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2827 Commits
v36 ... v76

Author SHA1 Message Date
Anuken
4ddc59589c Error display 2019-05-05 12:19:32 -04:00
Anuken
1e15d7a33e Fixed some power/save/pathfinding bugs 2019-05-05 12:14:42 -04:00
Anuken
13969bdd29 Fixed shields not working / Fixed player text not fading 2019-05-04 22:33:08 -04:00
Anuken
a3f5583326 Fixed tar fields 2019-05-04 22:17:17 -04:00
Anuken
f137c11c6c Harder default waves 2019-05-04 17:14:47 -04:00
Anuken
8d6afbd80d Trim console output even more 2019-05-04 14:22:13 -04:00
Anuken
c46fa206f6 Removed unnecessary logging 2019-05-04 14:01:06 -04:00
Anuken
e8da206389 Enable heap dump on server crash 2019-05-04 13:17:31 -04:00
Anuken
b2b8cf2357 Server local command handling from sockets 2019-05-04 12:36:24 -04:00
Anuken
a4fd88a440 Bugfixes 2019-05-04 10:44:21 -04:00
Anuken
a1624f61ae Minor turret balancing 2019-05-03 22:58:06 -04:00
Anuken
5ee26fc3f4 Fixed power tests 2019-05-03 22:26:37 -04:00
Anuken
93ffb66e59 Fixed all known issues with power system 2019-05-03 21:19:41 -04:00
Anuken
4b9bcfb014 Crash fix 2019-05-03 10:26:56 -04:00
Anuken
a161c09441 Switched default mech to dart / Bugfixes 2019-05-03 09:21:45 -04:00
Anuken
0c396f76b2 Fixed impact reactor warming up without satisfied power 2019-05-03 00:13:37 -04:00
Anuken
b2408b1a7c New block stats / Junction bugfixes 2019-05-02 23:10:41 -04:00
Anuken
eaa2ad4f05 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/bundles/bundle.properties
2019-05-02 08:57:09 -04:00
Anuken
88ce7837a6 Partial power usage / Drill ID priority / Liquid source deselect 2019-05-02 08:56:29 -04:00
L5474
4054c7d12d fix #481 + capitalization (#483)
hope you're happy based
2019-05-01 15:40:37 -04:00
Anuken
2d3fd513d8 1 2019-05-01 11:12:27 -04:00
Anuken
404b593ab8 Merge remote-tracking branch 'origin/master' 2019-04-30 23:58:51 -04:00
Anuken
b9f1dea914 Removed gen tweaks 2019-04-30 23:57:56 -04:00
Anuken
f3385e6453 Pruned bundles 2019-04-30 23:34:41 -04:00
Anuken
a2e55f7861 Removed creeptree for now 2019-04-30 13:09:40 -04:00
Anuken
761e0114a5 Apparent typo fix 2019-04-30 12:56:57 -04:00
laohuaji233
dcae128d06 Update bundle_zh_CN.properties (#475)
more translations
2019-04-30 12:49:39 -04:00
J-VdS
a891a8badc NL_BE bundle progress (Fishbuilder) (#474)
* Create bundle_nl_BE.properties

work in progress, just to save the file

* tot 148
2019-04-30 12:47:54 -04:00
Zachary
f3ec5b533e Update bundle_ja.properties (#473)
Translated like one name lmao
2019-04-30 12:47:42 -04:00
Zachary
d50397edf1 Update bundle_zh_CN.properties (#472)
Translated more block names.
2019-04-30 12:47:32 -04:00
Deyvid67
49986f22c8 Update bundle_pt_BR.properties (#469) 2019-04-30 12:47:26 -04:00
Predator127
70f279d978 Update bundle_pt_BR.properties (#467)
This is an updated version of the Brazillian translation, Made by Hanko
2019-04-30 12:46:01 -04:00
VizardAlpha
84c5a75b6c Updates bundle_fr_BE.properties (#462)
* Updates bundle_fr_BE.properties

* Update bundle_fr_BE.properties

* Update bundle_fr_BE.properties
2019-04-30 12:45:38 -04:00
Paul T
97663e87a6 Update bundle_de.properties (#452)
* Update bundle_de.properties

* Update bundle_de.properties
2019-04-30 12:45:06 -04:00
laohuaji233
5956edcb8e Update bundle_zh_CN.properties (#453)
More translations
2019-04-30 12:44:57 -04:00
Prosta4okua
7e975f2134 Update bundle_uk_UA.properties and bundle_ru.properties (#454)
* Update bundle_uk_UA.properties

Виправив помилку, переклав Slag.

* Update bundle_uk_UA.properties

Додав переклад дьогтю

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_ru.properties

Commit from Github Desktop

* Update bundle_ru.properties

* New translations was added

Salt Rocks and Pebbles

* Update bundle_ru.properties

* Update bundle_ru.properties

* New text

* Fix error

* Update bundle_ru.properties

* Add new translations

* Add Solonchaki :D

* 1
2019-04-30 12:44:41 -04:00
키에르
40de13f9c7 Update bundle_ko.properties (#457)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

*  Apr 22, 2019

* fix typo

* Update bundle_ko.properties
2019-04-30 12:44:08 -04:00
Dominik
70946539e3 Update bundle_pl.properties (#458)
Translated: wave info, generate, ammo info, drill, power efficency
2019-04-30 12:43:20 -04:00
CinExPL
996c594dfc Update bundle_pl.properties (#460)
Improvements based on comparison with original bundle file.
2019-04-30 12:39:00 -04:00
Anuken
d8eeb79b63 Un-debugged content 2019-04-30 12:29:19 -04:00
Anuken
cf61dd0704 Removed antialiasing due to bugs / Improved default waves 2019-04-30 12:05:01 -04:00
Anuken
6fd5f1563a Fixed incorrect power source sprite 2019-04-30 00:07:38 -04:00
Anuken
3c643c917a Map bugfixes / Sprite tweak / Zone loadout moved to dialog 2019-04-29 23:58:16 -04:00
Anuken
378be0ef86 Better Discord presence 2019-04-29 13:34:27 -04:00
Anuken
29e90969eb Removed UIUtils 2019-04-29 11:50:49 -04:00
Anuken
fb724514f3 Fixed portrait custom game dialog 2019-04-29 11:27:15 -04:00
Anuken
1f11da75d2 Push test 2019-04-29 08:34:40 -04:00
Anuken
fcc433fe17 Zone balancing 2019-04-28 22:03:26 -04:00
Anuken
617bdf9910 New zone maps / Dark map border / Tweaks 2019-04-28 20:25:41 -04:00
Anuken
3b2aa92eb7 Visual server respawning fix 2019-04-28 10:51:14 -04:00
Anuken
4c17b56e28 Less messy respawning / Standard starter mech / Bugfixes 2019-04-28 10:34:53 -04:00
Anuken
ad13c83f93 Fixed gen copying for earlier versions of IntelliJ 2019-04-27 09:58:14 -04:00
Anuken
768d67a8ae Updated desolate rift / Spawning fixes 2019-04-26 23:23:45 -04:00
Anuken
d827cda395 Fixed dispose() causing crash 2019-04-26 11:32:38 -04:00
Anuken
106e6c98a3 Disabled liquid ore placement 2019-04-26 11:31:55 -04:00
Anuken
e7ad797d4e Fixed unit tests 2019-04-26 11:23:41 -04:00
Anuken
6e1fb71194 Bugfixes 2019-04-25 21:53:17 -04:00
Anuken
9f5dc7f091 Fixed obscure zone test bug 2019-04-25 12:25:45 -04:00
Anuken
57b273639c Entity cleanup 2019-04-25 12:01:14 -04:00
Anuken
278d690a6b Even better avoidance 2019-04-24 23:16:18 -04:00
Anuken
c91c0f7b47 "Fixed" unit collisions 2019-04-24 22:47:49 -04:00
Anuken
6a406f4d45 Removed SolidTrait#movable 2019-04-24 22:18:00 -04:00
Anuken
eecaa850e0 Fixed minimap zoom not resetting after map load 2019-04-24 09:12:33 -04:00
Anuken
f332332eaa Removed unused variables 2019-04-23 21:59:44 -04:00
Anuken
79b0e76be0 Bugfixes / Unit test fix 2019-04-23 11:59:07 -04:00
Anuken
30650efd98 Added unfinished zone map 2019-04-22 23:56:46 -04:00
Anuken
b7759c8151 Better shared crash handling 2019-04-22 12:00:47 -04:00
Anuken
0382c35ac0 Settings menu layout improved / Rule dialog improvements 2019-04-21 22:39:56 -04:00
Anuken
819262c93f Removed GameMode requirements 2019-04-21 16:34:02 -04:00
Anuken
db60f4bb1c Updated to Gradle 5.4 2019-04-20 23:09:28 -04:00
Anuken
7785ca55c2 New unstable mass driver code 2019-04-20 21:10:52 -04:00
Anuken
75dcceff43 Zone requirement changes / Bugfixes 2019-04-20 19:57:20 -04:00
Franciszek Zaranowicz
af91979d4c New custom games and custom rules screen (#464)
* New waves and limited respawning option.

Added ability to manipulate number of respawns per wave. Added option to hold counting for next wave until all enemies are destroyed

* Critical bug fixed

Fixed frozen wave timer when rules.waitForWaveToEnd was enabled

* Requested changes

* Missed Import

* New custom game and custom rules screen

RulePreset is now a Gamemode (because each of them has a different goal).
New button under Gamemode selection which opens a dialog to modify rules of gamemode.
Now without any mutually exclusive options

* Requested changes

* Applied some text sugestions

* Wrong waveInProgress message displaying fixed

* Unwanted text

* Text changes

* I broke git

* Fixed chrash

* More fixes

New rule : manyCores; needed for sanbox mode

* Visual fix

* Requested changes #1 : small oversights

* Moved respawning logic to Player

and another imports cleanup

* manyCores in now attackMode

* UI changes

* Given back waves to sandbox and integer input in custom rules

* Renamed functions in CustomRulesScreen

* SPACES... Actually one space...
2019-04-20 14:19:17 -04:00
Anuken
52cd4a77dd MechPad deselect / Flyer patrol tweak 2019-04-20 14:14:34 -04:00
Anuken
8a1da3c0ed Added mobile camera clamping / Mech pad tap power validation 2019-04-19 23:32:46 -04:00
Anuken
9d67c36c32 Cleanup, bugfixes 2019-04-19 23:07:21 -04:00
Anuken
f283709e62 Removed NumberUtils 2019-04-19 11:39:47 -04:00
Anuken
5035559b08 Net cleanup 2019-04-17 23:45:42 -04:00
Anuken
01e1438382 Switched to ArcNet networking extension 2019-04-17 21:59:26 -04:00
Anuken
4eee472043 Blend fix 2019-04-16 20:31:40 -04:00
Anuken
5f89a1b9ca Sprite updates 2019-04-16 20:30:47 -04:00
Anuken
b9db5ad662 Added block cracks 2019-04-16 12:15:06 -04:00
Anuken
5b8084e1fa Solid bush block 2019-04-16 00:49:14 -04:00
Anuken
ab67b67e4c Updated environmental sprites 2019-04-15 22:52:44 -04:00
Anuken
f825931f92 Consistent output timer 2019-04-15 18:53:31 -04:00
Anuken
6113edf2ce Made fortress mechs keep walking when attacking 2019-04-15 18:40:10 -04:00
Anuken
8413443c26 Tech tree usability improvements / Bugfixes 2019-04-15 18:32:32 -04:00
Anuken
f67fb31bc5 Updated craters map 2019-04-14 21:44:01 -04:00
Anuken
d321ec5ed1 Fixed impact reactor not requiring blast compound 2019-04-14 10:37:15 -04:00
Anuken
084ae184f9 Fixed core inventory persistence bug 2019-04-14 10:18:18 -04:00
Anuken
d1ec652f7b More blasting 2019-04-13 19:55:06 -04:00
Anuken
7a2a6586be Fixed nuclear reactor not exploding properly 2019-04-13 17:45:53 -04:00
Anuken
392dcf3092 Made frozen forest less constricted / Tree block fix / Server crash fix 2019-04-13 17:32:49 -04:00
Anuken
8a983c784d Added missing jcenter repository 2019-04-13 14:57:26 -04:00
Anuken
a443263439 Updated Discord RPC 2019-04-13 14:41:56 -04:00
Anuken
3e766b9f54 Merge branch 'remove-link-byte' of https://github.com/Anuken/Mindustry 2019-04-13 11:04:43 -04:00
Anuken
89b9501f35 Fixed tree color 2019-04-13 11:04:36 -04:00
Anuken
816ae84005 Overlay testing 2019-04-12 23:03:34 -04:00
Anuken
c0e425cf46 Fixed drones being useless 2019-04-12 16:05:30 -04:00
Anuken
9ebb4c7d12 Removed link byte, replaced with rotation 2019-04-12 15:30:34 -04:00
Anuken
46c3b35028 Generic overlay tiles 2019-04-12 15:10:10 -04:00
Anuken
ef2b8be726 Cleaned up some sprites 2019-04-11 22:52:29 -04:00
Anuken
df51078858 New generation 2019-04-11 16:41:46 -04:00
Anuken
5783b61631 Bugfixes 2019-04-10 17:47:22 -04:00
Anuken
98a53381fb Testing more procedural generation 2019-04-09 23:40:29 -04:00
Anuken
daccfa5fe3 Procedural zone generation 2019-04-09 22:52:38 -04:00
Anuken
d82c24616f Fixed tests 2019-04-09 13:45:38 -04:00
Anuken
905ca3dcfc Balance 2019-04-09 13:19:55 -04:00
Anuken
b4fb687c4f Coal centrifuge / In-game chat / Player health rule / Bugfixes 2019-04-09 12:44:07 -04:00
Anuken
39fb2ae5ab Net fixes 2019-04-08 18:33:22 -04:00
Anuken
b40beb0d1d Source reformat 2019-04-08 09:03:18 -04:00
Anuken
4a96b9bb00 Force projector allocation fix 2019-04-08 08:38:36 -04:00
Anuken
f83a178982 Removed useless net logging 2019-04-08 08:37:13 -04:00
Anuken
986b4276e1 Less snapshots per second 2019-04-07 18:19:38 -04:00
Anuken
6f6f418ec9 Fixed save/multiplayer sync bugs 2019-04-07 17:36:28 -04:00
Anuken
1463571cd7 Input fix 2019-04-07 16:58:22 -04:00
Anuken
7dfb0a81e3 Test fixes 2019-04-07 14:53:53 -04:00
Anuken
9699d9467a New tests / Bugfixes 2019-04-07 14:09:34 -04:00
Anuken
08a2872527 Bugfixes 2019-04-07 11:25:08 -04:00
Anuken
7c81a807ea Generator fixes 2019-04-06 10:04:00 -04:00
Anuken
3bf7031e6a Fixed cryofluid mixer 2019-04-05 20:48:13 -04:00
Anuken
503fc980f4 Bugfixes 2019-04-05 14:10:01 -04:00
Anuken
efed11eb97 stuff 2019-04-05 09:26:31 -04:00
Anuken
330820062f Fixed multiblock exploit 2019-04-04 23:53:51 -04:00
Anuken
45d157fe3f Minimap fixes 2019-04-04 23:34:09 -04:00
Anuken
812dea385c more bugfixes 2019-04-04 22:05:12 -04:00
키에르
c582bdea46 Update bundle_ko.properties (#439)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* match orignal bundle

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-04-04 19:59:09 -06:00
laohuaji233
e6c6a9381b Update bundle_zh_CN.properties (#440)
* Update bundle_zh_CN.properties

More translations and fixed some wrong words

* Update bundle_zh_CN.properties
2019-04-04 19:58:05 -06:00
VXF
4b4c0755c6 Update bundle_zh_CN.properties (#441) 2019-04-04 19:53:34 -06:00
Prosta4okua
aeb0539c91 Russian bundle (#443)
* Go build communism

* Update bundle_ru.properties

Last commit: minimap

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2019-04-04 19:53:02 -06:00
Prosta4okua
9feafa45f5 Ukrainian bundle (#444)
* No. Routernism is better.

Last commit: bugfixes

* Update bundle_uk_UA.properties

Last commit: minimap

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2019-04-04 19:52:09 -06:00
Math2128
927df391f3 Update bundle_fr.properties (#447)
* Update bundle_fr.properties

Haven't done much. If I have more time, I will work on it. If anyone else wants to contribute, make sure not to do the same as me ! :p

* Update bundle_fr.properties

* Update bundle_fr.properties

* Update bundle_fr.properties

Add a bit more. If anyone knows where to find all the filters in the game, please tell me. It'll help me get the word in context

* Update bundle_fr.properties

* Update bundle_fr.properties

* Update bundle_fr.properties

* Update bundle_fr.properties

* Update bundle_fr.properties
2019-04-04 19:50:59 -06:00
Anuken
cbef6adeb1 Crafter bugfixes 2019-04-04 21:49:45 -04:00
Anuken
2dee221861 Crash fix 2019-04-04 20:39:04 -04:00
Anuken
0b175cb25d Fixed release script using wrong folder 2019-04-04 19:36:15 -04:00
Anuken
0820338b55 Moved FPS counter once more / Pulverizer sprite fix 2019-04-04 19:31:17 -04:00
Anuken
a2b46eee6f Improved pixel zoom / Possible player duplicate glitch 2019-04-04 18:58:48 -04:00
Anuken
09a435320a Impact reactor display bugfix 2019-04-04 15:14:45 -04:00
Anuken
bf56200c06 Power amount message for buffered blocks 2019-04-04 15:06:27 -04:00
Anuken
2d18df2011 Multiplayer bugfixes / Balancing 2019-04-04 14:46:41 -04:00
Anuken
bab87c0da8 Default spawn limit bumped to 4 2019-04-04 00:05:59 -04:00
Anuken
148f272500 New rule modifiers 2019-04-04 00:03:19 -04:00
Anuken
6de4af727b JSON read/write generation 2019-04-03 22:24:14 -04:00
Anuken
75946b9d14 Explosion propagation 2019-04-03 09:39:11 -04:00
Anuken
1c63ee6743 Clean pixel zoom 2019-04-02 23:30:40 -04:00
Anuken
efdaf0d986 Balancing, tweaks and bugfixes 2019-04-02 22:43:20 -04:00
Anuken
3f6aeac33d Cleanup of new graphical options 2019-04-02 17:18:55 -04:00
Anuken
d9692004cc Shield optimization 2019-04-02 17:08:22 -04:00
Anuken
67a12eecad Bugfixes 2019-04-02 15:52:44 -04:00
Anuken
37999e0870 Risky building changes 2019-04-02 14:26:23 -04:00
Anuken
66dc1e94f5 Slight entity optimizations / Turret sprite fixes 2019-04-02 13:58:44 -04:00
Anuken
ebcce194a0 Turret coolant use balancing 2019-04-02 11:26:02 -04:00
Anuken
95eab94c80 Fixed liquid blocks not accepting liquids 2019-04-02 10:51:52 -04:00
Anuken
41a6dbe06c Basic minimap 2019-04-01 21:16:22 -04:00
Anuken
fa22b0ec12 Removed dead donations code 2019-04-01 18:51:49 -04:00
Anuken
be60a367e8 Removed donations library and Android support libraries 2019-04-01 18:46:11 -04:00
Anuken
608de34205 Updated bundles 2019-04-01 13:32:49 -04:00
Anuken
0a8f2edb05 Block update unit tests 2019-04-01 11:57:43 -04:00
Anuken
41b08f38c5 Fixed tests 2019-04-01 11:34:10 -04:00
Anuken
a83c0b2e9a "fixes" 2019-03-31 22:27:11 -04:00
Anuken
8f853c8f18 Back button cleanup 2019-03-31 18:26:52 -04:00
Anuken
b4071f6dcb Merge 2019-03-31 18:24:25 -04:00
Anuken
6b70418861 Cleanup 2019-03-31 18:20:38 -04:00
Anuken
de0235ad94 Sweeping rework 2019-03-31 17:49:15 -04:00
Anuken
c278c632b3 Back button quitting 2019-03-31 13:16:43 -04:00
Anuken
6392330e70 Optimizations / Very broken changes 2019-03-31 13:11:12 -04:00
Anuken
160ae4e244 Fixed startup crashing 2019-03-31 10:37:52 -04:00
Anuken
a6c9bd3182 Class cleanup 2019-03-30 23:23:57 -04:00
Anuken
801eadd8a8 Bugfixes 2019-03-30 19:10:06 -04:00
Anuken
211dab1297 Compilation cleanup 2019-03-30 18:48:54 -04:00
Anuken
0c3b39ffdc Merge branches 'avoidance-optimization' and 'master' of https://github.com/Anuken/Mindustry 2019-03-30 13:52:46 -04:00
Anuken
c31f88a318 Fixes 2019-03-30 13:01:55 -04:00
Anuken
e9eb981782 More optimization / Flying avoidance 2019-03-30 12:54:29 -04:00
Anuken
83bde8a781 Improved avoidance 2019-03-30 12:33:01 -04:00
Anuken
52f352bf94 Fixed nondeterministic drill item sorting 2019-03-30 10:16:48 -04:00
Anuken
b419a96d69 Mech balance / Re-added map screenshot 2019-03-30 00:17:29 -04:00
Anuken
eb3d5b62f5 Tweaks 2019-03-29 22:48:04 -04:00
Anuken
1c5f578d88 Initial implementation 2019-03-29 18:48:03 -04:00
Anuken
db3aae1388 Merge remote-tracking branch 'origin/master' 2019-03-29 18:15:31 -04:00
Anuken
0b08eb72a6 Bugfixes 2019-03-29 18:15:22 -04:00
Skybbles // L5474
cbc81376be pulverizer pulverises scrap not stone (#442) 2019-03-29 13:55:45 -06:00
Anuken
27e9901d05 Removed unused shadow methods; minor tweaks 2019-03-29 09:07:46 -04:00
Anuken
532c36677c Map preview block shadows 2019-03-28 22:23:59 -04:00
Anuken
0c20c6ecb7 Removed greek bundle temporarily, as font does not support it 2019-03-28 20:48:34 -04:00
Anuken
fbb3240ebb Hid 0-damage stat to prevent confusion 2019-03-28 19:20:09 -04:00
Anuken
bffae90022 Crash fixes 2019-03-28 17:41:57 -04:00
Anuken
61f6368591 Bundle update 2019-03-28 17:31:22 -04:00
Valen. H
1027ca2a85 Greek (#394)
Made in 2018, might be a bit out of date but seems functional. (4-alpha-63)
**Not complete**
2019-03-28 15:29:11 -06:00
Prosta4okua
5acc42f739 @router & @xzimur Create a PR for the Russian language (#437)
Останній комміт — Code cleanup (97f5bf3cc4 (diff-daade3141498d8856d75ec34b88bbb19))
2019-03-28 15:26:14 -06:00
laohuaji233
1edeaeb94e Update bundle_zh_CN.properties (#436)
more translations
2019-03-28 15:26:08 -06:00
키에르
879acc6077 Update bundle_ko.properties (#435)
* Update bundle_ko.properties

* Oops

* Oops 2

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-03-28 15:25:35 -06:00
Anuken
4e5d87104c Unit AI fixes / Other general fixes 2019-03-28 17:12:49 -04:00
Anuken
e6a24b8ba1 Balancing / Bugfixes / Decreased build duration slightly 2019-03-28 14:38:00 -04:00
Anuken
fd190c7770 UI layout fixes 2019-03-28 12:50:22 -04:00
Anuken
d56869aefa Unit shadows 2019-03-28 12:42:04 -04:00
Anuken
c8a15bb7e4 Shadow optimization: 30 -> 60 FPS on phone tested 2019-03-28 12:19:54 -04:00
Anuken
07c28c3f6d Minor fixes 2019-03-28 11:00:34 -04:00
Anuken
855957b099 Broke all crafting 2019-03-27 23:24:07 -04:00
Anuken
50959317e9 New launch pad / Tech tree tweaks 2019-03-27 22:13:40 -04:00
Anuken
20a681a71f Zone unlocking tweak 2019-03-27 19:21:15 -04:00
Anuken
4e2d558b36 Merge remote-tracking branch 'origin/master' 2019-03-27 09:31:12 -04:00
Anuken
0430b908f4 New requirements for zone unlock, currently broken 2019-03-27 09:31:07 -04:00
Anuken
a84e9f2aaa Updated RoboVM plugin 2019-03-26 20:35:29 -04:00
Anuken
7ce571e59c New tentative edge style / Zone tweaks 2019-03-26 20:10:01 -04:00
Anuken
545a64f7dc Merge remote-tracking branch 'origin/master' 2019-03-26 11:05:55 -04:00
Anuken
10c999a4a2 Bugfixes / Mender block / Extra stats / Balancing 2019-03-26 11:05:47 -04:00
Anuken
d0e026d597 Bugfixes 2019-03-25 13:12:55 -04:00
Anuken
0b1e2bf19b Compile fixes 2019-03-24 21:54:01 -04:00
Anuken
71c2c7ad05 More code cleanup 2019-03-24 21:10:59 -04:00
Anuken
97f5bf3cc4 Code cleanup 2019-03-24 19:58:51 -04:00
Anuken
bb9573b85a Build cost/speed rules 2019-03-24 18:33:07 -04:00
Anuken
e1f53dfc67 Added bundle entries 2019-03-24 17:58:59 -04:00
Anuken
87481e0a4d Ammo stats 2019-03-24 17:55:41 -04:00
Anuken
f7aa58e385 Many small tweaks / Custom rules / Server run files / Balance 2019-03-24 16:29:25 -04:00
Anuken
ea5c78f814 UI scaling fixes 2019-03-23 22:00:41 -04:00
Anuken
c93c016e9c more icons 2019-03-23 19:06:50 -04:00
Anuken
4bb6664c7e Merge remote-tracking branch 'origin/master' 2019-03-23 18:48:00 -04:00
Anuken
9578068a02 another menu attempt 2019-03-23 18:47:57 -04:00
Anuken
30e5f2b17d iOS building fix 2019-03-23 18:33:33 -04:00
Anuken
f959760c07 More iOS icon stuff 2019-03-23 15:05:22 -04:00
Anuken
e7db2350bc Merge remote-tracking branch 'origin/master' 2019-03-23 14:39:08 -04:00
Anuken
0585dabf7a iOS icons 2019-03-23 14:39:04 -04:00
William So
a3c6e3f1df Update 'bundle_zh_TW.properties' (#433)
* Match 'bundle_zh_TW.properties' with 'bundle.properties'

* Update 'bundle_zh_TW.properties'
2019-03-23 11:48:55 -06:00
Prosta4okua
9f57278644 Update bundle_uk_UA.properties (#430)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* deleted Ыы

* Update bundle_uk_UA.properties
2019-03-23 11:48:50 -06:00
ScriptHosT12
afc35cf623 Update bundle_pt_BR.properties (#432) 2019-03-23 11:48:37 -06:00
Prosta4okua
6d8523054b Update bundle_ru.properties (#429)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2019-03-23 11:48:31 -06:00
Anuken
fdecd55278 Updated build files 2019-03-23 13:40:13 -04:00
Anuken
7e7f95916b Moved launch button to top right 2019-03-23 11:49:48 -04:00
Anuken
ab52c65dcf Updated bundles 2019-03-23 11:08:46 -04:00
Anuken
ed4d0eb5d0 Shadows setting / Server map text limit / Fallback spritesheet 2019-03-23 11:02:59 -04:00
Anuken
4bc9143306 New icon / Windows deployment fixes / Map fixes / Menu fix 2019-03-22 22:30:26 -04:00
Anuken
a4f558c77a Code cleanup / Tainted water 2019-03-22 19:16:15 -04:00
Anuken
e4f226a9c5 more menu table fighting 2019-03-22 13:58:51 -04:00
Anuken
c7d34049fa Crash fix / Input tweak 2019-03-22 00:16:09 -04:00
Anuken
ee06e620c6 Zone wave bugfix / New tests / More "encouragement" 2019-03-21 19:19:12 -04:00
Anuken
b48110db3b Fixed #431 [item spacing not taken into account] 2019-03-21 17:13:46 -04:00
Anuken
8413046dd8 Crash/visual fixes 2019-03-21 15:37:36 -04:00
Anuken
83a5a82e18 Fixed server map find bug 2019-03-21 11:22:10 -04:00
Anuken
771c5fbe3d Better packr minimization 2019-03-21 11:15:03 -04:00
Anuken
74f16d0137 Reduced drone factory cost 2019-03-21 10:43:04 -04:00
Anuken
5d5d354f7d Balancing 2019-03-21 10:36:33 -04:00
Anuken
8f5f27755d Bugfixes / Allow placing blocks in shallow liquids 2019-03-21 10:16:37 -04:00
Anuken
4cb92cdb06 Fixed some deployment issues 2019-03-21 00:58:06 -04:00
Anuken
9e067ebdd6 Merge remote-tracking branch 'origin/master' 2019-03-21 00:19:10 -04:00
Anuken
fd5fcc9928 Wave editor bugfixes 2019-03-21 00:19:06 -04:00
Prosta4okua
c0b2abb5fd Update bundle_uk_UA.properties (#423)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2019-03-20 21:04:20 -06:00
Anuken
2c8620a75c Added missing sprites 2019-03-20 22:42:33 -04:00
Anuken
62f6ed0878 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/bundles/bundle_ru.properties
2019-03-20 22:41:24 -04:00
Anuken
886b62bbad Too many things to list in a single line commit log 2019-03-20 22:40:47 -04:00
Prosta4okua
4bd58589fc Update bundle_ru.properties (#422)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2019-03-20 17:37:46 -06:00
키에르
0ce4144767 Update bundle_ko.properties (#425)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

91741ec29c

* Update bundle_ko.properties

783f453da3 (diff-daade3141498d8856d75ec34b88bbb19)
2019-03-20 17:16:21 -06:00
bei2
cde945f40e Update Japanese translations (#428)
* Add new japanese translation

It translated on commit 66810c8.
so it don't apply changes from commit 17e0489.

* Update Japanese translation

Applies commit 7a51693. and small changes.

* Upadte Japanese translations

* Update Japanese

* Update Japanese

* Update Japanese translations

Improve and update for new changes

* Update Japanese

* Update Japanese translations

* Update Japanese translations

* Update Japanese translations

* Update Japanese translations

* Update Japanese translations

* Update Japanese translations

* Update Japanese translation

* Update Japanese translations

* Update Japanese translations

* Oops!

* Update Japanese translations

* Update Japanese

* Update Japanese

* Update Japanese translations
2019-03-20 17:14:03 -06:00
Anuken
e2126a2693 Mandatory line placement tutorial 2019-03-20 19:12:14 -04:00
Anuken
c9f6d92bef committing from a phone is hard 2019-03-20 09:58:54 -04:00
Anuken
fbf4c411c1 Map editor fixes / Zone environment changes 2019-03-19 23:51:52 -04:00
Anuken
ce5218db58 Wave editor clipboard save+load / Bugfixes / Balancing 2019-03-19 19:25:48 -04:00
Anuken
e2ea7f9b87 Bundle update 2019-03-19 15:27:19 -04:00
Anuken
94d9f04814 Toggleable diagonals 2019-03-19 15:26:30 -04:00
Anuken
c86dbac04a no snek 2019-03-19 14:01:00 -04:00
Anuken
f36eed32b9 Bugfixes / Balancing 2019-03-19 12:47:09 -04:00
Anuken
cd752209ad Snake cleanup 2019-03-19 11:46:00 -04:00
Anuken
fe37d619b9 Mobile snake 2019-03-19 10:30:13 -04:00
Anuken
043f4688ef snakes 2019-03-18 23:09:03 -04:00
Anuken
949f171579 Fixed ores not spawning in certain maps 2019-03-18 09:29:27 -04:00
Anuken
87d586a30e More boulders 2019-03-17 18:35:33 -04:00
Anuken
783f453da3 Generate tool bugfixes / Map edits / New blocks 2019-03-17 18:30:33 -04:00
Anuken
6dcf889ffe Map tweaks 2019-03-17 14:04:55 -04:00
Anuken
8d44879cc6 Power/wave dialog fixes 2019-03-17 12:03:48 -04:00
Anuken
e7b813962d Bugfixes 2019-03-16 22:59:50 -04:00
Anuken
22fadab3b3 Fixed units patrolling too quickly / Editor bugfixes 2019-03-16 13:25:50 -04:00
Anuken
91741ec29c Enemy indicators 2019-03-16 12:44:45 -04:00
Anuken
8269d842ce Removed redundant zone waves / Fixed wave dialog float issue 2019-03-16 10:13:49 -04:00
Anuken
d038bdb6ce Better filter layout 2019-03-15 20:32:08 -04:00
Anuken
6cef301b94 Filter localization / Ore filter / Pick tool ore compatibility 2019-03-15 20:19:09 -04:00
Anuken
e7ffbd817c Improved generation tool 2019-03-15 15:06:55 -04:00
Anuken
97067a6ee2 heck 2019-03-15 10:25:27 -04:00
Anuken
7d1a8f5404 Unfinished generation tool 2019-03-15 00:13:54 -04:00
Anuken
43bcf0cf3b Fixed unit icons / New scatter AA turret 2019-03-14 16:37:07 -04:00
Anuken
71751ee18d Fixed build error / Minor wave info dialog correction / Bugfix 2019-03-14 14:12:08 -04:00
Anuken
ed105b102d Custom wave patterns / Fixed checkbox sprite / Bugfixes 2019-03-14 14:01:22 -04:00
Anuken
f2662045ed New item bars / Map bugfixes / Stub wave editing 2019-03-13 21:26:53 -04:00
Anuken
ecb77b0283 Fortress builtin map / Attributes / Efficiency stat / Bugfixes 2019-03-12 23:39:39 -04:00
Anuken
4d4869842e Bugfixes 2019-03-12 16:37:32 -04:00
BLucky-gh
47300b42b0 Add instructions to change permissions (#415) 2019-03-12 13:09:06 -06:00
Andreas Heiskanen
609565af5f Tests: Add tests for addDarkness() in World.java (#412)
* Tests: Add tests for addDarkness() in World.java

Add Junit tests for the addDarkness found in core/src/io/anuke/mindustry/core/World.java

* Refactor: Remove code duplication

Remove code duplication in WorldTests. Invoke launchApplication directly from ApplicationTests.

* BugFix: Assign Tiles[][] tiles used for testing. 

Add assignment of Tiles[][] tiles separately when invoking ApplicationTests.launchApplication.
2019-03-12 13:08:35 -06:00
Anuken
0c75f920de Fixed editor placing blocks at 0 health 2019-03-12 14:57:10 -04:00
Anuken
e7b51f313b Merge branches 'master' and 'new-map-format' of https://github.com/Anuken/Mindustry 2019-03-12 13:50:48 -04:00
Anuken
e8204fc983 Fixed misc compile errors 2019-03-12 13:46:40 -04:00
Anuken
aa69af64fb Fixed some ores not loading in correctly / Conflict check 2019-03-12 13:42:20 -04:00
Anuken
41f734b04d Fixed legacy maps loading with no team 2019-03-12 13:35:25 -04:00
Anuken
8ad6f3abcc New ore system / Multiblock fixes 2019-03-12 13:28:00 -04:00
Anuken
e4875903f1 More fixes 2019-03-12 11:31:14 -04:00
Anuken
0a04de04f1 Format bugfixes 2019-03-12 11:07:02 -04:00
Anuken
20427fdffa Implemented correct map loading, legacy format support 2019-03-12 10:36:04 -04:00
Anuken
0fd0abc6c0 Fixed compile errors / New non-crappy undo system 2019-03-11 23:06:41 -04:00
Anuken
70f7fc29d4 Cleanup 2019-03-11 17:18:37 -04:00
Anuken
b0c1aff783 Heal bullet effect fix / Spawned ID sync / Crash fix 2019-03-11 14:54:15 -04:00
Anuken
4909c28ed9 Better low-FPS predict 2019-03-11 14:33:39 -04:00
Anuken
9e6745f691 Fixed polluted water 2019-03-11 13:34:15 -04:00
Anuken
6c3ccb259f Some errors fixed 2019-03-11 13:27:15 -04:00
Anuken
6c8d80777c Removed useless name mapping / Cleanup 2019-03-11 11:43:23 -04:00
Anuken
2db61f93ac Balance 2019-03-11 09:28:50 -04:00
Anuken
ad059cbc38 Unfinished RLE 2019-03-11 09:26:35 -04:00
Anuken
87e7e04c5e Balance 2019-03-11 08:29:18 -04:00
Anuken
c083d059c9 Progress 2019-03-11 08:25:03 -04:00
Anuken
ebd44d3b60 Merge 2019-03-10 22:51:04 -04:00
Anuken
51f5d04889 Work on map format upgrade 2019-03-10 22:47:09 -04:00
Anuken
0f4d574115 New unfinished environment blocks / Bugfixes / Tech tree tweak 2019-03-10 22:38:53 -04:00
Anuken
1feb4a5e6d Tar shader / Spritesheet split / Font cleanup 2019-03-10 11:11:16 -04:00
키에르
f861b75c7d Fix fonts (#424)
* Fix fonts

* Add more fonts & bundle update

* Increase font size
2019-03-10 08:03:54 -06:00
Anuken
3530ca8989 Fixed more tests 2019-03-10 00:21:21 -05:00
Anuken
6b074ed4b2 Fixed some tests failing 2019-03-10 00:10:33 -05:00
Anuken
671823b4fa Tentative travis build fix 2019-03-09 23:55:01 -05:00
Anuken
8ceebf1546 More UDP 2019-03-09 23:10:47 -05:00
Anuken
376495836a ok 2019-03-09 23:06:55 -05:00
Anuken
98212df076 Water shader 2019-03-09 22:53:16 -05:00
Anuken
1316c9235a Made inventory hide on second tap / Mobile rotation arrow 2019-03-09 19:43:33 -05:00
Anuken
a0905d5695 Faster, smaller server / Bundle check cleanup 2019-03-09 19:12:54 -05:00
Anuken
2a35e22dd2 Merge remote-tracking branch 'origin/master' 2019-03-09 16:47:12 -05:00
Anuken
f86a07daee Removed awt use / Sand recolor / Bugfixes / Link fix 2019-03-09 16:47:08 -05:00
키에르
997628622a bundle upgrade for beta version (#421)
* Update bundle_ko.properties

* Update bundle_ko.properties
2019-03-09 09:19:17 -07:00
Anuken
563e015c92 Fixed power bug 2019-03-09 09:51:12 -05:00
Anuken
64533de597 Bugfixes / Font changed / Zone tweaks 2019-03-08 19:07:23 -05:00
Anuken
3776b99c39 nothing 2019-03-06 17:36:47 -05:00
Anuken
a5d1350815 Removed map screenshot key / Basic zone guide 2019-03-05 16:07:48 -05:00
Anuken
82e44397ff Bundle update / Minor tweaks 2019-03-05 13:50:28 -05:00
Anuken
335c880af2 Bundle update / Unit factory active stats 2019-03-05 11:36:55 -05:00
Anuken
966efa0669 Bugfixes / Sprite tweak 2019-03-05 09:53:37 -05:00
Anuken
526a61381d Merge remote-tracking branch 'origin/master' 2019-03-04 17:06:11 -05:00
Anuken
d01f68f731 something may have been fixed 2019-03-04 17:06:07 -05:00
Anuken
1235b41172 Update bundle.properties 2019-03-04 13:19:41 -05:00
Anuken
21f3a053ed Impact map balance / Block balance / Editor block sorting 2019-03-03 19:54:20 -05:00
Anuken
9e960d461b Balancing 2019-03-03 19:27:31 -05:00
Anuken
02fad0a9cc Consumer fixes / Removed unit factory target tag / Rank tweak 2019-03-03 10:55:56 -05:00
Anuken
627b78043b Atlas updated 2019-03-02 23:09:50 -05:00
Anuken
89b439c3c8 Bugfixes 2019-03-02 23:06:14 -05:00
Anuken
4a4a9f267b Switched impact blocks to blue 2019-03-01 23:18:00 -05:00
Anuken
f605aabaa9 Updated packed sprites for last commit 2019-03-01 23:03:09 -05:00
Anuken
d82d0ae923 Waveskip / Stat fixes / 3x3 thermalpump / Removed liquid tiers 2019-03-01 23:01:12 -05:00
Anuken
1e111d29d9 More map balance / Fixed 'oh no' on 5x5+ block destruction 2019-03-01 17:18:08 -05:00
Anuken
110def97d9 Sprite fixes 2019-02-28 22:59:48 -05:00
Anuken
5bacdfa951 Turret stat fix 2019-02-28 22:46:55 -05:00
Anuken
914f1b38f8 Zone tweaks 2019-02-28 12:03:24 -05:00
Anuken
2aff73a958 Added drill output rate bar 2019-02-28 09:45:03 -05:00
Anuken
13c2eae1f4 Frozen forest rework / Reduced starter copper / Auto-deselect 2019-02-27 19:48:00 -05:00
Anuken
8f4258b119 Build shader swap 2019-02-26 16:02:06 -05:00
Anuken
4eba89603e Shader tests 2019-02-26 15:13:05 -05:00
Anuken
61f75d7331 Removed unused shader 2019-02-26 14:48:23 -05:00
Anuken
cd387c5c3a Merge remote-tracking branch 'origin/master' 2019-02-26 14:47:08 -05:00
Anuken
2fa32e5099 Nuclear reactor fixes / Additional info bars 2019-02-26 14:47:05 -05:00
Damlon
f12da57720 Update bundle_ko.properties (#417)
* Update bundle_ko.properties

Javelin : 자비린->재블린
https://www.korean.go.kr/front/onlineQna/onlineQnaView.do;front=2D3014620660AD4C0DA36360CA63518C?mn_id=61&qna_seq=144359&pageIndex=11

Dagger : 디거->대거
노코멘트.

Combustion Generator : 석탄 발전기->화력 발전기
석탄 이외에 여러 재료들을 불태워 발전하는 방식이기 때문

* Update bundle_ko.properties

대거->디거.. 는 되있넹?
Frozen Forest:겨울 정글->얼어붙은 숲
Forest는 숲의 의미가 강함

differential generator:미분 발전기->차동 발전기.
differential 이 발전기 출력 제한시키는 발전기 안정장치밖에 안나옴. 일단은 가장 적절한 차동 발전기로.

Graphite press:흑연 프레스->흑연 압축기
Multi press:멀티 프레스->다중 압축기
석탄 압축해서 흑연 만드는 공장임. Press(압축)

*Crags 는 울퉁불퉁한 돌들. 정도의 뜻이 있으나 깔쌈한 번역 안떠올라서 패스.

* Update bundle_ko.properties
2019-02-26 11:12:46 -07:00
Anuken
964d1a0d87 Shader cleanup 2019-02-26 13:11:49 -05:00
Anuken
0cb14461ba Improved antialiasing / Improved outlines 2019-02-26 10:42:20 -05:00
Anuken
d05f9c5540 Bundle pruning 2019-02-25 22:38:01 -05:00
Prosta4okua
690580c57d Update bundle_ru.properties (#363)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* From PL Beryllium

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

RIP

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2019-02-25 20:36:55 -07:00
Prosta4okua
5039763a52 Update bundle_uk_UA.properties (#392)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2019-02-25 20:33:12 -07:00
Anuken
2cc54ffa5b Merge remote-tracking branch 'origin/master' 2019-02-25 22:26:55 -05:00
Anuken
0a9b78f013 Bugfixes / Renamed biomatter / Cleaned up conveyor sprites 2019-02-25 22:26:51 -05:00
키에르
e42fa7ad20 Update bundle_ko.properties (#416)
Hotfix
2019-02-25 08:02:53 -07:00
Anuken
9c179e559b Cleaned up team assignment 2019-02-24 22:55:53 -05:00
Anuken
6dd10b74d5 Merge remote-tracking branch 'origin/master' 2019-02-24 21:44:38 -05:00
Anuken
a073b0ab18 bugfixes etc etc etc 2019-02-24 21:44:35 -05:00
Kenny
4f253999ac Added Translations and misc. (#410)
* Added Translations and misc.

Added many translations(maybe it is the newer things?) and did some misc. grammar change.

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-02-24 17:59:58 -07:00
키에르
9108a7bae6 Update bundle_ko.properties (#411)
* Update bundle_ko.properties

* Update bundle_ko.properties
2019-02-24 17:59:37 -07:00
AceEllysium
6ba88323fe Create bundle_nl.properties (#413)
* Create bundle_nl.properties

