrutador block.duct-router.name = Conducto enrutador
block.duct-bridge.name = Conducto puente block.duct-bridge.name = Conducto puente
block.payload-propulsion-tower.name = Torre de propulsión de carga block.large-payload-mass-driver.name = Catapulta electromagnética de carga grande
block.payload-void.name = Vacío de carga block.payload-void.name = Vacío de carga
block.payload-source.name = Fuente de carga block.payload-source.name = Fuente de carga
block.disassembler.name = Desensamblador block.disassembler.name = Desensamblador
@@ -1528,10 +1592,10 @@ block.payload-loader.name = Cargador de carga
block.payload-loader.description = Carga objetos y líquidos en bloques. block.payload-loader.description = Carga objetos y líquidos en bloques.
block.payload-unloader.name = Descargador de carga block.payload-unloader.name = Descargador de carga
block.payload-unloader.description = Descarga objetos y líquidos de bloques. block.payload-unloader.description = Descarga objetos y líquidos de bloques.
block.heat-source.name = Heat Source block.heat-source.name = Fuente de calor
block.heat-source.description = Un bloque pequeño que proporciona una cantidad infinita de calor. block.heat-source.description = Un bloque pequeño que proporciona una cantidad infinita de calor.
#TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente. # Erekir
block.empty.name = Vacío block.empty.name = Vacío
block.rhyolite-crater.name = Cráter de riolita block.rhyolite-crater.name = Cráter de riolita
block.rough-rhyolite.name = Riolita bruta block.rough-rhyolite.name = Riolita bruta
@@ -1554,23 +1618,24 @@ block.carbon-vent.name = Grieta de carbón
block.arkyic-vent.name = Grieta de arquicita block.arkyic-vent.name = Grieta de arquicita
block.yellow-stone-vent.name = Grieta de piedra amarillenta block.yellow-stone-vent.name = Grieta de piedra amarillenta
block.red-stone-vent.name = Grieta de piedra rojiza block.red-stone-vent.name = Grieta de piedra rojiza
block.crystalline-vent.name = Grieta cristalina
block.redmat.name = Manto rojo block.redmat.name = Manto rojo
block.bluemat.name = Manto azul block.bluemat.name = Manto azul
block.core-zone.name = Zona de Núcleo block.core-zone.name = Zona de núcleo
block.regolith-wall.name = Muro de regolito block.regolith-wall.name = Muro de regolito
block.yellow-stone-wall.name = Muro de piedra amarillenta block.yellow-stone-wall.name = Muro de piedra amarillenta
block.rhyolite-wall.name = Muro de riolita block.rhyolite-wall.name = Muro de riolita
block.carbon-wall.name = Muro de carbón block.carbon-wall.name = Muro de carbón
block.ferric-stone-wall.name = Muro de piedra férrea block.ferric-stone-wall.name = Muro de piedra férrea
block.beryllic-stone-wall.name = Muro de piedra berílica block.beryllic-stone-wall.name = Muro de piedra berílica
block.arkyic-wall.name = Muro arquiico block.arkyic-wall.name = Muro de arquicita
block.crystalline-stone-wall.name = Muro de piedra cristalina block.crystalline-stone-wall.name = Muro de piedra cristalina
block.red-ice-wall.name = Muro de hielo rojo block.red-ice-wall.name = Muro de hielo rojo
block.red-stone-wall.name = Muro de piedra rojiza block.red-stone-wall.name = Muro de piedra rojiza
block.red-diamond-wall.name = Muro de diamante rojo block.red-diamond-wall.name = Muro de diamante rojo
block.redweed.name = Hierbaroja block.redweed.name = Hierba roja
block.pur-bush.name = Arbusto puro block.pur-bush.name = Arbusto puro
block.yellowcoral.name = Coralamarillo block.yellowcoral.name = Coral amarillo
block.carbon-boulder.name = Roca de carbón block.carbon-boulder.name = Roca de carbón
block.ferric-boulder.name = Roca férrea block.ferric-boulder.name = Roca férrea
block.beryllic-boulder.name = Roca berílica block.beryllic-boulder.name = Roca berílica
@@ -1593,6 +1658,7 @@ block.electric-heater.name = Radiador eléctrico
block.slag-heater.name = Caldera de magma block.slag-heater.name = Caldera de magma
block.phase-heater.name = Radiador de fase block.phase-heater.name = Radiador de fase
block.heat-redirector.name = Redireccionador térmico block.heat-redirector.name = Redireccionador térmico
block.heat-router.name = Enrutador térmico
block.slag-incinerator.name = Incinerador de magma block.slag-incinerator.name = Incinerador de magma
block.carbide-crucible.name = Crisol de carburo block.carbide-crucible.name = Crisol de carburo
block.slag-centrifuge.name = Centrifugador de magma block.slag-centrifuge.name = Centrifugador de magma
@@ -1631,11 +1697,11 @@ block.reinforced-bridge-conduit.name = Tubería puente reforzada
block.reinforced-liquid-router.name = Enrutador de líquidos reforzado block.reinforced-liquid-router.name = Enrutador de líquidos reforzado
block.reinforced-liquid-container.name = Contenedor de líquidos reforzado block.reinforced-liquid-container.name = Contenedor de líquidos reforzado
block.reinforced-liquid-tank.name = Tanque de líquidos reforzado block.reinforced-liquid-tank.name = Tanque de líquidos reforzado
block.beam-node.name = Nodo electromagnético block.beam-node.name = Nodo de energía ortogonal
block.beam-tower.name = Torre de transmisión electromagnética block.beam-tower.name = Torre de transmisión de energía
block.beam-link.name = Enlace electromagnético block.beam-link.name = Enlace de energía
block.turbine-condenser.name = Turbina condensadora block.turbine-condenser.name = Turbina condensadora
block.chemical-combustion-chamber.name = Cámara de combustión de químicos block.chemical-combustion-chamber.name = Cámara de combustión química
block.pyrolysis-generator.name = Generador pirolítico block.pyrolysis-generator.name = Generador pirolítico
block.vent-condenser.name = Condensador de grietas block.vent-condenser.name = Condensador de grietas
block.cliff-crusher.name = Triturador de paredes block.cliff-crusher.name = Triturador de paredes
@@ -1664,12 +1730,11 @@ block.ship-assembler.name = Ensamblador de aeronaves
block.mech-assembler.name = Ensamblador de mechs block.mech-assembler.name = Ensamblador de mechs
block.reinforced-payload-conveyor.name = Cinta transportadora de carga reforzada block.reinforced-payload-conveyor.name = Cinta transportadora de carga reforzada
block.reinforced-payload-router.name = Enrutador de carga reforzado block.reinforced-payload-router.name = Enrutador de carga reforzado
block.payload-mass-driver.name = Catapultador electromagnético de carga block.payload-mass-driver.name = Catapulta electromagnética de carga
block.small-deconstructor.name = Deconstructor pequeño block.small-deconstructor.name = Deconstructor pequeño
block.canvas.name = Lienzo block.canvas.name = Lienzo
block.world-processor.name = Procesador global block.world-processor.name = Procesador estático
block.world-cell.name = Unidad de memoria global block.world-cell.name = Unidad de memoria estática
block.shield-breaker.name = Destructor de escudos (nombre/textura temporales)
block.tank-fabricator.name = Fabricador de tanques block.tank-fabricator.name = Fabricador de tanques
block.mech-fabricator.name = Fabricador de mechs block.mech-fabricator.name = Fabricador de mechs
block.ship-fabricator.name = Fabricador de aeronaves block.ship-fabricator.name = Fabricador de aeronaves
@@ -1685,7 +1750,7 @@ block.neoplasia-reactor.name = Reactor de neoplasia
block.switch.name = Interruptor block.switch.name = Interruptor
block.micro-processor.name = Microprocesador block.micro-processor.name = Microprocesador
block.logic-processor.name = Procesador lógico block.logic-processor.name = Procesador lógico
block.hyper-processor.name = Hiper procesador block.hyper-processor.name = Hiperprocesador
block.logic-display.name = Pantalla lógica block.logic-display.name = Pantalla lógica
block.large-logic-display.name = Pantalla lógica grande block.large-logic-display.name = Pantalla lógica grande
block.memory-cell.name = Unidad de memoria block.memory-cell.name = Unidad de memoria
@@ -1701,17 +1766,11 @@ team.blue.name = Azul
hint.skip = Omitir hint.skip = Omitir
hint.desktopMove = Usa [accent][[WASD][] para moverte. hint.desktopMove = Usa [accent][[WASD][] para moverte.
hint.zoom = Usa la [accent]Rueda del ratón[] para controlar el zoom. hint.zoom = Usa la [accent]Rueda del ratón[] para controlar el zoom.
hint.mine = Acércate a una veta de cobre y [accent]haz clic sobre ella[] para extraer cobre manualmente.
hint.desktopShoot = [accent][[Clic-izquierdo][] para disparar. hint.desktopShoot = [accent][[Clic-izquierdo][] para disparar.
hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo. hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo.
hint.respawn = Para reaparecer desde el Núcleo, pulsa [accent][[V][]. hint.respawn = Para reaparecer desde el núcleo, pulsa [accent][[V][].
hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[] hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[]
hint.desktopPause = Pulsa [accent][[Barra Espaciadora][] para pausar y reanudar la partida. hint.desktopPause = Pulsa [accent][[Barra Espaciadora][] para pausar y reanudar la partida.
hint.placeDrill = Selecciona la pestaña de [accent]Taladros[] en el menú abajo a la derecha, luego escoge un [accent]Taladro[] y haz clic sobre una veta de cobre para colocarlo.
hint.placeDrill.mobile = Selecciona la pestaña de [accent]Taladros[] en el menú abajo a la derecha, luego escoge un [accent]Taladro[] y toca sobre una veta de cobre para colocarlo.\n\nPulsa el botón con la [accent]"V"[] abajo a la derecha para confirmar.
hint.placeConveyor = Las cintas transportadoras pueden sacar objetos de los taladros, y moverlos hasta otros bloques. Selecciona un [accent]Transportador[] de la pestaña [accent]Distribución[].\n\nHaz clic y arrastra para crear una con múltiples transportadores.\nUsa la [accent]Rueda del ratón[] para rotarlo.
hint.placeConveyor.mobile = Las cintas transportadoras pueden mover objetos de los taladros hasta otros bloques. Selecciona un [accent]Transportador[] de la pestaña [accent]Distribución[].\n\nMantén el dedo un segundo y arrastra para crear múltiples cintas transportadoras.
hint.placeTurret = Construye [accent]Torretas[] para defender tu base de los enemigos.\n\nLas torretas necesitan munición - en este caso, cobre.\nUsa cintas transportadoras y taladros para abastecerlas con cobre.
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques. hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
hint.breaking.mobile = Activa el botón con el [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección. hint.breaking.mobile = Activa el botón con el [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha. hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha.
@@ -1720,9 +1779,12 @@ hint.research = Usa el botón [accent]Investigación[] para acceder al menú de
hint.research.mobile = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research.mobile = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente. hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente. hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente.
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha. hint.unitSelectControl = Para controlar unidades, entra al [accent]modo comando[] manteniendo [accent]L-shift.[]\nUna vez en modo comando, haz clic y arrastra para seleccionar unidades. [accent]Clic derecho[] sobre una ubicación u objetivo para desplazar las unidades ahí.
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[]. hint.unitSelectControl.mobile = Para controlar unidades, entra al [accent]modo comando[] pulsando el [accent]botón de comando[] en la esquina inferior izquierda.\nUna vez en modo comando, mantén pulsado y arrastra para seleccionar unidades. Toca una ubicación u objetivo para desplazar las unidades ahí.
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha.
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque. hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta. hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente. hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad. hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
@@ -1737,10 +1799,56 @@ hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos
hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[]. hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación. hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[]. hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente. hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente.
hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente. hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente.
gz.mine = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y haz clic sobre él para empezar a minarlo.
gz.mine.mobile = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo.
gz.research = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro.
gz.research.mobile = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar.
gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre.
gz.lead = El \uf837 [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo.
gz.moveup = \ue804 Sigue explorando para más objetivos.
gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras.
gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye \uf8ae [accent]muros de cobre[] alrededor de las torretas.
gz.defend = Se aproxima un enemigo, prepárate para defenderte.
gz.aa = Las unidades aéreas no son tan fáciles de eliminar con torretas comunes.\n\uf860 Las torretas [accent]Scatter[] proporcionan una excelente defensa anti-aérea, pero utilizan \uf837 [accent]plomo[] como munición.
gz.scatterammo = Suministra [accent]plomo[] a la torreta Scatter mediante cintas transportadoras.
gz.supplyturret = [accent]Cargar torreta
gz.zone1 = Esta es la zona de aterrizaje del enemigo.
gz.zone2 = Cualquier estructura en el área será destruida al comenzar una oleada.
gz.zone3 = Ahora comenzará una oleada.\nPrepárate.
gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[].
onset.mine = Haz clic para minar \uf748 [accent]berilio[] de las paredes.\n\nUsa [accent][[WASD] para moverte.
onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía perpendicular[].\nConecta la turbina condensadora al perforador de plasma.
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos perpendiculares y conductos para complementarlos.\nExtrae 200 de berilio.
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
onset.crusher = Usa los \uf74d [accent]trituradores de paredes[] para conseguir arena.
onset.fabricator = Usa [accent]unidades[] para explorar el mapa, defender tus estructuras, y atacar al enemigo. Investiga y construye un \uf6a2 [accent]fabricador de tanques[].
onset.makeunit = Produce una unidad.\nUsa el botón "?" para ver los requisitos de la fábrica seleccionada.
onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden ofrecer mejores capacidades defensivas si se usan de forma efectiva.\nConstruye una torreta \uf6eb [accent]Breach[].\nLas torretas requieren \uf748 [accent]munición[].
onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
onset.attack = El enemigo es ahora vulnerable. Contraataca.
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
split.acquire = Necesitas recolectar tungsteno para construir unidades.
split.build = Debes transportar las unidades al otro lado del muro.\nConstruye dos [accent]catapultas electromagnéticas de carga[], uno a cada lado del muro.\nEnlázalos pulsando sobre uno, y luego seleccionando el otro.
split.container = Igual que los contenedores, las unidades también se pueden transportar usando [accent]catapultas electromagnéticas de carga[].\nConstruye un fabricador de unidades adyacente a una catapulta electromagnética, así podrás enviarlas através del muro para atacar la base enemiga.
item.copper.description = Usado en todo tipo de bloques y munición. item.copper.description = Usado en todo tipo de bloques y munición.
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado. item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
item.lead.description = Usado en estructuras elécticas y transferencia de líquidos. item.lead.description = Usado en estructuras elécticas y transferencia de líquidos.
@@ -1762,27 +1870,33 @@ item.spore-pod.description = Se puede usar como combustible, o para obtener petr
item.spore-pod.details = Esporas. Son algo parecido a una forma de vida sintética. Emiten gases tóxicos para el resto de vida biológica. Extremadamente invasivo. Altamente inflamable bajo determinadas condiciones. item.spore-pod.details = Esporas. Son algo parecido a una forma de vida sintética. Emiten gases tóxicos para el resto de vida biológica. Extremadamente invasivo. Altamente inflamable bajo determinadas condiciones.
item.blast-compound.description = Usado en bombas y munición explosiva. item.blast-compound.description = Usado en bombas y munición explosiva.
item.pyratite.description = Usado en armas incendiarias y generadores de combustión. item.pyratite.description = Usado en armas incendiarias y generadores de combustión.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. # Erekir
item.oxide.description = Used as a heat conductor and insulator for power. item.beryllium.description = Usado en varios tipos de estructuras y munición en Erekir.
item.carbide.description = Used in advanced structures, heavier units, and ammunition. item.tungsten.description = Se usa en taladros, blindajes y munición. Es un componente esencial en la construcción de estructuras avanzadas.
item.oxide.description = Se usa como conductor térmico y aislante eléctrico.
item.carbide.description = Se usa en estructuras avanzadas, unidades pesadas, y munición.
liquid.water.description = Usado para enfriar máquinas y para procesar residuos. liquid.water.description = Usado para enfriar máquinas y para procesar residuos.
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma. liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma.
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria. liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas. liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. # Erekir
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.arkycite.description = Se usa en reacciones químicas para generar energía y sintetizar materiales.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.ozone.description = Usado como agente oxidante en la producción de materiales, y como combustible. Moderadamente explosivo.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.hydrogen.description = Se usa en la extracción de recursos, producción de unidades, y reparación de estructuras. Inflamable.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.cyanogen.description = Se usa en municiones, producción de unidades avanzadas, y reacciones en bloques avanzados. Altamente inflamable.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.nitrogen.description = Se usa en extracción de recursos, producción de gas y construcción de unidades. Inerte.
liquid.neoplasm.description = Un peligroso derivado biológico del reactor de Neoplasia. Se propaga rápidamente a través de cualquier bloque con agua con el que entre en contacto, deteriorándolo en el proceso. Viscoso.
liquid.neoplasm.details = Neoplasma. Una incontrolable masa fangosa de células sintéticas que expande rápidamente. Resiste el calor. Es extremadamente peligroso para cualquier estructura relacionada con agua.\n\nDemasiado complejo e inestable para analizarlo. Se desconocen sus posibles aplicaciones. Se recomienda incinerarlo en lagos de magma.
block.derelict = [lightgray]Abandonado block.derelict = [lightgray]Abandonado
block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados. block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
block.illuminator.description = Emite luz. block.illuminator.description = Emite luz.
block.message.description = Almacena un mensaje para comunicarte con aliados o dejar recordatorios. block.message.description = Almacena un mensaje para comunicarte con tus aliados o dejar recordatorios.
block.reinforced-message.description = Almacena un mensaje para comunicarte con tus aliados.
block.world-message.description = Un bloque de mensaje empleado en la creación de mapas. No se puede destruir.
block.graphite-press.description = Comprime carbón en piezas de grafito puro. block.graphite-press.description = Comprime carbón en piezas de grafito puro.
block.multi-press.description = Utiliza agua y energía para procesar carbón más eficientemente. block.multi-press.description = Utiliza agua y energía para procesar carbón más eficientemente.
block.silicon-smelter.description = Refina silicio procesando arena y carbón. block.silicon-smelter.description = Refina silicio procesando arena y carbón.
@@ -1928,96 +2042,102 @@ block.large-logic-display.description = Muestra gráficos arbitrarios dibujados
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario. block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante. block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas. block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. # Erekir
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.core-citadel.description = Núcleo de la base. Altamente reforzado. Almacena más recursos que un núcleo Bastion.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.core-acropolis.description = Núcleo de la base. Posee un blindaje excepcional. Puede almacenar aún más recursos que un núcleo Citadel.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.breach.description = Dispara munición de berilio o tungsteno a los objetivos enemigos.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.diffuse.description = Dispara una ráfaga de proyectiles que se dispersan en un área de cono. Empuja a los enemigos.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.sublimate.description = Dispara un rayo de fuego continuo que perfora la armadura de los enemigos.
block.disperse.description = Fires bursts of flak at aerial targets. block.titan.description = Dispara un proyectil de artillería explosivo a objetivos terrestres. Requiere hidrógeno.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.afflict.description = Dispara un gran orbe cargado de fragmentación antiaérea. Requiere calor.