* Update bundle_nl.properties

* Update bundle_nl.properties

* Update bundle_nl.properties

* Update bundle_nl.properties

* Update bundle_nl.properties
2019-02-24 17:59:20 -07:00
Anuken
e112e3f949 Removed most units from tech tree / Bugfixes / Balancing 2019-02-24 10:39:59 -05:00
Anuken
1ed4e9f5bb Internal loadout system / Starting drills / Bugfixes 2019-02-23 22:31:38 -05:00
Anuken
b6c5f202e4 Bugfixes / Pathfinding 'improvements' 2019-02-23 20:16:32 -05:00
Anuken
976b39414f Fixed: missing spawns / incorrect ranks / jittery movement / tests 2019-02-23 15:08:07 -05:00
Anuken
d74887eaa1 More bugfixes 2019-02-22 23:16:50 -05:00
Anuken
7fb72bf0e2 Removed unnecessary uncertainty 2019-02-21 19:12:07 -05:00
Anuken
b0126206e1 Bridge sprite cleanup 2019-02-21 17:16:42 -05:00
Anuken
9c240850b8 Fixed pad shader/disconnect bugs 2019-02-21 14:08:42 -05:00
Anuken
5b7b50f555 Boss waves, health bars / Better lasers / Bugfixes 2019-02-21 13:11:28 -05:00
Anuken
f591403b7d Zone wave correctness checks 2019-02-20 17:54:23 -05:00
Anuken
4b028b3435 Re-added core database in game menus 2019-02-20 09:14:51 -05:00
Anuken
cbcf237d80 Bugfixes 2019-02-19 13:43:15 -05:00
Anuken
a815c564fb Wave balancing / Fixed wave not extinguishing fire 2019-02-19 09:28:27 -05:00
Anuken
cb12501d5b Untested loadout config / Better filter display / Bugfixes 2019-02-18 22:51:31 -05:00
Anuken
86aeabc911 Fixed item display being too close to top left of screen 2019-02-17 11:36:54 -05:00
Anuken
5e2a455045 a 2019-02-17 01:36:46 -05:00
Anuken
86dddd0253 Minor tweaks 2019-02-16 11:15:10 -05:00
Anuken
4677de80c1 Destructible grey blocks / Content cleanup / Wave fixes / Impact balance 2019-02-16 11:10:01 -05:00
Anuken
fbcbca6f24 crashfix 2019-02-15 18:59:19 -05:00
Anuken
7024273a02 Better team interaction 2019-02-15 12:32:01 -05:00
Anuken
070bb4d2d1 Removed battery balance from displayed balance 2019-02-15 09:15:00 -05:00
Anuken
f33e924cdf Fixed power balance display being influenced by delta 2019-02-14 19:17:08 -05:00
Anuken
18fcc6e596 Bugfixes / Requirement display 2019-02-14 15:20:08 -05:00
Anuken
59e909ae3a Better 'unknown' map names / Recipe fixes 2019-02-14 12:11:20 -05:00
Anuken
66766b43c7 Bugfixes 2019-02-14 10:00:17 -05:00
Anuken
8c6c4c2630 Power balance info 2019-02-13 22:37:12 -05:00
Anuken
ea2ed7d776 Fixed ranks being flipped 2019-02-13 19:32:37 -05:00
Anuken
a708c8b7ea Untested rank system / 'Fixed' junction speed / Balancing 2019-02-13 18:28:36 -05:00
Anuken
12ca4cda91 Recipe tweaks 2019-02-13 16:24:18 -05:00
Anuken
85f73fee02 Bundle fixes 2019-02-13 16:23:41 -05:00
Anuken
1b5b6d424b Keybind changes 2019-02-13 13:48:18 -05:00
Anuken
126a764918 Zone balancing 2019-02-13 13:35:41 -05:00
Anuken
f796a24956 Default patrol behavior for units 2019-02-13 13:14:12 -05:00
Anuken
e815cff291 Bugfixes 2019-02-13 12:40:00 -05:00
DinoWattz
0ad89ebc04 Update bundle_pt_BR.properties (#401) 2019-02-12 12:05:32 -05:00
CinExPL
a4b9579d25 Update bundle_pl.properties (#406)
improving some spelling errors
2019-02-12 12:05:13 -05:00
Anuken
e65b6670ec Incomplete production meta system 2019-02-12 10:49:13 -05:00
Anuken
1665e75068 Improved block bar config 2019-02-12 00:06:08 -05:00
Anuken
6d01d893f7 Fixed unit tests 2019-02-11 23:31:50 -05:00
Anuken
cb9616a381 Fixed waves not spawning in custom maps 2019-02-11 22:44:51 -05:00
Anuken
d218fb926a Bugfixes 2019-02-11 17:32:44 -05:00
Anuken
39276b4b03 Default wave tweaks / Zone reseach requirements changed 2019-02-11 13:50:56 -05:00
Anuken
51ba999ee1 Bugfixes 2019-02-11 09:02:28 -05:00
Anuken
52593252c5 Wave balancing / Smoother conveyor items 2019-02-10 20:23:20 -05:00
Anuken
718f56172e Enlarged laser/blast drills / Removed ground zero copper cost 2019-02-10 17:32:22 -05:00
Anuken
34b7961814 Improved placement visuals 2019-02-10 12:32:33 -05:00
Anuken
897b90f044 Possible save fix / Place arrow de-mushroomified / Fixed descriptions 2019-02-10 11:46:18 -05:00
Anuken
a9778e6e68 Bugfixes / Map tweaks 2019-02-10 10:20:26 -05:00
Anuken
ccaf888e8b Merge remote-tracking branch 'origin/master' 2019-02-09 23:20:24 -05:00
Anuken
29821003fe Tweaked sector dialog / Item icons fixed / Bugfixes 2019-02-09 23:20:20 -05:00
Sonnicon
3f7ba23dff Update bundle_pl.properties (#404) 2019-02-09 14:54:14 -05:00
Anuken
6fd243522d Merge pull request #403 from ZacBytes/patch-1
Update bundle_zh_CN.properties
2019-02-09 11:09:32 -05:00
Anuken
368bf2258f Merge pull request #402 from BLucky-gh/patch-1
Added some details to README.md
2019-02-09 11:09:12 -05:00
Anuken
533ddb874e Fixed various mobile bugs / Automatic map folder creation 2019-02-09 11:07:51 -05:00
Zachary
baaf126c15 Update bundle_zh_CN.properties 2019-02-09 21:27:33 +08:00
BLucky-gh
5b2bfe10bc Added some details to README.md 2019-02-09 12:38:30 +04:00
Anuken
17b24c3389 Bugfixes (again) 2019-02-08 21:29:32 -05:00
Anuken
55b3e8639f ? 2019-02-08 17:52:19 -05:00
Anuken
22dad88ff7 Fixed shore world borders / Core size tweaks 2019-02-08 17:25:17 -05:00
Anuken
ce3b0f2d8f Actually fixed tests 2019-02-08 17:11:31 -05:00
Anuken
a87e2a56d2 Bugfixes / Possibly fixed unit tests 2019-02-08 17:05:09 -05:00
Anuken
bb0ee26e4f Merge remote-tracking branch 'origin/master' 2019-02-08 16:29:31 -05:00
Anuken
adf5189541 TODO cleanup / Test fixes 2019-02-08 16:29:10 -05:00
Anuken
82077936bb Merge pull request #395 from etaoinshrdlcumwfgypbvkjxqz/zh-TW
Update 'bundle_zh_TW.properties'
2019-02-08 12:04:51 -05:00
Anuken
5094a6fc49 Merge branch 'master' into zh-TW 2019-02-08 12:04:43 -05:00
Anuken
274ef166ef Merge pull request #399 from Prosta4okua/patch-49
Update bundle.properties
2019-02-08 12:00:24 -05:00
Anuken
66c27fab13 Bugfixes 2019-02-08 08:44:20 -05:00
Anuken
56bcabedf7 Balancing / Bugfixes / Badly antialiased turret outlines 2019-02-07 23:06:43 -05:00
Anuken
79a9541394 Turret, power generator and bullet balancing sweep 2019-02-07 15:55:31 -05:00
Anuken
7e35de3c33 Balancing / Renamed palettes file 2019-02-07 15:33:56 -05:00
Anuken
7b90044544 Build/break queue shuffling 2019-02-07 11:21:03 -05:00
Anuken
5a7e5450dc Wall fix 2019-02-07 10:45:49 -05:00
Anuken
ec2ec59be0 Import fix 2019-02-07 10:41:48 -05:00
Anuken
beb25bd595 Fixed legacy color mapping 2019-02-07 10:40:29 -05:00
Anuken
c2919f7e7a Fixed turrets saving ammo / Duo buff / Ammo display / Map saves break 2019-02-07 10:11:16 -05:00
Anuken
cee9d86835 Bugfixes 2019-02-07 09:36:39 -05:00
Anuken
9dbedc6e5d Bugfixes 2019-02-06 17:37:39 -05:00
Anuken
53310ed80a Merge remote-tracking branch 'origin/master' 2019-02-06 17:14:54 -05:00
Anuken
9251c55be2 Crater fixes 2019-02-06 17:14:51 -05:00
Anuken
25658f2a0a Fixed build shader / Server now displays map directory 2019-02-06 13:59:10 -05:00
Anuken
4f9e64588f Hid irrelevant entries in placement menu 2019-02-06 13:20:15 -05:00
Prosta4okua
afeb4d033b Update bundle.properties 2019-02-06 17:30:08 +02:00
Anuken
2569b2139d Crash fix 2019-02-06 09:04:19 -05:00
Anuken
d88923bb71 Balancing 2019-02-06 08:58:53 -05:00
Anuken
d0c6d9a489 Launch confirm dialog 2019-02-06 08:52:30 -05:00
Anuken
1bdea1b8d8 Arc balancing / Bundle update / Changed turret colors 2019-02-05 22:36:20 -05:00
Anuken
6ea90ea828 Fixed lighting not rendering / Fixed engine colors 2019-02-05 22:11:02 -05:00
Anuken
6217ae78e3 Unit gun tweaks 2019-02-05 19:05:41 -05:00
Anuken
20529d3ebc Various mobile bugfixes 2019-02-05 13:49:43 -05:00
Anuken
c8fa116a24 Fixed magic turret items / Ground zero map tweaks 2019-02-05 11:50:55 -05:00
Anuken
2904bc69d9 Bugfixes 2019-02-05 00:34:05 -05:00
Anuken
38b3ad07b7 Balancing 2019-02-05 00:22:55 -05:00
Anuken
fe765e5a5b Fixed infinite copper bug 2019-02-04 22:04:00 -05:00
Anuken
6e7514491c Balancing 2019-02-04 21:24:12 -05:00
Anuken
eb5b50b3e9 Added pick keybind / Minor visual tweaks 2019-02-04 13:23:41 -05:00
Anuken
82b908f0ab Unit balancing 2019-02-04 09:09:47 -05:00
Anuken
336256fc71 Bundle/tech tree fixes 2019-02-03 23:08:48 -05:00
Anuken
49a7da6393 Finalized unit type definitions 2019-02-03 22:48:27 -05:00
Anuken
a8c645f00d Weapon refactor / New units with edgy names / Spritesheet cleanup 2019-02-03 21:11:26 -05:00
Anuken
62d8cb0b25 Impact reactor 2019-02-03 11:22:53 -05:00
Anuken
f5028a4937 Multipress sprite / Shields re-added 2019-02-02 22:33:12 -05:00
Anuken
203612853b Better block hover info / Liquids source crash fix / Generator fix 2019-02-02 18:03:52 -05:00
Anuken
8e8e95cd2d Merged alpha and dart mech pads / Differential gen / Fixed optional display 2019-02-02 17:39:46 -05:00
Anuken
696e6cb84b Pad respawning 2019-02-02 16:10:29 -05:00
Anuken
67940476af Fixed refactoring errors 2019-02-02 15:59:07 -05:00
Anuken
0dd9d2b460 Moved entity package from Arc / Entity code cleanup 2019-02-02 15:53:35 -05:00
Anuken
6b2f2d0664 Preparing to refactor entity module 2019-02-02 14:42:47 -05:00
Anuken
636bfdb530 Unit factory limit / Removed overdrive block effects / BlockFlag cleanup 2019-02-02 14:33:13 -05:00
Anuken
c0d6618808 Final map 2019-02-02 12:35:36 -05:00
Anuken
e21a3347ac Misc bugfixes / New zone 2019-02-02 10:14:16 -05:00
Anuken
59a68ee981 Spritesheet cleanup / Heat blocks / Editor bugfix 2019-02-01 21:47:44 -05:00
Anuken
7a072746d9 Fixed map colors / Cultivator tweak / Color gen 2019-02-01 19:01:08 -05:00
Anuken
a6799dd29b Kiln texture fix / New map resize dialog 2019-02-01 18:08:09 -05:00
Anuken
163ecb160a Added new unit type / Made reactor use cryo only / Balancing 2019-02-01 15:55:11 -05:00
Anuken
f00d1f9505 Added missing tech tree blocks / Zone improvements 2019-02-01 13:14:42 -05:00
Anuken
87b489a541 Tile cleanup 2019-02-01 09:22:08 -05:00
Anuken
f670ade2ee Work on new maps continues 2019-02-01 00:04:21 -05:00
Anuken
b5508c1152 New power node type / Bugfixes / Random item caches 2019-01-31 15:57:21 -05:00
Anuken
564c258c86 Core tiers 2019-01-31 15:33:07 -05:00
Anuken
745ff1a270 Map implemented / Editor pick key / Crash fix 2019-01-31 12:45:11 -05:00
Anuken
e727ee6d4a Even more blocks / Map generator config / Editor fixes 2019-01-31 10:58:26 -05:00
Anuken
e6a39a8255 Shader crash fix / More blocks / Kiln / Removed (unused) flux 2019-01-30 22:51:24 -05:00
Anuken
43bff5c34d Removed camera clamp / Self-destruct timer / More blend tweaks 2019-01-30 19:48:41 -05:00
Anuken
c046a1b474 New blocks / Floor edge fixes 2019-01-30 18:39:10 -05:00
Anuken
209e3f03c1 Implemented shore map / New blocks / Bugfixes 2019-01-30 13:34:38 -05:00
Anuken
dbf05a1419 New basic water sprite 2019-01-29 22:26:02 -05:00
Anuken
5af35b6771 Zone balancing 2019-01-29 14:33:41 -05:00
Anuken
00abba11ae Removed carrying 2019-01-29 14:13:29 -05:00
Anuken
d268d94f76 Edge cleanup / Spawn warn / Bugfixes 2019-01-29 11:51:41 -05:00
Anuken
76af3e3077 Customizable edge stencil / Reduced redundant sprites 2019-01-28 23:30:11 -05:00
Anuken
54bade668e New tile edge algorithms / Struct value type generation 2019-01-28 22:11:23 -05:00
Anuken
5a3ec8f407 Fixed server crash / Struct annotation begins 2019-01-28 15:43:33 -05:00
Anuken
c043664ad6 2 2019-01-28 09:04:59 -05:00
Anuken
7e9ca6fbb6 Compile fix 2019-01-28 09:04:28 -05:00
Anuken
e9a82652a0 New blocks 2019-01-27 23:26:07 -05:00
Anuken
db2e6b6973 Better launch / Better spawns / Tweaks 2019-01-27 18:09:59 -05:00
Anuken
da9278ad8d Added recorder module 2019-01-27 12:31:14 -05:00
Anuken
5a9307e9a7 Smooth block shadows / Large procedural blocks 2019-01-27 12:09:01 -05:00
Anuken
f31fd622dd Fixed #396 2019-01-27 09:19:23 -05:00
Anuken
6723157ca5 Power tweaks 2019-01-26 17:33:20 -05:00
Anuken
956448a1a5 Fixed tests again, locally 2019-01-26 13:20:07 -05:00
Anuken
4be675f977 Thermal generator now based on floor / Power restructuring 2019-01-26 12:48:15 -05:00
Anuken
7924051c0d Graphite press balancing 2019-01-26 11:32:39 -05:00
Anuken
83b5f6ef2d Custom game loading 2019-01-26 10:52:16 -05:00
Anuken
0f26d62a0a Bundle update / Custom game button / Join button 2019-01-26 10:37:04 -05:00
Anuken
a9f11256cd Unfinished graphite press block 2019-01-25 23:15:30 -05:00
Anuken
ead0547d59 Tree-based zone layout 2019-01-25 21:48:03 -05:00
Anuken
89e29bce62 Incomplete zone layout 2019-01-25 14:09:08 -05:00
Anuken
058db5d5d0 Sprite cleanup 2019-01-24 20:00:35 -05:00
Anuken
76aa409f89 Changed unnecessary server output to 'debug' log level 2019-01-24 16:36:48 -05:00
Anuken
923d0497e6 Added sprites 2019-01-24 13:11:41 -05:00
Anuken
dd4f4b83fc Editor variant display / Visual changes 2019-01-24 13:11:22 -05:00
William So
c2bed82db5 Update 'bundle_zh_TW.properties' 2019-01-24 20:07:59 +08:00
Anuken
9a444da343 Unfinished block / Bugfixes 2019-01-23 23:43:31 -05:00
Anuken
9dd6a77c76 Various blocks added / Crater map updated / Fixed status effect bugs 2019-01-23 20:08:28 -05:00
Anuken
895725df64 Removed ores near enemy spawns 2019-01-23 16:55:35 -05:00
Anuken
6f07576748 Merge branches 'master' and 'new-map-format' of https://github.com/Anuken/Mindustry into new-map-format
# Conflicts:
#	core/src/io/anuke/mindustry/editor/MapEditorDialog.java
#	core/src/io/anuke/mindustry/io/MapIO.java
#	core/src/io/anuke/mindustry/maps/MapTileData.java
2019-01-23 13:52:36 -05:00
Anuken
550a11962e Fixed compile errors in MapIO 2019-01-23 09:23:34 -05:00
Anuken
c3883cdad0 Slight improvements to editor rendering / Renamed blockpart -> part 2019-01-23 08:51:21 -05:00
Anuken
e9e2cd614d Basic crater map / Spray tool / Crater floor / canProduce() 2019-01-22 23:02:04 -05:00
Anuken
55e1759b47 Block optimizations 2019-01-22 19:35:00 -05:00
Anuken
33f5215e6d Finished ground zero map layout 2019-01-22 17:58:43 -05:00
Anuken
5459a646b3 In-game block team display / Editor bugfix 2019-01-22 15:46:22 -05:00
Anuken
6229f99a2e Fixed tests / Various build tools updated 2019-01-22 15:01:30 -05:00
Anuken
0e5b95e3aa Added health bars to block info / Fixed block info refresh bug 2019-01-22 13:46:10 -05:00
Anuken
72d7c1ba54 Fixed 'unlocks' dialog entries 2019-01-21 22:29:50 -05:00
Anuken
ee9a2ee03d Deploy dialog requirements done 2019-01-21 19:37:02 -05:00
Anuken
6bfbcc4aa9 Added zone requirement display 2019-01-21 16:04:50 -05:00
Anuken
a9d7ed50b7 Re-added all recipes to blocks 2019-01-20 21:11:58 -05:00
Anuken
bc77ebc10c Automatic tech node cost generation 2019-01-20 15:44:54 -05:00
Anuken
cbdce79d7d Misc. cleanup 2019-01-20 15:21:46 -05:00
Anuken
46dfa064d0 Removed recipe definitions 2019-01-20 13:50:56 -05:00
Anuken
0478af2564 Recipe class removed completely 2019-01-20 13:49:53 -05:00
Anuken
750388a425 Defined first 12 zones 2019-01-20 11:49:17 -05:00
Anuken
ea9155b903 Further UI cleanup 2019-01-19 23:13:46 -05:00
Anuken
d34f228d2f Functional tech tree 2019-01-19 22:16:28 -05:00
Anuken
093043750b UI cleanup 2019-01-19 17:45:33 -05:00
Anuken
4fb0c246db Tech tree filled out 2019-01-19 14:58:29 -05:00
Anuken
5e951f27c9 Block icon rework / Dynamic icon generation / Tech tree tweaks 2019-01-19 12:42:02 -05:00
Anuken
49253964d8 Tech tree rendering + layout 2019-01-19 00:26:39 -05:00
Anuken
4ff1d0c2e1 Render fix 2019-01-18 15:41:49 -05:00
Anuken
2385011f96 Better build request display / Fixed incorrect rotation axes 2019-01-18 11:30:15 -05:00
Anuken
7527f9326c Fixed units not rotating to target 2019-01-18 09:23:39 -05:00
Anuken
9c7b80f066 Scrap ore / Player shadows 2019-01-18 09:19:42 -05:00
Anuken
48facc0978 Launch button 2019-01-17 23:17:17 -05:00
Anuken
22a6c4e8af Glass 2019-01-17 19:28:25 -05:00
Anuken
bd6cfa6461 Removed UnitCommand / Disabled mechs flying over env. blocks 2019-01-17 19:00:18 -05:00
Anuken
c63dca1c0d Map distortion / Multi-spawns 2019-01-17 16:28:42 -05:00
Anuken
c6af151bf3 Sprite cleanup / Stats / More balancing / New events 2019-01-17 15:30:50 -05:00
Anuken
ccc20a9716 Balancing 2019-01-17 13:03:06 -05:00
Anuken
47605583d1 Saving fix 2019-01-16 23:48:21 -05:00
Anuken
58e83c11f0 Saves / Paused dialog cleanup / Zone rule save 2019-01-16 23:25:43 -05:00
Anuken
836a4eb892 Antialiasing 2019-01-16 22:45:51 -05:00
Anuken
6d50a747e3 Basic map shading 2019-01-16 20:37:43 -05:00
Anuken
4344af1f02 Added unlock messages for all content 2019-01-16 19:52:58 -05:00
Anuken
6510d83524 Starting items / No editor unlocks / Fixed Block#synthetic() 2019-01-16 19:36:30 -05:00
Anuken
6d01193e1e Tweaks 2019-01-15 23:04:27 -05:00
Anuken
8c3d6d05ab broken stuff 2019-01-15 22:16:02 -05:00
Anuken
733a064c79 NetworkIO cleanup 2019-01-15 21:33:08 -05:00
Anuken
8715f6a301 Removed zone init() 2019-01-15 21:26:45 -05:00
Anuken
b51725633e Merge remote-tracking branch 'origin/master' 2019-01-15 21:21:32 -05:00
Anuken
5ec11c61bd Added map-specific generator 2019-01-15 21:21:28 -05:00
Anuken
ab038a4d46 Merge pull request #390 from VizardAlpha/patch-19
Update bundle_fr_BE.properties
2019-01-15 20:29:39 -05:00
Anuken
a976a7affb Merge branch 'master' into patch-19 2019-01-15 20:29:34 -05:00
Anuken
2f76684113 Cheaper arc 2019-01-14 18:38:32 -05:00
Anuken
1ad7f12e2d Updated README 2019-01-13 20:10:43 -05:00
Anuken
017b83d375 push time 2019-01-13 14:20:25 -05:00
Anuken
650b443fd0 Starting items / Zone balancing 2019-01-12 18:51:21 -05:00
Anuken
8aa1509f47 Gamemodes removed 2019-01-12 16:55:24 -05:00
VizardAlpha
b21bf2d544 Updates bundle_fr_BE.properties 2019-01-12 14:56:51 +01:00
Anuken
777bd60f88 Added basic ore generator 2019-01-11 20:29:50 -05:00
Anuken
7889db43a8 Zone generator requirement 2019-01-11 09:46:49 -05:00
Anuken
ae3aa20508 elevation is gone but this time I'm not doing the crab rave meme 2019-01-10 21:45:18 -05:00
Anuken
84e754dd10 Added zone class / Dialog method inline 2019-01-09 18:50:10 -05:00
Anuken
b9618d66f2 Removed 'text.*' prefix 2019-01-09 16:58:06 -05:00
Anuken
daa7b20e4a World generation launch pad preset 2019-01-09 16:37:14 -05:00
Anuken
48a7254aa3 Code generation fix 2019-01-09 11:52:45 -05:00
Anuken
2bc63b37e4 Bugfixes 2019-01-09 11:49:28 -05:00
Anuken
33afab7294 Launchpad block 2019-01-09 11:44:33 -05:00
VizardAlpha
8010a82776 Update bundle_fr_BE.properties 2019-01-09 16:49:25 +01:00
Anuken
048b7bd32f Global inventory / 'Deploying' / Removed command center 2019-01-09 09:07:48 -05:00
Anuken
28fa0b070d Merge branch 'unsector'
# Conflicts:
#	core/src/io/anuke/mindustry/maps/SectorPresets.java
#	core/src/io/anuke/mindustry/maps/Sectors.java
#	core/src/io/anuke/mindustry/maps/TutorialSector.java
#	core/src/io/anuke/mindustry/maps/generation/FortressGenerator.java
#	core/src/io/anuke/mindustry/maps/missions/MissionWithStartingCore.java
#	core/src/io/anuke/mindustry/world/blocks/storage/CoreBlock.java
2019-01-08 22:28:13 -05:00
Anuken
dc0be93b25 Status effect cleanup 2019-01-08 20:32:22 -05:00
Anuken
5e49d2d8d6 Cleanup 2019-01-08 18:02:25 -05:00
Anuken
1d8efe5f9d Packer reorganization 2019-01-08 17:41:51 -05:00
Anuken
8b791b68d3 Removed exe scaling 2019-01-08 17:24:01 -05:00
Anuken
521174f911 Removed autogenerated liquid sprites 2019-01-08 09:56:42 -05:00
Anuken
a6f7bd9099 Cleanup 2019-01-07 21:22:06 -05:00
Anuken
fed964e0f7 a rather large merge 2019-01-07 21:10:57 -05:00
Anuken
77b4f3e930 Merge branch 'crafting-rework' 2019-01-07 18:49:28 -05:00
Anuken
351b8c2469 Fixed content class errors 2019-01-07 18:48:55 -05:00
Anuken
ee9f65d4a3 Block class merge 2019-01-07 18:39:06 -05:00
Anuken
a1a69f62e1 🦀 FX classes are gone 🦀 2019-01-07 17:11:53 -05:00
Anuken
ff52fec663 Cleanup: all bullet definitions moved into one class 2019-01-07 16:53:04 -05:00
Anuken
5743d30851 Removed AmmoType class completely 2019-01-07 16:01:27 -05:00
Anuken
de02061b5e Removed dependency on old BulletEntity/BaseBulletType classes 2019-01-07 12:25:54 -05:00
Anuken
b64c38809e Removed unused upload build script 2019-01-07 10:50:31 -05:00
Anuken
a163db485b Merge branch 'master' into crafting-rework 2019-01-07 10:40:22 -05:00
Anuken
47f7507af3 Merge branch 'master' into unsector 2019-01-07 10:38:07 -05:00
Anuken
568e55e373 Crash fix 2019-01-07 10:37:58 -05:00
Anuken
79e722b5ff Ignored annotation out folder 2019-01-06 15:57:39 -05:00
Anuken
415252a5b2 Merge branches 'master' and 'unsector' of https://github.com/Anuken/Mindustry into unsector 2019-01-06 10:21:15 -05:00
Anuken
307bb7aeec Merge branch 'master' of https://github.com/Anuken/Mindustry into crafting-rework
# Conflicts:
#	core/src/io/anuke/mindustry/content/Recipes.java
2019-01-06 09:45:11 -05:00
Anuken
397da91ab4 Fixed all code generation errors 2019-01-06 09:42:08 -05:00
Anuken
fdd0c25a25 Removed core drone 2019-01-06 09:27:56 -05:00
Anuken
d691e9f39d it is commit o'clock 2019-01-05 23:00:58 -05:00
Anuken
a5cbe19d23 Merge branches 'crafting-rework' and 'master' of https://github.com/Anuken/Mindustry into crafting-rework
# Conflicts:
#	core/src/io/anuke/mindustry/content/blocks/CraftingBlocks.java
#	core/src/io/anuke/mindustry/content/blocks/TurretBlocks.java
#	core/src/io/anuke/mindustry/core/Renderer.java
#	core/src/io/anuke/mindustry/world/blocks/power/ItemGenerator.java
2019-01-04 16:15:23 -05:00
Anuken
5661124d86 Merge branches 'master' and 'unsector' of https://github.com/Anuken/Mindustry into unsector 2019-01-04 16:11:30 -05:00
Anuken
1346e163e9 Merge branch 'master' of https://github.com/Anuken/Mindustry 2019-01-04 15:27:39 -05:00
Anuken
d5626bfe52 Updated to next version of kryonet 2019-01-04 15:12:34 -05:00
Anuken
0900c13fa1 Cleanup 2019-01-04 15:11:58 -05:00
Anuken
5019f200b7 Large world size optimizations 2019-01-04 13:55:06 -05:00
Anuken
3b41ded045 More zoom fixes 2019-01-04 12:18:26 -05:00
Anuken
9f84b84819 Removed all extra floor rendering for larger worlds 2019-01-04 12:17:42 -05:00
Anuken
f61f3af687 Zoom fixes 2019-01-04 11:39:49 -05:00
Anuken
0a6f7ac817 Functional play button 2019-01-03 20:42:34 -05:00
Anuken
153e6c5f1b Re-structuring 2019-01-03 19:46:25 -05:00
Anuken
e24d96da6f Note 2019-01-03 18:35:48 -05:00
Anuken
59e5099ed6 Merge remote-tracking branch 'origin/master' 2019-01-03 18:22:26 -05:00
Anuken
b8e6e5df61 Power PR merged / Various bugfixes
Closes #288
2019-01-03 18:22:13 -05:00
Anuken
16851a457e Further recipe tweaks 2019-01-03 12:30:25 -05:00
Anuken
1c5bb605c3 Removed recipe dependencies 2019-01-03 12:26:49 -05:00
Anuken
dc12d58054 Standardized item capacity across blocks 2019-01-03 12:00:14 -05:00
Anuken
120e0f6971 Changed several more resources 2019-01-02 18:49:04 -05:00
Anuken
b9136e4e98 Merge pull request #364 from Prosta4okua/patch-43
(Complete) Close before 64 build
2019-01-02 21:00:15 -02:00
Prosta4okua
197b97d0db Update bundle_uk_UA.properties 2019-01-02 13:26:36 +02:00
Anuken
912136d174 Merge remote-tracking branch 'origin/master' 2019-01-01 18:41:07 -05:00
Anuken
653c85c58d Manually implemented #376 2019-01-01 18:41:00 -05:00
Anuken
638c99981d Merge pull request #389 from Prosta4okua/patch-47
Create strings.xml
2019-01-01 21:35:24 -02:00
Anuken
71e61abcd6 Merge pull request #356 from DaGamerFiles/patch-1
Update bundle_in_ID.properties [INCOMPLETE]
2019-01-01 21:33:57 -02:00
Anuken
fa1d440bb0 Merge pull request #355 from JustYanns/patch-2
Update bundle_fr.properties [Incomplete]
2019-01-01 21:32:16 -02:00
Prosta4okua
f0064e35bc Create strings.xml 2019-01-02 01:29:06 +02:00
Anuken
88d208268a Merge pull request #387 from CinExPL/patch-4
Update bundle_pl.properties
2019-01-01 21:13:28 -02:00
Anuken
6aa90a44f7 Merge branch 'master' into patch-4 2019-01-01 21:13:20 -02:00
Anuken
3c9322ee08 Update strings.xml (#383) 2019-01-01 21:09:55 -02:00
키에르
b2f47e6b70 Update bundle and fix error (+orignal bundle) (#382)
* Update bundle_ko.properties

* Update bundle.properties

* Duplicate
2019-01-01 21:09:45 -02:00
VizardAlpha
c905a870e0 Update bundle_fr_BE.properties (#381)
* Update bundle_fr_BE.properties

* Update bundle_fr_BE.properties
2019-01-01 21:09:34 -02:00
William So
b2360e42c6 Update bundle_zh_TW.properties (#379) 2019-01-01 21:09:25 -02:00
Ignacy
0da621745a Update bundle_pl.properties (#386) 2019-01-01 17:17:02 -02:00
SkeptiC
d8fc3851a7 Create bundle_cs.properties (#388)
Finished translation to czech
2019-01-01 17:15:45 -02:00
Anuken
edd3fb3440 Graphite, scrap 2019-01-01 14:04:17 -05:00
Anuken
a105c017d5 Tile cost tweak 2019-01-01 13:48:20 -05:00
Anuken
dd1034e37b Merge 2018-12-31 19:03:51 -05:00
Anuken
41f16a54de Logo downscale 2018-12-30 12:54:03 -05:00
Anuken
b91510efb3 Input fixes 2018-12-30 11:41:06 -05:00
Anuken
745d8122f5 Removed GH API calls 2018-12-30 10:27:37 -05:00
Anuken
98e4f7409b Removed main arc dependency 2018-12-30 10:11:54 -05:00
Anuken
cdb3971b8d Update build.gradle 2018-12-30 09:21:16 -05:00
Anuken
d01b8c7ad1 Improved snapshot netcode 2018-12-29 22:46:46 -05:00
Anuken
7c35b6e95a Minor build file fixes 2018-12-29 15:58:11 -05:00
Anuken
86b35fc43d Various graphical fixes 2018-12-29 13:06:17 -05:00
Anuken
5b2c8ac337 Removed '-snapshot' based dependencies 2018-12-29 12:22:41 -05:00
Anuken
734d4a912b Fixed failing tests 2018-12-29 12:05:29 -05:00
Anuken
4386d3169a JITPack-based dependencies 2018-12-29 11:59:43 -05:00
Anuken
35348f1150 Re-implemented block shadows / Removed alpha drones 2018-12-29 09:12:37 -05:00
Anuken
36b27458b6 Merged 4x graphics 2018-12-28 23:46:09 -05:00
Anuken
bbb2153112 Merge branch 'arc-port' of https://github.com/Anuken/Mindustry 2018-12-28 22:22:08 -05:00
Anuken
9ec1d8f16b Vars cleanup 2018-12-28 22:18:58 -05:00
Anuken
e1858df645 Clamping fix 2018-12-28 22:03:34 -05:00
Anuken
3b1066e16f Removed block bars / Fixed some input issues 2018-12-28 16:54:19 -05:00
Anuken
75709a7812 Fixed android version / Smooth zoom 2018-12-28 16:05:49 -05:00
Anuken
81c68e90cb Fixed shadow rendering 2018-12-28 13:22:44 -05:00
Anuken
bc9110b344 Fixed most world rendering 2018-12-28 13:01:35 -05:00
CinExPL
89d5618232 Update bundle_pl.properties 2018-12-28 14:36:06 +01:00
Anuken
1e8b844eac Debugging, cleanup 2018-12-27 20:26:18 -05:00
Anuken
3fc278c7b7 Fixed most main menu bugs 2018-12-27 17:14:07 -05:00
Anuken
db546412f1 Arc compatibility update 2018-12-27 15:47:17 -05:00
Anuken
3b42b604e1 Successful desktop compilation 2018-12-26 17:38:40 -05:00
Prosta4okua
f22caed088 Update bundle_uk_UA.properties 2018-12-26 22:49:18 +02:00
Prosta4okua
1f4e611629 Update bundle_uk_UA.properties 2018-12-26 22:45:13 +02:00
Anuken
8879593381 hhhhhhh 2018-12-26 13:22:31 -05:00
Anuken
22b7086bea Additional fixes 2018-12-23 23:58:24 -05:00
Anuken
c097841d78 Fixed #385 2018-12-23 17:11:19 -05:00
Anuken
44e4ffbe62 Fixed most things besides drawing 2018-12-22 22:17:28 -05:00
Prosta4okua
84f60f63b8 Update bundle_uk_UA.properties 2018-12-22 17:11:52 +02:00
Prosta4okua
572f358bda Update bundle_uk_UA.properties 2018-12-22 16:47:57 +02:00
Prosta4okua
46df7726c3 Update bundle_uk_UA.properties 2018-12-22 11:38:01 +02:00
Anuken
3abfaf1bca ctrl-shift-f 2018-12-21 21:33:05 -05:00
Prosta4okua
f119afe436 Update strings.xml 2018-12-21 20:17:35 +02:00
Anuken
94908bc599 🔥🔥🔥🔥🔥🔥maximum breakage 2018-12-20 12:38:27 -05:00
Anuken
cabcfc7136 Initial creation of Arc port 2018-12-20 11:49:32 -05:00
Anuken
d2c6305548 Merge remote-tracking branch 'origin/master' 2018-12-17 05:09:41 -02:00
Anuken
414af6a5d5 Minor button optimizations 2018-12-17 05:09:17 -02:00
beito
ecab13af57 Update Japanese translations (#378)
* Add new japanese translation

It translated on commit 66810c8.
so it don't apply changes from commit 17e0489.

* Update Japanese translation

Applies commit 7a51693. and small changes.

* Upadte Japanese translations

* Update Japanese

* Update Japanese

* Update Japanese translations

Improve and update for new changes

* Update Japanese

* Update Japanese translations

* Update Japanese translations

* Update Japanese translations

* Update Japanese translations

* Update Japanese translations

* Update Japanese translations

* Update Japanese translation

* Update Japanese translations

* Update Japanese translations
2018-12-17 02:50:01 -02:00
Baltazár Radics
47f9aece38 Merge pull request #16 from Timmeey86/baltitenger
More efficient way of retrieving ConsumePower subclasses
2018-12-16 10:45:39 +01:00
Anuken
6dc64cf2f6 Cleanup 2018-12-15 21:00:03 -05:00
Anuken
832582caa9 Cleanup 2018-12-15 20:59:28 -05:00
Timmeey86
828661e9de More efficient way of retrieving ConsumePower subclasses 2018-12-15 23:49:46 +01:00
Baltazár Radics
52f78ee4ed Merge pull request #15 from Timmeey86/baltitenger
Baltitenger
2018-12-15 09:11:14 +01:00
Anuken
6029b6d67f Updated smooth UI 2018-12-14 22:07:43 -05:00
Anuken
9d744580a1 Merge 2018-12-14 21:48:34 -05:00
Anuken
b295f51c29 Merge branch 'master' of https://github.com/Anuken/Mindustry into crafting-rework 2018-12-14 19:11:50 -05:00
Anuken
5c6aea0d50 Merge remote-tracking branch 'origin/master' 2018-12-14 19:11:05 -05:00
Anuken
99bf50ee52 Core recipe tweak 2018-12-14 19:10:58 -05:00
Timmeey86
f48a19a3bc Merged master into branch 2018-12-15 00:49:38 +01:00
Timmeey86
fed11db92e Buffered consumers now fill instantly 2018-12-15 00:47:47 +01:00
Timmeey86
23fb15fe78 Buffered consumers will no longer have their buffer reset when being unlinked 2018-12-14 21:14:19 +01:00
Prosta4okua
7a533f6053 Update bundle_uk_UA.properties 2018-12-14 18:28:40 +02:00
Prosta4okua
a292ff4287 Update bundle_uk_UA.properties 2018-12-14 18:24:06 +02:00
BasedUser
29329383e4 Update bundle_ru.properties (#377)
* Update bundle_ru.properties

* Update bundle_ru.properties
2018-12-14 11:14:30 -05:00
Anuken
fefdad5335 Minimap switched to container 2018-12-14 10:27:23 -05:00
Anuken
982f9ce8fb Padding fix 2018-12-14 00:12:08 -05:00
Anuken
5c6d4b9ac2 Fixed extremely strange join dialog server padding 2018-12-14 00:09:44 -05:00
Anuken
49954f5c07 Merge remote-tracking branch 'origin/master' 2018-12-13 18:02:05 -05:00
Anuken
0b837925a2 Build script reformatting / 'Fixed' all unchecked warnings 2018-12-13 18:01:51 -05:00
Clarence "Sparr" Risher
54dd67a435 Center sectors map on most recently saved (played and not abandoned) sector (#375) 2018-12-13 17:35:24 -05:00
Anuken
18ddc040d1 Merge remote-tracking branch 'origin/master' 2018-12-13 16:46:50 -05:00
Anuken
aeb28f67e4 Overlapping icon button casings will bother me no more 2018-12-13 16:46:45 -05:00
CrazyBearTR
54b892cd29 Incomplete update for turkish translation (#272)
Its incomplete. Still needed to work on it.
2018-12-13 15:58:06 -05:00
Anuken
2e28525c4b Typo fix 2018-12-13 08:37:05 -05:00
Anuken
8aa8de570f Fixed editor UI bug 2018-12-12 22:19:46 -05:00
Anuken
6723479c32 Removed sound config 2018-12-12 20:13:21 -05:00
Anuken
e318b6a113 Fixed #374 (temporary workaround) 2018-12-12 13:17:11 -05:00
Anuken
df44f82198 Drownable tar and lava 2018-12-12 10:10:15 -05:00
Anuken
97d54868e9 Grid mode tweak 2018-12-11 17:48:55 -05:00
Anuken
65e65ba308 Formatting cleanup / Bugfix 2018-12-11 17:29:13 -05:00
Anuken
2056d5e350 Merge branch 'master' of https://github.com/Anuken/Mindustry 2018-12-11 17:24:14 -05:00
indielm
8b3b72243f Gridmode and eyedropper select (#372)
* Gridmode

Adds keybindings to category and block selection

* bugfixes and comments

* more keybind

* Update PlacementFragment.java

* Update PlacementFragment.java

* eyedropper crashfix

* formatted with default.xml
2018-12-11 17:24:05 -05:00
Baltazár Radics
814146f227 Merge pull request #13 from Timmeey86/baltitenger
Merged master changes and fixed conflicts
2018-12-11 06:56:49 +01:00
Timmeey86
511983e1ea Merge branch 'master' of https://github.com/Anuken/Mindustry into baltitenger 2018-12-11 00:17:15 +01:00
Anuken
13e5df62c9 Removed fog classes 2018-12-10 14:12:50 -05:00
Anuken
8debf8caf8 Message cleanup / Player target reset 2018-12-10 14:10:54 -05:00
William So
eab90cac05 [Completed] Translate the rest of bundle_zh_TW.properties (#370)
* Translate unit strings

* Translate tutorial strings

* Translate walls', projecters', and turrents' strings

* Translate recently added strings

* Translate strings to the part before power

* Translate strings to the part before containers

* Translate containers', drills', and mechs' strings

* Translate factories' strings

* Translate everything else untranslated
2018-12-10 10:47:40 -05:00
VizardAlpha
ce401b01b6 Updates bundle_fr_BE.properties (#373) 2018-12-10 10:39:14 -05:00
Anuken
271dcd46bc Bugfixes 2018-12-10 10:38:09 -05:00
Anuken
c1a7b452e0 Misc cleanup 2018-12-09 23:28:36 -05:00
Timmeey86
e50ff6b0a5 Merged current master and fixed conflicts 2018-12-09 22:40:33 +01:00
Anuken
34ddb92e4d Merge remote-tracking branch 'origin/master' 2018-12-09 14:42:25 -05:00
Anuken
35b16c7292 New placement unit tests / Placing bugfix 2018-12-09 14:42:22 -05:00
Anuken
931fc93b4b Merge branch 'master' of https://github.com/Anuken/Mindustry into crafting-rework 2018-12-09 11:16:39 -05:00
BasedUser
aacd9dc62c Update bundle_ru.properties (#369) 2018-12-09 00:05:09 -05:00
Anuken
061c55614b Balancing / Tau mech mobile block repair 2018-12-08 20:11:15 -05:00
Timmeey86
41c6887f33 Merge branch 'master' of https://github.com/Anuken/Mindustry into baltitenger 2018-12-08 20:07:45 +01:00
Anuken
b427185fac 'Added' attack mode / Core inventory sharing 2018-12-07 19:32:44 -05:00
Anuken
6fa14accfe Added proper core blocks / Murdered snek 2018-12-07 15:19:14 -05:00
Baltazár Radics
1b8933cd84 Merge pull request #12 from Timmeey86/baltitenger
More power changes
2018-12-07 19:42:27 +01:00
Timmeey86
e6261a6bf8 Merge branch 'master' of https://github.com/Anuken/Mindustry into baltitenger 2018-12-07 19:40:10 +01:00
Timmeey86
0a76647175 ForceProjector should now work properly 2018-12-07 19:38:14 +01:00
Timmeey86
787706b1f7 Set default minimum power to 50% and set four blocks to 100% 2018-12-07 19:37:51 +01:00
Anuken
94665e8055 Formatting / Removed mobile map screenshots due to crashes 2018-12-07 13:10:25 -05:00
Anuken
b24770629e Merge remote-tracking branch 'origin/master' 2018-12-07 12:12:09 -05:00
Anuken
a09bd09a0e Removed tank chaining 2018-12-07 12:11:58 -05:00
Prosta4okua
988df8742c Update bundle_uk_UA.properties 2018-12-07 10:27:11 +02:00
Prosta4okua
10c41bf443 Update bundle_uk_UA.properties 2018-12-07 10:16:21 +02:00
Prosta4okua
bb30876557 From Ber and 2018-12-07 10:13:22 +02:00
Anuken
81c24b3de1 Fixed file chooser style / Fixed sector save invisibility 2018-12-06 22:27:39 -05:00
Anuken
4e1f734af7 Merge remote-tracking branch 'origin/master' 2018-12-06 19:57:31 -05:00
Anuken
2f726cf7f2 (2) 2018-12-06 19:57:26 -05:00
Timmeey86
e726d16094 Removed power bars from direct consumers 2018-12-06 19:49:49 +01:00
Timmeey86
5bda5124e6 Merged current master to branch 2018-12-06 19:48:01 +01:00
Anuken
1a66b7c4c3 Graphical fix 2018-12-06 11:41:05 -05:00
Anuken
da86dee981 Freezing armor multiplier 2018-12-06 09:30:41 -05:00
Anuken
6caf0fc1cc Merge remote-tracking branch 'origin/master' 2018-12-05 19:00:18 -05:00
Anuken
8d28976b0d Misc cleanup 2018-12-05 19:00:10 -05:00
Prosta4okua
26e972314e Update bundle_uk_UA.properties 2018-12-05 22:44:03 +02:00
iczero
8a582f8872 Check client version type against server version type (#367) 2018-12-05 15:43:13 -05:00
Anuken
ca04504573 Renamed internal 'noWaves' mode / Fixed text encoding issues 2018-12-05 15:38:32 -05:00
Anuken
80360214df Bar re-scaling 2018-12-05 13:33:03 -05:00
Baltazár Radics
c69eae486e Merge pull request #11 from Timmeey86/baltitenger
Fixes requested by Anuke
2018-12-05 19:09:14 +01:00
Timmeey86
57bebd3fb6 Removed file which was not supposed to be commited 2018-12-05 18:57:52 +01:00
Timmeey86
329dac77ee Consumers only draw power when all other required inputs are valid 2018-12-05 18:56:07 +01:00
Timmeey86
e5dabc63c2 Removed power bars from producers 2018-12-05 18:03:50 +01:00
Anuken
f652135e19 Merge remote-tracking branch 'origin/master' 2018-12-04 18:31:02 -05:00
Anuken
6bf7d8b111 ok desktop 2018-12-04 18:30:55 -05:00
Predator127
004ad0eb8c PT-BR updated (#365) 2018-12-03 12:46:48 -05:00
Skybbles // L5474
989034c799 Made Unloader have the same "memory" as the sorter (#366)
I implemented the same 'memory' feature as the sorter's, introduced in b62. It's sort of under the 'sorter' category in terms of features, so I thought it would be logical to do so.
2018-12-03 12:46:31 -05:00
Baltazár Radics
c2334ce80a Merge pull request #10 from Timmeey86/baltitenger
Continued work on Power Generators
2018-12-03 18:46:06 +01:00
Anuken
6d59fe3080 Bugfixes 2018-12-03 10:33:50 -05:00
Anuken
9c01256029 Output cleanup 2018-12-02 17:04:55 -05:00
Anuken
e33c863162 Bugfixes 2018-12-02 16:56:44 -05:00
Prosta4okua
787a9c0083 Update bundle_uk_UA.properties 2018-12-02 22:12:39 +02:00
Prosta4okua
c75c22955c Update bundle_uk_UA.properties 2018-12-02 22:01:42 +02:00
Anuken
5afb5d24d8 Wave preset changes 2018-12-02 13:57:13 -05:00
Anuken
134cc34d74 Merge remote-tracking branch 'origin/master' 2018-12-02 12:03:41 -05:00
Anuken
3397d6c907 Misc bug/crash fixes 2018-12-02 12:03:18 -05:00
Timmeey86
f8cf185db9 Fixed display of solar panel power generation 2018-12-02 12:43:18 +01:00
Anuken
735935c0c4 Merge branch 'remove-tile-pack' of https://github.com/Anuken/Mindustry 2018-12-01 17:36:16 -05:00
Anuken
fd3beaf2b9 Removed silicon coal requirement 2018-12-01 14:48:55 -05:00
Timmeey86
034fab480d Most direct consumers now operate slower when not supplied with full power 2018-12-01 18:32:17 +01:00
VizardAlpha
17432d1f94 Update bundle_fr_BE.properties (#361)
* Update bundle_fr_BE.properties

* Updates bundle_fr_BE.properties
2018-12-01 11:22:28 -05:00
Timmeey86
62c6d8e42d Fixed Arcs not firing 2018-12-01 16:49:30 +01:00
Timmeey86
14e057cf05 - Resolved all remaining TODOs 2018-12-01 16:13:03 +01:00
Timmeey86
982c9bf964 - Fixed double power production
- Buffered consumers no longer request power when full
2018-12-01 14:31:01 +01:00
Timmeey86
b4aba3d263 All power blocks now produce power as stated in v63 tool tips 2018-12-01 13:41:14 +01:00
Anuken
9f9d57b9a9 Merge remote-tracking branch 'origin/master' 2018-11-30 23:12:52 -05:00
Anuken
236e3c7e61 Added wet shocking 2018-11-30 23:12:48 -05:00
Anuken
2160844ad0 Merge remote-tracking branch 'origin/master' 2018-11-30 17:48:19 -05:00
Anuken
51475d600c iOS fix 2018-11-30 17:48:09 -05:00
Timmeey86
149f7a1d9d Merged current master into branch (with manual changes) 2018-11-30 21:33:09 +01:00
elmenda452
56ef7ae60c Update bundle_es.properties (#360)
It was strangely hard to find the (Constructing) translation... (for block.constructing), but anyway I finally found it
2018-11-30 15:16:54 -05:00
Anuken
7ec6586c4a Line power nodes 2018-11-30 15:14:27 -05:00
Timmeey86
074a6bfa87 Reverted accidental file push 2018-11-30 21:10:31 +01:00
Timmeey86
965fec5927 Continued work on power generators 2018-11-30 21:08:33 +01:00
Anuken
58b87aa999 Additional crash fixes 2018-11-30 13:49:43 -05:00
Anuken
b0b16b52ee Merge remote-tracking branch 'origin/master' 2018-11-30 13:20:39 -05:00
Anuken
9ab3f7e5aa Crash fix 2018-11-30 13:20:15 -05:00
Timmeey86
61210955bd Optimized power distribution implementation for buffered consumers 2018-11-30 18:45:40 +01:00
Timmeey86
28f73d0a76 Merged ItemGenerator, LiquidGenerator and ItemLiquidGenerator into a single class.
Unit tests now test the ItemsOnly, LiquidsOnly and LiquidsAndItems cases
2018-11-30 18:37:51 +01:00
Anuken
99fb1a4c5f Implemented null-items for sorters and item sources 2018-11-30 10:28:27 -05:00
Baltazár Radics
42cf80106f Merge pull request #9 from Timmeey86/baltitenger
Resolved more TODOs
2018-11-30 05:46:35 +01:00
Timmeey86
bcb9cfd2fe Synchronized Item/Liquid generator code 2018-11-30 00:03:53 +01:00
Timmeey86
1d57568322 All power distributors now update power graph
Replaced manual power graph update by base implementation call so future changes in base class get applied to all subclasses automatically. Added the call where missing.
2018-11-29 23:35:56 +01:00
Anuken
d56c041c4a Fixed ground units always spawning in (-1, -1) 2018-11-29 16:58:11 -05:00
Anuken
be48ed5589 Fixed another boring layout issue 2018-11-29 16:37:22 -05:00
Anuken
897c296fbe Fixed server crash 2018-11-29 16:30:41 -05:00
Anuken
d25fe028b8 Fixed mobile recipe switching 2018-11-29 16:23:11 -05:00
Anuken
d9ade96fad Compile fix 2018-11-29 14:47:39 -05:00
Anuken
7fd05b7ca6 Added mobile copy/paste 2018-11-29 13:04:34 -05:00
Anuken
0eec5383ed UI fixes / Better ghost connection fix 2018-11-29 12:07:43 -05:00
Anuken
f474d2c834 Fixed ghost connections 2018-11-29 09:32:36 -05:00
Anuken
e40e5e6a99 UI fix 2018-11-29 09:22:39 -05:00
Baltazár Radics
82d20efa8d Merge pull request #8 from Timmeey86/baltitenger
Fixed test names / Continued work on generators
2018-11-29 08:47:11 +01:00
Anuken
8c7716428d Logo update 2018-11-28 22:38:01 -05:00
Anuken
9ac8a4211e Merge 2018-11-28 22:37:49 -05:00
Anuken
23750bab55 Layout fixes 2018-11-28 22:05:34 -05:00
Anuken
22aeddc655 Fixed screenshot key firing when chat open 2018-11-28 20:30:34 -05:00
Anuken
ab69cd8027 Initial crafting rework changes 2018-11-28 19:00:59 -05:00
Anuken
f3d35e9537 Crash fixes 2018-11-28 18:43:35 -05:00
Timmeey86
4cb72c1998 Resolved some of the power-related TODOs 2018-11-29 00:38:53 +01:00
Timmeey86
12ccc10e83 Restored SolarGenerator and adapted to new power system. 2018-11-28 23:56:11 +01:00
Timmeey86
ec631f3499 Changed test naming conventions as requested by Anuke 2018-11-28 23:54:26 +01:00
Anuken
75d2ea1519 Added build revision 2018-11-28 17:42:12 -05:00
Anuken
14e9a94061 Merge remote-tracking branch 'origin/master' 2018-11-28 17:24:26 -05:00
Anuken
d3284ab9f6 Chained block inventory scaling 2018-11-28 17:24:21 -05:00
Anuken
775df43470 Merge remote-tracking branch 'origin/master' 2018-11-28 14:00:57 -05:00
Anuken
e2e6024e8f Pan tweak 2018-11-28 14:00:51 -05:00
elmenda452
d89b51f17d Update bundle_es.properties (#359)
Just making another revision.
2018-11-28 13:22:36 -05:00
Anuken
aa626947ed HUD cleanup 2018-11-28 13:14:54 -05:00
Baltazár Radics
630693d64e Merge pull request #7 from Timmeey86/baltitenger
Adapted ItemLiquidGenerator to new power system
2018-11-28 17:14:19 +01:00
Anuken
f2be23274e Crash fixes 2018-11-28 08:53:03 -05:00
Timmeey86
2972780bed Initial Efficiency is now zero. Blocks display efficiency. 2018-11-28 13:19:52 +01:00
Timmeey86
cf3d2c3def Fixed handling of item duration 2018-11-28 11:59:58 +01:00
Timmeey86
1f8751054c Tested/fixed delta calculations
Tests now use a fixed delta of 0.5 to make sure calculations work with deltas different from 1.0
2018-11-28 11:04:08 +01:00
Anuken
cc90e6d479 b a l a n c i n g 2018-11-27 21:07:29 -05:00
Anuken
76dd3c86f2 Removed redundant sector mission display 2018-11-27 20:36:23 -05:00
Anuken
91468fa2f9 Style changes 2018-11-27 20:12:49 -05:00
Timmeey86
739219c57b Finished first draft of ItemLiquidGenerator through TDD 2018-11-27 22:28:41 +01:00
Timmeey86
f56e1933a6 Fixed occassional crashes of Power Tests and continued TDD 2018-11-27 21:27:35 +01:00
Anuken
8e4aec9c4d Merge remote-tracking branch 'origin/master' 2018-11-27 13:19:48 -05:00
Anuken
e6e29aaf1e Team button layout fix 2018-11-27 13:19:44 -05:00
Prosta4okua
1ac5f54e9e [СOMPLETE]Update Uk_ua bundle (#328)
* [WIP]Update Uk_ua bundle

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2018-11-27 13:10:51 -05:00
Prosta4okua
bf983658c8 [COMPLETE]Close before 62 build (#345)
* [wip]Some changes from Xzimur

* Update bundle_ru.properties

Mine

* Update bundle_ru.properties

New UI / 8c437eb815

* Update bundle_ru.properties

* Update bundle_ru.properties

Разблокированные->разблоки\nрованные

* Update bundle_ru.properties

* Update bundle_ru.properties

Присоеди\nниться

* Update bundle_ru.properties

владелец

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2018-11-27 13:08:07 -05:00
Anuken
e17286eb9f Player list fixes with teams 2018-11-27 13:00:34 -05:00
Anuken
19c17e96de Mobile UI fixes 2018-11-27 12:31:45 -05:00
Anuken
b45368342d Block config UI fixes 2018-11-27 09:29:28 -05:00
Timmeey86
11e071289b Reorganized power tests ...
... and changed creation of fake tiles so update() implementations have all required dependencies
2018-11-27 08:51:19 +01:00
Anuken
dcea8ae64f New UI 2018-11-26 22:47:54 -05:00
Baltazár Radics
c9480ef17d Merge pull request #6 from Timmeey86/baltitenger
Merged most recent Anuken master into branch and fixed conflicts
2018-11-26 23:28:52 +01:00
Timmeey86
a9517096f9 Merged current Anuke master into branch 2018-11-26 23:25:24 +01:00
Timmeey86
fc3f03425e Merge branch 'master' of https://github.com/baltitenger/Mindustry into baltitenger 2018-11-26 23:12:55 +01:00
Baltazár Radics
8d43046f13 Merge pull request #5 from Timmeey86/baltitenger
Fixed batteries / Added Tests / Fixed delta
2018-11-26 22:18:29 +01:00
Timmeey86
cd6880aff4 Merge branch 'master' of https://github.com/baltitenger/Mindustry into baltitenger 2018-11-26 21:59:25 +01:00
Anuken
ccefa45fb0 Atlas update 2018-11-26 13:23:56 -05:00
Anuken
b721d7a10f Merge branch 'master' of https://github.com/Anuken/Mindustry into rendering-optimizations
# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/src/io/anuke/mindustry/core/Renderer.java
#	core/src/io/anuke/mindustry/entities/units/types/Drone.java
#	core/src/io/anuke/mindustry/graphics/CacheLayer.java
#	core/src/io/anuke/mindustry/world/blocks/Floor.java
2018-11-26 13:23:38 -05:00
Anuken
ef85d1d83e Merge remote-tracking branch 'origin/master' 2018-11-26 12:40:28 -05:00
Anuken
d03ceb2a23 Bugfixes / Sorter item memory 2018-11-26 12:40:24 -05:00
VizardAlpha
90198be1cb Updates bundle_fr_BE.properties (#358)
* Updates bundle_fr_BE.properties

* Updates bundle_fr_BE.properties

* Update bundle_fr_BE.properties

* Update bundle_fr_BE.properties

* Update bundle_fr_BE.properties
2018-11-26 12:34:01 -05:00
Timmeey86
f640494c1f PowerGraph now handles delta
Also power bars are displayed for non-buffered consumers as well
2018-11-26 10:26:49 +01:00
Timmeey86
77b9feb765 More Tests and fixes
- Batteries will now get charged with no consumers
- Fixed stat display of power generators
2018-11-26 09:24:08 +01:00
Timmeey86
99139dfcca Added unit tests for batteries...
...and fixed battery distribution until all tests passed
2018-11-26 08:58:16 +01:00
Anuken
a241f63ddc Merge remote-tracking branch 'origin/master' 2018-11-25 22:55:18 -05:00
Anuken
70507258ae Cleanup 2018-11-25 22:55:13 -05:00
beito
51a8144f49 Update Japanese translations (#357)
* Add new japanese translation

It translated on commit 66810c8.
so it don't apply changes from commit 17e0489.

* Update Japanese translation

Applies commit 7a51693. and small changes.