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.disperse.description = Dispara ráfagas de proyectiles a enemigos aéreos.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.lustre.description = Dispara un láser lento y de objetivo único a los enemigos.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.scathe.description = Lanza un poderoso misil a objetivos terrestres desde grandes distancias.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.smite.description = Dispara ráfagas de balas eléctricas y perforantes.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.malign.description = Bombardea a los enemigos con cargas de láseres dirigidos. Requiere mucho calor.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.silicon-arc-furnace.description = Refina silicio usando arena y grafito.
block.slag-heater.description = Heats facing blocks. Requires slag. block.oxidation-chamber.description = Convierte berilio y ozono en óxido. También emite calor.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.electric-heater.description = Calienta los bloques a los que apunta. Requiere grandes cantidades de energía.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.heat-redirector.description = Redirige el calor que acumula a otros bloques.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.heat-router.description = Distribuye el calor acumulado en tres direcciones de salida.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.surge-crucible.description = Genera aleación eléctrica usando magma y silicio. Requiere calor.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.phase-synthesizer.description = Sintetiza tejido de fase usando torio, arena, y ozono. Requiere calor.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.carbide-crucible.description = Combina grafito y tungsteno en carburo. Requiere calor.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.cyanogen-synthesizer.description = Sintetiza cianógeno usando arquicita y grafito. Requiere calor.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.slag-incinerator.description = Incinera líquidos u objetos no volátiles. Requiere magma.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.vent-condenser.description = Condensa gases en agua. Consume energía.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-router.description = Distribuye fluidos equitativamente en todas direcciones.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-junction.description = Funciona como un puente para dos tuberías que se cruzan.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.reinforced-liquid-tank.description = Almacena una gran cantidad de fluidos.
block.beryllium-wall.description = Protects structures from enemy projectiles. block.reinforced-liquid-container.description = Almacena una cantidad considerable de fluidos.
block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.reinforced-bridge-conduit.description = Transporta fluidos sobre el terreno o estructuras.
block.tungsten-wall.description = Protects structures from enemy projectiles. block.reinforced-pump.description = Bombea y extrae líquidos. Requiere hidrógeno.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.beryllium-wall.description = Protege estructuras de proyectiles enemigos.
block.carbide-wall.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = Protege estructuras de proyectiles enemigos.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall.description = Protege estructuras de proyectiles enemigos.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.tungsten-wall-large.description = Protege estructuras de proyectiles enemigos.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.carbide-wall.description = Protege estructuras de proyectiles enemigos.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.carbide-wall-large.description = Protege estructuras de proyectiles enemigos.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.reinforced-surge-wall.description = Protege estructuras de proyectiles enemigos. Libera periódicamente descargas eléctricas al impactar un proyectil.
block.duct.description = Moves items forward. Only capable of storing a single item. block.reinforced-surge-wall-large.description = Protege estructuras de proyectiles enemigos. Libera periódicamente descargas eléctricas al impactar un proyectil.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.shielded-wall.description = Protege estructuras de proyectiles enemigos. Si se le suministra energía, despliega un escudo que absorbe la mayoría de proyectiles. Es un buen conductor eléctrico.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.blast-door.description = Un muro que se abre cuando se le acercan unidades aliadas terrestres. No se puede controlar manualmente.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.duct.description = Mueve objetos en una dirección. Sólo puede almacenar un único objeto en su interior.
block.duct-bridge.description = Moves items over structures and terrain. block.armored-duct.description = Mueve objetos en una dirección. Sus lados no se conectarán con bloques que no sean del mismo tipo.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.duct-router.description = Distribuye objetos equitativamente en tres direcciones. Sólo acepta objetos de su parte trasera. Se puede configurar como un filtro de objetos.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.overflow-duct.description = lo devuelve los objetos hacia los lados cuando su parte frontal está bloqueada.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.duct-bridge.description = Transporta objetos sobre estructuras y el terreno.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.duct-unloader.description = Descarga los objetos seleccionados del bloque tras de este. No puede descargar objetos de los núcleos.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.underflow-duct.description = El opuesto al conducto de desbordamiento. Devuelve objetos hacia delante cuando se bloquean sus lados derecho e izquierdo.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.reinforced-liquid-junction.description = Hace de cruce para dos tuberías que se cruzan.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.surge-conveyor.description = Mueve objetos agrupados en lotes. Se puede acelerar si se le suministra energía. También conduce la energía.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.surge-router.description = Extrae objetos de las cintas transportadoras eléctricas, distribuyéndolos en hasta tres direcciones. Se puede acelerar suministrándole energía. Conduce la energía.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.unit-cargo-loader.description = Construye drones de carga. Estos drones distribuyen los objetos automáticamente en los "puntos de descarga" con el mismo filtro.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.unit-cargo-unload-point.description = Puntos de descarga para los drones de carga. Aceptan objetos que coincidan con el filtro seleccionado.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.beam-node.description = Transmite energía a otros bloques perpendicularmente. Almacena una pequeña cantidad de energía.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.beam-tower.description = Transmite energía a otros bloques perpendicularmente. Almacena grandes cantidades de energía. Tiene un mayor alcance.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.turbine-condenser.description = Genera energía si se coloca sobre grietas de gases en el terreno. Produce pequeñas cantidades de agua.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.chemical-combustion-chamber.description = Genera energía mediante arquicita y ozono.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.pyrolysis-generator.description = Genera grandes cantidades de energía mediante arquicita y magma. También produce agua.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.flux-reactor.description = Genera grandes cantidades de energía mientras disponga de calor suficiente. Requiere cianógeno como estabilizante. La salida de energía y el cianógeno requeridos son proporcionales al calor suministrado.\nExplotará si no se le proporciona suficiente cianógeno.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.neoplasia-reactor.description = Usa arquicita, agua y tejido de fase para generar grandes cantidades de energía. También produce calor y un peligroso neoplasma como subproducto.\nProducirá una violenta explosión si no se extrae el neoplasma acumulado reactor mediante tuberías.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.build-tower.description = Reconstruye estructuras dentro de su área de acción y asiste a otras unidades al construir.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.regen-projector.description = Repara lentamente estructuras aliadas en un perímetro cuadrado. Requiere hidrógeno.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.reinforced-container.description = Almacena una pequeña cantidad de objetos. Se puede obtener su contenido mediante descargadores. No incrementa la capacidad de almacenamiento del núcleo.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.reinforced-vault.description = Almacena una gran cantidad de objetos. Se puede obtener su contenido mediante descargadores. No incrementa la capacidad de almacenamiento del núcleo.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-fabricator.description = Construye unidades Stell. Las unidades creadas pueden ser usadas directamente, o desplazadas hacia refabricadores para mejorarlas.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-fabricator.description = Construye unidades Elude. Las unidades creadas pueden ser usadas directamente, o desplazadas hacia refabricadores para mejorarlas.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-fabricator.description = Construye unidades Meuri. Las unidades creadas pueden ser usadas directamente, o desplazadas hacia refabricadores para mejorarlas.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.tank-assembler.description = Ensambla grandes tanques desde los bloques o unidades seleccionados. Se puede incrementar el nivel de la unidad resultante añadiendo módulos.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.ship-assembler.description = Ensambla grandes naves desde los bloques o unidades seleccionados. Se puede incrementar el nivel de la unidad resultante añadiendo módulos.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.mech-assembler.description = Ensambla grandes mechs desde los bloques o unidades seleccionados. Se puede incrementar el nivel de la unidad resultante añadiendo módulos.
block.prime-refabricator.description = Upgrades inputted units to the third tier. block.tank-refabricator.description = Mejora al segundo nivel el tanque seleccionado.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.ship-refabricator.description = Mejora al segundo nivel la nave seleccionada.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.mech-refabricator.description = Mejora al segundo nivel el mech seleccionado.
block.reinforced-payload-conveyor.description = Moves payloads forward. block.prime-refabricator.description = Mejora al tercer nivel las unidades entrantes.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.basic-assembler-module.description = Incrementa el nivel del ensamblador si se coloca junto a un área de construcción. Requiere energía. Se puede usar como entrada de un cargador.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.small-deconstructor.description = Deconstruye las estructuras y unidades entrantes. Devuelve el 100% de su coste de construcción.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.reinforced-payload-conveyor.description = Mueve los lotes de carga en una dirección.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.reinforced-payload-router.description = Distribuye las cargas a los bloques adyacentes. Funcionará como un clasificador si se le establece un filtro.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.payload-mass-driver.description = Estructura de transporte de carga de largo alcance. Dispara las cargas entrantes a otras catapultas enlazadas.
block.large-payload-mass-driver.description = Estructura de transporte de carga de largo alcance. Dispara las cargas entrantes a otras catapultas enlazadas.
block.unit-repair-tower.description = Repara todas las unidades en su área. Requiere ozono.
block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía.
block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno.
block.canvas.description = Muestra una imagen simple con una paleta predefinida. Editable.
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos. unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
unit.mace.description = Ataca con llamaradas a enemigos cercanos. unit.mace.description = Ataca con llamaradas a enemigos cercanos.
@@ -2057,24 +2177,26 @@ unit.oxynoe.description = Dispara llamaradas de fuego que reparan estructuras al
unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas. unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas.
unit.aegires.description = Electrifica a todas las unidades y estructuras enemigas que entran en su campo de energía. Repara todas las unidades aliadas. unit.aegires.description = Electrifica a todas las unidades y estructuras enemigas que entran en su campo de energía. Repara todas las unidades aliadas.
unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas. unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets. # Erekir
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.stell.description = Dispara proyectiles básicos a objetivos enemigos.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.locus.description = Dispara alternando proyectiles a objetivos enemigos.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.precept.description = Dispara grupos de proyectiles perforantes a los objetivos enemigos.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.vanquish.description = Dispara grandes balas divisibles que perforan a los objetivos enemigos.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.conquer.description = Dispara grandes ráfagas de proyectiles perforantes a los objetivos enemigos.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.merui.description = Dispara artillería de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. unit.cleroi.description = Dispara proyectiles dobles de artillería a objetivos enemigos. Intercepta proyectiles enemigos con torretas defensivas. Puede pisar sobre la mayoría de terreno.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain. unit.anthicus.description = Dispara misiles guiados de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.tecta.description = Dispara misiles de plasma guiados a objetivos enemigos. Se protege con un escudo direccional. Puede pisar sobre la mayoría de terreno.
unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.collaris.description = Dispara artillería de fragmentación de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.elude.description = Dispara pares de balas guiadas a objetivos enemigos. Puede flotar sobre la mayoría de líquidos.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. unit.avert.description = Dispara un par de balas en espiral a objetivos enemigos.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. unit.obviate.description = Dispara un par de orbes eléctricos en espiral a objetivos enemigos.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. unit.quell.description = Dispara misiles guiados de largo alcance a objetivos enemigos. Anula los efectos de estructuras reparadoras enemigas.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. unit.disrupt.description = Dispara misiles inhibidores de largo alcance a objetivos enemigos. Anula los efectos de estructuras reparadoras enemigas.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. unit.evoke.description = Construye estructuras para defender el núcleo Bastion. Dispone de un láser que repara estructuras.
unit.incite.description = Construye estructuras para defender el núcleo Citadel. Dispone de un láser que repara estructuras.
unit.emanate.description = Construye estructuras para defender el núcleo Acropolis. Dispone de láseres que reparan estructuras.
lst.read = Lee un número desde una unidad de memoria conectada. lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada. lst.write = Escribe un número en una unidad de memoria conectada.
@@ -2090,6 +2212,7 @@ lst.set = Establece una variable.
lst.operation = Realiza una operación sobre 1-2 variables. lst.operation = Realiza una operación sobre 1-2 variables.
lst.end = Salta al inicio de la lista de instrucciones. lst.end = Salta al inicio de la lista de instrucciones.
lst.wait = Espera unos segundos. lst.wait = Espera unos segundos.
lst.stop = Detiene la ejecución de este procesador.
lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Salta condicionalmente a otra instrucción. lst.jump = Salta condicionalmente a otra instrucción.
lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[]. lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[].
@@ -2110,6 +2233,7 @@ lst.flushmessage = Muestra un mensaje en pantalla desde la lista de espera de te
lst.cutscene = Manipula la cámara del jugador. lst.cutscene = Manipula la cámara del jugador.
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores. lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
lst.getflag = Comprueba si se ha establecido una etiqueta global. lst.getflag = Comprueba si se ha establecido una etiqueta global.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica. logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
@@ -2259,6 +2383,6 @@ lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas espec
lenum.within = Comprueba si una unidad se encuentra cerca de una posición. lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Iniciar/Detener vuelo. lenum.boost = Iniciar/Detener vuelo.
#Translated them anyways, although it wasn't necessary. I hope it don't cause any troubles. Of course that I don't mind to translate them twice if they're updated :) #Don't translate these yet!
onset.commandmode = Mantén [accent]shift[] para entrar al [accent]modo comando[].\n[accent]Clic izquierdo y arrastra[] para seleccionar unidades.\n[accent]Clic derecho[] para ordenar a las unidades seleccionadas moverse o atacar. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Pulsa el [accent]botón de comando[] para entrar al [accent]modo comando[].\n[accent]Mantén un dedo y arrastra[] para seleccionar unidades.\n[accent]Toca[] para ordenar a las unidades seleccionadas moverse o atacar. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -141,10 +141,21 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disable mod.disable = Disable
mod.content = Content: mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Content Errors mod.erroredcontent = [scarlet]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Errors have occurred loading content. mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
@@ -173,6 +184,10 @@ filename = Failinimi:
unlocked = Uus sisu! unlocked = Uus sisu!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Olemas completed = [accent]Olemas
techtree = Uurimispuu techtree = Uurimispuu
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -273,6 +288,7 @@ server.invalidport = Ebasobiv pordi number!
server.error = [crimson]Viga serveri hostimisel. server.error = [crimson]Viga serveri hostimisel.
save.new = Uus salvestis save.new = Uus salvestis
save.overwrite = Oled kindel, et soovid selle salvestise asendada? save.overwrite = Oled kindel, et soovid selle salvestise asendada?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Asenda overwrite = Asenda
save.none = Salvestisi ei leitud! save.none = Salvestisi ei leitud!
savefail = Salvestamine ebaõnnestus! savefail = Salvestamine ebaõnnestus!
@@ -315,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Ava link openlink = Ava link
copylink = Kopeeri link copylink = Kopeeri link
back = Tagasi back = Tagasi
@@ -340,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
enablebuilding = [scarlet][[{0}][] to enable building enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI. showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Lahingulaine {0} wave = [accent]Lahingulaine {0}
wave.cap = [accent]Wave {0}/{1} wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Järgmine laine\nalgab: {0} wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
@@ -424,6 +443,7 @@ waves.max = max units
waves.guardian = Guardian waves.guardian = Guardian
waves.preview = Eelvaade waves.preview = Eelvaade
waves.edit = Muuda... waves.edit = Muuda...
waves.random = Random
waves.copy = Kopeeri puhvrisse waves.copy = Kopeeri puhvrisse
waves.load = Lae puhvrist waves.load = Lae puhvrist
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon. waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
@@ -434,6 +454,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -614,6 +636,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -624,6 +648,9 @@ resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -648,6 +675,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -729,22 +758,43 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.ravine.name = Ravine
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -828,6 +878,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Kiiruse suurenemine stat.speedincrease = Kiiruse suurenemine
stat.range = Ulatus stat.range = Ulatus
stat.drilltier = Kaevandatav stat.drilltier = Kaevandatav
@@ -879,6 +930,8 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -919,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
bullet.incendiary = [stat]süttiv bullet.incendiary = [stat]süttiv
bullet.homing = [stat]isesihtiv bullet.homing = [stat]isesihtiv
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1013,7 +1068,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = Vertikaalne sünkroonimine setting.vsync.name = Vertikaalne sünkroonimine
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja) setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.minimap.name = Näita kaarti setting.minimap.name = Näita kaarti
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muusika helitugevus setting.musicvol.name = Muusika helitugevus
@@ -1032,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näita mängusisest vestlusakent setting.playerchat.name = Näita mängusisest vestlusakent
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. steam.friendsonly = Friends Only
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast... uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
uiscale.cancel = Tühista ja välju uiscale.cancel = Tühista ja välju
@@ -1059,6 +1114,7 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -1084,6 +1140,8 @@ keybind.select.name = Vali/Tulista
keybind.diagonal_placement.name = Diagonaalne paigutamine keybind.diagonal_placement.name = Diagonaalne paigutamine
keybind.pick.name = Vali blokk keybind.pick.name = Vali blokk
keybind.break_block.name = Hävita blokk keybind.break_block.name = Hävita blokk
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Tühista valik keybind.deselect.name = Tühista valik
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1127,6 +1185,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Kasuta taimerit rules.wavetimer = Kasuta taimerit
rules.wavesending = Wave Sending
rules.waves = Kasuta lahingulaineid rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak" rules.attack = Mänguviis "Rünnak"
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,8 +1200,10 @@ rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Väeüksuste elude kordaja rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
@@ -1154,6 +1215,7 @@ rules.buildcostmultiplier = Ehitamise maksumuse kordaja
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik) rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1391,6 +1453,8 @@ block.distributor.name = Suur jaotur
block.sorter.name = Sorteerija block.sorter.name = Sorteerija
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Sõnum block.message.name = Sõnum
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Ülevooluvärav block.overflow-gate.name = Ülevooluvärav
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1487,7 +1551,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1528,6 +1592,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1567,6 +1632,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1709,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1674,17 +1739,11 @@ team.blue.name = sinine
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1693,9 +1752,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1710,9 +1772,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks. item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1755,6 +1862,8 @@ block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui tit
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Hoiab endas liitlastele olulist sõnumit. block.message.description = Hoiab endas liitlastele olulist sõnumit.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks. block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks. block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega. block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
@@ -1919,6 +2028,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -1987,9 +2097,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -2060,6 +2172,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2080,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.

View File

@@ -12,19 +12,19 @@ link.itch.io.description = PC deskargen itch.io orria
link.google-play.description = Google Play dendako sarrera link.google-play.description = Google Play dendako sarrera
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Mindustry wiki ofiziala link.wiki.description = Mindustry wiki ofiziala
link.suggestions.description = Suggest new features link.suggestions.description = Proposatu ezaugarri berriak
link.bug.description = Found one? Report it here link.bug.description = Akatsen bat aurkitu duzu? Eman berri hemen
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Zerbitzari honek esteka bat bidali dizu. Ziur ireki nahi duzula?\n\n[sky]{0}
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da. linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
screenshot = Pantaila-argazkia {0} helbidean gorde da screenshot = Pantaila-argazkia {0} helbidean gorde da
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea. screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
gameover = Partida amaitu da gameover = Partida amaitu da
gameover.disconnect = Disconnect gameover.disconnect = Deskonektatu
gameover.pvp = [accent] {0}[] taldeak irabazi du! gameover.pvp = [accent] {0}[] taldeak irabazi du!
gameover.waiting = [accent]Waiting for next map... gameover.waiting = [accent]Hurrengo maparen zain...
highscore = [accent]Marka berria! highscore = [accent]Marka berria!
copied = Kopiatuta. copied = Kopiatuta.
indev.notready = This part of the game isn't ready yet indev.notready = Jolasaren atal hau ez dago prest
load.sound = Soinuak load.sound = Soinuak
load.map = Mapak load.map = Mapak
@@ -32,32 +32,32 @@ load.image = Irudiak
load.content = Edukia load.content = Edukia
load.system = Sistema load.system = Sistema
load.mod = Mod-ak load.mod = Mod-ak
load.scripts = Scripts load.scripts = Scriptak
be.update = A new Bleeding Edge build is available: be.update = Konpilazio berri bat eskuragarri dago:
be.update.confirm = Download it and restart now? be.update.confirm = Deskargatu eta berrabiarazi orain?
be.updating = Updating... be.updating = Eguneratzen...
be.ignore = Ignore be.ignore = Ezikusi
be.noupdates = No updates found. be.noupdates = Ez da eguneratzerik aurkitu.
be.check = Check for updates be.check = Egiaztatu eguneratzeak
mods.browser = Mod Browser mods.browser = Mod arakatzailea
mods.browser.selected = Selected mod mods.browser.selected = Hautatutako mod-a
mods.browser.add = Install mods.browser.add = Instalatu
mods.browser.reinstall = Reinstall mods.browser.reinstall = Berrinstalatu
mods.browser.view-releases = View Releases mods.browser.view-releases = Ikusi bertsioak
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Ez da bertsiorik aurkitu\n[accent]Ez da mod honen bertsiorik aurkitu. Egiaztatu mod-aren biltegian bertsiorik argitaratu ote den.
mods.browser.latest = <Latest> mods.browser.latest = <Azkena>
mods.browser.releases = Releases mods.browser.releases = Bersioak
mods.github.open = Repo mods.github.open = Biltegia
mods.github.open-release = Release Page mods.github.open-release = Bertsioaren orria
mods.browser.sortdate = Sort by recent mods.browser.sortdate = Ordenatu dataren arabera
mods.browser.sortstars = Sort by stars mods.browser.sortstars = Ordenatu izarren arabera
schematic = Eskama schematic = Eskema
schematic.add = Gorde eskema... schematic.add = Gorde eskema...
schematics = Eskemak schematics = Eskemak
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu? schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
schematic.exists = A schematic by that name already exists. schematic.exists = Badago izen bereko eskema bat.
schematic.import = Inportatu eskema... schematic.import = Inportatu eskema...
schematic.exportfile = Esportatu fitxategia schematic.exportfile = Esportatu fitxategia
schematic.importfile = Inportatu fitxategia schematic.importfile = Inportatu fitxategia
@@ -70,25 +70,25 @@ schematic.saved = Eskema gordeta.
schematic.delete.confirm = Eskema hau behin betiko suntsituko da. schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
schematic.rename = Aldatu izena eskemari schematic.rename = Aldatu izena eskemari
schematic.info = {0}x{1}, {2} bloke schematic.info = {0}x{1}, {2} bloke
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
schematic.tags = Tags: schematic.tags = Etiketak:
schematic.edittags = Edit Tags schematic.edittags = Editatu etiketak
schematic.addtag = Add Tag schematic.addtag = Gehitu etiketa
schematic.texttag = Text Tag schematic.texttag = Etiketaren testua
schematic.icontag = Icon Tag schematic.icontag = Etiketaren ikonoa
schematic.renametag = Rename Tag schematic.renametag = Aldatu etiketaren izena
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
schematic.tagexists = That tag already exists. schematic.tagexists = Etiketa badago aurretik.
stats = Stats stats = Estatistikak
stats.wave = Waves Defeated stats.wave = Gainditutako boladak
stats.unitsCreated = Units Created stats.unitsCreated = Sortutako unitateak
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Suntsitutako etsaiak
stats.built = Buildings Built stats.built = Eraikitako eraikinak
stats.destroyed = Buildings Destroyed stats.destroyed = Suntsitutako eraikinak
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Deseraikitako eraikinak
stats.playtime = Time Played stats.playtime = Jolastutako denbora
globalitems = [accent]Global Items globalitems = [accent]Elementu globalak
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula? map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
level.highscore = Marka: [accent]{0} level.highscore = Marka: [accent]{0}
level.select = Maila hautaketa level.select = Maila hautaketa
@@ -103,8 +103,8 @@ joingame = Batu partidara
customgame = Partida pertsonalizatua customgame = Partida pertsonalizatua
newgame = Partida berria newgame = Partida berria
none = <bat ere ez> none = <bat ere ez>
none.found = [lightgray]<none found> none.found = [lightgray]<ez da aurkitu>
none.inmap = [lightgray]<none in map> none.inmap = [lightgray]<ez da aurkitu mapan>
minimap = Mapatxoa minimap = Mapatxoa
position = Posizioa position = Posizioa
close = Itxi close = Itxi
@@ -116,7 +116,7 @@ maps.browse = Arakatu mapak
continue = Jarraitu continue = Jarraitu
maps.none = [lightgray]Ez da maparik aurkitu! maps.none = [lightgray]Ez da maparik aurkitu!
invalid = Baliogabea invalid = Baliogabea
pickcolor = Pick Color pickcolor = Hautatu kolorea
preparingconfig = Konfigurazioa prestatzen preparingconfig = Konfigurazioa prestatzen
preparingcontent = Edukia prestatzen preparingcontent = Edukia prestatzen
uploadingcontent = Edukia igotzen uploadingcontent = Edukia igotzen
@@ -124,70 +124,87 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen
committingchanges = Aldaketak aplikatzen committingchanges = Aldaketak aplikatzen
done = Egina done = Egina
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen. feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu. Ziur aski mod-en erruz.\n\nEtengabeko kraskatzean ekiditeko, [red]mod guztiak desgaitu dira.[]
mods = Mod-ak mods = Mod-ak
mods.none = [lightgray]Ez da mod-ik aurkitu! mods.none = [lightgray]Ez da mod-ik aurkitu!
mods.guide = Mod-ak sortzeko gida mods.guide = Mod-ak sortzeko gida
mods.report = Eman akatsaren berri mods.report = Eman akatsaren berri
mods.openfolder = Ireki Mod-en karpeta mods.openfolder = Ireki Mod-en karpeta
mods.viewcontent = View Content mods.viewcontent = Ikusi edukia
mods.reload = Reload mods.reload = Birkargatu
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = Jolsa irten egingo da, mod-ak birkargatzeko.
mod.installed = [[Installed] mod.installed = [[Instalatuta]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Gaituta mod.enabled = [lightgray]Gaituta
mod.disabled = [scarlet]Desgaituta mod.disabled = [scarlet]Desgaituta
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
mod.disable = Desgaitu mod.disable = Desgaitu
mod.content = Content: mod.content = Edukia:
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da. mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0} mod.blacklisted = [red]Unsupported
mod.erroredcontent = [scarlet]Content Errors mod.unmetdependencies = [red]Unmet Dependencies
mod.errors = Errors have occurred loading content. mod.erroredcontent = [scarlet]Edukiaren erroreak
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Erroreak gertatu dira edukia kargatzean.
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da. mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
mod.enable = Gaitu mod.enable = Gaitu
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko. mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
mod.reloadrequired = [scarlet]Birkargatu behar da mod.reloadrequired = [scarlet]Birkargatu behar da
mod.import = Importatu Mod-a mod.import = Inportatu Mod-a
mod.import.file = Import File mod.import.file = Inportatu fitxategia
mod.import.github = Inportatu GitHub Mod-a mod.import.github = Inportatu GitHub Mod-a
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.jarwarn = [scarlet]JAR mod-ak ez-ziurrak dira berez.[]\nEgiaztatu konfidantzako itur batetik inportatzen duzula!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.item.remove = Hau[accent] '{0}'[] mod-aren parte da. Kentzeko, desinstalatu mod-a.
mod.remove.confirm = Mod hau ezabatuko da. mod.remove.confirm = Mod hau ezabatuko da.
mod.author = [lightgray]Egilea:[] {0} mod.author = [lightgray]Egilea:[] {0}
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0} mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro. mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak. mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game. mod.scripts.disable = Zure gailuak ez ditu scrit-ak dituzten mod-ak onartzen. Mod hauek desgaitu behar dituzu jolasteko.
about.button = Honi buruz about.button = Honi buruz
name = Izena: name = Izena:
noname = Hautatu[accent] jokalari-izena[] aurretik. noname = Hautatu[accent] jokalari-izena[] aurretik.
search = Search: search = Bilatu:
planetmap = Planet Map planetmap = Planeta-mapa
launchcore = Launch Core launchcore = Egotzi muina
filename = Fitxategi-izena: filename = Fitxategi-izena:
unlocked = Eduki berria desblokeatuta! unlocked = Eduki berria desblokeatuta!
available = New research available! available = Ikerketa berria eskuragarri!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Desblokeatu kanpainan xehetasunetarako >
campaign.select = Hautatu hasierako kanpaina
campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
completed = [accent]Ikertua completed = [accent]Ikertua
techtree = Teknologia zuhaitza techtree = Teknologia zuhaitza
techtree.select = Tech Tree Selection techtree.select = Teknologia zuhaitzeko hautaketa
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Load research.load = Kargatu
research.discard = Discard research.discard = Baztertu
research.list = [lightgray]Ikertu: research.list = [lightgray]Ikertu:
research = Ikertu research = Ikertu
researched = [lightgray]{0} ikertuta. researched = [lightgray]{0} ikertuta.
research.progress = {0}% complete research.progress = {0}% osatuta
players = {0} jokalari konektatuta players = {0} jokalari konektatuta
players.single = Jokalari {0} konektatuta players.single = Jokalari {0} konektatuta
players.search = search players.search = bilatu
players.notfound = [gray]no players found players.notfound = [gray]ez da jokalaririk aurkitu
server.closing = [accent]Zerbitzaria ixten... server.closing = [accent]Zerbitzaria ixten...
server.kicked.kick = Zerbitzaritik kanporatu zaituzte! server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian. server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
@@ -204,7 +221,7 @@ server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu. server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat. server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
server.kicked.gameover = Partida amaitu da! server.kicked.gameover = Partida amaitu da!
server.kicked.serverRestarting = The server is restarting. server.kicked.serverRestarting = Zerbitzaria berrabiaratzen ari da.
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[] server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen. host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu. join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
@@ -220,14 +237,14 @@ server.refreshing = Zerbitzaria freskatzen
hosts.none = [lightgray]Ez da partida lokalik aurkitu! hosts.none = [lightgray]Ez da partida lokalik aurkitu!
host.invalid = [scarlet]Ezin da ostalarira konektatu. host.invalid = [scarlet]Ezin da ostalarira konektatu.
servers.local = Local Servers servers.local = Zerbitzari lokalak
servers.local.steam = Open Games & Local Servers servers.local.steam = Ireki partidak eta zerbitzari lokalak
servers.remote = Remote Servers servers.remote = Urruneko zerbitzariak
servers.global = Community Servers servers.global = Komunitatearen zerbitzariak
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
servers.showhidden = Show Hidden Servers servers.showhidden = Erakutsi ezkutatutako zerbitzariak
server.shown = Shown server.shown = Erakutsita
server.hidden = Hidden server.hidden = Ezkutatuta
viewplayer = Viewing Player: [accent]{0} viewplayer = Viewing Player: [accent]{0}
trace = Trazatu jokalaria trace = Trazatu jokalaria
@@ -273,6 +290,7 @@ server.invalidport = Ataka zenbaki baliogabea!
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0} server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
save.new = Gordetako partida berria save.new = Gordetako partida berria
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula? save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Gainidatzi overwrite = Gainidatzi
save.none = Ez da gordetako partidarik aurkitu! save.none = Ez da gordetako partidarik aurkitu!
savefail = Huts egin du partida gordetzean! savefail = Huts egin du partida gordetzean!
@@ -315,6 +333,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Ireki esteka openlink = Ireki esteka
copylink = Kopiatu esteka copylink = Kopiatu esteka
back = Atzera back = Atzera
@@ -340,6 +359,8 @@ pausebuilding = [accent][[{0}][] eraikiketa eteteko
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
enablebuilding = [scarlet][[{0}][] to enable building enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI. showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]{0}. bolada wave = [accent]{0}. bolada
wave.cap = [accent]Wave {0}/{1} wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Boladarako {0} wave.waiting = [lightgray]Boladarako {0}
@@ -424,6 +445,7 @@ waves.max = max units
waves.guardian = Guardian waves.guardian = Guardian
waves.preview = Aurrebista waves.preview = Aurrebista
waves.edit = Editatu... waves.edit = Editatu...
waves.random = Random
waves.copy = Kopiatu arbelera waves.copy = Kopiatu arbelera
waves.load = Kargatu arbeletik waves.load = Kargatu arbeletik
waves.invalid = Bolada baliogabeak arbelean. waves.invalid = Bolada baliogabeak arbelean.
@@ -434,6 +456,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -614,6 +638,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -624,6 +650,9 @@ resources.max = Max
bannedblocks = Debekatutako blokeak bannedblocks = Debekatutako blokeak
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Gehitu denak addall = Gehitu denak
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -648,6 +677,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -729,22 +760,43 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.ravine.name = Ravine
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -828,6 +880,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Abiadura areagotzea stat.speedincrease = Abiadura areagotzea
stat.range = Irismena stat.range = Irismena
stat.drilltier = Ustiagarriak stat.drilltier = Ustiagarriak
@@ -879,6 +932,8 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -919,6 +974,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
bullet.incendiary = [stat]su-eragilea bullet.incendiary = [stat]su-eragilea
bullet.homing = [stat]gidatua bullet.homing = [stat]gidatua
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1013,7 +1070,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu) setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
setting.minimap.name = Erakutsi mapatxoa setting.minimap.name = Erakutsi mapatxoa
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Erakutsi jokalariaren kokalekua setting.position.name = Erakutsi jokalariaren kokalekua
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikaren bolumena setting.musicvol.name = Musikaren bolumena
@@ -1032,8 +1089,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Erakutsi jolas barneko txata setting.playerchat.name = Erakutsi jolas barneko txata
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna. steam.friendsonly = Friends Only
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu. public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko... uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
uiscale.cancel = Utzi eta irten uiscale.cancel = Utzi eta irten
@@ -1059,6 +1116,7 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Hautatu eskualdea keybind.schematic_select.name = Hautatu eskualdea
keybind.schematic_menu.name = Eskema menua keybind.schematic_menu.name = Eskema menua
keybind.schematic_flip_x.name = Itzulbiratu X keybind.schematic_flip_x.name = Itzulbiratu X
@@ -1084,6 +1142,8 @@ keybind.select.name = Hautatu/Tirokatu
keybind.diagonal_placement.name = Kokatze diagonala keybind.diagonal_placement.name = Kokatze diagonala
keybind.pick.name = Jaso blokea keybind.pick.name = Jaso blokea
keybind.break_block.name = Apurtu blokea keybind.break_block.name = Apurtu blokea
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deshautatu keybind.deselect.name = Deshautatu
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1127,6 +1187,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Boladen denboragailua rules.wavetimer = Boladen denboragailua
rules.wavesending = Wave Sending
rules.waves = Boladak rules.waves = Boladak
rules.attack = Eraso modua rules.attack = Eraso modua
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,8 +1202,10 @@ rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
@@ -1154,6 +1217,7 @@ rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak) rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1391,6 +1455,8 @@ block.distributor.name = Banatzailea
block.sorter.name = Antolatzailea block.sorter.name = Antolatzailea
block.inverted-sorter.name = Alderantzizko antolatzailea block.inverted-sorter.name = Alderantzizko antolatzailea
block.message.name = Mezua block.message.name = Mezua
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Gainezkatze atea block.overflow-gate.name = Gainezkatze atea
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1487,7 +1553,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1528,6 +1594,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1567,6 +1634,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1711,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1674,17 +1741,11 @@ team.blue.name = urdina
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1693,9 +1754,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1710,9 +1774,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako. item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1755,6 +1864,8 @@ block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean d
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia. block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz. block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko. block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko. block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
@@ -1919,6 +2030,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -1987,9 +2099,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -2060,6 +2174,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2080,6 +2195,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.

View File

@@ -141,10 +141,21 @@ mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
mod.disable = Poista käytössä mod.disable = Poista käytössä
mod.content = Sisältö: mod.content = Sisältö:
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä. mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Yhteensopimaton V7:n kanssa (minGameVersion on pienempi kuin 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Sisältövirheet mod.erroredcontent = [scarlet]Sisältövirheet
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Virheitä on tapahtunut pelin ladatessa. mod.errors = Virheitä on tapahtunut pelin ladatessa.
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet. mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä. mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
@@ -173,6 +184,10 @@ filename = Tiedostonimi:
unlocked = Uutta sisältöä avattu! unlocked = Uutta sisältöä avattu!
available = Uusia tutkimuksia saatavilla! available = Uusia tutkimuksia saatavilla!
unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia > unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Suoritettu completed = [accent]Suoritettu
techtree = Edistyspuu techtree = Edistyspuu
techtree.select = Edistyspuun valinta techtree.select = Edistyspuun valinta
@@ -195,7 +210,7 @@ server.kicked.serverClose = Palvelin suljettu.
server.kicked.vote = Sinut on äänestetty pois. Hyvästi. server.kicked.vote = Sinut on äänestetty pois. Hyvästi.
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se! server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään! server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään!
server.kicked.banned = Sinulla on portikielto tälle palvelimelle. server.kicked.banned = Sinulla on porttikielto tälle palvelimelle.
server.kicked.typeMismatch = Tämä palvelin ei ole yhteensopiva koontiversiosi kanssa. server.kicked.typeMismatch = Tämä palvelin ei ole yhteensopiva koontiversiosi kanssa.
server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa. server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa.
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan. server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
@@ -214,7 +229,7 @@ hostserver.mobile = Isäntä\nPeli
host = Isäntä host = Isäntä
hosting = [accent]Avataan palvelinta... hosting = [accent]Avataan palvelinta...
hosts.refresh = Päivitä hosts.refresh = Päivitä
hosts.discovering = Etsitään LAN pelejä hosts.discovering = Etsitään paikallisia pelejä
hosts.discovering.any = Etsitään pelejä hosts.discovering.any = Etsitään pelejä
server.refreshing = Päivitetään palvelimen tietoja server.refreshing = Päivitetään palvelimen tietoja
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt! hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
@@ -273,7 +288,8 @@ server.invalidport = Tällä portilla ei löytynyt peliä!
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0} server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
save.new = Uusi tallennus save.new = Uusi tallennus
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan?? save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
overwrite = Korvata save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Korvaa
save.none = Tallennuksia ei löytynyt! save.none = Tallennuksia ei löytynyt!
savefail = Pelin tallentaminen epäonnistui! savefail = Pelin tallentaminen epäonnistui!
save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen? save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
@@ -315,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Avaa linkki openlink = Avaa linkki
copylink = Kopioi linkki copylink = Kopioi linkki
back = Takaisin back = Takaisin
@@ -340,6 +357,8 @@ pausebuilding = [accent][[{0}][] pysäyttääksesi rakentamisen
resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista
enablebuilding = [scarlet][[{0}][] to enable building enablebuilding = [scarlet][[{0}][] to enable building
showui = UI on piilotettu.\nPaina [accent][[{0}][] näyttääksesi UI:n. showui = UI on piilotettu.\nPaina [accent][[{0}][] näyttääksesi UI:n.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Taso {0} wave = [accent]Taso {0}
wave.cap = [accent]Taso {0}/{1} wave.cap = [accent]Taso {0}/{1}
wave.waiting = [lightgray]Seuraava taso {0} wave.waiting = [lightgray]Seuraava taso {0}
@@ -420,10 +439,11 @@ waves.spawn = syntypiste:
waves.spawn.all = <kaikki> waves.spawn.all = <kaikki>
waves.spawn.select = Syntypisteen valinta waves.spawn.select = Syntypisteen valinta
waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä
waves.max = max joukot waves.max = maksimijoukot
waves.guardian = Vartija waves.guardian = Vartija
waves.preview = Esikatselu waves.preview = Esikatselu
waves.edit = Muokkaa... waves.edit = Muokkaa...
waves.random = Random
waves.copy = Kopioi leikepöydälle waves.copy = Kopioi leikepöydälle
waves.load = Lataa leikepöydältä waves.load = Lataa leikepöydältä
waves.invalid = Kelvottomia tasoja leikepöydällä. waves.invalid = Kelvottomia tasoja leikepöydällä.
@@ -434,6 +454,8 @@ waves.sort.reverse = Järjestä käänteisesti
waves.sort.begin = Alkutaso waves.sort.begin = Alkutaso
waves.sort.health = Elämäpisteet waves.sort.health = Elämäpisteet
waves.sort.type = Tyyppi waves.sort.type = Tyyppi
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Piilota kaikki waves.units.hide = Piilota kaikki
waves.units.show = Näytä kaikki waves.units.show = Näytä kaikki
@@ -585,10 +607,10 @@ research.multiplayer = Vain ylläpitäjä voi tutkia tavaroita.
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita. map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
uncover = Paljasta uncover = Paljasta
configure = Muokkaa lastia configure = Muokkaa lastia
objective.research.name = Research objective.research.name = Tutkimus
objective.produce.name = Obtain objective.produce.name = Hanki
objective.item.name = Obtain Item objective.item.name = Hanki Esine
objective.coreitem.name = Core Item objective.coreitem.name = Ydinesine
objective.buildcount.name = Build Count objective.buildcount.name = Build Count
objective.unitcount.name = Unit Count objective.unitcount.name = Unit Count
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Destroy Units
@@ -599,9 +621,9 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Pikkukartta
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Teksti
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1} objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
@@ -614,6 +636,8 @@ objective.build = [accent]Rakenna: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[] objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Tuhoa vihollisydin objective.destroycore = [accent]Tuhoa vihollisydin
objective.command = [accent]Komenna yksikköjä objective.command = [accent]Komenna yksikköjä
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
@@ -624,6 +648,9 @@ resources.max = Max
bannedblocks = Kielletyt Palikat bannedblocks = Kielletyt Palikat
objectives = Tehtävät objectives = Tehtävät
bannedunits = Kielletyt yksiköt bannedunits = Kielletyt yksiköt
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Lisää kaikki addall = Lisää kaikki
launch.from = Laukaistaan kohteesta: [accent]{0} launch.from = Laukaistaan kohteesta: [accent]{0}
launch.capacity = Tavaratila laukaistaessa: [accent]{0} launch.capacity = Tavaratila laukaistaessa: [accent]{0}
@@ -648,6 +675,8 @@ weather.snow.name = Lumi
weather.sandstorm.name = Hiekkamyrsky weather.sandstorm.name = Hiekkamyrsky
weather.sporestorm.name = Sienimyräkkä weather.sporestorm.name = Sienimyräkkä
weather.fog.name = Sumu weather.fog.name = Sumu
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sektorit sectorlist = Sektorit
sectorlist.attacked = {0} on hyökkäyksen kohteena sectorlist.attacked = {0} on hyökkäyksen kohteena
@@ -729,22 +758,42 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa. sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia. sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus. sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = Alku sector.onset.name = Alku
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa. sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Palaminen status.burning.name = Palaminen
status.freezing.name = Jäätyminen status.freezing.name = Jäätyminen
status.wet.name = Märkä status.wet.name = Märkä
@@ -771,7 +820,7 @@ settings.game = Peli
settings.sound = Ääni settings.sound = Ääni
settings.graphics = Grafiikat settings.graphics = Grafiikat
settings.cleardata = Tyhjennä Pelin Data... settings.cleardata = Tyhjennä Pelin Data...