* Upadte Japanese translations

* Update Japanese

* Update Japanese

* Update Japanese translations

Improve and update for new changes

* Update Japanese

* Update Japanese translations
2018-11-25 22:54:46 -05:00
Anuken
54ad9ba243 Added fullscreen map screenshot 2018-11-25 20:43:45 -05:00
Anuken
a7f7a09418 Drone repair cleanup / Percentage-based repair 2018-11-25 16:34:31 -05:00
Anuken
44897fb371 Mobile chat fix / Turret balance / UI disable variable 2018-11-25 13:58:19 -05:00
Anuken
bb6a748167 Various bugfixes 2018-11-25 10:29:38 -05:00
DaGamerFiles
21f61d46da Update bundle_in_ID.properties [INCOMPLETE]
Some fixes and translations from line 2 to line 130.
2018-11-25 17:47:22 +07:00
JustYanns
6ac8a9d440 Update bundle_fr.properties
Some improvement on the text (capital letters, plurals, ...)
More later !
2018-11-25 10:29:12 +01:00
Anuken
c321402414 Various bugfixes 2018-11-24 20:04:20 -05:00
Anuken
ec80fc9f3f Android build update 2018-11-24 19:39:35 -05:00
Anuken
6bfd57097f Cleanup of TODOs 2018-11-24 08:21:22 -05:00
Anuken
6f5df6a671 Added list of contributors to credits 2018-11-23 14:30:58 -05:00
Anuken
1baf3190cd Host dialog name selection 2018-11-23 13:35:16 -05:00
Anuken
66c29c49e5 Wave spawner moved / Bundle tweaks / Blank name 2018-11-23 13:32:17 -05:00
Anuken
e5d6740555 Additional tests, inventory fixes 2018-11-23 12:40:36 -05:00
Anuken
30b5dd63e4 Build tag fix 2018-11-23 10:21:47 -05:00
Anuken
f0aa8d73ea Merge remote-tracking branch 'origin/master' 2018-11-23 09:23:48 -05:00
Anuken
8a0761cad8 Bugfixes 2018-11-23 09:23:42 -05:00
키에르
322d76b713 Update bundle_ko.properties (#354)
* Update bundle_ko.properties

* Update bundle_ko.properties
2018-11-23 08:41:55 -05:00
Anuken
4f56bf3c3e Consume icon fix / Liquid mixer fix 2018-11-23 08:32:56 -05:00
Anuken
942eed402a uCore update 2018-11-22 23:38:59 -05:00
Anuken
24c72650fb Bundles update 2018-11-22 19:10:31 -05:00
Anuken
f5959c8829 Optional display section 2018-11-22 19:09:51 -05:00
Baltazár Radics
4a8299d9dc Merge pull request #4 from Timmeey86/baltitenger
Baltitenger
2018-11-22 23:59:15 +01:00
Timmeey86
560d388df4 Added Tests, fixed detected bugs and updated JUnit 2018-11-22 23:30:49 +01:00
Anuken
7621ebed42 Merge remote-tracking branch 'origin/master' 2018-11-22 08:39:15 -05:00
Anuken
5447c71790 Removed junction item voiding 2018-11-22 08:39:05 -05:00
Anuken
c5241eaaf6 Encoding tests 2018-11-21 23:12:27 -05:00
Anuken
9266b55ddf Fixed charset issues 2018-11-21 23:05:33 -05:00
VizardAlpha
1bc1f66613 Updates bundle_fr_BE.properties (#351)
I had not seen the last line to translate.
2018-11-21 22:02:28 -05:00
Anuken
7795a690ed Fixed fillitems command 2018-11-21 21:17:45 -05:00
Anuken
d498ac89f2 Mining bugfix 2018-11-21 21:13:30 -05:00
Timmeey86
7683e86d8b Added two unit tests for bounds checking 2018-11-21 23:57:24 +01:00
Baltazár Radics
ebb763db03 Merge pull request #3 from Timmeey86/baltitenger
Implemented the new power system with Consumers
2018-11-21 23:42:47 +01:00
Timmeey86
920491ddb2 MassDriver now properly displays the power per shot 2018-11-21 23:38:28 +01:00
Timmeey86
761728ac43 Fixed the ConsumePower constructors which got mixed up at some point 2018-11-21 23:04:18 +01:00
Timmeey86
d8ddb9dc82 Merged the three ConsumePower classes into a single one 2018-11-21 22:55:53 +01:00
Timmeey86
405f153439 Reverted/Adapted blocks to new Consume interfaces 2018-11-21 21:54:43 +01:00
Timmeey86
f789a35901 Readded buffered and direct consumers as three classes 2018-11-21 20:07:05 +01:00
Anuken
2842018c2f Ignored robovm.properties 2018-11-21 11:01:16 -05:00
Anuken
51641cc704 Merge remote-tracking branch 'origin/master' 2018-11-21 11:00:58 -05:00
Anuken
729f5ed5e4 New version format / Updated bundles / ConnectPacket encoding fix 2018-11-21 11:00:50 -05:00
Anuken
46c6b2168c Added automatic build incrementing 2018-11-21 10:04:38 -05:00
Anuken
1f955904a4 Merge 2018-11-21 10:04:17 -05:00
VizardAlpha
03ff33acaf Updates bundle_fr_BE.properties (#350) 2018-11-21 10:00:19 -05:00
Anuken
46035e76cc Build increment 2018-11-21 09:59:56 -05:00
Anuken
7c073f76ae Added automatic build incrementing 2018-11-20 19:28:26 -05:00
Timmeey86
558c89cc30 Finished first unit test (equal power input and output) and fixed bugs detected by it 2018-11-21 00:04:26 +01:00
Timmeey86
222d41c84a Added Test stub 2018-11-20 22:58:13 +01:00
Baltazár Radics
12a62f4607 Merge pull request #2 from Timmeey86/baltitenger
Branch now compiles again (but won't work yet)
2018-11-20 22:39:47 +01:00
Timmeey86
f561768c67 Handled compiler errors by either resolving them or commenting & adding a TODO 2018-11-20 22:33:36 +01:00
Anuken
5ced5ce253 Fixed some bugs/crashes 2018-11-20 10:00:13 -05:00
Anuken
55781e911e Merge remote-tracking branch 'origin/master' 2018-11-20 00:26:18 -05:00
Anuken
ee3c4a4124 Mass driver buff 2018-11-20 00:26:14 -05:00
키에르
6815e56e57 Update bundle_ko.properties (#346) 2018-11-19 22:56:14 -05:00
Anuken
6c744443fb Item list value fix 2018-11-19 20:52:31 -05:00
Anuken
3c37047afb Misc bugfixes 2018-11-19 17:56:26 -05:00
Anuken
f31f09d77a Visual fix 2018-11-19 16:40:33 -05:00
Baltazár Radics
c1bb05c0a4 Merge pull request #1 from Timmeey86/baltitenger
Fixed compiler errors/typos in PowerGraph
2018-11-19 22:17:06 +01:00
Timmeey86
f5b8d8a60c Fixed compiler errors/typos in PowerGraph 2018-11-19 22:11:11 +01:00
Baltazár Radics
8218cfc72c cleaned up PowerGraph 2018-11-19 22:00:45 +01:00
Anuken
de508ee68f "Legacy" unlock loading 2018-11-19 15:08:18 -05:00
Anuken
a932111040 Removed ContentUnlockSet 2018-11-19 14:38:46 -05:00
Anuken
8c437eb815 New UI 2018-11-19 14:30:40 -05:00
Anuken
1ad4815983 Added all placement controls 2018-11-19 14:20:57 -05:00
LQ
00706daae5 editor MapRenderer block icon scaling (#344) 2018-11-19 12:33:50 -05:00
Anuken
c75cdc6d28 Placement toggle support 2018-11-19 12:27:42 -05:00
Anuken
b9fae7fb7d Bundle update 2018-11-19 10:47:18 -05:00
Anuken
e74a3da5cd Merge remote-tracking branch 'origin/master' 2018-11-19 10:20:46 -05:00
Anuken
08cf986cae Fixed destruction of broken blocks leading to neutral team block 2018-11-19 10:20:41 -05:00
Anuken
ba01ed0153 Flipped place menu 2018-11-18 23:19:39 -05:00
Anuken
19ac8bd9b2 Info menu 2018-11-18 20:50:12 -05:00
Anuken
ab79ccb02b Implemented unlocks for placement 2018-11-18 20:04:15 -05:00
Baltazár Radics
6ba8a6a600 Added support for buffered power consumers 2018-11-18 23:47:03 +01:00
Baltazár Radics
377fb2329c Merge branch 'master' of github.com:Anuken/Mindustry 2018-11-18 23:26:10 +01:00
Baltazár Radics
285ee665ee rewritten PowerGraph 2018-11-18 23:12:54 +01:00
Anuken
d862498516 Replaced tooltips with names 2018-11-18 15:17:19 -05:00
Prosta4okua
b09b03a427 [COMPLETE]Update bundle_ru.properties (#313)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2018-11-18 14:12:44 -05:00
Sonnicon
4ef2ede4cf Important comment repair. (#343) 2018-11-18 14:10:35 -05:00
Anuken
0efaa11553 2 new categories, less space used 2018-11-18 14:10:02 -05:00
LQ
ea87b958ef update zh_CN translations (#342)
* Update bundle_zh_CN.properties

Add descriptions translate for zh_CN

* Update bundle_zh_CN.properties
2018-11-18 09:46:13 -05:00
Anuken
ff62f075d0 New place menu 2018-11-18 00:07:25 -05:00
Anuken
348744086d Broken BlocksFragment 2018-11-17 18:30:13 -05:00
Anuken
d1d4f79973 Fixed ores appearing as 'air' 2018-11-17 18:01:08 -05:00
Anuken
2a3f7f8cb3 Bundle update 2018-11-17 17:08:31 -05:00
Anuken
7eaef11a84 Improved hover block system 2018-11-17 17:04:16 -05:00
Anuken
efe93d0117 Added tile selection view 2018-11-17 14:45:29 -05:00
Anuken
7d12e18b98 Merge remote-tracking branch 'origin/master' 2018-11-17 13:04:39 -05:00
Anuken
de6bca424f Re-added hacky power graph fix 2018-11-17 13:04:34 -05:00
Milinai
03268a5575 Update ServerControl.java (#339)
* Update ServerControl.java

Hopefully made core fill for teams.

* Fixed compile errors and incorrect team handling
2018-11-17 12:57:10 -05:00
Sonnicon
1251680a1c Fixed BlocksFragment categories row limit (#340) 2018-11-17 12:56:59 -05:00
Anuken
f8d55ba837 Better scaling algorithm 2018-11-17 12:51:06 -05:00
William So
cd0e49914b Complete most of the Chinese translations (#338)
* Update some Chinese translations

* Translate control guides

* Translate mission text, server text, and others

* Translate generic text

* Translate a lot of short strings

* Translate a bunch of mech strings

* Translate rest of the strings except mainly the descriptions

The descriptions will probably take 3 more days to translate. I will stop here now.

I will translate the rest later.
2018-11-17 12:36:31 -05:00
beito
700e845727 Update Japanese translations (#337)
* Add new japanese translation

It translated on commit 66810c8.
so it don't apply changes from commit 17e0489.

* Update Japanese translation

Applies commit 7a51693. and small changes.

* Upadte Japanese translations

* Update Japanese

* Update Japanese
2018-11-17 12:26:57 -05:00
Anuken
bab8120814 Crash reporting fixes 2018-11-17 12:25:38 -05:00
Anuken
c6f1f19866 Removed shadow sprites 2018-11-17 11:33:56 -05:00
Anuken
745592f507 Merge branch 'master' of https://github.com/Anuken/Mindustry into rendering-optimizations 2018-11-17 11:24:37 -05:00
Anuken
afec65eb56 New mobile text dialog / Cleanup / Minimap fix / Collision optimization 2018-11-17 11:13:59 -05:00
Anuken
d6661da0a7 Syncing enemy display 2018-11-17 00:04:11 -05:00
Anuken
dcc4732748 Updated to libGDX 1.9.9 2018-11-16 23:36:11 -05:00
Anuken
6a5bf08d55 Implemented local server configs 2018-11-16 22:28:27 -05:00
Anuken
d52f5e6e03 Shadow tweaks 2018-11-16 21:33:10 -05:00
Anuken
eb62356313 Merge remote-tracking branch 'origin/rendering-optimizations' into rendering-optimizations 2018-11-16 21:20:08 -05:00
Anuken
919dc248e3 Less terrible shadows 2018-11-16 21:20:03 -05:00
Anuken
ca5db2bff8 Fixed bugs with waiting for players, world border 2018-11-16 18:17:24 -05:00
Anuken
658698ed2f Merge remote-tracking branch 'origin/master' 2018-11-16 17:28:47 -05:00
Anuken
7f391dacbd Fixed low-FPS movement getting broken 2018-11-16 17:28:42 -05:00
Timmeey86
90e0bf95d1 Negative power values will be fixed by reloading the map (#335) 2018-11-15 19:02:17 -05:00
Anuken
930bfb26f4 Merge remote-tracking branch 'origin/master' 2018-11-15 12:40:29 -05:00
Anuken
7e788f212a Additional fixes 2018-11-15 12:38:36 -05:00
Anuken
8f99530795 Fix for off-screen players and laggy interpolation 2018-11-15 12:37:07 -05:00
VizardAlpha
434af4b998 Updates bundle_fr_BE.properties (#333)
* Updates bundle_fr_BE.properties

* Updates

* last update
2018-11-15 10:50:21 -05:00
Anuken
a011728cc9 Build shader update 2018-11-15 10:01:03 -05:00
Anuken
e584139b6d Merge branch 'master' of https://github.com/Anuken/Mindustry into rendering-optimizations 2018-11-15 09:56:09 -05:00
Anuken
a7c8526f3e Merge remote-tracking branch 'origin/master' 2018-11-14 23:46:37 -05:00
Anuken
459256e83a Slower unloader 2018-11-14 23:46:33 -05:00
Anuken
21f3f52c7b Fixed minimap / Improved ore shadows 2018-11-14 18:15:47 -05:00
Anuken
568e43cf3d Script fixes, padding improvements 2018-11-14 17:14:22 -05:00
Anuken
e004e540d7 Correct tile edges 2018-11-14 17:05:51 -05:00
Anuken
cac6172344 Incomplete point shaders 2018-11-14 16:28:59 -05:00
beito
8dbfb87246 Add Japanese translations (#332)
* Add new japanese translation

It translated on commit 66810c8.
so it don't apply changes from commit 17e0489.

* Update Japanese translation

Applies commit 7a51693. and small changes.

* Upadte Japanese translations
2018-11-14 14:12:41 -05:00
Anuken
d8cbc7ddd8 "point shader" 2018-11-14 10:39:43 -05:00
Anuken
bdf3a2dfe8 Merge remote-tracking branch 'origin/rendering-optimizations' into rendering-optimizations 2018-11-14 10:12:12 -05:00
Anuken
693b82e47d Merge branch 'master' of https://github.com/Anuken/Mindustry into rendering-optimizations 2018-11-14 10:12:12 -05:00
Anuken
888be0fd5e Completely cleaned FloorRenderer class 2018-11-14 10:12:03 -05:00
Anuken
9f97ed331b Various bugfixes / Updated uCore 2018-11-14 09:55:54 -05:00
LQ
e8ea2af298 add drawRequest for mobile input (#330) 2018-11-14 09:49:27 -05:00
Anuken
785c2e36c6 Fixed some things 2018-11-13 23:24:59 -05:00
Anuken
ee043e67a4 Probable crash fix 2018-11-13 22:43:10 -05:00
Anuken
d824b41bbb Added replacement sprites 2018-11-13 22:11:29 -05:00
Anuken
a9df64f861 Semi-usable sprites 2018-11-13 22:10:41 -05:00
Anuken
6c3b449f74 Merge remote-tracking branch 'origin/master' 2018-11-13 18:51:38 -05:00
Anuken
536c6a7b2c Various bugfixes 2018-11-13 18:51:34 -05:00
Baramos666
e90e0fc615 update descriptions (#325) 2018-11-13 18:15:20 -05:00
VizardAlpha
b704121dcb Minor Update bundle_fr_BE.properties (#326) 2018-11-13 18:14:31 -05:00
Anuken
5e0886d744 Compile fix 2018-11-13 15:53:01 -05:00
Anuken
f819e4829b Writing of player nick bytes 2018-11-13 15:27:50 -05:00
Anuken
8873948e9e String encoding fix 2018-11-13 15:18:50 -05:00
Anuken
a25ea14436 Removed ancient comment 2018-11-13 14:49:58 -05:00
Anuken
1a922f05c1 Fixed sectors carrying over to multiplayer 2018-11-13 12:54:33 -05:00
elmenda452
e8268b1dab Update bundle_es.properties (#327)
There wasn't much to translate, this is just a second check.
2018-11-13 11:07:32 -05:00
Anuken
4cb78f55d1 Fixed edge scale 2018-11-13 09:30:21 -05:00
Anuken
7a516930b1 Bugfixes of various kinds 2018-11-13 09:13:53 -05:00
Baltazár Radics
8091bec6bf added buffered power consumer 2018-11-13 08:40:32 +01:00
Anuken
7baf42b138 New scaling pipelines 2018-11-12 19:03:24 -05:00
Anuken
ab9835b896 New scaling system 2018-11-12 17:37:26 -05:00
Anuken
9d142c5607 Removed shadow/world padding 2018-11-12 13:17:43 -05:00
Anuken
92b68bdb8f Merge branch 'remove-multithreading' of https://github.com/Anuken/Mindustry 2018-11-12 11:00:09 -05:00
Anuken
a86bb9f6e6 Merge branch 'master' of https://github.com/Anuken/Mindustry 2018-11-12 10:59:19 -05:00
Anuken
09db6dc424 4x 2018-11-11 23:31:59 -05:00
Anuken
3b62526267 Re-added shadows 2018-11-11 16:53:03 -05:00
Anuken
5d80031a40 Various rendering improvements 2018-11-11 15:57:23 -05:00
Timmeey86
c9777af91c Added Unlocks menu button to Escape menu on desktop (#324) 2018-11-11 13:03:15 -05:00
Anuken
656e4d529c Utterly broken 60fps rendering 2018-11-11 12:25:02 -05:00
Baltazár Radics
a894873d6b reset my fork, started work on using power consumers 2018-11-11 17:34:32 +01:00
Anuken
2d1a97e042 Removed unnecessary synchronized() blocks 2018-11-11 11:12:54 -05:00
Anuken
ece3f96867 Fixed net errors not being displayed properly 2018-11-11 10:50:33 -05:00
Anuken
65a48b324d Removed multithreading 2018-11-11 10:32:00 -05:00
Anuken
53bf622065 Merge remote-tracking branch 'origin/master' 2018-11-10 21:26:17 -05:00
Anuken
075be18123 Fixed wave button layout 2018-11-10 21:26:11 -05:00
Timmeey86
044390b4b4 Sector -2 0 fix (#322)
* Added a battle mission to Sector (-2,0) as otherwise no core would be spawned

* Fixed a crash which occurred during test execution...

... and could maybe occur during any startup with bad timing

* Added a new class for sector tests ...

... and added a test which makes sure that any predefined sector defines
a spawn point

* Added fix after applying test driven bugfixing
2018-11-10 21:19:27 -05:00
Anuken
37d03aaebe iOS build update 2018-11-09 13:12:04 -05:00
Anuken
51a51833d4 iOS build fix 2018-11-09 10:18:53 -05:00
Anuken
a8cfc1ef7a Mobile input tweak 2018-11-09 08:49:23 -05:00
Anuken
1d238c8315 Crash fix 2018-11-09 08:33:43 -05:00
Anuken
4f96744ff2 Shield shader simplification 2018-11-08 23:50:03 -05:00
Anuken
e9783ecccc Possible minimap fix 2018-11-08 23:19:47 -05:00
Anuken
6342cc41ac Better lake generation 2018-11-08 22:18:34 -05:00
Anuken
c554390de5 Crash fix 2018-11-08 18:48:19 -05:00
Anuken
4d8bbe3023 ita -> it 2018-11-08 17:40:50 -05:00
Anuken
969076f1ef Fixed sector data carry-over 2018-11-08 17:38:51 -05:00
Anuken
20032def7e Fixed player turning white before drowning on multiplayer 2018-11-08 16:30:56 -05:00
Anuken
94706460c0 Merge remote-tracking branch 'origin/master' 2018-11-08 14:53:43 -05:00
Anuken
b7506229f8 Minor bugfixes 2018-11-08 14:53:18 -05:00
elmenda452
58c6df3537 Update bundle_es.properties (#317)
Translated the description of nearly everything which wasn't translated and made some changes. I don't really mind if someday these get reset.
2018-11-08 14:46:39 -05:00
Timmeey86
235a1f36ec Prepared/Fixed translation files for crash reported in #translations (#318) 2018-11-08 14:46:12 -05:00
키에르
b53821976e Update bundle_ko.properties (#316)
* Update bundle_ko.properties

* Fix typo
2018-11-08 10:20:30 -05:00
Anuken
4355881fb2 Fixed save files not working 2018-11-08 09:03:42 -05:00
Anuken
cf50d558ba Fixed many various things 2018-11-07 22:37:34 -05:00
Anuken
7488dc3ebb Fixed access violation crash 2018-11-07 21:49:26 -05:00
Anuken
b449847ad1 Reverted to power system that wasn't broken 2018-11-07 20:30:02 -05:00
Anuken
9785745384 Fixed many multiplayer bugs 2018-11-07 20:24:38 -05:00
Anuken
56ffa7905e Fixed instant-win wave missions / Fixed units clipping off screen 2018-11-07 19:58:53 -05:00
Anuken
216433aa2d New alpha drone mechanics 2018-11-07 19:34:31 -05:00
Anuken
122fbbed22 Added a 'tutorial' / Bugfixes 2018-11-07 19:23:40 -05:00
Anuken
042c671bd4 Difficulty balance / Better map display / UI fixes 2018-11-07 18:51:27 -05:00
Timmeey86
38fdc11917 Adjustable core position (#307)
* Made starting core position configurable and fixed tutorial sector core position

* Refactored classes to use a public int interface and a GridPoint2 as internal storage

* Battle missions now spawn the core at 50, 50 again

* Default player cores are now created at the first spawnpoint

* Manually fixed formatting which was not caught by auto formatter
2018-11-07 18:14:01 -05:00
Timmeey86
2f4730a9c6 Fixed unit/second translations since (#315) 2018-11-07 18:12:01 -05:00
Anuken
3759d32c89 Improved map previews 2018-11-07 16:56:47 -05:00
Timmeey86
93c2ca8df1 Reworked and extended german translation (#314)
* Reworked existing german translation

* Translated all block descriptions

* Replaced orange by accent highlighting
2018-11-07 16:45:57 -05:00
Anuken
832aac0e6e Fixed potential spawner issues 2018-11-07 16:41:33 -05:00
Anuken
6967d4e762 Branch created 2018-11-07 16:32:28 -05:00
Anuken
3c70681537 Merge remote-tracking branch 'origin/master' 2018-11-07 15:30:58 -05:00
Anuken
0ce08319e7 Removed desktop top menu / Rebound pause back to space 2018-11-07 15:30:42 -05:00
Timmeey86
17e0489164 Improved descriptions of Container, Vault and Mend Projector (#312) 2018-11-07 14:09:26 -05:00
Anuken
7953cc416b Fixed item bridge input / Fixed sandbox map name/desc 2018-11-07 13:50:39 -05:00
Valentin Sonin
a670ac0aea upd bundle_ru.properties (#310)
add lines 768, 769,770
2018-11-07 12:41:30 -05:00
elmenda452
ef30018008 Update bundle_es.properties (#311)
Translated the entire tutorial, and a few more things.
2018-11-07 12:41:19 -05:00
elmenda452
66810c8b75 Update bundle_es.properties (#309)
Just translating a few things.
2018-11-07 00:11:53 -05:00
Anuken
2bba55ebd5 Clearer nuclear reactor output 2018-11-07 00:07:41 -05:00
Anuken
b977ae4d3b Updated bundles / Unbroke wave table 2018-11-06 23:56:11 -05:00
Anuken
d4f5e854c5 Misc. cleanup of UI / Removed 'font scale' var / Removed [orange] 2018-11-06 23:47:23 -05:00
Anuken
837f621633 Merge branch 'freetype' of https://github.com/Anuken/Mindustry 2018-11-06 21:01:21 -05:00
Anuken
a781b4a387 Updated uCore 2018-11-06 21:00:51 -05:00
Anuken
a73a75a7f8 Cyrillic, chinese, korean fonts 2018-11-06 20:55:18 -05:00
Anuken
17d1db913f Removed extra fonts in preparation for ttf conversion 2018-11-06 15:52:31 -05:00
Anuken
a924509e92 New font file 2018-11-06 13:09:39 -05:00
Anuken
04b4321ea1 New font 2018-11-06 12:55:13 -05:00
키에르
1f9ebc7295 Update bundle_ko.properties (#308) 2018-11-06 11:11:56 -05:00
Anuken
6d88111dfc Unbroke pathfinding 2018-11-05 21:43:26 -05:00
Anuken
184e52b4ec Removed waterlogged sectors 2018-11-05 21:04:04 -05:00
Anuken
2a3cc3d88c Fixed units moving faster at high FPS 2018-11-05 16:56:35 -05:00
Anuken
ffa1aae27c Removed shadow/world padding 2018-11-05 13:49:31 -05:00
Anuken
7cd842df19 Disabled tutorial until further notice 2018-11-05 13:09:04 -05:00
Anuken
e399e4960c Broke tutorial 2018-11-05 10:28:18 -05:00
Anuken
5c193a47eb Item image fix / Overflow/router reload fix 2018-11-05 09:02:45 -05:00
Anuken
b63c02cb10 New UI palette 2018-11-04 19:42:18 -05:00
Anuken
09418f1a5d Lakes / Fixed water placement 2018-11-04 18:52:51 -05:00
Anuken
fa4491340a More avoidance 2018-11-04 17:10:09 -05:00
Anuken
192814650d less (less) terrible physics 2018-11-04 15:49:23 -05:00
Anuken
5f1addc54d Local crash saving 2018-11-04 09:57:12 -05:00
Anuken
9ffc8c6800 Merge remote-tracking branch 'origin/master' 2018-11-04 09:32:47 -05:00
Anuken
64cd8084ea Fixed some sector bugs 2018-11-04 09:32:43 -05:00
키에르
2e6c9d408c Update (#304)
* Update bundle_ko.properties

* remove text.unit.none
2018-11-04 09:25:10 -05:00
키에르
f3bea49f61 'Unkown' (#302) 2018-11-04 09:22:39 -05:00
Timmeey86
48fdae754e Fixed a bug where sector buttons would not be updated after abandoning it (#301) 2018-11-04 09:22:15 -05:00
Anuken
64f2ee67b2 New sector dialog done 2018-11-04 00:09:25 -04:00
Anuken
19d34779a0 New sector dialog done 2018-11-04 00:08:06 -04:00
Anuken
76a6a0cf75 Fixed crash when trying to open non-existent map 2018-11-03 09:39:59 -04:00
Anuken
da47d97cd0 Removed unused descriptions / Re-ordered all files 2018-11-03 09:28:47 -04:00
Anuken
f59441005e New sorted update script 2018-11-03 09:17:03 -04:00
Anuken
e30347a11f Fixed world data not loading on mobile servers 2018-11-03 09:00:21 -04:00
Anuken
8ac079fb72 Fixed local servers sometimes not showing up 2018-11-03 08:53:59 -04:00
Anuken
4295f08a84 Fixed linked tiles sometimes being null 2018-11-02 21:40:19 -04:00
Anuken
bd8eb97d46 Merge remote-tracking branch 'origin/master' 2018-11-02 20:57:17 -04:00
Anuken
329f656c40 Input fix 2018-11-02 20:57:13 -04:00
Anuken
f2c7a26ce0 Sector edges 2018-11-02 20:53:28 -04:00
Anuken
930e25e64a Sector edges 2018-11-02 20:53:08 -04:00
Timmeey86
963269a685 Added descriptions for all unlockables which didn't have them (#297)
* Added english descriptions for walls and doors

* Added english descriptions for walls and doors

* Added descriptions for projectors, mine and turrets

* Added descriptions for transport blocks and two smelters

* Added descriptions for crafters

* Added descriptions for power-related items and containers

* Added descriptions for drills and extractors

* Added descriptions for ship/mech pads

* Added/updated unit/factory descriptions

* Added english descriptions for walls and doors

* Added descriptions for projectors, mine and turrets

* Added descriptions for transport blocks and two smelters

* Added descriptions for crafters

* Added descriptions for power-related items and containers

* Added descriptions for drills and extractors

* Added descriptions for ship/mech pads

* Added/updated unit/factory descriptions

* Added descriptions for liquids and related blocks.

* Updated descriptions based on discord discussion.

* Updated descriptions as requested by Anuken

* Updated shock mine description
2018-11-02 19:49:56 -04:00
Anuken
de23ef5d35 Fixed crash 2018-11-02 19:46:56 -04:00
Anuken
208ae6183c Merge 2018-11-02 19:45:31 -04:00
Anuken
761ae4b816 Mission icons 2018-11-02 19:38:08 -04:00
Anuken
ff308641e1 Command center label style cleanup 2018-11-02 17:50:58 -04:00
Sonnicon
a2094ddf75 Command Center mode label. (#296) 2018-11-02 17:47:42 -04:00
Anuken
0391ed3e63 Icons of missions 2018-11-02 10:35:29 -04:00
Timmeey86
b6b3997498 Fixed false friend translation (#295) 2018-11-02 10:30:59 -04:00
Anuken
9f77c0c9b7 Added Graphics.begin/endClip() 2018-11-02 09:19:51 -04:00
키에르
dc4812a86e Update bundle_ko.properties (#294) 2018-11-02 08:46:43 -04:00
Baramos666
fc83b0d95b Update bundle_fr.properties (#293) 2018-11-01 20:12:41 -04:00
Sonnicon
8e70568e32 Made placement of pumps consistent across different placements. (#292) 2018-11-01 19:49:05 -04:00
Anuken
f0e3a3a30c Crash fix 2018-11-01 19:47:40 -04:00
Anuken
cf44efa02e Global drone repair / Fixed item bridge 2018-11-01 19:45:13 -04:00
Anuken
ddc59dfb97 Merge remote-tracking branch 'origin/master' 2018-11-01 17:56:47 -04:00
Anuken
ef0a3396d7 Automatic consume fragment view 2018-11-01 17:56:42 -04:00
Anuken
8bf68aa020 Cleanup 2018-11-01 09:09:12 -04:00
Timmeey86
02a90856ff Info Pages will now display tool tips for any item icons (#289)
* All block info dialogs will now display tool tips for the liquids and items which are required

* Reverted accidental dependency addition

* Drills will now display tool tips as well (except cultivator)
2018-10-31 21:29:15 -04:00
Timmeey86
8716695d4e Fixed a crash which could occur when unconstructing environment (#290) 2018-10-31 21:13:51 -04:00
Anuken
9a1bb69cd8 Cleaned up pause menu mess / Added sector links 2018-10-31 17:10:00 -04:00
Anuken
6caad0daf6 Merge remote-tracking branch 'origin/master' 2018-10-31 13:53:22 -04:00
Anuken
6508f1541b Added server logs / Kick messages / Ban messages 2018-10-31 13:51:45 -04:00
Anuken
6809b38821 Possible empty sectors 2018-10-31 10:31:07 -04:00
LQ
7f9a3efa24 powergraph update with battery (#276) 2018-10-31 09:36:59 -04:00
Anuken
8ecea9792b Slightly more fleshed out sector selection 2018-10-30 23:05:35 -04:00
Anuken
7c85a03b42 Merge branch 'master' of https://github.com/Anuken/Mindustry into new-sectors 2018-10-30 22:18:07 -04:00
Anuken
d4d71b90eb Thread cleanup / Puddle fix 2018-10-30 22:13:01 -04:00
Anuken
fbf614a8df Removed html module 2018-10-30 19:15:12 -04:00
Anuken
c02329e4b1 Integrated thread implementation / Crash fix 2018-10-30 12:58:25 -04:00
Anuken
5aba065413 Bugfixes 2018-10-30 09:24:43 -04:00
Anuken
6e65096bb4 Improved power grid sprites / Bugfixes 2018-10-29 20:43:30 -04:00
Anuken
b39f25ed51 Fixed build error 2018-10-29 16:02:09 -04:00
Anuken
3925d5ec27 Removed useless power modules methods 2018-10-29 15:41:13 -04:00
Anuken
381b59acd4 Fixed irregularly scaled maps causing various bugs 2018-10-29 10:03:41 -04:00
Anuken
5b01d923d3 Full error localization 2018-10-28 23:50:30 -04:00
Anuken
108e5a2f5e Non-blocking connect / Localized connect error messages 2018-10-28 23:47:28 -04:00
Anuken
e21d17a482 Merge remote-tracking branch 'origin/master' 2018-10-28 22:29:29 -04:00
Anuken
d4ea8c56c3 Added TileEntity.read/writeConfig() 2018-10-28 22:29:23 -04:00
Skybbles // L5474
783ad64353 Updated README (#284)
Proper formatting (md:h4)
Syntactic update, '.bat' no longer needs to come after 'gradlew' for Windows building
Server build instructions
2018-10-28 20:05:20 -04:00
Anuken
ac918c1a81 Warning fix 2018-10-28 18:34:18 -04:00
Anuken
0f00074f77 Consistent yellow text 2018-10-28 18:22:14 -04:00
Anuken
eb20ec1556 Removed useless content logging, > 2018-10-28 18:17:46 -04:00
Anuken
32f9da0724 Merge remote-tracking branch 'origin/master' 2018-10-28 18:04:15 -04:00
Anuken
968be8eb8f Fixed server run error 2018-10-28 18:04:07 -04:00
Skybbles // L5474
d7e05cde42 Added timestamps and output type labels (#283)
* Added timestamps and output type labels

* Corrected initial 'build version, client checking' warning, which is why warn exists in the first place.
2018-10-28 18:01:51 -04:00
Anuken
557b86a7a9 Comment fix 2018-10-28 16:31:57 -04:00
Anuken
f144dda8b5 Fixed errors 2018-10-28 16:30:15 -04:00
Anuken
80aed31135 Broke and cleaned up server commands 2018-10-28 14:26:58 -04:00
Anuken
2a21e7c2cb Merge remote-tracking branch 'origin/master' 2018-10-28 00:31:32 -04:00
Anuken
d281277797 Balancing, bugfixes 2018-10-28 00:31:28 -04:00
키에르
fb807bcde4 Update bundle_ko.properties (#278) 2018-10-27 21:26:32 -04:00
Anuken
ebf6f6782f Merge remote-tracking branch 'origin/master' 2018-10-26 22:53:23 -04:00
Anuken
008df649f0 Configurable string charset 2018-10-26 22:53:19 -04:00
Anuken
a810e704ad Renamed ""oil"" / Increased phase fabric boost 2018-10-26 16:06:47 -04:00
Anuken
d0b3167956 Merge remote-tracking branch 'origin/master' 2018-10-26 15:30:58 -04:00
Anuken
a726ecbdd8 Fixed invalid map state not being reset 2018-10-26 15:30:08 -04:00
MMG
da6a8f806d Adds a few translations (#273) 2018-10-26 10:55:15 -04:00
키에르
b47f44cacd Add texts in font (#275)
* Add texts in font

* Update bundle_ko.properties

POEditor is break word spacing..
2018-10-26 10:54:42 -04:00
Anuken
0cc59adad7 Fixed crash / Made power nodes no longer link when adjacent 2018-10-26 09:54:55 -04:00
Anuken
6c076863db "silcion" 2018-10-26 00:11:58 -04:00
Anuken
ddb6e74955 Fixed revenant never shooting 2018-10-26 00:09:09 -04:00
Anuken
2094bc3d80 Renamed phase matter to reduce conflicts / Item balancing 2018-10-26 00:00:25 -04:00
Anuken
c922007d21 Removed unnecessary manual font specification 2018-10-25 23:22:37 -04:00
Anuken
b1435c1264 Merge remote-tracking branch 'origin/master' 2018-10-25 23:21:31 -04:00
Anuken
be5e1648e0 Removed font line height tweak 2018-10-25 23:21:27 -04:00
Anuken
a270feb1eb Removed extra sector border 2018-10-25 23:08:19 -04:00
VizardAlpha
103b8cd13a Rename bundle_fr_be.properties to bundle_fr_BE.properties (#271)
Update Bundle
2018-10-25 12:16:04 -04:00
Anuken
e6dd36283d Misc. bugfixes 2018-10-24 20:21:48 -04:00
Anuken
aae2d0a5dc Broke sector dialog 2018-10-24 19:32:07 -04:00
Anuken
fda1d4cc2b Merge remote-tracking branch 'origin/master' 2018-10-24 18:53:09 -04:00
Anuken
5be92460c1 Fixed crash 2018-10-24 18:53:05 -04:00
xgamezs
15ce31ea3a Adding a new string (#270)
* Update bundle_ru.properties (POEditor.com)

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_uk_UA.properties (POEditor.com)

* Update bundle_ru.properties (POEditor.com)

* Update bundle_uk_UA.properties (POEditor.com)

* Update bundle_zh_CN.properties (POEditor.com)

* Update bundle_zh_CN.properties (POEditor.com)

* Update bundle_zh_TW.properties (POEditor.com)

* Update bundle_fr.properties (POEditor.com)

* Create bundle_fr_be.properties

* Delete bundle_fr_be.properties

* Create bundle_fr_be.properties

* Update bundle_fr_be.properties (POEditor.com)

* Update bundle_de.properties (POEditor.com)

* Update bundle_in_ID.properties (POEditor.com)

* Update bundle_ita.properties (POEditor.com)

* Update bundle_ko.properties (POEditor.com)

* Update bundle_pl.properties (POEditor.com)

* Update bundle_pt_BR.properties (POEditor.com)

* Update bundle_es.properties (POEditor.com)

* Update bundle_tk.properties (POEditor.com)

* Create bundle_tr.properties

* Update bundle_tr.properties (POEditor.com)

* Update bundle.properties (POEditor.com)

* Update bundle_zh_CN.properties (POEditor.com)

* Update bundle_zh_TW.properties (POEditor.com)

* Update bundle.properties (POEditor.com)

* Update bundle_fr.properties (POEditor.com)

* Update bundle_fr_be.properties (POEditor.com)

* Update bundle_de.properties (POEditor.com)

* Update bundle_in_ID.properties (POEditor.com)

* Update bundle_ita.properties (POEditor.com)

* Update bundle_ko.properties (POEditor.com)

* Update bundle_pl.properties (POEditor.com)

* Update bundle_pt_BR.properties (POEditor.com)

* Update bundle_ru.properties (POEditor.com)

* Update bundle_es.properties (POEditor.com)

* Update bundle_tk.properties (POEditor.com)

* Update bundle_tr.properties (POEditor.com)

* Update bundle_uk_UA.properties (POEditor.com)

* Update bundle_zh_CN.properties (POEditor.com)

* Update bundle_zh_TW.properties (POEditor.com)

* Update bundle.properties (POEditor.com)

* Update bundle_fr.properties (POEditor.com)

* Update bundle_fr_be.properties (POEditor.com)

* Update bundle_de.properties (POEditor.com)

* Update bundle_in_ID.properties (POEditor.com)

* Update bundle_ita.properties (POEditor.com)

* Update bundle_ko.properties (POEditor.com)

* Update bundle_pl.properties (POEditor.com)

* Update bundle_pt_BR.properties (POEditor.com)

* Update bundle_ru.properties (POEditor.com)

* Update bundle_es.properties (POEditor.com)

* Update bundle_tk.properties (POEditor.com)

* Update bundle_tr.properties (POEditor.com)

* Update bundle_uk_UA.properties (POEditor.com)

* Update bundle_ru.properties (POEditor.com)

* Update bundle_ru.properties (POEditor.com)

* Update bundle_uk_UA.properties (POEditor.com)

* Update bundle.properties (POEditor.com)

* Update bundle_ru.properties (POEditor.com)

* Update bundle_uk_UA.properties (POEditor.com)

* Update bundle_uk_UA.properties

* Update bundle_ru.properties

* Update bundle.properties

* Update bundle_uk_UA.properties (POEditor.com)
2018-10-24 18:38:51 -04:00
Anuken
35e5a669a0 Fixed mobile mining/targeting conflict 2018-10-24 14:03:48 -04:00
Anuken
8b8c74cf93 Added filename entry (again) 2018-10-24 13:26:32 -04:00
xgamezs
cc43524b4c Update and standardize translations (POEditor.com) (#258)
* Update bundle_ru.properties (POEditor.com)

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_uk_UA.properties (POEditor.com)

* Update bundle_ru.properties (POEditor.com)

* Update bundle_uk_UA.properties (POEditor.com)

* Update bundle_zh_CN.properties (POEditor.com)

* Update bundle_zh_CN.properties (POEditor.com)

* Update bundle_zh_TW.properties (POEditor.com)

* Update bundle_fr.properties (POEditor.com)

* Create bundle_fr_be.properties

* Delete bundle_fr_be.properties

* Create bundle_fr_be.properties

* Update bundle_fr_be.properties (POEditor.com)

* Update bundle_de.properties (POEditor.com)

* Update bundle_in_ID.properties (POEditor.com)

* Update bundle_ita.properties (POEditor.com)

* Update bundle_ko.properties (POEditor.com)

* Update bundle_pl.properties (POEditor.com)

* Update bundle_pt_BR.properties (POEditor.com)

* Update bundle_es.properties (POEditor.com)

* Update bundle_tk.properties (POEditor.com)

* Create bundle_tr.properties

* Update bundle_tr.properties (POEditor.com)

* Update bundle.properties (POEditor.com)

* Update bundle_zh_CN.properties (POEditor.com)

* Update bundle_zh_TW.properties (POEditor.com)

* Update bundle.properties (POEditor.com)

* Update bundle_fr.properties (POEditor.com)

* Update bundle_fr_be.properties (POEditor.com)

* Update bundle_de.properties (POEditor.com)

* Update bundle_in_ID.properties (POEditor.com)

* Update bundle_ita.properties (POEditor.com)

* Update bundle_ko.properties (POEditor.com)

* Update bundle_pl.properties (POEditor.com)

* Update bundle_pt_BR.properties (POEditor.com)

* Update bundle_ru.properties (POEditor.com)

* Update bundle_es.properties (POEditor.com)

* Update bundle_tk.properties (POEditor.com)

* Update bundle_tr.properties (POEditor.com)

* Update bundle_uk_UA.properties (POEditor.com)

* Update bundle_zh_CN.properties (POEditor.com)

* Update bundle_zh_TW.properties (POEditor.com)

* Update bundle.properties (POEditor.com)

* Update bundle_fr.properties (POEditor.com)

* Update bundle_fr_be.properties (POEditor.com)

* Update bundle_de.properties (POEditor.com)

* Update bundle_in_ID.properties (POEditor.com)

* Update bundle_ita.properties (POEditor.com)

* Update bundle_ko.properties (POEditor.com)

* Update bundle_pl.properties (POEditor.com)

* Update bundle_pt_BR.properties (POEditor.com)

* Update bundle_ru.properties (POEditor.com)

* Update bundle_es.properties (POEditor.com)

* Update bundle_tk.properties (POEditor.com)

* Update bundle_tr.properties (POEditor.com)

* Update bundle_uk_UA.properties (POEditor.com)

* Update bundle_ru.properties (POEditor.com)
2018-10-24 13:22:18 -04:00
Anuken
f87d297155 Added filename entry 2018-10-24 13:09:42 -04:00
Anuken
605d50166a Made android module load only when SDK defined 2018-10-24 13:07:51 -04:00
Anuken
de6681d00a Added special case for unit.none 2018-10-24 10:31:23 -04:00
Anuken
7632e33975 Merge remote-tracking branch 'origin/master' 2018-10-23 22:45:41 -04:00
Anuken
5993a596e8 Made bundle generator add spaces between = 2018-10-23 22:45:36 -04:00
키에르
2294b6babb Add more texts with Cyrillic (#262) 2018-10-23 09:23:19 -04:00
VizardAlpha
c38f866363 Updates bundle_fr_be.properties (#260)
Replacing the new translations. Translation finish
2018-10-23 09:01:46 -04:00
CinExPL
511b112ac7 Update bundle_pl.properties (#257) 2018-10-23 09:01:04 -04:00
Anuken
8cd0618e85 Fixed crash 2018-10-23 08:41:52 -04:00
Anuken
b4b589bfc2 Removed unnecessary synchronization 2018-10-22 22:48:15 -04:00
Baltazár Radics
cb69eb7c0f Simplified power logic (#261)
* Simplified power logic

* Made the requested changes
2018-10-22 22:47:44 -04:00
Anuken
7d83cd89f2 Fixed breaking with multiblock being offseted 2018-10-22 22:21:22 -04:00
Anuken
b2dca0a34f Merge branch 'optimizations' of https://github.com/Anuken/Mindustry 2018-10-21 21:50:14 -04:00
Anuken
3bd73961d7 Merged inventory saving/loading, item-based capacity 2018-10-21 21:46:12 -04:00
Anuken
67f574b5d8 Storage graph inventory sharing 2018-10-21 19:49:32 -04:00
Anuken
f9b70a37aa Correct storage graphs 2018-10-21 17:20:08 -04:00
Anuken
d4047e1413 Fixed crash 2018-10-21 17:03:51 -04:00
Anuken
80f5b4c3b7 Crashy storage graph implementation 2018-10-21 17:02:37 -04:00
Anuken
4668a6d8c0 Implemented sector state network sync 2018-10-20 18:41:05 -04:00
Anuken
e6f076306f Merge branch 'rework-sectors' of https://github.com/Anuken/Mindustry 2018-10-20 17:36:56 -04:00
Anuken
b73dc127a3 Fixed enemy base generation 2018-10-20 17:36:07 -04:00
Anuken
8c8a2311d6 Fixed sector clear not resetting 0,0 2018-10-20 16:04:13 -04:00
Anuken
0555fb22ca Fixed pump crash 2018-10-20 14:09:00 -04:00
Anuken
85cde62039 Fixed phase weaver blink / Fixed item image offset (again) 2018-10-20 13:53:25 -04:00
Anuken
46a2648d15 Merge branch 'master' of https://github.com/Anuken/Mindustry into rework-sectors 2018-10-20 13:50:30 -04:00
Anuken
e55f6ecd6b Fixes to power system 2018-10-20 13:49:58 -04:00
Anuken
c71fee3fed Merge branch 'master' of https://github.com/Anuken/Mindustry into rework-sectors 2018-10-20 13:21:05 -04:00
Anuken
4d6c25c9d3 Fixed flying units blocking construction 2018-10-20 13:20:35 -04:00
Anuken
6ed4e2d946 Improved random recipe selection 2018-10-20 13:19:47 -04:00
Anuken
6b4242478f Merge branch 'master' of https://github.com/Anuken/Mindustry into rework-sectors 2018-10-20 11:52:02 -04:00
Anuken
ef5478279b Fixed 2 crashes 2018-10-20 11:48:59 -04:00
Anuken
62bb8bce1c Added missing imports 2018-10-20 11:44:19 -04:00
Anuken
83a5c3af8a Updated uCore with new threading changes 2018-10-20 11:41:10 -04:00
Anuken
f78abd61d4 Merge remote-tracking branch 'origin/master' 2018-10-20 11:39:05 -04:00
Anuken
209c6fa1c1 Merged in better multithreading 2018-10-20 11:39:00 -04:00
Anuken
6e3c600a49 Crash fix 2018-10-20 11:36:05 -04:00
Anuken
b1cda57174 Massively improved thread safety 2018-10-20 11:25:58 -04:00
키에르
412d92e782 Update bundle_ko.properties (#255) 2018-10-20 09:33:43 -04:00
Niko
c0703a6a5e Add german translations (#256)
* Replace some English Text with german translations in bundle_de

* Replace some English Text with german translations in bundle_de, renamed map to karte

* Replace some English Text about Units and Fluids with german translations in bundle_de

* Replace some English Text with german translations in bundle_de, renamed map to karte

* Replace some mech and drone definitions with german translations in bundle_de

* Replace almost all definitions with german translations in bundle_de

* Merge branch 'master' into add_german_translations

# Conflicts:
#	core/assets/bundles/bundle_de.properties

* fix some typos in bundle_de
2018-10-20 09:33:35 -04:00
Anuken
64bd306c6d Fixed crash 2018-10-20 09:02:29 -04:00
Anuken
6be49f898c Removed onFirstBegin() 2018-10-19 23:20:04 -04:00
Anuken
59bc73656f Save file refactor / Changed sector size 2018-10-19 22:46:53 -04:00
Anuken
bed22f51b4 Updated sector unlocking 2018-10-19 16:23:01 -04:00
Anuken
c1362a02f3 Removed all references to size 2018-10-19 13:48:08 -04:00
Anuken
859a3cbe6e Fixed Java 10-related crash 2018-10-19 12:58:53 -04:00
Anuken
a6d82f44b3 Initial (broken) commit 2018-10-19 12:57:24 -04:00
키에르
e66e17a41a Fix font height (#253) 2018-10-19 10:01:09 -04:00
Anuken
cfa6d7080c Fixed font 2018-10-19 09:56:50 -04:00
Anuken
01ceedccd5 Updated bundles / Decreased water extractor power usage 2018-10-19 09:32:23 -04:00
Anuken
ed28af7c73 Changed 'max power' to 'base power', re-scaled display stats of fuel 2018-10-19 09:31:33 -04:00
Anuken
74cf91f99e Fixed increased router storage / Fixed instant building after reload 2018-10-19 08:47:19 -04:00
Anuken
44479930df Fixed mobile mechs configuration / Block selection / Crash 2018-10-19 08:30:37 -04:00
Anuken
cb1f54aac4 Removed wiki link 2018-10-18 23:00:18 -04:00
Anuken
d68d2e9f30 Moved paused text details into bundle 2018-10-18 22:33:11 -04:00
Anuken
948c48ea23 Merge remote-tracking branch 'origin/master' 2018-10-18 21:57:19 -04:00
Anuken
a9ccf6ca42 Updated travis config / Fixed flying mech land effect 2018-10-18 21:57:13 -04:00
Baramos666
fd7b829e70 Update bundle_fr.properties (#249) 2018-10-18 21:56:44 -04:00
LQ
87a7cc6289 add liquid out speed display (#250) 2018-10-18 21:56:35 -04:00
VizardAlpha
2f8b5e53bb Updates bundle_fr_be.properties (#251)
Recast of the French translation (Belgium)
2018-10-18 21:56:09 -04:00
Prosta4okua
8b7fa3b646 [WIP]Update bundle_ru.properties (#243)
* Update bundle_ru.properties