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMitä on tehty ei voi peruuttaa! settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nTätä ei voi peruuttaa!
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan. settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tallennuksesi? settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tallennuksesi?
settings.clearsaves = Poista tallennukset settings.clearsaves = Poista tallennukset
@@ -828,6 +877,7 @@ stat.repairspeed = Korjausnopeus
stat.weapons = Aseet stat.weapons = Aseet
stat.bullet = Ammus stat.bullet = Ammus
stat.moduletier = Moduulin taso stat.moduletier = Moduulin taso
stat.unittype = Unit Type
stat.speedincrease = Nopeuden kasvu stat.speedincrease = Nopeuden kasvu
stat.range = Etäisyys stat.range = Etäisyys
stat.drilltier = Porattavat stat.drilltier = Porattavat
@@ -871,7 +921,7 @@ stat.reloadmultiplier = Uudelleenlatauskerroin
stat.buildspeedmultiplier = Rakennusnopeuskerroin stat.buildspeedmultiplier = Rakennusnopeuskerroin
stat.reactive = Reagoi stat.reactive = Reagoi
stat.immunities = Immuuni stat.immunities = Immuuni
stat.healing = Paranee stat.healing = Parantuu
ability.forcefield = Voimakenttä ability.forcefield = Voimakenttä
ability.repairfield = Korjauskenttä ability.repairfield = Korjauskenttä
@@ -879,6 +929,8 @@ ability.statusfield = Statuskenttä
ability.unitspawn = {0} Tehdas ability.unitspawn = {0} Tehdas
ability.shieldregenfield = Kilvenvahvistuskenttä ability.shieldregenfield = Kilvenvahvistuskenttä
ability.movelightning = Salamointi liikkuessa ability.movelightning = Salamointi liikkuessa
ability.shieldarc = Kilpikaari
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
@@ -901,7 +953,7 @@ bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Neste bar.liquid = Neste
bar.heat = Lämpö bar.heat = Lämpö
bar.instability = Instability bar.instability = Epävakaus
bar.heatamount = Lämpö: {0} bar.heatamount = Lämpö: {0}
bar.heatpercent = Lämpö: {0} ({1}%) bar.heatpercent = Lämpö: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -919,6 +971,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
bullet.incendiary = [stat]sytyttävä bullet.incendiary = [stat]sytyttävä
bullet.homing = [stat]itseohjautuva bullet.homing = [stat]itseohjautuva
bullet.armorpierce = [stat]haarniskan läpäisevä bullet.armorpierce = [stat]haarniskan läpäisevä
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia: bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
@@ -950,8 +1004,8 @@ unit.percent = %
unit.shieldhealth = suojan elinpisteet unit.shieldhealth = suojan elinpisteet
unit.items = esinettä unit.items = esinettä
unit.thousands = t unit.thousands = t
unit.millions = mil unit.millions = milj
unit.billions = b unit.billions = mrd
unit.pershot = /laukaisu unit.pershot = /laukaisu
category.purpose = Tarkoitus category.purpose = Tarkoitus
category.general = Yleinen category.general = Yleinen
@@ -1032,8 +1086,8 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
setting.playerchat.name = Näytä pelinsisäinen keskustelu setting.playerchat.name = Näytä pelinsisäinen keskustelu
setting.showweather.name = Näytä säägrafiikat setting.showweather.name = Näytä säägrafiikat
setting.hidedisplays.name = Piilota logiikkanäytöt setting.hidedisplays.name = Piilota logiikkanäytöt
public.confirm = Haluatko tehdä pelistäsi julkisen?\n[accent]Kuka tahansa voi liittyä peliisi.\n[lightgray]Tämä voidaan muuttaa myöhemmin: Asetukset->Peli->Julkisen pelin näkyvyys steam.friendsonly = Friends Only
public.confirm.really = Jos halat pelata kaverien kanssa, käytä [green]Kutsu kaveri[] -toimintoa, älä [scarlet]Julkinen palvelin[] -toimintoa!\nOletko varma, että haluat tehdä pelistäsi [scarlet]julkisen[]? steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja. public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa... uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa...
uiscale.cancel = Peruuta ja poistu uiscale.cancel = Peruuta ja poistu
@@ -1059,6 +1113,7 @@ keybind.mouse_move.name = Seuraa Hiirtä
keybind.pan.name = Kelaa näkymää keybind.pan.name = Kelaa näkymää
keybind.boost.name = Tehosta keybind.boost.name = Tehosta
keybind.command_mode.name = Komentotila keybind.command_mode.name = Komentotila
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Valitse alue keybind.schematic_select.name = Valitse alue
keybind.schematic_menu.name = Kaavio Valikko keybind.schematic_menu.name = Kaavio Valikko
keybind.schematic_flip_x.name = Käännä kaavio X-akselilla keybind.schematic_flip_x.name = Käännä kaavio X-akselilla
@@ -1084,6 +1139,8 @@ keybind.select.name = Valitse/Ammu
keybind.diagonal_placement.name = Vino sijoitus keybind.diagonal_placement.name = Vino sijoitus
keybind.pick.name = Ota palikka keybind.pick.name = Ota palikka
keybind.break_block.name = Riko palikka keybind.break_block.name = Riko palikka
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Poista valinta keybind.deselect.name = Poista valinta
keybind.pickupCargo.name = Nosta lastia keybind.pickupCargo.name = Nosta lastia
keybind.dropCargo.name = Pudota lastia keybind.dropCargo.name = Pudota lastia
@@ -1120,13 +1177,14 @@ mode.attack.name = Hyökkäys
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa. mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
mode.custom = Muokkaa sääntöjä mode.custom = Muokkaa sääntöjä
rules.infiniteresources = Ikuiset resurssit rules.infiniteresources = Loputtomat resurssit
rules.onlydepositcore = Salli sijoittaminen vain ytimeen rules.onlydepositcore = Salli sijoittaminen vain ytimeen
rules.reactorexplosions = Reaktorien räjähtäminen rules.reactorexplosions = Reaktorien räjähtäminen
rules.coreincinerates = Ydin höyrystää ylivuodon rules.coreincinerates = Ydin höyrystää ylivuodon
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
rules.schematic = Salli kaaviot rules.schematic = Salli kaaviot
rules.wavetimer = Tasojen aikaraja rules.wavetimer = Tasojen aikaraja
rules.wavesending = Wave Sending
rules.waves = Tasot rules.waves = Tasot
rules.attack = Hyökkäystila rules.attack = Hyökkäystila
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,8 +1199,10 @@ rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
rules.blockdamagemultiplier = Palikkojen vahinkokerroin rules.blockdamagemultiplier = Palikkojen vahinkokerroin
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Aurinkovoimakerroin rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitcap = Perusyksikköraja rules.unitcap = Perusyksikköraja
@@ -1154,6 +1214,7 @@ rules.buildcostmultiplier = Rakentamisen hintakerroin
rules.buildspeedmultiplier = Rakentamisen nopeuskerroin rules.buildspeedmultiplier = Rakentamisen nopeuskerroin
rules.deconstructrefundmultiplier = Purkamisen palautuskerroin rules.deconstructrefundmultiplier = Purkamisen palautuskerroin
rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina) rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina)
rules.unitammo = Yksiköt tarvitsevat ammuksia rules.unitammo = Yksiköt tarvitsevat ammuksia
rules.enemyteam = Vihollisjoukkue rules.enemyteam = Vihollisjoukkue
@@ -1202,7 +1263,7 @@ item.blast-compound.name = Erikoisruuti
item.pyratite.name = Rikkikiisu item.pyratite.name = Rikkikiisu
item.metaglass.name = Teräslasi item.metaglass.name = Teräslasi
item.scrap.name = Romu item.scrap.name = Romu
item.fissile-matter.name = Fissiili aines item.fissile-matter.name = Halkeava aines
item.beryllium.name = Beryllium item.beryllium.name = Beryllium
item.tungsten.name = Volframi item.tungsten.name = Volframi
item.oxide.name = Oksidi item.oxide.name = Oksidi
@@ -1211,7 +1272,7 @@ item.dormant-cyst.name = Uinuva lepoitiö
liquid.water.name = Vesi liquid.water.name = Vesi
liquid.slag.name = Kuona liquid.slag.name = Kuona
liquid.oil.name = Öljy liquid.oil.name = Öljy
liquid.cryofluid.name = Kryoneste liquid.cryofluid.name = Kryolitku
liquid.neoplasm.name = Kasvain liquid.neoplasm.name = Kasvain
liquid.arkycite.name = Arkysiitti liquid.arkycite.name = Arkysiitti
liquid.gallium.name = Gallium liquid.gallium.name = Gallium
@@ -1221,21 +1282,21 @@ liquid.nitrogen.name = Typpi
liquid.cyanogen.name = Syanogeeni liquid.cyanogen.name = Syanogeeni
unit.dagger.name = Tikari unit.dagger.name = Tikari
unit.mace.name = Mace unit.mace.name = Nuija
unit.fortress.name = Linnoitus unit.fortress.name = Linnoitus
unit.nova.name = Nova unit.nova.name = Nova
unit.pulsar.name = Pulsar unit.pulsar.name = Pulsari
unit.quasar.name = Quasar unit.quasar.name = Kvasaari
unit.crawler.name = Ryömijä unit.crawler.name = Ryömijä
unit.atrax.name = Atrax unit.atrax.name = Atrax
unit.spiroct.name = Spiroct unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid unit.toxopid.name = Toxopid
unit.flare.name = Flare unit.flare.name = Flare
unit.horizon.name = Horizon unit.horizon.name = Taivaanranta
unit.zenith.name = Zenith unit.zenith.name = Zeniitti
unit.antumbra.name = Antumbra unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse unit.eclipse.name = Pimennys
unit.mono.name = Mono unit.mono.name = Mono
unit.poly.name = Poly unit.poly.name = Poly
unit.mega.name = Mega unit.mega.name = Mega
@@ -1252,7 +1313,7 @@ unit.cyerce.name = Cyerce
unit.aegires.name = Aegires unit.aegires.name = Aegires
unit.navanax.name = Navanax unit.navanax.name = Navanax
unit.alpha.name = Alfa unit.alpha.name = Alfa
unit.beta.name = Beta unit.beta.name = Beeta
unit.gamma.name = Gamma unit.gamma.name = Gamma
unit.scepter.name = Scepter unit.scepter.name = Scepter
unit.reign.name = Reign unit.reign.name = Reign
@@ -1288,7 +1349,7 @@ block.sand-boulder.name = Hiekkalohkare
block.basalt-boulder.name = Basalttilohkare block.basalt-boulder.name = Basalttilohkare
block.grass.name = Ruoho block.grass.name = Ruoho
block.molten-slag.name = Kuona block.molten-slag.name = Kuona
block.pooled-cryofluid.name = Kryoneste block.pooled-cryofluid.name = Kryolitku
block.space.name = Avaruus block.space.name = Avaruus
block.salt.name = Suolapitoisuus block.salt.name = Suolapitoisuus
block.salt-wall.name = Suolaseinä block.salt-wall.name = Suolaseinä
@@ -1393,13 +1454,15 @@ block.distributor.name = Jakaja
block.sorter.name = Lajittelija block.sorter.name = Lajittelija
block.inverted-sorter.name = Käänteinen Lajittelija block.inverted-sorter.name = Käänteinen Lajittelija
block.message.name = Viesti block.message.name = Viesti
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Lamppu block.illuminator.name = Lamppu
block.overflow-gate.name = Ylivuotoportti block.overflow-gate.name = Ylivuotoportti
block.underflow-gate.name = Alivuotoportti block.underflow-gate.name = Alivuotoportti
block.silicon-smelter.name = Piinsulatin block.silicon-smelter.name = Piinsulatin
block.phase-weaver.name = Kiihtokutoja block.phase-weaver.name = Kiihtokutoja
block.pulverizer.name = Jauhaja block.pulverizer.name = Jauhaja
block.cryofluid-mixer.name = Kryonestesekoittaja block.cryofluid-mixer.name = Kryolitkusekoittaja
block.melter.name = Sulattaja block.melter.name = Sulattaja
block.incinerator.name = Polttaja block.incinerator.name = Polttaja
block.spore-press.name = Itiöpuristin block.spore-press.name = Itiöpuristin
@@ -1490,7 +1553,7 @@ block.payload-router.name = Lastireititin
block.duct.name = Putki block.duct.name = Putki
block.duct-router.name = Putkireititin block.duct-router.name = Putkireititin
block.duct-bridge.name = Putkisilta block.duct-bridge.name = Putkisilta
block.payload-propulsion-tower.name = Massakiihdytystorni block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Lastityhjiö block.payload-void.name = Lastityhjiö
block.payload-source.name = Lastilähde block.payload-source.name = Lastilähde
block.disassembler.name = Hajottaja block.disassembler.name = Hajottaja
@@ -1531,6 +1594,7 @@ block.carbon-vent.name = Hiilihalkio
block.arkyic-vent.name = Arkyinen halkio block.arkyic-vent.name = Arkyinen halkio
block.yellow-stone-vent.name = Keltakivihalkio block.yellow-stone-vent.name = Keltakivihalkio
block.red-stone-vent.name = Punakivihalkio block.red-stone-vent.name = Punakivihalkio
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Punamatto block.redmat.name = Punamatto
block.bluemat.name = Sinimatto block.bluemat.name = Sinimatto
block.core-zone.name = Ydinpohja block.core-zone.name = Ydinpohja
@@ -1570,6 +1634,7 @@ block.electric-heater.name = Sähkölämmitin
block.slag-heater.name = Kuonalämmitin block.slag-heater.name = Kuonalämmitin
block.phase-heater.name = Kiihtolämmitin block.phase-heater.name = Kiihtolämmitin
block.heat-redirector.name = Lämmönsiirtäjä block.heat-redirector.name = Lämmönsiirtäjä
block.heat-router.name = Heat Router
block.slag-incinerator.name = Kuonahöyrystäjä block.slag-incinerator.name = Kuonahöyrystäjä
block.carbide-crucible.name = Karbidivalimo block.carbide-crucible.name = Karbidivalimo
block.slag-centrifuge.name = Kuonasentrifugi block.slag-centrifuge.name = Kuonasentrifugi
@@ -1646,7 +1711,6 @@ block.small-deconstructor.name = Pieni hajottaja
block.canvas.name = Kanvaasi block.canvas.name = Kanvaasi
block.world-processor.name = Maailmaprosessori block.world-processor.name = Maailmaprosessori
block.world-cell.name = Maailmasolu block.world-cell.name = Maailmasolu
block.shield-breaker.name = Kilvenrikkoja (väliakainen nimi/kuva)
block.tank-fabricator.name = Tankkirakentaja block.tank-fabricator.name = Tankkirakentaja
block.mech-fabricator.name = Robottirakentaja block.mech-fabricator.name = Robottirakentaja
block.ship-fabricator.name = Ilma-alusrakentaja block.ship-fabricator.name = Ilma-alusrakentaja
@@ -1656,8 +1720,8 @@ block.diffuse.name = Diffuusi
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
block.smite.name = Isku block.smite.name = Isku
block.malign.name = Pahantahto block.malign.name = Pahantahto
block.flux-reactor.name = Flux Reactor block.flux-reactor.name = Virtausreaktori
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Syöpäreaktori
block.switch.name = Kytkin block.switch.name = Kytkin
block.micro-processor.name = Mikroprosessori block.micro-processor.name = Mikroprosessori
@@ -1677,17 +1741,11 @@ team.blue.name = sininen
hint.skip = Ohita hint.skip = Ohita
hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi. hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi.
hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos. hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos.
hint.mine = Liiku lähelle\uf8c4 kuparimalmia ja [accent]paina[] sitä kaivaaksesi manuaalisesti.
hint.desktopShoot = Paina [accent][[Hiiren vasen][] ampuaksesi. hint.desktopShoot = Paina [accent][[Hiiren vasen][] ampuaksesi.
hint.depositItems = Siirtääksesi tavaroita, vedä aluksestasi ytimeen. hint.depositItems = Siirtääksesi tavaroita, vedä aluksestasi ytimeen.
hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][]. hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][].
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[] hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä. hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
hint.placeDrill = Valitse \ue85e [accent]Pora[]-välilehti valikossa alhaalla oikealla, valitse sitten \uf870[accent]Pora[] ja klikkaa kupariesiintymää sijoittaaksesi sen.
hint.placeDrill.mobile = Valitse \ue85e [accent]Pora[]-välilehti valikossa alhaalla oikealla, valitse sitten \uf870[accent]Pora[] ja klikkaa kupariesiintymää sijoittaaksesi sen.\n\nPaina \ue800 [accent]oikein-merkkiä[] alhaalla oikealla vahvistaaksesi.
hint.placeConveyor = Liukuhihnat siirtävät tavaroita porista muihin palikkoihin. Valitse \uf896[accent]Liukuhihna[] \ue814[accent]Tavaransiirto[]-välilehdestä.\n\nKlikkaa ja vedä asettaaksesi useita liukuhihnoja. \n[accent]Scrollaa[] kääntääksesi.
hint.placeConveyor.mobile = Liukuhihnat siirtävät tavaroita porista muihin palikkoihin. Valitse \uf896[accent]Liukuhihna[] \ue814[accent]Tavaransiirto[]-välilehdestä.\n\nPidä sormeasi pohjassa hetki ja vedä asettaaksesi useita liukuhihnoja.
hint.placeTurret = Sijoita \uf861[accent]Tykkitorneja[] puolustaaksesi tukikohtaasi vihollisilta.\n\nTykit tarvitsevat ammuksia - tässä tapauksesaa \uf838kuparia.\nKäytä liukuhihnoja ja poria siirtääksesi niille ammuksia.
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita. hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla. hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella. hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
@@ -1696,9 +1754,12 @@ hint.research = Käytä \ue875 [accent]Tutki[]-nappia tutkiaksesi uutta teknolog
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa. hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia. hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia. hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla. hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[]. hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan. hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin. hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
@@ -1713,9 +1774,54 @@ hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[]. hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista. hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[]. hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa. item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko. item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
@@ -1746,18 +1852,20 @@ liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viil
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena. liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena. liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä. liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.arkycite.description = Käytetään kemiallisissa reaktioissa sähköntuotantoa ja materiaalisynteesiä varten.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.ozone.description = Käytetään hapettamisaineena aineentuotannossa ja polttoaineena. Kohtalaisen räjähdysherkkää.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.hydrogen.description = Käytetään resurssien louhinnassa, yksikönväsäyksessä ja rakennelmien korjauksessa. Tulenarkaa.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.cyanogen.description = Käytetään ampumatarvikkeisiin, edistyneiden yksiköiden valmistamiseen ja monenlaisiin reaktioihin edistyneissä palikoissa. Hyvin tulenarkaa.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.nitrogen.description = Käytetään resurssien louhinnassa, kaasunluonnissa and yksikönväsäyksessä. Reagoimaton.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.neoplasm.description = Syöpäreaktorin vaarallinen luonnontieteellinen sivutuote. Leviää vikkelästi koskemiinsa märkiin palikoihin, vahingoittaen niitä. Tahmeaa.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.neoplasm.details = Kasvain. Hallitsematon, vinhasti jakautuvien synteettisten solujen liejumainen massa. Kestää lämpöä. Äärimmäisen vaarallinen millekään rakennukselle jossa on tippaakaan vettä.\n\nLiian monimutkainen ja epävakaa normitutkimukselle. Mahdollisia käyttötarkoituksia ei tunneta. Suositellaan polttamaan kuona-altaassa.
block.derelict = \uf77e [lightgray]Hylky block.derelict = \uf77e [lightgray]Hylky
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta. block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen. block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä. block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi. block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti. block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä. block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
@@ -1904,28 +2012,29 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten. block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä. block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin. block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.diffuse.description = Purskaisee ammuksia leveässä kartiomuodossa. Työntää vihollisia taaksepäin.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.sublimate.description = Suihkuttaa liekkejä vihollista päin. Läpäisee panssarit.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.titan.description = Ampuu jättimäisen tykistökranaatin maavihollisia kohti. Vaatii vetyä.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.afflict.description = Ampuu jättimäisen, ladatun sirpalepallon. Vaatii lämmitystä.
block.disperse.description = Fires bursts of flak at aerial targets. block.disperse.description = Pursketulittaa ilmavihollisia.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.lustre.description = Ampuu hidasta laseria vihollisia kohti.