* Update bundle_ru.properties
2018-10-18 21:56:00 -04:00
Anuken
dd2c71fe61 Removed sandbox from shuffle list / duplicate maps / mobile mech pickup 2018-10-18 18:20:07 -04:00
Anuken
3b58d57e5c Fixed unlocks not clearing / Fixed map editor not updating 2018-10-18 16:58:57 -04:00
Anuken
cecf32e52e Fixed RTG generator not using items 2018-10-18 16:33:39 -04:00
Anuken
91a2dfab36 Fixed build block repair / Sectors in random maps / Editor unlocks 2018-10-18 16:31:15 -04:00
Anuken
5e5838a8c1 let me make this PAINFULLY CLEAR 2018-10-18 16:04:40 -04:00
Skybbles // L5474
0fffbc06dd Spelling correction (#252)
*maybe you mean CLI board.*
2018-10-18 14:35:33 -04:00
Anuken
4d360bfb73 Bugfixes 2018-10-18 09:19:29 -04:00
Anuken
e3001b614e Fixed pathfinding through liquids / Switched overlay render layer 2018-10-18 00:02:12 -04:00
Anuken
6ecdef02ab Block break visual cleanup 2018-10-17 22:10:56 -04:00
Anuken
36903eb749 Fixed mission onBegin() being called many times 2018-10-17 17:35:33 -04:00
Anuken
f530c9514f Changed placement controls / Fixed complete sectors not resetting 2018-10-17 17:28:24 -04:00
Anuken
fdffa77bc5 Fixed mobile targeting / Removed 'transfer speed' / Buffed large nodes 2018-10-17 17:09:26 -04:00
Anuken
245dd39a60 Potentially fixed targeting issues 2018-10-17 14:01:18 -04:00
Anuken
4614aacc02 Fixed chat not clearing 2018-10-17 13:54:34 -04:00
Anuken
64ccdab90c Removed extra trace info (for now) 2018-10-17 13:41:25 -04:00
Anuken
02286b0c4e Fixed player build indicators, power void 2018-10-17 10:31:59 -04:00
Anuken
8e952a550b Fixed: map mirror / crashes / mech pads / player list / mobile placement 2018-10-17 10:20:58 -04:00
Anuken
a29f95194d Various fixes / Placement visual improvements 2018-10-17 00:36:43 -04:00
Anuken
0e5db49b93 Fixed missing blocks causing invalid map data error 2018-10-16 20:03:35 -04:00
Anuken
a2c29c0937 Removed tutorial ore post-generation / Updated uCore 2018-10-16 19:31:06 -04:00
Anuken
c318f05cfd Minor lightning visual change / Hid PvP mode on web 2018-10-16 17:46:44 -04:00
Anuken
789d200c24 Fixed typo in tutorial missions 2018-10-16 16:58:18 -04:00
Anuken
2dc4a9e044 Fixed abandoning sector not updating texture 2018-10-16 16:35:43 -04:00
Anuken
82577b91d5 2-column sector button layout 2018-10-16 13:10:06 -04:00
Anuken
8fd08a1574 Fixed infinite graph traversal for power blocks 2018-10-16 11:52:17 -04:00
LQ
7a41fc8ec8 update pad mission (#247)
add MechMission as same as the UpgradeBlocks type
2018-10-16 09:08:53 -04:00
Anuken
798ca929d6 Improved sector mission display 2018-10-15 23:20:47 -03:00
Anuken
7e4e58fb78 Updated android build tools version 2018-10-15 16:31:01 -04:00
Anuken
28b9975c75 Merge remote-tracking branch 'origin/master' 2018-10-15 16:20:44 -04:00
Anuken
5536ade389 Updated gradle to 4.10.2 2018-10-15 16:20:26 -04:00
LQ
21bc195213 make sure new sector include target sector (#244)
if shiftx, shifty calc from total width,height, the result sector did not include the target sector
2018-10-15 10:17:52 -04:00
Anuken
b6beacf053 Input cleanup 2018-10-15 02:05:25 -03:00
Anuken
94b6c133f4 Various resprites 2018-10-14 18:39:24 -04:00
Anuken
949d7bed89 Fixed item images having incorrect underlines 2018-10-14 16:05:39 -04:00
Anuken
81ce12a38c Added random PvP/Waves map generation 2018-10-14 13:24:32 -04:00
Anuken
eba65b2934 Fixed units pathfinding to nonexistent cores 2018-10-14 11:57:37 -04:00
Anuken
c7f5b7fca1 Minified gamemode table 2018-10-14 10:41:17 -04:00
Anuken
f670d522bf PvP merge 2018-10-14 10:01:50 -04:00
Anuken
a02f7f46c3 Merge remote-tracking branch 'origin/master' 2018-10-14 09:57:31 -04:00
Anuken
4b7f254e17 Added 2x2 container storage block 2018-10-14 09:57:28 -04:00
Anuken
9b42be560d Fixed bugs with team assignment 2018-10-14 09:41:19 -04:00
VizardAlpha
31b39231a2 Updates bundle_fr_be.properties (#242) 2018-10-13 23:32:08 -04:00
Anuken
4eb2c1f646 PvP autohost 2018-10-13 23:30:05 -04:00
Anuken
5f89d8588d Added 'abandon sector' button 2018-10-13 23:07:57 -04:00
Anuken
404cbf9b4a Removed menu setting 2018-10-13 22:52:58 -04:00
Anuken
0aabc09b82 Made game-overs remote events 2018-10-13 21:58:17 -04:00
Anuken
a5ebeadd95 Merge remote-tracking branch 'origin/master' 2018-10-13 17:48:04 -04:00
Anuken
9e188aaf03 Fixed place area being deselected near map edges 2018-10-13 17:47:58 -04:00
Anuken
870f5caca9 PvP game over condition 2018-10-13 17:33:23 -04:00
Anuken
28b4ddfc72 PvP game over condition and message 2018-10-13 17:31:38 -04:00
Prosta4okua
13a4a26e97 Update bundle_ru.properties (#241) 2018-10-13 17:29:09 -04:00
Anuken
81c7e63994 Added 'waiting for players' message 2018-10-13 16:03:21 -04:00
Gureumi
7f234ab5bc Fix font (#240) 2018-10-13 15:53:42 -04:00
Anuken
f8d0682810 Added warnings for missing enemy cores 2018-10-13 15:49:18 -04:00
Anuken
175d6b1fc5 Improved difficulty balance 2018-10-13 12:39:07 -04:00
Anuken
1cd8e8a097 Improved server discovery 2018-10-13 12:21:11 -04:00
Anuken
ed95e38257 Fixed breakable cores / Fixed sector sandbox / Fixed ship warp speed 2018-10-13 11:33:49 -04:00
Anuken
cab585225d Removed unused 'pad' recipe modifier 2018-10-13 10:54:05 -04:00
Anuken
3688dde5e5 Merged mobile mechs 2018-10-13 10:52:48 -04:00
Anuken
ae6a5b2512 Made PvP a selectable mode 2018-10-13 10:50:22 -04:00
LQ
6f87611d67 keep the saved width and height of sector (#236)
* keep the saved width and height of sector

width,height changed after expandSector mission, It will reset to original value in initSector()

* keep x,y of sector

sector X and Y may be shifted after loading as well.
2018-10-13 10:44:07 -04:00
Anuken
6a5e31c908 Crash fix 2018-10-13 09:43:31 -04:00
Anuken
8bda5e16cd Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/bundles/bundle_fr.properties
2018-10-13 08:59:15 -04:00
Anuken
d70d3d95f0 Bundles updated 2018-10-13 08:58:41 -04:00
Baramos666
554b7d2ec4 Update bundle_fr.properties (#239) 2018-10-13 08:58:04 -04:00
LQ
ebc4031922 set charset (#238)
default file charset is not utf8 when run from win10
2018-10-13 08:57:31 -04:00
Anuken
c526997aba Fixed coal in core / Fixed build events not triggering 2018-10-13 08:49:54 -04:00
Anuken
c0e3a1f3ef Fixed minor TPS display / block breakage bugs 2018-10-12 22:41:48 -04:00
Anuken
7dc0a7a5c3 Sector generation fix 2018-10-12 17:01:20 -04:00
Anuken
2943b6ed04 Fixed HUD errors 2018-10-12 12:40:30 -04:00
Anuken
5feb212df7 Merge remote-tracking branch 'origin/master' 2018-10-12 09:57:48 -04:00
Anuken
327edcd347 Fixed map crash 2018-10-12 09:57:44 -04:00
LQ
94cbf4cddf fix displayString for CommandMission (#235) 2018-10-12 09:48:39 -04:00
Anuken
08cc87affb nothing again 2018-10-11 23:14:59 -04:00
Baramos666
18020d64cc Update bundle_fr.properties (#234) 2018-10-11 22:58:05 -04:00
Anuken
48b7ceac06 Small rendering fix 2018-10-11 18:46:45 -04:00
Anuken
dbcce9663c Improved base generation 2018-10-11 12:18:23 -04:00
Anuken
6ee7dd56fe Fixed wave spawn crash 2018-10-11 10:01:59 -04:00
Anuken
22328772ca "Fixed" some bugs 2018-10-11 10:01:19 -04:00
Anuken
99418e6b88 Mass driver power fix 2018-10-10 23:51:48 -04:00
Anuken
52bd079c0a Multithreading cleanup 2018-10-10 23:43:48 -04:00
Anuken
67db5e9dfc Nothing 2018-10-10 17:34:36 -04:00
Anuken
5f1bc6c6c2 Custom spawn locations 2018-10-10 13:02:00 -04:00
Anuken
05201d7012 Physics, pathfinding improvements 2018-10-10 11:29:34 -04:00
Anuken
6b4983537e Fixed puddles not appearing / Oil extractors not working 2018-10-10 08:57:07 -04:00
Anuken
87c8293c78 Various bugfixes 2018-10-10 08:39:25 -04:00
Anuken
54488564f3 Added sector complete event / Patched up server sector completion 2018-10-09 23:24:27 -04:00
Anuken
f2ac9ed385 Disabled core recipe 2018-10-09 23:10:04 -04:00
Anuken
38f2f1e30a Added legacy map importer 2018-10-09 22:52:28 -04:00
Anuken
02004011ec Update order swap 2018-10-09 20:50:49 -04:00
Anuken
60bb982450 Updated uCore 2018-10-09 20:13:31 -04:00
Anuken
67389c0bac Arc balancing 2018-10-09 19:52:36 -04:00
Anuken
faa1fee1c0 New lightning mechanics 2018-10-09 19:49:46 -04:00
Anuken
0bae421fbc it begins 2018-10-09 18:26:40 -04:00
Anuken
b29d81bf0f Improved lightning effects 2018-10-09 14:02:25 -04:00
Anuken
4792828da1 Missions now displayed as number / Improved mission gen 2018-10-09 09:22:06 -04:00
Anuken
6171e887a8 Sector growth 2018-10-08 23:56:47 -03:00
Anuken
f28fa93f40 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/src/io/anuke/mindustry/core/Renderer.java
2018-10-08 19:55:51 -04:00
Anuken
940ad84493 Random sector sizes / Cleanup 2018-10-08 19:55:10 -04:00
Anuken
0b168376ed Fixed build errors 2018-10-08 17:02:16 -04:00
Anuken
f7bd376499 More public modules 2018-10-08 16:09:31 -04:00
VizardAlpha
9566155bdb Created bundle_fr_be.properties (#233)
For Belgian player
2018-10-08 14:14:16 -04:00
Anuken
9994ddb31b Implemented public submodules 2018-10-08 09:41:01 -04:00
Anuken
fadfdaa673 Fixed missing ores 2018-10-08 09:31:47 -04:00
Anuken
4ca546f44a Test cleanup / Artillery fixes 2018-10-07 23:22:54 -04:00
Anuken
8af30c9256 Updated travis Android components 2018-10-07 19:31:19 -03:00
Anuken
42adc38720 Merge remote-tracking branch 'origin/master' 2018-10-07 19:22:18 -03:00
Anuken
c1d9dee46c Added content mission / Working implementation of preset sectors 2018-10-07 19:21:53 -03:00
Anuken
69a7104286 Updated Android tool versions 2018-10-07 11:14:54 -04:00
Anuken
aba5afe32c Updated uCore 2018-10-06 22:54:00 -04:00
Anuken
c1ccf4fceb Fixed sector pref clearing 2018-10-06 22:53:12 -04:00
Anuken
916a4cfc73 Added dialog for graphics startup errors 2018-10-06 17:23:43 -04:00
Anuken
fd107ab5b8 Code cleanup 2018-10-06 11:56:39 -04:00
Anuken
5fa6fccf7b Automatic boost 2018-10-05 23:10:04 -04:00
Anuken
0ce226d0c9 Fixed crash 2018-10-05 23:04:34 -04:00
Anuken
14e0b471d3 Mobile mechs implemented 2018-10-05 22:58:46 -04:00
Anuken
ed0df64cf9 Fixed compile errors / Refactored sector presets 2018-10-05 22:16:40 -04:00
Anuken
35bc2c9803 Sector preset class / New missions 2018-10-05 16:36:50 -04:00
Anuken
a771dc8787 Sector tint / Sector preset system 2018-10-04 20:59:58 -04:00
Anuken
244eb91dfb Added new test 2018-10-04 17:59:16 -04:00
Anuken
7488a6d42b Usage of ExtendedPreferences 2018-10-04 12:19:05 -04:00
Anuken
696a59f1b9 Updated revenant factory sprite 2018-10-04 09:31:52 -04:00
Anuken
ee5a3269f2 Failure confirmed working 2018-10-03 21:17:36 -04:00
Anuken
f89bf027f7 Testing test failure 2018-10-03 21:12:27 -04:00
Anuken
4db432b0a9 Updated travis with tests 2018-10-03 21:00:37 -04:00
Anuken
c82fd9ead5 Added unit tests 2018-10-03 20:58:35 -04:00
Anuken
34715b1e06 Fixed compile errors 2018-10-03 17:17:12 -04:00
Anuken
f0870b3236 Created test module 2018-10-03 15:53:33 -04:00
Anuken
9a286800d6 Ammo type for revenants 2018-10-03 13:44:18 -04:00
Anuken
59832b1777 Added revenant factory sprites 2018-10-03 10:26:37 -04:00
Anuken
561f566506 Merge branch 'circle-physics' of https://github.com/Anuken/Mindustry
# Conflicts:
#	core/src/io/anuke/mindustry/content/UnitTypes.java
2018-10-02 23:35:56 -04:00
Anuken
f0cacf6bd5 Final physics edit, ready to merge 2018-10-02 23:33:43 -04:00
Anuken
ce4031af74 Additional bugfixes 2018-10-02 21:44:32 -04:00
Anuken
dd7f91b8c2 Fixed many various physics bugs 2018-10-02 20:45:28 -04:00
Anuken
8523e5bf6b Rectangles 2018-10-02 18:47:23 -04:00
Anuken
860727d27a Revenant laser 2018-10-02 12:49:27 -04:00
Anuken
f175bf2c82 circles were a mistake 2018-10-01 22:49:53 -04:00
Anuken
40008f44ac Circle collision initial commit 2018-10-01 13:28:35 -04:00
Anuken
3f93b5c63b Revenant stat changes 2018-10-01 12:45:24 -04:00
Anuken
d2ce051c4a Implemented Fortress unit / Made artillery ignore air 2018-10-01 09:51:12 -04:00
Anuken
d5d90bde9a Removed mech ability key 2018-09-30 19:22:19 -04:00
Anuken
fc8d9febf6 Mass driver fixes 2018-09-29 22:53:24 -04:00
Anuken
b43c542213 Auto-target configuration 2018-09-29 20:49:19 -04:00
Anuken
e7533232c0 Fixed custom game waves / Fixed Windows appdata being incorrect 2018-09-29 14:25:29 -11:00
Anuken
5e1aaf11a7 Fixed copper/water not getting unlocked immediately 2018-09-29 10:31:17 -11:00
Anuken
d062dffc13 Cleanup / Fixed unlock system in custom games 2018-09-29 02:50:21 -07:00
Anuken
4810bbbbd9 Fixed loading / Freebuild unlocks 2018-09-28 14:23:56 -04:00
Anuken
967998273f Partially implemented specific unlock databases 2018-09-28 14:17:44 -04:00
Jae
24decf8abc Update bundle_zh_CN.properties (#230)
* Added translations

* Update bundle_fr.properties

* Update bundle_fr.properties

* Added zh_CN translations

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2018-09-27 17:46:17 -04:00
Anuken
3bc605894e Fixed android text input truncating text 2018-09-27 17:44:47 -04:00
Anuken
b74ae302ec Ground unit retreat attacking / Patrol attacking 2018-09-27 17:40:08 -04:00
DinoWattz
db3dac261a Update bundle_pt_BR.properties (#231)
Fixed some words and translated some words
2018-09-27 13:09:09 -04:00
Anuken
87b47b3042 Even less wall hugging 2018-09-26 18:15:16 -04:00
Jae
720e1a038e French translations added (#228)
* Added translations

* Update bundle_fr.properties

* Update bundle_fr.properties
2018-09-26 13:42:20 -04:00
Baramos666
1753c54e88 Update bundle_fr.properties (#229) 2018-09-26 13:28:18 -04:00
Anuken
2d42de83de Slightly less wall hugging 2018-09-26 13:22:30 -04:00
Anuken
c4e6af455d Wall-hugging ground patrol / Core storage changed to set 2018-09-26 10:23:06 -04:00
Anuken
51d619449b Added discord badge to README 2018-09-25 23:31:45 -04:00
Anuken
1160a14f56 Fixed web errors / Fixed IPv4 crash 2018-09-25 23:27:19 -04:00
Anuken
57fce0ddbc Flying unit patrol 2018-09-25 19:44:10 -04:00
Anuken
b9eb8a750b Removed useless hitbox rects 2018-09-25 17:37:01 -04:00
Anuken
3ce16e0ed1 Changed annotations retention / Mobile block bugfix 2018-09-25 17:18:50 -04:00
Anuken
554d9b4047 Updated bundles 2018-09-25 16:41:18 -04:00
Prosta4okua
02d565ce58 [COMPLETE]Rare update bundle_ru.properties (#223)
* Update bundle_ru.properties

Added the same thing as in bundle.properties. Also added 9 descriptions. Because of this PL, a PL from xga is old.

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2018-09-25 16:39:52 -04:00
Anuken
795bc1276b Cleanup 2018-09-25 12:45:04 -04:00
Anuken
499b7b2e67 Crash fix 2018-09-25 08:41:40 -04:00
Anuken
b6c0fe8bf7 Build fix / Improved map contour 2018-09-24 23:12:13 -04:00
Anuken
d5bb1b72b9 Merge branch 'continuous-sectors' of https://github.com/Anuken/Mindustry
# Conflicts:
#	core/assets/bundles/bundle.properties
2018-09-24 22:57:49 -04:00
Anuken
af86564adc Final tutorial fixes 2018-09-24 22:56:48 -04:00
Anuken
5354e02b6f Finally a somewhat functional tutorial / Many bugfixes 2018-09-24 20:24:51 -04:00
Prosta4okua
4ee17a656f Update bundle.properties (#226) 2018-09-24 14:14:23 -04:00
Anuken
32c59b66f6 Changed tutorial ore gen 2018-09-24 10:19:27 -04:00
Anuken
20732f04ff Block position starting missions 2018-09-23 23:45:35 -04:00
Anuken
06763b34c3 Bugfixes / Better topological map 2018-09-23 18:41:08 -04:00
Anuken
6bab6c57f2 Fixed waves not appearing / Fixed ore tile blending 2018-09-23 12:45:22 -04:00
Anuken
4eab89d73e Per-sector ore gen 2018-09-23 10:10:05 -04:00
Anuken
8d20c46228 Basic tutorial text 2018-09-22 16:41:55 -04:00
Anuken
f5c4586bb7 Merge remote-tracking branch 'origin/master' 2018-09-22 12:29:30 -04:00
Anuken
bc6bbdbbe0 Fixed not being able to move units on conveyors 2018-09-22 12:29:27 -04:00
Anuken
b77caed0ba Added sample tutorial text / Refactoring 2018-09-22 12:20:04 -04:00
Baramos666
df976f1212 Update bundle_fr.properties (#225) 2018-09-22 11:17:07 -04:00
Anuken
999dd5eb6f Better mission display / Improved tutorial item amounts 2018-09-21 23:29:17 -04:00
Anuken
a1a6a3ab81 Tutorial sector prototype / New mission display 2018-09-21 23:14:26 -04:00
Anuken
d067bbfa65 New mission classes 2018-09-21 19:36:19 -04:00
Anuken
3bd40eeb27 Merge remote-tracking branch 'origin/continuous-sectors' into continuous-sectors
# Conflicts:
#	core/src/io/anuke/mindustry/maps/Sectors.java
2018-09-21 16:33:00 -04:00
Anuken
b124d54055 Merge 2018-09-21 16:32:38 -04:00
Anuken
90691de457 Fog persistence in sector expansion 2018-09-21 16:11:40 -04:00
Anuken
bee83a3a3e Sector expansion functional 2018-09-21 14:01:00 -04:00
Anuken
fd8f2438fa New world generation methods 2018-09-21 13:50:39 -04:00
Anuken
7937d99a73 Fixed buggy mobile zoom 2018-09-21 09:02:25 -04:00
Anuken
569afb5535 expandSector implementation 2018-09-21 08:49:35 -04:00
Anuken
fc5a45e113 Merge remote-tracking branch 'origin/continuous-sectors' into continuous-sectors 2018-09-21 08:47:41 -04:00
Anuken
950f4a9f1a Added expandSector method 2018-09-21 08:47:37 -04:00
Anuken
6a6e80b6d8 Fixed multiblock erase bug 2018-09-20 18:25:55 -04:00
Anuken
083c9792a6 Fixes to conveyor transmission visuals 2018-09-20 18:22:29 -04:00
Anuken
893bfce767 Incorrect conveyor movement transitions 2018-09-20 17:14:03 -04:00
Anuken
f61f3df732 Build fix 2018-09-20 12:32:12 -04:00
Anuken
a3be5e332e Fill.polyTri replaced 2018-09-20 12:31:53 -04:00
Anuken
33d65a8593 Fixed unit drop crash 2018-09-20 11:18:57 -04:00
Anuken
ebbf01c6e5 Synchronization 2018-09-20 09:29:16 -04:00
Anuken
acb8496352 Fixed node connection bug 2018-09-20 09:24:31 -04:00
Anuken
ecad5772d2 Fixed power debug blocks not working / Moved debug recipes 2018-09-20 08:47:58 -04:00
Anuken
6e6f5714dd Merge remote-tracking branch 'origin/master' 2018-09-20 08:34:07 -04:00
Anuken
50ae15aa4f Power crash fix 2018-09-20 08:33:57 -04:00
iczero
4e2c3049a0 Don't add unit drops to core if the core is full (#222) 2018-09-19 22:47:32 -04:00
Anuken
3a785c166e Removed NodeEntity 2018-09-19 22:39:43 -04:00
Anuken
5248a4eb9c Name refactor / Fixed crash / Power transfer fix 2018-09-19 22:17:58 -04:00
Anuken
c9a53aed7b Fixed crash, transmission bug 2018-09-19 17:36:58 -04:00
Anuken
bafe5dc784 Fixed block break crash 2018-09-19 12:41:33 -04:00
Anuken
5325488099 Changed enum to two booleans 2018-09-19 10:32:06 -04:00
Anuken
737ad5c8b7 Implemented node linking, graph reflow 2018-09-19 10:26:27 -04:00
Anuken
17cea4e274 Added PowerType enum 2018-09-19 10:07:33 -04:00
Anuken
af5b579a2f Power graph loading / merging 2018-09-19 09:41:30 -04:00
Anuken
c87eaaa928 Graph removal 2018-09-18 20:48:48 -04:00
Anuken
33418397f8 Power graph removal 2018-09-18 17:04:43 -04:00
Anuken
8c7258e839 Merge 2018-09-18 17:04:24 -04:00
Anuken
98fff9b81d Sector width/height 2018-09-18 11:54:08 -04:00
Anuken
0c63b27eea Removed old korean font / Fixed targeting going through UI 2018-09-18 09:17:50 -04:00
Anuken
0968981aef Removed unused graph classes 2018-09-17 21:43:19 -04:00
Anuken
8db4abdf43 Comment removed 2018-09-17 10:13:15 -04:00
Anuken
9aa4219bf0 Fixed core deconstruction crash 2018-09-17 09:57:58 -04:00
Anuken
6c32ab4711 Fixed visual glitch 2018-09-17 09:09:48 -04:00
Anuken
a80c5a1efa Fixed artillery bullet not respecting range properly 2018-09-16 22:30:06 -04:00
Anuken
4ba46bff69 Smoother map preview 2018-09-16 22:28:42 -04:00
Anuken
6a7c97277f Fixed meltdown not setting blocks on fire 2018-09-16 22:13:44 -04:00
Anuken
cc70ff9732 Branch created 2018-09-16 22:05:29 -04:00
Anuken
2d25948c57 Revenant factory definition / Crash fix 2018-09-16 21:57:37 -04:00
Anuken
8946af4831 Mass renaming of blocks and units 2018-09-16 19:48:15 -04:00
Anuken
5e7ca0374c Direct core item drops 2018-09-16 14:39:30 -04:00
Anuken
21f8e89ba4 ItemDrop class removed 2018-09-16 14:29:08 -04:00
Anuken
f0aca90de2 Bundle update 2018-09-16 14:19:56 -04:00
Anuken
097228066a Revenant sprite / Training mode / Mine transfer range / Drone heal buff 2018-09-16 14:05:43 -04:00
Anuken
7d8782f3dc Crash fix 2018-09-15 22:06:24 -04:00
Anuken
e4ea9d561e Lightning shield absorption 2018-09-15 16:37:28 -04:00
Anuken
e284d9de8e Balancing / Fixed editor/map bugs 2018-09-15 11:10:07 -04:00
Anuken
df6382a1ca Balancing 2018-09-14 15:16:25 -04:00
Anuken
c1c1a3318c Meltdown 2018-09-14 12:59:52 -04:00
Anuken
796df1cec5 Merge remote-tracking branch 'origin/master' 2018-09-14 10:53:27 -04:00
Anuken
28980293c5 Corrected spectre/meltdown recipes 2018-09-14 10:53:12 -04:00
Anuken
d878ad2e7e Meltdown prototype 2018-09-14 10:29:34 -04:00
Anuken
1290d1e9d4 Balancing / Wall renaming 2018-09-13 23:04:43 -04:00
Anuken
f229f1e9fe Added LaserTurret class / Updated bundles 2018-09-13 22:33:03 -04:00
Anuken
0776951018 Improved turret accuracy 2018-09-13 16:53:05 -04:00
Anuken
6d47b449b9 Spectre improvements 2018-09-13 14:43:52 -04:00
Anuken
594c975c70 Spectre WIP 2018-09-13 09:33:09 -04:00
Anuken
bf57318307 Compile error fix / Additional power transfer implementation 2018-09-13 08:32:55 -04:00
Anuken
abd87793e4 Power graph initial commit 2018-09-12 18:35:29 -04:00
Anuken
7b4e6128ce Server build fix 2018-09-12 11:01:20 -04:00
Anuken
2ae65acc28 Wave unit pads 2018-09-12 10:28:45 -04:00
Anuken
2ee87ad078 Crash fix 2018-09-12 10:18:45 -04:00
Anuken
d65beea179 Removed debug menu / Crash fix / Ship speed warp fix / String locale fix 2018-09-12 10:07:10 -04:00
Anuken
b19f3ff8cf Removed core bullet shield / Drill ore-count 2018-09-11 22:24:14 -04:00
Anuken
75fae9454d Fixed core crash / Fixed error texture on shoot 2018-09-11 18:12:11 -04:00
Anuken
5d309c39cf Added core recipe, made core destructible 2018-09-11 17:09:42 -04:00
Anuken
649fc5a0e6 Bundles updated 2018-09-11 16:34:31 -04:00
Anuken
67cfa5d42f Made blocks no longer unlock in custom games 2018-09-11 16:27:45 -04:00
Anuken
5dcacdeea1 Merge remote-tracking branch 'origin/master' 2018-09-11 09:22:59 -04:00
Anuken
2f7073bbe4 Removed NetEvents class / Added unused patrol command 2018-09-11 09:22:54 -04:00
Prosta4okua
e8df6ed3be Nice Update bundle_uk_UA.properties. :) (#220)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2018-09-11 09:22:16 -04:00
Anuken
d9eb4c1296 Server build fix / Debug hook 2018-09-10 19:33:12 -04:00
Anuken
4af0fbf553 Removed debug mode / Added source blocks to sandbox 2018-09-10 17:46:32 -04:00
Anuken
2da0862cb2 Fill.polyTri replaced 2018-09-10 13:14:43 -04:00
Anuken
66fcf84688 Removed Fill.poly() references 2018-09-10 10:59:27 -04:00
Anuken
5740d40d57 Merge remote-tracking branch 'origin/master' 2018-09-09 21:52:54 -04:00
Anuken
6ef2256bf2 Removed all reflection 2018-09-09 21:44:10 -04:00
Anuken
65f911909b Pools replace with Pooling / Removed all core reflection 2018-09-09 17:44:10 -04:00
Anuken
2cb6e454c8 Auto-generated serialization code 2018-09-09 16:19:53 -04:00
iczero
abfaa47db2 Add version type/number/modifier to crash reports (#221) 2018-09-09 14:38:29 -04:00
Prosta4okua
e06970eebb Create strings.xml (#217) 2018-09-09 11:30:26 -04:00
Anuken
dadc83800b Merge remote-tracking branch 'origin/master' 2018-09-09 11:27:06 -04:00
Anuken
62f2c67321 Fixed some multithreading bugs / No more drift 2018-09-09 11:26:15 -04:00
Anuken
1651844b4f Crash fix 2018-09-09 10:09:00 -04:00
xgamezs
fb9f42ff93 Update bundle_uk_UA.properties (#219) 2018-09-08 23:02:49 -04:00
Anuken
9c29b982dd absolutely incredible performance improvements 2018-09-08 23:00:17 -04:00
Anuken
f52c4964b3 Changed arc recipe 2018-09-08 20:59:39 -04:00
Anuken
46a8edb781 LZ4 compression 2018-09-08 17:07:25 -04:00
Anuken
8dbdbe6d6c Removed delta compression / Removed client snapshot packet 2018-09-08 16:29:09 -04:00
Anuken
778069c15d New artillery turret bullet patterns 2018-09-08 13:43:25 -04:00
Anuken
e98457c540 Fixed server build error 2018-09-08 11:57:57 -04:00
Anuken
7a3a76065c Added RTG generator 2018-09-08 11:48:27 -04:00
Anuken
c73c97dc7b Added arc turret 2018-09-08 11:35:29 -04:00
Anuken
1b0dd279ae Phase matter shield boost 2018-09-08 09:38:22 -04:00
Anuken
7dd487ccc5 Force projector implementation 2018-09-07 23:24:55 -04:00
Anuken
d046591512 Overdrive system 2018-09-07 17:16:38 -04:00
Anuken
e4ce115abf Fixed (another) crash 2018-09-07 13:46:07 -04:00
Anuken
aedcac5820 Fixed a crash 2018-09-07 12:01:36 -04:00
Anuken
9f4430ad92 Fixed save loader failing to load status effects 2018-09-07 09:40:13 -04:00
Anuken
2ad8f1c112 Bundles updated / Crash fix 2018-09-07 09:18:58 -04:00
Anuken
f0d884e114 Force projector sprite 2018-09-06 22:08:22 -04:00
Anuken
b618f5be80 Merge remote-tracking branch 'origin/master' 2018-09-06 21:47:00 -04:00
Anuken
7b63eac3eb Save fixes / Implemented overdrive projector 2018-09-06 21:46:50 -04:00
Prosta4okua
df3f2ea9c1 [Complete]Russian bundle. (#208)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2018-09-06 19:53:31 -04:00
Gureumi
30c6280ed1 smail translate (#216) 2018-09-06 19:51:12 -04:00
Anuken
1960b59629 Packer compile fix / Mapping fix 2018-09-06 19:38:19 -04:00
Anuken
6e6edf8322 Fixed trail length bug / Base projector classes 2018-09-06 12:25:38 -04:00
Anuken
f47fb01614 Minor bugfixes 2018-09-06 09:08:54 -04:00
Anuken
ae30bdd599 Bugfixes 2018-09-05 21:30:03 -04:00
Anuken
2c8962cf5f pain and suffering of various kinds 2018-09-05 20:25:50 -04:00
Anuken
eb3e507a11 Content mapping, part 1 2018-09-05 16:02:30 -04:00
Anuken
be3147465d Added unlock menu in-game 2018-09-05 13:22:04 -04:00
Anuken
484721fece Fixed game data clearing 2018-09-05 13:00:15 -04:00
Anuken
9c36026991 Data clearing / Bugfixes 2018-09-05 10:24:47 -04:00
Anuken
bf5055f944 Fixed random bullet pierce 2018-09-05 09:44:26 -04:00
Anuken
389034bf1a Fixed PvP matches not ending / Removed PvP core shield 2018-09-05 09:36:25 -04:00
Anuken
3f07102f2a Crash fixes 2018-09-05 09:05:15 -04:00
Anuken
d4ccfa31b5 Balancing 2018-09-04 22:16:23 -04:00
Anuken
5814b2a4b8 Merge remote-tracking branch 'origin/master' 2018-09-04 22:08:08 -04:00
Anuken
d3f61af493 Added shock mines 2018-09-04 22:08:05 -04:00
xgamezs
233ea7bb4a Update bundle_ru.properties (#214) 2018-09-04 21:23:08 -04:00
Anuken
6893a30ffb Removed camera clamping for custom maps 2018-09-04 19:55:39 -04:00
Anuken
ae6d2fb363 Minor optimization / Fixed bullets piercing shield randomly 2018-09-04 19:45:41 -04:00
Anuken
baa7cb3a10 Flux speed buff / Server drowning / Delta buff 2018-09-04 19:02:40 -04:00
Anuken
7b90544d91 Fixed player mech icon clip / Added kick confirmation 2018-09-04 17:42:56 -04:00
Anuken
9a5495d8b2 Crash fix / New pump/conduit placement restrictions 2018-09-04 16:43:15 -04:00
Anuken
1fa769b3e7 Merge remote-tracking branch 'origin/master' 2018-09-04 15:15:43 -04:00
Anuken
96766ece4e Made wave extinguish fires / Buffed fire 2018-09-04 15:15:25 -04:00
xgamezs
add525396f Update bundle_ru.properties (#213) 2018-09-04 14:43:35 -04:00
Anuken
26ae4edd63 Added version type 2018-09-04 12:10:48 -04:00
Anuken
063893adee Crash fixes 2018-09-04 09:00:37 -04:00
Anuken
ff37e99d71 Save load crash fix / Minor name refactor 2018-09-03 22:37:46 -04:00
Anuken
3d0b02ee23 Cleaned up enemy base walls 2018-09-03 22:12:46 -04:00
Anuken
d7cfbfe6c8 Merge remote-tracking branch 'origin/master' 2018-09-03 21:51:18 -04:00
Anuken
dc00e22f13 Fixed unit pads hiding in PvP / Fixed recipes not deselecting in menu 2018-09-03 21:51:13 -04:00
CrazyBearTR
bcde481304 Update of the Turkish Translation Bundle (#212)
* Update of the Turkish Translation Bundle

Some words were wrong. Fixed in this version.

* Update bundle_tr.properties
2018-09-03 19:38:01 -04:00
Prosta4okua
5b1341e488 [Complete]Update bundle_uk_UA.properties (#211)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2018-09-03 19:37:55 -04:00
Anuken
6ad70ceee3 Typo fix 2018-09-03 17:17:32 -04:00
Anuken
9c4d2f5490 Merge remote-tracking branch 'origin/master' 2018-09-03 17:04:16 -04:00
Anuken
6c5eff1143 Crash fix / Cleanup 2018-09-03 17:04:11 -04:00
Anuken
a893767d0f Merge remote-tracking branch 'origin/master' 2018-09-03 16:22:29 -04:00
Anuken
a4f240edc8 Fixed some high-FPS bugs 2018-09-03 16:22:24 -04:00
Anuken
e0a94f694b Shader fix / Hail buff / Tau nerf / Turkish lower case fix 2018-09-03 15:57:06 -04:00
Anuken
8654f25a4f Bugfixes for GWT 2018-09-03 13:48:16 -04:00
Anuken
e877310d85 Mech balancing / Less glitchy menu shader 2018-09-03 13:33:40 -04:00
Anuken
bb59f45ba6 Crash fix 2018-09-03 10:29:44 -04:00
Anuken
3d4c2a2c20 Merge remote-tracking branch 'origin/master' 2018-09-03 09:56:18 -04:00
Anuken
e36667cd08 Bugfixes 2018-09-03 09:56:14 -04:00
CrazyBearTR
cebaa6949e Turkish language request (#210) 2018-09-03 09:55:04 -04:00
Anuken
019e22aff2 Fixed missile shield pierce 2018-09-03 09:07:59 -04:00
Anuken
5129e2ea73 Crash fixes 2018-09-03 09:02:16 -04:00
Anuken
3b63f60462 Fixed some junction issues / Improved server crash reporting 2018-09-02 22:40:23 -04:00
Anuken
5e29115c2e Fixed ship flight targeting / Fixed unit weapon sprite offset 2018-09-02 16:23:39 -04:00
Anuken
0b4b30286d Fixed bridge infinite capacity / Fixed crash 2018-09-02 15:19:54 -04:00
Anuken
a01f64080d Fixed unit pads / Added chat log 2018-09-02 14:16:14 -04:00
Anuken
d031351bc8 Merge remote-tracking branch 'origin/master' 2018-09-02 13:49:42 -04:00
Anuken
1d21d36253 Fixed font line height / Bundles updated / Changelog date 2018-09-02 13:49:38 -04:00
iczero
8d4cd72b41 Remove duplicate roundrobin properties in weapons (#207) 2018-09-02 13:34:24 -04:00
Anuken
46ab6d3476 Minor fix 2018-09-02 13:33:43 -04:00
Anuken
3fcf3cbf93 Merge remote-tracking branch 'origin/master' 2018-09-02 13:20:58 -04:00
Anuken
ada912c69b Made group error message more specific 2018-09-02 13:20:51 -04:00
Prosta4okua
e204b89eaf Update bundle_ru.properties (#206)
* Update bundle_ru.properties

* Update bundle_ru.properties
2018-09-02 13:20:40 -04:00
Anuken
e903798fc2 Crash report fixes / Mobile mech fixes / Multiplayer fixes 2018-09-02 13:12:45 -04:00
Anuken
54497c43b6 Fixed mobile menu shader / Added 'old save' message for sectors 2018-09-02 11:46:47 -04:00
Anuken
99e54cc214 Fixed server connect crash 2018-09-02 11:22:05 -04:00
Anuken
56ae47cd8d Fixed server build error / Possible crash fix 2018-09-02 11:00:14 -04:00
Anuken
0fb336cf7b Balancing / Fixed bridge contamination 2018-09-02 10:46:24 -04:00
Anuken
469b3c0a94 Balance tweaks / Changed block liquid place-ability 2018-09-01 22:29:25 -04:00
Anuken
d90d88c68b Menu shader / Sprite fixes 2018-09-01 20:16:49 -04:00
Anuken
dcc061af3e New seed-based AI bases 2018-09-01 14:44:06 -04:00
Anuken
a2960f5c50 Pathfind updates / Less reflection / Platform cleanup 2018-08-31 23:19:36 -04:00
Anuken
565f8a2b4d Merge branch 'reflectionless' of https://github.com/Anuken/Mindustry 2018-08-31 16:15:43 -04:00
Anuken
5cb50d57ec Reduced reflection usage / Improved event system 2018-08-31 16:14:14 -04:00
Anuken
522e19d4bf Updated discord URL 2018-08-31 15:40:32 -04:00
Anuken
0db7a78889 Merge remote-tracking branch 'origin/master' 2018-08-31 10:15:12 -04:00
Anuken
1ce3b40b4e Basic pathfinding implementations 2018-08-31 10:15:08 -04:00
Leone25
e633528a7a Update bundle_ita.properties (#205) 2018-08-31 09:24:26 -04:00
Anuken
6570b411d1 Merge remote-tracking branch 'origin/master' 2018-08-31 00:02:42 -04:00
Anuken
ac9e774795 Added basic turret blob structures 2018-08-31 00:02:38 -04:00
Prosta4okua
8791747453 [Complete]Update bundle_ru.properties (#202)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2018-08-30 23:52:41 -04:00
Anuken
dda3afe9fa now with waifus 2018-08-30 21:39:27 -04:00
Anuken
d4435f980c Fixed ability input conflicts 2018-08-30 18:30:05 -04:00
Anuken
f29673a6e3 Made desktop selection rebindable 2018-08-30 16:46:41 -04:00
Anuken
9816bab151 Fixed build error 2018-08-30 09:58:18 -04:00
Anuken
5884c0bcb3 Merge branch 'crash-report-server' of https://github.com/Anuken/Mindustry 2018-08-30 09:23:10 -04:00
Anuken
96dc00beac Fixed carrying bug 2018-08-30 09:22:16 -04:00
Anuken
febc1e53b6 Added dedicated server crash reports 2018-08-30 09:05:15 -04:00
Anuken
3e18fb3ca0 Final crash report system for desktop 2018-08-29 23:46:04 -04:00
Anuken
28b9de2e7a Moved reporting system to CoreBot; JSON-base reports 2018-08-29 22:54:15 -04:00
Anuken
9a41399178 Initial proof-of-concept for crash report server 2018-08-29 22:09:55 -04:00
Anuken
db47b9a877 Minor tweaks 2018-08-29 16:19:34 -04:00
Anuken
7cdd7a3487 Merge remote-tracking branch 'origin/master' 2018-08-29 10:07:38 -04:00
Anuken
833f646903 Start of groundwork for dynamic bases 2018-08-29 10:07:34 -04:00
Senventise
35a85860b1 Add Simplified Chinese font and update translations (#204)
* update translation

* add simplified chinese font

* delete outdated font

* Update uiskin.json
2018-08-29 09:38:10 -04:00
Anuken
00f24dfb79 Balancing 2018-08-28 20:10:43 -04:00
Anuken
8c6ae2576d Fuse shot implemented 2018-08-28 19:00:29 -04:00
Anuken
5416ad33bd Basic fuse implementation 2018-08-28 13:10:49 -04:00
Anuken
1e25ba2d8e Implemented ammo types for cyclone 2018-08-28 12:12:08 -04:00
Anuken
8d08d25f5b Updated uCore 2018-08-28 09:02:38 -04:00
Anuken
802e7b12d0 Surge uses / Fixes, optimizations / Turret implementation base 2018-08-27 23:50:23 -04:00
Anuken
9b57550f3d Worldgen changes 2018-08-27 16:04:55 -04:00
Anuken
28c13c8e52 Fixed dropping items into enemy blocks 2018-08-27 13:56:20 -04:00
Anuken
d8f9059989 Player bufixes / Balancing 2018-08-27 13:46:33 -04:00
Anuken
ac9d37d038 Core player shield / Bundles updated 2018-08-27 13:30:34 -04:00
Anuken
6323c13704 Mech descriptions / Balancing / Crash fix / Physics fix 2018-08-27 09:52:33 -04:00
Anuken
2f7f16daff Added mend projector 2018-08-26 23:03:02 -04:00
Anuken
9059238aee Fixed lancer turning incorrectly / Buffed lancer 2018-08-26 20:02:29 -04:00
Anuken
2677c0e752 Merge remote-tracking branch 'origin/master' 2018-08-26 17:39:37 -04:00
Anuken
ba80770564 Disabled snapshot debug 2018-08-26 17:39:32 -04:00
Anuken
06ad35d934 Fixed jittery snapshots / Fixed misaligned unit bullets 2018-08-26 17:38:22 -04:00
Anuken
864c4f6bc3 Added custom port support 2018-08-26 10:25:23 -04:00
iczero
f5f0f02abe Fix UUID generation on desktop (#203) 2018-08-26 09:12:16 -04:00
Anuken
19979dec55 Fixed multiplayer crash 2018-08-25 23:25:04 -04:00
Anuken
926e61b7cc Initial test 2018-08-25 20:43:36 -04:00
Anuken
15378d3267 Removed incorrect health values 2018-08-25 20:25:09 -04:00
Anuken
33fcfda1a0 Added alloy smelter 2018-08-25 16:50:42 -04:00
Anuken
74d7b43d0f Fixed game-over state / Recipe balance 2018-08-25 15:35:35 -04:00
Anuken
e392c8f0e6 All reconstructors implemented / Balancing 2018-08-25 14:52:46 -04:00
Anuken
f60ba8587f Balancing / Reconstructors require power 2018-08-25 10:37:05 -04:00
Anuken
86a7f837cd Implemented halberd 2018-08-25 09:55:08 -04:00
Anuken
9465497481 Implemented trident 2018-08-24 23:32:08 -04:00
Anuken
8c3f3ac304 Javelin abilities 2018-08-24 17:53:54 -04:00
Anuken
88ba8f6f55 Ignored gif recorder images 2018-08-24 15:52:51 -04:00
Anuken
c64459dbf4 Fixed alpha drones dying on load 2018-08-24 15:52:05 -04:00
Anuken
8b0bbffe27 Merge remote-tracking branch 'origin/mechs-balance-altfire' into mechs-balance-altfire
# Conflicts:
#	core/src/io/anuke/mindustry/content/Mechs.java
2018-08-24 13:58:32 -04:00
Anuken
94805259d7 Added alpha drone swarm ability 2018-08-24 13:54:53 -04:00
Anuken
e796d44f92 Tau idle regen / Fixed non-synced alts / Fixed units not retreating 2018-08-24 10:19:56 -04:00
Anuken
5e8686db77 Removed Upgrade class / Buffed units / Bugfixes 2018-08-24 09:39:02 -04:00
Anuken
ee835f6514 Merge branch 'master' of https://github.com/Anuken/Mindustry into mechs-balance-altfire
# Conflicts:
#	core/src/io/anuke/mindustry/world/blocks/storage/CoreBlock.java
2018-08-24 08:57:19 -04:00
Anuken
5de61aaed3 Unlockable mechs 2018-08-24 08:55:19 -04:00
Anuken
6613e4ec42 Generaor changes 2018-08-23 23:26:45 -04:00
Anuken
206314f4f4 Implemented lightning tile damage 2018-08-23 09:09:54 -04:00
Anuken
8f12c3f1a8 Fixed lightning / Implemented delta ability and gun 2018-08-23 09:02:09 -04:00
Anuken
4c224d0b9c Balancing, keybinds 2018-08-22 23:45:01 -04:00
Anuken
30dd089c8b Tau mech implemented 2018-08-22 23:29:14 -04:00
Anuken
8d9ec206bf Fixed mech hovering 2018-08-22 17:48:44 -04:00
Anuken
8319288776 Omega mech ability / Rendering fix 2018-08-22 16:13:26 -04:00
Anuken
60bf36613f Merge remote-tracking branch 'origin/master' 2018-08-22 12:42:30 -04:00
Anuken
a75994cbbf Updates to iOS build 2018-08-22 12:42:19 -04:00
Anuken
e1f7c7b03d Omega mech implementation 2018-08-21 22:40:39 -04:00
Anuken
bb7e2c7cee Commit #2000 2018-08-21 19:01:35 -04:00
Anuken
69eb6469f9 Merge branch 'continuous-servers' of https://github.com/Anuken/Mindustry 2018-08-21 18:56:32 -04:00
Anuken
d2eb3be7f8 Merge remote-tracking branch 'origin/master' 2018-08-21 18:54:15 -04:00
Anuken
5aa76639d1 Changed noise octaves with non-detailed worldgen 2018-08-21 18:54:11 -04:00
Anuken
3bf72a1af6 Forced hovering while on block 2018-08-21 17:28:35 -04:00
Anuken
b745d88299 Player State reset / Improved messages / Round end time 2018-08-21 17:23:17 -04:00
Anuken
3aedc07ad0 Initial continuous server implementation 2018-08-21 16:37:57 -04:00
Anuken
dbb164f4be Increased mech damage 2018-08-21 14:21:00 -04:00
Prosta4okua
b0103d1ce3 [Complete]Update bundle_ru.properties (#199)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2018-08-21 13:27:20 -04:00
Prosta4okua
9c532047d3 [Complete]Update bundle_uk_UA.properties (#201)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2018-08-21 13:27:09 -04:00
Anuken
0003a58210 Added land effect / Cleanup 2018-08-21 13:25:04 -04:00
Anuken
34f2704dc7 Added ground mech flight 2018-08-21 12:22:49 -04:00
Anuken
0ddee379ca Added mode-specific respawn time 2018-08-21 10:56:06 -04:00
Anuken
6dcbe4fabb Added phase walls 2018-08-21 10:36:42 -04:00
Anuken
5dbb9fdf3f Final tweaks, ready to merge 2018-08-21 09:45:54 -04:00
Anuken
914fa3079d Per-mode no-build radius 2018-08-20 23:47:56 -04:00
Anuken
2e958d8d8f New team system / Prototype dedicated PvP gamemode 2018-08-20 23:45:27 -04:00
Anuken
7a5e61fd2e Fixed off-color stone floor blocks 2018-08-20 22:17:34 -04:00
Anuken
6a031d8f53 Nerfed wall health 25% 2018-08-20 22:13:29 -04:00
Anuken
dc6f01c0d3 Merge branch 'resource-rework' of https://github.com/Anuken/Mindustry 2018-08-20 22:09:57 -04:00
Anuken
1cc8cbe8a8 Bundles updated / Updated mechanical drill sprite 2018-08-20 22:09:15 -04:00
Anuken
01ae8bec85 Turret sprite fixes 2018-08-20 21:30:37 -04:00
Anuken
258ab87f6b Palette swap / Blocks changed and renamed 2018-08-20 21:04:03 -04:00
Anuken
8ba2db6c58 Dense alloy / Compile errors fixed 2018-08-20 17:43:56 -04:00
Anuken
a7599e85dc Merge remote-tracking branch 'origin/master' 2018-08-20 10:21:56 -04:00
Anuken
28389d698e Fixed editor fill freeze 2018-08-20 10:21:51 -04:00
Gureumi
c47a220721 Update bundle_ko.properties (#198) 2018-08-20 09:21:13 -04:00
Anuken
69f7296baa Merge remote-tracking branch 'origin/master' 2018-08-19 22:49:39 -04:00
Anuken
855f56bb45 Crash fix 2018-08-19 22:49:35 -04:00
Anuken
a79d072aaf More copper 2018-08-19 22:47:46 -04:00
iczero
467047a011 Fix typo (#197) 2018-08-19 22:46:41 -04:00
Leone25
0288daa39d Update bundle_ita.properties (#195) 2018-08-19 18:40:53 -04:00
Prosta4okua
3f075068a9 Update bundle_ru.properties (#196) 2018-08-19 18:40:43 -04:00
Anuken
278e7027f2 Bundles updated 2018-08-19 13:35:35 -04:00
Anuken
9d654c1f18 Copper added, carbide removed 2018-08-19 13:34:36 -04:00
JustYanns
279187d13b Update bundle_fr.properties [Complete] (#146)
* Update bundle_fr.properties

Few things translated in french.
I'll do more soon !!

* Update bundle_fr.properties V2

Update with comment of Math2128

* Update bundle_fr.properties V3

Few translations fixed

* Update bundle_fr.properties V4

•1 Thorium is the same in french and in english. 
•2 Carbide and cryofluid are not translatable !!
•3 Phase matter = "matière de Phase" doesn't sound good, I think we have to let the english word.
•4 Pyratite can be translated as "pyrrhotite" is it a good idea ?

* Update bundle_fr V5

Few translations fixed

* Update bundle_fr.properties V6 [Almost complete]

The french translation is almost finished, I will release the final translation soon.

* Update bundle_fr.properties [pre-release1]

Translation almost finished,
I just have 2 problems (see in the conversation)

* Update bundle_fr.properties  [pre-release2]

Translation almost finished
I just have 2 problems (see in the conversation)

* Update bundle_fr.properties [pre-release3]

Thank you to Math2128, for having helping me ;)

* Update bundle_fr.properties  [pre-release4]

Translations of Math2128's commit added
2018-08-19 13:34:17 -04:00
Anuken
360494f971 Fixed connect/disconnect message color tags 2018-08-19 10:31:25 -04:00
Anuken
81931eb536 Removed unnecessary tungsten references 2018-08-19 10:30:12 -04:00
Gureumi
a2ef11eb0f Fix 'has connected' message + Add chat font (#194)
* Fix 'has connected' message

* Add chat font
2018-08-19 10:29:40 -04:00
Anuken
b872252771 Removed unnecessary tungsten references 2018-08-18 23:02:10 -04:00
Leone25
b2c388276f Update bundle_ita.properties (#192) 2018-08-18 18:33:49 -04:00
Prosta4okua
178928f866 [Complete]Update bundle_uk_UA.properties (#188)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2018-08-18 13:10:57 -04:00
Prosta4okua
7e548f9969 Update bundle_ru.properties (#191)
* Update bundle_ru.properties

* Update bundle_ru.properties
2018-08-18 13:10:43 -04:00
Anuken
a60ce3c54c Merge branch 'master' of https://github.com/Anuken/Mindustry into resource-rework 2018-08-18 13:10:22 -04:00
Anuken
0f173bcc5a Increased blink frequency 2018-08-18 13:10:01 -04:00
Anuken
64dbe8312e Fixed merge issues 2018-08-18 13:07:54 -04:00
Anuken
7f443c71ae Merge remote-tracking branch 'origin/master' 2018-08-18 13:06:59 -04:00
Anuken
27276c025c Merge branch 'remove-ammo' of https://github.com/Anuken/Mindustry 2018-08-18 13:06:54 -04:00
Anuken
e9d03c179c init() test 2018-08-18 12:19:20 -04:00
Uriel
dec01c23a9 [Completed] Remaking spanish translation bundle (#187)
* started translating all the stuff

* translated more of the original english file

* translated more parts

* almost half of the file!

* MOREgit add .!

* Update bundle_es.properties

* completed

* forgot about these ones...
2018-08-18 08:57:42 -04:00
Anuken
e0eb227ce5 Recipe init() method added 2018-08-17 22:49:45 -04:00
Anuken
20021c5b31 Fixed 1-character names being valid / Fixed collideLine with tiles 2018-08-17 20:21:49 -04:00
Anuken
f8d6797fc2 Fixed android module being necessary to compile 2018-08-17 18:05:28 -04:00
Anuken
25051980ce Fixed category bundle properties missing 2018-08-17 14:51:18 -04:00
Anuken
fb8becca99 Minor ban fix 2018-08-17 14:09:31 -04:00
Anuken
25bd8a7eaa Fixed sector name not being displayed in saves 2018-08-17 13:02:53 -04:00
Anuken
bbd2424a3f Merge remote-tracking branch 'origin/master' 2018-08-17 12:55:18 -04:00
Anuken
83eeeed319 Discord rich presence improvements 2018-08-17 12:55:06 -04:00
Anuken
c92e8161a1 Merge pull request #190 from Prosta4okua/patch-21
[Complete] bundle_ru.properties
2018-08-17 11:33:29 -04:00
Anuken
258555c990 Merge remote-tracking branch 'origin/master' 2018-08-17 11:32:19 -04:00
Anuken
0f7799422e Crashes fixed 2018-08-17 11:32:12 -04:00
Anuken
177b565d7c Merge pull request #173 from Gab351/patch-1
Translate l227 to l239
2018-08-17 10:38:24 -04:00
Prosta4okua
a62b336b6c Update bundle_ru.properties 2018-08-17 12:59:51 +03:00
Prosta4okua
3ea61c8b3a Update bundle_ru.properties 2018-08-17 12:02:44 +03:00
Prosta4okua
4c57f9f902 Update bundle_ru.properties 2018-08-17 10:48:29 +03:00
Anuken
6d7941fba4 iOS portrait mode support 2018-08-16 18:38:43 -04:00
Anuken
020c6388c2 Block renaming 2018-08-16 18:38:04 -04:00
Anuken
53d35e8c77 Bundles updated / Fixed some localization bugs 2018-08-16 17:43:43 -04:00
Anuken
01f205d352 Merge pull request #189 from Leone25/patch-1
last update bundle_ita.properties
2018-08-16 17:38:44 -04:00
Anuken
a786167b04 Reduced health flash 2018-08-16 17:38:16 -04:00
Anuken
1699ab48e8 Added alternate health bar on all units 2018-08-16 17:07:20 -04:00
Leone25
b15c04a532 Update bundle_ita.properties 2018-08-16 21:10:04 +02:00
Anuken
20d3740e75 Branch created 2018-08-16 11:46:34 -04:00
Anuken
80d57f8c0c Comma fix 2018-08-16 11:25:27 -04:00
Anuken
1de367e89c Full chat revert / Crash fixes 2018-08-16 10:09:22 -04:00
Anuken
8850a89e30 Fixed game-over sector algorithm 2018-08-15 21:25:07 -04:00
Anuken
4f72011cf7 Fixed markup crash / setsector command fixed / Drone crash fixed 2018-08-15 21:00:40 -04:00
Anuken
c569232e74 Fixed multiblocks not accepting items 2018-08-15 19:38:13 -04:00
Anuken
14c526d0c4 Power distribution fix 2018-08-15 18:41:21 -04:00
Anuken
5c4ac6b702 Fixed major issue with Vector2.ZERO mutation 2018-08-15 18:37:20 -04:00
Anuken
d58cc18136 Fixed block targeting bug 2018-08-15 18:18:57 -04:00
Anuken
36c01fde94 Updated uCore / Minor server tweak 2018-08-15 17:46:33 -04:00
Anuken
d4d9d59fe4 Server sector commands / World data compression / Snapshot sent w/ world 2018-08-15 17:25:19 -04:00
Anuken
8dbd0a6130 Fixed drones repairing incorrect blocks 2018-08-15 16:28:00 -04:00
Anuken
3746344cba Crash fixes 2018-08-15 16:26:08 -04:00
Anuken
d07fd1bbfe Improved build sync 2018-08-15 15:16:56 -04:00
Anuken
02f95c0ed4 Merge remote-tracking branch 'origin/master' 2018-08-15 14:16:42 -04:00
Anuken
c98fcbd795 Turrets target blocks / Added core no-build radius 2018-08-15 14:13:50 -04:00
Anuken
d071877963 Merge pull request #186 from Leone25/patch-1
Big update for italian bundle
2018-08-15 13:12:18 -04:00
Anuken
0267cb4006 Conduit sprites improved / Fixed incorrect proximity update 2018-08-15 13:11:55 -04:00
Leone25
bf571e595c Update bundle_ita.properties 2018-08-15 19:05:18 +02:00
Anuken
c0cad70212 Merge remote-tracking branch 'origin/master' 2018-08-15 10:49:05 -04:00
Anuken
7bd6dbb4b4 Partial korean font PR revert / Crash fixes 2018-08-15 10:48:19 -04:00
Anuken
6d932e3d04 Merge pull request #185 from Prosta4okua/patch-19
Update bundle_ru.properties
2018-08-15 09:20:41 -04:00
Prosta4okua
e154b5179d Update bundle_ru.properties 2018-08-15 08:27:26 +03:00
Anuken
52110d6008 ok 2018-08-14 19:30:05 -04:00
Anuken
103b08fd1d Added build progress sync 2018-08-14 18:56:42 -04:00
Anuken
cb09d10e7f Merge remote-tracking branch 'origin/master' 2018-08-14 18:51:13 -04:00
Anuken
a041c1e60d Synced whole place queue / Fixed player flash desync 2018-08-14 18:51:06 -04:00
Anuken
586b4cf4bd Merge pull request #183 from cloud9350/master
Add korean chat fonts + fix typos
2018-08-14 18:32:52 -04:00
Leone25
d0ff149cca Update bundle_ita.properties 2018-08-14 21:07:39 +02:00
Anuken
f8ddc8325c Fixed puddle/IO crash / crafter storage / player NaN position / red tint 2018-08-14 12:24:04 -04:00
Anuken
59ec09e82c Crash fixes / Resource-steal fixed / No-build while shooting fixed 2018-08-14 12:16:21 -04:00
Anuken
2ae5c96690 Merge remote-tracking branch 'origin/master' 2018-08-14 10:42:09 -04:00
Anuken
fda9e6bb9c Various crashes fixed 2018-08-14 10:41:54 -04:00
Anuken
29bcb8e07c Removed bars 2018-08-14 10:29:45 -04:00
Leone25
b70de81c2d Update bundle_ita.properties 2018-08-14 14:41:38 +02:00
Gureumi
5e89b2568f Add korean chat fonts + fix typos 2018-08-14 15:59:07 +09:00
Anuken
ac1d8215ff Merge pull request #182 from Prosta4okua/patch-18
[COMPLETE]Update bundle_ru.properties
2018-08-13 22:21:06 -04:00
Leone25
fefc734bfa Update bundle_ita.properties 2018-08-12 22:24:10 +02:00
Prosta4okua
7f8735842c Update bundle_ru.properties 2018-08-12 22:28:23 +03:00
Prosta4okua
a226983470 Update bundle_ru.properties 2018-08-12 19:19:07 +03:00
Prosta4okua
28526d0a12 Update bundle_ru.properties 2018-08-12 18:54:51 +03:00
Prosta4okua
913e005bae Update bundle_ru.properties 2018-08-12 10:44:56 +03:00
Prosta4okua
7bd9fd5bae Update bundle_ru.properties 2018-08-12 00:12:55 +03:00
Anuken
8986b89d67 Removed unit ammo 2018-08-10 10:45:37 -04:00
Anuken
ef936214f0 Merge pull request #180 from Prosta4okua/patch-17
[Complete]Update bundle_uk_UA.properties
2018-08-10 10:20:43 -04:00
Anuken
18fce6b3e3 Merge pull request #179 from cloud9350/master
Change items name texts and update font
2018-08-10 09:12:52 -04:00
Prosta4okua
ecda4d74ab Update bundle_uk_UA.properties 2018-08-10 16:12:44 +03:00
Prosta4okua
31124037b5 Update bundle_uk_UA.properties 2018-08-10 16:07:46 +03:00
Prosta4okua
aaf95e0756 Update bundle_uk_UA.properties 2018-08-10 16:06:01 +03:00
Gureumi
804e311875 Update 2018-08-10 19:21:46 +09:00
Anuken
61ad9bc47d Merge remote-tracking branch 'origin/master' 2018-08-09 22:20:52 -04:00
Anuken
2b23b7876a Minor bugfix 2018-08-09 22:20:46 -04:00
Anuken
547d334f43 Merge pull request #178 from Leone25/patch-1
update italian boundle_ita
2018-08-09 19:29:34 -04:00
Leone25
7432dc115e Update bundle_ita.properties 2018-08-10 00:48:20 +02:00
Anuken
905defe8ce Merge pull request #177 from Prosta4okua/patch-15
Update bundle_ru.properties
2018-08-09 18:35:44 -04:00
Prosta4okua
0a8ff0cde7 Update bundle_ru.properties 2018-08-10 00:59:27 +03:00
Prosta4okua
bd5f44030e Update bundle_ru.properties 2018-08-10 00:53:41 +03:00
Anuken
79abb86262 Merge remote-tracking branch 'origin/master' 2018-08-09 17:45:09 -04:00
Anuken
fe6f98ec5a Minor bugfixes / Added block names to bundle/ Autogen ore names 2018-08-09 17:44:52 -04:00
Anuken
e39a856e54 Update TRANSLATING.md 2018-08-09 09:47:15 -04:00
Anuken
64e5f8155d Merge pull request #176 from cloud9350/patch-1
Update language ko file
2018-08-09 09:20:10 -04:00
Gureumi
8328b11f6b Update. 2018-08-09 19:54:09 +09:00
Anuken
15778b2ca5 Server hotfix 2018-08-08 22:37:52 -04:00
Anuken
b7842014c1 Fixed minor autotile bug 2018-08-08 22:29:56 -04:00
Anuken
a804053904 Typo fix / Biomatter compressor buffed 2018-08-08 21:10:57 -04:00
Anuken
2aee72b47b Improved host command 2018-08-08 20:57:24 -04:00
Anuken
0cb8c600b7 Merge remote-tracking branch 'origin/master' 2018-08-08 20:53:02 -04:00
Anuken
aa5348f37e Auto-play server sectors / Difficulty decrease / Improved d/c messages 2018-08-08 20:52:51 -04:00
Anuken
0736574a57 Merge pull request #174 from Prosta4okua/patch-13
[Сomlete]Update bundle_ru.properties
2018-08-08 20:07:23 -04:00
Anuken
d56365ce63 Merge pull request #175 from CinExPL/patch-1
Update bundle_pl.properties
2018-08-08 20:07:14 -04:00
Prosta4okua
c82d2f856a Update bundle_ru.properties 2018-08-09 00:02:22 +03:00
Prosta4okua
8432677826 Update bundle_ru.properties 2018-08-08 23:58:41 +03:00
Prosta4okua
0c0c6e5470 Update bundle_ru.properties 2018-08-08 23:56:42 +03:00
Anuken
57019b6e20 Fixed oil extractor desync / Buffed thermal genenerator / Typo fix 2018-08-08 16:00:33 -04:00
CinExPL
12ab2249b4 Update bundle_pl.properties 2018-08-08 21:10:42 +02:00
Anuken
22d0992d38 Merge remote-tracking branch 'origin/master' 2018-08-08 15:04:04 -04:00
Anuken
f8def04653 Overall difficulty decrease / Crash fix / Server fillitems command 2018-08-08 15:02:51 -04:00
Anuken
6349530fc5 Updated build.gradle 2018-08-08 14:42:10 -04:00
Anuken
ad83a7dcc3 Merge remote-tracking branch 'origin/master' 2018-08-08 12:37:46 -04:00
Anuken
cfc2239733 Minor iso changes 2018-08-08 12:37:29 -04:00
Anuken
91552a3a2b Various bugfixes 2018-08-08 12:22:47 -04:00
Anuken
4e3204bc6d All known crashes fixed 2018-08-08 11:18:30 -04:00
Anuken
a94998bd02 Merge remote-tracking branch 'origin/master' 2018-08-08 10:43:09 -04:00
Anuken
81c78eafa6 Biomass compressor fix / Crash fix / Removed spawners in waves 2018-08-08 10:43:03 -04:00
Prosta4okua
273523480f Update bundle_ru.properties 2018-08-08 08:34:44 +03:00
Anuken
b27fefae88 Misc fixes 2018-08-08 01:09:57 -04:00
Anuken
aa00a1b8d1 Minor save-time fix 2018-08-07 20:16:50 -04:00
Anuken
ba62e0eefc Fixed playtime not resetting on save exit 2018-08-07 19:46:05 -04:00
Anuken
cb16c75e11 Minor bundle fixes / Web build fixed 2018-08-07 19:36:56 -04:00
Anuken
3efed0ace3 Added sector loc display 2018-08-07 19:04:58 -04:00
Anuken
879fb8194f Further nerfed AI 2018-08-07 19:01:23 -04:00
Anuken
049dd89470 Fixed drone spam 2018-08-07 18:49:43 -04:00
Anuken
1f59d4354a Fixed retreat command, more pathfinding 2018-08-07 18:26:16 -04:00
Anuken
8dea45d9d5 More pathfinding fixes 2018-08-07 18:19:02 -04:00
Anuken
21ba6e257c Added indicator when core is under attack 2018-08-07 17:01:17 -04:00
Anuken
18ebda01a4 Drill balancing / More starting resources 2018-08-07 16:13:37 -04:00
Leone25
3acb843109 Update bundle_ita.properties 2018-08-07 21:48:42 +02:00
Leone25
1768aea66f Update bundle_ita.properties 2018-08-07 20:54:40 +02:00
Anuken
4b61f273d5 Targeting fixes / command center fixes 2018-08-07 11:59:16 -04:00
Anuken
a1dbbbdafc Crash fixes / 2x2 drills 2018-08-07 11:40:25 -04:00
Anuken
dcb840f290 Many bugfixes / Dagger unit buffed / Build times increased 2018-08-07 11:17:32 -04:00
Anuken
e6c4c66199 All drill costs decreased / Fixed specific sector save errors 2018-08-06 23:32:43 -04:00
Anuken
b76cd558aa Added difficulty grace period scaling 2018-08-06 22:58:22 -04:00
Anuken
85b077b5c5 Additional recipe balancing 2018-08-06 22:03:25 -04:00
Anuken
c34d6e6606 Improved targeting / Balancing / Monsoon nerf 2018-08-06 19:17:42 -04:00
Anuken
a5fd0aebe6 Fixed armageddon / Removed idle command / Balancing 2018-08-06 19:04:07 -04:00
Anuken
aaec04d04a Balancing / Made pads spawn infinite units 2018-08-06 16:58:44 -04:00
Leone25
b4272e0387 Update bundle_ita.properties 2018-08-06 20:44:09 +02:00
Anuken
77f9d6cb1d Grace period increased / Even more starting resources / Pulverizer buff 2018-08-06 12:52:29 -04:00
Anuken
aaa82b34e4 Difficulty display / More starting resources / Recipe tweaks 2018-08-06 12:42:34 -04:00
Anuken
7a6b1129d9 Merge remote-tracking branch 'origin/master' 2018-08-06 12:23:12 -04:00
Anuken
1f8918c773 Added starter items based on difficulty 2018-08-06 12:22:55 -04:00
Anuken
e9fe724e59 Merge pull request #172 from Prosta4okua/patch-11
(Complete)Update bundle_ru.properties
2018-08-06 11:21:41 -04:00
Anuken
80001246ef Added sector wave difficulty / ita bundle updated 2018-08-06 11:19:44 -04:00
Anuken
50461bb7c8 Merge pull request #164 from Leone25/patch-2 2018-08-06 11:17:29 -04:00
Anuken
c7c7cfde74 Merge branch 'master' into patch-2 2018-08-06 11:17:20 -04:00
Anuken
dcc29c0c48 Fixed extremely suicidal enemies / Conveyor tile fixes 2018-08-06 10:54:56 -04:00
Anuken
635e299464 Tweaked spawn times / Liquid bridge fixes 2018-08-06 10:31:50 -04:00
Gab_351
502c4e51ae Translate l227 to l239 2018-08-06 15:16:39 +03:00
Prosta4okua
382fdcbb40 Update bundle_ru.properties 2018-08-06 15:03:23 +03:00
Anuken
468e092422 Pad ammo autofill / Per-mission waves / Better core resource selection 2018-08-05 23:19:11 -04:00
Anuken
6904d4693f Merge remote-tracking branch 'origin/master' 2018-08-05 19:19:55 -04:00
Anuken
3ef7ec3be5 Bundles updated 2018-08-05 19:19:50 -04:00
Anuken
70257cbbfa Merge pull request #170 from Prosta4okua/patch-10
[Complete] Update bundle_ru.properties
2018-08-05 19:18:25 -04:00
Anuken
6ef31d0ec1 Added spawner grace period 2018-08-05 19:17:46 -04:00
Prosta4okua
d3077bec58 Update bundle_ru.properties 2018-08-06 00:12:50 +03:00
Prosta4okua
a1095353fc Update bundle_ru.properties 2018-08-06 00:11:19 +03:00
Anuken
66fab1b3df Added thermal generator / Enemy bases with spawning 2018-08-05 17:00:26 -04:00
Prosta4okua
569d6d4272 Update bundle_ru.properties 2018-08-05 19:09:01 +03:00
Anuken
07c19ce085 Added thermal pump / Better conveyor autotile 2018-08-05 10:14:18 -04:00
Anuken
d86dd4f80b Fixed terrible spawn generation 2018-08-04 23:19:10 -04:00
Anuken
f0f89f0894 New non-clipped 8x8 turret sprites 2018-08-04 20:19:04 -04:00
Anuken
47af2e83f7 Improved structure generation 2018-08-04 16:58:31 -04:00
Anuken
8ec87872c8 Added outpost schematic system 2018-08-04 14:51:33 -04:00
Anuken
f30ea80b42 Made units self-destruct after spawner removal 2018-08-03 20:22:33 -04:00
Anuken
1dd6e66167 Added basic enemy outposts 2018-08-03 16:39:12 -04:00
Anuken
4e681b2dd1 Merge remote-tracking branch 'origin/master' 2018-08-03 12:13:39 -04:00
Anuken
58be00b3ce Exploit fixes 2018-08-03 12:13:17 -04:00
Anuken
5604ac6b6a Merge pull request #169 from Prosta4okua/patch-9
[COMPLETE]Update bundle_ru.properties
2018-08-03 10:53:52 -04:00
Anuken
effdaefdf3 Added built-in sandbox map 2018-08-02 13:58:02 -04:00
Anuken
5775fad030 Fixed core generation 2018-08-02 12:00:29 -04:00
Prosta4okua
eabc6d79c3 Update bundle_ru.properties 2018-08-02 12:44:35 +03:00
Prosta4okua
5f4ca6e383 Update bundle_ru.properties 2018-08-02 11:57:11 +03:00
Anuken
c05020e28e Fixed no-wave FPS display / Fixed unit pad inventories 2018-08-01 22:14:43 -04:00
Anuken
5206079e23 Implemented sandbox mode 2018-08-01 20:13:57 -04:00
Anuken
9b01140882 Fixed merge conflicts 2018-08-01 18:44:53 -04:00
Anuken
4dae27da98 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/bundles/bundle_ru.properties
2018-08-01 18:44:25 -04:00
Anuken
f0cab65a6d Bundles updated 2018-08-01 18:38:48 -04:00
Anuken
699a47351b Merge pull request #168 from Prosta4okua/patch-8
[COMPLETE]Update bundle_ru.properties
2018-08-01 18:37:51 -04:00
Anuken
af004da699 Added mission completion dialog / Bundle fixes 2018-08-01 18:31:44 -04:00
Prosta4okua
b5ad885237 Update bundle_ru.properties 2018-08-01 23:45:08 +03:00
Prosta4okua
07bd0fec70 Update bundle_ru.properties 2018-08-01 23:44:25 +03:00
Prosta4okua
318e51d736 Update bundle_ru.properties 2018-08-01 23:43:18 +03:00
Anuken
ae90db50fe Added monsoon pad / Renamed factories to pads 2018-08-01 16:18:13 -04:00
Prosta4okua
64772c195e Update bundle_ru.properties 2018-08-01 21:17:23 +03:00
Prosta4okua
05ead63bdc Update bundle_ru.properties 2018-08-01 21:16:55 +03:00
Prosta4okua
6f5c64420d Update bundle_ru.properties 2018-08-01 20:59:45 +03:00
Prosta4okua
d9d9a00a24 Update bundle_ru.properties 2018-08-01 20:53:01 +03:00
Anuken
c1de67032c Nerfed monsoon bomber 2018-08-01 13:09:46 -04:00
Anuken
890d49fdd7 Merge remote-tracking branch 'origin/master' 2018-08-01 12:46:54 -04:00
Anuken
ba96ea5a0c Gamemode-specfic missions / Red-enabled location verification 2018-08-01 12:19:17 -04:00
Anuken
b481b784bb Merge pull request #166 from Predator127/patch-4
Fixed PT-BR
2018-07-31 21:56:58 -04:00
Anuken
53b6e68a85 Merge remote-tracking branch 'origin/master' 2018-07-31 21:55:22 -04:00
Anuken
e3d16418a0 Added island around core generation 2018-07-31 21:53:40 -04:00
Predator127
e41f560ecd Fixed PT-BR
Small fixes.
2018-07-31 17:49:14 -03:00
Anuken
d394d9a529 Merge pull request #165 from bdjnk/patch-1
fix english translation bundle link, fix spelling
2018-07-31 15:55:14 -04:00
Michael Plotke
a73015fa6e fix english translation bundle link, fix spelling 2018-07-31 14:37:54 -04:00
Anuken
87846864cc Merge remote-tracking branch 'origin/master' 2018-07-31 12:57:48 -04:00
Anuken
f3b976bdd1 All web version bugs fixed 2018-07-31 12:57:34 -04:00
Anuken
3a06e319b0 Merge pull request #163 from toushangyouxiang/master
Add bundle_zh_CN.properties
2018-07-31 07:02:25 -07:00
Anuken
fe31c404ff Merge pull request #162 from Predator127/patch-3
Huehue
2018-07-31 07:02:16 -07:00
Anuken
cc23378758 Updated gradle version 2018-07-31 09:48:33 -04:00
toushangyouxiang
5cac949ea8 fix translation 2018-07-31 21:02:25 +08:00
toushangyouxiang
a35e897194 translate fix 2018-07-31 21:01:29 +08:00
toushangyouxiang
8e92edeae1 add bundle_zh_CN.properties 2018-07-31 14:25:32 +08:00
toushangyouxiang
f289a0a9a8 fix name 2018-07-31 14:20:20 +08:00
toushangyouxiang
65a7e89a8c add bundle_zh_CN.properties 2018-07-31 14:17:01 +08:00
Anuken
43be3259c9 Removed all websocket code 2018-07-30 23:43:11 -04:00
Anuken
54a4c95a1b Minor UI fixes 2018-07-30 23:32:43 -04:00
Anuken
ddac5cbfbc Added unit type descriptions / Changed blast drill sprite 2018-07-30 21:20:00 -04:00
Anuken
22342d01a5 Added blast drill 2018-07-30 19:40:44 -04:00
Predator127
7cffaeb193 Huehue
small changes
2018-07-30 19:34:55 -03:00
Anuken
2534496543 Merge remote-tracking branch 'origin/master' 2018-07-30 17:00:24 -04:00
Anuken
fe9b11e771 Fully implemented mass driver 2018-07-30 17:00:18 -04:00
Anuken
032347840f Merge pull request #161 from Prosta4okua/patch-6
[COMPLETE] Upt8te bundle_ru.properties
2018-07-30 10:50:24 -07:00
Prosta4okua
2978bc6ac5 Update bundle_ru.properties 2018-07-30 19:24:06 +03:00
Prosta4okua
a3b0bb323f Update bundle_ru.properties 2018-07-30 19:23:06 +03:00
Prosta4okua
a6246d27d9 [INCOMPLETE]Upt8te bundle_ru.properties 2018-07-30 19:11:25 +03:00
Anuken
884b649b53 Merge pull request #160 from Predator127/patch-2
Update bundle_pt_BR.properties
2018-07-29 16:29:31 -07:00
Predator127
92a2f770b4 Update bundle_pt_BR.properties 2018-07-29 20:02:54 -03:00
Anuken
e88ce078df Fixed place distance not being respected 2018-07-29 19:00:29 -04:00
Anuken
77f0dfb9b1 Added system to query block outputs / Editor bugfixes 2018-07-29 17:41:27 -04:00
Anuken
78d1accf07 Added resource mission 2018-07-29 12:26:48 -04:00
Anuken
2ec68a7f07 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/bundles/bundle_pt_BR.properties
2018-07-29 12:01:52 -04:00
Anuken
bbaa2a2c92 Updated bundles, removed unused text 2018-07-29 12:01:25 -04:00
Anuken
341bb67ef4 Merge pull request #159 from TriggeredBoi/patch-1
Update bundle_pt_BR.properties
2018-07-29 09:00:43 -07:00
Anuken
e377cb423b Merge remote-tracking branch 'origin/master' 2018-07-29 11:57:56 -04:00
Anuken
81e954c258 Implemented multi-mission sectors / Various bugfixes 2018-07-29 11:57:46 -04:00
Trigg
79d41ba7ac Update bundle_pt_BR.properties
fixed some stuff for now, I guess