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.scathe.description = Ampuu voimakkaan ohjuksen maavihollisia kohti astetta pidempien matkojen päästä.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.smite.description = Pursketulittaa läpäisykykyisiä ja salamoivia luoteja.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = Rumputulittaa itseohjautuvia laserpanoksia vihollista kohti. Tarvitsee laajakantoista lämmitystä.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.oxidation-chamber.description = Vääntää berylliumista ja otsonista oksidia. Hohkaa lämpöä sivutuotteena.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii hemmetisti virtaa.
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.heat-router.description = Spreads accumulated heat in three output directions.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
block.surge-crucible.description = Muodostaa ylijänniteseosta piistä ja kuonasta. Vaatii lämpöä.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
@@ -1991,9 +2100,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin. unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin. unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin. unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
@@ -2064,6 +2175,7 @@ lst.set = Aseta muuttuja.
lst.operation = Suorita laskutoimitus 1-2 muuttujalla. lst.operation = Suorita laskutoimitus 1-2 muuttujalla.
lst.end = Hyppää ohjepinon alkuun. lst.end = Hyppää ohjepinon alkuun.
lst.wait = Odota tietty määrä sekunteja. lst.wait = Odota tietty määrä sekunteja.
lst.stop = Halt execution of this processor.
lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Hyppää ehdollisesti toiseen lauseeseen. lst.jump = Hyppää ehdollisesti toiseen lauseeseen.
lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan. lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan.
@@ -2084,6 +2196,7 @@ lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes
lst.cutscene = Hallitse pelaajan kameraa. lst.cutscene = Hallitse pelaajan kameraa.
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea. lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
lst.getflag = Tarkista, onko globaali tunniste asetettu. lst.getflag = Tarkista, onko globaali tunniste asetettu.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa. logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono. lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia. lenum.shoot = Ammu tiettyä sijaintia.

View File

@@ -141,10 +141,21 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = 'Wag Paganahin mod.disable = 'Wag Paganahin
mod.content = Nilalaman: mod.content = Nilalaman:
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to. mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
mod.requiresversion = [scarlet]Kinakailangan ang minimum bersyon ng laro: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Nawawalang mga Dependency: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman. mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro. mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin. mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin.
@@ -173,6 +184,10 @@ filename = File Name:
unlocked = Bagong content na na-unlock! unlocked = Bagong content na na-unlock!
available = Bagong research na available! available = Bagong research na available!
unlock.incampaign = < I-unlock sa campaign para sa detalye > unlock.incampaign = < I-unlock sa campaign para sa detalye >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -273,6 +288,7 @@ server.invalidport = Invalid port number!
server.error = [scarlet]Error hosting server. server.error = [scarlet]Error hosting server.
save.new = Bagong Save save.new = Bagong Save
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito? save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Overwrite overwrite = Overwrite
save.none = Walang nahanap na save! save.none = Walang nahanap na save!
savefail = Hindi na save ang game! savefail = Hindi na save ang game!
@@ -315,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
@@ -340,6 +357,8 @@ pausebuilding = [accent][[{0}][] upang i-pause ang pag-tatayo
resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo
enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo
showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI. showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Wave {0} wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1} wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0} wave.waiting = [lightgray]Wave in {0}
@@ -424,6 +443,7 @@ waves.max = max units
waves.guardian = Guardian waves.guardian = Guardian
waves.preview = Preview waves.preview = Preview
waves.edit = Edit... waves.edit = Edit...
waves.random = Random
waves.copy = I-Copy to Clipboard waves.copy = I-Copy to Clipboard
waves.load = I-Load mula sa Clipboard waves.load = I-Load mula sa Clipboard
waves.invalid = Invalid waves in clipboard. waves.invalid = Invalid waves in clipboard.
@@ -434,6 +454,8 @@ waves.sort.reverse = Pabaliktad na Sort
waves.sort.begin = Simula waves.sort.begin = Simula
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Uri waves.sort.type = Uri
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Itago lahat waves.units.hide = Itago lahat
waves.units.show = Ipakita lahat waves.units.show = Ipakita lahat
@@ -614,6 +636,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
@@ -624,6 +648,9 @@ resources.max = Max
bannedblocks = Mga Pinagbabawalan na Blocks bannedblocks = Mga Pinagbabawalan na Blocks
objectives = Objectives objectives = Objectives
bannedunits = Mga Pinagbabawalan na Units bannedunits = Mga Pinagbabawalan na Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -648,6 +675,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} ay inaatake sectorlist.attacked = {0} ay inaatake
@@ -729,22 +758,42 @@ sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hana
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad. sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya. sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad. sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon. sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -828,6 +877,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Speed Increase stat.speedincrease = Speed Increase
stat.range = Range stat.range = Range
stat.drilltier = Drillables stat.drilltier = Drillables
@@ -879,6 +929,8 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -919,6 +971,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1013,7 +1067,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
@@ -1032,8 +1086,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Ipakita Player Bubble Chat setting.playerchat.name = Ipakita Player Bubble Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. steam.friendsonly = Friends Only
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby. public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
uiscale.reset = Nabago ang sukat ng UI.\nPindutin ang "OK" upang kumpirmahin ang sukat na ito.\n[scarlet]Binabalik at lalabas sa dating anyo ng[accent] {0}[] segundo... uiscale.reset = Nabago ang sukat ng UI.\nPindutin ang "OK" upang kumpirmahin ang sukat na ito.\n[scarlet]Binabalik at lalabas sa dating anyo ng[accent] {0}[] segundo...
uiscale.cancel = I-Cancel & Exit uiscale.cancel = I-Cancel & Exit
@@ -1059,6 +1113,7 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -1084,6 +1139,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1127,6 +1184,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,8 +1199,10 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
@@ -1154,6 +1214,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1391,6 +1452,8 @@ block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1487,7 +1550,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1528,6 +1591,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1567,6 +1631,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1708,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1674,17 +1738,11 @@ team.blue.name = blue
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw. hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
hint.zoom = [accent]Scroll[] para mag-zoom in o out. hint.zoom = [accent]Scroll[] para mag-zoom in o out.
hint.mine = Lumipat malapit sa \uf8c4 copper ore at [accent]tap[] ito upang manu-manong minahan.
hint.desktopShoot = [accent][[Left-click][] para mag-shoot. hint.desktopShoot = [accent][[Left-click][] para mag-shoot.
hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core. hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Ang mga conveyor ay naglilipat ng mga item mula sa mga drill patungo sa iba pang mga bloke. Pumili ng \uf896 [accent]Conveyor[] mula sa tab na \ue814 [accent]Distribution[].\n\nI-click at i-drag upang maglagay ng maraming conveyor.\n[accent]Mag-scroll[] para i-rotate.
hint.placeConveyor.mobile = Ang mga conveyor ay naglilipat ng mga item mula sa mga drill patungo sa iba pang mga bloke. Pumili ng \uf896 [accent]Conveyor[] mula sa tab na \ue814 [accent]Distribution[].\n\nI-hold down ang iyong daliri sa isang segundo at i-drag upang maglagay ng maraming conveyor.
hint.placeTurret = Ilagay ang \uf861 [accent]Turrets[] upang ipagtanggol ang iyong base mula sa mga kaaway.\n\nAng mga turret ay nangangailangan ng ammo - sa kasong ito, \uf838copper.\nGumamit ng mga conveyor at drills para matustusan ang mga ito.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = I-activate ang \ue817 [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon. hint.breaking.mobile = I-activate ang \ue817 [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon.
hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan. hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan.
@@ -1693,9 +1751,12 @@ hint.research = Gamitin ang button na \ue875 [accent]Research[] para magsaliksik
hint.research.mobile = Gamitin ang button na \ue875 [accent]Research[] sa \ue88c [accent]Menu[] para magsaliksik ng bagong teknolohiya. hint.research.mobile = Gamitin ang button na \ue875 [accent]Research[] sa \ue88c [accent]Menu[] para magsaliksik ng bagong teknolohiya.
hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets. hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets.
hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets. hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba. hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba.
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[]. hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block. hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas. hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
@@ -1710,9 +1771,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks. item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1755,6 +1861,8 @@ block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana. block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado. block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt. block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay. block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon. block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
@@ -1919,6 +2027,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -1987,9 +2096,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -2060,6 +2171,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2080,6 +2192,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.

View File

@@ -144,10 +144,25 @@ mod.multiplayer.compatible = [gray]Compatible en Multijoueur
mod.disable = Désactiver mod.disable = Désactiver
mod.content = Contenu : mod.content = Contenu :
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation. mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
mod.requiresversion = [scarlet]Version minimale du jeu requise : [accent]{0}
mod.outdatedv7 = [scarlet]Incompatible avec la V7 (pas de minGameVersion: 136) mod.incompatiblegame = [red]Jeu pas à jour
mod.missingdependencies = [scarlet]Dépendances manquantes : {0} mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Non supporté
mod.unmetdependencies = [red]Dépendances manquantes
mod.erroredcontent = [scarlet]Erreurs dans le contenu ! mod.erroredcontent = [scarlet]Erreurs dans le contenu !
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requiert la version: [red]{0}
mod.errors = Des erreurs se sont produites lors du chargement du contenu. mod.errors = Des erreurs se sont produites lors du chargement du contenu.
mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer. mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer.
mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes: [accent]{1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé. mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes: [accent]{1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
@@ -176,6 +191,10 @@ filename = Nom du fichier :
unlocked = Nouveau contenu débloqué ! unlocked = Nouveau contenu débloqué !
available = Nouvelle recherche disponible ! available = Nouvelle recherche disponible !
unlock.incampaign = < Débloquer dans la campagne pour plus de détails > unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
campaign.select = Sélectionnez la Campagne de Départ
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
completed = [accent]Complété completed = [accent]Complété
techtree = Arbre technologique techtree = Arbre technologique
techtree.select = Sélection de l'Arbre technologique techtree.select = Sélection de l'Arbre technologique
@@ -277,6 +296,7 @@ server.invalidport = Numéro de port invalide !
server.error = [scarlet]Erreur lors de l'hébergement du serveur. server.error = [scarlet]Erreur lors de l'hébergement du serveur.
save.new = Nouvelle sauvegarde save.new = Nouvelle sauvegarde
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ? save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Écraser overwrite = Écraser
save.none = Aucune sauvegarde trouvée ! save.none = Aucune sauvegarde trouvée !
savefail = Échec de la sauvegarde ! savefail = Échec de la sauvegarde !
@@ -319,6 +339,7 @@ command.repair = Réparer
command.rebuild = Reconstruire command.rebuild = Reconstruire
command.assist = Assister command.assist = Assister
command.move = Bouger command.move = Bouger
command.boost = Boost
openlink = Ouvrir le lien openlink = Ouvrir le lien
copylink = Copier le lien copylink = Copier le lien
back = Retour back = Retour
@@ -344,6 +365,8 @@ pausebuilding = [accent][[{0}][] pour mettre la construction en pause
resumebuilding = [scarlet][[{0}][] pour reprendre la construction resumebuilding = [scarlet][[{0}][] pour reprendre la construction
enablebuilding = [scarlet][[{0}][] pour activer la construction enablebuilding = [scarlet][[{0}][] pour activer la construction
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface. showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Vague {0} wave = [accent]Vague {0}
wave.cap = [accent]Vague {0}/{1} wave.cap = [accent]Vague {0}/{1}
wave.waiting = [lightgray]Vague dans {0} wave.waiting = [lightgray]Vague dans {0}
@@ -428,6 +451,7 @@ waves.max = unités maximum
waves.guardian = Gardien waves.guardian = Gardien
waves.preview = Prévisualiser waves.preview = Prévisualiser
waves.edit = Modifier... waves.edit = Modifier...
waves.random = Random
waves.copy = Copier dans le presse-papiers waves.copy = Copier dans le presse-papiers
waves.load = Coller depuis le presse-papiers waves.load = Coller depuis le presse-papiers
waves.invalid = Vagues invalides dans le presse-papiers. waves.invalid = Vagues invalides dans le presse-papiers.
@@ -438,6 +462,8 @@ waves.sort.reverse = Tri inversé
waves.sort.begin = Vague waves.sort.begin = Vague
waves.sort.health = Santé waves.sort.health = Santé
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Masquer tout waves.units.hide = Masquer tout
waves.units.show = Afficher tout waves.units.show = Afficher tout
@@ -626,6 +652,8 @@ objective.build = [accent]Construisez: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Construisez des Unités: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Construisez des Unités: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités
objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[] objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[]
objective.enemyescelating = [accent]La production ennemie augmente dans [lightgray]{0}[]
objective.enemyairunits = [accent]La production d'unités aériennes ennemies commence dans [lightgray]{0}[]
objective.destroycore = [accent]Détruisez le Noyau Ennemi objective.destroycore = [accent]Détruisez le Noyau Ennemi
objective.command = [accent]Commandez des Unités objective.command = [accent]Commandez des Unités
objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0}
@@ -638,6 +666,9 @@ resources.max = Max
bannedblocks = Blocs bannis bannedblocks = Blocs bannis
objectives = Objectifs objectives = Objectifs
bannedunits = Unités bannies bannedunits = Unités bannies
rules.hidebannedblocks = Cacher les blocs bannis.
bannedunits.whitelist = Unités bannies en tant que liste blanche
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
addall = Ajouter TOUT addall = Ajouter TOUT
launch.from = Décollage depuis : [accent]{0} launch.from = Décollage depuis : [accent]{0}
launch.capacity = Capacité de Lancement d'Objets : [accent]{0} launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
@@ -663,6 +694,9 @@ weather.sandstorm.name = Tempête de sable
weather.sporestorm.name = Tempête de spores weather.sporestorm.name = Tempête de spores
weather.fog.name = Brouillard weather.fog.name = Brouillard
campaign.playtime = \uf129 [lightgray]Temps de jeu: {0}
campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n[lightgray]Le secteur final a été conquis.
sectorlist = Secteurs sectorlist = Secteurs
sectorlist.attacked = {0} pris d'assaut sectorlist.attacked = {0} pris d'assaut
sectors.unexplored = [lightgray]Inexploré sectors.unexplored = [lightgray]Inexploré
@@ -746,6 +780,8 @@ sector.windsweptIslands.description = Au-delà du rivage se trouve cette chaîne
sector.extractionOutpost.description = Un avant-poste éloigné, construit par lennemi dans le but de transférer des ressources vers dautres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement. sector.extractionOutpost.description = Un avant-poste éloigné, construit par lennemi dans le but de transférer des ressources vers dautres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement.
sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécupérez et recherchez autant de technologies que possible dans cette épave. sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécupérez et recherchez autant de technologies que possible dans cette épave.
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez lennemi le plus rapidement possible et recherchez la structure de propulsion. sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez lennemi le plus rapidement possible et recherchez la structure de propulsion.
sector.coastline.description = Des restes dunités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
sector.navalFortress.description = Lennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -756,14 +792,32 @@ sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures. sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures.
sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie. sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie.
sector.lake.description = Le lac de scories du secteur limite les unités utilisables. Les troupes volantes sont la seule option.\nRecherchez le [accent]fabricateur de bateaux[] et produisez un [accent]elude[] aussi tôt que possible. sector.lake.description = Le lac de scories du secteur limite les unités utilisables. Les troupes volantes sont la seule option.\nRecherchez le [accent]fabricateur de vaisseaux[] et produisez un [accent]elude[] aussi tôt que possible.
sector.intersect.description = Les scans montrent que ce secteur sera attaqué sur plusieurs côtés après l'atterrissage.\nConstruisez et développez vos défenses aussi vite que possible.\nLes [accent]Mécas[] seront requis pour le terrain accidenté de ce secteur. sector.intersect.description = Les scans montrent que ce secteur sera attaqué sur plusieurs côtés après l'atterrissage.\nConstruisez et développez vos défenses aussi vite que possible.\nLes [accent]Mécas[] seront requis pour le terrain accidenté de ce secteur.
sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[]. sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[].
sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport. sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport.
sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur. sector.basin.description = Présence ennemie importante détectée dans ce secteur.\nConstruisez rapidement des unités et capturez les noyaux ennemis pour y prendre pied.
sector.marsh.description = Ce secteur est abondant en arkycite, mais a peu d'évents.\nConstruisez des [accent]Chambres de Combustion Chimique[] pour générer de lénergie.
sector.peaks.description = Le terrain montagneux dans ce secteur rend la plupart des unités inutiles. Des unités volantes seront nécessaires.\nFaîtes attention aux installations anti-aériennes ennemies. Il est peut-être possible de désactiver certaines d'entre elles en ciblant leurs bâtiments de soutien.
sector.ravine.description = Aucun noyau ennemi détecté dans ce secteur, bien que ce soit une route de transport importante. Attendez-vous à une grande variété de forces ennemies.\nProduisez de [accent]l'alliage superchargé[]. Construisez des [accent]Éclateurs[].
sector.caldera-erekir.description = Les ressources détectées dans ce secteur sont dispersées sur plusieurs îles.\nRecherchez et déployez des lignes de distribution par drones.
sector.stronghold.description = Le grand campement ennemi dans ce secteur garde des dépôts importants de [accent]thorium[].\nUtilisez-le pour développer des unités et des tourelles de niveau supérieur.
sector.crevice.description = Lennemi enverra des forces dattaques féroces pour détruire votre base dans ce secteur.\nDévelopper du [accent]carbure[] et des [accent]Générateurs à Pyrolyse[] peuvent être impératifs à votre survie.
sector.siege.description = Ce secteur comporte deux canyons parallèles qui forceront une attaque à deux volets.\nRecherchez du [accent]cyanogène[] pour acquérir la capacité de créer de puissants tanks.\nAttention: des missiles à longue portée ennemis ont été détectés. Les missiles peuvent être abattus avant limpact.
sector.crossroads.description = Les bases ennemies de ce secteur ont été établies sur différents terrains. Recherchez différentes unités pour vous adapter.\nEn outre, certaines bases sont protégées par des boucliers. Découvrez comment elles sont alimentées.
sector.karst.description = Ce secteur est riche en ressources, mais sera attaqué dès que le noyau ennemi atterrira.\nProfitez de ce temps pour exploiter les ressources et rechercher du [accent]tissu phasé[].
sector.origin.description = Le secteur final, avec une présence ennemie importante.\nPossibilités de recherche peu probable. Concentrez-vous uniquement sur la destruction de tous les noyaux ennemis.