(Don't want to be rude, but a good chunk of Predator's translation seems to have been made by fucken google translate )
2018-07-29 12:20:30 -03:00
Anuken
e740e4da87 Merge pull request #158 from Predator127/patch-1
Update bundle_pt_BR.properties
2018-07-29 06:51:58 -07:00
Predator127
b476c47194 Update bundle_pt_BR.properties 2018-07-28 23:33:56 -03:00
Anuken
b2d61a93d9 Added sector mission display and generation 2018-07-28 22:06:01 -04:00
Anuken
a045ec9d46 Fixed sector dialog UI scaling 2018-07-28 12:59:52 -04:00
Anuken
1daf8d2743 cleanup of cleanup 2018-07-28 12:52:02 -04:00
Anuken
295824f440 Minor cleanup 2018-07-28 12:50:11 -04:00
Anuken
22b59e0cf6 Merge pull request #157 from Ameb/libgdx-miui-fix
Introduce workaround for libgdx issue by @codegist
2018-07-28 08:49:52 -07:00
Ameb
ecabdb82e6 Introduce workaround for libgdx issue by @codegist
libgdx/libgdx#3861 libgdx/libgdx#4626 libgdx/libgdx#5312
2018-07-28 17:24:20 +02:00
Anuken
924b1c1a67 Fixed #156 2018-07-28 10:06:28 -04:00
Anuken
0454c4c25a Added skin aliases 2018-07-28 09:44:38 -04:00
Anuken
3a3b81941b Fixed server fog not being cleared by blocks 2018-07-27 20:18:04 -04:00
Anuken
0875c29da5 Implemented fog saving 2018-07-27 17:26:12 -04:00
Anuken
0d4cf9f6c4 Mac crash fix 2018-07-27 14:26:34 -04:00
Anuken
6a525dcf59 Mac crash fix 2018-07-27 14:25:06 -04:00
Anuken
01f6904f82 Tile field encapsulation 2018-07-27 10:52:14 -04:00
Anuken
23bd9a989b Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/bundles/bundle_ru.properties
2018-07-27 09:15:24 -04:00
Anuken
acfa02475b Updated bundles 2018-07-27 09:10:39 -04:00
Anuken
9dba304011 Merge pull request #151 from Prosta4okua/patch-5
[COMPLETE]Update bundle_ru.properties
2018-07-27 09:09:37 -04:00
Prosta4okua
69b0020d15 Update bundle_ru.properties 2018-07-27 10:03:52 +03:00
Anuken
ce2896cb38 Command center name added / Regression fix 2018-07-26 23:04:37 -04:00
Anuken
68fd09c222 Improved unit commands 2018-07-26 19:20:47 -04:00
Anuken
c832a7b93f Full command center implementation 2018-07-26 17:51:25 -04:00
Anuken
49e19ab34d Removed 'in' class 2018-07-26 15:40:35 -04:00
Anuken
c1c82b451d Removed multi-class call generation 2018-07-26 15:24:48 -04:00
Anuken
ea6f88b7f6 Added basic command center logic 2018-07-26 15:17:23 -04:00
Anuken
2a6ee6d65b Bundle cleanup 2018-07-26 14:19:58 -04:00
Anuken
583342b430 Merge remote-tracking branch 'origin/master' 2018-07-26 13:34:25 -04:00
Anuken
7289c1080c Cleaned up custom game dialog / Disabled saving in sectors 2018-07-26 13:34:20 -04:00
Prosta4okua
9ed4f2b7a3 Update bundle_ru.properties 2018-07-26 19:40:51 +03:00
Prosta4okua
7396f91a5e Update bundle_ru.properties 2018-07-26 19:39:48 +03:00
Prosta4okua
ccc926d812 Update bundle_ru.properties 2018-07-26 19:36:26 +03:00
Prosta4okua
bd39255ead Update bundle_ru.properties 2018-07-26 19:31:21 +03:00
Prosta4okua
add7b1a7d9 Update bundle_ru.properties 2018-07-26 19:29:19 +03:00
Prosta4okua
8e471f9939 Update bundle_ru.properties 2018-07-26 19:24:08 +03:00
Prosta4okua
c61568ef98 Update bundle_ru.properties 2018-07-26 19:13:47 +03:00
Prosta4okua
3260e45e71 Update bundle_ru.properties 2018-07-26 19:11:48 +03:00
Prosta4okua
ea61b560b8 Update bundle_ru.properties 2018-07-26 19:03:58 +03:00
Prosta4okua
f8ad7d485b [INCOMPLETE]Update bundle_ru.properties 2018-07-26 18:58:24 +03:00
Anuken
229e624434 Merge pull request #150 from Prosta4okua/patch-4
Update bundle_ru.properties
2018-07-26 11:19:31 -04:00
Anuken
7a3fb9c759 Sector size increased / Cores moved / Fixed desktop recipes appearing 2018-07-26 10:47:46 -04:00
Prosta4okua
9a7ea0d28c Update bundle_ru.properties 2018-07-26 17:40:38 +03:00
Anuken
ee5e655668 Made splitter faster when unchained 2018-07-25 17:29:43 -04:00
Anuken
58be055f57 Added interceptor factory / Sector-specific ore gen 2018-07-24 21:57:09 -04:00
Leone25
38e1944503 Update bundle_ita.properties 2018-07-24 16:34:52 +02:00
Anuken
992b402e9c Merge remote-tracking branch 'origin/master' 2018-07-24 10:15:31 -04:00
Anuken
81bf28e4ed Fixed build error / Added per-type drone mine config 2018-07-24 10:15:25 -04:00
Anuken
f10734b083 Merge pull request #149 from Prosta4okua/patch-3
[Сomplete]Upd8te bundle_ru.properties
2018-07-24 10:00:35 -04:00
Anuken
bf8f565631 Fixed ore-cliff blending 2018-07-24 09:18:04 -04:00
Anuken
9bc1ff8fa2 Added unit type unlocking / Fixed viewing of enemy block stats 2018-07-24 09:08:35 -04:00
Prosta4okua
56239b6bbf Up8te bundle_ru.properties
It's all?!
2018-07-24 13:44:30 +03:00
Leone25
cedd2bfe57 Update bundle_ita.properties 2018-07-24 10:42:09 +02:00
Anuken
7e187a57d8 Volcanic terrain now more frequent 2018-07-23 22:58:56 -04:00
Anuken
572a30a2c5 Improved worldgen 2018-07-23 22:36:39 -04:00
Anuken
f3235ef7e8 Merge remote-tracking branch 'origin/master' 2018-07-23 20:44:42 -04:00
Anuken
7448eb32cc Added battle misson / Team block colors / Mission worldgen 2018-07-23 20:44:33 -04:00
Anuken
33e8cc4711 Merge pull request #148 from Prosta4okua/patch-2
[WIP] Update bundle_ru.properties
2018-07-23 17:53:27 -04:00
Prosta4okua
6cdb016c2c [WIP] Update bundle_ru.properties 2018-07-23 23:45:43 +03:00
Leone25
ababb7f5ab Update bundle_ita.properties 2018-07-23 21:24:23 +02:00
Leone25
9f2b66e09d Update bundle_ita.properties 2018-07-23 20:56:38 +02:00
Leone25
8de267f6a9 Update bundle_ita.properties 2018-07-23 19:20:58 +02:00
Anuken
ecf9a3cbc9 Added FPS cap setting / Bugfixes 2018-07-23 11:09:51 -04:00
Anuken
01300b97e2 Changed game over menu for sectors 2018-07-22 19:06:52 -04:00
Leone25
787163fb06 Flew changes at the bottom 2018-07-22 22:18:51 +02:00
Anuken
3701a3c3d9 Updated italian bundle 2018-07-22 15:55:36 -04:00
Anuken
68c51bb1bc More generation improvements 2018-07-22 13:29:01 -04:00
Anuken
df147c700c Merge remote-tracking branch 'origin/master' 2018-07-21 22:05:10 -04:00
Anuken
f5fc4d99dd Improved generation 2018-07-21 22:04:10 -04:00
Anuken
2a4aa9e550 Merge pull request #145 from theshadowknight/patch-2
PL update
2018-07-21 17:38:12 -04:00
theshadowknight
0a489f1117 . 2018-07-21 18:16:33 +02:00
theshadowknight
9cc7c061a3 FINAL 2018-07-21 18:10:38 +02:00
theshadowknight
a1e7274ec3 I think it is final
*think*
2018-07-21 17:59:44 +02:00
theshadowknight
51d516a39e . 2018-07-21 17:49:32 +02:00
theshadowknight
de7c38231c look 2018-07-21 17:46:48 +02:00
theshadowknight
c352ef9382 PL update
YAY! *Some easter eggs here*
2018-07-21 17:15:14 +02:00
Anuken
e36b5551e9 Added translation testing info, useful information 2018-07-21 11:13:21 -04:00
Anuken
57856c38d6 Merge remote-tracking branch 'origin/master' 2018-07-21 10:07:01 -04:00
Anuken
2a8e02339b Added disclaimer 2018-07-21 10:06:20 -04:00
Anuken
57f94ca6a2 Merge pull request #144 from theshadowknight/patch-1
PL translation update
2018-07-21 10:03:17 -04:00
theshadowknight
0eaca8b80a PL translation update
I finished at 458
2018-07-21 13:00:56 +02:00
Anuken
d2dbab57dc Updated translation guide 2018-07-21 00:47:31 -04:00
Anuken
cb448a3494 Ignored locales.json 2018-07-21 00:45:11 -04:00
Anuken
3fa6eae05b Removed locales.json 2018-07-21 00:44:49 -04:00
Anuken
52cc7d699a Added translation guide / Added locale list autogen 2018-07-21 00:44:13 -04:00
Anuken
ec4eac3a7d Moved locale declaration to json file 2018-07-20 23:48:42 -04:00
Anuken
fbcfb23676 fixBundles -> updateBundles 2018-07-20 20:35:53 -04:00
Anuken
dbb2371801 Re-added block shadows / Block optimization 2018-07-20 18:41:08 -04:00
Anuken
4d6dc9546f Fixed cliffs not blending properly 2018-07-20 16:52:42 -04:00
Anuken
06b9d328f4 Added auto-generated cliffs for floor blocks 2018-07-20 16:06:26 -04:00
Anuken
48c7daa4ab iOS fixes 2018-07-20 13:59:00 -04:00
Anuken
3c83b88127 Multi-threaded generation previews 2018-07-20 09:26:41 -04:00
Anuken
3a63fa5475 Generation minor improvements / Added debug map view 2018-07-19 20:46:30 -04:00
Anuken
882790d133 Sleeping system changes 2018-07-19 18:10:29 -04:00
Anuken
bcf72b894d Fixed conveyor entities not sleeping 2018-07-19 17:58:16 -04:00
Anuken
9f723c39ef Bundles updated / Fixed player name color changing join/leave text 2018-07-19 14:20:51 -04:00
Anuken
56fc40a64d Removed sound assets / Fixed text wrap / Proper screen clear 2018-07-19 11:06:10 -04:00
Anuken
091f591ffb Added sector-specific spawns 2018-07-19 09:58:19 -04:00
Anuken
4d88a8206a Fixed unnecessary disconnect messages / Fixed player ban crash 2018-07-19 09:30:58 -04:00
Anuken
363bf7c552 Removed sector camera clamp / Added map edge padding / Turret sprite fix 2018-07-18 22:43:35 -04:00
Anuken
7ff4e5879d Implemented multi-cell sectors 2018-07-18 13:23:54 -04:00
Anuken
0b7decbfdd Removed static block layer / Minor bugfixes 2018-07-18 10:40:31 -04:00
Anuken
be9ea33aa4 Improved floodfill / Fixed resource use bug / Fixed editor turret draw 2018-07-17 23:20:05 -04:00
Anuken
d4b2cad94e Merge remote-tracking branch 'origin/master' 2018-07-17 19:19:55 -04:00
Anuken
ac039ce7cd Fixed sector world gen / Added sector goal unlocks 2018-07-17 19:12:44 -04:00
Anuken
946e60937d iOS fixes 2018-07-17 14:15:43 -04:00
Anuken
6f6601d270 Improved sector dialog look / Made mobile versions show play select 2018-07-17 13:19:20 -04:00
Anuken
71016f0d7c Updated uCore / Added hidden sector saves 2018-07-17 12:47:11 -04:00
Anuken
c2c2551607 Implemented save time recording 2018-07-17 10:42:44 -04:00
Anuken
d7812ec030 New save slot system / Buffed smelter / Fixed flying shadow glitches 2018-07-17 09:18:19 -04:00
Anuken
f184b0700f Fixed conveyor/conduit crash / Improved conveyor movement 2018-07-16 21:44:15 -04:00
Anuken
07f0be8d8d Updated uCore / Sector deploying support 2018-07-16 20:53:35 -04:00
Anuken
dd45b43d7f Classes moved / Fixed autotile bugs / Added sector display 2018-07-16 18:42:29 -04:00
Anuken
9b505106e3 Fixed ugly oversized shadows in corner autotiles 2018-07-16 09:42:13 -04:00
Anuken
d552f37daf Added conveyor autotiling / Fixed autotile update bug 2018-07-15 22:33:14 -04:00
Anuken
6a7ff13859 Added basic sector classes / Changed play menu dialog 2018-07-15 17:19:33 -04:00
Anuken
9e3af13efc Added build version warning for servers 2018-07-15 14:51:03 -04:00
Anuken
92a968217c Fixed power being set to NaN / Set splitter sprite to router 2018-07-15 11:50:06 -04:00
Anuken
37b9df3202 Removed all UI builders / Updated uCore and functional interfaces 2018-07-14 22:06:03 -04:00
Anuken
7dc33111fc Changed default world size back 2018-07-14 20:04:27 -04:00
Anuken
ab2f260a52 Fixed some crashes 2018-07-14 17:16:13 -04:00
Anuken
1aa4b8cb88 Fixed crash report displaying location incorrectly 2018-07-14 17:00:33 -04:00
Anuken
dfed36748c Fixed saves not loading / Increased biomatter compressor output 2018-07-14 16:06:38 -04:00
Anuken
d35f736548 Updated traditional chinese bundle / Fixed korean bundle 2018-07-14 12:14:22 -04:00
Anuken
cfecdae970 Class package refactoring 2018-07-14 12:11:48 -04:00
Anuken
59ade6cf09 Vault optimizations / Removed unloader 2018-07-14 10:47:18 -04:00
Anuken
642842888a Removed Waffle.io links 2018-07-14 09:34:19 -04:00
Anuken
3ae51edf3a Merge branch '4.0' of https://github.com/Anuken/Mindustry
# Conflicts:
#	core/assets/bundles/bundle_ko.properties
#	core/src/io/anuke/mindustry/Vars.java
#	core/src/io/anuke/mindustry/core/UI.java
2018-07-14 09:32:55 -04:00
Anuken
d8ccb81015 Merge remote-tracking branch 'origin/4.0' into 4.0 2018-07-14 09:26:43 -04:00
Anuken
0db6020231 Increased bridge range / Bugfixes 2018-07-14 09:26:34 -04:00
Anuken
738c0a5c9c Merge pull request #143 from player20033/patch-1
#142 Solution
2018-07-13 22:12:51 -04:00
player20033
a2f7d3e241 #142 Solution 2018-07-14 10:02:13 +08:00
Anuken
9b86ded164 Merge pull request #141 from cloud9350/patch-4
Update bundle_ko.properties
2018-07-13 20:00:34 -04:00
Gureumi
6cbb645b10 Update bundle_ko.properties 2018-07-14 08:54:55 +09:00
Anuken
066a1d7591 Merge remote-tracking branch 'origin/4.0' into 4.0
# Conflicts:
#	core/src/io/anuke/mindustry/Vars.java
2018-07-13 19:54:20 -04:00
Anuken
5f82d575ee iOS fixes 2018-07-13 19:50:18 -04:00
Anuken
302ae0a83c Merge remote-tracking branch 'origin/4.0' into 4.0
# Conflicts:
#	core/assets/bundles/bundle_ko.properties
2018-07-13 13:48:52 -04:00
Anuken
82c4c791cc Added message for loading broken saves 2018-07-13 13:43:37 -04:00
Anuken
3c0310120d Merge pull request #140 from cloud9350/patch-4
Update bundle_ko.properties
2018-07-13 13:24:05 -04:00
Anuken
21c106e9d5 Updated splitter description 2018-07-13 12:53:40 -04:00
Anuken
2c8cd2f8dc Fixed autosave not triggering 2018-07-13 12:50:45 -04:00
Anuken
380d9908b4 Fixed chat stopping velocity / Fixed drone repair not being synced 2018-07-13 11:46:16 -04:00
Anuken
6abef7d645 Fixed item bridge crash 2018-07-13 11:09:33 -04:00
Anuken
98ac25ac29 Fixed distributor 2018-07-13 10:21:17 -04:00
Anuken
93bec04c92 Fixed overflow gate, splitter 2018-07-13 10:11:42 -04:00
Gureumi
136559cddd Update bundle_ko.properties 2018-07-13 22:34:41 +09:00
Gureumi
3f63a6ed70 Update bundle_ko.properties 2018-07-13 22:24:00 +09:00
Anuken
2fcb3c4420 Bugfixes 2018-07-12 21:13:08 -04:00
Anuken
baaeb229cf Formatting 2018-07-12 20:37:15 -04:00
Anuken
a3bda3a941 Changed crash report location 2018-07-12 19:00:02 -04:00
Anuken
3d536aa28d Fixed player names not displaying 2018-07-12 18:58:02 -04:00
Anuken
454267455b Fixed mobile consume frag / Added ability for ship to mine 2018-07-12 15:44:05 -04:00
Anuken
8e9adeb4b4 Fixed web version bugs 2018-07-12 14:06:50 -04:00
Anuken
1f18e7beed Improved glitchy interpolation / Updated uCore 2018-07-12 11:38:09 -04:00
Anuken
b5e8e54107 Added build tools to travis 2018-07-12 10:24:56 -04:00
Anuken
f41e426b69 Reactor balancing / Fixed generators / Fixed pump crash / Travis update 2018-07-12 10:20:38 -04:00
Anuken
6375862a71 Fixed deadlock / Crafter fixes / Autotile fixes / Low FPS ship fixes 2018-07-12 09:11:28 -04:00
Anuken
be2a745d78 Increased ore generation amount 2018-07-11 19:58:49 -04:00
Anuken
d89feb2c75 Bugfixes, minor optimizations 2018-07-11 19:57:27 -04:00
Anuken
b4a20c8fcb Fixed fog glitching around during screenshake 2018-07-11 12:30:07 -04:00
Anuken
73087a92f4 Fixed build error 2018-07-11 12:21:46 -04:00
Anuken
2b58bd5bd8 Optimizations 2018-07-11 12:19:21 -04:00
Anuken
bce0101278 Fixed some multiplayer crashes 2018-07-10 21:04:14 -04:00
Anuken
bba418c79d Added consumers for repair/resupply points 2018-07-10 18:57:50 -04:00
Anuken
cb58eb82fc Added requirement display / Text fixes / Better crash reports 2018-07-10 16:53:35 -04:00
Anuken
3aafffabc1 Added BlockConsumeFragment 2018-07-10 11:41:51 -04:00
Anuken
66b9cdf64c Conduit autotiling / Added Block.onProximityUpdate() 2018-07-10 10:14:10 -04:00
Anuken
d31fbf3b6f Added flyer shadows / Fixed block inventory rebuild spawn / Distributor 2018-07-09 20:18:50 -04:00
Anuken
dbee30a412 Updated uCore / Made splitter distribute properly 2018-07-09 18:14:55 -04:00
Anuken
f3cc881930 Status bar cleanup / Fixed power distribution / Fixed adjacency updates 2018-07-09 14:25:52 -04:00
Anuken
3d9c9e639d Automatic external bundle loading 2018-07-09 11:24:24 -04:00
Anuken
d6969d2c74 Removed unused bundle keys 2018-07-09 11:06:15 -04:00
Anuken
b7e28a73ba Bugfixes / Added tool to re-format bundles with missing text 2018-07-09 11:02:30 -04:00
Anuken
1e8206757d Various bugfixes / Fixed persistent inventory, block crashes 2018-07-08 23:59:02 -04:00
Anuken
a0e94577fc Fixed infinite red square, glitchy shadows 2018-07-08 17:04:32 -04:00
Anuken
a2a0c2f791 Fixed startup error 2018-07-08 16:50:52 -04:00
Anuken
63a0fde121 Offload optimizations / Compile errors fixed / Massive refactor 2018-07-08 16:38:29 -04:00
Anuken
c06152de07 Consumption system more or less complete 2018-07-08 00:04:41 -04:00
Anuken
0b3ccbda20 Merge pull request #136 from JaiunL/patch-1
Translated a few parts
2018-07-07 21:00:03 -04:00
Anuken
97b7eb0768 Bugfixes / Compile error fixes / Removed routers 2018-07-07 13:48:20 -04:00
Jaiun Lee
b712301804 Revised 2018-07-07 13:29:11 +09:00
Jaiun Lee
76ebe3ff41 Translated a few parts
Mostly focused on grammatical errors and inconsistency in styling. Still need multiple revisions on a full spectrum. Discord: Reaper#7917
2018-07-07 13:24:00 +09:00
Anuken
d988bb1821 Massive amount of bugfixes / Multi-liquid support / Broken build 2018-07-06 23:24:14 -04:00
Anuken
64f1fbe400 Fixed many various crashes 2018-07-06 12:04:33 -04:00
Anuken
c2c837329c Fixed block construction / Added build version to crash 2018-07-06 10:54:20 -04:00
Anuken
b6531efe08 Merge remote-tracking branch 'origin/4.0' into 4.0 2018-07-06 09:52:26 -04:00
Anuken
2c97a4aefe Fixed importing saves / File chooser bad size 2018-07-06 09:52:18 -04:00
Anuken
f0ffebd58c Delete vcs.xml 2018-07-05 18:56:48 -04:00
Anuken
05e407f064 Delete github_settings.xml 2018-07-05 18:56:33 -04:00
Anuken
6dd2eec1b6 Merge pull request #131 from Lorex/master
Add Traditional Chinese support
2018-07-05 18:56:12 -04:00
Anuken
df13436688 Merge pull request #135 from cloud9350/patch-1
Update language file for game beta version
2018-07-05 18:54:27 -04:00
Anuken
fa0d89b6df Fixed crash 2018-07-05 17:37:24 -04:00
Anuken
ab0f8defa4 Merge branch '4.0' of https://github.com/Anuken/Mindustry into 4.0 2018-07-05 17:11:27 -04:00
Anuken
6b3329845b Fixed onConstructFinish() not syncing rotation 2018-07-05 16:49:29 -04:00
Anuken
fc07c5efa6 Fixed carry entity chain reaction 2018-07-05 16:01:12 -04:00
Anuken
23188df276 Fixed slowdown when FPS got lower than TPS 2018-07-05 15:40:31 -04:00
Anuken
5e66dfcc36 Minor optimization 2018-07-05 15:23:20 -04:00
Anuken
bc36c57f9f Improved enemy drop tables 2018-07-05 14:09:46 -04:00
Anuken
5efa7d551e Fixed enemies dropping duplicate items 2018-07-05 14:05:11 -04:00
Anuken
8c6cda0d97 Fixed pathfinding using water / Fixed mech factories moving too fast 2018-07-05 13:38:42 -04:00
Anuken
4fa165bc6a Updated uCore 2018-07-05 13:23:31 -04:00
Anuken
da6695ceee Decreased flyer speed, damage, moved start wave / Wave time increase 2018-07-05 13:20:54 -04:00
Anuken
1043a5bb0d Fixed ghosts appearing in player list 2018-07-05 12:30:29 -04:00
Anuken
c7625278b5 Fixed autosave not triggering, offset player resource bars 2018-07-05 12:19:57 -04:00
Anuken
b9ef88951e Massive amount of bugfixes, too many to list in commit log 2018-07-05 12:05:53 -04:00
Gureumi
14fe35bba0 Update bundle_ko.properties 2018-07-05 22:21:12 +09:00
Anuken
4a32706c5a Misc bugfixes / Unified build/break block system 2018-07-04 23:52:21 -04:00
Anuken
cc92edfa58 Fixed item drop duplicates, invincible players 2018-07-04 15:22:59 -04:00
Anuken
071d0fbbf7 Fixed player names not displaying 2018-07-04 15:01:29 -04:00
Anuken
6ff44fddd0 Fixed plastanium compressor 2018-07-04 13:42:15 -04:00
Anuken
8760e99c43 Fixed dedicated server crash 2018-07-04 13:18:50 -04:00
Anuken
423f5f16bb Fixed extremely glitchy player pickup 2018-07-04 12:31:09 -04:00
Anuken
1c8c702afd Made flying units appear later in waves 2018-07-04 11:58:41 -04:00
Anuken
d2a739262d Added admin wave sending / Admin system fixes / Build fix 2018-07-04 11:57:04 -04:00
Anuken
76d0285e3f Added freebuild / Power system fix / Net packet pool fix / Crash fixes 2018-07-04 11:38:59 -04:00
Anuken
cb9d3414f2 Merge branch '4.0' of https://github.com/Anuken/Mindustry into 4.0 2018-07-03 20:07:15 -04:00
Anuken
12f444750c Fixed custom client inversion 2018-07-03 20:03:51 -04:00
Anuken
5fdf7e3a12 Updated annotations module 2018-07-03 19:58:24 -04:00
Anuken
60deb9205b uCore update / Kick packet priority / Custom client lock / Net fixes 2018-07-03 19:48:29 -04:00
Anuken
677526cb16 Fixed iOS NullPtr 2018-07-03 19:03:53 -04:00
Anuken
359a392cca Fixed various bugs and crashes 2018-07-03 15:53:06 -04:00
Anuken
4d600f973a Added max power output display to item power generator 2018-07-03 13:20:01 -04:00
Anuken
4a626bc920 Various net crashes fixed 2018-07-03 13:13:02 -04:00
Anuken
3597860074 Additional crashes/synchronizations fixed 2018-07-03 12:57:22 -04:00
Anuken
68d2c30c38 More bugfixes 2018-07-03 12:48:20 -04:00
Anuken
e210d9c08e Fixed server verifying mobile player positions 2018-07-03 12:29:14 -04:00
Anuken
c9b77e4e23 Crash fixes 2018-07-03 12:27:37 -04:00
Anuken
e56d865416 Updated uCore 2018-07-03 11:21:53 -04:00
Anuken
efc779a8d7 Added desktop place info text 2018-07-03 11:00:53 -04:00
Anuken
7e6807509b Fixed mobile breaking not taking into account multiblocks 2018-07-03 10:47:33 -04:00
Anuken
a683866397 Fixed conveyors/conduits not using items 2018-07-03 10:29:16 -04:00
Anuken
7a4f56d943 Additional bugfixes 2018-07-03 10:07:48 -04:00
Anuken
ec127519aa Many various bugfixes 2018-07-03 09:26:04 -04:00
Anuken
5ea3e2006d Fixed squished buttons in main menu 2018-07-02 23:07:14 -04:00
Anuken
bd914bf42a Removed player death sound 2018-07-02 21:47:52 -04:00
Anuken
e66c95fc76 Fixed ground units not targeting things properly 2018-07-02 21:47:26 -04:00
Anuken
9130302c93 Fixed pyratite mixer glitchy animation / Fixed block select flashing 2018-07-02 21:35:21 -04:00
Anuken
11b979e408 Crash fix 2018-07-02 19:29:11 -04:00
Anuken
44f13ef162 Added mobile build radius display 2018-07-02 18:11:23 -04:00
Anuken
17253adcdf Fixed FPS counter not hiding / Disabled minimap by default on mobile 2018-07-02 16:11:11 -04:00
Anuken
04dcc262ee Portrait alignment fixes 2018-07-02 16:01:58 -04:00
Anuken
e3bee43163 Portrait mode support / Mobile fixes 2018-07-02 15:49:01 -04:00
Anuken
fb2bb5a4bc Start of work on portrait mode / Made fragments abstract classes 2018-07-02 13:54:22 -04:00
Anuken
cf0a25fdfc Mobile placement guide / Bugfixes / Switched mobile test to arg 2018-07-02 13:06:52 -04:00
Anuken
e9436426b7 Gradle update / Block inventory improved / Crash fixes 2018-07-02 11:04:24 -04:00
Anuken
37ba95f8b3 Disabled mobile debug / Added no-core error message 2018-07-01 18:15:51 -04:00
Anuken
deadcd5339 Level selection improvements 2018-07-01 17:58:19 -04:00
Anuken
95d01f0ef5 Unlockable cleanup / Added javelin ship / Mobile fixes 2018-07-01 15:44:56 -04:00
Anuken
02b8e34242 Crash fixes / New ammo types / New turrets / Missiles added 2018-07-01 14:36:16 -04:00
Anuken
7177e0a576 New power node system / Volatile generators / Drone crash fix 2018-07-01 10:24:14 -04:00
Anuken
b2c99fd0fd Power transfer algo fix / Battery link fix / Fireball fix / 'and' 2018-06-30 23:59:38 -04:00
Anuken
cc5910f997 Added massive amount of partially-unfinished content to recipe menu 2018-06-30 20:59:05 -04:00
Anuken
cb6090c773 Fixed various crashes, synchronization bugs 2018-06-30 11:20:25 -04:00
Anuken
c0a649ffcb Added item names and descriptions, better unlock menu 2018-06-30 00:09:16 -04:00
Anuken
bebc1a22f3 Added content unlock menu 2018-06-29 19:47:47 -04:00
Anuken
b4151a256b Extensive netcode changes, bugfixes 2018-06-29 14:13:31 -04:00
Anuken
3898602f0e Improved error logging of remote reading/writing 2018-06-29 09:22:29 -04:00
Anuken
0216425209 Fixed more building desync 2018-06-29 09:15:07 -04:00
Anuken
499671a637 Fixed some snapshot bugs, net crashes 2018-06-28 21:04:01 -04:00
Anuken
ab82faf7ba Implemented scalable snapshot sizes 2018-06-28 20:49:12 -04:00
Anuken
fdf7173f14 Added vault to recipe list, removed 'next wave' button 2018-06-28 16:18:44 -04:00
Anuken
4b11511bd1 Minor world load time optimization 2018-06-28 15:48:21 -04:00
Anuken
53cbc0fb8b Further decreased save time and filesize 3x 2018-06-28 14:13:47 -04:00
Anuken
b209f3e50d Reduced save file size by 5x 2018-06-28 13:48:22 -04:00
Anuken
5ec495987e Un-broke editor block icons 2018-06-28 13:25:29 -04:00
Anuken
66c9fd8431 Added descriptions for some transportation blocks, fixed wrapping 2018-06-28 12:00:30 -04:00
Anuken
576af67587 Fixed crude turret icons 2018-06-28 11:50:50 -04:00
Anuken
cad44cf379 Added warning text on first startup, tutorial stub text, desc fixes 2018-06-28 10:11:25 -04:00
Anuken
ff07e99e39 Added more detailed drill tier lists 2018-06-27 21:53:52 -04:00
Anuken
18b137a1a6 New block stat system, names for all current block recipes 2018-06-27 21:29:57 -04:00
Anuken
2344fb910b Fixed server game-over crash 2018-06-27 14:58:14 -04:00
Anuken
085d309528 Added packet pooling synchronization 2018-06-27 14:55:37 -04:00
Anuken
c8069dfee7 Removed lag simulation 2018-06-27 14:52:31 -04:00
Anuken
9c90f59c25 Many various network fixes 2018-06-27 14:52:08 -04:00
Anuken
15cf8fe0be Fixed drone desync, client crash, dedicated server player warping 2018-06-27 14:23:15 -04:00
Anuken
4258f53bc8 Build crash fix 2018-06-27 14:06:55 -04:00
Anuken
3640f1ba77 Fixed player colors not being saved 2018-06-27 13:58:55 -04:00
Anuken
23bb409639 Cleanup 2018-06-27 13:55:38 -04:00
Anuken
6364b9e06b Implemented new spawnlist 2018-06-27 13:54:50 -04:00
Anuken
5cefecced8 Fixed fog not clearing, movement bug, items stuck in blocks 2018-06-27 11:57:37 -04:00
Anuken
8b17972b11 Fixed buggy ground unit rotations 2018-06-27 11:04:56 -04:00
Anuken
e799187aaf Added new wave spawning system 2018-06-27 10:56:39 -04:00
Anuken
c89123b18a Unit weapon rework, titan and bomber enemies added, various fixes 2018-06-26 22:48:18 -04:00
Anuken
03277c69af Various crash fixes 2018-06-26 16:19:05 -04:00
Anuken
20b3bb8f13 Mech palette change, delta mech implementation 2018-06-26 16:01:40 -04:00
Anuken
a6ca84308e Added phaseweaver to recipe list 2018-06-26 14:50:12 -04:00
Anuken
a71f3f55b0 Removed unnecessary language file entries 2018-06-26 14:21:03 -04:00
Anuken
24ac823f06 Added new recipes, fixed conveyor bug 2018-06-26 13:54:06 -04:00
Anuken
e407ba3ad3 Fully implemented dart ship factory 2018-06-26 12:44:40 -04:00
Anuken
7a049d64d8 Many various bugfixes, more aggressive memory optimization 2018-06-26 11:15:23 -04:00
Anuken
8ec9d95cd2 Fixed mass-block-breaking visual bug 2018-06-25 22:57:19 -04:00
Anuken
91501d39ee Balancing, fixed drone AI, fixed placement, fixed stacking effects 2018-06-25 22:47:18 -04:00
Anuken
5d70b4b95b Fixed player begin able to mine near enemies 2018-06-25 20:43:36 -04:00
Anuken
c7bc6e9128 Added range indicators, mobile build cancel button 2018-06-25 20:38:42 -04:00
Anuken
b911ef98bb Fixed units without an inventory being able to withdraw items 2018-06-25 19:37:04 -04:00
Anuken
f464868934 Fixed player disconnect events not getting shown properly 2018-06-25 19:35:07 -04:00
Anuken
d89c33fbe8 More multiplayer fixes 2018-06-25 19:25:26 -04:00
Anuken
f61f8a36f8 Typo fix 2018-06-25 18:48:01 -04:00
Anuken
b9b34eea37 Fixed some important crashes and multithreading issues 2018-06-25 18:46:04 -04:00
Anuken
d948607039 Fixed dashing not syncing, position being verified on client hosting 2018-06-25 18:33:40 -04:00
Anuken
5a135e108a Massive amount of bug/crash fixes, wave saving 2018-06-25 18:07:11 -04:00
Anuken
ced11c88bc Fixed smelter not using items, unit factory recipe 2018-06-25 15:44:09 -04:00
Anuken
92a748a762 Nerfed drone mined speed, new ore sprite packing 2018-06-25 15:05:42 -04:00
Anuken
f4c9645d73 Fixed power distributors connecting to generators, wrong save extension 2018-06-25 14:18:33 -04:00
Anuken
89ddbfc83d Added turbine generator to recipe list 2018-06-25 12:54:03 -04:00
Anuken
fa53b1be73 Added a few new recipes, balanced smelter 2018-06-25 12:48:35 -04:00
Anuken
c7ec7db61a Fixed empty inventories showing, debug blocks getting unlocked 2018-06-24 21:58:04 -04:00
Anuken
27cf4b0218 Fixed a bug in drone AI 2018-06-24 21:49:41 -04:00
Anuken
482858e36b Updated uCore version, should build now 2018-06-24 21:34:53 -04:00
Anuken
50372ed9f3 Disabled NYI gamemode selection, removed test map 2018-06-24 21:33:37 -04:00
Anuken
d8e8765cec Balanced a few electric turrets, fixed crash 2018-06-24 21:26:22 -04:00
Anuken
6ec28be541 Implemented homing silicon bullets 2018-06-24 21:17:48 -04:00
Anuken
6e5aec080a Implemented artillery turret, carbide artillery shells 2018-06-24 21:05:00 -04:00
Anuken
c7fb517e6c Made core drone pick up dropped items 2018-06-24 20:18:56 -04:00
Anuken
ca10ab0274 Increased fog view range, added tile fog discovery 2018-06-24 16:20:42 -04:00
Anuken
41e611d7db Improved fog of war, added minimap display 2018-06-24 14:42:45 -04:00
Anuken
77a63a39ad Added terrible fog-of-war 2018-06-24 00:09:00 -04:00
Anuken
0267ad574f Fixed some AI quirks, re-added debug blocks, fixed cultivator 2018-06-23 15:11:13 -04:00
Anuken
8f2aae6065 Added unit death scorch effects, more bugfixes 2018-06-23 12:30:54 -04:00
Anuken
a4edf827c8 Added random slopes, various bugfixes and balance fixes 2018-06-23 11:53:14 -04:00
Anuken
f9947d2e53 Improved world generation 2018-06-23 10:36:47 -04:00
Anuken
0a6614d1b3 Added rocks again 2018-06-22 23:04:58 -04:00
Anuken
98cfb4d5ed New block color and ore system 2018-06-22 22:48:00 -04:00
Anuken
18a780147e Updated uCore 2018-06-22 19:31:30 -04:00
Anuken
74878b5cb1 Loads of bugfixes, gameplay tweaks 2018-06-22 19:14:50 -04:00
Anuken
57d5628750 Fixed unit stats bars not being interpolated 2018-06-22 15:48:38 -04:00
Anuken
fc058476ed Made drone more intelligent 2018-06-22 15:38:14 -04:00
Anuken
c24eb231ab Added core miner drone, massive amount of balancing/setup 2018-06-22 15:07:48 -04:00
Anuken
28e44d33c4 Updated uCore 2018-06-21 16:03:07 -04:00
Anuken
f7dbe807e4 Added unit drops, boosting 2018-06-21 15:58:37 -04:00
Anuken
a76e99af86 Playtesting begins: balancing fixes 2018-06-21 14:07:20 -04:00
Anuken
13bb78ffa0 Added new conveyor animation 2018-06-21 12:41:33 -04:00
Anuken
8c194398a9 Added deselection, fixed pump placement and junction skipping 2018-06-21 10:20:37 -04:00
Anuken
21238e7376 lerp -> slerp 2018-06-20 22:57:22 -04:00
Anuken
ca30f49481 Added spatial indexing of tile targets, many bugfixes 2018-06-20 22:56:53 -04:00
Anuken
45da578756 Implemented dynamic ground unit spawning 2018-06-20 20:23:43 -04:00
Anuken
1c80314cfd Added procedural map borders 2018-06-20 18:14:12 -04:00
Anuken
23d621e9c7 Added incomplete procedural map generator 2018-06-20 16:16:59 -04:00
Anuken
2884e4b847 Improvements to playability at low TPS 2018-06-20 15:06:53 -04:00
Anuken
0c7f6432d8 Fixed glitchy minimap unit rendering 2018-06-20 12:15:56 -04:00
Anuken
56bb23400a Moved over map generator / Fixed logic updating on both threads 2018-06-20 11:09:44 -04:00
Anuken
33a278ccb4 Added unit squads, new spawning, WaveSpawner class 2018-06-19 23:46:46 -04:00
Anuken
e79494b5cb Implemented desktop carrying 2018-06-19 16:02:25 -04:00
Anuken
3c3147d665 Implemented flying for desktop, new ship bodies 2018-06-19 15:38:09 -04:00
Anuken
23f3f68767 Implemented basic mech factories 2018-06-19 14:23:59 -04:00
Anuken
08690b9d9e Merge pull request #133 from cloud9350/patch-4
fix fatal language translate (bundle ko)
2018-06-18 23:10:07 -04:00
Anuken
6cfd1a1ef6 Improved texture gen system, mech icon generation 2018-06-18 23:05:31 -04:00
Gureumi
d3eb9c9d99 Update bundle_ko.properties 2018-06-19 10:18:32 +09:00
Gureumi
a0ef3a0e44 fix fatal language translate (bundle ko)
fix no show server version + host user name on list
2018-06-19 10:13:07 +09:00
Anuken
354c6e17c0 Implemented smelting with flux 2018-06-18 17:20:23 -04:00
Anuken
c31a710aa7 Cleanup up turret definitions/recipes 2018-06-18 16:37:38 -04:00
Anuken
0304512b8a Implemented unstable fusion reactor, mending core, liquid cooled turrets 2018-06-18 16:07:37 -04:00
Anuken
6bdd960623 Added generated sprites to gitignore 2018-06-18 14:38:26 -04:00
Anuken
80d0a1555a Added phasewalls 2018-06-18 14:37:50 -04:00
Anuken
ee2cba89d5 New generators, projectors, status system, sprites renamed 2018-06-18 14:27:50 -04:00
Anuken
84d80525fa Duplicate ID check, hasItems cleanup, web host message, projector start 2018-06-17 23:19:58 -04:00
Anuken
4d9fab6cf2 Added all new stat definitions to bundle 2018-06-17 10:25:10 -04:00
Anuken
77856a3ff7 Improved stat system 2018-06-16 23:17:47 -04:00
Anuken
eb99132b8c Implemented volatile teleporters 2018-06-16 22:00:10 -04:00
Anuken
e1cdf80b17 Changed teleporter name, fixed some bugs 2018-06-16 21:55:38 -04:00
Anuken
9fbeeda1c6 Updated uCore 2018-06-16 19:45:45 -04:00
Anuken
1a8cd2e24c Added reconstructor blocks 2018-06-16 19:41:54 -04:00
Anuken
6c620182ea Implemented mass drivers 2018-06-16 14:34:11 -04:00
Anuken
ff542a9946 Improved efficiency of areEnemies() function 2018-06-16 11:35:32 -04:00
Anuken
6281826b92 Updated uCore 2018-06-15 21:54:26 -04:00
Anuken
eb94a4ee14 Added deflector walls 2018-06-15 21:52:02 -04:00
Anuken
09ebb7a01c Added entries for all new smelters 2018-06-15 18:47:53 -04:00
Anuken
11d2ada6b3 Added texture generation system 2018-06-15 18:06:05 -04:00
Anuken
ffbb6bb40b Sprite reorganization, new power and tier-based pumps 2018-06-15 15:53:43 -04:00
Anuken
604f315a83 Switched to binary preference file for desktop 2018-06-15 12:13:52 -04:00
Anuken
ba67c01dd0 Fixed a minor cursor bug, changed drill/pump place verification 2018-06-14 18:36:55 -04:00
Anuken
fab3704dbd Moved over Streamable inner classes, added test map 2018-06-14 17:11:38 -04:00
Anuken
1436e78305 Fixed extra space in uCore dependency 2018-06-13 23:49:25 -04:00
Anuken
125677f787 Added toggleable syncing 2018-06-13 23:16:34 -04:00
Anuken
63d5539427 Updated uCore 2018-06-13 21:18:52 -04:00
Anuken
4be101e9fc Implemented ore generation 2018-06-13 21:02:47 -04:00
Anuken
d0302cdbf3 Many fixes to admin/trace/UUID system 2018-06-13 17:52:31 -04:00
Anuken
c077f6e1e8 Implemented authoritative movement/shooting, fixed netbugs 2018-06-13 17:06:46 -04:00
Anuken
4ca9a26bdd Added name validation 2018-06-13 11:38:12 -04:00
Anuken
6b713b283a Updated inventory menu, weapon factory mechanics 2018-06-12 22:26:16 -04:00
Anuken
9abbd8c158 Implemented slopes 2018-06-12 11:36:55 -04:00
Anuken
4df0641d67 Improved event exception format 2018-06-12 11:05:17 -04:00
Anuken
4b093812bc Added elevation tool 2018-06-12 10:58:07 -04:00
Anuken
d7120af5cb Fixed a small map renderer bug 2018-06-11 21:16:16 -04:00
Anuken
e36a666542 Implemented elevation in-game with sprites 2018-06-11 21:08:15 -04:00
Anuken
b609b5909b Implemented elevation in editor and mechanically in-game 2018-06-11 15:18:25 -04:00
Anuken
cbd83b5e39 Fixed many various bugs with syncing things 2018-06-10 23:33:37 -04:00
Anuken
2ddd768393 Actually implemented puddle syncing 2018-06-10 21:00:23 -04:00
Anuken
c508f30d92 Synced puddles, updated uCore 2018-06-10 20:53:13 -04:00
Anuken
9b7750c1f3 Synced fireballs and fire 2018-06-10 19:16:59 -04:00
Anuken
a9b5949a7b Fixed units not shooting 2018-06-10 14:46:04 -04:00
Anuken
f56247df7a Added placed() method support 2018-06-10 14:43:28 -04:00
Anuken
0ef76aa66d Implemented block input sync, cursor bugfix 2018-06-10 14:29:29 -04:00
Anuken
5c98283932 Implemented unit syncing, new instantiation system 2018-06-10 13:03:52 -04:00
Anuken
ce6bd0fd6d Fixed item drop quantities not syncing 2018-06-09 23:33:01 -04:00
Anuken
aca1001f9a Fixed player dupes, new breaking system, multiplayer block edits 2018-06-09 23:23:14 -04:00
Anuken
d5a58be440 Updated uCore, fixed GWT build, better client snapshot system 2018-06-09 17:05:47 -04:00
Anuken
b33dd7e91c Fixed ammo resupply and shooting not working clientside 2018-06-09 14:20:08 -04:00
Anuken
30e13259b3 Updated client snapshot system, fixed stuck respawn bug 2018-06-09 13:44:24 -04:00
Anuken
be2fa1dfad Fixed interpolation, made death and damage serverside 2018-06-09 11:58:15 -04:00
Lorex
87c5ad79f4 IC-2018.1.4 <Lorex@DESKTOP-8V15HFB Merge branch 'master' 2018-06-09 16:33:18 +08:00
Lorex
2e210e7adc Add Traditional Chinese support 2018-06-09 16:15:17 +08:00
Lorex
c56f4783c0 IC-2018.1.4 <Lorex@DESKTOP-8V15HFB Create vcs.xml, github_settings.xml 2018-06-09 16:13:55 +08:00
Lorex
a1d351aa37 IC-2018.1.4 <Lorex@DESKTOP-8V15HFB Overwrite remote https://github.com/Lorex/Mindustry.git to local 2018-06-09 16:02:39 +08:00
Anuken
bc7b584001 Local forwarding fixes, remote building 2018-06-09 01:12:49 -04:00
Anuken
690571eec0 Massive amount of fixes and changes with multiplayer/annotations 2018-06-08 22:43:23 -04:00
Anuken
0620c635e5 Updated uCore 2018-06-08 12:23:11 -04:00
Anuken
8e00bdcf30 First client/server snapshot implementation 2018-06-08 12:22:07 -04:00
Anuken
0bd0602655 Fixed build errors 2018-06-08 10:02:15 -04:00
Anuken
2bcbc3294b Updated saving to DataOutput/Input 2018-06-07 20:30:02 -04:00
Anuken
9aa5460688 Added DEZ library 2018-06-07 17:23:32 -04:00
Anuken
e451cdd519 More codegen fixes, fixed (one) multiplayer connect crash 2018-06-07 00:01:08 -04:00
Anuken
ab9cdf5610 Increased max packet size to 1024 2018-06-06 21:07:53 -04:00
Anuken
c443eee15d Annotation system bugs fixed 2018-06-06 20:56:59 -04:00
Anuken
9e136bad94 Core annotation system finished 2018-06-06 20:23:19 -04:00
Anuken
ccb97e34d5 Moved many block files; work on annotation processor 2018-06-06 14:51:25 -04:00
Anuken
917e2e40fb Memory optimizations, multithreading fixes, uCore updated 2018-06-05 14:03:08 -04:00
Anuken
c5ed0afb4e Added (mobile) pickup/dropping of units 2018-06-05 00:02:07 -04:00
Anuken
b10fa9e5b2 Added carry traits 2018-06-04 21:15:40 -04:00
Anuken
210967cfef Added syncable bullets 2018-06-04 18:32:03 -04:00
Anuken
2a5118326a Added item drops, fixed various bugs 2018-06-04 16:17:24 -04:00
Anuken
a6225962b0 Updated uCore 2018-06-04 13:02:07 -04:00
Anuken
01f4a9b23b Changed too many things to fit in commit log 2018-06-04 12:47:08 -04:00
Anuken
3202d62a92 Further targeting improvements for AI 2018-06-03 20:03:53 -04:00
Anuken
270dc351a1 Unit system rewrite, new drone AI 2018-06-03 12:12:18 -04:00
Anuken
12c746a4e4 Fixed build errors, AI improvements 2018-06-03 00:09:41 -04:00
Anuken
a116a2a553 Fixed crash caused by lack of multithreading 2018-06-02 22:08:37 -04:00
Anuken
9555b10b97 Bugfixes, cleanup, optimization 2018-06-02 21:45:07 -04:00
Anuken
ae6b4211b9 Added mining 2018-06-02 11:13:07 -04:00
Anuken
3fe7e4e8da mess cleanup 2018-06-02 00:47:22 -04:00
Anuken
ba805739b0 one painful merge later 2018-06-02 00:46:40 -04:00
Anuken
89d8aa99ac Updated uCore 2018-06-02 00:23:08 -04:00
Anuken
5b65c2e27e Fixed MapIO not reading map stream fully 2018-06-02 00:19:31 -04:00
Anuken
6f9b712230 Fixed trail appearing behind player mech 2018-06-01 18:35:14 -04:00
Anuken
ca3bfa2239 Merge remote-tracking branch 'origin/master' 2018-06-01 18:25:39 -04:00
Anuken
35a3a89d2d Changed Discord RPC version to 2.0.0 2018-06-01 18:25:23 -04:00
Anuken
be8632d94b Added Android automatic shooting 2018-06-01 18:23:45 -04:00
Anuken
1bc4b16d38 Added map import button 2018-06-01 14:45:55 -04:00
Anuken
863c159fbb Fixed build errors 2018-06-01 13:24:11 -04:00
Anuken
a647efe3fd Merge pull request #125 from hellomouse/feature-blocklogsandrollback
Added edit logging and whole world rollback
2018-06-01 11:21:48 -06:00
Anuken
c79c23899f Merge branch 'master' into feature-blocklogsandrollback 2018-06-01 11:21:34 -06:00
Anuken
a04e432aea Fixed multithreading 2018-06-01 13:11:40 -04:00
Anuken
5c120e532f Added support for Mac file association; minor optimizations 2018-06-01 13:01:05 -04:00
Anuken
cfa95eef39 Fixed a few mime-type problems 2018-06-01 12:22:39 -04:00
Anuken
a327b9cfa8 Fixed iOS map/save loading 2018-06-01 12:20:57 -04:00
Anuken
c4ae6121b4 Implemented loading map/save files on launch (Android) 2018-06-01 12:20:16 -04:00
Anuken
23d07600f7 Bugfixes, added saving/loading maps in editor for web version 2018-05-31 23:49:43 -04:00
Anuken
418467e467 Fixed bad app-data directory being provided 2018-05-31 21:24:04 -04:00
Anuken
e60b3880ce MapEditor tweaks, fixed file browser on Android w/ permissions 2018-05-31 20:27:13 -04:00
Anuken
92acf009b0 Fixed FileChooser conflict 2018-05-31 17:04:26 -04:00
Anuken
a141df434c Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	build.gradle
#	core/src/io/anuke/mindustry/Vars.java
#	core/src/io/anuke/mindustry/core/Control.java
#	core/src/io/anuke/mindustry/core/Platform.java
#	core/src/io/anuke/mindustry/mapeditor/MapEditorDialog.java
#	core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java
#	core/src/io/anuke/mindustry/ui/fragments/MenuFragment.java
#	desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java
2018-05-31 17:00:47 -04:00
Anuken
32201dda72 Implemented nuclear reactor 'heating' 2018-05-31 16:45:45 -04:00
Anuken
13b0c8880d Implemented block breaking on Android 2018-05-31 16:27:30 -04:00
Anuken
24e7d755eb Added respawn animation on game start 2018-05-31 11:48:07 -04:00
Anuken
e534a6b7fc Merge remote-tracking branch 'origin/4.0' into 4.0 2018-05-31 11:41:38 -04:00
Anuken
277d75016c Updated uCore, added new respawn mechanics 2018-05-31 11:41:31 -04:00
Anuken
278a10cf61 Merge pull request #127 from cloud9350/patch-3
Update bundle_ko.properties
2018-05-31 09:12:24 -06:00
Gureumi
8f283b2226 Update bundle_ko.properties
Early update language file!
may be?
2018-05-31 20:53:38 +09:00
Anuken
857b76980b Fixed shaky camera, many other small bugs 2018-05-30 23:51:42 -04:00
Anuken
fae7bfa8c5 Dynamic layout for unlocking blocks 2018-05-30 22:41:52 -04:00
Anuken
e9e7d2e289 Place menu scrolling, fixed some settings menu bugs 2018-05-30 18:32:01 -04:00
Anuken
e3cbe118c5 Done with desktop breaking 2018-05-30 13:43:49 -04:00
Anuken
9d05cfba36 Implemented desktop line placement 2018-05-30 12:40:51 -04:00
Anuken
b5966afe25 Removed unnecessary UI fragments, began work on Desktop input 2018-05-30 00:32:20 -04:00
Anuken
1cf91c0ce3 Added rotation to Android placement 2018-05-29 23:18:31 -04:00
Anuken
0f09a0b152 New shaders, remake of Android placement partially done 2018-05-29 22:03:43 -04:00
Anuken
b434c37f01 Rewrite of all static initialization code 2018-05-29 15:24:47 -04:00
Anuken
4655bd5502 Massive input refactoring 2018-05-29 00:15:24 -04:00
Anuken
fcb74d4fba Removed additional info from mac version 2018-05-28 16:55:46 -04:00
Anuken
2bf7d06a91 Scrapped current place menu 2018-05-28 16:23:23 -04:00
Anuken
ce68c2a3e9 Documentation, added Content/ContentDatabase classes 2018-05-28 15:20:46 -04:00
Anuken
e58194ac3c Confined Mac users to Downloads/ directory 2018-05-28 12:34:01 -04:00
Anuken
857f36e01a Re-definition of all ammo and new turrets 2018-05-28 12:28:50 -04:00
Anuken
83c3a80766 Definition of all bullet types listed on trello 2018-05-27 19:12:01 -04:00
Anuken
736552f3b1 Removed all usage of drawBullet, switched to BasicBulletType 2018-05-27 15:49:01 -04:00
Anuken
0b28f97d8f Bullet refactoring 2018-05-27 15:17:35 -04:00
Anuken
47b627d669 Added sprites for all ammo types 2018-05-25 23:04:48 -04:00
Anuken
b051a296fc Added definitions for all bullet types 2018-05-25 21:56:23 -04:00
Anuken
908a569413 Added all dummy ammo types, added ItemType class 2018-05-25 11:45:47 -04:00
Anuken
31f83dfb40 Merge remote-tracking branch 'origin/master' 2018-05-25 01:10:31 -04:00
Anuken
022b16c8e6 Updated Platform.java 2018-05-25 01:10:12 -04:00
Anuken
d462d9c89b Removed JavaFX usage 2018-05-25 01:09:47 -04:00
Anuken
86360049c3 Updated FileChooser dir 2018-05-25 01:09:18 -04:00
Anuken
f524be6738 Added native file choosers for importing/exporting save 2018-05-24 23:16:03 -04:00
Anuken
519d2c1714 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/sprites/icon.icns
2018-05-24 21:14:10 -04:00
Anuken
c19fcb831f Added native file chooser, fixed macOS prefs errors 2018-05-24 21:13:31 -04:00
Anuken
ff6268e616 Updated icns file 2018-05-24 21:12:41 -04:00
Anuken
b0f1ad63ee Changed prefs directory definition 2018-05-24 17:20:37 -04:00
Anuken
a7b017f307 Merge remote-tracking branch 'origin/master' 2018-05-24 16:13:19 -04:00
Anuken
29c3df8ba7 Changed bundle identifier script 2018-05-24 16:12:12 -04:00
Anuken
570226a051 Renamed all turrets 2018-05-24 15:40:36 -04:00
Anuken
96cfb51bd8 Sprite changes 2018-05-24 13:30:56 -04:00
Anuken
ba0c7907ca Merge remote-tracking branch 'origin/master' 2018-05-24 11:21:16 -04:00
Anuken
4c6ae83d4b Build 40 release 2018-05-24 11:19:03 -04:00
Anuken
e4231e012d Fixed a few minor bugs with scrolling in editor 2018-05-23 22:23:52 -04:00
Anuken
9693de8885 Added new screen for managing and viewing maps, many editor fixes 2018-05-23 21:40:59 -04:00
Anuken
d096a7ceb1 Merge fixes 2018-05-23 10:37:14 -04:00
Anuken
fd77dfd66d Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	build.gradle
#	core/src/io/anuke/mindustry/Vars.java
#	core/src/io/anuke/mindustry/core/Control.java
#	core/src/io/anuke/mindustry/core/Logic.java
#	core/src/io/anuke/mindustry/core/NetClient.java
#	core/src/io/anuke/mindustry/core/NetServer.java
#	core/src/io/anuke/mindustry/core/UI.java
#	core/src/io/anuke/mindustry/editor/MapSaveDialog.java
#	core/src/io/anuke/mindustry/input/GestureHandler.java
#	core/src/io/anuke/mindustry/mapeditor/MapEditorDialog.java
#	core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java
#	core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java
#	gradle/wrapper/gradle-wrapper.properties
#	server/src/io/anuke/mindustry/server/ServerControl.java
2018-05-23 10:36:59 -04:00
Anuken
3f1389818c Changed TextArea padding 2018-05-23 10:28:47 -04:00
Anuken
c920fa6740 Added all export/import menus, fixed bad icons for editor blocks 2018-05-22 23:56:29 -04:00
Anuken
b4088dcfbc Some more revisions to iOS version 2018-05-22 14:30:54 -07:00
Anuken
b20f026c7b Added dialogs for saving/loading maps directly, work on web support 2018-05-22 17:28:21 -04:00
Anuken
f0fa126e7b Changed map edit menu, added map info dialog 2018-05-22 14:16:12 -04:00
Anuken
2999694f48 Fixed brush not respecting multiblock rules 2018-05-22 12:33:42 -04:00
Anuken
fcc60957c1 Made DrawOperation non-disposable 2018-05-22 12:09:18 -04:00
Anuken
4781351184 Testing github webhook 2018-05-22 12:07:33 -04:00
Anuken
d97a585eba Added undoing for map editor 2018-05-22 00:02:43 -04:00
Anuken
2d65c9734c Added IndexedRenderer rotation, map editor rotation 2018-05-21 23:00:40 -04:00
Anuken
3b5a9c0a10 Added IndexedRenderer color, block team indicator 2018-05-21 18:49:00 -04:00
Anuken
f6184004e5 Implemented editor multiblock support 2018-05-21 17:45:12 -04:00
Anuken
d70dd05221 Fixed 'permission denied' open error on iOS 2018-05-21 15:06:20 -04:00
Anuken
5602cb8920 Added basic enemy spawning, fixed turret base sprite, input place lag 2018-05-21 15:03:34 -04:00
Anuken
4a250b4e27 Fixed brush size layout, added map resize button 2018-05-21 13:59:35 -04:00
Anuken
37afb46957 Deprecated Draw.color(String), switched to type-safe usage 2018-05-21 13:37:16 -04:00
Anuken
9708d3183f Implemented multiblock replacement, upgrade-safe building 2018-05-21 12:20:23 -04:00
Anuken
433cb99eab Removed outdated 3.2 itch.io GIF from readme 2018-05-21 12:05:02 -04:00
Anuken
241b86d704 Updated item transfer visuals, centered block inventory 2018-05-21 12:03:49 -04:00
Anuken
3b0c66429c Fixed dedicated server crash 2018-05-21 11:27:06 -04:00
Anuken
8f137eadf0 New ItemTransfer entity 2018-05-21 11:25:41 -04:00
Anuken
468a6c1dca Delete MANIFEST.MF 2018-05-21 11:07:54 -04:00
Anuken
f9597569ba Delete annotations-release.jar 2018-05-21 11:07:47 -04:00
Anuken
93353ff900 Removed action-based item transfer animation 2018-05-21 11:05:10 -04:00
Anuken
ed7e77b2db New breaking animation and colors 2018-05-21 00:27:01 -04:00
Anuken
2108aab523 Added usage of OS.getAppDataDirectory() 2018-05-20 21:52:45 -04:00
Anuken
75f01099ee Re-added resource harvesting from blocks 2018-05-20 20:51:56 -04:00
Anuken
26e1ad51ff Documentation, cleanup, incremental resource usage, core seeking 2018-05-20 20:41:10 -04:00
Anuken
c1a5482ad2 Major refactoring of building, sound, inventory 2018-05-20 17:59:52 -04:00
Anuken
ed232248a2 Updated polish bundle 2018-05-20 16:05:24 -04:00
Anuken
e215324292 Updated spanish bundle, added missing formatted text 2018-05-20 15:50:01 -04:00
Anuken
a8bc2f10e4 Fixed iPad share crash, updated iOS version to 3.5 2018-05-20 12:27:23 -07:00
Anuken
b64cbc223f Updated icons again 2018-05-20 15:16:44 -04:00
Anuken
de40df7f7b Fixed place mode not overwriting old queue 2018-05-20 13:05:25 -04:00
Anuken
94896451ac Merge remote-tracking branch 'origin/master' 2018-05-20 11:47:32 -04:00
Anuken
0e35bb4852 Fixed scrolling player menu causing panning on mobile 2018-05-20 11:47:20 -04:00
Anuken
cd30b1d9b3 Fixed bad scaling on ipad devices 2018-05-20 08:40:36 -07:00
Anuken
8d66d43a98 Some more sharing revisions 2018-05-19 20:19:47 -07:00
Anuken
8ca861360b Changed sharing mechanism again 2018-05-19 21:06:12 -04:00
Anuken
410db16160 Fixed iOS app errors 2018-05-19 17:52:29 -07:00
Anuken
1c1df81341 Added sharing for iOS saves, fixed icons 2018-05-19 17:13:04 -07:00
Anuken
66a1cc7b71 Updated iOS map sharing 2018-05-19 18:25:20 -04:00
Anuken
0543569315 Merge remote-tracking branch 'origin/master' 2018-05-19 15:01:55 -07:00
Anuken
e5a94bd140 Grid updates 2018-05-19 15:01:18 -07:00
Anuken
adfebdb3f6 Merge pull request #122 from Prosta4okua/patch-1
Update bundle_ru.properties[Work in progress]
2018-05-19 15:58:41 -06:00
Prosta4okua
dbe06b0a93 Update bundle_ru.properties 2018-05-19 22:50:50 +03:00
Anuken
e8305d1245 Updated map editor with better placement preview 2018-05-19 11:53:01 -07:00
Prosta4okua
b2ea733b45 Update bundle_ru.properties 2018-05-19 21:49:29 +03:00
Anuken
fc320fb9ee Moved Platform.java, basic iOS image loading 2018-05-19 10:35:48 -07:00
Commodore64x
a3268eefbf Fixed field size in rollback menu. 2018-05-19 14:34:50 +10:00
Commodore64x
5a77eebb34 Fixed ui in the rollback menu. 2018-05-19 14:22:07 +10:00
Commodore64x
68af32bc9f Added rollback into the admin menu, fixed a bug where players would crash upon trying to view their own logs on relog. 2018-05-19 13:37:44 +10:00
Anuken
100e5042de Fixed block placement crash 2018-05-18 18:24:36 -07:00
Anuken
b3e188a5f4 Improvements to annotation code generation system, client RMI 2018-05-18 17:21:18 -07:00
Anuken
ae3bcac3b7 Removed gifimages folder 2018-05-18 09:26:50 -07:00
Anuken
afed54b217 Fixed a few bugs with new placement system 2018-05-18 09:22:40 -07:00
Anuken
2d768990ec Updated iOS icons 2018-05-18 07:53:30 -07:00
Anuken
10c44d0a4e Changed iOS version to 9.0.0 2018-05-17 22:31:26 -07:00
Anuken
57b0e3e311 Fixed iOS donate button and changelog appearing 2018-05-17 20:55:29 -07:00
Anuken
19e62786c9 New placement system without limits, queue block placements 2018-05-17 20:36:43 -07:00
Anuken
e45e04a6dc More ios fixes 2018-05-16 21:13:57 -07:00
Anuken
97cac33773 New build limits, recipe refactoring 2018-05-16 14:27:25 -07:00
Anuken
a889571b98 Added unit-based block building with effects 2018-05-16 12:54:36 -07:00
Anuken
cf1148e7c8 iOS plist fixes, re-added music 2018-05-16 11:06:15 -07:00
Anuken
e2f74fd4f0 Removed build effect surface usage 2018-05-16 07:52:17 -07:00
Anuken
57bcea56b5 Implemented block build animation and shaders 2018-05-15 20:03:03 -07:00
Commodore64x
380a955e7a Updated the way packets are exchanged for edit logs. 2018-05-15 16:36:39 +10:00
Anuken
cf50f47459 Improvements to ground unit AI 2018-05-14 08:51:16 -07:00
Anuken
eb69dce585 Removed Invoke class 2018-05-14 06:40:23 -07:00
Commodore64x
b3adf7b331 Replaced ArrayLists with Arrays, overhauled requesting of logs from the server, improved rollback command and added log resetting. 2018-05-14 18:48:44 +10:00
Anuken
a8900bb50e Re-added discord RPC 2018-05-13 21:43:53 -07:00
Anuken
c79f0b76ff Keybind fixes 2018-05-13 21:16:44 -07:00
Anuken
ca24e64c42 Implemented local multiplayer fully 2018-05-13 20:48:44 -07:00
Anuken
d1a3752b2d Annotation processing done, more work on local multiplayer input 2018-05-13 16:41:50 -07:00
Anuken
00e70cbb6a Massive amount of refactoring for local multiplayer, annotations 2018-05-12 07:30:23 -07:00
Commodore64x
7f2c2d9d6b Added edit logging and whole world rollback 2018-05-12 18:34:44 +10:00
Anuken
959f756ff5 Local multiplayer initial commit 2018-05-11 07:59:10 -07:00
Anuken
90b9ba71de Removed delta() usage in modules 2018-05-11 07:02:10 -07:00
Anuken
26025a3018 Fixed multithreading affecting wave time 2018-05-09 16:58:53 -07:00
Anuken
cce35b4a6f Fixed build.gradle 2018-05-09 16:46:25 -07:00
Anuken
09bdfd7ac1 Added local method invocation annotation 2018-05-09 16:41:02 -07:00
Anuken
ce2b73b737 Updated Bullet to use floats 2018-05-09 09:46:24 -07:00
Anuken
61e9611bab Merge pull request #124 from cloud9350/patch-2 2018-05-09 10:55:40 -04:00
Anuken
83d1707b56 Added event method, changed Fireball to projectile type 2018-05-09 10:52:51 -04:00
Gureumi
cbdf252fe6 fix missing tranlate lang and update about info 2018-05-09 20:33:53 +09:00
Anuken
55cd0c2bae Added basic RMI-like system for network evens 2018-05-08 18:39:52 -04:00
Anuken
6cc1cecf5a Updated RDX item, changed packet creation to use pooling 2018-05-08 10:53:36 -04:00
Anuken
7a94ebcf2a Implemented packet pooling 2018-05-07 14:23:52 -04:00
Anuken
84a126253a Fixed player looking at cursor with no ammo 2018-05-06 21:35:59 -04:00
Anuken
ad3ce3f9fc Minor comment fix 2018-05-06 11:52:10 -04:00
Anuken
c74ee2150c Implemented new accurate turret prediction 2018-05-06 10:54:18 -04:00
Prosta4okua
665f0ee03e Update bundle_ru.properties 2018-05-06 09:45:17 +03:00
Anuken
f8a4128c88 Updated sprites 2018-05-06 01:43:33 -04:00
Anuken
c931bbf107 Merged with master 2018-05-06 01:43:12 -04:00
Anuken
b020336f8c Temporarily disabled validating replacements 2018-05-05 22:26:59 -04:00
Anuken
299c2af59b Added configurable anti-grief 2018-05-05 20:20:34 -04:00
Anuken
37a73eda37 Fixed menu opening and closing when chat is open 2018-05-05 18:36:25 -04:00
Anuken
3938022002 Updated build.gradle to fix invalid JVM args for windows 2018-05-05 15:47:18 -04:00
Anuken
450fc456be Fixed extra wave time counting down on tutorial 2018-05-05 14:13:21 -04:00
Anuken
f7e0dc4818 Changed music back 2018-05-05 13:50:32 -04:00
Anuken
b496f51afc Added turk bundle, updated wrapping, added fastshoot kick message 2018-05-05 13:45:04 -04:00
Anuken
c1163a078a Updated translation bundles, added autowrap to menu 2018-05-05 13:18:21 -04:00
Anuken
90c243dec8 Merge remote-tracking branch 'origin/master' 2018-05-05 12:49:01 -04:00
Anuken
fab22a152c Fixed instant disconnect due to UDP flood, extremely jumpy interpolation 2018-05-05 12:48:50 -04:00
Anuken
3905da1a62 Added RDX entry 2018-05-05 10:16:26 -04:00
Anuken
0b02ada315 Merge pull request #121 from cloud9350/patch-1
Update translate file to Mindustry 4.0
2018-05-04 09:45:01 -04:00
Gureumi
3dd1fc2efe Update translate file to Mindustry 4.0 2018-05-04 13:13:12 +00:00
Anuken
c1066e94f2 Implemented drone sprite, basic AI 2018-05-03 22:54:21 -04:00
Anuken
3a3c23d2f1 Fixed discarded shells appearing in water 2018-05-03 15:19:00 -04:00
Anuken
1f439b4b0c Made server write version on build 2018-05-03 13:04:30 -04:00
Anuken
2af750cfec Implemented shooting and states for ground units 2018-05-03 12:59:23 -04:00
Anuken
42b3b19a57 Fixed broken blocks not updating path 2018-05-02 17:26:20 -04:00
Anuken
496498b913 Implemented auto-updating pathfinder 2018-05-02 17:14:10 -04:00
Anuken
b7a7e7dcc0 Updated GWT and Gradle versions 2018-05-02 11:45:33 -04:00
Anuken
3fcdfbd01a Optimized floor rendering 2018-05-02 11:38:44 -04:00
Anuken
72fc673020 Fixed floor rendering 2018-05-02 00:19:38 -04:00
Anuken
c3967c79c9 Fixed some hitbox issues, preparing to remake floor rendering 2018-05-01 23:45:32 -04:00
Anuken
3dd07d2f4a Implemented fast dijkstra-map pathfinding 2018-05-01 21:34:30 -04:00
Anuken
036f233946 Improved rubble and VTOL accuracy 2018-05-01 19:07:13 -04:00
Anuken
16c243d270 Merge remote-tracking branch 'origin/master' 2018-05-01 17:04:38 -04:00
Anuken
9776884a91 Fixed controllers not aiming properly 2018-05-01 17:04:32 -04:00
Anuken
131f646024 Fixed broken resupply animations 2018-05-01 16:46:10 -04:00
Anuken
1bf728359d Fixed build errors 2018-05-01 16:02:42 -04:00
Anuken
0ee5c1cd86 Changed iOS launcher to have slighly smaller DP decrease 2018-05-01 11:21:52 -04:00
Anuken
8a83e0fc1a Fixed server compile errors, added resupply point block 2018-04-30 22:28:47 -04:00
Anuken
0be49002ba Added repair point block 2018-04-30 17:14:35 -04:00
Anuken
2b96c820fd Fixed rubble-related crash, improved vtol AI 2018-04-29 23:34:40 -04:00
Anuken
9641a388e2 Improved vtol effects, added state machines for behavior 2018-04-29 15:31:13 -04:00
Anuken
37fcd81e87 Improved VTOL animation, made power nodes circular 2018-04-29 10:46:14 -04:00
Anuken
b589d8a1df Added VTOL animation 2018-04-29 01:22:26 -04:00
Anuken
d0a44906fe API changes for getting traces and upgrades 2018-04-28 19:52:38 -04:00
Anuken
5b8ee48600 Merge fixes 2018-04-28 16:29:23 -04:00
Anuken
e5f6b7f66c Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-04-28 16:28:58 -04:00
Anuken
941ebd39bf Added new royalty-free music 2018-04-28 13:44:46 -04:00
Anuken
52b73b5a9d Made iOS UI slightly bigger 2018-04-28 12:58:21 -04:00
Anuken
f5b7e6bb60 Made IOS UI size slightly smaller 2018-04-28 12:54:54 -04:00
Anuken
44965a42e4 Added new splash screens and icons for iOS 2018-04-28 12:42:06 -04:00
Anuken
d8aea69c0c Merge remote-tracking branch 'origin/master' 2018-04-28 12:27:49 -04:00
Anuken
aa110ec9a6 Various iOS fixes 2018-04-28 12:27:43 -04:00
Anuken
dbfe5196e7 Fixed iOS text fields not getting source text 2018-04-28 11:38:09 -04:00
Anuken
13e911eaa1 Merge remote-tracking branch 'origin/master' 2018-04-28 11:22:42 -04:00
Anuken
cbbd5ffc62 Renamed 'android' usage to 'mobile' 2018-04-28 11:22:35 -04:00
Anuken
cf40aec9d7 Merge remote-tracking branch 'origin/master' 2018-04-28 11:16:09 -04:00
Anuken
cdda421920 Fixed multithreading not working on iOS 2018-04-28 11:15:53 -04:00
Anuken
0db22f2cff Fixed place mode visual bug 2018-04-28 11:12:24 -04:00
Anuken
7a22ca2841 Fixed being unable to get log in low android versions 2018-04-28 10:41:33 -04:00
Anuken
4fc8e321af Added iOS text field dialog listener 2018-04-28 10:14:57 -04:00
Anuken
59fe8f444f Merge remote-tracking branch 'origin/master' 2018-04-27 23:43:32 -04:00
Anuken
8cc3a865e2 iOS fixes 2018-04-27 23:42:59 -04:00
Anuken
8a13482c38 Changed OGGs to MP3s, fixed desktop version being unable to start 2018-04-27 22:44:21 -04:00
Anuken
d8d8552176 Added iOS module 2018-04-27 16:01:37 -04:00
Anuken
96475557ae Travis build fix 2018-04-27 15:33:12 -04:00
Anuken
bb4c498e5a Fixed some mac build issues 2018-04-27 13:49:04 -04:00
Anuken
3ba57c3473 Minor cleanup with bars 2018-04-27 13:43:08 -04:00
Anuken
094aa5a326 Fixed lightning not rendering 2018-04-25 21:19:15 -04:00
Anuken
4b71b30418 Fixed compile error with new effects system, update uCore 2018-04-25 20:55:20 -04:00
Anuken
d960703a5c Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-04-25 20:53:49 -04:00
Anuken
6244551d69 Fixed android build errors 2018-04-25 20:53:32 -04:00
Anuken
3ed6be1d6d Fixed build errors 2018-04-25 20:53:03 -04:00
Anuken
91c3cb93f0 Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	build.gradle
#	core/assets/bundles/bundle_es_LA.properties
#	core/assets/version.properties
2018-04-25 20:45:39 -04:00
Anuken
8c369d9874 Removed version.properties 2018-04-25 20:44:22 -04:00
Anuken
b5008f4ad3 Added unit ammo support, multi-ammo inventories 2018-04-25 20:40:51 -04:00
Anuken
deefab8a5b Implemented ammo ressuplying 2018-04-24 21:38:57 -04:00
Anuken
ff6dc98bbe Added spanish bundle 2018-04-23 21:47:39 -04:00
Anuken
8581213126 Moved bullet FX to ammo type, beginning of weapon rework 2018-04-23 21:35:40 -04:00
Anuken
19d058a644 More base unit types added 2018-04-23 19:14:52 -04:00
Anuken
aa83510fbe Moved unit-related classes, added base flying types 2018-04-22 17:40:23 -04:00
Anuken
5aa995b5ef Version.properties update 2018-04-21 18:49:06 -04:00
Anuken
1a9d701d32 Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	core/assets-raw/sprites/blocks/chainturret-icon.png
#	core/assets-raw/sprites/blocks/chainturret.png
#	core/assets-raw/sprites/blocks/titancannon-icon.png
#	core/assets-raw/sprites/blocks/titancannon.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/version.properties
#	core/src/io/anuke/mindustry/entities/effect/TeslaOrb.java
#	core/src/io/anuke/mindustry/graphics/BlockRenderer.java
#	core/src/io/anuke/mindustry/input/InputHandler.java
#	core/src/io/anuke/mindustry/input/PlaceMode.java
2018-04-21 18:47:43 -04:00
Anuken
9f4f107b6d Changed version build 2018-04-21 18:39:49 -04:00
Anuken
90716ebaad Added italian bundle 2018-04-21 18:32:56 -04:00
Anuken
496b4e77e8 Updated version 2018-04-21 18:28:38 -04:00
Anuken
6e9d833c77 Added infinite reach on sandbox 2018-04-21 18:08:34 -04:00
Anuken
48061d3cae Fixed flick scroll issues 2018-04-21 18:03:43 -04:00
Anuken
292ce33e0f Fixed placement preview PR 2018-04-21 15:54:21 -04:00
Anuken
365fc6af20 Merge pull request #117 from hellomouse/feature-blockpreview
Added Placement Preview
2018-04-21 15:41:03 -04:00
Anuken
97360b33f4 Added new chain/titan sprites 2018-04-21 15:18:12 -04:00
Anuken
5012313dc4 Implemented inefficient pathfinding 2018-04-21 14:26:05 -04:00
Anuken
95f10aeb06 Attempts to further optimize pathfinding 2018-04-21 11:55:32 -04:00
Anuken
8a965e56cd Fixed not being able to pan with invalid recipe selected 2018-04-21 11:02:54 -04:00
Anuken
fb14a83b9a More work on pathfinding 2018-04-21 01:09:06 -04:00
Commodore64x
8cef351ed9 Fixed preview for multiblocks. 2018-04-21 12:44:23 +10:00
Anuken
4261e6242c Implemented JPS badly 2018-04-20 19:55:41 -04:00
Anuken
68bfd3017b Updated uCore 2018-04-19 22:02:41 -04:00
Anuken
ccd25c7e76 Implemented basic minimap 2018-04-19 21:57:55 -04:00
Anuken
7df232c65d Added block rubble, more liquid interaction 2018-04-19 19:06:52 -04:00
Anuken
32fb79478c Updated uCore 2018-04-18 21:34:07 -04:00
Anuken
d950396f68 Updated DrawLayer 2018-04-18 21:32:06 -04:00
Anuken
7d5f336e36 Final block rendering system revisions, for now 2018-04-18 21:31:33 -04:00
Anuken
b5cba3abfd New unbroken floor rendering system 2018-04-18 21:18:12 -04:00
Anuken
1d8630dd7d Improved conduit interaction / Various messups 2018-04-18 15:23:20 -04:00
Anuken
bfcce4f7ab Messed up rendering some more 2018-04-17 23:52:38 -04:00
Anuken
622f0d9355 Refactored BlockRenderer into two classes 2018-04-17 22:20:57 -04:00
Anuken
434256b0a5 Messed up many things 2018-04-17 20:04:57 -04:00
Anuken
e7a4ce2e19 Implemented entity pooling, effect saving, other fixes 2018-04-17 18:57:03 -04:00
Anuken
23dc62dbd2 Fixed map file names not being shown 2018-04-17 17:15:43 -04:00
Anuken
739e636a2c Added 'sleeping entity' optimization 2018-04-17 17:07:04 -04:00
Anuken
b020bf6816 Variable name refactorings / Untested entity sleeping 2018-04-17 09:31:41 -04:00
Anuken
47d61c4a0e Changed GridMap usage to IntMap 2018-04-17 09:06:55 -04:00
Anuken
714c5fd784 Added missing synchronized block 2018-04-17 08:59:01 -04:00
Anuken
7f2a0a77c7 Player saveWrite tweaks 2018-04-17 08:57:30 -04:00
Anuken
0bebe5008b Implemented leaky liquid explosions / New entity save system 2018-04-16 22:46:16 -04:00
Anuken
ee24eb8d1b Made saves load backup files if original save gets corrupted 2018-04-16 21:11:49 -04:00
Anuken
d396149521 Implemented passing of commands as arguments 2018-04-16 20:28:47 -04:00
Anuken
a4962c5225 Basic documentation for fire/puddles 2018-04-16 17:41:49 -04:00
Anuken
bece87c790 Implemented puddles of liquid 2018-04-16 17:32:35 -04:00
Anuken
e21d92cf4d Changed UUID algorithm on desktop 2018-04-16 09:58:31 -04:00
Anuken
e6f9ce888f Fixed autosave not updating meta 2018-04-15 23:12:26 -04:00
Anuken
871b6548ab Implemented player explosion intensity calculation / Fixed fire spread 2018-04-15 22:41:27 -04:00
Anuken
cb569be3b3 Improved fireballs and general block explosions 2018-04-15 20:06:38 -04:00
Commodore64x
0e50fbf3f2 Fixed rendering and other issues. 2018-04-16 09:08:44 +10:00
Anuken
3adc599278 Implemented fire 2018-04-15 17:12:09 -04:00
Anuken
68593acf89 Changed UUID generation slightly 2018-04-15 16:04:22 -04:00
Anuken
6007e511ba Implemented basic block explosion modeling 2018-04-15 15:49:50 -04:00
Anuken
01fc7108d8 Implemented conveyor item access 2018-04-15 13:05:18 -04:00
Commodore64x
494e415bd3 Fixed formatting? 2018-04-15 19:53:23 +10:00
Commodore64x
c17b34c70d Added Placement Preview 2018-04-15 19:40:22 +10:00
Anuken
02ab945ab8 Made junction ignore clogs 2018-04-14 21:57:10 -04:00
Anuken
97e5ac4c1e Implemented 'deep' unplaceable floor blocks 2018-04-14 21:51:46 -04:00
Anuken
458d4378f0 Removed liquid storage 2018-04-14 21:13:10 -04:00
Anuken
b715e0d34e Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-04-14 20:45:46 -04:00
Anuken
cce4113b2d Fixed flipped fin/fout usage 2018-04-14 20:44:40 -04:00
Anuken
89f06506c1 Fixed transfer exploit 2018-04-14 20:38:33 -04:00
Anuken
cc26e61d7a Updated uCore 2018-04-14 13:50:05 -04:00
Anuken
4b6b1b43cd Updated uCore 2018-04-14 13:49:42 -04:00
Anuken
913ee34c8d Implemented item dumping 2018-04-14 13:47:55 -04:00
Anuken
4e77f24a06 Implemented inventory capacity 2018-04-14 12:00:42 -04:00
Anuken
fcf62ada8f Changed inventory system to use real core inventory 2018-04-14 11:14:00 -04:00
Anuken
86b7966027 Implemented item dragging and transferring 2018-04-13 23:55:53 -04:00
Anuken
43c9bc51dc Implemented basic block inventories 2018-04-13 20:05:42 -04:00
Anuken
1ff6a7e423 Updated uCore 2018-04-12 17:34:59 -04:00
Anuken
439d2c88ae Updated uCore 2018-04-12 17:34:24 -04:00
Anuken
37aced0ad3 Minor tweaks to fit new Effects position 2018-04-12 17:22:29 -04:00
Anuken
a3a1e6d3a9 Added liquid bridge conduits 2018-04-11 21:39:54 -04:00
Anuken
2c769cad0b Removed tunnels / Added item bridge 2018-04-11 21:14:12 -04:00
Anuken
b1ad8f917d Changed parameters of griefer command 2018-04-11 13:06:03 -04:00
Anuken
221f7be21b Added utility griefer scan command 2018-04-11 13:05:08 -04:00
Anuken
bed34c4cad Fixed typo in findip command / Tweaks to kicking criteria 2018-04-11 10:25:59 -04:00
Anuken
f8b0819fb3 Fixed stone formers 2018-04-11 10:24:01 -04:00
Anuken
25778a143c Added overflow gate block 2018-04-10 21:30:24 -04:00
Anuken
5b11875a5a Better conveyor physics / Performance test maps / Unit inventory begin 2018-04-09 20:25:08 -04:00
Anuken
6967093689 Added liquid bridge / Smoothed conduit liquid display 2018-04-09 18:31:06 -04:00
Anuken
0cafa152bf Added fix for overflow block IDs 2018-04-09 10:30:15 -04:00
Anuken
697e288de2 Fixed 'bans' server crash 2018-04-09 10:24:47 -04:00
Anuken
aa28c3a45b Added light item bridge 2018-04-08 21:46:48 -04:00
Anuken
815daccff1 Made server connection info slightly less verbose 2018-04-08 12:38:22 -04:00
Anuken
f61aa6068b Added additional server commands, fixed a crash 2018-04-08 12:33:13 -04:00
Anuken
21fe0f9246 Added incinerator 2018-04-08 12:23:39 -04:00
Anuken
6db1175c95 Implemented conveyor physics 2018-04-08 12:02:42 -04:00
Anuken
00b78402eb Fixed build errors 2018-04-08 10:48:22 -04:00
Anuken
30ddd91a34 Merge fixes 2018-04-08 10:47:09 -04:00
Anuken
1789fadbf6 Merged with master 2018-04-08 10:46:48 -04:00
Anuken
86d5803b63 Minor status effect/liquid bugfixes 2018-04-08 10:36:49 -04:00
Anuken
98ec2dcf44 Implemented passable liquids 2018-04-07 23:24:33 -04:00
Anuken
117e2e2cb6 Added metal floor / Implemented teleporter activation 2018-04-07 21:37:33 -04:00
Anuken
4b39e5fab6 Fully implemented teleporters 2018-04-07 19:31:42 -04:00
Anuken
7ea4a503f7 Added new 'space' tile with shader / Added additional teleporter FX 2018-04-06 21:28:14 -04:00
Anuken
7cf619e620 Back button usage cleanup 2018-04-06 17:07:33 -04:00
Anuken
7a65604cc8 Lightning turret tweaks / Beginning of teleporter rework 2018-04-06 16:59:31 -04:00
Anuken
d67402e6aa Implemented lightning turret 2018-04-06 15:14:19 -04:00
Anuken
2191437f39 Fixed turrets hitting friendly players / Fixed android compile error 2018-04-06 10:33:11 -04:00
Anuken
c6efa6ca2e Updated uCore 2018-04-05 22:30:59 -04:00
Anuken
5172ae781f Updates for new uCore version 2018-04-05 22:30:25 -04:00
Anuken
343a94bf05 Implemented GFX for all status effects 2018-04-05 22:25:08 -04:00
Anuken
7cd96e379e Partial liquid turret implementation / Status effects 2018-04-05 21:37:54 -04:00
Anuken
ddf39461fb Implemented lancer turret 2018-04-05 17:29:49 -04:00
Anuken
62608bea6c More effect tweaks / Unfinished implementation of lancer turret 2018-04-04 23:50:27 -04:00
Anuken
05356776c5 Static effects / Better shell ejections / Implemented new cannon turret 2018-04-04 21:13:49 -04:00
Anuken
1956fccbe9 Implemented 'railgun' turret / Hierarchy split / Color refactoring 2018-04-04 16:44:32 -04:00
Anuken
53ca2d0755 Removed extra line of code 2018-04-04 00:04:05 -04:00
Anuken
641a4b87c6 Updated uCore, fixed build errors 2018-04-03 23:59:10 -04:00
Anuken
0559b43bde Updated uCore 2018-04-03 23:58:33 -04:00
Anuken
397220e682 Implemented liquid turrets with ammo / Implemented flamer turret 2018-04-03 23:06:39 -04:00
Anuken
636da8f95f Additional bullet effects / Rotational replacement 2018-04-03 18:36:18 -04:00
Anuken
94f2e880cd Additional effect tweaks 2018-04-02 23:08:07 -04:00
Anuken
c03aa6300e Added shell ejection effects / Added burst turret 2018-04-02 22:52:24 -04:00
Anuken
54d0cae450 Major turret and bullet refactoring // New effects 2018-04-02 21:43:06 -04:00
Anuken
efd9280f96 Build code fix 2018-04-02 15:35:20 -04:00
Anuken
a1ca9d396c Updated to build 37 2018-04-02 14:39:54 -04:00
Anuken
c686bf6149 Changed tunnel buffer system (again) 2018-04-02 14:25:08 -04:00
Anuken
20b95fa063 Ammo things added 2018-04-01 21:07:52 -04:00
Anuken
ec5f74b753 Removed every single bullet type, breaking everything 2018-04-01 11:56:11 -04:00
Anuken
5ee369f26a Fixed fusion reactor power transfer / Start of turret overhaul 2018-04-01 11:13:27 -04:00
Anuken
198dff7864 Updated plasma drill sprites 2018-03-31 22:48:56 -04:00
Anuken
af483e93f3 Updated uCore 2018-03-31 22:41:22 -04:00
Anuken
0813f00ea1 Added fusion reactor 2018-03-31 22:39:23 -04:00
Anuken
06dcc875bd Added longer-range power nodes / Resprite of some generators 2018-03-31 17:20:48 -04:00
Anuken
eab226f04d Organized FX 2018-03-31 15:30:06 -04:00
Anuken
dd0ad495f7 Added plasma drill 2018-03-31 14:51:24 -04:00
Anuken
4ff3517343 Updated uCore 2018-03-31 14:06:29 -04:00
Anuken
8a80e82b5d Added nuclear drill / Broke various things 2018-03-31 14:03:52 -04:00
Anuken
c14fb51eb8 Added pulverizer block 2018-03-31 11:55:17 -04:00
Anuken
9302b7c15c Added text 2018-03-31 11:53:32 -04:00
Anuken
662283908c Implemented silicon production / Centrifuge / Retexturing 2018-03-30 23:25:39 -04:00
Anuken
532eeb7ab0 Groundwater pump animation / water recolor 2018-03-29 23:38:16 -04:00
Anuken
e78579581f Drill cleanup / Added liquid boosting / Liquid hierarchy cleanup 2018-03-29 22:51:49 -04:00
Anuken
027e8dc35e Start of drill re-tiering / Animated drills / Fixed fracker bugs 2018-03-29 21:36:34 -04:00
Anuken
d83a852681 Start of drill re-tiering / Animated drills / Fixed fracker bugs 2018-03-28 23:00:12 -04:00
Anuken
826d5705c9 Animated oil extractor 2018-03-28 21:23:02 -04:00
Anuken
fbf8655ea4 Oil extractor water now needed / new liquid physics / new plastic balance 2018-03-28 20:01:47 -04:00
Anuken
737c63da5e Plastic production system balancing 2018-03-28 10:20:42 -04:00
Anuken
a98f42012a Implemented biomatter compressor 2018-03-28 00:05:27 -04:00
Anuken
8526c67e4d Updated uCore to fix build errors 2018-03-27 23:21:01 -04:00
Anuken
29051d4281 Improved cultivator sprite, changed save format of some crafters 2018-03-27 23:17:15 -04:00
Anuken
1d0063ed39 Fixed offloadNear and power smelter bugs 2018-03-27 21:30:54 -04:00
Anuken
18d81f6daa Implemented alloy smelter, fixed place crashes for many of the blocks 2018-03-27 20:11:47 -04:00
Anuken
17bc8fd9ed Added sprites for all new crafting blocks, fixed seprator 2018-03-26 22:49:33 -04:00
Anuken
707e57e72d Added many new block types, changed land unit AI, bugfixes 2018-03-26 20:26:36 -04:00
Anuken
f049706539 Updated uCore 2018-03-25 23:53:38 -04:00
Anuken
203e4bc0a4 Added ground unit factory support 2018-03-25 23:49:40 -04:00
Anuken
d6cd197435 Implemented new build shader 2018-03-25 16:47:01 -04:00
Anuken
684b57d139 Flying unit factory implementation, bugfixes 2018-03-25 15:04:29 -04:00
Anuken
3418979f4d Content class reorganization, beginning work on unit factory 2018-03-25 13:12:32 -04:00
Anuken
59530909d6 Added terrain exporting and importing 2018-03-25 00:44:25 -04:00
Anuken
674d259df1 Editor crude multiblock support, indexed renderer Z support 2018-03-24 18:19:39 -04:00
Anuken
3af18094f7 Fixed power passback, adjusted laser colors to depend on transfer amount 2018-03-24 11:12:21 -04:00
Anuken
9e309c9592 Changed uranium to thorium, fixed faulty vault transfer issues 2018-03-24 00:53:26 -04:00
Anuken
c73286358c Changed router passback function to take items into account 2018-03-23 23:00:08 -04:00
Anuken
967dab21bc Extra conflict fixes 2018-03-23 22:49:07 -04:00
Anuken
4e9d1d348e Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-03-23 22:48:51 -04:00
Anuken
7b3d60215b New power system implemented 2018-03-23 22:39:42 -04:00
Anuken
7d2fd514be Experimental power system changes 2018-03-23 20:17:35 -04:00
Anuken
2981dd857f Fixed some compile errors 2018-03-22 20:37:13 -04:00
Anuken
5b075ead9e Removed quartz and dirium, added plastic + dense alloy 2018-03-22 19:10:28 -04:00
Anuken
e5656896e7 Added text 2018-03-21 20:50:00 -04:00
Anuken
238c589ad6 Unified turret outlines, fixed saves not working 2018-03-21 20:04:59 -04:00
Anuken
85988a2ff9 More map editor improvements, turret outline rendering 2018-03-21 16:45:05 -04:00
Anuken
23e6f89eef Added very basic exporting, preview and a test map 2018-03-21 00:31:43 -04:00
Anuken
e330b28e49 Optimized map renderer to no longer lag out on crappy phones 2018-03-20 22:15:44 -04:00
Anuken
1984921883 WIP inefficient mesh renderer 2018-03-20 21:55:11 -04:00
Anuken
68f8ef54ac Removing CacheBatch due to performance issues 2018-03-20 20:14:39 -04:00
Anuken
940b8b72f9 Basic implementation of editor 2018-03-19 23:09:38 -04:00
Anuken
34f4eda1cf Fixed compile errors 2018-03-19 15:01:22 -04:00
Anuken
1b36325450 Fixed errors in everything except MapView 2018-03-18 23:24:12 -04:00
Anuken
0f8168324f Removed old maps, re-added map editor, broke compilation again 2018-03-18 22:30:33 -04:00
Anuken
172ac78466 New map format, completely broke loading or playing 2018-03-17 21:21:24 -04:00
Anuken
713875100b Everything has been broken 2018-03-17 12:22:21 -04:00
Anuken
ba84bb82b4 Implemented a basic unit 2018-03-17 00:41:56 -04:00
Anuken
ed0b796c5a Extra merge changes 2018-03-16 22:19:35 -04:00
Anuken
4a7c722673 Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-03-16 22:18:58 -04:00
Anuken
714fdc751a Added test unit type 2018-03-16 21:48:44 -04:00
Anuken
ad2e2032e6 Added GroundUnitType, compile fixed 2018-03-16 00:30:41 -04:00
Anuken
52c0a8e573 Fixed compile errors, unitification 2018-03-15 21:42:23 -04:00
Anuken
807c4688c2 Added Units class, removed writeString() from SaveFileVersion 2018-03-15 13:30:06 -04:00
Anuken
b4ec2ccb90 Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-03-15 12:57:03 -04:00
Anuken
155f3945a6 Progress on implementing unit teams 2018-03-15 00:19:05 -04:00
Anuken
0b2a933faa Fixed startup crash, implemented basic player animations 2018-03-14 23:03:27 -04:00
Anuken
01ba051c43 Fixed compilation errors 2018-03-14 20:15:25 -04:00
Anuken
1cd30e9057 Mass-deletion of enemy code 2018-03-14 18:02:35 -04:00
Anuken
a023c4fbac Fixed positions jumping with shader zoom-out 2018-03-14 14:13:06 -04:00
Anuken
99c12595a9 Animated oil blocks as well 2018-03-14 12:57:30 -04:00
Anuken
3056e9e79c Animated water 2018-03-13 22:34:52 -04:00
Anuken
b822a02d41 Added cryofluid mixer, liquid rebalancing 2018-03-13 18:54:28 -04:00
Anuken
539971b5a0 Changed oil extractor sprite 2018-03-13 11:38:56 -04:00
Anuken
2a0d3b05d3 Added oil extractor 2018-03-13 01:16:15 -04:00
Anuken
d1b51844e4 Changed laser transitions and effects 2018-03-13 00:16:40 -04:00
Anuken
94b815b8ab Added groundwater pump, 3x3 solar panels 2018-03-12 22:02:52 -04:00
Anuken
e67ddf9430 Added liquid silos, general liquid cleanup 2018-03-12 16:09:14 -04:00
Anuken
9674ca5e87 Fixed some problems with Generators 2018-03-11 10:07:12 -04:00
Anuken
5834dc9b2e Improved laser visuals 2018-03-11 09:46:57 -04:00
Anuken
9d49c7d836 Implemented new display/icon system for power lasers/batteries 2018-03-10 23:32:13 -05:00
Anuken
3ce7284fc5 Added batteries, 3x3 teleporter 2018-03-10 20:28:25 -05:00
Anuken
bf6e33791d Added sorted unloader and new block group system 2018-03-10 15:22:34 -05:00
Anuken
6a11f0dd8d Fixed improper drill time display 2018-03-10 13:30:33 -05:00
Anuken
83452b1e36 Fixed many crashes, refactored block bars 2018-03-10 12:13:42 -05:00
Anuken
d88a908e29 Changed plasma drill stats 2018-03-09 23:08:27 -05:00
Anuken
9c05ddbd7d Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/version.properties
2018-03-09 20:58:21 -05:00
Anuken
89ca9ad213 Added generic drill class, cleanup of other subclasses 2018-03-09 20:57:12 -05:00
Anuken
c46f1ec590 Added LiquidDrill 2018-03-09 10:09:32 -05:00
Anuken
3131e8c7e9 Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-03-08 22:34:26 -05:00
Anuken
7d8b0f9941 Version modification 2018-03-08 22:32:34 -05:00
Anuken
d3313d6438 Fixed outstanding block type crashes 2018-03-08 16:59:39 -05:00
Anuken
c611066791 Completely borked liquid/power/inventory system 2018-03-07 22:54:12 -05:00
Anuken
1e456d6560 Changed biomatter extractor texture 2018-03-06 17:46:24 -05:00
Anuken
6a564f6693 Fixed some generator bugs, implemented laser drill properly 2018-03-05 23:26:53 -05:00
Anuken
45a3be7642 Refactoring of generators, added solar panel, power drills 2018-03-05 22:12:33 -05:00
Anuken
a25b6a9952 Added biomatter extractor, sulfuric acid 2018-03-05 16:38:13 -05:00
Anuken
25063ed1f0 Added new turret sprites 2018-03-05 14:10:52 -05:00
Anuken
292dbf101b More reorganization, implemented multiblock drills, API changes 2018-03-04 22:00:32 -05:00
Anuken
099d88ba7b Retexturing, changed mega repair turret size 2018-03-04 16:29:54 -05:00
Anuken
992fcc73b8 Added liquid tunnel recipe, fixed crashes/bugs 2018-03-04 00:17:30 -05:00
Anuken
9b3c9aaea2 Storage blocks, organized sprites, liquid tunnel implementation 2018-03-03 23:46:51 -05:00
Anuken
41e4f87e06 Merge fixes 2018-03-03 18:08:35 -05:00
Anuken
6de48b4535 Merge branches '4.0' and 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	core/assets/version.properties
#	core/src/io/anuke/mindustry/core/NetClient.java
#	core/src/io/anuke/mindustry/world/Tile.java
2018-03-03 18:06:57 -05:00
Anuken
70b104c936 Cleanup of Tile 2018-03-03 18:03:15 -05:00
Anuken
827f72f595 Added canDump for vaults, better vault icon 2018-03-02 09:04:44 -05:00
Anuken
5faff6260e Implemented multiblock output, broke router chaining 2018-03-01 23:36:48 -05:00
Anuken
59e8a85c7e Added Edges class, broke tiles and saving 2018-02-28 23:16:35 -05:00
Anuken
d3ec50825e Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/version.properties
#	core/src/io/anuke/mindustry/ui/fragments/DebugFragment.java
2018-02-27 19:58:34 -05:00
Anuken
2518564f92 Added Vault block 2018-02-23 10:26:47 -05:00
Anuken
81de9875d3 New resources, blocks, core no longer accepts fuel materials 2018-02-22 20:12:20 -05:00
Anuken
eae07c15a7 Added pulverizer, new temporary laser graphics, debug power blocks 2018-02-21 23:28:02 -05:00
Anuken
1fdffa8be5 Added splitter, power smelter, new sections 2018-02-21 22:29:15 -05:00
1993 changed files with 93653 additions and 37272 deletions

23
.gitignore vendored
View File

@@ -1,7 +1,8 @@
##Packr, build stuff logs/
/core/assets/mindustry-saves/ /core/assets/mindustry-saves/
/core/assets/mindustry-maps/ /core/assets/mindustry-maps/
/core/assets/bundles/output/
/core/assets/.gifimages/
/deploy/ /deploy/
/desktop/packr-out/ /desktop/packr-out/
/desktop/packr-export/ /desktop/packr-export/
@@ -9,14 +10,30 @@
/desktop/mindustry-maps/ /desktop/mindustry-maps/
/desktop/gifexport/ /desktop/gifexport/
/core/lib/ /core/lib/
/kryonet/build/ /core/assets-raw/sprites/generated/
/core/assets-raw/sprites_out/
/annotations/build/
/annotations/out/
/net/build/
/tools/build/
/tests/build/
/server/build/ /server/build/
/test_files/
/annotations/build/
/android/assets/mindustry-maps/ /android/assets/mindustry-maps/
/android/assets/mindustry-saves/ /android/assets/mindustry-saves/
/core/assets/gifexport/ /core/assets/gifexport/
/core/assets/version.properties /core/assets/version.properties
/core/assets/locales
/ios/src/io/anuke/mindustry/gen/
/core/src/io/anuke/mindustry/gen/
ios/robovm.properties
packr-out/
config/
*.gif *.gif
version.properties
.attach_* .attach_*
## Java ## Java

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@@ -1,23 +1,20 @@
language: android
jdk: jdk:
- openjdk8 - openjdk8
script:
android: - "git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc"
components: - "./gradlew test"
- android-26 - "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
# Additional components
- extra-google-google_play_services
- extra-google-m2repository
- extra-android-m2repository
- addon-google_apis-google-26
script:
- ./gradlew desktop:dist
after_success:
- chmod +x upload-build.sh
- chmod +x cleanup_builds.sh
- ./upload-build.sh
deploy:
provider: releases
skip_cleanup: true
draft: false
api_key:
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
file:
- "desktop/build/libs/desktop-release.jar"
- "server/build/libs/server-release.jar"
on:
repo: Anuken/Mindustry
tags: true

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@@ -1,43 +1,45 @@
![Imgur](https://i.imgur.com/w4N0yhv.png) ![Imgur](https://i.imgur.com/w4N0yhv.png)
[![Build Status](https://travis-ci.org/Anuken/Mindustry.svg?branch=master)](https://travis-ci.org/Anuken/Mindustry) [![Build Status](https://travis-ci.org/Anuken/Mindustry.svg?branch=master)](https://travis-ci.org/Anuken/Mindustry)
[![Waffle.io - Columns and their card count](https://badge.waffle.io/Anuken/Mindustry.svg?columns=all)](https://waffle.io/Anuken/Mindustry) [![Discord](https://img.shields.io/discord/391020510269669376.svg)](https://discord.gg/mindustry)
A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/). Winner of the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam). A sandbox tower defense game written in Java.
_[Issue tracker](https://waffle.io/Anuken/Mindustry)_
_[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_ _[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
_[Wiki](http://mindustry.wikia.com/wiki/Mindustry_Wiki)_ _[Wiki](http://mindustry.wikia.com/wiki/Mindustry_Wiki)_
_[Discord](https://discord.gg/r8BkXNd)_
### Building ### Building
Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/Mindustry/wiki). Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://jenkins.hellomouse.net/job/mindustry/).
If you'd rather compile on your own, follow these instructions. If you'd rather compile on your own, follow these instructions.
First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands: First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
#### Windows
**_Windows_** _Running:_ `gradlew desktop:run`
_Building:_ `gradlew desktop:dist`
_Running:_ `gradlew.bat desktop:run` #### Linux/Mac OS
_Building:_ `gradlew.bat desktop:dist`
**_Linux_**
_Running:_ `./gradlew desktop:run` _Running:_ `./gradlew desktop:run`
_Building:_ `./gradlew desktop:dist` _Building:_ `./gradlew desktop:dist`
#### Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
##### Troubleshooting
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
--- ---
Gradle may take up to several minutes to download files. Be patient. <br> Gradle may take up to several minutes to download files. Be patient. <br>
After building, the output .JAR file should be in the output JAR file should be in `/desktop/build/libs/desktop-release.jar.` After building, the output .JAR file should be in `/desktop/build/libs/desktop-release.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
### Downloads ### Downloads
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/sk26hTV.png" width="auto" height="75"></a> <a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/sk26hTV.png" width="auto" height="75"></a>
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/ZSPVQpn.gif" width="auto" height="75"></a>
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://i.imgur.com/8dF6l81.png" width="auto" height="75"></a> <a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://i.imgur.com/8dF6l81.png" width="auto" height="75"></a>

39
TRANSLATING.md Normal file
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@@ -0,0 +1,39 @@
## Translating for Mindustry
**DISCLAIMER:** *Currently, 4.0 is far from done, which means that things such as block names, descriptions, and core text will be changing often. If you begin translating now, you might have to re-do large chunks of the bundle before final release.*
To begin, log in to your GitHub account, or if you don't have one yet, create it [here](https://github.com/).
Consult [this list](https://www.science.co.il/language/Locale-codes.php) to find the locale code for your language. Once you've found it,
head over to the translation bundle folder and check the [list of bundles](https://github.com/Anuken/Mindustry/tree/master/core/assets/bundles) that have already been created.
You're looking for a file called "`bundle_`(insert locale code here)`.properties`". If you don't find one, create one manually (more info below).
#### Editing an existing translation
If a translation bundle already exists, that means someone has already started working on a translation. To edit it or translate text, simply click the file and press the edit (pencil) button in the top right. Once you're done editing, press the green "propose file change" button at the bottom, then "create pull request" (twice).
Once this is done, all you need to do is wait for me to approve your changes.
#### Creating a new translation bundle
If a translation bundle for your language *doesn't* exist, you need to create one yourself.
In the folder with all the bundles in it, click the *'create new file'* button, and name it `bundle_(locale code here).properties`.
Then, copy-paste the entire contents of the [English translation bundle](https://raw.githubusercontent.com/Anuken/Mindustry/master/core/assets/bundles/bundle.properties) into the file, and translate all the necessary text to your language.
Once you are done, press the *propose new file* button at the bottom, then 'create pull request' twice.
#### Useful Information
- When you see text surrounded by square brackets, such as `[RED]`, `[]` or `[accent]`, this indicates a color code. Don't translate it.
- `{0}` means an argument that will be replaced when the text is displayed. For example, `Wave: {0}` will replace the `{0}` with whatever wave you are in.
- Empty lines are fine, and it doesn't matter in what order you place the text.
- `\n` means "new line". If you want to split text into multiple lines, use `\n` to do it.
#### Testing your translation bundle
There are two ways to test the translation bundle:
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
2) For advanced users: simply download your fork of mindustry and compile/run the game.
**And that's it.**
*(...of course, that's never really it. Bother me on Discord when something inevitably goes wrong.)*

View File

@@ -1,33 +1,65 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="io.anuke.mindustry"> package="io.anuke.mindustry">
<uses-feature android:glEsVersion="0x00020000" android:required="true" /> <uses-feature android:glEsVersion="0x00020000" android:required="true"/>
<uses-permission android:name="com.android.vending.BILLING" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.INTERNET" />
<application <application
android:allowBackup="true" android:resizeableActivity="false"
android:icon="@mipmap/ic_launcher" android:allowBackup="true"
android:roundIcon="@mipmap/ic_launcher_round" android:icon="@mipmap/ic_launcher"
android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round"
android:theme="@style/GdxTheme" > android:isGame="true"
<activity android:appCategory="game"
android:name="io.anuke.mindustry.AndroidLauncher"
android:label="@string/app_name" android:label="@string/app_name"
android:screenOrientation="sensorLandscape" android:theme="@style/GdxTheme" android:fullBackupContent="@xml/backup_rules">
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"> <meta-data android:name="android.max_aspect" android:value="2.1"/>
<activity
android:name="io.anuke.mindustry.AndroidLauncher"
android:label="@string/app_name"
android:screenOrientation="user"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize|screenLayout">
<intent-filter> <intent-filter>
<action android:name="android.intent.action.MAIN" /> <action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
</intent-filter>
<intent-filter android:icon="@mipmap/ic_launcher"
android:label="Mindustry Map"
android:priority="1">
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap" android:mimeType="*/*"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav" android:mimeType="*/*"/>
</intent-filter> </intent-filter>
</activity> </activity>
<activity android:name=".DonationsActivity"
android:theme="@style/GdxTheme" />
</application> </application>
</manifest> </manifest>

View File

@@ -1,30 +1,59 @@
buildscript{
repositories{
mavenLocal()
mavenCentral()
google()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
jcenter()
}
repositories { dependencies{
mavenCentral() classpath 'com.android.tools.build:gradle:3.4.0'
jcenter()
maven {
url "https://maven.google.com"
} }
} }
dependencies { apply plugin: "com.android.application"
implementation 'com.android.support:support-v4:22.1.1'
implementation 'org.sufficientlysecure:donations:2.5' configurations{ natives }
repositories{
mavenCentral()
jcenter()
maven{
url "https://maven.google.com"
}
}
dependencies{
implementation project(":core")
implementation project(":net")
implementation arcModule("backends:backend-android")
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86_64"
} }
task deploy(type: Copy){ task deploy(type: Copy){
dependsOn "assembleRelease" dependsOn "assembleRelease"
from "build/outputs/apk/google/release/android-google-release.apk" from "build/outputs/apk/release/android-release.apk"
into "../deploy/"; into "../deploy/"
rename ("android-google-release.apk", appName + "-android-" + getVersionString() + ".apk"); rename("android-release.apk", appName + "-android-" + getVersionString() + ".apk")
} }
android { android{
buildToolsVersion '26.0.2' buildToolsVersion '28.0.3'
compileSdkVersion 26 compileSdkVersion 28
sourceSets { sourceSets{
main { main{
manifest.srcFile 'AndroidManifest.xml' manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src'] java.srcDirs = ['src']
aidl.srcDirs = ['src'] aidl.srcDirs = ['src']
@@ -34,56 +63,58 @@ android {
jniLibs.srcDirs = ['libs'] jniLibs.srcDirs = ['libs']
} }
instrumentTest.setRoot('tests') androidTest.setRoot('tests')
} }
packagingOptions { packagingOptions{
exclude 'META-INF/robovm/ios/robovm.xml' exclude 'META-INF/robovm/ios/robovm.xml'
} }
defaultConfig { defaultConfig{
def vfile = file('../core/assets/version.properties') def vfile = file('../core/assets/version.properties')
def props = new Properties()
props.load(new FileInputStream(vfile))
def code = props['androidBuildCode'].toInteger() + 1 def code = 0
props['androidBuildCode'] = code.toString() def versionNameResult = "unknown"
props.store(vfile.newWriter(), "Autogenerated file. Do not modify.")
if(vfile.exists()){
def props = new Properties()
props.load(new FileInputStream(vfile))
code = (props['androidBuildCode'] == null ? 0 : props['androidBuildCode']).toInteger() + 1
props['androidBuildCode'] = code.toString()
props.store(vfile.newWriter(), "Autogenerated file. Do not modify.")
versionNameResult = "$versionNumber-$versionType-${props['build'].replace(" ", "-")}"
}
applicationId "io.anuke.mindustry" applicationId "io.anuke.mindustry"
minSdkVersion 9 minSdkVersion 14
targetSdkVersion 26 targetSdkVersion 28
versionCode code versionCode code
versionName "$versionNumber-$versionType-${props['build'].replace(" ", "-")}" versionName versionNameResult
} }
compileOptions { compileOptions{
sourceCompatibility JavaVersion.VERSION_1_8 sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8 targetCompatibility JavaVersion.VERSION_1_8
} }
flavorDimensions "google" flavorDimensions "google"
productFlavors { signingConfigs{
google { release{
buildConfigField "boolean", "DONATIONS_GOOGLE", "true" if(project.hasProperty("RELEASE_STORE_FILE")){
}
}
signingConfigs {
release {
if(project.hasProperty("RELEASE_STORE_FILE")) {
storeFile file(RELEASE_STORE_FILE) storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD keyPassword RELEASE_KEY_PASSWORD
}else{ }else{
println("No keystore info property found!"); println("No keystore info property found!")
} }
} }
} }
buildTypes { buildTypes{
release { release{
signingConfig signingConfigs.release signingConfig signingConfigs.release
} }
} }
@@ -91,22 +122,22 @@ android {
// called every time gradle gets executed, takes the native dependencies of // called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders // the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK. // so they get packed with the APK.
task copyAndroidNatives() { task copyAndroidNatives(){
file("libs/armeabi/").mkdirs(); file("libs/armeabi/").mkdirs()
file("libs/armeabi-v7a/").mkdirs(); file("libs/armeabi-v7a/").mkdirs()
file("libs/arm64-v8a/").mkdirs(); file("libs/arm64-v8a/").mkdirs()
file("libs/x86_64/").mkdirs(); file("libs/x86_64/").mkdirs()
file("libs/x86/").mkdirs(); file("libs/x86/").mkdirs()
configurations.natives.files.each { jar -> configurations.natives.files.each{ jar ->
def outputDir = null def outputDir = null
if (jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a") if(jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a")
if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a") if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
if (jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi") if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
if (jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64") if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64")
if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86") if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if (outputDir != null) { if(outputDir != null){
copy { copy{
from zipTree(jar) from zipTree(jar)
into outputDir into outputDir
include "*.so" include "*.so"
@@ -114,71 +145,43 @@ task copyAndroidNatives() {
} }
} }
} }
task run(type: Exec) {
task run(type: Exec){
def path def path
def localProperties = project.file("../local.properties") def localProperties = project.file("../local.properties")
if (localProperties.exists()) { if(localProperties.exists()){
Properties properties = new Properties() Properties properties = new Properties()
localProperties.withInputStream { instr -> localProperties.withInputStream{ instr ->
properties.load(instr) properties.load(instr)
} }
def sdkDir = properties.getProperty('sdk.dir') def sdkDir = properties.getProperty('sdk.dir')
if (sdkDir) { if(sdkDir){
path = sdkDir path = sdkDir
} else { }else{
path = "$System.env.ANDROID_HOME" path = "$System.env.ANDROID_HOME"
} }
} else { }else{
path = "$System.env.ANDROID_HOME" path = "$System.env.ANDROID_HOME"
} }
def adb = path + "/platform-tools/adb" def adb = path + "/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n', 'io.anuke.mindustry/io.anuke.mindustry.AndroidLauncher' commandLine "$adb", 'shell', 'am', 'start', '-n', 'io.anuke.mindustry/io.anuke.mindustry.AndroidLauncher'
} }
// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
// need to specify Java source sets explicitly, SpringSource Gradle Eclipse plugin
// ignores any nodes added in classpath.file.withXml
sourceSets {
main {
java.srcDirs "src", 'gen'
}
}
jdt {
sourceCompatibility = 1.7
targetCompatibility = 1.7
}
classpath {
plusConfigurations += [project.configurations.compile]
containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
}
project {
name = appName + "-android"
natures 'com.android.ide.eclipse.adt.AndroidNature'
buildCommands.clear();
buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
buildCommand "org.eclipse.jdt.core.javabuilder"
buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
}
}
// sets up the Android Idea project, using the old Ant based build. // sets up the Android Idea project, using the old Ant based build.
idea { idea{
module { module{
sourceDirs += file("src"); sourceDirs += file("src")
scopes = [COMPILE: [plus: [project.configurations.compile]]] scopes = [COMPILE: [plus: [project.configurations.compile]]]
iml { iml{
withXml { withXml{
def node = it.asNode() def node = it.asNode()
def builder = NodeBuilder.newInstance(); def builder = NodeBuilder.newInstance()
builder.current = node; builder.current = node
builder.component(name: "FacetManager") { builder.component(name: "FacetManager"){
facet(type: "android", name: "Android") { facet(type: "android", name: "Android"){
configuration { configuration{
option(name: "UPDATE_PROPERTY_FILES", value: "true") option(name: "UPDATE_PROPERTY_FILES", value: "true")
} }
} }

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@@ -20,26 +20,10 @@
#} #}
-verbose -verbose
-verbose
-dontwarn android.support.** -ignorewarnings
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication -keep class io.anuke.mindustry.game.Rules
-dontwarn com.badlogic.gdx.utils.GdxBuild -keep class io.anuke.mindustry.desktop.DesktopLauncher
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild -keepclasseswithmembers public class * {
-dontwarn com.badlogic.gdx.jnigen.BuildTarget* public static void main(java.lang.String[]);
-dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild
-keep class com.badlogic.gdx.controllers.android.AndroidControllers
-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
}
-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
boolean contactFilter(long, long);
void beginContact(long);
void endContact(long);
void preSolve(long, long);
void postSolve(long, long);
boolean reportFixture(long);
float reportRayFixture(long, float, float, float, float, float);
} }

View File

@@ -9,6 +9,5 @@
# #
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): # To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target. # Project target.
target=android-19 target=android-19

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@@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/layout_root"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
android:padding="10dp" >
<EditText
android:id="@+id/gdxDialogsEditTextInput"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="text"
android:maxLines="1"
android:maxLength="15"
>
<requestFocus />
</EditText>
</LinearLayout>

View File

@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
android:background="#000">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="top"
android:adjustViewBounds="false"
android:contentDescription="background"
android:cropToPadding="false"
android:scaleType="centerCrop"
android:src="@drawable/background" />
<LinearLayout
android:id="@+id/donations_activity_container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
</LinearLayout>
</RelativeLayout>
</LinearLayout>

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@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/layout_root"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
android:padding="10dp" >
<TextView
android:id="@+id/gdxDialogsEnterTitle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="?android:attr/textAppearanceLarge"
/>
<TextView
android:id="@+id/gdxDialogsEnterMessage"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="?android:attr/textAppearanceMedium"
/>
<EditText
android:id="@+id/gdxDialogsEditTextInput"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="text"
android:maxLines="1"
android:maxLength="15"
>
<requestFocus />
</EditText>
</LinearLayout>

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@@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<style name="GdxTheme" parent="android:Theme.Material.NoActionBar"> <style name="GdxTheme" parent="android:Theme.Material.NoActionBar">
<item name="android:windowBackground">@android:color/transparent</item> <item name="android:windowBackground">@android:color/transparent</item>
<item name="android:colorBackgroundCacheHint">@null</item> <item name="android:colorBackgroundCacheHint">@null</item>
@@ -9,11 +8,4 @@
<item name="android:windowContentOverlay">@null</item> <item name="android:windowContentOverlay">@null</item>
<item name="android:windowFullscreen">true</item> <item name="android:windowFullscreen">true</item>
</style> </style>
<style name="LightBackground" parent="android:Theme.Material.Light" >
<item name="android:colorBackground">@android:color/black</item>
<item name="android:textColorPrimary">@android:color/white</item>
<item name="android:textColorSecondary">@android:color/white</item>
<item name="android:textColorSecondaryInverse">@android:color/white</item>
</style>
</resources> </resources>

View File

@@ -2,14 +2,5 @@
<resources> <resources>
<string name="app_name">Mindustry</string> <string name="app_name">Mindustry</string>
<string-array name="donation_google_catalog_values">
<item>1 Dollar</item>
<item>2 Dollars</item>
<item>5 Dollars</item>
<item>10 Dollars</item>
<item>15 Dollars</item>
<item>25 Dollars</item>
<item>50 Dollars</item>
</string-array>
</resources> </resources>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<full-backup-content>
</full-backup-content>

View File

@@ -3,164 +3,185 @@ package io.anuke.mindustry;
import android.Manifest; import android.Manifest;
import android.content.Context; import android.content.Context;
import android.content.Intent; import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.content.pm.PackageManager; import android.content.pm.PackageManager;
import android.net.Uri;
import android.os.Build; import android.os.Build;
import android.os.Bundle; import android.os.Bundle;
import android.provider.Settings.Secure; import android.provider.Settings.Secure;
import android.telephony.TelephonyManager; import android.telephony.TelephonyManager;
import com.badlogic.gdx.backends.android.AndroidApplication; import io.anuke.arc.Core;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import io.anuke.arc.backends.android.surfaceview.AndroidApplication;
import com.badlogic.gdx.utils.Base64Coder; import io.anuke.arc.backends.android.surfaceview.AndroidApplicationConfiguration;
import io.anuke.kryonet.DefaultThreadImpl; import io.anuke.arc.files.FileHandle;
import io.anuke.kryonet.KryoClient; import io.anuke.arc.function.Consumer;
import io.anuke.kryonet.KryoServer; import io.anuke.arc.scene.ui.layout.Unit;
import io.anuke.mindustry.core.ThreadHandler.ThreadProvider; import io.anuke.arc.util.Strings;
import io.anuke.mindustry.io.Platform; import io.anuke.arc.util.serialization.Base64Coder;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.game.Saves.SaveSlot;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.net.Net; import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Settings; import io.anuke.mindustry.ui.dialogs.FileChooser;
import io.anuke.ucore.scene.ui.TextField; import io.anuke.mindustry.net.ArcNetClient;
import io.anuke.ucore.scene.ui.layout.Unit; import io.anuke.mindustry.net.ArcNetServer;
import java.text.DateFormat; import java.io.*;
import java.text.NumberFormat; import java.util.ArrayList;
import java.text.SimpleDateFormat;
import java.util.Date; import static io.anuke.mindustry.Vars.*;
import java.util.Locale;
import java.util.Random;
public class AndroidLauncher extends AndroidApplication{ public class AndroidLauncher extends AndroidApplication{
boolean doubleScaleTablets = true; public static final int PERMISSION_REQUEST_CODE = 1;
int WRITE_REQUEST_CODE = 1; boolean doubleScaleTablets = true;
FileChooser chooser;
@Override @Override
protected void onCreate(Bundle savedInstanceState){ protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.useImmersiveMode = true;
config.depth = 0;
Platform.instance = new Platform(){
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); @Override
config.useImmersiveMode = true; public void hide(){
moveTaskToBack(true);
}
Platform.instance = new Platform(){ @Override
DateFormat format = SimpleDateFormat.getDateTimeInstance(); public String getUUID(){
try{
@Override String s = Secure.getString(getContext().getContentResolver(), Secure.ANDROID_ID);
public boolean hasDiscord() { int len = s.length();
return isPackageInstalled("com.discord"); byte[] data = new byte[len / 2];
} for(int i = 0; i < len; i += 2){
data[i / 2] = (byte)((Character.digit(s.charAt(i), 16) << 4)
@Override + Character.digit(s.charAt(i + 1), 16));
public String format(Date date){
return format.format(date);
}
@Override
public String format(int number){
return NumberFormat.getIntegerInstance().format(number);
}
@Override
public void addDialog(TextField field, int length){
TextFieldDialogListener.add(field, 0, length);
}
@Override
public String getLocaleName(Locale locale){
return locale.getDisplayName(locale);
}
@Override
public void openDonations() {
showDonations();
}
@Override
public void requestWritePerms() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
requestPermissions(new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE,
Manifest.permission.READ_EXTERNAL_STORAGE}, WRITE_REQUEST_CODE);
}else{
if (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
requestPermissions(new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE}, WRITE_REQUEST_CODE);
}
if (checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
requestPermissions(new String[]{Manifest.permission.READ_EXTERNAL_STORAGE}, WRITE_REQUEST_CODE);
}
}
}
}
@Override
public ThreadProvider getThreadProvider() {
return new DefaultThreadImpl();
}
@Override
public boolean isDebug() {
return false;
}
@Override
public byte[] getUUID() {
try {
String s = Secure.getString(getContext().getContentResolver(),
Secure.ANDROID_ID);
int len = s.length();
byte[] data = new byte[len / 2];
for (int i = 0; i < len; i += 2) {
data[i / 2] = (byte) ((Character.digit(s.charAt(i), 16) << 4)
+ Character.digit(s.charAt(i + 1), 16));
}
return data;
}catch (Exception e){
Settings.defaults("uuid", "");
String uuid = Settings.getString("uuid");
if(uuid.isEmpty()){
byte[] result = new byte[8];
new Random().nextBytes(result);
uuid = new String(Base64Coder.encode(result));
Settings.putString("uuid", uuid);
Settings.save();
return result;
} }
return Base64Coder.decode(uuid); String result = new String(Base64Coder.encode(data));
} if(result.equals("AAAAAAAAAOA=")) throw new RuntimeException("Bad UUID.");
} return result;
}; }catch(Exception e){
return super.getUUID();
}
}
if(doubleScaleTablets && isTablet(this.getContext())){ @Override
Unit.dp.addition = 0.5f; public void shareFile(FileHandle file){
} }
config.hideStatusBar = true;
Net.setClientProvider(new KryoClient()); @Override
Net.setServerProvider(new KryoServer()); public void showFileChooser(String text, String content, Consumer<FileHandle> cons, boolean open, String filetype){
chooser = new FileChooser(text, file -> file.extension().equalsIgnoreCase(filetype), open, cons);
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
chooser.show();
chooser = null;
}else{
ArrayList<String> perms = new ArrayList<>();
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
}
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
}
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
}
}
@Override
public void beginForceLandscape(){
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
}
@Override
public void endForceLandscape(){
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR);
}
@Override
public boolean canDonate(){
return true;
}
};
if(doubleScaleTablets && isTablet(this.getContext())){
Unit.dp.addition = 0.5f;
}
config.hideStatusBar = true;
Net.setClientProvider(new ArcNetClient());
Net.setServerProvider(new ArcNetServer());
initialize(new Mindustry(), config); initialize(new Mindustry(), config);
} checkFiles(getIntent());
}
private boolean isPackageInstalled(String packagename) {
try { @Override
getPackageManager().getPackageInfo(packagename, 0); public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults){
return true; if(requestCode == PERMISSION_REQUEST_CODE){
} catch (Exception e) { for(int i : grantResults){
return false; if(i != PackageManager.PERMISSION_GRANTED) return;
} }
} if(chooser != null){
chooser.show();
private boolean isTablet(Context context) { }
TelephonyManager manager = (TelephonyManager)context.getSystemService(Context.TELEPHONY_SERVICE); }
return manager.getPhoneType() == TelephonyManager.PHONE_TYPE_NONE; }
}
private void checkFiles(Intent intent){
private void showDonations(){ try{
Intent intent = new Intent(this, DonationsActivity.class); Uri uri = intent.getData();
startActivity(intent); if(uri != null){
} File myFile = null;
String scheme = uri.getScheme();
if(scheme.equals("file")){
String fileName = uri.getEncodedPath();
myFile = new File(fileName);
}else if(!scheme.equals("content")){
//error
return;
}
boolean save = uri.getPath().endsWith(saveExtension);
boolean map = uri.getPath().endsWith(mapExtension);
InputStream inStream;
if(myFile != null) inStream = new FileInputStream(myFile);
else inStream = getContentResolver().openInputStream(uri);
Core.app.post(() -> {
if(save){ //open save
System.out.println("Opening save.");
FileHandle file = Core.files.local("temp-save." + saveExtension);
file.write(inStream, false);
if(SaveIO.isSaveValid(file)){
try{
SaveSlot slot = control.saves.importSave(file);
ui.load.runLoadSave(slot);
}catch(IOException e){
ui.showError(Core.bundle.format("save.import.fail", Strings.parseException(e, false)));
}
}else{
ui.showError("$save.import.invalid");
}
}else if(map){ //open map
FileHandle file = Core.files.local("temp-map." + mapExtension);
file.write(inStream, false);
Core.app.post(() -> {
System.out.println("Opening map.");
if(!ui.editor.isShown()){
ui.editor.show();
}
ui.editor.beginEditMap(file);
});
}
});
}
}catch(IOException e){
e.printStackTrace();
}
}
private boolean isTablet(Context context){
TelephonyManager manager = (TelephonyManager)context.getSystemService(Context.TELEPHONY_SERVICE);
return manager != null && manager.getPhoneType() == TelephonyManager.PHONE_TYPE_NONE;
}
} }

View File

@@ -1,119 +0,0 @@
package io.anuke.mindustry;
import android.app.Activity;
import android.app.AlertDialog;
import android.text.InputFilter;
import android.view.LayoutInflater;
import android.view.View;
import android.view.WindowManager.LayoutParams;
import android.widget.EditText;
import com.badlogic.gdx.Gdx;
public class AndroidTextFieldDialog{
private Activity activity;
private EditText userInput;
private AlertDialog.Builder builder;
private TextPromptListener listener;
private boolean isBuild;
public AndroidTextFieldDialog() {
this.activity = (Activity)Gdx.app;
load();
}
public AndroidTextFieldDialog show() {
activity.runOnUiThread(() -> {
Gdx.app.error("Android Dialogs", AndroidTextFieldDialog.class.getSimpleName() + " now shown.");
AlertDialog dialog = builder.create();
dialog.getWindow().setSoftInputMode(LayoutParams.SOFT_INPUT_STATE_VISIBLE);
dialog.show();
});
return this;
}
private AndroidTextFieldDialog load() {
activity.runOnUiThread(() -> {
AlertDialog.Builder alertDialogBuilder = new AlertDialog.Builder(activity);
LayoutInflater li = LayoutInflater.from(activity);
View promptsView = li.inflate(getResourceId("gdxdialogs_inputtext", "layout"), null);
alertDialogBuilder.setView(promptsView);
userInput = (EditText) promptsView.findViewById(getResourceId("gdxDialogsEditTextInput", "id"));
alertDialogBuilder.setCancelable(false);
builder = alertDialogBuilder;
isBuild = true;
});
// Wait till TextPrompt is built.
while (!isBuild) {
try {
Thread.sleep(10);
} catch (InterruptedException e) { }
}
return this;
}
public int getResourceId(String pVariableName, String pVariableType) {
try {
return activity.getResources().getIdentifier(pVariableName, pVariableType, activity.getPackageName());
} catch (Exception e) {
Gdx.app.error("Android Dialogs", "Cannot find resouce with name: " + pVariableName
+ " Did you copy the layouts to /res/layouts and /res/layouts_v14 ?");
e.printStackTrace();
return -1;
}
}
public AndroidTextFieldDialog setText(CharSequence value) {
userInput.append(value);
return this;
}
public AndroidTextFieldDialog setCancelButtonLabel(CharSequence label) {
builder.setNegativeButton(label, (dialog, id) -> dialog.cancel());
return this;
}
public AndroidTextFieldDialog setConfirmButtonLabel(CharSequence label) {
builder.setPositiveButton(label, (dialog, id) -> {
if (listener != null && !userInput.getText().toString().isEmpty()) {
listener.confirm(userInput.getText().toString());
}
});
return this;
}
public AndroidTextFieldDialog setTextPromptListener(TextPromptListener listener) {
this.listener = listener;
return this;
}
public AndroidTextFieldDialog setInputType(int type) {
userInput.setInputType(type);
return this;
}
public AndroidTextFieldDialog setMaxLength(int length) {
userInput.setFilters(new InputFilter[] { new InputFilter.LengthFilter(length) });
return this;
}
public interface TextPromptListener{
void confirm(String text);
}
}

View File

@@ -1,79 +0,0 @@
package io.anuke.mindustry;
import android.content.Intent;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.support.v4.app.FragmentActivity;
import android.support.v4.app.FragmentManager;
import android.support.v4.app.FragmentTransaction;
import android.view.View;
import android.widget.Button;
import org.sufficientlysecure.donations.DonationsFragment;
public class DonationsActivity extends FragmentActivity {
DonationsFragment donationsFragment;
/**
* Google
*/
private static final String GOOGLE_PUBKEY = "MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAzG93KhpfBPKTo2jF0yxbWkkmMKwsPNM4SsMj1aDq7vv6n3R+mqJVfprOJxFfJh7JchXTflLIgiaKXFAiU70gJbMTniEWnEaFSxAeF09a7U0RjOwN+7rFwjCG91c2CpYxPanBTQP4zasc1ODPVzq4q6/4ByjhenN71V4WmR08NFIAodcfFPrOkDPil7i8y7cgcd1Ky53U0TS+LLYJttAK3XdTK4s7VE3I5IKoeNa4uwCmIM59R67q2k3cXjLk/nP6MP+y++EzHN/PTiR1sVg4dMP8K31RPw/1QNLPQwJz6Wc872oWwb7xo5gkoXbDc5WPPydsi8F3SyKNaYwzN6CDFQIDAQAB";
private static final String[] GOOGLE_CATALOG = new String[]{
"mindustry.donation.1", "mindustry.donation.2", "mindustry.donation.5",
"mindustry.donation.10", "mindustry.donation.15",
"mindustry.donation.25", "mindustry.donation.50" };
/**
* Called when the activity is first created.
*/
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setTheme(R.style.GdxTheme);
setContentView(R.layout.donations_activity);
FragmentTransaction ft = getSupportFragmentManager().beginTransaction();
if (BuildConfig.DONATIONS_GOOGLE) {
donationsFragment = DonationsFragment.newInstance(BuildConfig.DEBUG, true, GOOGLE_PUBKEY, GOOGLE_CATALOG,
getResources().getStringArray(R.array.donation_google_catalog_values), false, null, null,
null, false, null, null, false, null);
}
ft.replace(R.id.donations_activity_container, donationsFragment, "donationsFragment");
ft.commit();
}
public void onStart(){
super.onStart();
Button b = ((Button)findViewById(org.sufficientlysecure.donations.R.id.donations__google_android_market_donate_button));
b.setOnClickListener(new View.OnClickListener() {
@Override public void onClick(View view) {
donationsFragment.donateGoogleOnClick(donationsFragment.getView());
b.setEnabled(false);
}
});
}
/**
* Needed for Google Play In-app Billing. It uses startIntentSenderForResult(). The result is not propagated to
* the Fragment like in startActivityForResult(). Thus we need to propagate manually to our Fragment.
*/
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
Button b = ((Button)findViewById(org.sufficientlysecure.donations.R.id.donations__google_android_market_donate_button));
b.setEnabled(true);
FragmentManager fragmentManager = getSupportFragmentManager();
Fragment fragment = fragmentManager.findFragmentByTag("donationsFragment");
if (fragment != null) {
fragment.onActivityResult(requestCode, resultCode, data);
//TODO donation event, set settings?
}
}
}