status.burning.name = Brûlé status.burning.name = Brûlé
status.freezing.name = Gelé status.freezing.name = Gelé
@@ -848,6 +902,7 @@ stat.repairspeed = Vitesse de réparation
stat.weapons = Armes stat.weapons = Armes
stat.bullet = Balles stat.bullet = Balles
stat.moduletier = Tier stat.moduletier = Tier
stat.unittype = Unit Type
stat.speedincrease = Accélération stat.speedincrease = Accélération
stat.range = Portée stat.range = Portée
stat.drilltier = Blocs forables stat.drilltier = Blocs forables
@@ -899,6 +954,8 @@ ability.statusfield = Champ d'Amélioration {0}
ability.unitspawn = Usine de {0} ability.unitspawn = Usine de {0}
ability.shieldregenfield = Champ de régénération de bouclier ability.shieldregenfield = Champ de régénération de bouclier
ability.movelightning = Déplacement éclair ability.movelightning = Déplacement éclair
ability.shieldarc = Arc de Bouclier
ability.suppressionfield = Champ de Suppression de Soins
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
@@ -939,6 +996,8 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé bullet.homing = [stat]autoguidé
bullet.armorpierce = [stat]perceur d'armure bullet.armorpierce = [stat]perceur d'armure
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation : bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
@@ -1052,8 +1111,8 @@ setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs setting.playerchat.name = Montrer les bulles de discussion des joueurs
setting.showweather.name = Montrer les Effets météo setting.showweather.name = Montrer les Effets météo
setting.hidedisplays.name = Cacher les Écrans setting.hidedisplays.name = Cacher les Écrans
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique steam.friendsonly = Friends Only
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ? steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics. public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes... uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
uiscale.cancel = Annuler & Quitter uiscale.cancel = Annuler & Quitter
@@ -1079,6 +1138,7 @@ keybind.mouse_move.name = Suivre la souris
keybind.pan.name = Vue Panoramique keybind.pan.name = Vue Panoramique
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Mode « Commande » keybind.command_mode.name = Mode « Commande »
keybind.rebuild_select.name = Reconstruire la Zone
keybind.schematic_select.name = Sélectionner une Région keybind.schematic_select.name = Sélectionner une Région
keybind.schematic_menu.name = Menu des schémas keybind.schematic_menu.name = Menu des schémas
keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
@@ -1104,6 +1164,8 @@ keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Placement en diagonale keybind.diagonal_placement.name = Placement en diagonale
keybind.pick.name = Choisir un bloc keybind.pick.name = Choisir un bloc
keybind.break_block.name = Supprimer un bloc keybind.break_block.name = Supprimer un bloc
keybind.select_all_units.name = Sélectionner toutes les Unités
keybind.select_all_unit_factories.name = Sélectionner toutes les Usines d'Unités
keybind.deselect.name = Désélectionner keybind.deselect.name = Désélectionner
keybind.pickupCargo.name = Prendre un Chargement keybind.pickupCargo.name = Prendre un Chargement
keybind.dropCargo.name = Lâcher un Chargement keybind.dropCargo.name = Lâcher un Chargement
@@ -1147,9 +1209,10 @@ rules.coreincinerates = Incinération des surplus du Noyau
rules.disableworldprocessors = Désactiver les Processeurs Globaux rules.disableworldprocessors = Désactiver les Processeurs Globaux
rules.schematic = Schémas autorisés rules.schematic = Schémas autorisés
rules.wavetimer = Compte à rebours des vagues rules.wavetimer = Compte à rebours des vagues
rules.wavesending = Déclenchement des Vagues
rules.waves = Vagues rules.waves = Vagues
rules.attack = Mode « Attaque » rules.attack = Mode « Attaque »
rules.rtsai = IA de RTS rules.rtsai = IA de RTS [red](WIP)
rules.rtsminsquadsize = Taille Minimale d'une Escouade rules.rtsminsquadsize = Taille Minimale d'une Escouade
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
rules.rtsminattackweight = Poids Minimum d'une Attaque rules.rtsminattackweight = Poids Minimum d'une Attaque
@@ -1161,8 +1224,10 @@ rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitcap = Limite d'Unités actives de Base rules.unitcap = Limite d'Unités actives de Base
@@ -1174,6 +1239,7 @@ rules.buildcostmultiplier = Multiplicateur du prix de construction
rules.buildspeedmultiplier = Multiplicateur du temps de construction rules.buildspeedmultiplier = Multiplicateur du temps de construction
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles) rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
rules.unitammo = Les Unités nécessitent des munitions rules.unitammo = Les Unités nécessitent des munitions
rules.enemyteam = Équipe ennemie rules.enemyteam = Équipe ennemie
@@ -1224,7 +1290,7 @@ item.pyratite.name = Pyratite
item.metaglass.name = Verre Trempé item.metaglass.name = Verre Trempé
item.scrap.name = Ferraille item.scrap.name = Ferraille
item.fissile-matter.name = Matière Fissile item.fissile-matter.name = Matière Fissile
item.beryllium.name = Beryllium item.beryllium.name = Béryllium
item.tungsten.name = Tungstène item.tungsten.name = Tungstène
item.oxide.name = Oxide item.oxide.name = Oxide
item.carbide.name = Carbure item.carbide.name = Carbure
@@ -1415,6 +1481,8 @@ block.distributor.name = Distributeur
block.sorter.name = Trieur block.sorter.name = Trieur
block.inverted-sorter.name = Trieur Inversé block.inverted-sorter.name = Trieur Inversé
block.message.name = Bloc de Message block.message.name = Bloc de Message
block.reinforced-message.name = Bloc de Message Renforcé
block.world-message.name = Bloc de Message Global
block.illuminator.name = Illuminateur block.illuminator.name = Illuminateur
block.overflow-gate.name = Barrière de Débordement block.overflow-gate.name = Barrière de Débordement
block.underflow-gate.name = Barrière de Refoulement block.underflow-gate.name = Barrière de Refoulement
@@ -1511,7 +1579,7 @@ block.payload-router.name = Routeur de Charges Utiles
block.duct.name = Conduit block.duct.name = Conduit
block.duct-router.name = Routeur de Conduit block.duct-router.name = Routeur de Conduit
block.duct-bridge.name = Pont en Conduit block.duct-bridge.name = Pont en Conduit
block.payload-propulsion-tower.name = Tour à propulsion de Charge utile block.large-payload-mass-driver.name = Grand Transporteur de Charges Utiles
block.payload-void.name = Destructeur de Charge utile block.payload-void.name = Destructeur de Charge utile
block.payload-source.name = Source de Charge utile block.payload-source.name = Source de Charge utile
block.disassembler.name = Désassembleur block.disassembler.name = Désassembleur
@@ -1554,6 +1622,7 @@ block.carbon-vent.name = Évent de Carbone
block.arkyic-vent.name = Évent d'Arkyic block.arkyic-vent.name = Évent d'Arkyic
block.yellow-stone-vent.name = Évent de Pierre Jaune block.yellow-stone-vent.name = Évent de Pierre Jaune
block.red-stone-vent.name = Évent de Pierre Rouge block.red-stone-vent.name = Évent de Pierre Rouge
block.crystalline-vent.name = Évent Crystallin
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Zone de Noyau block.core-zone.name = Zone de Noyau
@@ -1593,6 +1662,7 @@ block.electric-heater.name = Chauffage Électrique
block.slag-heater.name = Chauffage de Scories block.slag-heater.name = Chauffage de Scories
block.phase-heater.name = Chauffage Phasé block.phase-heater.name = Chauffage Phasé
block.heat-redirector.name = Redirecteur de Chaleur block.heat-redirector.name = Redirecteur de Chaleur
block.heat-router.name = Routeur de Chaleur
block.slag-incinerator.name = Incinérateur de Scories block.slag-incinerator.name = Incinérateur de Scories
block.carbide-crucible.name = Grande fonderie de Carbure block.carbide-crucible.name = Grande fonderie de Carbure
block.slag-centrifuge.name = Centrifugeuse de Scories block.slag-centrifuge.name = Centrifugeuse de Scories
@@ -1600,8 +1670,8 @@ block.surge-crucible.name = Grande Fonderie d'Alliage Superchargé
block.cyanogen-synthesizer.name = Synthétiseur de Cyanogène block.cyanogen-synthesizer.name = Synthétiseur de Cyanogène
block.phase-synthesizer.name = Synthétiseur de Tissu Phasé block.phase-synthesizer.name = Synthétiseur de Tissu Phasé
block.heat-reactor.name = Centrale Thermique block.heat-reactor.name = Centrale Thermique
block.beryllium-wall.name = Mur de Beryllium block.beryllium-wall.name = Mur de Béryllium
block.beryllium-wall-large.name = Grand Mur de Beryllium block.beryllium-wall-large.name = Grand Mur de Béryllium
block.tungsten-wall.name = Mur de Tungstène block.tungsten-wall.name = Mur de Tungstène
block.tungsten-wall-large.name = Grand Mur de Tungstène block.tungsten-wall-large.name = Grand Mur de Tungstène
block.blast-door.name = Porte Blindée block.blast-door.name = Porte Blindée
@@ -1638,9 +1708,9 @@ block.turbine-condenser.name = Condenseur à Turbine
block.chemical-combustion-chamber.name = Chambre de Combustion Chimique block.chemical-combustion-chamber.name = Chambre de Combustion Chimique
block.pyrolysis-generator.name = Générateur à Pyrolyse block.pyrolysis-generator.name = Générateur à Pyrolyse
block.vent-condenser.name = Condenseur à Évent block.vent-condenser.name = Condenseur à Évent
block.cliff-crusher.name = Broyeur de Paroi block.cliff-crusher.name = Broyeur de Parois
block.plasma-bore.name = Foreuse de Plasma block.plasma-bore.name = Foreuse à Plasma
block.large-plasma-bore.name = Grande Foreuse de Plasma block.large-plasma-bore.name = Grande Foreuse à Plasma
block.impact-drill.name = Foreuse à Impact block.impact-drill.name = Foreuse à Impact
block.eruption-drill.name = Foreuse à Erruptions block.eruption-drill.name = Foreuse à Erruptions
block.core-bastion.name = Noyau: Bastion block.core-bastion.name = Noyau: Bastion
@@ -1658,9 +1728,9 @@ block.scathe.name = Scathe
block.fabricator.name = Fabricateur block.fabricator.name = Fabricateur
block.tank-refabricator.name = Refabricateur de Tanks block.tank-refabricator.name = Refabricateur de Tanks
block.mech-refabricator.name = Refabricateur de Mécas block.mech-refabricator.name = Refabricateur de Mécas
block.ship-refabricator.name = Refabricateur de Bateaux block.ship-refabricator.name = Refabricateur de Vaisseaux
block.tank-assembler.name = Assembleur de Tanks block.tank-assembler.name = Assembleur de Tanks
block.ship-assembler.name = Assembleur de Bateaux block.ship-assembler.name = Assembleur de Vaisseaux
block.mech-assembler.name = Assembleur de Mécas block.mech-assembler.name = Assembleur de Mécas
block.reinforced-payload-conveyor.name = Convoyeur de Charges Utiles Renforcé block.reinforced-payload-conveyor.name = Convoyeur de Charges Utiles Renforcé
block.reinforced-payload-router.name = Routeur de Charges Utiles Renforcé block.reinforced-payload-router.name = Routeur de Charges Utiles Renforcé
@@ -1669,10 +1739,9 @@ block.small-deconstructor.name = Petit Déconstructeur
block.canvas.name = Canevas block.canvas.name = Canevas
block.world-processor.name = Processeur Global block.world-processor.name = Processeur Global
block.world-cell.name = Cellule de Mémoire Globale block.world-cell.name = Cellule de Mémoire Globale
block.shield-breaker.name = Briseur de Bouclier (nom temporaire)
block.tank-fabricator.name = Fabricateur de Tanks block.tank-fabricator.name = Fabricateur de Tanks
block.mech-fabricator.name = Fabricateur de Mécas block.mech-fabricator.name = Fabricateur de Mécas
block.ship-fabricator.name = Fabricateur de Bateaux block.ship-fabricator.name = Fabricateur de Vaisseaux
block.prime-refabricator.name = Refabricateur Prime block.prime-refabricator.name = Refabricateur Prime
block.unit-repair-tower.name = Tourelle de Réparation block.unit-repair-tower.name = Tourelle de Réparation
block.diffuse.name = Diffuseur block.diffuse.name = Diffuseur
@@ -1701,17 +1770,11 @@ team.blue.name = bleu
hint.skip = Passer hint.skip = Passer
hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger. hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger.
hint.zoom = [accent]Scrollez[] pour zoomer et dézoomer. hint.zoom = [accent]Scrollez[] pour zoomer et dézoomer.
hint.mine = Bougez vers le \uf8c4 minerai de cuivre et [accent]cliquez[] dessus pour le miner manuellement.
hint.desktopShoot = [accent][[Clic-gauche][] pour tirer. hint.desktopShoot = [accent][[Clic-gauche][] pour tirer.
hint.depositItems = Pour déposer des ressources dans le Noyau, déplacez-les depuis votre vaisseau, vers ce dernier. hint.depositItems = Pour déposer des ressources dans le Noyau, déplacez-les depuis votre vaisseau, vers ce dernier.
hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][]. hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][].
hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant qu'unité de base, [accent]touchez l'avatar en haut à gauche.[] hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant qu'unité de base, [accent]touchez l'avatar en haut à gauche.[]
hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu. hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu.
hint.placeDrill = Sélectionnez l'onglet \ue85e [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une \uf870 [accent]Foreuse[] et cliquez sur un filon de cuivre pour la placer.
hint.placeDrill.mobile = Sélectionnez l'onglet \ue85e [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une \uf870 [accent]Foreuse Méchanique[] et touchez un filon de cuivre pour la placer.\n\nPressez le \ue800 [accent]V[] en bas à droite pour confirmer.
hint.placeConveyor = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nCliquez et maintenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
hint.placeConveyor.mobile = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nMaintenez votre doigt et déplacez-le pour placer plusieurs convoyeurs.
hint.placeTurret = Placez des \uf861 [accent]Tourelles[] pour défendre votre base contre les ennemis.\n\nLes Tourelles nécessitent des munitions (dans ce cas, du \uf838Cuivre).\nUtilisez les convoyeurs et les foreuses pour les ravitailler.
hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs. hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection. hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite. hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite.
@@ -1720,9 +1783,13 @@ hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies. hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée. hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler. hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite. hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[]. hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc. hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler. hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
@@ -1737,10 +1804,58 @@ hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un N
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[]. hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées. hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[]. hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement. hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement. hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
gz.mine = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et cliquez pour commencer à miner.
gz.mine.mobile = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et Tapez dessus pour commencer à miner.
gz.research = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nCliquez sur le filon de cuivre pour la placer.
gz.research.mobile = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nTapez sur le filon de cuivre pour la placer.\n\nPressez la \ue800 [accent]coche[] en bas à droite pour confirmer.
gz.conveyors = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nCliquez et retenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
gz.conveyors.mobile = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nRetenez pendant une seconde et faites glisser pour placer plusieurs convoyeurs.
gz.drills = Étendez vos exploitations minières.\nPlacez plus de Foreuses méchaniques.\nMinez 100 minerais de cuivre.
gz.lead = \uf837 Le [accent]Plomb[] est un autre minerai assez utilisé en tant que ressource.\nConstruisez des foreuses pour miner du plomb.
gz.moveup = \ue804 Déplacez-vous vers le haut pour la suite des objectifs.
gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre noyau.\nLes Duos requierent du \uf838 cuivre en tant que [accent]munitions[] depuis des convoyeurs.
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
gz.defend = Ennemis en approche, préparez-vous à défendre.
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requierent du \uf837 [accent]plomb[] en tant que munition.
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[], en utilisant des convoyeurs.
gz.supplyturret = [accent]Approvisionnez la tourelle
gz.zone1 = Ceci est la zone d'apparition ennemie.
gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague.
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
onset.mine = Cliquez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
onset.mine.mobile = Tapez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.
onset.research = Ouvrez \ue875 l'arbre technologique.\nRecherchez et placez un \uf73e [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
onset.bore = Recherchez et placez une \uf741 [accent]foreuse à plasma[].\nElle va automatiquement miner les ressources contenues dans les murs.
onset.power = Pour [accent]alimenter[] la foreuse à plasma, recherchez et placez un \uf73d [accent]transmetteur à rayons[].\nConnectez le condenseur à la foreuse.
onset.ducts = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\nCliquez et faites glisser pour placer plusieurs conduits.\n[accent]Scrollez[] pour les faire pivoter.
onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour placer plusieurs conduits.
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
onset.arcfurnace = le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
onset.fabricator = Utilisez des [accent]unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]fabricateur de tanks[].
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium.[]
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
onset.enemies = Ennemis en approche, préparez-vous à défendre.
onset.attack = L'ennemi est vulnérable. Contre-attaquez.
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
split.acquire = Vous devez acquérir du tungstène pour construire des unités.
split.build = Ces unités doivent être transportées vers l'autre côté du mur.\nPlacez 2 [accent]transporteurs de charges utiles[], 1 de chaque côté du mur.\nEnsuite reliez-les en pressant sur l'un et ensuite en sélectionnant l'autre.
split.container = Similaires aux conteneurs, les unités peuvent aussi être transportées en utilisant un [accent]transporteur de charges utiles[].\nPlacez un fabricateur d'unités adjacent à un transporteur, ensuite chargez-les et finalement, envoyez-les au-delà du mur pour attaquer la base ennemie.
item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition. item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition.
item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé. item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé.
item.lead.description = Un matériau de départ. Utilisation très répandue en électronique et dans les blocs de transport de liquides. item.lead.description = Un matériau de départ. Utilisation très répandue en électronique et dans les blocs de transport de liquides.
@@ -1762,27 +1877,33 @@ item.spore-pod.description = Les bulbes sporifères sont utilisés pour l'obtent
item.spore-pod.details = Les spores sont des formes de vies synthétiques, émettant des gaz qui sont toxiques pour les autres formes de vie biologiques. Elles sont extrêmement invasives et très inflammables dans certaines conditions. item.spore-pod.details = Les spores sont des formes de vies synthétiques, émettant des gaz qui sont toxiques pour les autres formes de vie biologiques. Elles sont extrêmement invasives et très inflammables dans certaines conditions.
item.blast-compound.description = Un matériau utilisé dans les bombes et les munitions explosives. item.blast-compound.description = Un matériau utilisé dans les bombes et les munitions explosives.
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires et comme combustible pour les générateurs. item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires et comme combustible pour les générateurs.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. #Erekir
item.oxide.description = Used as a heat conductor and insulator for power. item.beryllium.description = Un matériau utilisé dans de nombreux types de constructions et de munition sur Erekir.
item.carbide.description = Used in advanced structures, heavier units, and ammunition. item.tungsten.description = Un métal utilisé dans les foreuses, armures et munitions. Requis pour la construction de structures avancées.
item.oxide.description = Un matériau utilisé comme conducteur de chaleur et isolant pour l'énergie.
item.carbide.description = Un matériau utilisé dans les structures avancées, les unités lourdes et les munitions.
liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le refroidissement et le traitement des déchets. liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le refroidissement et le traitement des déchets.
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies. liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé. liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement. liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. #Erekir
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.arkycite.description = Un liquide utilisé dans les réactions chimiques pour la production dénergie et la synthèse de matériaux.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.ozone.description = Un gaz utilisé comme agent oxydant dans la production de matériaux et comme combustible. Relativement explosif.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.hydrogen.description = Un gaz inflammable utilisé dans lextraction des ressources, la production d'unités et la réparation de structures.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.cyanogen.description = Un gaz hautement inflammable utilisé pour les munitions, la construction dunités avancées, et diverses réactions dans certains blocs avancés.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.nitrogen.description = Un gaz inerte utilisé dans lextraction des ressources, la création de gaz et la production d'unités.
liquid.neoplasm.description = Un sous-produit biologique dangereux issu du réacteur à Néoplasme. Se propage rapidement dans tous les blocs adjacents contenant de leau, les endommageant dans le processus. Très visqueux.
liquid.neoplasm.details = Néoplasme, une masse incontrôlable de cellules synthétiques à division rapide, ayant une consistance semblable à la boue. Résistant à la chaleur. Extrêmement dangereux pour toute structure comportant de leau.\n\nTrop complexe et instable pour des analyses standard. Applications potentielles inconnues. Il est recommandé de lincinérer dans des bassins de scories.
block.derelict = \ue815 [lightgray]Vestiges block.derelict = \ue815 [lightgray]Vestiges
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés. block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner. block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique. block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
block.reinforced-message.description = Enregistre un message. Utilisé pour la communication entre alliés.
block.world-message.description = Un bloc de message spécial utilisé pour la création de cartes. Ne peut pas être détruit.
block.graphite-press.description = Compresse le charbon en graphite. block.graphite-press.description = Compresse le charbon en graphite.
block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement. block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement.
block.silicon-smelter.description = Raffine du silicium avec du sable et du charbon. block.silicon-smelter.description = Raffine du silicium avec du sable et du charbon.
@@ -1928,96 +2049,101 @@ block.large-logic-display.description = Affiche des images à partir des instruc
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire. block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option. block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées. block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. #Erekir
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.diffuse.description = Tire une rafale de balles dans un large cône. Peut repousser les cibles ennemies.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.sublimate.description = Tire un jet de flammes continu sur les cibles ennemies. Perce les armures.
block.disperse.description = Fires bursts of flak at aerial targets. block.titan.description = Tire un obus d'artillerie massif sur les cibles au sol. Nécessite de l'hydrogène.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.afflict.description = Tire une orbe massive chargée de balles à fragmentation. Nécessite de la chaleur.
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.disperse.description = Tire des rafales de balles anti-aériennes aux cibles volantes.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.lustre.description = Tire un laser à cible unique se déplaçant lentement sur les cibles ennemies.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.scathe.description = Lance un missile puissant sur les cibles au sol sur de grandes distances.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.smite.description = Tire une rafale de balles perçantes émetteuse de foudre.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.malign.description = Tire un barrage de charges lasers à tête chercheuse sur les cibles ennemies. Requiert beaucoup de chaleur.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.silicon-arc-furnace.description = Raffine du silicium à partir de sable et de graphite.
block.slag-heater.description = Heats facing blocks. Requires slag. block.oxidation-chamber.description = Produit de l'oxyde à partir de béryllium et d'ozone. Émet de la chaleur comme sous-produit.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.electric-heater.description = Applique de la chaleur aux structures. Nécessite une grande quantité d'énergie.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.slag-heater.description = Applique de la chaleur structures. Nécessite des scories.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.phase-heater.description = Applique de la chaleur aux structures. Nécessite du tissu phasé.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.heat-redirector.description = Redirige la chaleur accumulée aux autres blocs.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.heat-router.description = Répartit la chaleur dans trois directions de sortie.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.electrolyzer.description = Décompose l'eau en hydrogène et en ozone. Les sorties de chaque gaz sont situées de part et d'autres du bloc, marquées par leur couleur correspondante.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.atmospheric-concentrator.description = Concentre l'azote retenu dans l'atmosphère. Requiert de la chaleur.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.surge-crucible.description = Forme de l'alliage superchargé à partir de scories et de silicium. Requiert de la chaleur.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.phase-synthesizer.description = Synthétise du tissu phasé à partir de thorium, de sable, et d'ozone. Requiert de la chaleur.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.carbide-crucible.description = Fusionne du tungstène et du graphite en carbure. Requiert de la chaleur.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.cyanogen-synthesizer.description = Synthétise du cyanogène à partir d'arkycite et de graphite. Requiert de la chaleur.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.slag-incinerator.description = Incinère des objets ou des liquides non-volatils. Nécéssite des scories.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.vent-condenser.description = Condense les gaz d'évents en eau. Consomme de l'énergie.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.plasma-bore.description = Lorsqu'il est placé face à un mur de minerai, il produit des matériaux indéfiniment. Requiert peu d'énergie.\nPeut utiliser de l'hydrogène pour booster l'efficacité.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.large-plasma-bore.description = Une foreuse à plasma plus large. Capable d'extraire du tungstène et du thorium. Nécessite de l'hydrogène et de l'énergie.\nPeut utiliser de l'azote pour booster l'efficacité.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.cliff-crusher.description = Écrase les murs, produisant du sable indéfiniment. Nécessite de l'énergie. L'efficacité varie en fonction du type de mur.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit des matériaux en rafales indéfiniment. Nécessite de l'énergie et de l'eau.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-junction.description = Agit comme un pont entre deux conduits qui se croisent.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides.
block.beryllium-wall.description = Protects structures from enemy projectiles. block.reinforced-liquid-container.description = Stocke une quantité importante de fluides.
block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain.
block.tungsten-wall.description = Protects structures from enemy projectiles. block.reinforced-pump.description = Pompe des liquides. Requiert de l'hydrogène.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.beryllium-wall.description = Protège les structures des projectiles ennemis.
block.carbide-wall.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = Protège les structures des projectiles ennemis.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall.description = Protège les structures des projectiles ennemis.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.tungsten-wall-large.description = Protège les structures des projectiles ennemis.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.carbide-wall.description = Protège les structures des projectiles ennemis.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.carbide-wall-large.description = Protège les structures des projectiles ennemis.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.reinforced-surge-wall.description = Protège les structures des projectiles ennemis, dégageant périodiquement des arcs électriques au contact.
block.duct.description = Moves items forward. Only capable of storing a single item. block.reinforced-surge-wall-large.description = Protège les structures des projectiles ennemis, dégageant périodiquement des arcs électriques au contact.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.shielded-wall.description = Protège les structures des projectiles ennemis, reflétant la plupart des balles lors de l'impact. Déploie un bouclier qui absorbe la plupart des projectiles lorsque de l'énergie est fournie. Conduit l'énergie.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.blast-door.description = Un mur qui s'ouvre lorsque des unités terrestres alliées sont à portée. Ne peut pas être contrôlé manuellement.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.duct.description = Déplace les objets. Ne peut stocker qu'un seul objet.
block.duct-bridge.description = Moves items over structures and terrain. block.armored-duct.description = Déplace les objets. N'accepte pas les entrées qui ne sont pas des conduits sur les côtés.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.duct-router.description = Distribue les objets de manière égale dans trois directions. N'accepte que les objets à l'arrière. Peut être configuré comme un trieur d'objets.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.overflow-duct.description = Envoie les objets sur les côtés si le chemin avant est bloqué.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.duct-bridge.description = Déplace les objets par-dessus les structures et le terrain.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.duct-unloader.description = Décharge l'élément sélectionné du bloc derrière lui. Impossible de décharger des noyaux.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.underflow-duct.description = L'opposé d'un conduit de débordement. Envoie les objets vers l'avant si les chemins gauche et droit sont bloqués.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.reinforced-liquid-junction.description = Agit comme une jonction entre deux conduits qui se croisent.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.surge-conveyor.description = Déplace les éléments par lots. Peut être accéléré avec de l'énergie. Conduit l'énergie.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.surge-router.description = Distribue de manière égale les objets dans trois directions à partir de convoyeurs superchargés. Peut être accéléré avec de l'énergie. Conduit l'énergie.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.unit-cargo-loader.description = Construit des drones cargo. Ces drones distribuent automatiquement les objets aux Points de Déchargement ayant le filtre correspondant.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.unit-cargo-unload-point.description = Agit comme un point de déchargement pour les drones cargo. Accepte les objets qui correspondent au filtre sélectionné.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.beam-node.description = Transmet l'énergie à d'autres blocs orthogonalement. Stocke une petite quantité d'énergie.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.beam-tower.description = Transmet l'énergie à d'autres blocs orthogonalement. Stocke une grande quantité d'énergie. Longue portée.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.turbine-condenser.description = Génère de l'énergie lorsqu'il est placé sur des évents. Produit une petite quantité d'eau.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.chemical-combustion-chamber.description = Génère de l'énergie à partir d'arkycite et d'ozone.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.pyrolysis-generator.description = Génère de grandes quantités d'énergie à partir d'arkycite et de scories. Produit de l'eau comme sous-produit.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.flux-reactor.description = Génère de grandes quantités d'énergie lorsqu'il est chauffé. Requiert du cyanogène comme stabilisant. La puissance de sortie et les besoins en cyanogène sont proportionnels à l'apport de chaleur.\nExplose s'il n'y a pas assez de cyanogène.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.neoplasia-reactor.description = Utilise de l'arkycite, de l'eau et du tissu phasé pour générer de grandes quantités d'énergie. Produit de la chaleur et du néoplasme dangereux comme sous-produit.\nExplose violemment si le néoplasme n'est pas retiré du réacteur via des conduits.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.build-tower.description = Reconstruit automatiquement les structures à portée et assiste les autres unités en construction.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.regen-projector.description = Répare lentement les structures alliées dans un périmètre carré. Nécessite de l'hydrogène.\nPeut utiliser du tissu phasé pour augmenter l'efficacité.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.reinforced-container.description = Stocke une petite quantité d'objets. Le contenu peut être récupéré via des déchargeurs. N'augmente pas la capacité de stockage du noyau.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.reinforced-vault.description = Stocke une grande quantité d'objets. Le contenu peut être récupéré via des déchargeurs. N'augmente pas la capacité de stockage du noyau.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-fabricator.description = Construit des unités Stell. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-fabricator.description = Construit des unités Elude. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-fabricator.description = Construit des unités Merui. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.tank-assembler.description = Assemble de grands tanks à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.ship-assembler.description = Assemble de grands vaisseaux à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.mech-assembler.description = Assemble de grands mechs à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
block.prime-refabricator.description = Upgrades inputted units to the third tier. block.tank-refabricator.description = Améliore les tanks au deuxième niveau.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.ship-refabricator.description = Améliore les vaisseaux au deuxième niveau.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.mech-refabricator.description = Améliore les mechs au deuxième niveau.
block.reinforced-payload-conveyor.description = Moves payloads forward. block.prime-refabricator.description = Améliore les unités au troisième niveau.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.basic-assembler-module.description = Augmente le niveau d'assembleur lorsqu'il est placé à côté d'une limite de construction. Requiert de l'énergie. Peut être utilisé comme entrée de charge utile.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.small-deconstructor.description = Déconstruit les structures et les unités saisies. Renvoie 100% du coût de construction.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.reinforced-payload-conveyor.description = Déplace les charges utiles.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.reinforced-payload-router.description = Distribue les charges utiles aux blocs adjacents. Fonctionne comme un trieur lorsqu'un filtre est défini.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.payload-mass-driver.description = Structure de transport de charge utile à longue portée. Tire les charges utiles reçues vers les transporteurs de masse liés.
block.large-payload-mass-driver.description = Structure de transport de charge utile à longue portée. Tire les charges utiles reçues vers les transporteurs de masse liés.
block.unit-repair-tower.description = Répare toutes les unités à proximité. Requiert de l'ozone.
block.radar.description = Découvre progressivement le terrain et les unités ennemies dans un large rayon. Nécessite de l'énergie.
block.shockwave-tower.description = Endommage et détruit les projectiles ennemis dans un rayon. Nécessite du cyanogène.
block.canvas.description = Affiche une image simple avec une palette prédéfinie. Modifiable.
unit.dagger.description = Tire des balles normales aux ennemis proches. unit.dagger.description = Tire des balles normales aux ennemis proches.
unit.mace.description = Tire des jets de flammes aux ennemis proches. unit.mace.description = Tire des jets de flammes aux ennemis proches.
@@ -2058,6 +2184,7 @@ unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. R
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés. unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
unit.navanax.description = Tire des projectiles explosifs EMP, infligeant des dommages importants aux réseaux électriques ennemis et réparant les structures alliées. Fait fondre les ennemis proches avec 4 tourelles laser autonomes. unit.navanax.description = Tire des projectiles explosifs EMP, infligeant des dommages importants aux réseaux électriques ennemis et réparant les structures alliées. Fait fondre les ennemis proches avec 4 tourelles laser autonomes.
#Erekir
unit.stell.description = Tire des balles standard aux ennemis proches. unit.stell.description = Tire des balles standard aux ennemis proches.
unit.locus.description = Tire des balles en alternance aux ennemis proches. unit.locus.description = Tire des balles en alternance aux ennemis proches.
unit.precept.description = Tire des grappes de balles perçantes aux ennemis proches. unit.precept.description = Tire des grappes de balles perçantes aux ennemis proches.
@@ -2091,6 +2218,7 @@ lst.set = Définit une variable.
lst.operation = Effectue une opération sur 1 ou 2 variables. lst.operation = Effectue une opération sur 1 ou 2 variables.
lst.end = Saute au sommet de la série dinstructions. lst.end = Saute au sommet de la série dinstructions.
lst.wait = Attendre un certain nombre de secondes. lst.wait = Attendre un certain nombre de secondes.
lst.stop = Stoppe l'exéction du processeur.
lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Saute conditionnellement vers une autre instruction. lst.jump = Saute conditionnellement vers une autre instruction.
lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[]. lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].
@@ -2111,6 +2239,7 @@ lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de
lst.cutscene = Manipule la caméra du joueur. lst.cutscene = Manipule la caméra du joueur.
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs. lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
lst.getflag = Vérifie si un drapeau global est présent. lst.getflag = Vérifie si un drapeau global est présent.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici. logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.

View File

@@ -1,6 +1,6 @@
#A fordításban közreműködött: Vajda Simon, Polgár Sándor és Erdélyi Nimród #A fordításban közreműködött: Vajda Simon, Polgár Sándor, Erdélyi Nimród és Halász Gergő
credits.text = Készítette: [royal]Anuken[] - [sky]anukendev@gmail.com[] credits.text = Készítette: [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Credits credits = Creditek
contributors = Fordítok és készítők contributors = Fordítok és készítők
discord = Csatlakozz a Mindustry Discord szerverhez! discord = Csatlakozz a Mindustry Discord szerverhez!
link.discord.description = Az eredeti Mindustry Discord chatszoba link.discord.description = Az eredeti Mindustry Discord chatszoba
@@ -14,13 +14,13 @@ link.google-play.description = Google Play áruház listázás
link.f-droid.description = F-Droid katalógus listázás link.f-droid.description = F-Droid katalógus listázás
link.wiki.description = Hivatalos Mindustry wiki link.wiki.description = Hivatalos Mindustry wiki
link.suggestions.description = Új funkciók ajánlása link.suggestions.description = Új funkciók ajánlása
link.bug.description = Találtál egyet? Jelentsd itt link.bug.description = Találtál szoftver hibá-t? Jelentsd itt
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Ez a szerber egy linket küldött neked. Biztos vagy benne, hogy megnyitod?\n\n[sky]{0}
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva. linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
screenshot = Képernyőkép mentve ide: {0} screenshot = Képernyőkép mentve ide: {0}
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez. screenshot.invalid = Túl nagy a map, nincsen elég memória a képernyőképhez.
gameover = Játék vége gameover = Játék vége
gameover.disconnect = Kapcsolat bontása gameover.disconnect = Kapcsolat megszakadt
gameover.pvp = A[accent] {0}[] csapat nyert! gameover.pvp = A[accent] {0}[] csapat nyert!
gameover.waiting = [accent]Várakozás a következő mapra... gameover.waiting = [accent]Várakozás a következő mapra...
highscore = [accent]Új rekord! highscore = [accent]Új rekord!
@@ -36,27 +36,27 @@ load.mod = Modok
load.scripts = Szkriptek load.scripts = Szkriptek
be.update = Új Bleeding Edge build áll rendelkezésre: be.update = Új Bleeding Edge build áll rendelkezésre:
be.update.confirm = Letölti és újraindítod? be.update.confirm = Letöltöd és újraindítod?
be.updating = Frissítés... be.updating = Frissítés...
be.ignore = Most nem be.ignore = Most nem
be.noupdates = Nem találtunk frissítést. be.noupdates = Nem találtunk frissítést.
be.check = Frissítések keresése. be.check = Frissítések keresése.
mods.browser = Mod Browser mods.browser = Mod választó
mods.browser.selected = Mod kiválasztása mods.browser.selected = Mod kiválasztása
mods.browser.add = Letöltés mods.browser.add = Letöltés
mods.browser.reinstall = Reinstall mods.browser.reinstall = Reinstall
mods.browser.view-releases = View Releases mods.browser.view-releases = Kiadások megtekintése
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Nincsenek kiadások.\n[accent]Nem lehet kiadásokat találni ehhez a modhoz. Nézd meg a repository-ját, hogy vannak -e kiadásai.
mods.browser.latest = <Latest> mods.browser.latest = <Latest>
mods.browser.releases = Releases mods.browser.releases = Kiadások
mods.github.open = Megtekintés mods.github.open = Megtekintés
mods.github.open-release = Release Page mods.github.open-release = Kiadások oldala
mods.browser.sortdate = Rendezés dátum szerint mods.browser.sortdate = Rendezés dátum szerint
mods.browser.sortstars = Rendezés értékelés szerint mods.browser.sortstars = Rendezés értékelés szerint
schematic = Schematic schematic = Schematic
schematic.add = Schematic mentése... schematic.add = Schematic mentése...
schematics = Schematicok schematics = Schematic-ok
schematic.replace = Már van ilyen nevű schematic. Lecseréled? schematic.replace = Már van ilyen nevű schematic. Lecseréled?
schematic.exists = Már van ilyen nevű schematic. schematic.exists = Már van ilyen nevű schematic.
schematic.import = Schematic importálása... schematic.import = Schematic importálása...
@@ -72,33 +72,33 @@ schematic.delete.confirm = Ez a Schematic törölve lesz.
schematic.rename = Schematic átnevezése schematic.rename = Schematic átnevezése
schematic.info = {0}x{1}, {2} blokk schematic.info = {0}x{1}, {2} blokk
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren. schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
schematic.tags = Tags: schematic.tags = Címkék:
schematic.edittags = Edit Tags schematic.edittags = Címkék szerkesztése
schematic.addtag = Add Tag schematic.addtag = Címke hozzáadása
schematic.texttag = Text Tag schematic.texttag = Következő címke
schematic.icontag = Icon Tag schematic.icontag = Icon címke
schematic.renametag = Rename Tag schematic.renametag = Címke átnevezése
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Teljesen törlöd ezt a címkét?
schematic.tagexists = That tag already exists. schematic.tagexists = Ez a címke már létezik.
stats = Statisztika stats = Statisztika
stats.wave = Waves Defeated stats.wave = Hullámok legyőzve
stats.unitsCreated = Units Created stats.unitsCreated = Egységek létrehozva
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Ellenségek megsemmisítve
stats.built = Buildings Built stats.built = Építmények építve
stats.destroyed = Buildings Destroyed stats.destroyed = Építmények elpusztítva
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Építmények lebontva
stats.playtime = Time Played stats.playtime = Játszott idő
globalitems = [accent]Összes nyersanyag globalitems = [accent]Összes nyersanyag
map.delete = Biztosan törlöd a "[accent]{0}[]" mapot? map.delete = Biztosan akkarod törlölni a "[accent]{0}[]" mapot?
level.highscore = Legmagasabb pontszám: [accent]{0} level.highscore = Legmagasabb pontszám: [accent]{0}
level.select = Szint kiválasztása level.select = Szint kiválasztása
level.mode = Játékmód: level.mode = Játékmód:
coreattack = < A mag támadás alatt van! > coreattack = < A mag támadás alatt van! >
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
database = Mag adatbázis database = Mag adatbázis
database.button = Database database.button = Adatbázis
savegame = Játék mentése savegame = Játék mentése
loadgame = Játék betöltése loadgame = Játék betöltése
joingame = Csatlakozás játékhoz joingame = Csatlakozás játékhoz
@@ -112,7 +112,7 @@ position = Pozíció
close = Bezárás close = Bezárás
website = Weboldal website = Weboldal
quit = Kilépés quit = Kilépés
save.quit = Mentés & Kilépés save.quit = Mentés és kilépés
maps = Mapok maps = Mapok
maps.browse = Mapok keresése maps.browse = Mapok keresése
continue = Folytatás continue = Folytatás
@@ -126,29 +126,40 @@ uploadingpreviewfile = Előnézet feltöltése
committingchanges = Változások mentése committingchanges = Változások mentése
done = Kész done = Kész
feature.unsupported = Az eszköz nem támogatja ezt a funkciót. feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods.initfailed = [red]⚠[] Az előző Mindustry munkamenet nem tudott inícializálódni. Ez valószínű egy rosszúl működő mod miatt történt.\n\nA crash loop elkerülése érdekében, [red]minden mod le lett tiltva.[]
mods = Modok mods = Modok
mods.none = [lightgray]Nincsen mod! mods.none = [lightgray]Nincsen mod!
mods.guide = Mod készítési útmutató mods.guide = Mod készítési útmutató
mods.report = Hiba jelentése mods.report = Hiba jelentése
mods.openfolder = Megnyitás mappából mods.openfolder = Megnyitás mappából
mods.viewcontent = View Content mods.viewcontent = Tartalom megtekintése
mods.reload = Újratöltés mods.reload = Újratöltés
mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok. mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok.
mod.installed = [[Installed] mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktív mod.enabled = [lightgray]Aktív
mod.disabled = [scarlet]Inaktív mod.disabled = [scarlet]Inaktív
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Többjátékos kompatibilis
mod.disable = Letiltás mod.disable = Letiltás
mod.content = Tartalom: mod.content = Tartalom:
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja. mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0} mod.incompatiblegame = [red]Elavúlt játék
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Nem kompatibilis
mod.missingdependencies = [scarlet]Hiányzó függőség: {0} mod.blacklisted = [red]Nem támogatott
mod.unmetdependencies = [red]Összeférhetetlen függőségek
mod.erroredcontent = [scarlet]Tartalom hiba mod.erroredcontent = [scarlet]Tartalom hiba
mod.circulardependencies = [red]Körkörös függőségek
mod.incompletedependencies = [red]Befejezetlen függőségek
mod.requiresversion.details = [accent]{0}[] játékverzió szükséges.\nA letöltésed elavúlt. Ez a mod egy újabb verziót kíván (velószínű, egy beta/alpha kiadást) a működéshez.
mod.outdatedv7.details = Ez a mod nem kompatibilis a játék legújabb berziójával. A készítőjének frissítenie kell azt, és hozzá kell adnia a [accent]minGameVersion: 136[] -t a [accent]mod.json[] fájlhoz.
mod.blacklisted.details = Ez a mod manuálisan a feketelistára került, mert a játék összeomlott tőle, vagy más probléma miatt. Ne használd!
mod.missingdependencies.details = Ez a mod hiányol függőségeket: {0}
mod.erroredcontent.details = Ez a játék hibákat okozott betöltésnél. Kérd meg a mod készítőjét hogy kijavítsa őket!
mod.circulardependencies.details = Ennek a modnak egymástól függő föggőségai vannak.
mod.incompletedependencies.details = Ez a mod nem tudott betölteni hiányzó, vagy rossz függőségek miatt: {0}.
mod.requiresversion = [red]{0}[] játékverzió szükséges.
mod.errors = Hiba történt a tartalom betöltése közben. mod.errors = Hiba történt a tartalom betöltése közben.
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javítsd ki őket a játék előtt. mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki, vagy javítsd ki őket a játék előtt.