View File

@@ -1,67 +0,0 @@
package io.anuke.mindustry;
import android.text.InputType;
import com.badlogic.gdx.Application.ApplicationType;
import com.badlogic.gdx.Gdx;
import io.anuke.ucore.scene.event.ChangeListener;
import io.anuke.ucore.scene.event.ClickListener;
import io.anuke.ucore.scene.event.InputEvent;
import io.anuke.ucore.scene.event.InputListener;
import io.anuke.ucore.scene.ui.TextField;
public class TextFieldDialogListener extends ClickListener{
private TextField field;
private int type;
private int max;
public static void add(TextField field, int type, int max){
field.addListener(new TextFieldDialogListener(field, type, max));
field.addListener(new InputListener(){
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
Gdx.input.setOnscreenKeyboardVisible(false);
return false;
}
});
}
public static void add(TextField field){
add(field, 0, 15);
}
//type - 0 is text, 1 is numbers, 2 is decimals
public TextFieldDialogListener(TextField field, int type, int max){
this.field = field;
this.type = type;
this.max = max;
}
public void clicked(final InputEvent event, float x, float y){
if(Gdx.app.getType() == ApplicationType.Desktop) return;
AndroidTextFieldDialog dialog = new AndroidTextFieldDialog();
dialog.setTextPromptListener(text -> {
field.clearText();
field.appendText(text);
field.fire(new ChangeListener.ChangeEvent());
Gdx.graphics.requestRendering();
});
if(type == 0){
dialog.setInputType(InputType.TYPE_CLASS_TEXT);
}else if(type == 1){
dialog.setInputType(InputType.TYPE_CLASS_NUMBER);
}else if(type == 2){
dialog.setInputType(InputType.TYPE_NUMBER_FLAG_DECIMAL);
}
dialog.setConfirmButtonLabel("OK").setText(field.getText());
dialog.setCancelButtonLabel("Cancel");
dialog.setMaxLength(max);
dialog.show();
event.cancel();
}
}

6
annotations/build.gradle Normal file
View File

@@ -0,0 +1,6 @@
apply plugin: "java"
sourceCompatibility = 1.8
sourceSets.main.java.srcDirs = ["src/main/java/"]
sourceSets.main.resources.srcDirs = ["src/main/resources/"]

View File

@@ -0,0 +1,135 @@
package io.anuke.annotations;
import java.lang.annotation.*;
public class Annotations{
@Target({ElementType.METHOD, ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE)
public @interface Nullable{
}
@Target({ElementType.METHOD, ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE)
public @interface NonNull{
}
/** Marks a class as serializable. */
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE)
public @interface Serialize{
}
/** Marks a class as a special value type struct. Class name must end in 'Struct'. */
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE)
public @interface Struct{
}
/** Marks a field of a struct. Optional. */
@Target(ElementType.FIELD)
@Retention(RetentionPolicy.SOURCE)
public @interface StructField{
/** Size of a struct field in bits. Not valid on booleans or floating point numbers. */
int value();
}
public enum PacketPriority{
/** Gets put in a queue and processed if not connected. */
normal,
/** Gets handled immediately, regardless of connection status. */
high,
/** Does not get handled unless client is connected. */
low
}
/** A set of two booleans, one specifying server and one specifying client. */
public enum Loc{
/** Method can only be invoked on the client from the server. */
server(true, false),
/** Method can only be invoked on the server from the client. */
client(false, true),
/** Method can be invoked from anywhere */
both(true, true),
/** Neither server nor client. */
none(false, false);
/** If true, this method can be invoked ON clients FROM servers. */
public final boolean isServer;
/** If true, this method can be invoked ON servers FROM clients. */
public final boolean isClient;
Loc(boolean server, boolean client){
this.isServer = server;
this.isClient = client;
}
}
public enum Variant{
/** Method can only be invoked targeting one player. */
one(true, false),
/** Method can only be invoked targeting all players. */
all(false, true),
/** Method targets both one player and all players. */
both(true, true);
public final boolean isOne, isAll;
Variant(boolean isOne, boolean isAll){
this.isOne = isOne;
this.isAll = isAll;
}
}
/** Marks a method as invokable remotely across a server/client connection. */
@Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE)
public @interface Remote{
/** Specifies the locations from which this method can be invoked. */
Loc targets() default Loc.server;
/** Specifies which methods are generated. Only affects server-to-client methods. */
Variant variants() default Variant.all;
/** The local locations where this method is called locally, when invoked. */
Loc called() default Loc.none;
/** Whether to forward this packet to all other clients upon recieval. Client only. */
boolean forward() default false;
/**
* Whether the packet for this method is sent with UDP instead of TCP.
* UDP is faster, but is prone to packet loss and duplication.
*/
boolean unreliable() default false;
/** Priority of this event. */
PacketPriority priority() default PacketPriority.normal;
}
/**
* Specifies that this method will be used to write classes of the type returned by {@link #value()}.<br>
* This method must return void and have two parameters, the first being of type {@link java.nio.ByteBuffer} and the second
* being the type returned by {@link #value()}.
*/
@Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE)
public @interface WriteClass{
Class<?> value();
}
/**
* Specifies that this method will be used to read classes of the type returned by {@link #value()}. <br>
* This method must return the type returned by {@link #value()},
* and have one parameter, being of type {@link java.nio.ByteBuffer}.
*/
@Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE)
public @interface ReadClass{
Class<?> value();
}
}

View File

@@ -0,0 +1,15 @@
package io.anuke.annotations;
import java.util.ArrayList;
/** Represents a class witha list method entries to include in it. */
public class ClassEntry{
/** All methods in this generated class. */
public final ArrayList<MethodEntry> methods = new ArrayList<>();
/** Simple class name. */
public final String name;
public ClassEntry(String name){
this.name = name;
}
}

View File

@@ -0,0 +1,90 @@
package io.anuke.annotations;
import io.anuke.annotations.Annotations.ReadClass;
import io.anuke.annotations.Annotations.WriteClass;
import javax.annotation.processing.RoundEnvironment;
import javax.lang.model.element.Element;
import javax.lang.model.type.MirroredTypeException;
import javax.tools.Diagnostic.Kind;
import java.util.HashMap;
import java.util.Set;
/**
* This class finds reader and writer methods annotated by the {@link io.anuke.annotations.Annotations.WriteClass}
* and {@link io.anuke.annotations.Annotations.ReadClass} annotations.
*/
public class IOFinder{
/**
* Finds all class serializers for all types and returns them. Logs errors when necessary.
* Maps fully qualified class names to their serializers.
*/
public HashMap<String, ClassSerializer> findSerializers(RoundEnvironment env){
HashMap<String, ClassSerializer> result = new HashMap<>();
//get methods with the types
Set<? extends Element> writers = env.getElementsAnnotatedWith(WriteClass.class);
Set<? extends Element> readers = env.getElementsAnnotatedWith(ReadClass.class);
//look for writers first
for(Element writer : writers){
WriteClass writean = writer.getAnnotation(WriteClass.class);
String typeName = getValue(writean);
//make sure there's only one read method
if(readers.stream().filter(elem -> getValue(elem.getAnnotation(ReadClass.class)).equals(typeName)).count() > 1){
Utils.messager.printMessage(Kind.ERROR, "Multiple writer methods for type '" + typeName + "'", writer);
}
//make sure there's only one write method
long count = readers.stream().filter(elem -> getValue(elem.getAnnotation(ReadClass.class)).equals(typeName)).count();
if(count == 0){
Utils.messager.printMessage(Kind.ERROR, "Writer method does not have an accompanying reader: ", writer);
}else if(count > 1){
Utils.messager.printMessage(Kind.ERROR, "Writer method has multiple reader for type: ", writer);
}
Element reader = readers.stream().filter(elem -> getValue(elem.getAnnotation(ReadClass.class)).equals(typeName)).findFirst().get();
//add to result list
result.put(typeName, new ClassSerializer(Utils.getMethodName(reader), Utils.getMethodName(writer), typeName));
}
return result;
}
private String getValue(WriteClass write){
try{
Class<?> type = write.value();
return type.getName();
}catch(MirroredTypeException e){
return e.getTypeMirror().toString();
}
}
private String getValue(ReadClass read){
try{
Class<?> type = read.value();
return type.getName();
}catch(MirroredTypeException e){
return e.getTypeMirror().toString();
}
}
/** Information about read/write methods for a specific class type. */
public static class ClassSerializer{
/** Fully qualified method name of the reader. */
public final String readMethod;
/** Fully qualified method name of the writer. */
public final String writeMethod;
/** Fully qualified class type name. */
public final String classType;
public ClassSerializer(String readMethod, String writeMethod, String classType){
this.readMethod = readMethod;
this.writeMethod = writeMethod;
this.classType = classType;
}
}
}

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package io.anuke.annotations;
import io.anuke.annotations.Annotations.*;
import javax.lang.model.element.ExecutableElement;
/** Class that repesents a remote method to be constructed and put into a class. */
public class MethodEntry{
/** Simple target class name. */
public final String className;
/** Fully qualified target method to call. */
public final String targetMethod;
/** Whether this method can be called on a client/server. */
public final Loc where;
/**
* Whether an additional 'one' and 'all' method variant is generated. At least one of these must be true.
* Only applicable to client (server-invoked) methods.
*/
public final Variant target;
/** Whether this method is called locally as well as remotely. */
public final Loc local;
/** Whether this method is unreliable and uses UDP. */
public final boolean unreliable;
/** Whether to forward this method call to all other clients when a client invokes it. Server only. */
public final boolean forward;
/** Unique method ID. */
public final int id;
/** The element method associated with this entry. */
public final ExecutableElement element;
/** The assigned packet priority. Only used in clients. */
public final PacketPriority priority;
public MethodEntry(String className, String targetMethod, Loc where, Variant target,
Loc local, boolean unreliable, boolean forward, int id, ExecutableElement element, PacketPriority priority){
this.className = className;
this.forward = forward;
this.targetMethod = targetMethod;
this.where = where;
this.target = target;
this.local = local;
this.id = id;
this.element = element;
this.unreliable = unreliable;
this.priority = priority;
}
@Override
public int hashCode(){
return targetMethod.hashCode();
}
}

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package io.anuke.annotations;
import com.squareup.javapoet.*;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.annotations.IOFinder.ClassSerializer;
import javax.annotation.processing.*;
import javax.lang.model.SourceVersion;
import javax.lang.model.element.*;
import javax.tools.Diagnostic.Kind;
import java.util.*;
import java.util.stream.Collectors;
/** The annotation processor for generating remote method call code. */
@SupportedSourceVersion(SourceVersion.RELEASE_8)
@SupportedAnnotationTypes({
"io.anuke.annotations.Annotations.Remote",
"io.anuke.annotations.Annotations.WriteClass",
"io.anuke.annotations.Annotations.ReadClass",
})
public class RemoteMethodAnnotationProcessor extends AbstractProcessor{
/** Maximum size of each event packet. */
public static final int maxPacketSize = 4096;
/** Warning on top of each autogenerated file. */
public static final String autogenWarning = "Autogenerated file. Do not modify!\n";
/** Name of the base package to put all the generated classes. */
private static final String packageName = "io.anuke.mindustry.gen";
/** Name of class that handles reading and invoking packets on the server. */
private static final String readServerName = "RemoteReadServer";
/** Name of class that handles reading and invoking packets on the client. */
private static final String readClientName = "RemoteReadClient";
/** Simple class name of generated class name. */
private static final String callLocation = "Call";
/** Processing round number. */
private int round;
//class serializers
private HashMap<String, ClassSerializer> serializers;
//all elements with the Remote annotation
private Set<? extends Element> elements;
//map of all classes to generate by name
private HashMap<String, ClassEntry> classMap;
//list of all method entries
private ArrayList<MethodEntry> methods;
//list of all method entries
private ArrayList<ClassEntry> classes;
@Override
public synchronized void init(ProcessingEnvironment processingEnv){
super.init(processingEnv);
//put all relevant utils into utils class
Utils.typeUtils = processingEnv.getTypeUtils();
Utils.elementUtils = processingEnv.getElementUtils();
Utils.filer = processingEnv.getFiler();
Utils.messager = processingEnv.getMessager();
}
@Override
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
if(round > 1) return false; //only process 2 rounds
round++;
try{
//round 1: find all annotations, generate *writers*
if(round == 1){
//get serializers
serializers = new IOFinder().findSerializers(roundEnv);
//last method ID used
int lastMethodID = 0;
//find all elements with the Remote annotation
elements = roundEnv.getElementsAnnotatedWith(Remote.class);
//map of all classes to generate by name
classMap = new HashMap<>();
//list of all method entries
methods = new ArrayList<>();
//list of all method entries
classes = new ArrayList<>();
List<Element> orderedElements = new ArrayList<>(elements);
orderedElements.sort(Comparator.comparing(Object::toString));
//create methods
for(Element element : orderedElements){
Remote annotation = element.getAnnotation(Remote.class);
//check for static
if(!element.getModifiers().contains(Modifier.STATIC) || !element.getModifiers().contains(Modifier.PUBLIC)){
Utils.messager.printMessage(Kind.ERROR, "All @Remote methods must be public and static: ", element);
}
//can't generate none methods
if(annotation.targets() == Loc.none){
Utils.messager.printMessage(Kind.ERROR, "A @Remote method's targets() cannot be equal to 'none':", element);
}
//get and create class entry if needed
if(!classMap.containsKey(callLocation)){
ClassEntry clas = new ClassEntry(callLocation);
classMap.put(callLocation, clas);
classes.add(clas);
}
ClassEntry entry = classMap.get(callLocation);
//create and add entry
MethodEntry method = new MethodEntry(entry.name, Utils.getMethodName(element), annotation.targets(), annotation.variants(),
annotation.called(), annotation.unreliable(), annotation.forward(), lastMethodID++, (ExecutableElement)element, annotation.priority());
entry.methods.add(method);
methods.add(method);
}
//create read/write generators
RemoteWriteGenerator writegen = new RemoteWriteGenerator(serializers);
//generate the methods to invoke (write)
writegen.generateFor(classes, packageName);
return true;
}else if(round == 2){ //round 2: generate all *readers*
RemoteReadGenerator readgen = new RemoteReadGenerator(serializers);
//generate server readers
readgen.generateFor(methods.stream().filter(method -> method.where.isClient).collect(Collectors.toList()), readServerName, packageName, true);
//generate client readers
readgen.generateFor(methods.stream().filter(method -> method.where.isServer).collect(Collectors.toList()), readClientName, packageName, false);
//create class for storing unique method hash
TypeSpec.Builder hashBuilder = TypeSpec.classBuilder("MethodHash").addModifiers(Modifier.PUBLIC);
hashBuilder.addJavadoc(autogenWarning);
hashBuilder.addField(FieldSpec.builder(int.class, "HASH", Modifier.STATIC, Modifier.PUBLIC, Modifier.FINAL)
.initializer("$1L", Objects.hash(methods)).build());
//build and write resulting hash class
TypeSpec spec = hashBuilder.build();
JavaFile.builder(packageName, spec).build().writeTo(Utils.filer);
return true;
}
}catch(Exception e){
e.printStackTrace();
throw new RuntimeException(e);
}
return false;
}
}

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package io.anuke.annotations;
import com.squareup.javapoet.*;
import io.anuke.annotations.IOFinder.ClassSerializer;
import javax.lang.model.element.*;
import javax.tools.Diagnostic.Kind;
import java.io.IOException;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.nio.ByteBuffer;
import java.util.HashMap;
import java.util.List;
/** Generates code for reading remote invoke packets on the client and server. */
public class RemoteReadGenerator{
private final HashMap<String, ClassSerializer> serializers;
/** Creates a read generator that uses the supplied serializer setup. */
public RemoteReadGenerator(HashMap<String, ClassSerializer> serializers){
this.serializers = serializers;
}
/**
* Generates a class for reading remote invoke packets.
* @param entries List of methods to use.
* @param className Simple target class name.
* @param packageName Full target package name.
* @param needsPlayer Whether this read method requires a reference to the player sender.
*/
public void generateFor(List<MethodEntry> entries, String className, String packageName, boolean needsPlayer)
throws IllegalAccessException, InvocationTargetException, InstantiationException, NoSuchMethodException, IOException{
TypeSpec.Builder classBuilder = TypeSpec.classBuilder(className).addModifiers(Modifier.PUBLIC);
classBuilder.addJavadoc(RemoteMethodAnnotationProcessor.autogenWarning);
//create main method builder
MethodSpec.Builder readMethod = MethodSpec.methodBuilder("readPacket")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.addParameter(ByteBuffer.class, "buffer") //buffer to read form
.addParameter(int.class, "id") //ID of method type to read
.returns(void.class);
if(needsPlayer){
//since the player type isn't loaded yet, creating a type def is necessary
//this requires reflection since the TypeName constructor is private for some reason
Constructor<TypeName> cons = TypeName.class.getDeclaredConstructor(String.class);
cons.setAccessible(true);
TypeName playerType = cons.newInstance("io.anuke.mindustry.entities.type.Player");
//add player parameter
readMethod.addParameter(playerType, "player");
}
CodeBlock.Builder readBlock = CodeBlock.builder(); //start building block of code inside read method
boolean started = false; //whether an if() statement has been written yet
for(MethodEntry entry : entries){
//write if check for this entry ID
if(!started){
started = true;
readBlock.beginControlFlow("if(id == " + entry.id + ")");
}else{
readBlock.nextControlFlow("else if(id == " + entry.id + ")");
}
readBlock.beginControlFlow("try");
//concatenated list of variable names for method invocation
StringBuilder varResult = new StringBuilder();
//go through each parameter
for(int i = 0; i < entry.element.getParameters().size(); i++){
VariableElement var = entry.element.getParameters().get(i);
if(!needsPlayer || i != 0){ //if client, skip first parameter since it's always of type player and doesn't need to be read
//full type name of parameter
String typeName = var.asType().toString();
//name of parameter
String varName = var.getSimpleName().toString();
//captialized version of type name for reading primitives
String capName = typeName.equals("byte") ? "" : Character.toUpperCase(typeName.charAt(0)) + typeName.substring(1);
//write primitives automatically
if(Utils.isPrimitive(typeName)){
if(typeName.equals("boolean")){
readBlock.addStatement("boolean " + varName + " = buffer.get() == 1");
}else{
readBlock.addStatement(typeName + " " + varName + " = buffer.get" + capName + "()");
}
}else{
//else, try and find a serializer
ClassSerializer ser = serializers.get(typeName);
if(ser == null){ //make sure a serializer exists!
Utils.messager.printMessage(Kind.ERROR, "No @ReadClass method to read class type: '" + typeName + "'", var);
return;
}
//add statement for reading it
readBlock.addStatement(typeName + " " + varName + " = " + ser.readMethod + "(buffer)");
}
//append variable name to string builder
varResult.append(var.getSimpleName());
if(i != entry.element.getParameters().size() - 1) varResult.append(", ");
}else{
varResult.append("player");
if(i != entry.element.getParameters().size() - 1) varResult.append(", ");
}
}
//execute the relevant method before the forward
//if it throws a ValidateException, the method won't be forwarded
readBlock.addStatement("$N." + entry.element.getSimpleName() + "(" + varResult.toString() + ")", ((TypeElement)entry.element.getEnclosingElement()).getQualifiedName().toString());
//call forwarded method, don't forward on the client reader
if(entry.forward && entry.where.isServer && needsPlayer){
//call forwarded method
readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() +
"__forward(player.con.id" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")");
}
readBlock.nextControlFlow("catch (java.lang.Exception e)");
readBlock.addStatement("throw new java.lang.RuntimeException(\"Failed to to read remote method '" + entry.element.getSimpleName() + "'!\", e)");
readBlock.endControlFlow();
}
//end control flow if necessary
if(started){
readBlock.nextControlFlow("else");
readBlock.addStatement("throw new $1N(\"Invalid read method ID: \" + id + \"\")", RuntimeException.class.getName()); //handle invalid method IDs
readBlock.endControlFlow();
}
//add block and method to class
readMethod.addCode(readBlock.build());
classBuilder.addMethod(readMethod.build());
//build and write resulting class
TypeSpec spec = classBuilder.build();
JavaFile.builder(packageName, spec).build().writeTo(Utils.filer);
}
}

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package io.anuke.annotations;
import com.squareup.javapoet.*;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.IOFinder.ClassSerializer;
import javax.lang.model.element.*;
import javax.tools.Diagnostic.Kind;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.util.HashMap;
import java.util.List;
/** Generates code for writing remote invoke packets on the client and server. */
public class RemoteWriteGenerator{
private final HashMap<String, ClassSerializer> serializers;
/** Creates a write generator that uses the supplied serializer setup. */
public RemoteWriteGenerator(HashMap<String, ClassSerializer> serializers){
this.serializers = serializers;
}
/** Generates all classes in this list. */
public void generateFor(List<ClassEntry> entries, String packageName) throws IOException{
for(ClassEntry entry : entries){
//create builder
TypeSpec.Builder classBuilder = TypeSpec.classBuilder(entry.name).addModifiers(Modifier.PUBLIC);
classBuilder.addJavadoc(RemoteMethodAnnotationProcessor.autogenWarning);
//add temporary write buffer
classBuilder.addField(FieldSpec.builder(ByteBuffer.class, "TEMP_BUFFER", Modifier.STATIC, Modifier.PRIVATE, Modifier.FINAL)
.initializer("ByteBuffer.allocate($1L)", RemoteMethodAnnotationProcessor.maxPacketSize).build());
//go through each method entry in this class
for(MethodEntry methodEntry : entry.methods){
//write the 'send event to all players' variant: always happens for clients, but only happens if 'all' is enabled on the server method
if(methodEntry.where.isClient || methodEntry.target.isAll){
writeMethodVariant(classBuilder, methodEntry, true, false);
}
//write the 'send event to one player' variant, which is only applicable on the server
if(methodEntry.where.isServer && methodEntry.target.isOne){
writeMethodVariant(classBuilder, methodEntry, false, false);
}
//write the forwarded method version
if(methodEntry.where.isServer && methodEntry.forward){
writeMethodVariant(classBuilder, methodEntry, true, true);
}
}
//build and write resulting class
TypeSpec spec = classBuilder.build();
JavaFile.builder(packageName, spec).build().writeTo(Utils.filer);
}
}
/** Creates a specific variant for a method entry. */
private void writeMethodVariant(TypeSpec.Builder classBuilder, MethodEntry methodEntry, boolean toAll, boolean forwarded){
ExecutableElement elem = methodEntry.element;
//create builder
MethodSpec.Builder method = MethodSpec.methodBuilder(elem.getSimpleName().toString() + (forwarded ? "__forward" : "")) //add except suffix when forwarding
.addModifiers(Modifier.STATIC, Modifier.SYNCHRONIZED)
.returns(void.class);
//forwarded methods aren't intended for use, and are not public
if(!forwarded){
method.addModifiers(Modifier.PUBLIC);
}
//validate client methods to make sure
if(methodEntry.where.isClient){
if(elem.getParameters().isEmpty()){
Utils.messager.printMessage(Kind.ERROR, "Client invoke methods must have a first parameter of type Player.", elem);
return;
}
if(!elem.getParameters().get(0).asType().toString().equals("io.anuke.mindustry.entities.type.Player")){
Utils.messager.printMessage(Kind.ERROR, "Client invoke methods should have a first parameter of type Player.", elem);
return;
}
}
//if toAll is false, it's a 'send to one player' variant, so add the player as a parameter
if(!toAll){
method.addParameter(int.class, "playerClientID");
}
//add sender to ignore
if(forwarded){
method.addParameter(int.class, "exceptSenderID");
}
//call local method if applicable, shouldn't happen when forwarding method as that already happens by default
if(!forwarded && methodEntry.local != Loc.none){
//add in local checks
if(methodEntry.local != Loc.both){
method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.net.Net.active())");
}
//concatenate parameters
int index = 0;
StringBuilder results = new StringBuilder();
for(VariableElement var : elem.getParameters()){
//special case: calling local-only methods uses the local player
if(index == 0 && methodEntry.where == Loc.client){
results.append("io.anuke.mindustry.Vars.player");
}else{
results.append(var.getSimpleName());
}
if(index != elem.getParameters().size() - 1) results.append(", ");
index++;
}
//add the statement to call it
method.addStatement("$N." + elem.getSimpleName() + "(" + results.toString() + ")",
((TypeElement)elem.getEnclosingElement()).getQualifiedName().toString());
if(methodEntry.local != Loc.both){
method.endControlFlow();
}
}
//start control flow to check if it's actually client/server so no netcode is called
method.beginControlFlow("if(" + getCheckString(methodEntry.where) + ")");
//add statement to create packet from pool
method.addStatement("$1N packet = $2N.obtain($1N.class, $1N::new)", "io.anuke.mindustry.net.Packets.InvokePacket", "io.anuke.arc.util.pooling.Pools");
//assign buffer
method.addStatement("packet.writeBuffer = TEMP_BUFFER");
//assign priority
method.addStatement("packet.priority = (byte)" + methodEntry.priority.ordinal());
//assign method ID
method.addStatement("packet.type = (byte)" + methodEntry.id);
//rewind buffer
method.addStatement("TEMP_BUFFER.position(0)");
for(int i = 0; i < elem.getParameters().size(); i++){
//first argument is skipped as it is always the player caller
if((!methodEntry.where.isServer/* || methodEntry.mode == Loc.both*/) && i == 0){
continue;
}
VariableElement var = elem.getParameters().get(i);
//add parameter to method
method.addParameter(TypeName.get(var.asType()), var.getSimpleName().toString());
//name of parameter
String varName = var.getSimpleName().toString();
//name of parameter type
String typeName = var.asType().toString();
//captialized version of type name for writing primitives
String capName = typeName.equals("byte") ? "" : Character.toUpperCase(typeName.charAt(0)) + typeName.substring(1);
//special case: method can be called from anywhere to anywhere
//thus, only write the player when the SERVER is writing data, since the client is the only one who reads it
boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0;
if(writePlayerSkipCheck){ //write begin check
method.beginControlFlow("if(io.anuke.mindustry.net.Net.server())");
}
if(Utils.isPrimitive(typeName)){ //check if it's a primitive, and if so write it
if(typeName.equals("boolean")){ //booleans are special
method.addStatement("TEMP_BUFFER.put(" + varName + " ? (byte)1 : 0)");
}else{
method.addStatement("TEMP_BUFFER.put" +
capName + "(" + varName + ")");
}
}else{
//else, try and find a serializer
ClassSerializer ser = serializers.get(typeName);
if(ser == null){ //make sure a serializer exists!
Utils.messager.printMessage(Kind.ERROR, "No @WriteClass method to write class type: '" + typeName + "'", var);
return;
}
//add statement for writing it
method.addStatement(ser.writeMethod + "(TEMP_BUFFER, " + varName + ")");
}
if(writePlayerSkipCheck){ //write end check
method.endControlFlow();
}
}
//assign packet length
method.addStatement("packet.writeLength = TEMP_BUFFER.position()");
String sendString;
if(forwarded){ //forward packet
if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation
sendString = "send(";
}else{
sendString = "sendExcept(exceptSenderID, ";
}
}else if(toAll){ //send to all players / to server
sendString = "send(";
}else{ //send to specific client from server
sendString = "sendTo(playerClientID, ";
}
//send the actual packet
method.addStatement("io.anuke.mindustry.net.Net." + sendString + "packet, " +
(methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp") + ")");
//end check for server/client
method.endControlFlow();
//add method to class, finally
classBuilder.addMethod(method.build());
}
private String getCheckString(Loc loc){
return loc.isClient && loc.isServer ? "io.anuke.mindustry.net.Net.server() || io.anuke.mindustry.net.Net.client()" :
loc.isClient ? "io.anuke.mindustry.net.Net.client()" :
loc.isServer ? "io.anuke.mindustry.net.Net.server()" : "false";
}
}

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package io.anuke.annotations;
import com.squareup.javapoet.*;
import io.anuke.annotations.Annotations.Serialize;
import javax.annotation.processing.*;
import javax.lang.model.SourceVersion;
import javax.lang.model.element.*;
import javax.lang.model.util.ElementFilter;
import java.io.*;
import java.lang.reflect.Field;
import java.util.List;
import java.util.Set;
@SupportedSourceVersion(SourceVersion.RELEASE_8)
@SupportedAnnotationTypes({
"io.anuke.annotations.Annotations.Serialize"
})
public class SerializeAnnotationProcessor extends AbstractProcessor{
/** Target class name. */
private static final String className = "Serialization";
/** Name of the base package to put all the generated classes. */
private static final String packageName = "io.anuke.mindustry.gen";
private int round;
@Override
public synchronized void init(ProcessingEnvironment processingEnv){
super.init(processingEnv);
//put all relevant utils into utils class
Utils.typeUtils = processingEnv.getTypeUtils();
Utils.elementUtils = processingEnv.getElementUtils();
Utils.filer = processingEnv.getFiler();
Utils.messager = processingEnv.getMessager();
}
@Override
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
if(round++ != 0) return false; //only process 1 round
try{
Set<TypeElement> elements = ElementFilter.typesIn(roundEnv.getElementsAnnotatedWith(Serialize.class));
TypeSpec.Builder classBuilder = TypeSpec.classBuilder(className).addModifiers(Modifier.PUBLIC);
classBuilder.addAnnotation(AnnotationSpec.builder(SuppressWarnings.class).addMember("value", "\"unchecked\"").build());
classBuilder.addJavadoc(RemoteMethodAnnotationProcessor.autogenWarning);
MethodSpec.Builder method = MethodSpec.methodBuilder("init").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
TypeName jsonType = ClassName.bestGuess("io.anuke.arc.util.serialization.Json");
TypeName jsonValueType = ClassName.bestGuess("io.anuke.arc.util.serialization.JsonValue");
TypeName ubJsonWriterType = ClassName.bestGuess("io.anuke.arc.util.serialization.UBJsonWriter");
TypeName ubJsonReaderType = ClassName.bestGuess("io.anuke.arc.util.serialization.UBJsonReader");
classBuilder.addField(jsonType, "bjson", Modifier.STATIC, Modifier.PRIVATE);
classBuilder.addField(ubJsonReaderType, "bjsonReader", Modifier.STATIC, Modifier.PRIVATE);
classBuilder.addStaticBlock(CodeBlock.builder()
.addStatement("bjson = new " + jsonType + "()")
.addStatement("bjsonReader = new " + ubJsonReaderType + "()")
.build());
for(TypeElement elem : elements){
TypeName type = TypeName.get(elem.asType());
String simpleTypeName = type.toString().substring(type.toString().lastIndexOf('.') + 1);
TypeSpec.Builder serializer = TypeSpec.anonymousClassBuilder("")
.addSuperinterface(ParameterizedTypeName.get(
ClassName.bestGuess("io.anuke.arc.Settings.TypeSerializer"), type));
MethodSpec.Builder writeMethod = MethodSpec.methodBuilder("write")
.returns(void.class)
.addParameter(DataOutput.class, "stream")
.addParameter(type, "object")
.addException(IOException.class)
.addModifiers(Modifier.PUBLIC);
MethodSpec.Builder readMethod = MethodSpec.methodBuilder("read")
.returns(type)
.addParameter(DataInput.class, "stream")
.addException(IOException.class)
.addModifiers(Modifier.PUBLIC);
MethodSpec.Builder jsonWriteMethod = MethodSpec.methodBuilder("write" + simpleTypeName + "Json")
.returns(void.class)
.addParameter(jsonType, "json")
.addParameter(type, "object")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder jsonReadMethod = MethodSpec.methodBuilder("read" + simpleTypeName + "Json")
.returns(type)
.addParameter(jsonValueType, "value")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC);
readMethod.addStatement("$L object = new $L()", type, type);
jsonReadMethod.addStatement("$L object = new $L()", type, type);
List<VariableElement> fields = ElementFilter.fieldsIn(Utils.elementUtils.getAllMembers(elem));
for(VariableElement field : fields){
if(field.getModifiers().contains(Modifier.STATIC) || field.getModifiers().contains(Modifier.TRANSIENT) || field.getModifiers().contains(Modifier.PRIVATE))
continue;
String name = field.getSimpleName().toString();
String typeName = Utils.typeUtils.erasure(field.asType()).toString().replace('$', '.');
String capName = Character.toUpperCase(typeName.charAt(0)) + typeName.substring(1);
if(field.asType().getKind().isPrimitive()){
writeMethod.addStatement("stream.write" + capName + "(object." + name + ")");
readMethod.addStatement("object." + name + "= stream.read" + capName + "()");
jsonWriteMethod.addStatement("json.writeValue(\"" + name + "\", object." + name + ")");
jsonReadMethod.addStatement("if(value.has(\"" + name + "\")) object." + name + "= value.get" + capName + "(\"" + name + "\")");
}else{
writeMethod.addStatement("io.anuke.arc.Core.settings.getSerializer(" + typeName + ".class).write(stream, object." + name + ")");
readMethod.addStatement("object." + name + " = (" + typeName + ")io.anuke.arc.Core.settings.getSerializer(" + typeName + ".class).read(stream)");
}
}
readMethod.addStatement("return object");
jsonReadMethod.addStatement("return object");
serializer.addMethod(writeMethod.build());
serializer.addMethod(readMethod.build());
method.addStatement("io.anuke.arc.Core.settings.setSerializer($N, $L)", Utils.elementUtils.getBinaryName(elem).toString().replace('$', '.') + ".class", serializer.build());
name(writeMethod, "write" + simpleTypeName);
name(readMethod, "read" + simpleTypeName);
writeMethod.addModifiers(Modifier.STATIC);
readMethod.addModifiers(Modifier.STATIC);
classBuilder.addMethod(writeMethod.build());
classBuilder.addMethod(readMethod.build());
classBuilder.addMethod(jsonWriteMethod.build());
classBuilder.addMethod(jsonReadMethod.build());
MethodSpec.Builder binaryJsonWriteMethod = MethodSpec.methodBuilder("write" + simpleTypeName + "StreamJson")
.returns(void.class)
.addParameter(DataOutput.class, "stream")
.addParameter(type, "object")
.addException(IOException.class)
.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.addStatement("java.io.StringWriter output = new java.io.StringWriter()")
.addStatement("bjson.setWriter(output)")
.addStatement("bjson.writeObjectStart(" + type + ".class, " + type + ".class)")
.addStatement("write" + simpleTypeName + "Json(bjson, object)")
.addStatement("bjson.writeObjectEnd()")
.addStatement("stream.writeUTF(output.toString())");
MethodSpec.Builder binaryJsonReadMethod = MethodSpec.methodBuilder("read" + simpleTypeName + "StreamJson")
.returns(type)
.addParameter(DataInput.class, "stream")
.addException(IOException.class)
.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.addStatement("return read" + simpleTypeName + "Json(bjson.fromJson(null, stream.readUTF()))");
classBuilder.addMethod(binaryJsonWriteMethod.build());
classBuilder.addMethod(binaryJsonReadMethod.build());
}
classBuilder.addMethod(method.build());
//write result
JavaFile.builder(packageName, classBuilder.build()).build().writeTo(Utils.filer);
return true;
}catch(Exception e){
e.printStackTrace();
throw new RuntimeException(e);
}
}
static void name(MethodSpec.Builder builder, String name){
try{
Field field = builder.getClass().getDeclaredField("name");
field.setAccessible(true);
field.set(builder, name);
}catch(Exception e){
throw new RuntimeException(e);
}
}
}

View File

@@ -0,0 +1,226 @@
package io.anuke.annotations;
import com.squareup.javapoet.*;
import io.anuke.annotations.Annotations.Struct;
import io.anuke.annotations.Annotations.StructField;
import javax.annotation.processing.*;
import javax.lang.model.SourceVersion;
import javax.lang.model.element.*;
import javax.lang.model.type.TypeKind;
import javax.lang.model.util.ElementFilter;
import javax.tools.Diagnostic.Kind;
import java.util.List;
import java.util.Set;
/**
* Generates ""value types"" classes that are packed into integer primitives of the most aproppriate size.
* It would be nice if Java didn't make crazy hacks like this necessary.
*/
@SupportedSourceVersion(SourceVersion.RELEASE_8)
@SupportedAnnotationTypes({
"io.anuke.annotations.Annotations.Struct"
})
public class StructAnnotationProcessor extends AbstractProcessor{
/** Name of the base package to put all the generated classes. */
private static final String packageName = "io.anuke.mindustry.gen";
private int round;
@Override
public synchronized void init(ProcessingEnvironment processingEnv){
super.init(processingEnv);
//put all relevant utils into utils class
Utils.typeUtils = processingEnv.getTypeUtils();
Utils.elementUtils = processingEnv.getElementUtils();
Utils.filer = processingEnv.getFiler();
Utils.messager = processingEnv.getMessager();
}
@Override
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
if(round++ != 0) return false; //only process 1 round
try{
Set<TypeElement> elements = ElementFilter.typesIn(roundEnv.getElementsAnnotatedWith(Struct.class));
for(TypeElement elem : elements){
if(!elem.getSimpleName().toString().endsWith("Struct")){
Utils.messager.printMessage(Kind.ERROR, "All classes annotated with @Struct must have their class names end in 'Struct'.", elem);
continue;
}
String structName = elem.getSimpleName().toString().substring(0, elem.getSimpleName().toString().length() - "Struct".length());
String structParam = structName.toLowerCase();
TypeSpec.Builder classBuilder = TypeSpec.classBuilder(structName)
.addModifiers(Modifier.FINAL, Modifier.PUBLIC);
try{
List<VariableElement> variables = ElementFilter.fieldsIn(elem.getEnclosedElements());
int structSize = variables.stream().mapToInt(StructAnnotationProcessor::varSize).sum();
int structTotalSize = (structSize <= 8 ? 8 : structSize <= 16 ? 16 : structSize <= 32 ? 32 : 64);
if(variables.size() == 0){
Utils.messager.printMessage(Kind.ERROR, "making a struct with no fields is utterly pointles.", elem);
continue;
}
//obtain type which will be stored
Class<?> structType = typeForSize(structSize);
//[constructor] get(fields...) : structType
MethodSpec.Builder constructor = MethodSpec.methodBuilder("get")
.addModifiers(Modifier.STATIC, Modifier.PUBLIC)
.returns(structType);
StringBuilder cons = new StringBuilder();
StringBuilder doc = new StringBuilder();
doc.append("Bits used: ").append(structSize).append(" / ").append(structTotalSize).append("\n");
int offset = 0;
for(VariableElement var : variables){
int size = varSize(var);
TypeName varType = TypeName.get(var.asType());
String varName = var.getSimpleName().toString();
//add val param to constructor
constructor.addParameter(varType, varName);
//[get] field(structType) : fieldType
MethodSpec.Builder getter = MethodSpec.methodBuilder(var.getSimpleName().toString())
.addModifiers(Modifier.STATIC, Modifier.PUBLIC)
.returns(varType)
.addParameter(structType, structParam);
//[set] field(structType, fieldType) : structType
MethodSpec.Builder setter = MethodSpec.methodBuilder(var.getSimpleName().toString())
.addModifiers(Modifier.STATIC, Modifier.PUBLIC)
.returns(structType)
.addParameter(structType, structParam).addParameter(varType, "value");
//[getter]
if(varType == TypeName.BOOLEAN){
//bools: single bit, is simplified
getter.addStatement("return ($L & (1L << $L)) != 0", structParam, offset);
}else if(varType == TypeName.FLOAT){
//floats: need conversion
getter.addStatement("return Float.intBitsToFloat((int)(($L >>> $L) & $L))", structParam, offset, bitString(size, structTotalSize));
}else{
//bytes, shorts, chars, ints
getter.addStatement("return ($T)(($L >>> $L) & $L)", varType, structParam, offset, bitString(size, structTotalSize));
}
//[setter] + [constructor building]
if(varType == TypeName.BOOLEAN){
cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)");
//bools: single bit, needs special case to clear things
setter.beginControlFlow("if(value)");
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
setter.nextControlFlow("else");
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
setter.endControlFlow();
}else if(varType == TypeName.FLOAT){
cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)");
//floats: need conversion
setter.addStatement("return ($T)(($L & $L) | (($T)Float.floatToIntBits(value) << $LL))", structType, structParam, bitString(offset, size, structTotalSize), structType, offset);
}else{
cons.append(" | (((").append(structType).append(")").append(varName).append(" << ").append(offset).append("L)").append(" & ").append(bitString(offset, size, structTotalSize)).append(")");
//bytes, shorts, chars, ints
setter.addStatement("return ($T)(($L & $L) | (($T)value << $LL))", structType, structParam, bitString(offset, size, structTotalSize), structType, offset);
}
doc.append("<br> ").append(varName).append(" [").append(offset).append("..").append(size + offset).append("]\n");
//add finished methods
classBuilder.addMethod(getter.build());
classBuilder.addMethod(setter.build());
offset += size;
}
classBuilder.addJavadoc(doc.toString());
//add constructor final statement + add to class and build
constructor.addStatement("return ($T)($L)", structType, cons.toString().substring(3));
classBuilder.addMethod(constructor.build());
JavaFile.builder(packageName, classBuilder.build()).build().writeTo(Utils.filer);
}catch(IllegalArgumentException e){
e.printStackTrace();
Utils.messager.printMessage(Kind.ERROR, e.getMessage(), elem);
}
}
return true;
}catch(Exception e){
e.printStackTrace();
throw new RuntimeException(e);
}
}
static String bitString(int offset, int size, int totalSize){
StringBuilder builder = new StringBuilder();
for(int i = 0; i < offset; i++) builder.append('0');
for(int i = 0; i < size; i++) builder.append('1');
for(int i = 0; i < totalSize - size - offset; i++) builder.append('0');
return "0b" + builder.reverse().toString() + "L";
}
static String bitString(int size, int totalSize){
StringBuilder builder = new StringBuilder();
for(int i = 0; i < size; i++) builder.append('1');
for(int i = 0; i < totalSize - size; i++) builder.append('0');
return "0b" + builder.reverse().toString() + "L";
}
static int varSize(VariableElement var) throws IllegalArgumentException{
if(!var.asType().getKind().isPrimitive()){
throw new IllegalArgumentException("All struct fields must be primitives: " + var);
}
StructField an = var.getAnnotation(StructField.class);
if(var.asType().getKind() == TypeKind.BOOLEAN && an != null && an.value() != 1){
throw new IllegalArgumentException("Booleans can only be one bit long... why would you do this?");
}
if(var.asType().getKind() == TypeKind.FLOAT && an != null && an.value() != 32){
throw new IllegalArgumentException("Float size can't be changed. Very sad.");
}
return an == null ? typeSize(var.asType().getKind()) : an.value();
}
static Class<?> typeForSize(int size) throws IllegalArgumentException{
if(size <= 8){
return byte.class;
}else if(size <= 16){
return short.class;
}else if(size <= 32){
return int.class;
}else if(size <= 64){
return long.class;
}
throw new IllegalArgumentException("Too many fields, must fit in 64 bits. Curent size: " + size);
}
/** returns a type's element size in bits. */
static int typeSize(TypeKind kind) throws IllegalArgumentException{
switch(kind){
case BOOLEAN:
return 1;
case BYTE:
return 8;
case SHORT:
return 16;
case FLOAT:
case CHAR:
case INT:
return 32;
default:
throw new IllegalArgumentException("Invalid type kind: " + kind + ". Note that doubles and longs are not supported.");
}
}
}

View File

@@ -0,0 +1,24 @@
package io.anuke.annotations;
import javax.annotation.processing.Filer;
import javax.annotation.processing.Messager;
import javax.lang.model.element.Element;
import javax.lang.model.element.TypeElement;
import javax.lang.model.util.Elements;
import javax.lang.model.util.Types;
public class Utils{
public static Types typeUtils;
public static Elements elementUtils;
public static Filer filer;
public static Messager messager;
public static String getMethodName(Element element){
return ((TypeElement)element.getEnclosingElement()).getQualifiedName().toString() + "." + element.getSimpleName();
}
public static boolean isPrimitive(String type){
return type.equals("boolean") || type.equals("byte") || type.equals("short") || type.equals("int")
|| type.equals("long") || type.equals("float") || type.equals("double") || type.equals("char");
}
}

View File

@@ -0,0 +1,3 @@
io.anuke.annotations.RemoteMethodAnnotationProcessor
io.anuke.annotations.SerializeAnnotationProcessor
io.anuke.annotations.StructAnnotationProcessor

View File

@@ -1,35 +1,67 @@
buildscript { buildscript{
repositories { repositories{
mavenLocal() mavenLocal()
mavenCentral() mavenCentral()
google() google()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
jcenter() jcenter()
} }
dependencies {
classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6' dependencies{
classpath 'com.android.tools.build:gradle:3.0.1' classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.6'
classpath "com.badlogicgames.gdx:gdx-tools:1.9.8" classpath "com.badlogicgames.gdx:gdx-tools:1.9.9"
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
} }
} }
allprojects { allprojects{
apply plugin: "eclipse"
apply plugin: "idea" apply plugin: "idea"
version = 'release' version = 'release'
ext { ext{
versionNumber = '3.5' versionNumber = '4'
versionType = 'release' versionModifier = 'beta'
if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
gdxVersion = '1.9.8' gdxVersion = '1.9.9'
aiVersion = '1.8.1' roboVMVersion = '2.3.6'
uCoreVersion = 'c5d47cc' arcHash = null
debugged = {
return new File(projectDir.parent, '../debug').exists() && !project.hasProperty("release")
}
localArc = {
return (!project.hasProperty("release")) && new File(projectDir.parent, '../Arc').exists()
}
getArcHash = {
//get latest commit hash from gtihub since JITPack's '-snapshot' version doesn't work correctly
if(arcHash == null){
try{
arcHash = 'git ls-remote https://github.com/Anuken/Arc.git'.execute().text.split("\t")[0]
}catch(e){
e.printStackTrace()
arcHash = "-SNAPSHOT"
}
}
return arcHash
}
arcModule = { String name ->
if(localArc()){
return project(":Arc:$name")
}else{
//skip to last submodule
if(name.contains(':')) name = name.split(':').last()
return "com.github.Anuken.Arc:$name:${getArcHash()}"
}
}
getVersionString = { getVersionString = {
String buildVersion = getBuildVersion() String buildVersion = getBuildVersion()
return "$versionNumber-$versionType-$buildVersion" return "$versionNumber-$versionModifier-$buildVersion"
} }
getBuildVersion = { getBuildVersion = {
@@ -40,117 +72,170 @@ allprojects {
getPackage = { getPackage = {
return project.ext.mainClassName.substring(0, project.ext.mainClassName.indexOf("desktop") - 1) return project.ext.mainClassName.substring(0, project.ext.mainClassName.indexOf("desktop") - 1)
} }
generateLocales = {
def output = 'en\n'
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
bundles.listFiles().each{ other ->
if(other.name == "bundle.properties") return
output += other.name.substring("bundle".length() + 1, other.name.lastIndexOf('.')) + "\n"
}
new File(project(':core').projectDir, 'assets/locales').text = output
}
writeVersion = {
def pfile = new File(project(':core').projectDir, 'assets/version.properties')
def props = new Properties()
try{
pfile.createNewFile()
}catch(Exception ignored){
}
if(pfile.exists()){
props.load(new FileInputStream(pfile))
String buildid = getBuildVersion()
props["type"] = versionType
props["number"] = versionNumber
props["modifier"] = versionModifier
props["build"] = buildid
props.store(pfile.newWriter(), "Autogenerated file. Do not modify.")
}
}
} }
repositories { repositories{
mavenLocal() mavenLocal()
mavenCentral() mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" } maven{ url "https://oss.sonatype.org/content/repositories/releases/" }
maven { url 'https://jitpack.io' } maven{ url 'https://jitpack.io' }
jcenter()
} }
} }
project(":desktop") { project(":desktop"){
apply plugin: "java" apply plugin: "java"
dependencies { dependencies{
compile project(":core") compile project(":core")
compile project(":kryonet") compile project(":net")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
if(debugged()) compile project(":debug")
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-controllers-lwjgl3:$gdxVersion" compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
compile 'com.github.MinnDevelopment:java-discord-rpc:v1.3.2'
compile arcModule("backends:backend-lwjgl3")
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
} }
} }
project(":html") { project(":ios"){
apply plugin: "gwt"
apply plugin: "war"
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion"
compile "com.badlogicgames.gdx:gdx:$gdxVersion:sources"
compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources"
compile "com.badlogicgames.gdx:gdx-ai:$aiVersion:sources"
compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion:sources"
compile "com.badlogicgames.gdx:gdx-controllers-gwt:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-controllers-gwt:$gdxVersion:sources"
compile "com.sksamuel.gwt:gwt-websockets:1.0.4"
compile "com.sksamuel.gwt:gwt-websockets:1.0.4:sources"
}
}
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
implementation project(":core")
implementation project(":kryonet")
implementation "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
implementation "com.badlogicgames.gdx:gdx-ai:$aiVersion"
implementation "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
}
}
project(":core") {
apply plugin: "java" apply plugin: "java"
apply plugin: "robovm"
dependencies { task incrementConfig{
boolean comp = System.properties["release"] == null || System.properties["release"].equals("false") def vfile = file('robovm.properties')
if(!comp){ def props = new Properties()
println("NOTICE: Compiling release build.") if(vfile.exists()){
}else{ props.load(new FileInputStream(vfile))
println("Compiling DEBUG build.")
} }
if(new File('../uCore').exists() && comp){ props['app.id'] = 'io.anuke.mindustry'
compile project(":uCore") props['app.version'] = '4.0'
}else{ props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
compile "com.github.anuken:ucore:$uCoreVersion" props['app.executable'] = 'IOSLauncher'
} props['app.name'] = 'Mindustry'
props['app.build'] = (!props.containsKey("app.build") ? 40 : props['app.build'].toInteger() + 1) + ""
props.store(vfile.newWriter(), null)
}
if(new File('../GDXGifRecorder').exists() && comp) { dependencies{
compile project(":GDXGifRecorder") compile project(":core")
} compile project(":net")
compile "com.badlogicgames.gdx:gdx:$gdxVersion" compileOnly project(":annotations")
compile "com.badlogicgames.gdx:gdx-ai:$aiVersion"
compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion" compile arcModule("backends:backend-robovm")
compile "com.mobidevelop.robovm:robovm-rt:$roboVMVersion"
compile "com.mobidevelop.robovm:robovm-cocoatouch:$roboVMVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios"
} }
} }
project(":server") { project(":core"){
apply plugin: "java" apply plugin: "java"
dependencies { task finish{
compile project(":core") generateLocales()
compile project(":kryonet") }
compile "com.badlogicgames.gdx:gdx-backend-headless:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" dependencies{
compile arcModule("arc-core")
compile arcModule("extensions:freetype")
compile arcModule("extensions:arcnet")
if(localArc() && debugged()) compile arcModule("extensions:recorder")
compileOnly project(":annotations")
annotationProcessor project(":annotations")
} }
} }
project(":kryonet") { project(":server"){
apply plugin: "java" apply plugin: "java"
dependencies { dependencies{
compile project(":core") compile project(":core")
compile 'com.github.crykn:kryonet:2.22.1' compile project(":net")
compile "org.java-websocket:Java-WebSocket:1.3.7" compile arcModule("backends:backend-headless")
} }
} }
tasks.eclipse.doLast { project(":tests"){
delete ".project" apply plugin: "java"
dependencies{
testImplementation project(":core")
testImplementation "org.junit.jupiter:junit-jupiter-params:5.3.1"
testImplementation "org.junit.jupiter:junit-jupiter-api:5.3.1"
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.3.1"
compile arcModule("backends:backend-headless")
}
test{
useJUnitPlatform()
workingDir = new File("../core/assets")
}
}
project(":tools"){
apply plugin: "java"
dependencies{
compile project(":core")
}
}
project(":annotations"){
apply plugin: "java"
dependencies{
compile 'com.squareup:javapoet:1.11.0'
}
}
project(":net"){
apply plugin: "java"
dependencies{
compile project(":core")
compile "org.lz4:lz4-java:1.4.1"
compile 'com.github.Anuken:WaifUPnP:05eb46bc577fd7674596946ba288c96c0cedd893'
}
} }

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