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz. mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
mod.enable = Engedélyezés mod.enable = Engedélyezés
mod.requiresrestart = A játék kilép a módosítások alkalmazásához. mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
@@ -157,7 +168,7 @@ mod.import = Mod importálása
mod.import.file = Fájl importálása mod.import.file = Fájl importálása
mod.import.github = GitHub Mod importálása mod.import.github = GitHub Mod importálása
mod.jarwarn = [scarlet]A JAR modok eredendően nem biztonságosak.[]\nGyőződj meg arról, hogy ezt a modot megbízható forrásból importálod! mod.jarwarn = [scarlet]A JAR modok eredendően nem biztonságosak.[]\nGyőződj meg arról, hogy ezt a modot megbízható forrásból importálod!
mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot. mod.item.remove = Ez az elem része a(z) [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
mod.remove.confirm = Ez a Mod törölve lesz. mod.remove.confirm = Ez a Mod törölve lesz.
mod.author = [LIGHT_GRAY]Készítő:[] {0} mod.author = [LIGHT_GRAY]Készítő:[] {0}
mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0} mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
@@ -174,10 +185,14 @@ launchcore = Mag kilövése
filename = Fájl név: filename = Fájl név:
unlocked = Új tartalom kinyitva! unlocked = Új tartalom kinyitva!
available = Új kutatás áll rendelkezésre! available = Új kutatás áll rendelkezésre!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Oldd fel kampány módban a részletekért >
campaign.select = Válassz kezdő kampányt!
campaign.none = [lightgray]Válassz egy bolygót a kezdéshez.\nEzt bármikor megváltoztathatod.
campaign.erekir = Újabb, csiszoltabb tartalom. Általában lineáris kampány.\n\nMagasabb minőségű mapok és élmények.
campaign.serpulo = Régebbi tartalom. A klasszikus élmények. Nyíltabb végű.\n\nPotenciálisan kiegyensúlyozatlan mapok és kampány. Kevésbé csiszolt.
completed = [accent]Kész completed = [accent]Kész
techtree = Tech Tree techtree = Fejlődési fa
techtree.select = Tech Tree Selection techtree.select = Fejlődési fa kiválasztás
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Betöltés research.load = Betöltés
@@ -223,7 +238,7 @@ hosts.none = [lightgray]Nincs helyi játék!
host.invalid = [scarlet]Nem sikerült csatlakozni. host.invalid = [scarlet]Nem sikerült csatlakozni.
servers.local = Helyi Szerverek servers.local = Helyi Szerverek
servers.local.steam = Open Games & Local Servers servers.local.steam = Nyitott játékok és helyi szerverek
servers.remote = Távoli Szerverek servers.remote = Távoli Szerverek
servers.global = Közösségi szerverek servers.global = Közösségi szerverek
@@ -239,8 +254,8 @@ trace.ip = IP: [accent]{0}
trace.id = Azonosító: [accent]{0} trace.id = Azonosító: [accent]{0}
trace.mobile = Mobil kliens: [accent]{0} trace.mobile = Mobil kliens: [accent]{0}
trace.modclient = Nem hivatalos kliens: [accent]{0} trace.modclient = Nem hivatalos kliens: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Csatlakotások száma: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Kirúgások száma: [accent]{0}
invalidid = Érvénytelen kliens ID! Küldj hibajelentést. invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
server.bans = Tiltások server.bans = Tiltások
server.bans.none = Nincsenek tiltott játékosok! server.bans.none = Nincsenek tiltott játékosok!
@@ -276,6 +291,7 @@ server.invalidport = Érvénytelen port!
server.error = [crimson]Nem sikerült megnyitni a szervert. server.error = [crimson]Nem sikerült megnyitni a szervert.
save.new = Új mentés save.new = Új mentés
save.overwrite = Biztosan felülírod\nezt a mentést? save.overwrite = Biztosan felülírod\nezt a mentést?
save.nocampaign = Nem lehet importálni különálló kampány mentés fájlokat.
overwrite = Felülírás overwrite = Felülírás
save.none = Nem található mentés! save.none = Nem található mentés!
savefail = Nem sikerült menteni! savefail = Nem sikerült menteni!
@@ -296,7 +312,7 @@ save.corrupted = Érvénytelen fájl!
empty = <üres> empty = <üres>
on = Be on = Be
off = Ki off = Ki
save.search = Search saved games... save.search = Keresés a mentett játékok között...
save.autosave = Automatikus mentés: {0} save.autosave = Automatikus mentés: {0}
save.map = Térkép: {0} save.map = Térkép: {0}
save.wave = Hullám: {0} save.wave = Hullám: {0}
@@ -312,17 +328,18 @@ ok = OK
open = Megnyitás open = Megnyitás
customize = Szabályok módosítása customize = Szabályok módosítása
cancel = Mégse cancel = Mégse
command = Command command = Parancs
command.mine = Mine command.mine = Bányászás
command.repair = Repair command.repair = Javítás
command.rebuild = Rebuild command.rebuild = Újraépítés
command.assist = Assist Player command.assist = Segítség játékosnak
command.move = Move command.move = Mozgás
command.boost = Boost-olás
openlink = Link megnyitása openlink = Link megnyitása
copylink = Link másolása copylink = Link másolása
back = Vissza back = Vissza
max = Max max = Max
objective = Map Objective objective = Map célja
crash.export = Összeomlási napló exportálása crash.export = Összeomlási napló exportálása
crash.none = Nem található összeomlási napló. crash.none = Nem található összeomlási napló.
crash.exported = Összeomlási napló exportálva. crash.exported = Összeomlási napló exportálva.
@@ -334,7 +351,7 @@ data.invalid = Érvénytelen adatok.
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék. data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
quit.confirm = Biztos kilépsz? quit.confirm = Biztos kilépsz?
loading = [accent]Betöltés... loading = [accent]Betöltés...
downloading = [accent]Downloading... downloading = [accent]Letöltés...
saving = [accent]Mentés... saving = [accent]Mentés...
respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban. respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot. cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
@@ -343,6 +360,8 @@ pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az ép
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést. resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
enablebuilding = [scarlet][[{0}][] to enable building enablebuilding = [scarlet][[{0}][] to enable building
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez. showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
commandmode.name = [accent]Parancs mód
commandmode.nounits = [no units]
wave = [accent]{0}. hullám wave = [accent]{0}. hullám
wave.cap = [accent]{0}./{1} hullám wave.cap = [accent]{0}./{1} hullám
wave.waiting = [lightgray]Következő hullám {0} wave.waiting = [lightgray]Következő hullám {0}
@@ -372,17 +391,17 @@ map.publish.confirm = Biztos, hogy közzéteszed ezt a mapot?\n\n[lightgray] Gy
workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel. workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel.
workshop.info = Item Infó workshop.info = Item Infó
changelog = Változtatási napló (opcionális): changelog = Változtatási napló (opcionális):
updatedesc = Overwrite Title & Description updatedesc = Cím és leírás felülírása
eula = Steam EULA eula = Steam EULA
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották. missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották.
publishing = [accent]Publikálás... publishing = [accent]Publikálás...
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg! publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
publish.error = Hiba az item publikálásakor: {0} publish.error = Hiba az item publikálásakor: {0}
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0} steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
editor.planet = Planet: editor.planet = Bolygó:
editor.sector = Sector: editor.sector = Szektor:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs editor.cliffs = Falak sziklákká
editor.brush = Méret editor.brush = Méret
editor.openin = Megnyitás a szerkesztőben editor.openin = Megnyitás a szerkesztőben
@@ -395,48 +414,51 @@ editor.nodescription = A mapnak rendelkeznie kell egy legalább 4 karakter hossz
editor.waves = Hullámok: editor.waves = Hullámok:
editor.rules = Szabályok: editor.rules = Szabályok:
editor.generation = generálás: editor.generation = generálás:
editor.objectives = Objectives editor.objectives = Célok
editor.ingame = Szerkesztés játékban editor.ingame = Szerkesztés játékban
editor.playtest = Playtest editor.playtest = Teszt játékban
editor.publish.workshop = Közzététel workshopon editor.publish.workshop = Közzététel workshopon
editor.newmap = Új Map editor.newmap = Új Map
editor.center = Ugrás középre editor.center = Ugrás középre
editor.search = Search maps... editor.search = Mapok keresése...
editor.filters = Filter Maps editor.filters = Mapok szűrése
editor.filters.mode = Gamemodes: editor.filters.mode = Játékmódok:
editor.filters.type = Map Type: editor.filters.type = Map típus:
editor.filters.search = Search In: editor.filters.search = Keresés ebben:
editor.filters.author = Author editor.filters.author = Készítő
editor.filters.description = Description editor.filters.description = Leírás
editor.shiftx = Shift X editor.shiftx = X eltolás
editor.shifty = Shift Y editor.shifty = Y eltolás
workshop = Workshop workshop = Workshop
waves.title = Hullámok waves.title = Hullámok
waves.remove = Eltávolítás waves.remove = Eltávolítás
waves.every = every waves.every = minden
waves.waves = hullámonként waves.waves = hullámonként
waves.health = health: {0}% waves.health = élet: {0}%
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = pajzs/hullám waves.shields = pajzs/hullám
waves.to = - waves.to = -
waves.spawn = spawn: waves.spawn = spawn:
waves.spawn.all = <all> waves.spawn.all = <mind>
waves.spawn.select = Spawn Select waves.spawn.select = Kezdőhely kiválasztása
waves.spawn.none = [scarlet]no spawns found in map waves.spawn.none = [scarlet]Nem lehet kezdőhelyet találni
waves.max = max units waves.max = max egységek
waves.guardian = őrző waves.guardian = őrző
waves.preview = Előnézet waves.preview = Előnézet
waves.edit = Szerksztés... waves.edit = Szerksztés...
waves.random = Random
waves.copy = Másolás a vágólapra waves.copy = Másolás a vágólapra
waves.load = Másolás a vágólapról waves.load = Másolás a vágólapról
waves.invalid = Nem lehet beilleszteni a vágólapról. waves.invalid = Nem lehet beilleszteni a vágólapról.
waves.copied = Hullámok másolva. waves.copied = Hullámok másolva.
waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra. waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra.
waves.sort = Sort By waves.sort = Rendezési szempont
waves.sort.reverse = Reverse Sort waves.sort.reverse = Rendezés visszafelé
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Élet
waves.sort.type = Type waves.sort.type = Típus
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -448,10 +470,10 @@ wavemode.health = életpontok
editor.default = [lightgray]<Alapbeállítás> editor.default = [lightgray]<Alapbeállítás>
details = Részletek... details = Részletek...
edit = Szerkesztés... edit = Szerkesztés...
variables = Vars variables = Változók
editor.name = Név: editor.name = Név:
editor.spawn = Spawn Unit editor.spawn = Egység megidézése
editor.removeunit = Remove Unit editor.removeunit = Egység eltávolítása
editor.teams = Csapatok editor.teams = Csapatok
editor.errorload = Hiba a fájl betöltése közben. editor.errorload = Hiba a fájl betöltése közben.
editor.errorsave = Hiba a fájl mentése közben. editor.errorsave = Hiba a fájl mentése közben.
@@ -462,12 +484,12 @@ editor.errorheader = Ez a map fájl vagy érvénytelen vagy sérült.
editor.errorname = A Mapnak nincs neve. Mentést próbálsz betölteni? editor.errorname = A Mapnak nincs neve. Mentést próbálsz betölteni?
editor.update = Frissítés editor.update = Frissítés
editor.randomize = Véletlenszerű editor.randomize = Véletlenszerű
editor.moveup = Move Up editor.moveup = Mozgás fel
editor.movedown = Move Down editor.movedown = Mozgás le
editor.copy = Copy editor.copy = Másolás
editor.apply = Alkalmazás editor.apply = Alkalmazás
editor.generate = Haladó funkciók editor.generate = Haladó funkciók
editor.sectorgenerate = Sector Generate editor.sectorgenerate = Szektor generálása
editor.resize = Átméretezés editor.resize = Átméretezés
editor.loadmap = Map betöltése editor.loadmap = Map betöltése
editor.savemap = Mentés editor.savemap = Mentés
@@ -511,8 +533,8 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids toolmode.underliquid = Folyadékok alá
toolmode.underliquid.description = Draw floors under liquid tiles. toolmode.underliquid.description = Padlók folyadék blokkok alá rajzolása.
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva! filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
filter.distort = Distort filter.distort = Distort
@@ -618,6 +640,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -629,6 +653,9 @@ resources.max = Max
bannedblocks = Tiltott blokkok bannedblocks = Tiltott blokkok
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Összes hozzáadása addall = Összes hozzáadása
launch.from = Indítás: [accent]{0} launch.from = Indítás: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -653,6 +680,8 @@ weather.snow.name = Hóesés
weather.sandstorm.name = Homokvihar weather.sandstorm.name = Homokvihar
weather.sporestorm.name = Spóravihar weather.sporestorm.name = Spóravihar
weather.fog.name = Köd weather.fog.name = Köd
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -738,22 +767,43 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot! sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat. sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet! sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.ravine.name = Ravine
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -837,6 +887,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Fegyverek stat.weapons = Fegyverek
stat.bullet = Töltény stat.bullet = Töltény
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Gyorsítás stat.speedincrease = Gyorsítás
stat.range = Hatótáv stat.range = Hatótáv
stat.drilltier = Kitermelhető stat.drilltier = Kitermelhető
@@ -888,6 +939,8 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Gyár ability.unitspawn = {0} Gyár
ability.shieldregenfield = Pajzsos regeneráló mező ability.shieldregenfield = Pajzsos regeneráló mező
ability.movelightning = Világítás ability.movelightning = Világítás
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -928,6 +981,8 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr
bullet.incendiary = [stat]gyújtó bullet.incendiary = [stat]gyújtó
bullet.homing = [stat]nyomkövető bullet.homing = [stat]nyomkövető
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
@@ -1041,8 +1096,8 @@ setting.bridgeopacity.name = Híd átlátszatlansága
setting.playerchat.name = Játékos szóbuborékok megjelenítése setting.playerchat.name = Játékos szóbuborékok megjelenítése
setting.showweather.name = Időjárás grafika megjelenítése setting.showweather.name = Időjárás grafika megjelenítése
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Szeretnéd a játékot nyilvánossá tenni?\n[accent]Bárki beléphet a játékaidba.\n[lightgray]Ezt később megváltoztathatod a Beállítások->Játék->Nyilvános játék láthatósága menüpontban. steam.friendsonly = Friends Only
public.confirm.really = Ha a barátaiddal szeretnél játszani, használd a [green]Barátok meghívása[] funkciót [scarlet]Nyilvános szerver[] helyett!\nBiztosan szeretnéd, hogy a játékod [scarlet]nyilvános[] legyen? steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni. public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
uiscale.reset = Az UI mérete megváltozott.\nAz "OK" gombbal megerősítheted ezt a méretet.\n[scarlet]Visszavonás és kilépés [accent] {0}[] másodperc múlva... uiscale.reset = Az UI mérete megváltozott.\nAz "OK" gombbal megerősítheted ezt a méretet.\n[scarlet]Visszavonás és kilépés [accent] {0}[] másodperc múlva...
uiscale.cancel = Mégse és Kilépés uiscale.cancel = Mégse és Kilépés
@@ -1068,6 +1123,7 @@ keybind.mouse_move.name = Egér követése
keybind.pan.name = Felderítés keybind.pan.name = Felderítés
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Terület kijelölése keybind.schematic_select.name = Terület kijelölése
keybind.schematic_menu.name = Schematic menü keybind.schematic_menu.name = Schematic menü
keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
@@ -1093,6 +1149,8 @@ keybind.select.name = Kiválasztás/Lövés
keybind.diagonal_placement.name = Átlós elhelyezés keybind.diagonal_placement.name = Átlós elhelyezés
keybind.pick.name = Blokk másolása keybind.pick.name = Blokk másolása
keybind.break_block.name = Blokk törlése keybind.break_block.name = Blokk törlése
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Blokk választás törlése keybind.deselect.name = Blokk választás törlése
keybind.pickupCargo.name = Rakomány felvétele keybind.pickupCargo.name = Rakomány felvétele
keybind.dropCargo.name = Rakomány lerakása keybind.dropCargo.name = Rakomány lerakása
@@ -1120,7 +1178,7 @@ keybind.zoom_minimap.name = Zoom a Minimapoon
mode.help.title = Játékmódok leírása mode.help.title = Játékmódok leírása
mode.survival.name = Túlélő mode.survival.name = Túlélő
mode.survival.description = A normál mód. Korlátozott nyersanyag és automatikusan érkező hullámok.\n[gray]Szükséges hozzá ellenséges spawn a Mapon. mode.survival.description = A normál mód. Korlátozott nyersanyag és automatikusan érkező hullámok.\n[gray]Szükséges hozzá ellenséges spawn a Mapon.
mode.sandbox.name = Homokozó mode.sandbox.name = Szabad játék
mode.sandbox.description = Végtelen erőforrás, nincs időzítés a hullámokhoz. mode.sandbox.description = Végtelen erőforrás, nincs időzítés a hullámokhoz.
mode.editor.name = Szerkesztő mode.editor.name = Szerkesztő
mode.pvp.name = PvP mode.pvp.name = PvP
@@ -1136,6 +1194,7 @@ rules.coreincinerates = Túlcsorduló itemek megsemmisítse a magban
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematicok rules.schematic = Schematicok
rules.wavetimer = Hullám időzítő rules.wavetimer = Hullám időzítő
rules.wavesending = Wave Sending
rules.waves = Hullámok rules.waves = Hullámok
rules.attack = Támadás mód rules.attack = Támadás mód
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1150,8 +1209,10 @@ rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
rules.blockhealthmultiplier = Épület életpont szorzó rules.blockhealthmultiplier = Épület életpont szorzó
rules.blockdamagemultiplier = Épület sebzés szorzó rules.blockdamagemultiplier = Épület sebzés szorzó
rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Egység életpont szorzó rules.unithealthmultiplier = Egység életpont szorzó
rules.unitdamagemultiplier = Egység sebzés szorzó rules.unitdamagemultiplier = Egység sebzés szorzó
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
@@ -1163,6 +1224,7 @@ rules.buildcostmultiplier = Építési költség szorzó
rules.buildspeedmultiplier = Építési sebesség szorzó rules.buildspeedmultiplier = Építési sebesség szorzó
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező) rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
rules.unitammo = Egységeknek kell lövedék rules.unitammo = Egységeknek kell lövedék
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1400,6 +1462,8 @@ block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1496,7 +1560,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1537,6 +1601,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1576,6 +1641,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1652,7 +1718,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1684,17 +1749,11 @@ team.blue.name = kék
hint.skip = Átugrás hint.skip = Átugrás
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz. hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
hint.zoom = Használd a [accent]görgőt[] a zoomhoz.. hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
hint.mine = Menj a \uf8c4 copper közelébe, és [accent]kattints rá[] a kézi bányászáshoz.
hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez. hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted. hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted.
hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot. hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot.
hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[] hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[]
hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot. hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot.
hint.placeDrill = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és kattints egy rézfoltra, hogy lerakd.
hint.placeDrill.mobile = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és nyomj egy rézfoltra, hogy lerakd.\n\nNyomj a \ue800 [accent]pipára[] jobb lent, hogy megerősítsd.
hint.placeConveyor = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nKattints és tartsd lenyomva, hogy többet is lehelyezz.\n[accent]Görgess[] a forgatáshoz.
hint.placeConveyor.mobile = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nTartsd lenyomva az ujjad és húzd, hgy egyszerre többet is lehelyezz.
hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket. hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj. hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1703,9 +1762,12 @@ hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat. hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett. hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett. hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg. hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg. hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj. hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon. hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon. hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes. hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
@@ -1720,9 +1782,54 @@ hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot tesze
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[]. hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[]. hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként. item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető. item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
@@ -1765,6 +1872,8 @@ block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról. block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
block.illuminator.description = Világít. block.illuminator.description = Világít.
block.message.description = Üzenetet tárol szövetségesek kommunikációjához. block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Szenet présel grafittá. block.graphite-press.description = Szenet présel grafittá.
block.multi-press.description = Szenet présel grafittá. Hatékonyan dolgozik, de vizet igényel hűtéshez. block.multi-press.description = Szenet présel grafittá. Hatékonyan dolgozik, de vizet igényel hűtéshez.
block.silicon-smelter.description = Szilíciumot nyer ki homok és szén keverékéből. block.silicon-smelter.description = Szilíciumot nyer ki homok és szén keverékéből.
@@ -1929,6 +2038,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -1997,9 +2107,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé. unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
@@ -2071,6 +2183,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2091,6 +2204,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.

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